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Entries of a traveling poet As noted, though I keep little written records of the past except my history account within my profile.


Leonardo -S- Virunas
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Tournament Profile~
Gaia name: Leonardo S. Tensatsu

Name: 'The Bloody Grin'

Gender: Male

Apparent Age: Appears in his late twenties

Race: Incarnate Hybrid
( A perpetually reincarnated combination of 4 distinct entities. Their bodies, minds, and 'souls' amalgamated together through countless deaths, and rebirths harboring an ageless life span ended only in physical destruction before full reincarnation. His original creator 'Tensatsu' fashioning the original hybrid from concepts already present in primordial qualities manifesting (Good, Evil, Chaos, Order, Consciousness, Physical forms~) within the physical dimensional plane's below it. This splay of optional endless possibilities allowing the incarnate countless forms, or developed qualities as he experiences, and drew. Upon reincorporation into the whole 'Tensatsu' learns from the incarnates experiences, thus forges a physical vessel capable of harnessing more of its self to further broaden its own higher dimensional scope across the dimensions below. The process requiring originally 5 conscious creations merged together into a single physical form cursed with constant reincarnation. Not a perfect 'science' the original incarnates ripped themselves to pieces countless times before beginning to function together coherently. Leo is the last of his incarnated line, representing Rebellion above all his previous incarnates specific attribute's. 'Tensatsu' has accumulated enough expansion of its own higher dimensional consciousness to push on beyond the scope of physical dimensional existence. Still connected, Leo has formulated a plot to split his incarnate self into the 4 original base entities of it creation. This to be done as 'Tensatsu' ascends to rend the split new incarnates from their original's creator.

At this point of near enlightenment gradually being torn away Leo's 'Hybrid' race applies generally only to aesthetics. He looks like some manner of angelic vampire demon, which is of course a humanoid shape who can experience human existence among other life styles, opinions, morals, or choice's any other free conscious entity would possess. )

Daimon/Oni
( Yomi - Of the Infernal clan. Psionic carbon based life forms with higher aptitudes of the mind used to temper their bodies. Renown most frequently as strict followers of Bushido, and inheritors of the mythical japanese underworld 'Yomi-No-Kuni'. Represented by Leo's tail, and oculars. )
Human
( Youming - An untainted humanesque mortal consciousness. His memories selected from the life of a specific martial artist Leo had slain, though regretted later due to different manner of plot twists that drove him to collect the man's soul from which revealed his entire tragic life. )
Angelic Erelim
( Raphael - Not very dominant, or well expressed Leo's angelic qualities retain the appearance of a seven year old child. Gifted with song, and control of vibrational 'fonons' Raphael embodies pure curiosity, and passive virtue neglected by his original. Found within his facial feature's. )
Necromantic Vampire
( Dante - The distinct tainted consciousness created from the original taint of necromantic effects on mortal consciousness. Retaining undead qualities associated with most countless descriptions of 'vampiric' like creature's, or spirits Dante embodies the seven deadly sins. These perverse qualities drawing upon those like them around him, while fueling his undead body through conversation of these sin's in a passive necromantic practice. Similar to Leo's own mannerisms, and physical vessel. )

Appearance:
{ Leonardo usually appears as some manner of attractive pale sculpted heavy weight boxer. Usually dressed in either his more elegantly stylish mercenary clothing, or casual attire ranging jeans, dress shirts, and his usual travel worn leather boots. Leo's most distinguishing qualities are both luminescent scarlet iris's, two demonic appearing black spade tipped tails, and haunting quality of voice which seems to communicate beyond verbal words alone. Carries a 2 pint Hisago stone flask on his belted hip. }

Height: 6'1
Weight: 210
Eye Color: Scarlet
Hair Color: Black
Clothes:
{ For the competition Leo will be wearing the casual clothing listed above. }

Personality:
{ Ascending through countless impossible odds Leo has grown through experience to utilize his tactical capacity to view conflict as something to be resolved with the least amount of force necessarily. Not always o bidding by this given his knack for exaggeration to turn his fights into spectator sports he none the less acknowledges opportunities as they present themselves. In any conflict situation Leo will measure his opponent to adjust himself whether by rhythm or system to the others movements in an attempt to counter any progression rather than attempt to bully his way through someone else's defense's. Leo's philosophy is that by aiming to conquer nothing, nothing will be able to conquer you. A motive in his various martial art teachings. }

History/bio:
Full History~

{ Leonardo exists as various exact physical duplicate's of himself all acting as 'vessels' to their original creator who can not take physical form yet rather experiences through Leo, and its other physical creations. The Leo presented for this fight in his current state remains completely cut off from his 'higher powers' as to restrict any sort of dimensional manipulation on a scale that usually loses people’s attention. His background spawns from a history bathed in violence, and bloodshed. Previous occupations ranged from mercenary, assassin, poet, priest ( Long story ), pirate, time traveler, god slayer, and possessor of the once 100m slain warrior zombie armies he'd splashed across Sigil, and other threads in an attempt to filter out potential competition. That was before his current enlightenment, were in Leo will view competition as a means to truly get to know another regardless of those watching or the prize hung over their head. }

Weapons:

