General Information
Characters Name:: Darius Glass
Gender:: Male
Race:: Cyborg
Alignment:: Neutral
Age:: 27
Apparent age:: 19
Birthdate:: -?-
Height:: 5'10"
Weight:: 180[200 with arm]
Gender:: Male
Race:: Cyborg
Alignment:: Neutral
Age:: 27
Apparent age:: 19
Birthdate:: -?-
Height:: 5'10"
Weight:: 180[200 with arm]
Physical Attributes
> Face-
> Eyes- Deep Blue
> Hair- Black, Ear-Length
> Skin- White
> Build- Built
> Handed- Right, Skilled with left
> Scars- Around left shoulder, on public occasion covered for aesthetic courtesy
> Tattoos- See Moveset
> Blood Type- O
> Image-
> Eyes- Deep Blue
> Hair- Black, Ear-Length
> Skin- White
> Build- Built
> Handed- Right, Skilled with left
> Scars- Around left shoulder, on public occasion covered for aesthetic courtesy
> Tattoos- See Moveset
> Blood Type- O
> Image-
Clothing
> Forehead/Head-
> Face-
> Shirt/Vest- Typical outfit consists of a white or black t-shirt underneath a black leather jacket.
> Pants- Tight jeans, dark blue or black.
> Waist- Standard black leather belt.
> Shoulders- N/A
> Arms- N/A
> Wrists- N/A
> Hands- Left hand fully gloved, right-hand open fingers
> Crotch- N/A
> Legs- N/A
> Ankles- N/A
> Feet- Black biker boots
> Acces- N/A
> Face-
> Shirt/Vest- Typical outfit consists of a white or black t-shirt underneath a black leather jacket.
> Pants- Tight jeans, dark blue or black.
> Waist- Standard black leather belt.
> Shoulders- N/A
> Arms- N/A
> Wrists- N/A
> Hands- Left hand fully gloved, right-hand open fingers
> Crotch- N/A
> Legs- N/A
> Ankles- N/A
> Feet- Black biker boots
> Acces- N/A
Personal Information
Personality
To be developed.
History
-Title-
To be revealed.
Abilities
Natural Abilities
-Cybernetic Strength-
Possesses strength capable to support the twenty pounds of metal that is his arm, and use it effectively in combat as though it were no more cumbersome than his lost appendage.
Possesses strength capable to support the twenty pounds of metal that is his arm, and use it effectively in combat as though it were no more cumbersome than his lost appendage.
Extraordinary Abilities
-Tattoo Channeling-
Darius focuses Ki, spirit energy, into his tattoo's and activates their designated effects. See Moveset for specific abilities and designs. He starts each battle at 100% -until further notice- energy, and becomes exhausted beyond capability to fight once at 0%, loses consciousness at -10%, dies at -20%. Charged energy can be held for extended periods of time, resulting in energy higher than 100% on occasion.
Darius focuses Ki, spirit energy, into his tattoo's and activates their designated effects. See Moveset for specific abilities and designs. He starts each battle at 100% -until further notice- energy, and becomes exhausted beyond capability to fight once at 0%, loses consciousness at -10%, dies at -20%. Charged energy can be held for extended periods of time, resulting in energy higher than 100% on occasion.
Supernatural Abilities
-Darius's Potential-
The great sage and eminent sensei Django who trained many in the way's of one's 'true self', one's capabilities tapped to their utmost potential through vigorous training, trials, and physical torment. Darius's 'gift' he attained through the guidance of Django is in the form of his tattoo's -in a way a signature in and of themselves which distinguish the disciples of Django- composed of ink retrieved from various planes of existence depending on the apprentice and their capabilities. Django's most renowned student, for example, Cole Mathews was sent to a level of the bottommost pit he had dared send no other. Darius is still relatively powerful when compared with the majority of accomplished disciples, not far from that of Cole. Oddly enough, Django takes three disciples at a time, Darius was a member of the group Cole trained with.
The great sage and eminent sensei Django who trained many in the way's of one's 'true self', one's capabilities tapped to their utmost potential through vigorous training, trials, and physical torment. Darius's 'gift' he attained through the guidance of Django is in the form of his tattoo's -in a way a signature in and of themselves which distinguish the disciples of Django- composed of ink retrieved from various planes of existence depending on the apprentice and their capabilities. Django's most renowned student, for example, Cole Mathews was sent to a level of the bottommost pit he had dared send no other. Darius is still relatively powerful when compared with the majority of accomplished disciples, not far from that of Cole. Oddly enough, Django takes three disciples at a time, Darius was a member of the group Cole trained with.
