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Name: Eizou Kihaku no Jutsu (The Art of Reflecting the Soul)
Type: Genjutsu.
Rank: C.
Element: N/A.
Requirements: Genin, basic Chakra control.
Description: This is the most-well recognized Jutsu of the Hide clan. This allows the user to 'borrow' another's emotions through eye/physical contact. As previously described, the user may take on certain physical characteristics. This is not a gender restricted Jutsu, meaning females can use it on males and vice-versa, as well as the fact that both are adept at this Jutsu. A Kihakugan user who can only use this will only have a black outline marking under their eye. This has no whiplash effect because of the simplicity of the technique.

Name: Touei Kihaku no Jutsu (The Art of Projecting the Soul)
Type: Genjutsu
Rank: C.
Element: N/A.
Requirements: Jounin, ability to use Eizou Kihaku no Jutsu and withstand moderate emotional whiplash.
Description: This is the second Jutsu connected with the Kihakugan, which is also quite common among this family. This does the opposite of the Eizou Kihaku, allowing a user to 'force' their emotions temporarily upon others. This is also a Jutsu that is not gender limited, but males tend to have excellent control over a small amount of emotional projection while women can project much larger amounts with the same amount of control, thereby making a woman the more preferable sex for its usage. Slight emotional whiplash can occur if you cast the Jutsu poorly, and moderate emotional whiplash will occur if the Jutsu is canceled suddenly. The ability needed to release the Genjutsu is relative to the ability of the one casting it. (Slight emotional whiplash: Enough to bring tears to your eyes, make you smile, make you growl. Moderate emotional whiplash: Enough to make you cry for a few minutes, enough to make you laugh out loud for a minute, enough to cause you to yell and throw a tantrum.) How to handle the whiplash: If you cannot handle emotions well on your own, Chakra may be used to lessen the feelings to the point that they can be handled.

Name: Joushou Mizu no Jutsu (Rising Water Technique)
Type: Genjutsu.
Rank: C.
Element: Water.
Requirements: Chuunin, minimal Genjutsu abilities.
Description: This gives a cornered opponent the illusion that they are trapped and water is rising. Chakra control controls the reality of the illusion. A skilled user can simulate the real feeling of drowning. This Jutsu feeds off of the fear of death and drowning, so never move it past the level at which a person survives. It will fail otherwise, as it instantly cancels at the point of death, making it ineffective for killing.

Name: Naosu Kihaku no Jutsu (The Art of Healing the Soul)
Type: Genjutsu/Medical.
Rank: B.
Element: N/A.
Requirements: Eizou Kihaku no Jutsu, Chuunin, a moderate amount of Chakra control.
Description: A stronger version of The Art of Reflecting the Soul, this one takes on the full emotions of the target, relieving them of any emotional pain. Drawn away from the world in that state, the target will be afforded a quicker healing rate, approaching nearly a tripled--but natural--healing rate. If not managed properly, the emotions gained from such a Jutsu will overwhelm the user, with temporary comas or insanity happening in the event of extremity.

Name: Torishimaru Kihaku no Jutsu (The Art of Controlling the Soul)
Type: Genjutsu.
Rank: B.
Element: N/A.
Requirements: Eizou Kihaku no Jutsu, Jounin, a high amount of Chakra control.
Description: A stronger version of The Art of Projecting the Soul, with the same side effects. However, this Jutsu adds the effect of persuading the target(s) to thinking that activating or continuing the use of any of their Jutsu would be a bad idea.

Name: Meshidasu Kihaku no Jutsu (The Art of Feeling the Soul)
Type: Genjutsu.
Rank: A.
Element: N/A.
Requirements: Eizou Kihaku no Jutsu, physical contact, target's blood, Jounin, a moderate amount of Chakra control.
Description: Copying the target's emotions over to the user, the user performs the Kuchiyose no Jutsu with the target's signature. If the target has a summoning, it will be called out instead of the user's, and will be used by the user unless told to do otherwise. It has the same side effects of the Eizou Kihaku no Jutsu.