Deception
{ Deception is the name of Leo's mythical god slaying great blood sword. Usually 'sheathed' within Leo's very physical body as the abnormal blood circulating through his veins. When fully 'unsheathed' through a previously inflicted wound Deception can be drawn out of his body by hand, or by holding the hand near the wound for it to form. Deception harbors 3 distinct attributes. }

Transmutation~
{ Given Deception's unique existence as a blood sword it retains the ability to partially transition between solid metal, and liquid. This allow Deception to alter its weight, size, and shape between other specific weapons. The parameters of which will be listed below. }

Sword Weight/Blade Length: 1 Pint = 1lb
-*Greatsword: 20lb / 3 - 5 Foot ( Given Deception's original quality as a greatsword its weight is tripled by its 'Essence' that distinguishes it from its smaller sword counter parts that use only a portion of Deception's allocated 'blood' while sheathed. Standard 1 foot width, which max's at 2. Charges one post to extend/retract. )
-Gladius: 3 - 5 lb / 2.5 Feet
-Daisho: 3 - 5 lb / 3 Feet
-Shield: 1 - 5 lb / 1 - 5 Feet
1 Pint = 1 foot diameter shield with 1/4 inch ( 7mm ) thickness.
Additional blood accumulated to 1 Pint can either increase the thickness by 1/4 inch, OR the diameter of the shield by a single foot.
-Dagger: 1 - 5 lb / 1/2 foot ( Katar ) - 1 foot ( Taito )

( Deception's extension range will be limited to half a foot max a post, capable of building the half foot before extension at the same cost to extend longer in a later post. Can't be paused once charge begins or it'll be lost. Damage to the blade interrupts this charge. Prevents manipulation of the blade's blood while charging. )

Blade Durability: Just below refined steel
( A steel katana with enough force would chip sections of the blood blade off. Minor chips healing after a single post while larger ones, relative to the size take from a single post for an obvious chunk to be re-forged at the beginning of the second post following this system for larger portions. If broken in half given the unique blade's composition touch alone can reseal it. Immune to freezing temperatures above -500 F which sits just a little bit lower than the natural boiling point of oxygen, and nitrogen. The blade/blood of Deception will melt from its metal state in 3000 F degree contact which rapidly disintegrates the liquid state. )

Blade Sharpness: Polished Refined Steel

Blood Blade Cost:
( Given Deceptions ability to alter into smaller swords Leo retains the ability to reduce the blood blade's weight without sacrificing his own blood to repair it immediately. 1 Pint = 1lb //Exception for the Greatsword listed above// )
-Whole Blade: 5 Pints = 5lb weight drop
-Half the blade: 2 1/2 Pints = 3lb weight drop
-Large Chunk: 1 Pint = 1lb weight drop
-Small Chunk/Chips: Passive with little to no weight loss

Weapon Transformations:

-Greatsword
-Gladius
-Katana/Daisho
-Dagger ( Katar / Taito )
-Shield

( The only 'weapon' that can be utilized as armor proportionate to size. The thickness, and size per Pint listed above. Can be moved from one part of the body to the other in armor form at the beginning of a post, with a 2 post cooldown. )

~Head: ( A helmet usually costing 1 Pint )
~Chest ( Skin tight chestplate costing 2 Pints, or 1 Pint for half guard. )
~Arm ( Gauntlet's at 1 Pint. Skin tight armor extending up past the elbow costing an additional Pint to cover up to the shoulder. )
~Leg ( Spiked boots blending into a shin guard at 1 Pint, full above knee protection at 2 Pints cost )
~Tail ( 1 Pint to fortify tail against attacks, and allows it to 'whip' weaker versions of Deception's necrokinetic threads )

Time of Transition: { This is based off a shallow open wound. A larger wound will be left to interpretation within the RP based off this system. A massive gash allowing a larger sword to be summoned in less time. This will be conducted by the length, or size of the injury. A long shallow cut would allow more blood to be pulled from it regardless of how 'deep' it penetrates. The hand the sword is summoned into must be held over the wound, or pooling of blood from any grouped wounds. }

Greatsword: 1 Post charge per 1 inch wound under 6 inches. A 6 inch wound, or 6 individual 1 inch wounds grouped together allowing for Deception to be summoned with 1 Post charge. A 1 foot wound, or more capable of summoning the greatsword within a single post.
Gladius: 1 Post charge per 1 inch under 4 inches. A 4 inch wound capable of drawing the sword out within a single post.
Daisho: 1 Post charge per 1 inch under 4 inches. A 4 inch wound capable of drawing the sword within a single post.
Dagger: Passive upon a 1 inch wound.
Shield: 1 inch = 1 Pint sized shield.

