Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

~Open Minds, Greeting the coming evening light~
Qwe ~ Family Traits and Traditions
}{A Peek into the}{ Qwe }{Needle}{ Family}{

User Image

}{Traits}{

The members that they do have, are all rather slim, small boned, and delicate looking. Most outside the House, think they will be first part of the family to die off. Though those within know the power that the family wields, considered secondary voices of the Goddess, right under a Priestess. Many come to them seeking advice or simply want them to take they're daughters.
They only accept a few of those offers and those that are accepted go through tough training. This training start when they're young and continues in till they're 100. From there they choose they're path. Healer, Poisoner, or weaver they are all trained to take those positions. Which explains they're scarred and marked hands.

}{Skills and Studies}{

Web Weavers: The Order of Weavers, headed by Illiamstin'arra Qwe Arab l'val, handles more then making clothing. They might appear that way to outsiders, since most of what comes from the clan is woven goods. They also handle all the pottery and weavers spells. While pottery is rather mundane, it is the weaving spells that one has to look out for. They turn simple cloth into killing tools.

Creeping Wire: A spell that turns thread into a living parasite, that slowly feeds on the victim's blood. As it feeds, the parasite grows and spreads out. The spell need flesh contact to work, but once it touch flesh it will find an entrance and begin work. It will only stop should it run out of blood in that particular body, it can not grow outside the body it started in.

Silken threads: It changes simply thread into a thin, nearly invisible blade.

Sticky spinner: Turns a series of poison lace thread sticky, thus having it stick to it victim and burn off the flesh.

Puppet Strings: This can only be used when a victim is already weak or into much fear to think clearly. It connect the caster and the victim together with invisible strings, on one area of the body like the arm. Forcing the victim to mimic the movements of the caster.

Spiders nest: Turns the cloth on the victim against the wearer, by make the threads weave together into cocoon. This only works on thread, no leather, metal, or hybrid cloth and leather will be effected.

Spinneret Hair: Allows the casters to make they're hair take on a needle like form, that moves at the will of the caster. However it doesn't last very long.

Blood Thread: Takes the veins of the victim and force them under the will of the caster. This allows them control over the victim's movements or the caster could simply pull the veins out they're body...there is a potion needed for this to work however and the victim need to drink it of they're own free will.

Serpent's Loom: A spell requires that requires a hallucinogen that only Order members know and a potion. The victim drinks the potion, and the hallucinogen starts to burn. The caster speaks the words and causes the victim to become unable to discern between reality and fantasy. The caster can then control what the victim sees or thinks they see. This requires a great deal a moment of focus from the caster.

Spider's whisper: The only spell that could be use to heal and care. A murmured spell that puts the victim to sleep as long as the caster cloth touches them. This included bandages, however the spell must be whispered into the ear and the bandage, cloth, or clothing must be made by that caster or it won't work.


Poisoner: They clearly are the ones skilled at producing, managing and holding poisons. These people have developed a resistance to all sorts of poison, thus they often called upon to test the food for higher ranking members, though they don't always come. However what most people outside the clan don't know is that they manage the drugs, medicine and hallucinogen for the clan. These drug range from addictive drug to pleasure drugs. Which is the same for the hallucinogen.

Healers: Are well versed in more medicines then the poisoners. Though they really handle a wide variety of needs, they don't handle poison cases.

}{Qwe Family Area}{

Smaller then other family run areas. They're area holds a large infirmary, a poison chamber, and weavers den. These area's lay at the heart of they're area. Outside of nobles, most sleep, eat and do everything in rooms not far from they're jobs. There is a hot spring within they're section, which they discovered by accident. They opened up the area and had it join up with the infimary.
What most people find weird about they're section of the Fortress is all the silence, that might at random be broken up by screams from the testers. That plus, the dim lighting that they prefer makes the area rather creepy.

}{ Traditions }{

}{ The Qwe love the number 9. Sinaraema Qwe Arab l'val has only 9 daughters. There are about 9 actually corridors. Stairs are broken up every 9 steps and halls only had 9 faerie fire hanging lights.

}{ Most wear nothing under they're robes and veils. Some say the forget to get dressed, however it is intentional. The only time they were something under they're robes as when they are doing a 'job' for another clan or fighting someone. then they wear armor...and only then. The sane part of they're family wears clothes under they're robes.

}{ Most Qwe wear face veils and hoods. Some have slits in the back to allow hair out. While others simply cut they're hair. Young wear only hoods.

}{ Black and white are the colors that lower member wear. It is only nobles, that are allowed to wear color. Then they get to choose whatever color they want.

}{ They manage a very nice park like area within they're section. Meant really for meditation, it has now become a place for people to scheme together or simply relax without being found.

}{ The member of the Qwe family, adopted or born, often use hallucinogen. This causes them to think a number of things, like they get visions from the Lolth of future events, to the idea that they can fly. The effects are temporary, however some adoptive daughters become addictive. Its rumored that the Matron, stopped using them and still gets visions, though that is a rumor.





 
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum