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Collected Ramblings
A Glimpse Into The Daily Runnings Of Your Typical Teenager.
Notes - Story Planning.



Cities Planned.




Tamcham Capital - A Merchant-City Owned By Residents Of The Desert-Areas. It Is Contructed, Completely, Out Of Red Stone; Because Of This It Is Called 'The Crimson Capital'. It Is Built On Top Of A Desert Spring, And Consists Of A Massive Market Centered Around A Few Houses, And A Well.
I Received The Name From A Combonation Of Two Names, Tamtam, And Chamcham.

Monoc - The Monochrome Empire. Everything Here Is A Shade Of White, Black, Or The Gray In Between. It Is A Mountainous Island, Surrounded Completely By A Sea Of Ink, Which Pools From The Land Itself, But Never Strays Into The Ocean That Emcompases It. It Has A Smaller Island Off The Coast That Houses The Nobles, Called 'The Manor'
I Created The Name By Shortening The Word 'Monochrome'.


Einstotle - The Mechanical City. It Is A City Contructed Completely Inside A Massive Dome. This Dome Is Lined With Artificial Lighting, And A System Of Sprinklers, To Simulate Rain. Everything Here Is Electric, Or Steamwork Even, Occaisionally, The People. I Got The Name From Two Very Smart Names; Einstein, And Aristotle.


Ouph-Kattan - The 'Masked Island'. Festivals And Parties Are Held Here Constantly, During These Celebrations, People Wear Masks Resembling Animals, And Creatures Of Lore. It Is Very Rare To See Someone Without A Mask Here, Which Often Singles Out Tourists. I Chose The Name From 'Ouph', A Fort In A Game, and The Island 'Kattan', In Arcanum. Here, Even The Rats Waltz Through The Streets.


Hiatus - The 'Land Where Time Stopped'. A Massive Civilization Was Built On This Tiny Island, But Collapsed For No Apparent Reason. Now It Is Desolate, Barren, And The Scattered Remains Of It's Past Buildings Cover The Area.
I Chose The Name Of This Island From The Word 'Hiatus', Which Is A Span Of Time Where No Work Is Done On A Project, Or Series.


Isles Of The Maelstrom - A Chain Of Islands Off The Coast Of Tamcham. A Magician's Haven, This Island Holds All The Likes Of Sorcery, But Due To This, They Have Walled Themselves Off From All Other Society, And Hold A Strict Policy Against Outsiders. I Chose The Name From The Word, Which Is Actually A Large Whirlpool, Or A Crazy Situation. Rasputin Was Born Here, Where He Joined The Teachings Of The Jupiter Crow.


Damasc - A Small Island, Surrounded By Many Other Smaller Ones. It Is An Island Without People, And Consists Only Of A Rainforest Which Covers The Entire Expanse Of The Island, And The Animals That Inhabit It.
I Chose The Name From The City Of Damascus.


Moore's Shell - Moore's Shell, Moore's Docks, And Moore's Steps, The Triad Of Islands That House Shantytowns, Fisheries, And Piracy. Everything To The Very Wood That Makes The Buildings Have Been Taken From The Sea.
'Sir Chadwick Moore', A Fictional Author. Need I Say More?


The Blizzard's Halo - Deemed Somewhat Of A Holyland, It Is Nothing More Than A Tiny Ring Of Land, Completely Covered In Ice. The Inner Ring Of The Island Is Frozen Seawater, Which Circles Around A Single Stone Pillar That Breaks Through The Ice In The Center.
I Chose The Name, Just Because I Thought It Fit.


Grauppa's Steps - Floating Islands That Drift Along The Ocean. They Are Loaded With Vegatation, And Were Thought To Be The Backs Of Giant Sea-Creatures By Myth. I Was Trying To Create A Bit Of Lore To Throw Into Here.
I Ended Up With A Sea-Creature Named 'Grauppa'.


Pozzo - The Wasteland-Junkyard For All Of Pixler Duras' Failed Creations.
It Lies Just Off The Coast Of Einstotle.
I Got The Name From A Character Of 'Waiting For Godot'.

