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White Cheetah Log
Um... Just to say to all that cares. Nothing really big here...
Flying Fiends (Realm of Magic's list of Monsters Part 2)
Griffon
Griffon
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There is no flying fiend more majestic than the griffon. Part lion, part eagle, it is a fierce hunter who will stop at nothing to secure its prey. Griffons prefer to dine of horses and other horselike beasts, but they have been known to attack riders and anything that stands between them and their future meals.
Like it cousin the lion, a griffon lives in a group called a pride. Each pride contains several mated pairs, some griffon fledglings, and a strong male leader. The pride inhabits shallow caves near each other on a rocky cliff.
One CAN train a griffon as a mount. If properly trained, a griffon will fight to the death to protect its rider. Only griffons younger than three years old respond to human guidance; it is best to secure one before they've fled the nest. The task must be undertaken with extreme caution. Griffons are intelligent like a human when it matures, which is around four years of age or so.

Maximum Height: 5 feet at the shoulder
Maximum Weight: About 500 pounds
Habitat: Rocky caves near plains
Society: Prides
Diet: Horses and their kin-pegasi, unicorns, ect.
Language: Understands Common but cannot speak it
Attack Methods: Prefer to pounce
Best Defense: Lasso it or cast a net over it, so it has to come to ground and stay in one place

Chimera
Chimera
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The chimera is a truly monstrous beast. Its hind end is like a goat's body, while its front paws are derived from a lion's. Its body bears wings like a large dragon. But most interesting of all, it has three heads: one like a goat's, the second like a lion's, and the third like a dragon's.
A chimera almost always launches a surprise attack from the sky, whipping up a whirlwind of teeth, horns, claws, and deadly breath weapons. I you are unlucky enough to encounter this beast with no friends to come to your aid, the best defense is to flee.
Like the griffon, a chimera can also be a mount, but take much more caution when you attempt to capture a youngling. The breath may not be as fully developed as a adult, but it's fierce when threatened. And like griffons, the chimera is intelligent and clever.

Maximum Height: 5 feet at the shoulder
Maximum Weight: 4,000 pounds
Habitat: Prefers warm hilly regions
Society: Some prefer solitude, others live in prides
Diet: Goat head browses on plants, while lion and dragon heads prefer flesh
Language: Dragonic
Attack Methods: Breath weapon depends on kind of dragon head (Black breaths a stream of acid, Blue shoots a bolt of lightning, Green spews a cloud of gas, Red spits flames, and White expels blistering hail)
Best Defense: Spread out!

Manticore
Manticore
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With the body of a lion, the wings of a dragon, and a vaguely human face, a manticore's appearance is enough to send shivers down the spines of the bravest adventurers. Its razor-sharp teeth and long claws are powerful, but they are not this creature's most fearsome weapon - that honor lies in the creature's tail. With a mere flick of its tail, the manticore can shoot a valley of deadly spikes.
Manticores mate for life and tend to have one or two cubs every few years. The cubs may seem harmless, but do not be fooled. Though they cannot fly or fling spikes like their parents, their bites are just as cruel.

Maximum Height: 10 feet
Maximum Weight: 1,000 pounds
Habitat: Typically lives in marshy areas, but can be found almost anywhere
Society: Lives alone, in pairs, or in prides
Diet: Any flesh, but their favorite food is humans
Language: Common
Attack Methods: Tail spikes
Best Defense: It can't change direction quickly; try to duck behind cover whenever it draws near, shooting at it from a distance

Yrthak
Yrthak
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The yrthak is one of the strangest beasts there is amongst the flying fiends. It has no eyes, yet blindness does not stop this creature's relentless hunt. Instead it uses a special organ on its tongue to sense the movement and noises made by its prey.
As it flies through the sky, the yrthak's tongue dangles from its jaw until it comes across a worthy victim. Focusing energy to the horn atop its head, the yrthak unleashes a sound so loud it can knock a living being to the ground.

Maximum Height:About 20 feet
Maximum Weight: 5,000 pounds
Habitat: Cool mountains
Society: Solitary or groups known as clutches
Diet: Anything but prefer fresh meat
Language: None
Attack Methods: Sonic lance, explosion
Best Defense: Avoid being snatched by its claws at all costs

Harpy
Harpy
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With youthful features and a mouth full of sharp teeth, you'd can't really guess that a harpy's greatest weapon is her charming voice.
If one have the poor luck to encounter a harpy, they should be certain to put wax in their ears before she begins to sing. If the victims don't, the harpy's song will enthrall them so that they will be unable to fight back as she drags them off.
A harpy can lay an egg every other year if she wishes, but harpies have no mothering instinct. Once hatched, the young must scavenge their own food - usually cave vermin and leftovers from the flight's last meal.

Maximum Height:6 feet
Maximum Weight:150 pounds
Habitat: Caves along coastlines with shipping lanes; near well-traveled paths
Society: Flights of about six
Diet: All animals, but prefer humans or half-humans
Language: Native language made up of cackles and shrieks, can sing in Common
Attack Methods: Song spell
Best Defense: Bring a bard to counter the deadly song

Gargoyle
Gargoyle
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Gargoyles do not need to eat or drink, but travelers should not assume these creatures pose no risk. In fact, gargoyles are all the more dangerous because their attacks are not limited by the size of their stomachs. Instead they attack simply to entertain themselves.
Gargoyles are well suited as guards in particular. they wait motionless above the threshold, assuming the face of a sculpture, until a visitor arrives at the door. Then, they swoop down to interrogate the guest. If they're unlucky enough to be deemed an unwanted visitor, be prepared to fight!
Gargoyles first came to be as harmless spouts carved into the sides of buildings to funnel rain away from a structure's walls. Then a sorcerer concocted an enchantment that brought the sculptures to life.

Maximum Height: 6 feet
Maximum Weight: 500 pounds
Habitat: Anywhere
Society: Solitary or groups called wings
Diet: None
Language: Common, Terran
Attack Methods: Prefer to launch surprise attacks
Best Defense: Use magic weapons


Mafdet of Egypt
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