-Magnetic Manipulation-
In cooperation with Darius's primary tattoo, the Power Crest -see moveset-, his spiritual capabilities come forth in the ability to create, control, alter, and amplify magnetic charges.
In cooperation with Darius's primary tattoo, the Power Crest -see moveset-, his spiritual capabilities come forth in the ability to create, control, alter, and amplify magnetic charges.
Spell-like Abilities
--
Equipment Abilities
-Title-
(Type here)
(Type here)
Weapons
-Title, Optional bar-
-Title-
-Manufactured Appendage-
His left arm is coated in a synthetic skin which resembles and blends with the rest of his skin. Underneath, is a skeletal arm constructed of a heavy-duty metal capable of withstanding mass exertion. Shoulder socket can be fully revolved 360 degrees when unblocked by the restricting skin. Elbow is a typical 180. The wrist and hand mechanisms are complex, hand retains full functionality, wrist can be bent in all directions, and contains a ball socket with bearings, allowing multiple resolutions for various purposes.
Moveset
-Ki Tech-
-Tattoo Focus-
-Power Crest-
Upon Darius's forehead where one's third eye is perceived to be rests a crest composed of three rings escalating in size and encircling one another. This tattoo is the prime ability he has developed. Upon activation, the outer-most circle glows a vibrant white, at which he attains access to his moveset- Magnetic Focus. Along with his acquired feats, the tattoo begins a recycling process which generates and amplifies his spiritual output, resulting in D-10 energy per turn.
Stage 2 occurs as the second and middle ring emanates energy. In order to activate a level one turn must be spent in which no Ki is expended. In this powered-up form magnetic charge creation and amplification cost is reduced 50%. Additionally energy intake is doubled, D-10x2.
Stage 3 is his final and superior form, activated with the center ring. Energy intake is tripled, D-10x3, and a new moveset- Power Focus is accessible.
-Force Crest-
Upon the back of his right wrist lies his second tattoo, a thick black X. This tattoo is Power Crest cooperative, meaning as his stage/level increases, so does it's capabilities.
Stage 1: Upon activation a corona of white light/energy expands around his fist. This energy is amplified Ki, which varies in strength with the individual. For example, Cole's Ki is so formidable it can evaporate any substance from existence. Darius's energy however is nowhere near as volatile as that of Cole, yet still strong. A collision with the produced ki results in a violent release of energy equal in strength to several sticks of dynamite, without the fire, which can severely damage an opponent. 15% Cost.
Stage 2: Generated attacks are doubled in strength, the corona twice it's size. Explosion capable of tossing a full grown elephant 40 yards. Energy expenditure is reduced to 10%.
Stage 3: Size remains the same, however, upon generation multiple orbs are produced. The added numbers in the same space presents itself in the new ability to fire the energy as a long range projectile. 10% per 3.
-Burst Spikes-
Extending on both legs from knee to ankle, are black arrows. Tapered at the top and flared at the bottom, Ki channeled into their lengths is used for various purposes in conjunction with his current power level, effects stack.
Stage 1: Shockwave. A burst of energy results in amplified Ki projecting violently from his feet. An angled kick to the ground can generate a shockwave capable of tearing the ground with it's wrath. Kicks become lethal. 10% per generation.
Stage 2: Burst Step. Concentrated energy is released and forms a solid structure whether on ground, water, or air firing his body to a desired distance. 5% each.
Stage 3: Hover. Constant energy flow produces sufficient sustenance to maintain his weight in midair. 5% per turn. Burst Step cost reduced to 3%. Shockwave cost reduced to 5%, damage doubles.
-Magnetic Focus-
-Detect-
Constant effect. Electrical charges, intensity, and location are registered with ease.
-Alter-
Magnetic charges remain at his will and whim. A trickle of Ki is all it takes to change a substances electrical charge from positive to negative and back. This ability has many uses. 1% cost
-Amplify-
By investing Ki into the task, a charge can be amplified in strength relative to the amount of energy involved, obviously augmentable. 3% mimimum.
-Maneuver-
A trickle of energy is all it takes to move and command a charge whether created naturally, mechanically, or spiritually. This ability has countless aplications. 1% cost.
-Generate-
By investing Ki to the task, an electrical charge can be created from his energy alone. Obviously augmentable, 5% requirement. The charge can be focused anywhere and on anything no matter it's substance or composition. Typically not used in battle as functionality pales when compared with his next ability.