Barkay - A Mining Island. This Island Is Loaded With Fungus And Metals. The Island Is Intabited By Nothing, And Is Largely Dominated By Pixler Duras' Men Who Mine The Area. Traders From Tamcham Used To Sail Here To Bring Back The Dried Mushrooms Which Were A Delicacy Until Duras Took Control Of The Island.

Kopus, The Outer Shell - A Barren, Plain Island Made Up Of, Mostly, Sand. A Few Sea-Farring Creatures Call It Home.

Virana, The Outer Shell - The Second Of The Two Outer Shells. This Island Is Used And A Headquarters For The Crimson Brigade Pirates, Who Also Are Based In Moore's Shell.

Solis - Hall Of The Dream Theater. The Land Is A Massive Hall Of Crystals That Tear Through The Ground. Walking Through Here One's Dreams Are Played Like Movies Through The Crystals. The Island Is Shaped Like A Crude Musical Note.


Steps Of The Black Dreams - A Land Manifested Of Nightmares, Anguish, Fear, And Every Horrific Fantasy You Can Imagine. The Islands Are Jagged And Covered In Black Sand. They Were Dredged Up By An Earthquake, And The Very Air Swarms With Disgusting Purple Insects.




Characters Planned

Quinine - Resident Of Monoc, Has Pale Features, And Black Hair That Curves To Conceal One Half Of Her Face. She Is A Chemist, And Holds The Chemical-Name 'Quinine' As Proof. Speaks With A Slight Spanish Accent.


Sir Julius Dogwood - Another Chemist Hailing From Monoc. I Haven't Got Much Planned For Him, Yet. I Was Originally Going To Name Him 'Sir Chadwick Moore'. I Plan Him To Have Long, Black Curly Hair, And I Have Planned A Scene That Explains The Tattoo, It Also Ties Him With Quinine.
I Named Him After The Plant I Was Taught Could Cure Nettle Stings, Dogwood.

Walten Duras - The Short, Bitter, And Unruley-Bearded Mayor Of Einstotle. He Is Obsessed With Perfecting His City Until It Becomes The Utopia He Dreamed It To Be.His Name Stemmed From A Mispelling Of 'Duracell', A Battery Company.

Aisha Sunaar - A Young Girl From The Desert Region. She Wears A Bright Red Hat, Resembling A Lion's Mane, To Show That She Is A Travler. She Is Very Superstitious, And Carries A Selection Of Good-Luck Charms With Her.
I Chose Her Name After The Anime Character, Aisha Clan-Clan, And The Japanese Word 'Sunaarashi' Meaning 'Sandstorm'.

Kanra - An Anthropomorphic Animal-Person Who Is, Quite literally, Cursed.
He Has A Washed-Out Orange Colored Fur, And Seems To Have An Unspoken Connection To Aisha.
I Got The Idea Of Making Him From Not Only The Ending To A Game I Recently Played, But The Character 'Tenrow' Of The G.U Series.
As For The Fur-Color, I Picked That Off Myself. After I Dyed My Hair Pink, It Started To Fade Into This Really Pretty Grapefruit-Juice-On-A-Napkin Color. A Really Faint, And Light Pink/Orange. He Has A Blue Tongue.

The Gemini Twins - Well, You See, I Originally Planned These Two To Be Villans, Which I Intend To Have Them Start Out As. They Are Earth-Shapers; Almost Like Living, Breathing, Feeling, Trees. They Still Look Human, But They Also Have A Faint Green Color To Their Skin (Sort Of Like The Color Of The Edge Of A Dollar) Both Are Male, And Look Exactly The Same, Differing Only In Personality, Interests, And Hair Color. (Yes, They Have Hair)
I Plan On Them Having Long Arms, And Wide Hands, With Slender Fingers, And Normal-Looking, But Bigger-Than-Usual Feet.
Their Names Are Kavi And Willow. (Willow Was A German Shepard I Was With At The Humane Society)

Ophiuchus - Pronounced 'Oh-Fee-You-Kiss'. It's A Massive Machine Built By Duras With The Sole Purpose For War, If His Precious City Ever Come To Any Harm. It Requires 'Perfection' To Power It, And Can't Be Controlled By Human Means. It's Gigantic Sized Gave It The Name Ophiuchus, The Titan. Which Is A Constellation. It's Not Really A Character, It's More Of A 'Thing'.

