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Which Nickelodeon Studios Game Show do you like?
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CrystBalfast
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PostPosted: Tue Sep 19, 2023 8:13 pm
Welcome to the Game Instructions Section of the Game Lab. You'll find the Rules of each OOC Game here.

Table of Contents:
Page 1 = Shop Til You Drop, Double Dare, Jeopardy,  
PostPosted: Fri Sep 29, 2023 12:34 pm
OOC Game Lab Instructions (Sampler)
*Shop Till You Drop*
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= Shop Til You Drop (Classic Lifetime & Pax Versions Combined)
Shop Til You Drop Gameplay:
For those unfamiliar with Shop Til You Drop or the Classic Rules used in the show from 1991 to 2001, here's how it works:
The game is played with 2 players on each team, as they compete for a shot at winning a vacation trip of a lifetime by playing stunts & answering questions which adds points to that the team's score.

= Rounds 1 & 2: Stunt Rounds
At the start of the game, 2 Rounds of Stunt Games are play that are worth 100 in Round 1 and 200 in Round 2 which are various from to show to show. Before the Start of the Stunt, the controlling team can chose to pass to the other team if they decide to do so, but that controlling team will need to play the next stunt. Upon completing that Stunt, that team gets to go shopping at one of the stores in the Mall which contains a great prize, regardless of the outcome. However, one of the stores contains the Shopper's Special which has a Mini Vacation Trip Bonus. Sometimes, a guest, posing & acting as one of the host's relative or a patron, may appear in the stunt to offer clues. Some Stunts are simple while some were hard.

= Round 3: Shopper's Challenge
In Round 3, a Question Round is played which is called the Shopper's Challenge. The Host will ask a question, if one of the teams knows the answer, that team can ring in from their podium and answer it. If that team is correct, that team is awarded 50 to his or her score, but if that Team is wrong, then the other team can provide the correct answer and steal 50 points. The team with the highest score at the end of this round wins the game which determines who becomes Champion and proceeds to the Bonus Round for a shot at winning the Vacation Trip. However, if the Shopper's Challenge ends with both teams tied for the lead, a Tiebreaker Question will be asked in which the team who rings in and answers it correctly, wins the game, but the team who rings in and gives a wrong answer, the other team wins the game by default.
One instance of the Tiebreaker was during an Episode in 2000 which had Alicia and Ryan vs. Tracie and Vince

= Bonus Round: Shop Til You Drop
The Champion Team that banks the highest score at end of the game proceeds to the Bonus Round. In this Round, one teammate takes the role of the Buyer and the other takes the role as the Runner. As the Runner runs in the Mall, that Runner can exchange Gifts which contain prizes inside then place them on the prize table then ring the bell & if the overall retail value is worth the allotted value, which is $1,000 and above from 1991 to 1992 or $2,500 and above from 1993 to 2001, that Team wins the Vacation Trip. On the table where the Buyer is, there's 6 Gift boxes which contains a great prize in various packaging from price to price. When the Bonus Round starts, the Buyer opens the Gift Box to see what the Prize is and then decides if she wants her Runner to Keep or Exchange it. If the Buyer wants to Exchange it, the Runner would then need to exchange the open box with one of the boxes at the Mall's stores, but that runner can't look inside the package once he or she gets it, then bring it to the prize table & ring the bell. If the Buyer wants to Keep it, the Runner then brings the Prize to the Table and rings the bell. When all 6 Gift Boxes are on the Prize Table, the Round ends and the value is added up together. The Champion Team then gets to keep the prizes in Bonus Round and the Prizes won in the Stunt Round, regardless of the outcome, win or lose.

Known Shopping Mall Stores (Only 14 are used for each show):
= 1991 to 1994 Lifetime
24 Karats
Art Attack (Later Andrea's Art Attack)
Baby Land
Back to Nature
The Book Nook
Brendlinger's Bed & Bath (Later Birkeland's Bed & Bath)
Circuit Center
Decorator's Showcase
Food Gloria's Food
Fun & Games
Gadgets & Gizmos
Gifts Galore
Good Sports (Renamed from The Locker Room from the Pilot)
The Green House
Harris' Bootery (Renamed from The Shoe Tree from the Pilot)
Harry's House of Music & Video (Renamed from Leaning Tower of Pisa Records and Videos from the Pilot)
Heidi's Hair Hunt
Heidi's Healthy Living
Jerome's Leather & Luggage Goods
Justin Time
Lotions & Potions (Renamed from Good Scents from the Pilot)
Melanie's Fashion Fair (Renamed from Fashion Fair from the Pilot)
The Pet Shop
S&S Clothiers
Shutter Bug
Sweet Sensations
Tania's Beauty Secrets
Top Chef Kitchen Accessories
Von Schiffendecker's Furniture

= 1996 to 1997 Family Channel
24 Karats
Andrea's Art Mart
Beauty Secrets by Tania
Bob's Camera Shop
Chuck's Department Store
Circuit Center
Dave's Home Furnishings
Downtown Designs
Gifts Galore
The Greenery
Heidi's Housewares
J&B Sports of All Sorts
JJ's Fashion Fair
Mister Gadget
RCA/BMG Music & Video Store (sometimes just RCA Music & Video Store)
Scotty's Luggage Rack (later renamed Leather & Luggage Rack)
Sleep On It
World of Discovery

