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~Open Minds, Greeting the coming evening light~
Random World and Outline
OUTLINE:
World Overview and Major Countries
{List of names provided below}

Romarctaea~ World
Yan'jin~ Islands & Floating Isles
Saa’ghati {Capital City, land bound}, Vij Cove {Sky City}
Asantia~ Antova Continent
Brighthaven {Eastern City}, Elynburg {Eastern City}, Lachancester {Western City}, Capital {Capital City of Asantia}
The Isles~ Nearly uninhabited lands
Vardus~ Itagion & few Southern Islands
Ursalis {Northern Town}; Greater Harbor [Ironcoast] City {Capital City}


World and Geo Overview

The World: Romarctaea

The world is majority water, with large and small land masses solid planted in them. There are a few floating landmass, most are like small island nation of they’re own. While other are like medium sized nations. There are islands and other large islands not mentioned below.

The Eastern Island:

Several small and large islands dot the eastern ocean. Some hold countries, though most are being fought over by Vardus Federation and the Asantia Nation.

Yan’jin:

A combination of floating and grounded islands makes up the Yan’jin isles. The islands are located to the southwest of the Vardus and the southeast of Asantia. Tropical and warm climate, the nation is set of about 3 large ground bound islands and 6 smaller floating isles. These Isles are connected by their huge Airship fleet, though some are close enough that they are connect through hover trams. The large Islands are large enough that trains are needed to travel through them.
Most of the Isles have small towns and harbors. There are few major cities, though there are several good towns that are farming of factory towns.

~Major cities and Towns:

Saa’ghati {Capital City, land bound}: A huge city that is situation on the largest island. The island itself has several ports, though one is cut out for the Airship Force on the island’s Northern portion. The northern portion of the island is where the Queen’s castle and many noble estates are located. On the Southern side is where the city lays. With six Airship Harbors and five regular ship harbors, a fine merchant and wealthy district, along with several market places, and a good sized government building that is planted right into a cliff face that borders the city’s northern edge.

Vij Cove {Sky City}: Mostly a trade town, many come here looking for work in the Airship trade or for passage on one. It holds markets, auction houses, bars, brothels, a few factories, and an area known only as the Metal Hammer. In the Metal Hammer District, many hopeful and working engineers work to create, fix and build Airships for a variety of people and reasons. Along with these Airships are inventions and marvels that wow everyone.

Eastern Ocean: Raa’vin

Antova Continent:

The Prim Continent is only partial owned by a country called Asantia. The far north of the country is filled with dense forest, mountain regions, and get rather harsh winters. The Eastern portion is a mix of flat lands, farmlands, and small rivers that start in the north. The middle of the continent is dotted with small mountains ranges, forests, and valleys. Past a rather long mountain range (not tall, long) there is the southern region. The land beyond is cut off by a rather harsh desert and the people of those lands are hostile to those they don't know. Only a few dare to go that far to do trade or explore. Most come back, but a few don't. In the western region there are more forest and plains, along with a lot of lakes and ponds. The Western coast is interesting seeing as shaped as a rather large crescent, in the middle of which are several small islands.

Asantia:

On the Prim Continent, the Asantia Nation takes up most of the upper portion, giving the Southern half to the various nations down there. The northern portion is dedicated to mines and factories that fuel the towns and major cities of the nation. Many of these cities and towns are located in the eastern region and coast.The west region and coast is where a lot of lakes, flat lands, farmlands, factories, country estates and one large city are located. The Capital of the Nation is situated on a moderate sized island in the middle of the Crescent bay.

Brighthaven {Eastern City}: An army town that is situated right on the coast. Holding several ports for both Airships and docks, the army and a few merchants use this as a hub for business. Not too far from the harbor town, is Brighthaven Proper, which is where most of the high commanders and a few army personnel live.

