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The fall of shadow's and the gathering of light
well here it is
Religion Guide-

Glemera:

Glemera are worshipers of the Goddess Iris (Magic Goddess). They believe Iris was the ultimate source of magic and both worshiped and envied her powers. Through machines and technology they strive to be on equal ground with the goddess herself. Unfortunately none have ever made it as her equal. The highest achievement in this Religion is to be reborn as an Angel. Only a small few have the potential to become an Angel and even fewer can meet the conditions to transcend. In order to be reborn as an Angel certain conditions must be met:

1. You must have an abnormally high magic power within yourself from birth.
2. You must both have and master your Fable.
3. You must be devoted to and believe in Glemera.
4. You must have 100 Good points.
5. You must die for one of the Angelic rights.

Angelic rights:

1. Love -die protecting the one you love the most.
2. War -die at the peek of battle
3. Community -die protecting your people.
4. Justice -die for a cause you believe in.
5. Knowledge -die to obtain the ultimate truth.

Currently only 3 people have Transcended into Angels. The current Angels are the Angel of Knowledge who lives within the Fulcrum. The Angel of Community which no one has seen since his rebirth. Finally the newest Angel. The Angel of War who can be found on the most brutal battle fields. In order to join this Religion you must have higher good points then evil points.


Countries that Practice Glemera:

1. Domera
2. Gaia
3. Ages

Devotion:

Devotion is worshiped by those that believe in worldly greed and who are obsessed with power. Known as the Devoted these people will do anything to get what they want. The devoted love worldly positions, power, and pleasure. They worship the Dark God who’s name was forgotten from this world do to his defeat by Isis’s hand. The Devoted believe that he is not truly dead but that there god is asleep awaiting for someone to call forth his name and bring a knew age of evil and chaos. The Devoted are constantly searching out knowledge of the war between the goddess and the god in order to uncover there masters name. So far there research has bore no fruits. In order to join this Religion you must have higher evil points then good points.


Countries that Practice Devotion:
1. Remora
2. Voss

Spiritualism:

Spiritualist believe in both Isis and the dark god believe that both exist as a balance like between good and evil. The only way to truly be happy in there eye’s is to be completely neutral. To except both the good and evil within ones self and use that acceptance to make the right decisions. Spiritualists also believe in the Spirit realm. A place where all spirits go when they die. After departing from this world the spirit of a person flows into a near by body of water and then flows into a river and then into the ocean. Once there they sink into the dark depths of the water there spirit reuniting with the world to be born a new. In order to join this Religion you must have equal evil points and good points.

Countries that Practice Spiritualism:
1. Evening Island
2. Kasai

Good And Evil Points:

Good and evil points are awarded through out the game depending on ones in game actions. If you save a kitten from a tree that’s +1 good point. But if you take that same kitten and kick it back into the tree that’s +1 evil point. Everyone starts at 0 points in each and will gain/loose points as the RP progresses. Good and Evil points range from 0-100 and in order too loose points in either you must pray at the right church. If you want to remove an evil point pray at a Glemera church each turn spent praying removes 3 evil points. If you want to remove a good point you must go to the Devoted church and pray at there church again every turn spent praying removes 3 good points. Spiritual temples will remove 3 points from the highest point value (good or evil) by 3 points per turn until you are close to equal.

Good Points: Good points leave you with a heroic aura and people are more at ease around you and will trust you quickly. People are more likely to help those with high good points and low evil points.

Evil Points: Evil points give you a distasteful aura and not many people will enjoy being in your company. People will either fear or hate you on contact all in all you are not a people person. Those around may not be willing to help you but they will if you lay down the law on them.

Neutral: If your Good and Evil points are at the same lvl they will cancel each other out leaving you neutral. People wont notice you as much as someone with more good or evil points and you will tend to blend into a crowd easily. Neutral people are dull and some may say lifeless.





 
 
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