Necrokinetic Edge~
{ Deception as a variable between liquid blood, and its unique metallic solid state channels these threads within the make shift 'veins' channel the threads running one end from the hilt up along the edge of the blade around the tip, and back down the other edge to meet at the base once more. The thread is then 'cycled' while vibrating under pressure to create a chain saw effect combined with the potential heating properties the rapid vibrating threads could hold when contacting certain material's for a length of time. Metal usually responding with super heating if clashed against the vibration force for too long, otherwise holding no real 'heat' property beyond the cutting edge point. When these threads are projected from the blade, the blade doesn't extend into the arcing energy projectile so much as release it to connect into its infamous crescent shape from the momentum. It move's at only 30 Mph, leaving those with more speed, or distance to anticipate the un-altering 'heavy' slashing long range attack that is usually utilized in a horizontal, vertical, or diagonal forward pattern. }

Blood Transfusion~
{ Littered within Deception's very metallic blade lingers a netword of 'veins' that channel through its length beneath the metal surface. This being the reasoning for the swords weaker textile strength which is capable of regenerating from damage by feeding that section the proportionate amount of blood to reform. This also allowing portions of Deception's blood to flow back into Leo if it's form or weight is altered. Capable of absorbing blood upon touch ( Not as a vacuum so much as a sponge ) usually from pools on the ground, or an opponent if one of their wounds comes in constant contact with the blade. In this same manner Deception can be levitated back towards Leo much like a magnet using his passive ability to manipulate blood }

Accessories:

Bottle of 'CrimsonChronicClear'~
{ More infamously known at his own tavern establishment as the 'Triple C'. Lethal to the average human it contains pure distilled alcohol laced blood with an extremely mild dose of THC which no longer harbors an affect on Leo. Contained in a 2 Pint stone Hisago sake flask encased in simple black woven threads to add a pad of protection. Belted usually to his right or left side to be 're-filled' in-between each round. Can drink 1 Pint max a post. The entire content of the bottle equals 4% ethanol to be distributed through out his body. }


Powers / Abilities
{ To be characterized by 3 distinct categories. Mind, Body, and 'Soul'. }

Mind~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

{{ Infernal Oculars }}
( The physical representation of Yomi, one of Leo's undivided incarnate selves’. Limited to their physical line of sight Leo's able to visually represent kinetic energy not obstructed by a solid object, and blood shed as if it was a bright neon standing out among a black, and white world. Kinetic movement within his field of vision rendered in a measure of heightened sensory information, where a sound would be represented in his vision with a general idea of distance, and direction. Thermal, different light spectrums, sound, movement, blood, and 'heart beat' all distinguished within his mental capacity of imagery. Rooted within these fleshy orbs lingers the potential for Leo to heighten his own mental capacity in a measure of 'Slow Time' perception which serves only to heighted his sensory functions with no benefit to his own reaction speed. These eye's, so long as they're within his skull filtering any measure of telepathic invasion, or false sensory information not rooted in the physical world around him. A mass less energetic, or projection wouldn't register as a solid form. )

{{ Necrokinetic }}
( Existing much as any psionic ability to compress kinetic energy from thin air except restricted to existing within Leo's blood, and body alone. Sustained by all 4 of his incarnate selves which boasts a source of power that would far out last his blood, or bodies ability to unleash it all within any length of time. With its restrictions to blood, and body this 'energy' source is generally only wielded by Deception aside from its blunt kinetic potential within martial arts. The strongest use of this 'endless' source of power being the greatswords crescent slash that released a large section of the threaded Necrokinetic force. This 'energy' is also responsible for Leo's ability to manipulate his blood in, or out of his body. )


Body~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

{{ Styles }}
(Expressing both strength's, and weakness's Leo's able to switch himself between 5 unique 'styles'. A style change requires a varied amount of 'time', and 'blood'.)

Brutal~
Blood Cost: 2 Pints
Time Lapse: 2 Post
+ Strength / Stamina
- Blood / Deception

( Increase's the density of Leo's muscle fibers. Excels at Muay Thai, Dirty Boxing, and Tae Kwon Do. Limits blood manipulation to the body. Deception must be sheathed to use this Style. An attack to an opponent under 250lb has a passive push back value if the opponents standing still.)

Muay Thai: ( Only to be used during 'Brutal' or 'Rebellion' Style. Emphasis on conditioning of the bodies’ fore arms, shin's, elbow, and knee's. Complimented by Leo's pre-existing ability to endure intense physical pain.)

-Clench ( Wrap's both hands around the back of the opponents head/neck, to constantly pull them closer while easily anticipating left/right movements )
-Elephant Kick ( Basically a pimped full round house kick that aims contact on the tougher shin rather than the foot. Use's the back foot of the stance to swing with full power commitment that leave's the user to spin around from the momentum if it doesn't contact. Capable of knocking smaller opponents off their feet. )
-Shock Club ( With the leading foot positioned to the side of the opponent, if timed appropriately with the opponents momentum forward Leo will be able to spin a full 360 degree's around his opponent to strike with his elbow at the back of the head. )
-Shin Stomping ( A simple technique to 'stomp' at an opponent’s leg as it's raised to kick, or take a step. Mid range technique. )
-Shield and Lance ( Brings up one knee to block a blow aimed at the stomach or below before hopping off the one standing leg to deliver a punishing knee to the side of the head, or chest. )
-Hanuman Visits Lanka ( Powerful lunging knee aimed for the solar plexus, or chin. )
-Foot Brushes Face ( Use's the rear stance foot to lift up, and essentially stomp horizontally on an opponent’s face, or chest. )
-Kao Loi ( The signature full body knee technique utilized while holding someone in the 'Clench' )
-Elbow Uppercut ( A close range uppercut to the chin with less force, and more 'snapping' power. )