= 2000 to 2001 Pax TV
24 Karats
Andrea's Art Attack (reusing the classic name from 1991)
Bob & Steve's Camera Shop
Brighten Up!
Chez Gourmet
Cosmetics Plus
Decker Marcus Department Store
Gary's Gadgets
Gifts Galore
Global Wonders
Good Time Charli's Clocks
The Greenery
Heidi's Housewares
J&B Sports of All Sorts
JJ's Fashion Fair
Kanthony's Furniture Mart
Leslie's House of Music (sometimes just House of Music)
Leather & Luggage Rack
Outdoor Explorer (Later Levy's Outdoor Explorer)
Sally's Bedding & Beyond
Sue's Book Nook (renamed from The Book Nook in 1991)
Von Schiffendecker's Furniture (was replaced by Kanthony's Furniture Mart in the second season of the first generation PAX run)

= 2003-2005 Megastore Pax TV Era
Electronics
Grocery
Appliances
Housewares
Sporting Goods
Big Savings
Music & More
Health & Beauty
Home & Garden
Bed & Bath
Furniture
Toys
Jewelry
Gifts (originally Gifts Galore in early episodes)
Price Busters
Office Supplies
Candy
Automotive
Frozen Foods
Beverages
Dairy
Clearances
Pets  

CrystBalfast
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CrystBalfast
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PostPosted: Fri Sep 29, 2023 4:33 pm
OOC Game Lab Instructions (Sampler)
*Double Dare*
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= Double Dare 1986/Super Sloppy Double Dare 1987-1989/Family Double Dare 1988-1992/Super Special Double Dare 1992/Double Dare 2000/Double Dare 2018 Reboot
History:
Double Dare first aired on October 6, 1986, as its first game show. The series saw many adjustments in scheduling and titling throughout its run. Almost immediately after its debut, Double Dare had more than tripled viewership for Nickelodeon's afternoon lineup, becoming the most-watched original daily program on cable television.

A continuation for syndication premiered on February 22, 1988, later revamped as Super Sloppy Double Dare on January 22, 1989. The program also had a short run on Fox as Family Double Dare, airing from April 3 to July 23, 1988. Nickelodeon continued Family Double Dare, premiering a new version on October 6, 1990. The original series ended on February 6, 1993.

Gameplay:
The Game is played with 2 or 4 Players on each team. The Host asks a question to the Team in control of the current Round. If that team doesn't know the answer or think the other team has no clue, they can Dare them to answer it for Double the amount. But likewise, the other team can Double Dare the Controlling Team back for 4x the amount. At which point the team must answer the question or take a Psychical Challenge. The team with the highest score after 2 Rounds would advance to the obstacle course for a shot at winning 8 prizes & each prize would be awarded with the completion of an obstacle course segment by obtaining a flag and passing it.
2. Obstacle Course
The team who banks the most money at the end of 2 rounds, proceeds to the Obstacle Course in which the team must go through & complete each of the 8 Obstacles by obtaining a flag then passing to the player's team mate. Each Obstacle upon completion awards a single prize with the grand prize being awarded upon completing the 8th & final segment of the Obstacle Course

Fandom Questions:
= Fiber Optic Field Trip
From YDKJ Vol. 1, Vol. 2, Sports & Movies' Full 21 Question Games, a random person is called from out of the phone book or picture book and asked to come up with a trivia question. Fiber Optic Field Trips are initiated during the first half of the game, and the trivia question hosted by the special guest is the first question of the second half. Sometimes, the conversation between the host and the guest lasts a very long time. Fiber Optic Field Trips could lead to a Triple Dare Challenge.

= Guest Host/Special Guest Question
Someone else hosts and gives a question

= It's The Put The Choices Into Order Then Buzz In And See If You Are Right Question (Scrapped)
The host gives items in a sequence but only one of them is missing & the team must fill in the blank by providing an answer that completes the sequence. Answering correctly awards the controlling team a cash bonus to the score, however, the extra money is not increased when the question is Dared or Double Dared.

= Classic Questions
The host asks a question that's from the Double Dare Vault from one of the following years: 1986, 1987, 1988, 1989, 1990, 1992, 1993, 2000, 2018 or 2019.  
PostPosted: Fri Sep 29, 2023 4:35 pm
OOC Game Lab Instructions (Sampler)
*Jeopardy*
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= Jeopardy
Gameplay:
The game is played with 3 players as they attempt to solve Clues by providing the Answers to each Clue in the form of a question. The only hint the players are given is a description of what the clue contains in accordance to the clue's subject. After selecting a clue, if a player wants it, then that player must wait before the clue is fully read before ringing in. After ringing in, the player must provide the answer in the form of a question otherwise the answer will not be accepted. If the answer in the form of a question is correct, then money is awarded to that player's score based on the value of the clue. However, if the player is wrong, then the value of the clue is detected from the player's score & that player is locked out of the clue. The player who answers a clue correctly gets to select the next clue. The player with the highest score after 2 Rounds including the Final Jeopardy rounds (if the player has at least 1 point in his or her score to do so), wins.

As for the player who finishes second, that player receives $2,000 on May 16, 2002 to August 13, 2021 along with a second place prize from 1984 to 2001 while the player who finishes third receives $1,000 on May 16, 2002 to August 13, 2021 along with a third place prize from 1984 to 2001.

In the Television show, the last time vacation packages and merchandise was featured as consolation prizes was on May 15, 2002 while the last time $1,000 for third place & $2,000 for second place would be on August 13, 2021.

Jeopardy Round:
Clues range from 100 to 500 from 1984-2001 or 200 to 1,000 starting on November 26, 2001 to Current in this round.
Double Jeopardy Round:
Clue range from 200 to 1,000 from 1984-2001 or from 1,200 to 2,000 on November 26, 2001 to Current in this round.

