Vampires:
Vampires live openly in Guul Draz and are famed for the decadence and perversion of their lifestyle. Bloodchiefs, the progenitors of their race, control the opulent city of Malakir. Vampire society is divided by "family" allegiances, each family beholden to its Bloodchief. Each family controls a small amount of territory and routes through the swamp, although the main currency of any family is in its connections and relationships. The tastes and passions of the Bloodchief tend to be imprinted on the vampires he or she creates. There are five greater families in Guul Draz: Nirkana, Kalastria, Emevera, Urnaav, and Ghet. Dozens of other lesser families are scattered across Guul Draz, each with a contingent of undead nulls appropriate to their place in vampire society. Whenever a vampire fully drains the blood of a living creature without destroying the husk, a vampire null is created from the body. If nulls are left without orders, they will hunt and kill living things that they can find.
hp: 30
mana: 20
perception: 8
str: 6
Int: 5
end: 5
dex: 6
mana bond: black
Racial Traits:
blood seeker- The ability to restore health by drinking another's blood. (1d4 worth of health the one drunken from takes 1d4 of damage)
Night Hawk: +1 to all stats at night and the ability to see in the dark.
Weakness: White spells
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The fall of shadow's and the gathering of light
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