Adamas - 'Perfection', He Is The Single Most Human Of Walten's Creations. He Was Abandoned On Pozzo During The Creation Of Ophiuchus, Walten Did So To Avoid Having His Own War-Machine (Which Is Dormant Under Einstotle) Against Him. He Is Sad And Doubtful Of His Humanity. He Hates Walten With A Passion, For Creating Him, And For Abandoning Him.Contrary To His Name, He Has White-Blonde Hair, And Blue Eyes. He Is The Key To Operating Ophiuchus, The Titan, And Owns Walten' Specticals, Which He Stole From Him Before He Was Abandoned.

The Woman - She Is An Enigma Unto Herself. She Seems To Appear And Vanish, And Is First Seen In A Festival-Dance In Ouph-Kattan. Where She Speaks To Adamas. She Is An Angel. A Guardian To Adamas As He Slowly Becomes Human. She Comforts Him, And Removes His Doubt. She Gives Him The Dream Of Humanity. She Speaks Calmly, And Vanishes Before The Visitation Of The Dreamtheater.

Rasputin - A Nameless Character I'm Working On. Born Of My Mind, While Listening To Dir en Grey's "Shokubeni", Faust, Hellsing, And A Lot Of Soda. He Is What You'd Like To Call A Necromancer, Or At Least Something To That Effect; A Man Who Manipulates Souls, Bones, And The Likes. Being A Magician Of Sorts, Ha HailsFrom The Isles Of The Maelstrom, Where He Practiced Under Vlati Paracelsus, Who Was The Leader Of His Class/Guild Of Magicians, Named 'Jupiter Crow'. After Learning The Trade Of Necromancy He Left. But When He Had Left, He Became Deeply Ashamed And Angry Of His Skills, When He Saw How Afraid Of The Dead The People Who Were Outside his Cities Were, And How They Loathed Him As A Person Educated In Death. Ashamed, Yet Determined To Live To Vlati's Expectations Of A Great Magician, He Confined Himself Into A Cemetary, On The Island Of Barkay, Where He Polishes His Skill To The Point That He Has Surpased His Teacher. He Has A Slight Sadistic Streak When It Comes To Using His Magic Against Others, But Is Usually Very Quiet. He Is Very Interested In Poetry And Drama, And Often Reads Books By Shakespeare And Various Other Famous Writers That He Shouldn't Have Any Contact Or Knowledge As They Are From The Our World. He Is Known As 'Bishop' Because 'He Strives To Be The Pope Of Monoc, But His Profession Only Allows Him To Be A Bishop.'

Fuchse Pascal - A Young Boy Employed At The Catseye Cafe, In Ouph-Kattan. Longing For An Exciting Life Of Adventure, He Joins While
The Group Realises They Are In Need Of Help Leaving.

Good-Luck Charms, And Various Items

Aisha's Knife - Ah, The Knife. I Planned On Giving Aisha A Knife, That I Planned To Be Made Out Of Stone, That Aisha Found From A Boulder While Passing A High Rift Of Mountains In The Desert. It Doesn't Have Much Of A Point, But Is Still Sharp.

The Gambler's Dice - I Planned This To Be A Charm Aisha Get's From Ouph-Kattan, And I Had Planned It To Be A Super-Sweet Part Where I Could Show What Linked Aisha And Kanra Together. I Have Given A Little Poem To Show The Significance Of This Little Item, Which Are Sold As Tourist's Item In Ouph-Kattan.

Mallet-Symbol - I Was Going To Give Dogwood This Neat Gold Tatoo Of A Hammer, Or Mallet. The Poem Explains The Significance Of It, And It Was Going To Reveal A Bit About His Character.

The Mask Of The Wildcat - A Mask Purchased By Aisha For The Sake Of Being Lucky In Myth.

Ietal's Pin - A Glass Hairpin That Quinine Purchased Descreetly As Aisha Was Searching For A Token To Buy In Moore's Shell. It's A Tiny Light Pink Pin In The Shape Of Three Intersecting Bones (Almost Looking A Bit like A '*') They Supposedly Frighten Off Ghouls And Such.