Daily Doubles:
With 1 hidden in the Jeopardy Round, 2 hidden in the Double Jeopardy Round & 3 hidden in the Triple Jeopardy Round these special clues are called Daily Doubles. If a player is lucky enough to uncover these special clues, then that player can wager his or her score to double or subtract any or all earnings. With the minimum wager of 5 and a maximum wager of the player's score if its 500-1,000 back in 1984-2001 & 1,000-2,000 in 2001 or greater. If the player is under 500-1,000 in the Jeopardy Round or 1,000-2,000 in the Double Jeopardy Round then the player can wager up to 500-1,000 or 1,000-2,000. The Triple Jeopardy Round Wager ranges from 300-1,500, just to name an example

Final Jeopardy:
All players must have at least 1 point in their score to take part in the final round. During Final Jeopardy, a clue's subject is shown, at which point, all players must make their wager. Unlike the Daily Doubles, a player can wager none, any or all earnings. Once the wager is made, the clue is shown and the players must write down their response in the form of a question. After their response is shown, the amount of his or her wager is shown, then the player's final score increases if the player is correct or decreases if the player is wrong. A player who's score is under 1 (such as 0 or in the negative scores) can't take part in the Final Round.

Tiebreaker:
In the event that Final Jeopardy ends with two players in a tied score state, the game proceeded to Sudden Death between the two players. Like Final Jeopardy, a clue's subject is shown. After the clue shown, one of the players who are in a tied state will need to ring in to prove the answer in the form of a question. The first player to do so, wins the game.  

CrystBalfast
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CrystBalfast
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PostPosted: Fri Sep 29, 2023 4:37 pm
OOC Game Lab Instructions (Sampler)
*Wheel of Fortune 1-2*
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= Wheel of Fortune Daytime 1-2
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1. Toss Up Rounds (Optional)
When enabled, letters are revealed randomly on the board until a player rings in and solves the puzzle. If the player gets the solution is wrong, that player can't ring in again for the remainder of the puzzle, but if the solution is correct, the Toss Up ends and money is awarded to the player. The Toss Up Rounds normally consist of $1,000, $2,000 & $3,000 in when they were first introduced in 2001. But in 2019, The $3,000 Toss Up was succeeded by a Triple Toss Up where 3 Toss Up Puzzles are played in one category & each one is worth $2,000 each. The $1,000 & $2,000 Toss Ups are played before the start of Round 1 while the $3,000 & later Triple Toss Up is played before the start of Round 4.
Daytime has $500, $1,000, $2,000 or Triple ($1,000).

2. Wheel Daytime Gameplay
The Game is played with 3 Players as they take turns solving a missing letter puzzle. The only hint that's given is a backround of what the puzzle contains (such as a person, place or thing and so on.) When its a player's turn they have 3 options: Spin the Wheel, Buy a Vowel or Solve the Puzzle.

After spinning the wheel, it'll land on a space with a value on it, showing how much each letter is worth. The player then guesses a letter and if any are present, they will be shown and money is awarded for each one then the player gets another turn. However, if a letter is not present, that player's turn ends and gameplay proceeds to the next player.

Because of how common vowels are in puzzles, they CAN'T be spun to be revealed, the player needs to buy them, each vowel costs $250 from the current round's earnings & a player can't buy a vowel until they guess at least one consonant successfully & it must be enough to reach the $250 cost, if a player attempts to buy a vowel and again, none are present, that player's turn ends.

If the player know what's on the board and think that the player has earned enough money to end the round, they can solve the puzzle. If the solution is wrong, that player loses his or her turn. But if the solution is correct, the round ends & all the money along with prize wedges' totals obtained in the round goes into that player's total earnings which determine who becomes champion and advances to the Bonus Round once all 5 Rounds are played. One thing to note is no matter how much money the player ends with, there is a minimum round earnings of $1,000 for the winner of the round. So if a player finishes a round and is under $1,000 after solving the puzzle, that player's score will be brought up to $1,000.

It's also worth noting that some puzzles may contain a bonus cash prize for identifying the source of the description (I think it was a $500 Bonus for Classic & $3,000 Bonus for Modern).

Between Rounds, the player who finishes the round can then browse the showroom & spend their earnings on Prizes in between rounds in a shopping segment. The remaining amount of money that player has can be placed on his/her Account Score or Gift certificate.

Update 2-18-2021:
In the Television Show, there is a used letter board that the viewers can't see but the players can see it. A Player needs to be careful NOT to reuse and letters that's been chosen otherwise that player will lose his or her turn.

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3. Speed Up Round
When the Speed Up Round arrives, it means that the remainder of the game is short on time. So the host gives the wheel a Final Spin in which the player must guess a letter then solve it. If a player is unable to solve the puzzle after guessing a letter during the Speed Up Round, then that player loses a turn. Vowels are worth nothing & Consonants are worth $1,000 plus whatever the wheel lands on (Example: if the wheel lands on $500 in the Speed Up Round, then each Consonants are worth $1,500).

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4. Bonus Round
[WHEEL Envelopes: 1989-2001]
[Bonus Wheel: 2001-Present]
The champion who banks the most money at the end of the game advances to the Bonus Round where they can choose one of three backgrounds for the Bonus Puzzle, then spin the bonus wheel to select a prize envelope as of current. From 1989 to 2001, the player would select one of 5 prize envelopes from the W-H-E-E-L Stand.
While from 2001 to Current, the player would spin a bonus wheel. The $2,500 & $100,000 Envelopes are marked Red while the $5,000 & One Million Dollars Envelopes are marked Green for either Daytime or Nighttime Editions

The player is then shown the puzzle where the letters R-S-T-L-N-E are revealed and must choose 3 more consonants & 1 vowel, then try to figure out what it is. The prize envelope would then be opened after the round, win or lose, to show what the prize was. If the player wins the Bonus Round then that prize's value is added to the player's champion status. If a player managed to pick up the Wild Card in the main game and reach the bonus round with it, that player can use the Wild Card to select 1 extra consonant.