Dirty Boxing: ( Only to be utilized during the 'Brutal' or style. Emphasis on punching, and dirty tactics rooted in catching an opponent off guard )

-Alleyway Uppercut ( A close quarter uppercut aimed to pierce straight up along the opponents chest between their arms guard. Provides more speed for less concrete power since the whole body isn't put into it. )
-Roaring Fist ( Use's his Necrokinetic power to be built up into his fist, and projected out in a quick jab for a push back effect )
-Dirty Fighting ( Steps in on an opponent’s foot while simultaneously head butting them, following with a quick elbow with one arm, as the other wheels back for the largest haymaker possible )
-Moonshine Shots ( Defined as quick extremely powerful snap punch that is intended to strike a crippling blow at an opponent’s guard before pulling back quickly much like a snake bite. The power of the blow is minimal, providing more as coordinated harassment. )
-Fake Elbow ( In a typical forward stance the opposite arm of the forward leg is brought around from the back to position the elbow to smash into an opponent’s face while bending forward, and towards the same side the arm brought up is from. Usually done in a feint. )

Tae Kwon Do: (Only to be used during 'Mercenary' Style. Excel’s at balance, foot, leg, hip strength for pure kicking potential. A kick providing longer reach than a punch, allowing for more versatile mid range with limited close range. )

-Snapping Axe ( A simple technique where the foot it brought up to 'snap' across the back of an opponent’s head ( If height allows ) before following up with a front snap kick with the same foot aimed at their chin )
-Typhoon Kick (Building momentum with a quick crouched down spin before shifting with the hips to lunge up high enough in the air ( 4 -6 feet ) before being able to execute a single kick, or kick technique )
-Rising Kickflip ( Step's forward onto an opponent’s chest before pushing off it to perform a back flip nailing the tip of the foot along an opponent’s chin in the process )
-Flip Kick ( A simple front, or back flip that introduces either the heel downward, or foot in an upward arc during the flip )
-Double Axe Kick ( A simple jumping forward axe kick from the knee at an opponent’s face/chest, or guard followed immediately by another from the opposite leg )

Assassin~
Blood Cost: Passive
Time Lapse: 1 Post
+ Agility / Flexibility
- Strength/ Endurance

( Leo's passive 'style'. Proficient in mobility, and speed at the cost of strength, and endurance. Exceeding at Wing Chun, Drunken Boxing, Throwing Weapons, and Deception as a Dagger, Daisho. )

Drunken Boxing: ( Also known as the Eight Drunken Gods Style. Feinting intoxication in most circumstance's, with a passive boost of strength if actually intoxicated these techniques will be clearly defined with no real 'drunk' ambiguous intent. Body position will be explained, and the sway is used to leave how one's character would react to 'sloppy' appearing coordinated movements. )

-Returning the Goods ( After taking a drink of alcohol, Leo can spit it up if hit in the stomach to cancel the damage while spitting his drink into his opponents face )
-Drunken Fall ( Feints a drunken stumble to allow Leo to fall at whim, or drop down as if to fall only to lunge a head butt half way down at an opponent’s stomach )
-Wine Wheel ( Crouch's down to rapidly spin his right leg around his body, his left leaping over the right with each rotating to expel a blunt wave of projected force at shin level. Extends only 2 to 3 feet, capable of knocking unweighted stance's out from under an opponent. )
-Sake Spin ( A well placed kick to an opponent’s side, or low attack to use the momentum to spin the opposite way while crouching down with repeated hip thrusts to propel a series of spinning knuckles, and wrist blows aimed at an opponent’s groin, or gut )
-Rum Rumble ( Allows Leo to bend almost completely backward ( If his opponents behind him ) And deliver an unexpected series of powerful straight punches without turning around. )
-Putting on Makeup ( Lifts one hand up into the opponents field of vision, the closer the better, before using the other hand to smash the first into the opponents face )

Wing Chun: ( Only used within the 'Assassin' or 'Mercenary' Style. Infamous for the fastest straight punches, Wing Chun teaches a smaller, or less substantial individual how to use an opponent’s momentum, and force to empower their own strikes. This done by transitioning momentum, or kinetic force along the 12 main bodily joints allowing with full mastery of these joints allowing muscle tension to be built from the base of the leg in the proper stance up along the joints with no wasted power to be lunged from the arm, and cemented with the flick, and lock of the wrist. )