Elynburg {Eastern City}: A large city of commerce. There are several factories outside the city to the north, which cause poor air quality as well as resulted in the building of streets and building being raised so that the smog would cast permanent. Many streets are sky bridges, connected by stairs and ramps to the lower streets. The buildings tower up above these 5 stories of sky bridges. Further away and attached to solid ground is the harbor area, where everyone from merchant to Pirates and seedy dealers park they’re Air and Naval ships. This is considered the dangerous and poorest part of the city. On the other side, not too far out from the city (at least a train ride away) is where the wealthiest live. Just outside the city is an area called Brightton, where all the wealthy people have they’re town houses and their market.

Lachancester {Western City}: The only major city on the Western portion of the country. It is the largest city in the country. Several Districts are stretch out over a large area of land. The entire city is split by several rivers and streams. South of the main river called the Laurentine, on the edge of the city, is where the naval yards for Airship and Naval ships called the Whitewind District. North of the Shield District is the Highland District, which holds many of the Elite naval commanders and they’re offices. Opposite to that harbor on the other side of the city, is where many merchants and several shady ships dock, called the Moorhedge District. Just shy of that, further up north is the Muck District, which holds many of the city and factory workers, along with a few criminals. On the Eastern edge of the city in what is called the Roseedge District, is where the wealthy nobles and merchants live. In the city proper, you’ll find a maze of places and people from tent and shack stall to the store front and cafes. At the core of the city running through it is the Laurentine River and park where all the people of the city mingle.


Capital {Capital City of Asantia}: Despite it rather obvious name the people of Surchel couldn't figure what else to call it. Beautiful beaches, lovely waterfalls and towering cliff embedded building dot the island. Here the summer estate and Castle of the Royal family is situated, along with many of the government building.

Western Ocean: Rovinic

The Isles:

Several islands are located east of the Vardus and west of Asantia. Some still inhabitance, though most are deserted. Some truly rogue Pirates set up camp here, though other search for land in the far south (land and a few islands off the Prim Continent). The other inhabitants of the islands either are natives who refused to leave after a great many calamities which included diseases, and a few tribal battles or new comers hoping to colonize the land.

Those that are native are tan in a rustic red and brown way. This skin tone isn’t rare, since many of the former natives sailed for Asantia or the Vardus. Much of the land is unexplored, so many claim that strange creatures roam the land and even the waters. None have sighted such strange creatures, however there are many who disappeared. The safe means of travel is with a native (either one there or those that fled).


Itagion Continent:
The continent is similar to the Antova, though it has more land in the north and is far more mountainous. Most of the population is either trapped in the middle region of the continent, shield for the most part by huge mountains or huddle on the coasts. Few actually live on the mountains. Those that do, are part of the military or merchants who run large Airship docks.

Southern Islands:
There is one huge island run by the Vardus and several smaller ones surrounding it. A few branch off and those are run by those who fled the strict order of the Federation control. Two or three other islands are left to rogues like pirates and members of shady practices.

Vardus:

The country of Vardus is a militarily controlled country. Called the Federation by many, the country has only recently fallen into they're hands. The coasts has few major cities, instead holds many of the offices and harbors of the Federation. While the interior is dominated by mines, small towns, and a tons of factories.
They also have control over a few of the island, just south of it. The largest of the island becoming it capital, while many of the others they control simply became estates and towns for the wealthier members of the military.

~Major City and towns:

Ursalis {Northern Town}: A major mining town, it is huge. Not so much with building and streets, but in the number of people who live there. The town is known for the great engineers who live there as well as the only mountain harbor Airship harbor. Considered Free Air territory, many people from all over and from all backgrounds come to get work down or to mechanical prosthetic limbs and internal organs.

Greater Harbor {Ironcoast} City: Just as the name suggest it is a city that holds a great harbor. Once a major point for the military is now city where many different people reside. Shake and tent mark where the lower is and while glass store fronts and open door mark the upper markets. Many of the high ranking officials and they’re family have large homes near the upper markets, while the slums are closer to the lower. Strangely enough, the cities great harbor which allows a few food cargo ships and Pirate ships further from the orderly military docks. The city isn’t known for being a good place to get your Airship fixed. Between the charge and the time, many say that the harbor caters only to the Military. However it is a great place to go and have a shady meeting or broker an unsavory deal.





 
 
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