5. Showroom Round
In between rounds, the player who solves the puzzle can then spend his or her earnings for the current round on the prizes that are featured in the showroom. When a player is done browsing the showroom or has few remaining earnings post round, that player can choose to place the remainder of his or her round earnings on an an account score which is shown above the player’s score or on a gift certificate. When a player's money is placed on the account score, that money is carried over to the next round at the risk of being lost to bankrupt. In the television show, the winnings can also be placed on a gift certificate if the player should the player have not enough remaining money since almost every contestant did chose to place the remaining money on a gift certificate. This Shopping Segment lasted until 1989 during the show's Daytime Run & until 1987 during the show's Nighttime Run.  
PostPosted: Fri Sep 29, 2023 4:41 pm
OOC Game Lab Instructions (Sampler)
*Wheel of Fortune 2-2*
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About the Wedges:
*Daytime Jackpot*
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*Nighttime Jackpot*
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1. Jackpot
[Daytime Jackpot Version 1: 1986-1988]
[Nighttime Jackpot: 1996-2013 Retired]
When the player lands on the Jackpot Wedge then guesses a letter correctly, that player can solve puzzle right away in the same turn & win the money that is contained in the Jackpot (Default Jackpot: $5,000 or sometimes $10,000). The Jackpot grows with each value the wheel lands on with every spin & a letter is guessed correctly.
= Jackpot Daytime Version 2
The Daytime's Progressive Version has the Jackpot set at $1,000 by Default or $2,000 and it works the same way as the Nighttime Version.

*Nighttime Mystery*
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*Daytime Mystery*
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2. Mystery ($1,000/$10,000 Nighttime, $500/$5,000 Daytime)
[2002-Current]
Either contains one of two things when landed on & after the player guesses a letter correctly. One Mystery Wedge contains the $10,000 Prize and the other contains a Bankrupt. After the player guesses a letter correctly, the player can take the $1,000 per letter or Flip the Mystery Wedge to see if it contains the $10,000 or if it contains a Bankrupt. If the Mystery Wedge contains the $10,000, that prize is added to the player's inventory, then the player must then solve the puzzle without landing on bankrupt to win the $10,000. The remaining Mystery Wedge on the wheel then becomes a $1,000 space once a Mystery Wedge is flipped over, $10,000 or bankrupt. The $10,000 Wedge is lost if a player lands on bankrupt. The Daytime Version of The Mystery Round operates the same way but the 2 Mystery Wedges are $500 where one contains $5,000 and the other contains a Bankrupt.

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3-1. Free Play
Once landed on, the player can take any action without losing a turn under this effect. Consonants are worth $500 in the Nighttime Edition or $250 in the Daytime Edition while vowels are worth nothing since they don't cost $250 under this wedge. If a player guesses a letter that's not present or gets the solution wrong under the Free Play Wedge, that player doesn't lose a turn. However, after the player makes his or her move under the Free Play Wedge, that player’s next move during his or her turn will count.
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3-2. Free Spin (Wedge Version: 1975-1989/Token Version: 1989-2009)
Once landed on, the player is given a Free Spin Token. At the end of a player's turn when gameplay would normally proceed to the next player, if a player has a Free Spin Token, the player can use it and get his or her turn back. Sometimes, the player would need to guess a letter correctly to obtain the Free Spin Token.

*Express Daytime*
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*Express Nighttime*
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4. Express ($1,000 Nighttime/$500 Daytime)
The player can choose to take the $1,000/$500 per letter or enter Express Mode. When in Express Mode, the player can keep guessing letters until that player is able to solve it. Correct Letters are worth $1,000/$500 & Vowels cost $250. However, if the player guesses a letter or vowel that's not present, its a Bankrupt.

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5. Lose a Turn
Ends a Player's Turn. Cash & Prizes Wedges are not effected. However, if the Double Play is active when the player lands on it, the Double Play is lost.

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6. Bankrupt
Ends a Player's Turn, but unlike Lose a Turn, any money & wedges that are obtained from the current round are also lost. However, any money that's banked from previous rounds are not effected along with the showroom prizes because once a player buys a showroom prize between a round, that prize is the player's to keep.

*Nighttime: One Million Dollars Space*
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*Daytime: $5,000 Bonus Space*
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7. Bonus Prize (Nighttime: One Million Dollars/Daytime: $5,000)
Obtained after the player guesses a letter correctly. On this condition, the player must then solve the puzzle, advance to the Bonus Round with this Wedge in the player's inventory without landing on Bankrupt, land on the One Million Dollar/$5,000 Prize Card & Solve the bonus puzzle to win the One Million Dollars/$5,000.

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8. Half Car [2011-2019: Retired]
Obtained after the player guesses a letter correctly, if the player has 2 of these in the player's inventory then solves the puzzle without landing on bankrupt, then the player wins the car & its value is added to the player's score after the player browses through the showroom. The Half Car tags are lost if the player lands of bankrupt.

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9. Gift Certificate [2000-2023 Retired]
Obtained after the player guesses a letter correctly, if the player solves the puzzle while this wedge is in the player's inventory & without landing on bankrupt, then the player wins the Gift Certificate & its value is added to the player's score after the player browses through the showroom. The Gift Certificate tag is lost if the player lands on bankrupt.