Name: Sawaru Kihaku no Jutsu (The Art of Calling the Soul)
Type: Genjutsu.
Rank: A.
Element: N/A.
Requirements: Eizou Kihaku no Jutsu, physical contact, ANBU/Oinin, extreme Chakra control.
Description: Used on inanimate objects mostly, The Art of Calling the Soul 'reads' the object being touched for emotional signatures left behind. An example would be an Oinin tracking a missing-nin through a very complicated jungle forest. Only the trees that were touched by the missing-nin would have a signature, thus allowing the Oinin to track them. Whiplash effect: If the signature was too strong, confusion sets in, and the object can't be read again with any success.

Name: Dekishi no Kihaku no Sousaku no Jutsu (The Art of Searching the Drowning Soul)
Type: Genjutsu.
Rank: A.
Element: Water.
Requirements: ANBU, high chakra control, high Genjutsu abilities, Rising water technique active.
Description: Used mainly for interrogation, the opponent must be secured in a chair. As question are asked, aided by the Rising Water technique, the user uses his/her Kihakugan to determine whether or not the target is telling the truth. This requires forming an emotional bond through the Kihakugan, so using the Water Rising technique past the point at which a person can breathe normally is not advised unless it won’t take long. The Genjutsu takes a strong mind to break it, and can only be dispersed through the infliction of pain, or if the user ceases to use the technique.

Name: Ueru Kihaku no Jutsu (The Art of Planting the Soul)
Type: Genjutsu
Rank: S.
Element: N/A.
Requirements: Kage, extreme Chakra control.
Description: At this level, the Kihakugan has taken on an airy look, and the user can change the emotions of many things in a small area through their breathing techniques. In history, many Kings/Pharaoh/Presidents have been noted in being able to control the mood of a gathering simply by the way they breathe: this is no different.


Name: Utsuro Kihaku no Jutsu (The Art of Emptying the Soul)
Type: Genjutsu.
Rank: S.
Element: None
Requirements: Touei Kihaku no Jutsu, ANBU, Extreme chakra control, ability to withstand large amounts of emotional whiplash.
Description: When performing the most difficult Jutsu related to the Kihakugan, Kihaku Utsuro no Jutsu, the mark under the eyes will turn red and the user’s eyes will turn from blue to black. They may also become extremely pale, making them look sickly. The user will gain physical endurance, and will drain themselves of emotional attachments, as well as impairing their morals temporarily; they will lose interest and quickly become bored with a fight that isn’t a challenge. Those who use this technique should avoid having partners or being in groups because they are quick to attack anyone, friend or foe, if they cannot control their chakra. Most users of this technique have died either because the loss of morals caused them to kill countless members of their own Village, or they became so bored with their opponents they killed them off and began inflicting major damage to their own bodies to pass the time. By the time their mental state has reached this point, there is no return to normalcy; their minds are permanently altered, making them dangerously unreliable. The technique’s ability to increase endurance often forces the bored user to die-- not of wounds, but lack of chakra. Some are able to successfully control the side-effects of the Jutsu, and those who can are not only a reliable tool, but a force to be reckoned with. Also, females are the only ones to use it multiple times with success. After the Jutsu wears off, the emotions and morals return within a split second if the user does not gradually reduce the Jutsu's affects by slowly withdrawing chakra. This must be done in small increments, or the emotional shock will be too great.

Note: Having the Garandoukage (Void Shadow) remove this effect with the God-Eye seals away the use of this technique for three-months’ time, real life.

Name: Hirogeru Kihaku no Jutsu (The Art of Expanding the Soul)
Type: Genjutsu.
Rank: A.
Element: N/A.
Requirements: Jounin rank, high level of chakra control.
Description: Allows the user to expand the area that his/her learned Bloodline Jutsu can effect by singing, imbuing the Chakra of the techniques in the voice. By doing this, all of those within hearing range become effected by any of the Kihakugan’s techniques, regardless of whether or not they are friend or foe. Lasts only as long as the battle, and as soon as the user even thinks that the battle has ended, the technique ends. The unfortunate downside to this technique is that the emotional backlash created by any technique during the time this Jutsu is active is increased greatly.