-One Inch Punch ( With a forward stance, using the same forward arm to position from the ankels up to the knee, hip, shoulder, elbow, and finally with a flick of the wrist to hit with the bodies full mass worth of power ( Potential knock back, can't break bone's ) to strike within the space of a single inch. This skill can't be used repeatedly, at most once per hand per post. )
-Shifting Punch ( When an opponent advances during a strike one can shift their shoulders opposite of their opponent ( To dodge usually ) only to strike out at the opponents opposite side 'during' the punch )
-Straight Blast ( A series of connected (Extremely Fast) straight punch's. Speed, over power. Has the potential to strike out 3 time's in the span of a regular 'jab'. Limited to only being punched in a straight line )
-Snap Strike ( An attempt to catch an opponents attack in one hand, and transition the momentum of the attack's force into the opposite hands strike forward. Essentially the same as the shifting punch except instead of watching the shoulders you risk contact to deliver the strike)
-Chi Sao ( A technique in close combat where one attempts to lock their hands/wrist/forearms against the opponents corresponding hands/wrists/forearms to redirect any potential forward attack while maintained until an opponent steps back, or attempts to break free. )
-Pun Sao ( Utilizing one's lower force momentum from their legs, one use's their knee's, or legs to 'trap' an opponents potential leg movement. This usually represented as a kick, blocked at the knee where the momentum is used simultaneously with a straight punch empowered by the block. )

Daisho: ( Mostly commonly known as the Katana sword, Leo's Daisho boasts a 3 foot blade ornamented from the two handed hilt. Regarded as a 'naked' blade Deception's sheath pertaining to Leo's own physical body rather than something to be worn at his side. The most versatile of long blade's this marks Leo's second rank mastery under the greatsword. )

-Battoujutsu: ( Regarded as the instant release of the blade from the scabbard Leo's able to expel 2 Pints of blood to spill in a 2 foot spray in front of him to unsheathe Deception within a single post in a fully committed high speed horizontal or vertical slash most often utilized to defend rather than attack with the twist of the hip. )
-Seppuku: ( Considered an 'honorable' death of disemboweling this technique allows Leo to 'sheath' Deception within a single post by forcibly stabbing the blade into his stomach without sustaining any residual injury to his stomach as if to mock the act without dying )
-Sword Breaker: ( Manifests a serated edge approx. 2 feet from the tip down just past the half mark of the blade. The serrated indents a consistent 2 inch bladed edge fueled by the necrokinetic edge to add further potential to catch, and break a blade. Requires 1 post charge, with a 1 post cooldown. )
-Heaven's Piercer: ( Charging the extension value of Deception for 2 posts with this weapon to exceed the 6in per post charge within the 3rd post. Extending 5 feet in a single piercing fashion that lingers only a moment before retracting back to its standard length. 3 Post cooldown. )
-Weaving Thread: ( Focusing a single thick compressed thread of necrokinetic force Leo's able to swing his blade to produce a free floating whip like thread that follows like a ribbon with his sword strike's with no further manipulation on Leo's part. Appearing much as a 'wave' or 'spiral' depending on the swings the threads are lethal to the touch yet slow, and able to be avoided with some athletic foot work. Max's at 10 feet in a single direction fanning no more than 3 feet. 5 Post Cooldown. )

Dagger: ( Utilized between a 1 foot length Taito/Dagger, and a hand guarded 1/2 foot bladed Katar. Transition from one to the other limited to once within a single post. Capable of dual wielding, or throwing up to 5 ( 1 Pint a piece ). When thrown a length of necrokinetic wire, or blood chain is connected to the end to allow quick retrieval if deflected, or successful. )

Mercenary~
Blood Cost: 2 Pints
Time Lapse: 2 posts
+ Stamina / Agility
- Strength / Blood

( Sacrificing strength, and the ability to manipulate blood beyond his body Leo's able to bolster up his defense's. Fortifying his physical body to withstand much more punishment while taking advantage of counter's, and guard against heavier attacks. Picks opponents apart with Wing Chun, Tae Kwon Do, Gladius, and Shield. )

Wing Chun~
Tae Kwon Do~

Gladius: ( A weighted short sword both cutting, and stabbing. Modeled after the later Roman Fulham with less of a 'waist' curve giving it a wider blade length that leans towards cutting over thrusting. The only weapon capable of being dual wielded with either the proportionate remaining blood for a dagger, or shield. )

-Swoop and Dive: ( A simple technique where from left, or right you slash downward diagonal to glide off an opponents guard before committing a forward lean at the moment after it pass's the guard to thrust the blade straight forward. At mid range it can't strike a lethal blow. )
-Blade Knuckle: ( Making good use of a free hand a parry, or feint allowing one to move in close enough to throw a decent punch to hit where ever it's able to connect )
-Reverse Grin: ( Quickly allows Deception to be flipped in hand from a normal, or reverse grip twice a post. This useful for defending the side, or back without turning around. )

Shield: ( The most versatile of Leo's weapon types, the 'shield' varies between size, thickness, and even shape when in 'Lord' style to be used in an elemental method of manipulation. Acting as a conduit much as Leo's body does none 'Deception' blood can still be fed to the shield to produce spike's ( 1 Pint per 1 Foot ), or to attract other blood like some manner of magnet within his limited area of effect. )


Rebellion~
Blood Cost: 3 Pints
Time Lapse: 3 Posts
+ Strength / Deception / Stamina
- Endurance / Agility / Accuracy

( Full offense at the cost of endurance, and agility. Allow's for Deception to be wielded in a single hand even with the Necrokinetic thread. Utilizes Muay Thai, Dirty Boxing, and Greatsword Deception. )

Muay Thai~
Dirty Boxing~

Greatsword:

-World Split: ( A simple full over head downward vertical swing that demolish's into the ground to release a 5 meter straight line upheavel of necrokinetic force that expands in a cone to max 10 foot width at its furthest point. Capable of crumbling the ground under foot within the vicinity, or knocking an opponent back a short distance. )

-Take a Seat: ( Standing with Deception between him, and his opponent Leo's able to turn the flat end between him, and the other before leaning in to deal a wicked headbutt to the blade held straight in front of him. This forcibly 'bending' the blade at the half blade mark at a compelte right angle to smash onto a near enough opponents head with enough force to daze, or make them feel as though they should 'Take a Seat'. )

-Guardian Deciet ( Stabbing the wide blade point into the ground as a make shift shield Leo's able to hide behind its 2 foot width. Upon an opponent drawing close enough Leo's able to transition Deceptions weight into proportionate metallic spikes that max at a 2 foot range from the flat end of the blade only )

-Chaos Deception ( With a single swing Leo's able to link the length of necrokinetic thread within Deception into a projectile crescent shaped arc of cutting energy that extends 20 feet before diminishing completely. The speed of the 5 foot length of energy traveling at roughly 30mph, boasting enough force to knock over a full size car while being easily dodged. Requires a full committed swing to execute. )

-Bloody Hurrican: ( Limited to being used 1 time per round Leo charges 2 posts, using the skill within the third to spin his greatsword in 3 complete horizontal circles to send a combination of high, mid, and low with only a 3 second stall between them. This skill ending with the World Split technique )

-Crimson Fan: (Shifting Deceptions weight into the tip to form a massive 'fan' like shape Leo root's himself a moment before swinging the wide blunt end with his fully body to end a blast of gale force wind in a single gust exceeding nearly 200mph with currents strong enough to blow back projectiles, or entire people. Extends only 10 feet in a 180 degree fashion in front of where he swings)

-King Slayer: ( Running at your opponent the tip of the greatsword is brought up to stab into the ground in front of the opponent before using the momentum while holding the hilt to lift up over the blade to administer a devastating downward stomp before following the motion by bringing Deception up over the head in both hands for a vertical, or diagonal slash. )

-God Slayer: ( Resting the greatsword over ones shoulder facing your opponent this skill is used strictly as a counter. When confronted with a frontal attack the greatswords wide end is brought from the shoulder across the body to deflect the attack before flipping the blade in transition to complete bringing it across the body in a slash intended to slice between the guard at a diagonal angle after the frontal attack is deflected in the same fluent motion. )


Lord~
Blood Cost: 3 Pints
Time Lapse: 3 Posts
+ Deception / Blood
- Martial Arts / Endurance

( Sacrificing physical prowess for sword, and blood mastery. Reduces all blood cost's in half, while being able to manipulate up to 3 Pints or Deception as 5 Pints within its 'shield' state of blood in the same fashion an elemental would control their element. Extends blood manipulation area of effect from 10 feet diameter to 20. Can only manipulate his own blood, or any pooled within the arena. Shield mastery, with no martial art techniques. Allows for one source of manipulation outside the body while it's in motion, and two if standing stationary. Any projectile, or attack wouldn't exceed 100mph in a straight momentum paved path. ) ||

{{ Twin Tails }}

( Leonardo's infamous twin demonic appearing spade tipped tails. Virtually useless as a means to attack in front of him they provide more support for any opponent that would attempt to sneak up behind him. )

Max length: 3 feet each ( One able to retract back into his body to allow the other to extend the compensated difference)
Weight: Each tail weighs roughly 5 pounds
Edge sharpness: Obsidian
Lifting capacity: Roughly 100lb each ( Assuming a full grip, and no resistance. Both tails could bench Leo off the ground, or someone his size if the didn't struggle for whatever reason.)
Strike Speed:
-Standard: Same value as an arm. Doesn't instantly navigate from one side of the body to the other.
-Whip: Drawn 3 foot taunt to be lashed at 50 mph with weak accuracy from behind, and a 1 foot range from chest level.
-Coil: 100 mph in a direct straight line. Requires a single post to charge with the tell tale 'coil' to give it away.

Tail cord durability: Capable of redirecting slashing blows along its tough exterior length, blunt hits able to chip the bladed tip. A direct cutting blow while against a solid object would sever it without a problem.

Tail regrowth: None. He'll start with two, and regrown them after the tournament.

Soul~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

{{ Malignant Ambiance }}

( Birthed from Leo's original ability to manipulate his own blood before developing any of the other skill's he's most notable for. Consciously linked to his own blood, or blood converted by him he's able to sense through his blood much as he could through his unique infernal oculars. Laced within the very bio-electrical molecular structure of his blood lingers trace's of Necrokinetic influence's which aid in Leo's ability to manipulate blood within his 10 foot diameter range of influence. Able to sense blood from mile's away within closer proximity any blood that touches the air if not previously saturated with someone else's 'will' or ability to manipulate such will fall under Leo's ability to influence. This influence can be disconnected by a 'field' that would repel such manipulation, or some method of defense that could deter their spilled blood from being used against them )