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10. Featured Prize/Surprise
[Surprise Nighttime Run: 1992-1998]
[Daytime Version Prize: 1989-1991]
Obtained after the player guesses a letter correctly, if the player solves the puzzle while this wedge is in the player's inventory without landing on bankrupt, then the player wins the Featured Prize or Surprise & its value is added to the player's score after the player browses through showroom. The Surprise is revealed when the player solves the puzzle. The Featured Prize/Surprise wedge is lost if the player lands on bankrupt.

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11. Wild Card
Obtained after the player guesses a letter correctly, the player can use the Wild Card to guess an additional letter worth the same spin amount the wheel landed on or choose to save it for the Bonus Round where the player can guess 1 extra consonant, if that player becomes champion without landing on bankrupt. The Wild Card tag is lost if the player lands on bankrupt.

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12. Double Play (Nighttime Run: 1995-1996)
When enabled, the player obtains this after guessing a letter correctly. When the Double Pay used, after the wheel is spun, whatever the wheel lands on will be doubled. If a player lands on a prize or any pickups, its returned to the player. The Double Play is lost when a player lands on Bankrupt, Lose a Turn or guesses a letter that's not in the puzzle.

*Nighttime Round Values*
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*Daytime Revived Round Values*
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13. Cash
After a player lands on this, that constant will be worth that much. Big Money Cash are worth $1,000, $2,500, $3,500 & $5,000

*Nighttime: $10,000 Crash Prize Space*
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*Daytime: $5,000 Cash Prize Space*
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14. Cash Prize [1994-2008: Retired]
Obtained after the player guesses a letter correctly, if the player solves the puzzle while this wedge is in the player's inventory & without landing on bankrupt, then the player wins the Cash Prize & its value is added to the player's score after the player browses through the showroom. The Cash Prize Wedge is lost if the player lands on bankrupt. The Nighttime Edition had a $10,000 Cash Prize Space while the Daytime Edition would have a $5,000 Space. By Season 26 of Wheel of Fortune's Nighttime Edition in 2008, the $10,000 Space is succeeded by the One Million Dollar Bonus Space.  

CrystBalfast
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PostPosted: Fri Sep 29, 2023 4:43 pm
OOC Game Lab Instructions (Sampler)
*Scrabble*
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= Scrabble
Scrabble Gameplay:
The Game is played 2 players as they attempt to solve a Crossword Puzzle and the only clues that are given is a description of the word and number of letters in the word. The Player must then pick two tiles from a shuffle and select one tile at a time to use. The Value of the Word is increased when a Tile is present and lands on one of 3 Scoring slots...
White Spaces = Single Scoring
Blue Spaces = Double Scoring
Pink Spaces = 4x Scoring
From there, the player can guess the word, pass his or her turn to the next player, use the next tile or pick a another tile should player guess the letter correctly.
However, if that Letter Tile isn't in the crossword or should the player guess wrong, that player loses his or her turn. When the player solves the Crossword clue, the value of the Crossword is added to the player's total and the next Crossword clues are shown. The Game is played on a Best of 3 Basis where the first player get 3 Words Correct wins the game which determine which 2 players on the 2 games are crowned Champions and proceed to the Scrabble Sprint.

Speedword:
Each Tile Shuffle has 3 Stoppers which are letters that don't belong in the puzzle and when all 3 Stoppers are found, then the current word goes into a Sudden Death Round called Speedword where one letter is revealed at a time on the Crossword excluding the last letter. The player who rings in and guesses the word correctly, wins both the value of the word and the Round.

Scrabble Sprint:
The 2 Champions who win the base game proceed to the Scrabble Sprint. The First Player is given the option to select one of two word envelopes each with 3 words, Blue & Pink.
The First Player would get unlimited time to get all 3 words while the other player needs to beat that player's time to win.
All the letters in 3 words in each packet are Good as there aren't any Stoppers at all.
Correct Answers would proceed to the next word while an incorrect answer adds 10 Seconds to the First Player until that player answers right.
The Player with the Best Time wins the Scrabble Sprint.

Bonus Sprint:
TBA  
PostPosted: Fri Sep 29, 2023 4:50 pm
OOC Game Lab Instructions (Sampler)
*Nick Arcade 1-2*
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Face-Off:
At the start of each of the 2 Rounds an Opening Toss Up game is played & the team with the highest score at the end of the Toss Up game is awarded points & control of Mikey as the gameplay gets underway.

Gameplay:
The Game is played with 2 Players on each team. The Controlling Team is able to move Mikey the Video Game Adventurer on the Game Board in any direction on the game board: Horizontal & Vertical, but NOT Diagonally. As the Controlling team moves Mikey, the team will encounter 5 Key Spaces: Points, Puzzles, Prizes, Quizzes & the Video Challenge. However, there are Enemy Spaces as well. If the controlling team lands on an Enemy Space, that controlling team's turn ends and control of Mikey proceeds to the other team. All Questions in Round 1 are worth 25 & 50 in Round 2. The Team with the highest score after 2 Rounds will earn the right to enter the Video Zone to challenge the Game Wizard. Sometimes, the team may receive a $250 to $500 bonus.

Video Zone:
The team who earns the most points at the end of 2 rounds will enter the Video Zone where the champion team gets to battle the Game Wizard, but to so, they must get through 2 levels. After which is the battle against the Game Wizard in level 3 by collecting all 3 orbs to defeat the Game Wizard. With each item that are collected, the team is awarded $50 for each player & for each Level Completed in the Video Zone, that team is awarded a prize, with the grand prize being awarded by collecting all 3 orbs to complete Level 3 (one example would be a Trip to Universal Studios Florida). Sometimes the grand prize would be $500 to $1,000 for beating Level 3 or both.  

