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Main Planning
another day(scince I missed one): ok well iv'e added class systems similar to golden sun but withought the djinni. we also need to come up with 66 classes and each have to have 3 forms ive got about 10 down, also the story for chapter 1 is coming to a close and then the demo will almost be complete althought it wont have a lot of the capabilities iv'e been listing. We still need to work out the kinks in the scripts to make sure no errors occur, and the demo will only have like 5 class systems that evolve three times ill consider having 10(I want the demo to be epic) you will also be able to switch characters (except for the hero of course),so you can have plenty of room to have favorite characters.

Things I hope to have in the future:

an alchemy system

dark cloud weapon lvl up system

limit breaks

transformations

biographies

music options so the player can change in-game music to wherever they please

advanced weapon capabilities: wood weapons inflict status effects, metal weapons have high crit. ratio...etc.

digging

a pet system: an advanced one too like if your looting in a dungeon you can make your pet take stuff to the bank for you

upgradeable passive abilities

weapon merging

minigames

weapons unleash special attacks



oof thats alot of stuff and its from memory so I don't have everything listed well hope that made up for the days I missed





 
 
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