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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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PostPosted: Mon Sep 28, 2009 8:57 am
Hey, there! Always good to see a new face!

Okay, I believe you have more than 24 CP there.

You have 24 total in Attack, defense, combat dice, life, magic and equip.

If you keep all of them there, you wouldn't be able to have regeneration or special attack.

Regeneration costs 1 CP per rank and Special attack needs you to put CP into it. You might want to reconsider your CP placement in the main stats if you want regeneration and/or special attack.

Also, with only 4 equip, you know that you can only equip either the longsword or the dolphin charm at one time right? It would be beneficial to either increase your Equip, or drop one of the items and buy some more actions/spells.

Hope I've cleared some of it up for you... Never too good at helping people in character creation ^.^;;  
PostPosted: Thu Dec 10, 2009 9:19 pm
User name: BH_Bane
Character Name: Singonate
Attack: 10 (+4)
Def: 0
Combat Dice: 3 1d8
Life:25 (5)
Magic:0
Equip: 4
Abilities:Regeneration*2
Actions: Retaliate (2 AP) Chi Cannon (2 AP) Defensive Hold (2 AP)
Spells:
Items: b*****d Sword (+4 Attack)
chips 0

Organization:

Edited: all 24 points used  

BH_Bane


Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Fri Dec 11, 2009 7:53 am
Unless my calculations are wrong, you still have one CP to allocate. Currently, you are using 23/24 CP. All future CP, though, may be saved. Unfortunately, all the starting 24 CP must be used.  
PostPosted: Tue Dec 15, 2009 7:01 am
Character name: Zerrix Wesner
Attack: 5
Defense: 2
Combat Dice: 1d12 (4)
Magic: 0
Life: 15 (3)
Equip: 6
Abilities: Fury 1
Items: Two long swords
Spells: None
Actions: Stunning Blow, Smash, Power Up
Money: 0 Chips
 

Laertes Ursus

Vicious Knight

13,050 Points
  • Battle: Knight 100
  • Survivor 150
  • Unleash the Beast 100

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Tue Dec 15, 2009 11:30 am
Amp Zaphrix
Character name: Zerrix Wesner
Attack: 5
Defense: 2
Combat Dice: 1d12 (4)
Magic: 0
Life: 15 (3)
Equip: 6
Abilities: Fury
Items: Long sword x2
Spells: None
Actions: Stunning Blow, Smash, Power Up
Money: 200 Chips


Character is accepted! ^_^ Just fixed up, though, the item order and your chips. Unless my calculations are wrong, you still have 200 chips left.  
PostPosted: Tue Dec 15, 2009 6:04 pm
Character Name: Joust
Attack: 3
Defense: 3
Combat Dice: 3 (1d cool
Magic: 3
Life: 5 (25)
Equip: 3
Abilities: Fury (4)
Items: Lance (E3),
Spells: Energy Burst, Chill
Actions razz ower Up, Defensive Hold, Smash, Stunning Blow, Potion of Healing x2
Chips: 0
Organization: Lancers  

Radryn Tiaos


Heirophant_of_the_Broken
Crew

PostPosted: Mon Dec 21, 2009 4:56 am
Perrian
Amp Zaphrix
Character name: Zerrix Wesner
Attack: 5
Defense: 2
Combat Dice: 1d12 (4)
Magic: 0
Life: 15 (3)
Equip: 6
Abilities: Fury
Items: Long sword x2
Spells: None
Actions: Stunning Blow, Smash, Power Up
Money: 200 Chips


Character is accepted! ^_^ Just fixed up, though, the item order and your chips. Unless my calculations are wrong, you still have 200 chips left.


No...he was right. Two long swords are 600 chips, Stunning Blow is 100, Smash is 100 and Power Up is 200. This makes for a grand total of 1000 chips. I'll fix his character in the Active Adventurer's Roster.  
PostPosted: Tue Dec 22, 2009 5:58 pm
Heirophant_of_the_Broken
Perrian
Amp Zaphrix
Character name: Zerrix Wesner
Attack: 5
Defense: 2
Combat Dice: 1d12 (4)
Magic: 0
Life: 15 (3)
Equip: 6
Abilities: Fury
Items: Long sword x2
Spells: None
Actions: Stunning Blow, Smash, Power Up
Money: 0 Chips


Character is accepted! ^_^ Just fixed up, though, the item order and your chips. Unless my calculations are wrong, you still have 200 chips left.


No...he was right. Two long swords are 600 chips, Stunning Blow is 100, Smash is 100 and Power Up is 200. This makes for a grand total of 1000 chips. I'll fix his character in the Active Adventurer's Roster.


