Rules of the Game
Damage Calculation:
Hp is hit points, or Health points. If this reaches zero you lose.
Roll one six-sided dice twice (or two different colored dice) the first roll is the ten’s place the second roll is the one’s place. Add ten percent of the Attack points to the result to equal the final damage. If the opponent is wearing a shield or armor, decrease the final damage by the defense points.
The speed determines who goes first. Highest speed goes first. If you have allies on your team, add the speed together. If the speed is the same, both players roll the six-sided dice once and the closest to one goes first. If both players get the same result, roll again. The courage points determine if you go first in a boss fight. When an enemy boss appears, roll the six-sided dice twice. If the result is less than or equal to twice the amount of your courage points. If successful, the character makes the first attack.
Bosses do not have courage points. Instead of courage, they have defense points. Subtract the final damage of the players attack by the bosses defense points.
The smart points determines if opponents attack hits, the higher the smart the easier to evade. When opponent attacks, both you and your opponent roll the six-sided dice twice. The lowest roll wins, but the one getting attacked subtracts ten percent of the smart from their result. This is optional. The one getting attacked decides if they want to try to evade. Doubles other than 66 can not be evaded.
If the attacker rolls a 66, the attacker loses Hp equal to half of his/her attack points and the attack is instantly evaded. If the attacker rolls a double other than 66, the attack is an instant KO to the opponent if your level is higher than the opponent. If the attacker’s level is under the opponents and rolls a double other than 66, halve the opponents Hp. If the attacker rolls a double other than 66 and both attacker and the one being attacked have the same level, the attack does normal damage, but is not evaded. If a boss rolls a double, it is treated as a regular attack.
Experience value:
A character must have an experience value. When an opponent is defeated, the victor gains experience(exp) equal to ten percent of opponent’s exp. When you gain so much exp, you level up. For every level you gain you distribute that many points, times ten, to Hp, courage, attack, speed, or smart.
Point Distribution
You start the game at level six.
For each level you gain, you get ten points to distribute to your stats. With the ten points, you can give it out to Hp, Attack, Courage, Speed, or Smart. If your level is six, you have sixty points to distribute.
Secret Attack:
There is an attack called Last ounce of Strength. Every one can use this attack. Except bosses. When your Hp is 11 or lower, and your opponent’s Hp is 30 or higher, you can use this attack instead of a basic attack. You and your opponent both roll the six-sided dice twice if you get the lowest result, inflict the average of your Attack and courage to your opponent. This attack is not evaded. In case you don’t know, to find the average you must add together the numbers and divide the result by the numbers added. In this case add the attack points and the courage points together, the divide it by 2. If opponent gets the lower of the results, you lose 5 Hp. If going against more than one opponent, choose the opponent in which you attack.
Money:
The currency in this game is a shekel. If you have 3000 shekels that equals one talent. You gain shekels by defeating enemies. If you win a battle you can either take all of their money or one of their equipment item. You use shekels for buying items.
Equipment Rules:
If you have an item equipped to you, you can activate its effect depending on what it is. Some items are activated instantly like defense items there are also items like spells that you activate during battle. Activating a spell means that you cant attack that turn. Spells can be evaded unless it says it cant. All items in this game also level up. Once you reach a certain level your weapon/item powers up. Spells are not added to your attack.
Abilities:
Abilities are acquired as you level up. A character can only have two abilities equipped at a time. Just do what the ability says. For abilities that increase stats each turn the effect stops on the fourth of your turn.
Character Creation:
When creating your character you must choose a race and a class for your character.
Races to choose from: Human, Elf, Half-elf, Dragon-human, Vampire, Beast-human, Fiend, Angel, or alien.
Classes to choose from: Warrior, Magician, Thief, Beast-tamer, Magic-Gunman, or Magic-Swordsman.
Once you have chosen your race and class, start with your character. You start the game at level six. That means you have sixty points to distribute to your HP, Attack, Courage, Speed, and Smart. Of course name your character, that should go without saying. Choose one weapon from weapon list 1. You start the game with 1000 shekels.
Use this list for creating your character:
Name:
Level:
Hp:
Attack:
Courage:
Speed:
Smart:
Equipped Weapon: (max of one)
Equipped Items: (max of seven)
Ability:
Ability2:
Race:
Class:
Exp:
Exp to next level:
All Weapons:
All Items:
Money:
Allies:
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The Chronicles of a Legend
This is going to have my thoughts, some of my discoveries, and any other random stuff I can think of.
Jesus is my boss amen.
Remember the cross.
[img:2ddf34944f]http://i15.photobucket.com/albums/a352/shadowkrillin/Nexus-1-1.jpg[/img:2ddf34944f]
Remember the cross.
[img:2ddf34944f]http://i15.photobucket.com/albums/a352/shadowkrillin/Nexus-1-1.jpg[/img:2ddf34944f]