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PostPosted: Fri Sep 29, 2023 4:51 pm
OOC Game Lab Instructions (Sampler)
*Nick Arcade 2-2*
Page 1
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About the game board spaces:

1. Points
Awards Bonus Points to the controlling team of the round

2. Puzzles
The teams are shown a puzzle. When a team knows the answer, they can ring in. A correct answer awards both points & control of Mikey on the game board. However, if the solution is wrong, the other team can provide the answer & steal both the points & control of Mikey.

3. Prize
The controlling team is awarded a prize that is theirs to keep, regardless of the game’s outcome & gets another turn on the game board to move Mikey.

4. Quiz
The host asks a question to the teams. When one team knows the answer, they can ring in & answer. If the answer is right, points & control of Mikey are awarded. However, if the solution is wrong, the other team can provide the answer & steal both the points & control of Mikey.

5. Video Challenge
The controlling team heads over to the Video Challenge area where there are 5-7 games to choose from. One player plays while the other makes a point wager. On this condition, the team must then beat a Wizard's Challenge in a game such as reaching a high score or collecting a number of items in a game. If the challenge is completed then the wagered points are added to the team’s score & control of Mikey is awarded. However, if the team is unable to complete the challenge then the wagered points are deducted from the team’s score, their turn ends & control of Mikey proceeds to the other team. (One example is in King of Dragons, the player would have to score 10,000 points in Stage 1 to beat the Wizard's Challenge)

6. Enemy
Ends a team’s turn & control of Mikey is turned over to the other team. However, the controlling team’s score is not effected.

7. Goal
A final question for the round is asked by the host to the controlling team is asked. If the controlling gets the solution wrong, the other team gets the Goal for the round by default and half the points that the Goal contains. But if the controlling team gets it correct, the controlling team gets Goal for the round and the full amount of points that the goal contains. There's no need to ring in on the question for this game space. Sometimes a category would be chosen by the runner-up team for the leading team to answer it. Also in the television show, at most times, Mikey would not be able to reach the goal due to time constraints. As a result, a Sudden Death Question would be asked which is worth 50 points in Round 1 or 100 points in Round 2. The sudden death question was used frequently in the television show.

8. Time Bomb
This Puzzle only happens when a Team lands Mikey on a space he's already been to previously. The Controlling Team must correctly spell a word with the word shown starting from the beginning to the end. If the controlling team spells the word correctly, then that team maintains control of Mikey but no points are awarded. If not, then control of Mikey goes to the other team.  
PostPosted: Fri Sep 29, 2023 4:53 pm
OOC Game Lab Instructions (Sampler)
*Finders Keepers*
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= Finders Keepers
Gameplay:
The Game is played with 2 Rounds each being a Hidden Object Picture Puzzle and Hidden Object Real Life Puzzle.

1. Round 1
During the Hidden Object Puzzle, the first team to ring in and find the object hidden in the Picture Puzzle that matches the clue given wins $25 and the right to search a room. If not, the other team could provide a correct answer and steal both the money along with the right to search a room. If that team finds the object hidden in the Room, that team wins $50. Sometimes a Room inside the house set would contain a Instant Prize Puzzle where if the team finds the object hidden in the Room, that team not only wins the money but also a great prize. If not, then the money goes to the other team if its a Regular Room or both the money and prize goes to the other team if its an Instant Prize Puzzle Room.

2. Round 2
In Round 2, all the money is increased and the team with the highest score after 2 rounds, wins the game and goes on a wild Room to Room Romp so that team can win 6 Great Prizes. Hidden Object Pictures are worth $75 while Hidden Object Rooms are worth $100 in Round 2. Also in Round 2, an Instant Prize Room is chosen & if that team enters that room, that team has a shot at winning a great prize.

3. Tiebreaker
If the game ends in a Tie, a Tiebreaker Round would be played to determine the winning team as the first team to find 2-3 hidden objects in the Hidden Object Picture wins the game.

4. Room to Room Romp
The Champion Team who wins proceeds to the Room to Room Romp. During this Bonus Round, the team will need search 6 rooms to find each Hidden Object that is hidden in that room. For finding that item hidden in that room, a Prize is awarded. When all 6 Items are found in the Bonus Round, that team wins the Grand Prize. Before the Bonus Round Begins, the Audience would select 6 Rooms to be used for the Room to Room Romp. As a Room is chosen by the Audience, that room lights up. After the Host reads the First Clue to the Champion team, the Room to Room Romp starts. After the Room to Room Romp ends, win or lose, the Champion Team's total is added up to see how much that champion team won.  

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PostPosted: Sun Dec 03, 2023 5:31 pm
OOC Game Lab Instructions (Sampler)
*Get The Picture*
Page 1
User Image
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User Image
The game is played with 2 players on each team: Orange & Yellow as they compete in 2 Rounds to guess the hidden pictures, the only clue that's given is a brief discription of what the picture contains such as a person, place or thing. Round 1 is Connect the Dots, where there's a set of dots on the display that make a picture (1-2 squares being Power Surge bonuses in Round 1. More on that later), the host then asks a question & if a team knows the answer, they can buzz in then answer it, a correct answer awards $20 and an attempt to guess the hidden picture by connecting the dots in the desired square. A Correct Guess earns the team $50, but an incorrect Guess will deduct $20 from the team's score

Round 2 is more challenging as the game in that round is called Dots & every question is worth double the amount, in this case $40. A Picture is hidden on the board just like Round 1's Connect the Dots but require 4 lines to fill in a square. The host asks a question that requires 2, 3 or 4 answers. Each group of correct answers is worth $40 plus 2, 3 or 4 lines as there are answers & an attempt to guess the hidden picture. Round 2 has 1-2 Power Surge Bonus squares hidden. However, if a team doesn't provide all the answers after buzzing in to a question, the other team can guess the remaining answers and steal the value of the question. A Correct Guess earns the team $100, but an incorrect Guess will deduct $40 from the team's score.