Name: Kujiku Kihaku no Jutsu (The Art of Crushing the Soul)
Type: Genjutsu.
Rank: A.
Element: N/A.
Requirements: ANBU/Oinin rank, high level of chakra control, heavy resistance to emotional backlash.
Description: Intensifies the target’s emotions greatly, “condensing” them in to a small ball focused in the heart and mind of the target that prevent him/her from acting based on anything other than emotion while in battle. Moderate emotional backlash occurs when the Jutsu is ended, and a debilitating amount of backlash occurs if the user loses focus while using the Jutsu.

Name: Sainamu Kihaku no Jutsu (The Art of Tormenting the Soul)
Type: Genjutsu.
Rank: A.
Element: N/A.
Requirements: ANBU/Oinin rank, excellent chakra control.
Description: Sends the target in to a realistic illusion depicting their greatest fears, forcing his/her body in to a state of shock regardless of their mettle. The illusion begins with the target seeing the dispersing of the Kihakugan in the user, putting them off-guard by making them believe that it is inactive. Shortly afterwards, the user can be seen performing seals and heard stating the name of a Jutsu that the target can’t quite hear shortly before the actual feared things begin to emerge from the surroundings. The target is shocked in to immobility, and if they are not removed from the illusion by someone else quickly their mental fabric begins to deteriorate, sending them in to a coma and drains their chakra to the point where they can’t fight back. In the first few stages of activation, it is easy to disperse the illusion.

Name: Shimeru Kihaku no Jutsu (The Art of Strangling the Soul)
Type: Genjutsu.
Rank: A.
Element: N/A.
Requirements: Kage rank, high amounts of chakra control.
Description: Causes the target to lack all emotion for the duration of the Genjutsu. While this is seen as a benefit to enemies, this is typically used as a last-resort move on allies to rid them of their fear; however, if this technique is used for longer than eight posts, the target gradually loses consciousness, and their emotional capacity begins to shrink until, at around the fifteenth post, they are driven to suicidal thoughts because they believe their life is devoid of any meaning.

Name: Mattou Kihaku no Jutsu (The Art of Fulfilling the Soul)
Type: Genjutsu.
Rank: S.
Element: N/A.
Requirements: Kage rank, flawless chakra control.
Description: Lowers a target’s emotional barriers, allowing them to truly open up their life to someone. As the user reads the target’s soul, he/she begins to imprint emotionally on the target, bonding with him/her as the two share all of their memories. For a brief time while in this state, the user can “cleanse” the target’s soul of any impurities for the length that the Jutsu is active, allowing medical Ninjutsu to work at a rate three times faster than normal. Often used in conjunction with Eizou Kihaku no Jutsu to drastically increase the rate of healing for the target.

Name: Kihaku no Ninjou no Jutsu (The Art of the Soul‘s Empathy)
Type: Genjutsu/Sealing.
Rank: S.
Element: N/A.
Requirements: Kage rank, must have activated the Art of Fulfilling the Soul.
Description: Allows the user to copy and replicate his/her personality and store it inside another. This duplicated soul inhabits an emotional seal located deep within the folds of the target’s personality, and allows the target to interact with a mental copy of the user without exerting any energy to do so. This copy of the soul can be passed on to others, including offspring, occasionally, and contains everything that the user knew at the time of use, including all abilities, skills, etc. This copy, because it is not actually a part of the user any more, can be used freely by any of those that bear its mark (a small marking under the target's left eye similar to the user's), even after the user has long been dead or out of contact.

Kaze Seichuu (Wind Control) - Allows the user to control the wind to make objects levitate, summon them towards him/her, or to control projectiles. This technique also allows the user to extend wind chakra to small weapons and projectiles for a short amount of time.

Kaze Bakuhatsu (Wind Explosion) - Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit.

