Heavy Infantry (High power weapons, slower),
Sniper (very long range rifles, weak close fighting ability),
Engineer (weaker than average firepower, but abilities such as repairing vehicles, creating automated turrets or planting mines or bombs),
Medic (weaker than average firepower, but can heal others),
Anti-vehicle (Slow, can destroy vehicles, weaker firepower against infantry)
Typical infantry (average firepower, possibly faster than support classes, few or no special abilities)
Auxiliar (weaker than average firepower, can give ammunition to other players)
Spy (Can disguise/cloak himself, plant cameras for remote surveillance and stab foes in the back for one-hit kills; sometimes combined with the sniper to make a "Covert Ops" class)
Which are you?
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