Also in the television show, due to Time Constraints, a Sudden Death hidden picture may happen in which each square on the display until a team rings in with a correct solution, there's no score penalty for a wrong answer. The sudden death hidden picture was used frequently in the television show.

The team with the highest score after 2 rounds wins the game and proceeds to the Mega Memory Bonus Round for a shot at winning fantastic prizes.

User Image
The champion team who wins the most money proceeds to the Mega Memory Round. In the Mega Memory Round, the team is given 10 seconds to memorize the 9 pictures before they're hidden shown as all 9 pictures have a theme (ie: Grabbag) & clues to match their description. As each clue is revealed, the team must press one of 9 buttons on the keypad to guess where the picture that matches the description once the Bonus Round Starts (which is after the First Clue is read out loud). The first 6 are worth $100 each & the remainder awards the Grand Prize Package.  
PostPosted: Sun Dec 03, 2023 5:32 pm
OOC Game Lab Instructions (Sampler)
*Make The Grade*
Page 1
=============================
Gameplay:
Make The Grade is played with 3 Players (Red, Blue & Green) as they answer General Knowledge Questions to light up their Podium Board, sort of like Bingo in a way which can be done in any matter he or she sees fit to do so, Randomly, Diagonally, Horizontally or Vertically.
If a Player lights up his or Podium entirely or has the most icons lit due to Time Constraints, that player wins the game, is awarded $500 and advances to the Honors Round where the player answers 7 Different Questions for a shot at $1,000 & the Grand Prize. As for the other 2 players, they receive $50 and are given their consolation prizes.

Wild Card Spaces:
Free = That Space is lit on the Player's Podium without answering the question

Lose = That Player returns a space from his or her podium to the game board.

Give = That Player gives up a lit spaces to another player

Take = That Player takes a lit space from another player.

Fire Drill = Stunt Challenges that can alter the outcome of Gameplay by taking another player's progress should that player finish 1st or 2nd. Finishing First is also worth $50


Fire Drills:
All 3 Players would compete in a Stunt Game such as tossing crumbled papers into a waste bin, carrying a stack of notebooks, etc.
Other times, it would be Carnival style games or puzzles.
They play for 1st, 2nd and 3rd Places as a Player can choose which podium to go back to, so that player can take another player's podium along with his or her progress.


Honors Round:
The Champion who wins the game advances to the Honors Round, where a player can choose one of 3 Question Sets, then must answer each question to win $100 and a prize as answering all the Questions gets that player $1,000 and the Grand Prize.


University Round:
The player answers questions to answer Millionaire Style where after at least one question is answer correctly, a player can choose to Stop and keep what he or she has added or Continue to add to that total where as so much as one Wrong Answer can cause a player to lose the money gathered in the University Round. However, money and prizes gathered from the Base Game & Honors Round are Guaranteed regardless of the final outcome.  

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PostPosted: Sun Dec 03, 2023 5:43 pm
OOC Game Lab Instructions (Sampler)
*Supermarket Sweep 1*
Page 1
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= Supermarket Sweep (Classic Lifetime & Pax Versions Combined)
Supermarket Sweep Gameplay:
For those unfamiliar with Supermarket Sweep or the Classic Rules used in the show from 1991 to 1993 or 2003, here's how it works:
The game is played with 2 players on each team, as they compete in a Free for All Supermarket shopping spree for a shot at winning $5,000. At the start of the game, each team is given 130 points to use in the Big Sweep (Translated to 1 Minute & 30 Seconds). Round 1 is the Question Round. Each Correct answer a team gives depending on that question time earns the player more points (Translated to Extra Time) for the Big Sweep.

= Round 1 Questions 1: Mini Sweep
A question is asked about a product, then after a teammate answers the question correctly, that team is award 10 points & is given a shot at winning $50 by finding a Specially Marked item in 30 seconds. If the teammate finds the item in 20 seconds or less, then that prize is doubled to $100. What follows after this is a selection of random question types to earn extra time.

= Round 1 Questions 2-1: Reverse Reveal
Basiclly a Fill in the Blank which is a clue is given about the product, then one letter is revealed backwards starting with the last letter and ending with the first letter. 10 points are awarded for each correct response.

= Round 1 Questions 2-2: First & Last
Clues are given but only the first and last letters will be revealed in this Fill in the Blank.

= Round 1 Questions 3: Multiple Choice
6 Possible answers are displayed & after the host asks a question, the team must choose the correct response from the 6 answers shown. When each question is answered correctly, that answer is removed. 10 points are awarded for each correct answer. On the TV Show, this Question Type ends when 4-5 out of 6 answers are removed.

= Round 1 Questions: Shoot Out
Both Players on a team must guess a word to obtain 30 Points. The format usually consisted of a player guessing a series of words using the clues given by his or her partner (similar to Pyramid). The first letter of each correct answer was a letter in the name of a brand or item from the market, which the guesser then had to identify to earn the Sweep time. This has one player giving clues (which knows the answer) & the other player guessing the clues to spell the answer. However, the only catch is the player giving clues has to make sure to never repeat any clues that's already been said.

= Round 1 Questions 4: Round Robin
The last Question type in a Standard Game where 6 questions are asked with the correct answer scrambled of an item, each question contains 3 clues. A correct answer awards 10 points. Sometimes, 5 clues are given with no scrambled answer.