Walten's Spectacles - Duras Wears These Absurdly Small Pair Of Glasses, That Are Basically Just Set On Him Nose. After Their First Encounter With COB, The Loses Them And Adamas Keeps And Wears Them, Like A Momento Of His Past.

The Jupiter Crow Insignia - It's A Badge Of An Eagle Holding A Sphere Between It's Claws. This Is A Bit Of A Trick, Because If Someone Is Claiming To Be Of The Jupiter Crow Faction, The Question 'What Is The Bird That Is On The Insignia' The Answer 'Crow' Disproves It.


Lore

'Two Dice To Play This Game.
One Is Fortune, One Is Fame.
If A Dice Be Given Away,
Intwined Forever The Owners Stay.
'

-Tale Of The Gambler's Dice

'Forget The Past,
Forget The Old.
Your Past Was Silver,
Your Future, Gold.
'

-Greed Of The Hammer.

Minrin Gourd - I Decided That There Would Be A Gigantic Tree In The Middle Of Tamcham's Deserts. And That This Tree Used To Produce These Massive Gourds That Whole Families Could Live In, And That The Tree Withered, So They Are Extinct, But Existant. There Was Going To Be A Scene Where Our Little Group Would Be Crawling Through The Desert, And Find An Abandoned Husk Of One, To Take Shelter In.

'Beware! Beware! The The Wildcat Nears!
Hide Your Anguish, Hide All Your Fears.
As Here Come The Servants Devoted To Frowns.
The Wildcat Brings Misery To ALl Those Around.
'

-Mask Of The Wildcat.

'Slowly Sneaking Up Your Steps,
Or In Your Shadow, They Have Crept.
But When They Catch A Glimpse Of This,
Their Hopes Are Shattered Like A Dish
'

-Ward Of The Ietal Pin


Backstories, (MAJOR Spoilers!)


Quinine - Ah, The Story Of The Very First Character I Invented For This Little Tale. Quinine Grew Up In Monoc Empire, Where She Would Aspire To Join The Medical Field. After Eventually Passing The Exams With Flying Colors; Quinine Became A Chemist, And Medical Practicioneer. During Her Stay At The Monoc Acadamy, She Briefly Met Julian Dogwood, Who Was Head Of The Class At The Time, But Quickly Lost The Position To Her.

Sir Julian Dogwood - Dogwood Grew Up Similar To Quinine, And Left The Acadamy Shortly After Her. But, Shortly After Leaving, He Was Tossed Into A Rough Crowd, Eventually Landing Him Into The Field Of Spying, And Theft.
I've Planned That He And Quinine Will Meet Up, And Eventually End Up With Julian Departing After Delivering A Special Little Message. I Got The Idea For His Story From Vergil, A Character In Another Thingy.

Kanra - S'okay, Even I Am Having A Little Bit Of Trouble Getting Used To His New Name, Either Way, Onto The Backstory. Kanra Is A Nakk, Which Simply Means He's An Animal (Or A Combonation Of A Few) Which Have Developed Human Forms. He Is Mostly Some Sort Of Dog-Like Creature Present On The Islands, With The Tail Of A Large Cat (Like A Lion) And A Bright Blue Tongue. But, A Fact That Sets Him Aside From His Others Is This, He Was Not Born. He Is A Manifestion Of The Emotions Aisha Felt As She Wandered The Deserts Of Tamcham.
The 'Dog' Part Symbolizes Aisha, Wandering Like A Stray, Through The Deserts.
The Color Of His Fur Symbolizes Sand, And Sun (Food), Where Aisha Was At.
The Blue Color Of His Tongue Symbolizes Aisha's Need Of Water As She Wandered.
The Tip Of His Right Ear And Two Dots Below It Are Red, Symbolizing The Fear Of Dying While There, Small.
The White Fur On His Underside Represents Her Alignment; Light,Good, Ect.
His Existance Symbolizes Aisha's Longing For A Companion And She Wanders.

Aisha Sunaar - Aisha Was Born To A Village Of People In The Red Capital Of Tamcham Island. Since She Was Of Age To, She Dreamed Of Exploring Areas Outside The City. At The Age Of Nine, She Sprinted Off Into The Deserts, Becoming A Nomad, And A Wanderer. Finally, After Two Years Of Wandering Through The Deserts, She Would Reach A Port, And Stowaway On A Ship To Ouph-Kattan, Where She Would Meet Kanra, A Manifestion Of Her Dreams. After Meeting Kanra, She Explores With Him, Picking Up Tokens And Charms From Each Place They Visit.