Okuridashi Kaze (Propelling Winds) - Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force

Kamaitachi no Jutsu (Slashing Wind Skill) - The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most Genin elemental Jutsu are dispelled when they are hit by this Jutsu.

Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts) - Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However, the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.


Kaiten Shuriken (Rotating Shuriken) - Allows the user to imbue a weapon with their chakra temporarily. The user can then control the weapon after it has been thrown to seek out the target.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill) - A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This Jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. Daikamaitachi has the ability to blow chakra waves away. .

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) - This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep, and causes all of the nitrogen in the blood to release.

Kihou Tenkuu Assaku no Jutsu (High Air Pressure Technique) - This technique makes the air pressure in a room raise dramatically, causing disorientation and nausea in the inhabitants.

Reppushou (Gale Wind Palm) - The user channels wind chakra around his/her hand. When he/she strikes, powerful winds also strike the target. The winds are powerful enough to extend the user's attack range by several times, and can send an opponent flying from a great distance.

Mizu Bunshin no Jutsu (Water Clone Technique) - Creates one or multiple identical copies of the original out of water. It can only perform Suiton Jutsu. One solid hit will destroy the clone.

Mizu Kagami no Jutsu (Water Mirror Technique) - A simple Jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind him, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit) - A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizutamari no Jutsu (Water Puddle Technique) - By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Mizu Tate no Jutsu (Water Shield Technique) - A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon.

Suitenhoufutsu (Sky and Water Convergence) - Entraps the target in a floating orb of water. This orb of water cannot be broken from the inside, but if the user is even slightly distracted the Jutsu ends. Due to the nature of this water, it cannot be breathed by any technique.

Taihoudan (Large Projectile) - An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force), and is roughly about the size of a fist.

Daibakuryuu no Jutsu (Great Exploding Current) - Creates a powerful water vortex that sucks anything on top of it under.

Fuuma Mizu Shuriken (Evil Windmill Water Shuriken) - The user creates a large Fuuma shuriken made of water. The user can then throw it his/herself, or can launch it covertly from underwater. This shuriken is hard enough to parry regular weaponry, and inflicts damage similar to that caused by a regular Fuuma shuriken.

Houmatsu Rappa (Violent Bubble Wave) - After forming the needed hand seals, the user will expel a large jet of water at the opponent capable of washing away any oil and dousing most fires.

Kirigakure no Jutsu (Hidden Mist Technique) - A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. It is important to note that this mist is non-natural, and obstructs the view of even those using bloodline techniques.

Mizu Oni Kuike (Water Demon‘s Appetite) - A skill which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt.


Mizutamari Yusuo no Jutsu (Water Puddle Transportation) - The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Suigadan (Water Fang Projectile) - The user forms a string of hand seals, causing a nearby body of water to shoot water drills towards the enemy. These drills are capable of grinding through solid rock.

Suimenka no Kisoku (Breathing Underwater Technique) - Allows the user to breathe underwater. The length of time and the depth that the diver can go under depends on the ability of the user. This technique activates whenever the Shinobi breathes in water and requires no hand seals.

Takitsubo no Jutsu (Waterfall Basin Technique) - Allows the user to create a large volume of water. This water can fill a small lake or drown a battlefield, and works extremely well when in close proximity to another body of water. This water may be used in Suiton Ninjutsu.

Gachan Hashira no Ten (Crashing Pillar of Heaven) - A skill in which the user begins to gather a wide amount of moisture from the air. Within the air, more and more water comes together being materialized by the user’s chakra. Coming together, it makes this large pillar of water within the sky, often going unnoticed by the opponent. The user then waits for the opportune moment, and sends the pillar crashing down in order to smash the opponent in an incredible amount of force.

Hahonryuu (Destruction Torrent) - The user forms a rotating sphere of water in his/her hand. When this sphere comes in to contact with something it explodes outwards as a wall of water, blowing away enemies and lesser objects.

