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Iyou's Sketchbook - Updated 3/21 Goto Page: 1 2 [>] [»|]

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Iyou

PostPosted: Fri Feb 23, 2007 1:34 pm
Hi there! This is where I'll be keeping WIP shots of my current works. Anyone is welcome to critique the stuff I post here - just please be nice! heart

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2/23/07 - Here's a character of mine mending a shirt. Look's already helped me with the anatomy a lot, but feel free to make suggestions if you see other stuff about the picture that's off. :3

User Image  
PostPosted: Fri Feb 23, 2007 1:42 pm
Very nice, I like the pose, it's so natural. And her expression is so serene
I do have to say that the upper arm looks a bit too skinny in comparison to the rest of her body, especially since it widens so much at the elbow. I'd add a little more meat on that arm.
Otherwise, lovely. Sometimes such menial tasks make for such lovely pictures.  

Wispered


tirbutt
Crew

Sparkling Sentai

PostPosted: Fri Feb 23, 2007 8:31 pm
I really love her hair and face : D

Her right elbow looks funny because it's so rounded instead of coming to a point.

The torso also looks a bit akward because it's in between being hunched over and sitting straight and looks unbalanced... I'm not sure which you were going for but she looks like she's sitting straight from waist up... I think if you made her butt come down and to the left a bit more it would look more natural.

Her breast to our right is also placed too high on her chest and smaller than the other one. The inner elbow (where it bends) on the arm with the needle could come down a bit and be thicker...

... and lastly I wish her torso is a bit longer XD;; It's not necessary but it's more visually pleasing that way.

Like Eejbeej said already, drawing a sewing picture is a great idea and you've got it down pretty well ;D... I'm sorta just nit-picking. @__@ sorry for spewing so much... here's a drawover to show what I mean http://img.photobucket.com/albums/v198/nini206/junk/sewingdrawover.jpg

Can't wait to see how it progresses.
 
PostPosted: Mon Feb 26, 2007 1:16 pm
This is kind of difficult to do from the office, but here's what I can do from here.

First, this image is very peaceful and calm. If that was your intention, you conveyed it extremely well. The facial expression speaks of a quiet concentration that I can relate to when I do something I enjoy. In fact, the last time I think I had that feeling, I was sitting with my lover, just quiet and happy. It really speaks to me. Your line quality is also very clean, clear, varied, very beautiful and expressive.

Here's my nitpicks:

Anatomy:
Her body is very wooden in the torso and noodley in the arms. I notice in some areas you have the torso shapes with straight structural lines, but then other places that's lost to indescriptive curves. It's like gesture and structure are fighting for visual dominance. Before I get into that at all though, what process do you usually use to tack the figure in place before you do your linework? Maybe there's something that can help solidify that forum, while still allowing the expressive lines that you so very well.

Pose:
She's looking at her hand and not what she's sewing. That's the very first thing I noticed after the feeling I got from it. Normally, action is lead with the eyes. You look to the right before you turn your head to the right. (Turning without something that you're focusing on makes the eye movement much more subtle.) Since her attention is on her work, her eyes should be directly on what she's doing. Also, when one pulls the needle you normally, pull away from the face to the side, keeping your eye and other hand on the stitch for control. (I used to make cloths for my sister's dolls and I ment my own clothes.)
In order to keep the work on her lap, she'd most likely have to lean forward and bend her neck (which wouldbecome uncomfortable after a while) or she could rest back in the seat a bit and bend her neck. The most logical thing would be to rest the object on something like a pillow on her lap to bring it to navel height, taking some strain off her neck. A decorative pillow would also make a nice prop, adding to the "aliveness" of the drawing. I know this is just a sketch, but I would love to see her intergrated into a room or maybe enjoying some time in a sunny afternoon outside while she gets a little work done.

Your linework is very beautiful and expressive.  

Errol McGillivray
Captain


Razmaz

PostPosted: Mon Feb 26, 2007 3:31 pm
I really like this picture. You draw such nice faces, and I love the serene feeling I get by looking at this.

I'm going to post a picture, and hopefully it will be self explanatory. Both of her arms look kind of like sticks to me, and her shoulders also look a bit stiff to me. It would probably help if you added subtle feminine curves instead of making the contours of her body somewhat straight-edged. Also, as pointed out earlier, her left boob(to our right) is a bit too high up.

In my crit sketch I also took into account what Errol said about sewing positions and how when people sew they tend to pull the needle away from the face and to the side. I also agree that her eyes should be focused on her work, and I think that the bending over her work bit is arbitrary. When I imagine an old woman in a rocking chair sewing something I don't see her bending over her work, but when I imagine a factory worker sewing something I can imagine that person bending over whatever it is they are sewing. I do think that if you did bend her neck a bit it would make her look more like she is into her work and deeply concentrating.

User Image - Blocked by "Display Image" Settings. Click to show.  
PostPosted: Mon Feb 26, 2007 3:44 pm
You know, moving the hand really changes the eye focus of the character. 3nodding  

Errol McGillivray
Captain


Razmaz

PostPosted: Mon Feb 26, 2007 3:56 pm
Yeah, it does. Since her hand was kind of "blocking" the item that she was sewing the viewer's brain automatically thinks she is looking at her hand. By moving it, her focus is automatically shifted to the cloth.

biggrin  
PostPosted: Mon Feb 26, 2007 4:04 pm
Definitely. Oh and when I said leaning over, I meant more along the lines of dropping the chest a bit. Hips rock back, curving the spine to ease pressure from the neck instead of bending the neck a lot. It's subtle movement, but I don't know how to describe it besides a contraction of the abs. D: I really can't draw it right now. (And I seem to be used to telling that to dancers and they automatically know what I mean. Thwarted again!)