-Charge Cell-
An area of space is given a charge of great intensity. Rather than retaining the typical quality of a magnetic charge and increasing in intensity the closer to the source, decreasing the further away, the effect is contained to the designated space alone, all it's matter emitting the charge as though it were the source. 3% 1 cubic foot, 10% 6 cubic feet, 30% for 20 cubic feet. Multiple Cell's can be created, maintaining a cell requires no energy.
-Current-
By designating two sources of electrical charges, Darius can set up a magnetic 'link' over a distance between the two. Upon creation, and depending upon the charges and their coinciding properties, the two objects, irresistibly, instantly fly to or away from each other. Particularly useful for Charge Cells as they have no resonating charges beyond their space. Stage 1: 6% Stage 2: 3% -
-Power Focus-
Darius attains the following list of skills and abilities only when Stage3 of his Power Crest is activated.
-Pure Form-
-To Be Developed-
-EMP-
-To Be Developed-
-Energy Shield-
-To Be Developed-
-Alpha Blade-
To Be Developed
-Beta Blade-
To Be Developed
-Gamma Blade-
-To Be Developed-
Proficiencies-
Proficiency Ranking::
[0/5] ›› □□□□□ ~ Nonexistent
[1/5] ›› ■□□□□ ~ Unfocused
[2/5] ›› ■■□□□ ~ Developed
[3/5] ›› ■■■□□ ~ Proficient
[4/5] ›› ■■■■□ ~ Heightened
[5/x] ›› ■■■■■ ~ Pristine
Melee::
Archery ~ □□□□□
Daggers ~ ■■■□□
Maces ~ ■■■■□
Firearms ~ ■■■□□
Polearms ~ ■■■■□
Swords ~ ■■■■■
Unarmed ~ ■■■■■
Projectiles ~ ■■■■■
Whips ~ □□□□□
Shields ~ ■■■■■
Hammers ~ ■■■■□
Axes ~ ■■■■□
Martial Arts::
Aikido ~ ■■■□□
Capoeira ~ □□□□□
Hapkido ~ ■■■■□
Iaido ~ ■■■■□
Jeet Kune Do ~ ■■■■□
Judo ~ ■■■□□
Kendo ~ ■■■□□
Kung Fu ~ ■■■□□
Muay Thai ~ □□□□□
Savate ~ ■■■□□
Tae Kwon Do ~ ■■■□□
Magic::
Energy ~ ■□□□□
Elemental ~ ■□□□□
Para-Elemental ~ □□□□□
Quasi-Elemental ~ ■■□□□
Semi-Elemental ~ □□□□□
Shadow ~ □□□□□
Sonic ~ ■□□□□
Mechanical ~ ■■■□□
Summoning ~ ■□□□□
Time ~ □□□□□
Ki (Spiritual Energy) ~ ■■■■■
Reigi (External Aura) ~ ■■□□□
Alchemy ~ □□□□□
Psionics ~ ■■■□□
Cosmic ~ ■■□□□
Career::
Blacksmith ~ ■■■■■
Guardian ~ ■■■■■
Mercenary ~ ■■■■■
Tactician ~ ■■■■■
Butcher ~ ■■■□□
Farmer ~ ■■■□□
Chef ~ ■■■□□
Pathfinder ~ ■■■■□
Shaman ~ □□□□□
Healer ~ □□□□□
Survivalist ~ ■■■■■
Poison Maker ~ □□□□□
Merchant ~ ■■■□□
Teacher ~ ■■■□□
Motorized Transportation::
Jet Plane ~ □□□□□
Helicopter ~ □□□□□
Motorcycle ~ ■■■□□
Passenger Plane ~ □□□□□
Sports Car ~ □□□□□
Sports Utility Vehicle ~ □□□□□
Tank ~ □□□□□
Skills-
Skill Ratings::
[0/5] ›› □□□□□ ~ Nonexistent
[1/5] ›› ■□□□□ ~ Unfocused
[2/5] ›› ■■□□□ ~ Developed
[3/5] ›› ■■■□□ ~ Proficient
[4/5] ›› ■■■■□ ~ Heightened
[5/x] ›› ■■■■■ ~ Pristine
Attributes::
Endurance ~ ■■■■■
Strength ~ ■■■■■
Agility ~ ■■■■□
Speed ~ ■■■□□
Personality ~ ■■■□□
Intelligence ~ ■■■■□
Willpower ~ ■■■■■
Luck ~ ■■■■□
Physical Skills::
Acrobatics ~ ■■■□□
Athletics ~ ■■■■■
Block ~ ■■■■■
Heavy Armor ~ ■■■■□
Light Armor ~ ■■■■□
Medium Armor ~ ■■■■□
Unarmored ~ ■■■■■