Ijin Ryouiki Mizu Goumon (Devil‘s Domain Water Torture) - A skill in which has to be used when the opponent is within the presence of a large body of water. The chakra quickly flowing through the water causes most of the water to rise up around the opponent and come crashing down upon them as a circular flowing wave. After crashing into the opponent, it begins to condense itself smaller and smaller, increasing the pressure until the opponent bursts.

Kiri Shikaku no Jutsu (Mist Vision Technique) - A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This technique activates when the user's vision would otherwise be obstructed by mist.

Suijinheki (Water Barrier) - Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any Ninjutsu that are projectiles by nature. Attempting to breach the barrier with Taijutsu is self-defeating, the opponent who attempts to do so will find himself caught in its strong current.

Suirou no Jutsu (Water Prison Technique) - A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping Jutsu, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.

Suise no Jutsu (Water Torrent Technique) - This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. The size of this technique is greatly increased if a body of water is present nearby.

Daibakufu no Jutsu (Great Waterfall Technique) - A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This Jutsu can only be done when in or near a body of water and is devastatingly powerful, both in the force with which it strikes and with its tendency to catch people and objects and slam them into other objects. It can easily rip large trees and masses of rock from the Earth.

Shindo Futan (Depth Charge) - A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath them. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations.

Suiryuuben (Water Dragon Whip) - After forming the needed hand seals, the user will form a large sphere of water overhead. This sphere then shoots out many jets of water that will impale the targets. These jets of water are powerful enough to pierce through steel, and can be as many in number as the user can handle at one time, allowing for a large, lethal barrage of whips to be made at one time.

Suishouha (Rising Blast) - Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.

Suiryuudan no Jutsu (Water Dragon Blast Technique) - A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the Shinobi who can suffer a hit from this technique and continue to fight.

Tsunami no Jutsu (Tsunami Technique) - An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminate destruction that it wreaks.

Bunshin no Jutsu (Clone Technique) - Bunshin no Jutsu is a Ninjutsu technique which every Ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the Ninja without substance. The copy resembles the Ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

Henge no Jutsu (Transformation Technique) - Henge no Jutsu is a Ninjutsu technique which every Ninja learns at the Ninja Academy. Henge allows the Ninja to transform themselves into any person or object. This allows the Ninja to move with stealth or to trick their opponents.

Kawarimi no Jutsu (Substitution Jutsu) - When in danger the Ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

Kawanuke no Jutsu (Escaping Skill) - Kawanuke no Jutsu is a very basic Ninjutsu technique that allows a Ninja to escape from rope binds.


Kage Shuriken no Jutsu (Shadow Shuriken Technique) - When throwing giant Fuuma shuriken, the Ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.

Kai (Release) - Kai is a Ninjutsu technique which allows the Ninja to avoid the effects of a Genjutsu illusion. After forming the needed hand seals, the Genjutsu technique will not affect the Ninja . The Ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the Ninja touches the one affected to end the affect of the spell.

Kanashibari no Jutsu (Temporary Body Paralysis Technique) - Kanashibari no Jutsu is a Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the Ninja can either take the opportunity to attack or to retreat.

Shunshin no Jutsu (Body Flicker Technique) - The Ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the Ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.

Suzu no Oto (Sound of Bells) - The user will hurl senbon which have bells attached with string. This string will also run from the senbon itself to their hand. After they hurl the senbon at their opponent, the dangling bells can be moved by the user to emit a ring at a special frequency. This frequency reaches directly into their opponent’s brain and shows them the desired illusions. Unfortunately simple ear plugging will not prevent the illusions. One way this can be utilized is to confuse the user's opponent. By making their opponent see multiple copies of the user, the user can confuse their opponent's conception of the user's actual location. This is especially deadly when senbon or kunai are thrown, making it difficult to tell which weapon to avoid.

Kage Bunshin no Jutsu (Shadow Clone Technique) - Unlike the normal Bunshin technique which creates a copy of the Ninja that lacks any substance, the Kage Bunshin distributes the Ninja 's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any Jutsu the original Ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original Ninja and any additional clones.