In any case, I would still love to see this be expanded and worked on to make a completed drawing. 3nodding  

Errol McGillivray
Captain


Iyou

PostPosted: Mon Feb 26, 2007 9:14 pm
Wow, thanks a bunch for all the feedback, everyone! The guild is turning out just as I had hoped. whee

I'll definitely try moving her left arm - it seems like it would improve things quite a bit. I'll post an updated sketch after I make the changes.  
PostPosted: Tue Feb 27, 2007 8:25 pm
Hey hey hey~. :3 While I make the changes on the sewing picture, I thought I'd show you guys a project I'm working on for a class of mine.

We're reading the play You Can't Take It With You and our assignment was to do three character designs from the play. Our designs are supposed to convey the characters' age, status, etc, but also the relationship between the characters to some extent. The characters I chose were:

- Alice: Young woman working as a secretary at a business firm. Dating Tony. The "normal one" in a family of weirdos.
- Tony: Vice president at his father's firm. Dating Alice, later proposes to her.
- Mr. Kirby: Tony's father and the president of the business firm. Stuffy and businesslike, later realizes the error of his ways.

These are going to be watercolor paintings because I have to physically hand them in, so please no suggestions that have to do with digital media. (I digitally slapped some color on there so I could get feedback about my color schemes before I actually paint.) I would appreciate comments about the harmony of the costumes as a whole, color schemes, etc. Comments about anatomy are okay, but that's not really what I'm looking for now.

FYI, the time period this is set in is the 1930's, so please no comments about how I should make Tony's vest longer or show Alice's curves more. I'm trying to keep things historically accurate..

Aaand one more thing: Alice has to be wearing blue because it says so in the play. The other character's color schemes are negotiable, though.

User Image User Image User Image

Edit: After talking with my teacher today, I've decided to change Kirby's design a lot. I'm going to:
- Desaturate his suit to a warm gray color and add pinstripes
- Add expensive-looking cufflinks and a pocketwatch
- Add glasses (probably round frames)
- Add a sketch of what he looks like without his hat - he's balding and graying

I'll probably make his color scheme more similar to Tony's suit, only much more desaturated since the business world has sort of sucked the life out of him.  

Iyou


Errol McGillivray
Captain

PostPosted: Thu Mar 01, 2007 8:20 am
It's been a crazy week Iyou. When I leave work tonight, I'll sit down and give you all the attention you deserve. Which is alot. By the way, I did take costume design for stage my first year in college, so I can actually be of some use here. I hope it's not too late and he project wasn't already turned in. Edit: I'll most likely put the reply in my mentor thread for the sake of having something in my thread. xd  
PostPosted: Thu Mar 01, 2007 5:09 pm
Hm, I can't find my sourcebooks for anything. It may seem like there's not much point in talking about the figures, because this is about the costumes, but characterization helps bring out your costume choices.

It's a good idea to depict the characters with simple props sometimes. Since Alice is a secretary, you could have her holding a file to her chest, or have her sitting down with her hands mocking typing, but of course remove the desk so you can see the outfit. legs closed and leaning a bit to one side if she's proper and crossed if she's flirty. Things like that can bring the outfits to life because they suit the characters. I haven't read the play, but are their casual or sporty activites they do during the play? Unless the play takes place completely in one set of costumes, it's good to show something more casual or nightwear as well. If there's a party scene, then do that one with a champagne flute in her hand. Stuff like that. You've got some nice muting going on, but I think it would be nice to vary the colors a bit. I know she has to wear blue, but does he? (Once again, I didn't read the play, so I have no idea.)

I'm not gonna lie. This is WAY better then when I took the class. (Mostly, cause I had my anime head shoved up my a** at the time. I was young and stupid. What can I say?)

The hair fits very well too. What did you use to put the outfits together? Picking and choosing from different cuts of the time, or referencing a picture for the outfit design and choosing your own colors? (Just curious.)

I would definately have line sketches included of the characters without hats and close ups of accessories. (As the teacher said, add time pieces, and other things that they would have. Alice needs a handbag too.)

Looks good. I can't wait to see more. Costume design was fun. Well, I had fun with the medieval piece because I got to design all kinds of jewelry to scale.  

Errol McGillivray
Captain


Lucimorth

PostPosted: Fri Mar 02, 2007 4:33 pm
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hope i am not too late razz

This drawing has a few very fundamental anatomy issues, each warranting a complete redraw. For example, the head is too large for the current body/shoulders, the elbow on her right arm [right from the figure in the drawing perspective] is too low. However, if you leave the head that large, the elbow is fine, but the body is too small.

I hve some more repairs [well..assumed repairs,] they are in red...hope it helps.  
PostPosted: Fri Mar 02, 2007 6:19 pm
It's a good idea to read the other critiques first to make sure you aren't parroting things the artist has already been made aware of. Expound on existing critique so she can get the most out of it.  

Errol McGillivray
Captain


Errol McGillivray
Captain

PostPosted: Tue Mar 06, 2007 2:57 pm
I updated my thread. There's a project idea there if you're interested.

Also, tell me about your 3d experience and what tools you use. If you want, maybe we can do a little poly modeling together. Simple things at least for now while I reteach myself some things.  
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