Kavi And Willow, The Gemini Twins - Kavi And Willow Are Almost Exact Copies Of Eachother Physically, And Were Born Of A Collision Between Magic And The Forest Floor. The Combonation Of Magic, And Grass, Roots, Trees, Leaves, And Such Has Made Them Into Humanoid-Plants, Dubbed Earthshapers By Magicians Who Used To Use Them As Servents. They Specialize In The Manipulation Of Plants, And The Re-Shaping Of Their Bodies, Due To Their Plant Nature. They Have Constantly Cheerful Personalities, And Only Call Eachother 'Brother', Often Leading To Confusion On Which Is Speaking, Dispite Their Slight Differances.

Outfits


Sir Julius Dogwood - I've Planned For Him To Wear A Black Jacket, With A White Dress Shirt Underneath It, A Pair Of White Tuxedo Pants, A Pair Of Shiny Black Shoes, And A Black Tophat.

Kanra - Kanra Wears A Simple Set Of Garments. A Oversized Cloth Tasset That Is A Deep Brown Color, Like Mud, His Shoes And Gloves, Which Have Large Metal Plates Attatched (Like Massive Brass-Knuckles), And Three Gold Piercings In His Left Ear, With A Single Gold Piercing In His Right.

Quinine - I'm Still Brainstorming With Quinine's. I've Decided She's Either Going To Be Wearing A Long Dress/Skirt (Sort Of Like A Dress That Reaches Just Below Her Knees) A Pair Of Knee-High Boots, And A Grey Robe-Shirt, Or A Gloomy Set Of Flowing Black And Gray Robes. You Guy's Decide.

Kavi And Willow - Well, They Don't Really Need Clothes. They Can Sort Of Manipulate Surrounding Vegatation Into Whatever Look They Please.

Aisha - I Plan On Aisha To Basically Have This Set Of Loose (Very Loose, Because It Is A Desert) Brown Cloth Pants, Another Loose Cream/Light Brown Colored Shirt, A Pair Of Oversized Cloth Boots, And A Bright Red Hat Made Of A Cotton-Like Material That Looks A Bit Like The Mane On A Lion. She Also Has Some Sort Of Knapsack To Carry Belongings In. Basically, I Want A Nomadic, Or Gypsy-ish Look To It.

Stories
There Is A Story Behind Every Island, Here Are Some I've Thought Of.

Ouph-Kattan: Before It Was A Festive Place, There Was Only A Single Village On This Island. The Village Was Simple, And Had Only One Buildings That Wern't Homes, Or Farms, An Orphanage. The Island Soon Became Ridden With Plague, And All The Villagers Died, Save For Three Girls In The Orphanage. The Girls Became Heartbroken, Burying The Dead And Banding Together. Some Say The Goddesses Blessed Their Hands, But, One Day It Seemed That Everything They Touched Came To Life With Happiness And Festivity. Rebuilding The Homes Once Owned By The Dead, And The Wreakage Of Ships Among The Shore. No One Knows Who They Were, But A Plaque In Memory Of Their Efforts To Overcome Sadness, And The Masterwork Buildings They Had Contstructed That Quickly Became A Booming Metropolis Devoted To Happiness.






User Comments: [5] [add]
Wonder Cherry
Community Member
avatar
commentCommented on: Fri Sep 22, 2006 @ 07:48am
OOO! OOO! SPANISH ACCENT! heart


commentCommented on: Fri Sep 22, 2006 @ 09:43pm
'Kay! =D



Chalkeroo
Community Member
Wonder Cherry
Community Member
avatar
commentCommented on: Wed Sep 27, 2006 @ 01:46am
Oh wow! eek

This one's gonna be awesome. <333


commentCommented on: Wed Sep 27, 2006 @ 01:57am
I Hope! ='D

I Decided I Was Going To Give This One My All.

I Actually Went Out A bought A Memo Book, To Keep Any Ideas I Get Written Down To Put Here =)



Chalkeroo
Community Member
User Comments: [5] [add]
 
 
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