Total Blood Amount: 20 Pints
Blood Allocation:
-Functionality: 5 Pint ( A Buffer that if dropped below will result in extreme degregation of all motor, and physical functions. Doesn't effect ability to manipulate blood. Under 3 Pints results in an instant K.O. )
- Deception: 5 Pints
- Muscle Density: 3 Pints Max

Blood Ethanol Content: 5% Max.
(Must consume high proof alcohol. Allows Leo to set his blood on fire, which burns for an extended period of time at no extraordinary temperature. 1% enough to lite up a single pint of blood. Water extinguishes the flame's, and absolves the ethanol in the blood. 2% allows for an explosive quality not exceeding a concussive grenade. 1 Pint of blood = 1% Ethanol content. Ignited blood is destroyed completely with the exception of Deception which can burn 1% fed into it per post to ignite its surface with alcohol fueled fire. If a single post passive is too long for it to be in flame's I can narrow it down to a swinging technique that ignites it for a short series of strikes in specific. )

Blood Area of Effect:
( To make things simple Leo will only be able to manipulate his blood, or any within a 10 foot diameter of his stationary position. Movement reduces the manipulation to immediate body/sword, or any blood extending out while still connected to his 'whole'. Even when stationary, any 'free floating' blood manipulated outside of his 'Lord' style will require a proportionate physical action, or gesture. ( Yes, think The last Airbender. If there's a half a pint of blood able to be levitate up to be shot as a projectile, Leo will have to punch, or move in a manner reflecting the force used. ) Aside from Deception, any blood turned metal from his body will max at a single 1 foot 'spike'. 1 foot will cost 1 Pint, which can be drawn back into the body if not smashed away. Any blood on an opponent can be pulled off them, but can't pull 'them' in some lame attempt at legal puppeting. The amount to be agreed upon by both parties. If it's an adhesive blood it'll be more solid than liquid, and pull flesh off before dragging at a specific limb against its will. The worse that'll happen to an opponent soaked in blood is it happened to be saturated in ethanol. In which case stop, dropping, and rolling would adequately put it out if they aren't wearing anything flammable. )

Blood Composition:
( With a much higher concentration of both white, and red blood cell's along with a denser plasma coursing through a network of almost muscle like veins Leo's blood harbors the unique potential to turn into a solid metal just below standard steel quality. The average metal weapon could defend from this blood metal, and potentially hack away at it. Once turned metal within a post, it will remain metal until the end of the following post. Resists freezing temperature's above -100 F due to the denser amount of material, and the residual necrokinetic force still lingering within it. Temperature's exceeding 250 F capable of evaporating the blood into a gaseous mist, while anything over 400+ disintegrates the blood. The bio-electrical composition of the blood's molecular structure heavily saturated with residual necrokinetic influence )

Bloody Matter~

-Solid:

Throwing Knife: 1/4 Pint ( Simple metallic blood projectile blade. Reverts to liquid at the beginning of the following post. )
Blood Gauntlets: 1 Pint per hand ( Hardened to near steel strength )
Body Spike: 1 Pint per one foot spike ( Extends with the force of a hefty spear thrust with the pooling blood giving away the actions location before execution. Limited to the body. )
Ground Spike: 1 Pint per Foot ( Only available if there's a pool of blood within 10 feet of Leo's current position. Must 'stomp' or uplift arms in some gesture for the blood to thrust up with the same spear thrust strength, and relative speed. )
Bloody footprint: 1/2 a pint per foot (Allows Leo to leap straight up a total of 6 feet, or roughly 12 feet straight forward. Momentum carries the full distance in a straight line. Can be used to stick to the ground while defending. )
Crimson Bone: 2 Pints Per Arm/Leg ( Fortifies his bone's to retain near steel refinement )
Bloody Wing: 1 Pint Per Arm/Leg ( Slicing a small inch wound along the outside of the forearms, or above the knee to protrude a 1 foot blade. Max of 1 additional pint for 2 feet. The cutting power below Deception, resisted by light(Leather)/heavy(Metal) armors. Slice's clothing or exposed flesh much as any metal blade would.

-Liquid:

Blood Pool: 1/2+ Pints (The simple action of moving a pre-existing pool of blood from one spot to another within his field of manipulation, or across his body.)
Paintball: 1 Pint ( A sphere of hardened blood encasing a liquid core. When impacted it'll splatter the blood within. Marking an easier means to track his opponent. )
Open Wound: 1/4 Pint ( Force's blood through the skin to open a single 1 inch cut somewhere upon Leo's body. 1 Post cool down. )
Victim's Blades: 1/4 Pint ( Whips one of his blood soaked arms to send a line trail of crescent shaped blood blade's. Capable of only very minor cuts, or scraps. Intended mostly as a distraction/harassment. )
Blood Bullet: 1/2 - 2 Pints ( Charging 1/2 a Pint per post to deliver a solid blunt shot equivalent to a physical punch with some force at max range of 15 feet. At 2 Pints the bullet's capable of extending to almost 30 feet, and can physical pick up, and knock over an opponent under 300lb if hit with a direct blow. Physical contact causes the bullet to splatter, or drop to the ground to form into a pool of blood at the start of the following post. )