Opps, my mistake. Sorry. I guess I was too tired while checking. I apologize for my mistake.  

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Heirophant_of_the_Broken
Crew

PostPosted: Tue Dec 22, 2009 7:23 pm
Radryn Tiaos
Character Name: Joust
Attack: 3
Defense: 3
Combat Dice: 3 (1d cool
Magic: 3
Life: 5 (25)
Equip: 3
Abilities: Fury (4)
Items: Lance (E3),
Spells: Energy Burst, Chill
Actions razz ower Up, Defensive Hold, Smash, Stunning Blow, Potion of Healing x2
Chips: 0
Organization: Lancers


I normally don't mess with this but: Character Approved. I'll update your stuff in the adventurer's roster now. Welcome back 3nodding  
PostPosted: Tue Feb 16, 2010 10:40 am
Character Name: White Eulalie

Attack: 0
Defense: 0
Combat Dice: 0
Magic: 3
Life: 7
>Hp: 35
Equip: 1
>Equipped: Leash (1)
Abilities: (13)
>Healing (3)
>Regeneration (4)
>Transform (6)

Actions:
>Power up (200 chips)
Spells:
>Heal (200 chips)
Items:
>Leash

Pet: Ice Cat (Magic Bunny) (500 chips)
[2] attack 0, defense 0, combat 0, life 5(1) magic: 1, Equip: 0 Spells: Chill (100 chips)

Transformation: WereTiger
Attack: 8
Defense: 0
Combat Dice: 2
>(1d6)
Magic: 0
Life: 6
>Hp: 30
Equip: 0
Abilities:
>Fury(4)
>Regeneration (4)

Chips: 0
Organization: Beast Masters

(Let me know if I made any mistakes. I took it slow and went back through it to highlight anything that the DM's need to know immediately. The chips spent are in red, the extra info besides stats is in green.)  

White Eulalie


Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Tue Feb 16, 2010 11:15 am
White Eulalie
Character Name: White Eulalie

Attack: 0
Defense: 0
Combat Dice: 0
Magic: 3
Life: 7
>Hp: 35
Equip: 1
>Equipped: Leash (1)
Abilities: (13)
>Healing (3)
>Regeneration (4)
>Transform (6)

Actions:
>Power up (200 chips)
Spells:
>Heal (200 chips)
Items:
>Leash

Pet: Ice Cat (Magic Bunny) (500 chips)
[2] attack 0, defense 0, combat 0, life 5(1) magic: 1, Equip: 0 Spells: Chill (100 chips)

Transformation: WereTiger
Attack: 8
Defense: 0
Combat Dice: 2
>(1d6)
Magic: 0
Life: 6
>Hp: 30
Equip: 0
Abilities:
>Fury(4)
>Regeneration (4)

Chips: 0
Organization: Beast Masters

(Let me know if I made any mistakes. I took it slow and went back through it to highlight anything that the DM's need to know immediately. The chips spent are in red, the extra info besides stats is in green.)


Character approved! This has been one of the easiest complicated character stats for me to check because of how you set it up! Thanks for making it easy for us DMs to check! ^_^  
PostPosted: Wed Feb 17, 2010 1:38 am
Ivan has assumed Vincent's old stats, so here are Vincent's (now my mule character) edited stats to reflect his more humbled manner.

Username: Heirophant_of_the_Broken
Character Name: Vincent of the Emerald Hills [24]
Attack: 4
Defense: 4
Combat: 3d4 [5]
Magic: 0
Life: 20 [4]
Equip: 3
Abilities: Regeneration x4
Items: Cougar Charm, Goblin Patroller Token, Lance, Potion of Healing x2
Actions: Distract, Draw, Pressure Point, Shield Bash, Smash, Spell block, Stunning Blow
Spells: --
Chips: --

Organization: Lancers  

Heirophant_of_the_Broken
Crew


Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sat Feb 20, 2010 7:35 am
Heirophant_of_the_Broken
Ivan has assumed Vincent's old stats, so here are Vincent's (now my mule character) edited stats to reflect his more humbled manner.

Username: Heirophant_of_the_Broken
Character Name: Vincent of the Emerald Hills [24]
Attack: 4
Defense: 4
Combat: 3d4 [5]
Magic: 0
Life: 20 [4]
Equip: 3
Abilities: Regeneration x4
Items: Cougar Charm, Goblin Patroller Token, Lance, Potion of Healing x2
Actions: Distract, Draw, Pressure Point, Shield Bash, Smash, Spell block, Stunning Blow
Spells: --
Chips: --

Organization: Lancers

Accepted. The old Vincent, though, will be missed very much. crying  
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