Gokan Sakusou (Five Senses Confusion Disorder) - This odorless powder is dispersed by an explosive note. Once in the air the toxin will be inhaled by their targets. The gas will confuse their opponent's senses and slow down their reaction time. Even when the target tries to dodge the attack, they will be unable to correctly maneuver to avoid it. This allows the wandering Ninja to attack freely and have a higher chance to injure their target.

Ranshinshou (Chaotic Mental Collision) - Changing the chakra in their hand into an electricity, the user can create an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt their target's ability to move. What results are commands to move one body part being relayed to another, making it near impossible for them to move unless they have high skill and understanding of the body.

Toomegane no Jutsu (Telescope Technique) - Using a crystal ball, the user is able to view events transpiring around a large area such as a village.

Teikou no Kuntou (Electricity Resistance Training) - A passive skill that allows the user to use lightning techniques without harming him/herself. This technique must be mastered to be able to use more than five B-Rank and above techniques without going unconscious

Nagare Isou no Jutsu (Current Transfer Skill) - Allows the user to transfer his/her Raiton chakra to a weapon for a short period of time. These weapons have the ability to stun opponents where they are hit.

Raikou no Jutsu (Lightning Technique) - A simple technique in concept and execution, in which the user performs the necessary seals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream, and lacks the raw power of a natural bolt. On impact, the target will suffer minor electrical shocks.

Dendou Bakuhatsu no Jutsu (Electric Detonation Technique) - The user detonates all paper bombs in the area. With the aid of this technique, the bombs also send out an electric shock large enough to daze an opponent to everything in range.

Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique) - Generally used as a ranged defensive maneuver when a shinobi wishes to hit multiple targets in front of him/her. The user sprouts needles of electricity over his/her body, then the next turn releases them. Anyone attacking physically while the needles are forming will be rendered unconscious by the charge.

Dendou Kariyou no Jutsu (Electric Overdose Technique) - The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.

Hikuhiku Eda no Jutsu (Twitching Limb Technique) - The user attacks a specific body area of his opponent and fires electricity in to it, causing it to convulse uncontrollably.

Raikou no Bakuha no Jutsu (Lightning Blast Technique) - An upgraded version of the Raikou no Jutsu, this Jutsu works the same way except now it is a continuous blast of electricity. A target hit by this technique will experience painful electric shocks; however, they are still relatively minor.

Shichuu Shibari (Four Pillar Binding) - To utilize this technique, the user will form the needed hand seal. Lightning will then be unleashed to stun the summoned creature.

Tate no Kumo no Jutsu (Shield of Clouds Technique) - The user utilizes chakra to condense the air immediately in front of him into a thick barrier made of cloud. This barrier blocks small weaponry, and will also block Ninjutsu-based projectiles that are at the same power as the shield.

Gian (False Darkness) - After forming the needed hand seals, the user shoots a strong blast of lightning from his/her hands. This technique can be blocked by another Raiton attack of the same rank or higher.

Ikadzuchi no Utage (Lightning Bolt Feast) - After forming the hand seals, the user will strike the ground, sending electricity arcing across it. This electricity will then pursue any enemies in the area, arcing up from the ground to strike the enemies, stunning them.

Raikou Kunai no Jutsu (Lightning Kunai Technique) - The user forms several kunai purely from Raiton Chakra, then throws them at the opponent. Due to their nature they are attracted to metal, and can pierce through most weaponry and defenses up to B-Rank.

Rensa Raikou no Jutsu (Chain Lightning Technique) - A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands the Cloud Shinobi launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so Bunshin are generally left untouched unless it's a Water Bunshin. The original number of targets this Jutsu can initially hit is three.

Sai Sen no Jutsu (Rewire Technique) - Allows the user to control an opponent’s body through the electric impulses sent by the brain for a short time. The user must first charge his/her hand with a pulse of Raiton chakra. When the opponent is hit by this hand, the Jutsu activates.





AntiAntiKitsch
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AntiAntiKitsch
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