-Gaseous:
Blood Mist: 1 Pint per 5 square feet. ( Utilized by condensing gaseous blood down into a small marble shape before tossing it to rapidly expand, and evaporate into a smoke screen. 1 Pint providing a small five foot cloud which lingers suspended in the air for 3 posts. While within the mist Leo's reaction time increases slightly while allowing him to distinguish anything that pass's through the mist. After 3 posts the blood will settle into a pool on the ground, or be drawn to Leo if within physical contact of him. Only blinds, and bloodies a target. If set on fire it burns out at the end of the post it's ignited within. )
Bleeding Claws: 1/4 a pint per hand ( Condenses gaseous blood into 4 tight 'claw' like blade's to hover just over the knuckle. 3 inch's in length the 'claws' are unable to injure beyond the barest necessary to draw blood. Leave's a distinct 4 claw impression with any impact. )

-Adhesive:
Seeing Red: 1/8 a Pint ( Focus's a bit of sticky blood onto the tip's of the fingers to be flicked at an opponents face to temporarily blind them. Water, or constant rubbing can get the blood off while leaving a opening for an attack. )
Blood Bog: ~ ( If an opponents stepped in any of the passive pools of blood, or feet/hands coated in blood Leo can alter the texture of it to stick to the next thing it contacts with a bit of excessive grip. Not unbreakable, used usually to root someone to the ground momentarily. Works best in a pint puddle of blood to be used in conjunction with other blood skills )

Bloody Grin~: ( Not intended as healing so much as a temporary unarmored 'patch' using blood to clot, or create new veins to prevent passive blood loss. Patchs can be converts back to blood at the users own risk. Even when 'patched' the wounds fully exposed, though simply not leaking blood.

The functionality of a 'patched' limb remains the same as its relative standard, yet with sever loss of durability. In this manner if a pint is used to 'patch' an arm, a style that would usually swell 2 or 3 pints into the blood would be restricted for that limb by subtracting the blood 'patched'. This would affect that limbs previous ability. A patched limb will shred upon a precise solid hit, or if its strained in a proportionate manner. )

-Minor Bleeding Wound: 1/4 Pint
-Shallow Cut: 1/2 Pint = 1/2 foot
-Deep Slash: 1 Pint = 1 foot

{{ Recondite }}

Recondite Creation:
( 'Recondite' can be described as the combination of mind (Psionic, mental, tangible will), Body (Chakra, stamina, tangible), and conscious 'Soul' (Magic, conduit of divinity/higher power, intangible). This drawing forth a unique physical substance completely black in hue with no gloss, or reflection. Rooted in Leo's own blood Recondite can only be created while his attention isn't diverted, already engaged in an attack, or active skill. In essence, similar to 'vibilirium' Leo's unique black Recondite is nearly completely immune to vibration influence on the molecular scale. This ranging thermal, light spectrum, psionic, radiation, and kinetic force without physical mass. 5x denser than his own unique blood a 'Pint' in Leo's case would weigh 5 pounds to retain its traditional substance value in spite of the heavier quality. Requires 2 posts to create a single 'Pint' of Recondite within the 3rd post which functions the same, yet distinct in volume from his blood. Recondite can not be created if Deceptions unsheathed, and Leo hasn't lost any blood for it to 'fit' within his body. )

Recondite Function: ( Recondite will function exactly as Leo's own blood with its added benefit of immunity to mass less force's, and manipulation. )

Durability: ( At, or just below Refined Steel. Solid blunt blows would shatter it back into a liquid, while piercing wouldn't apply enough mass per point of pressure to punch through so much as take a knick out. The sharpness is enhanced through its frictionless edge, and blade length making it lethal against other blade's while weak against anyone with a mace, or hammer )

Recondite Passive:
-Body ( The section of body, or limb harboring the heavier Recondite will gain a passive increase of strength, and endurance. 1 Pint protecting only one general portion of the body to be included in each post upon its creation. Adds minor resistance to pierce/energetic damage only. Saturating it in the form of armor in the same fashion as Deception's shield quality adding a smooth impossible to grip skin pushed up under the surface from his blood. )

-Deception ( Allow's Deception to actually 'rebound', knock back, or cut clean through energetic attack's, projectile's, or defenses. The 1 Pint, 1 foot applying in regarded to which portion of the blade harbor's the section of 'Recondite' if it isn't fully immersed. This also increased the weight of the sword proportionately, capable if fully saturated with 'Recondite' to weigh near 100 pounds. Applying a frictionless surface Deception's natural swing speed increases when fully immersed along with weighted power increase )

-Blood ( A blood related skill utilized with Recondite gaining a passive increase in speed due to frictionless surface and weighted force when both solid, and liquid. When used in a gaseous state with his blood it doesn't null magic, or manipulation so much as strain, or weaken it proportionally to how much someone is covered in the substance. 1 Pint capable of combining with 1 Pint blood on an opponents limb in the shape of a skin tight 'band' with no purpose beyond weighing them down an additional 10lb per band until they manage to get it off. Sticks with the adhesion quality just below rubber cement, and capable of being coaxed off with oil, or a bit of elbow grease, and effort )

Weakness's
Blood loss
Intense Fire/Ice
Blunt weapons
Heavy armored opponents
Limited to the strength, and weakness of each specific 'Style'






 
 
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