Stats Your character's parameters are catagorized into different stats:
Health- Otherwise known as HP. If your HP reaches "0,' then then you're "dazed" and cannot participate in fighting anymore.
Health Regeneration- This stat determines how many Health Points you regain while standing still every "tick." If you kneel, the amount you recover will double.
Stamina- Your energy. Every time you use a ring, you use up a bit of your stamina. Think of it like spells depleting your mana. If you run out of stamina, you can slowly recover it while standing, or kneel to recover it faster.
Stamina Regeneration- A "hidden" stat which determines how many stamina points you recover per "tick." The only way to increase this stat is by using the Demonic Set, or by using the Divinity Ring.
Dodge- This stat determines your chances of being "Missed" by monsters. "Misses" count as 0 damage.
Accuracy- This stat determines your ability to actually have your hits land on an enemy, rather than missing.
Speed- This stat determines how quickly you walk. The only way to increase this stat is by using the Pirate Set, or the Coyote Spirit/Fleet Feet Rings.
Weight- This stat determines your resistance towards being knocked-back by enemy attacks. A higher "Weight" will allow you to stand your ground more easily.
Willpower- This stat has a dual function: it decreases the chance any enemy can inflict a status effect on you, and it also increases the chances you can inflict a status effect on enemies.
Luck- This "hidden" stat determines your luck at finding drops and loot from monsters. The only way to raise this stat is to use the Angel Set or equip a Fitness Ring.
Your stats passively increase according to your ACL (Average Charge Level), which is an average of the CL's of your equipped rings.
Your ACL is calculated by adding all of the CL's of your equipped rings (include blank spaces as CL1.0 rings) and dividing by eight.
So for example, equipping a CL5.0 mantis would give you an ACL of 1.5, and then if you added a CL3.0 Bandage, your ACL will jump to 1.75.
Your ACL is calculated by adding all of the CL's of your equipped rings (include blank spaces as CL1.0 rings) and dividing by eight.
So for example, equipping a CL5.0 mantis would give you an ACL of 1.5, and then if you added a CL3.0 Bandage, your ACL will jump to 1.75.
G'hi Energy
G'hi energy is classified as a mysterious "life force" which flows through each of us. When we wear these special rings, the G'hi energy within all of us is used to increase our stats through the use of "G'hi Buffs."
G'hi Buffs are passive buffs which you gain as you play the game, and boost up your various stats like HP, Accuracy, Luck, etc.
As your G'hi buffs are active though, your G'hi meter drains, and your buffs become weaker. (If a G'hi buff adds 10 Accuracy, for example, and your G'hi meter is 80% full, then you'll receive an additional 8 Accuracy).
You can stall the draining process by being in a crew and engaging in social activities (like chatting), and you can quickly refill your G'hi meter by sitting around in town.
But unlike rings, the only way to strengthen your G'hi energy is to simply spend time exploring the world of Gaia.
Rage Ranks
As monsters beat you silly and you use your rings, you begin to accumulate "Rage" in your "Rage Meter," which is the red bar split into three sections to the bottom-right of your screen.
Now, using rage to activate your rings increases various aspects of it, such as damage dealt, HP recovered, stats increased, and so on.
To activate your ring, simply choose the ring you want to use and "hold" down the hotkey you've assigned it to ( 1-8 ). As you hold it down, your rage bar will start to flash and begin to drain. When you let the button go, you'll activate your ring and whatever "Rage Rank" you stopped charging at.
Each ring has four Rage Ranks.