= Round 1 Pricing Game: Higher or Lower
3 Items are shown on display & each team must decide which item is higher or lover than the retail price. If a team manages to guess correctly, then that team gets 10 points. If all 3 teams get it correct, then the teams will earn 30 points each.

= Round 1 Pricing Game: Exact Retail Price
3 Items are shown on display & each team must decide what if the item is under or over the retail price without going over (example, under or over $3). If a team manages to guess correctly, then that team gets 10 points. If all 3 teams get it correct, then the teams will earn 30 points each.

= Round 1 Pricing Game: Most or Least Expensive
3 Items are shown on display & each team must decide what item is the Most Expensive or Least Expensive. If a team manages to guess correctly, then that team gets 10 points. If all 3 teams get it correct, then the teams will earn 30 points each.  
PostPosted: Sun Dec 03, 2023 5:44 pm
OOC Game Lab Instructions (Sampler)
*Supermarket Sweep 2*
Page 1
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= Supermarket Sweep (Classic Lifetime & Pax Versions Combined)
Round 2 Big Sweep: Core
After the teams score is counted, the team with the highest score goes first, followed by the second place & third place team. However, no matter how one of the 3 teams did in the Question Round, Smart Shopping makes all the difference in this round. In this round, all the items are up for grabs. So anything goes in this round as the teams must fill as many shopping carts as possible then bring them back to their own checkout station to score. If a player's shopping cart gets too full, then that player can bring the full shopping cart back his or her teammate to get an empty shopping cart then continue shopping. The Big Money Makers in the Big Sweep are worth cash bonuses to be added to a team's final score which would help a team win the game. However, the Big Money Maker Bonuses are limited one for each team as seen in the Television show. During the Big Sweep, the show's announcer provides commentary. Before the commercial break leading to the Big Sweep, the host would ask which person would run the Big Sweep as one person from each team would raise his or hand to run the Big Sweep & that one person from each team would run the Big Sweep as per the rules in the actual Television show states.

Also in the Television show, a call from the judges may adjust the 3 teams' score accordingly after the Question Round if necessary. One example of this is an Episode in 1994 where during the Shootout Question a Clue was already spoken & in the Shootout Question, a team is not allowed to repeat any clues that have already been said, resulting in a 30 Second Time Penalty.


= Round 2 Big Sweep: Bonus Specials/Super Super Bonus Specials
Three jumbo-sized stuffed animals, giant inflated balloons of products, and or cardboard promotional signs for products, each with bonus tags attached to them, were scattered throughout the market each containing a tag which ranges from $50 to $250. If a team obtains one of them, that team must bring the item back in one piece to score the bonus. However, the player must bring back BOTH the Bonus Special and the Bonus Tag that it's attached to. There's over 90 used in the television show, but 5 (or 6 when Super Super Bonuses are enabled) are picked at random in which the players can chose from during the Big Sweep & are limited to one per team. After the Big Sweep ends, that team with the Bonus Special would find out how much is worth as it will be added to his or her team's Big Sweep Score, which makes a difference between winning or losing. Sometimes, a Super Super Bonus would be added which would be worth $300 if enabled. One instance of the Super Super Bonus was during the Twin Car Giveaway Tournament in 1994. One odd moment in which a Bonus Special stood out & drew attention was the Inflatable Colgate Total Toothpaste Bonus that was sticking out of the Coffee Grinder Bonus on February 12, 2003's Episode.
In the actual Television show, only 4 Bonus Specials are chosen for each Episode.


= Round 2 Big Sweep: Coffee Grinder
The team must grind a bag of coffee then bring it back to the checkout station to score an extra $100. Like the bonus specials, they are limited one per team. This was later increased to $200 in the Pax Era.


= Round 2 Big Sweep: Double/Triple Value Coupons
Certain items had double-value or triple-value coupons located on or near the actual item that multiplied its value accordingly.


= Round 2 Big Sweep: Instant Coupon Machines
Three instant coupon machines were located throughout the market, and the contestant would grab a coupon and find the item for that coupon. Finding all three items with their matching coupons awards $250.


= Round 2 Big Sweep: Candy Corner
The teams must fill a bag of candy worth at least $1 then bring it back to the checkout station to score an extra $100. Like the bonus specials, they are limited one per team. This was later increased to $200 in the Pax Era.


= Round 2 Big Sweep: Shopping List/Alphabet Game
3 Random Items are chosen for all 3 teams to collect. If a team collect the 3 items then return to the Checkout Station with the 3 items, that team will obtain $250 for that team's score. The Alphabet Game is played the same way but three consecutive letters of the alphabet as well as the products beginning with those letters. However, the items for the Alphabet Game need to be placed inside a team's mini baskets that are in front of the cart & only one of each item. Sometimes, more than one mini basket would be used. The Alphabet Game is worth $250.


= Round 2 Big Sweep: Mystery Product/$300 Movie
3 TV Monitors are shown which displays 1 clue per monitor about the product. The team must them identify the product then bring it back to the Checkout Station to score $250 or $300 if its a Movie. Sometimes, the Host will announce this line, "Activate the TV Monitors", over the loudspeaker. During the $300 Movie, there's 3 Copies of the Correct Movie, but only 1 per team.


= Round 2 Big Sweep: Video Envelope
A Precursor to the $300 Movie. The Host will announce a clue that leads to an envelope attached to a movie in which that clue refers to. The team must then identify the product then bring it back to the Checkout Station to score $200, there's 3 copies of the correct movie, each with a Video Envelope, but only 1 per team.


= Round 2 Big Sweep: Bonus Envelope
The Host will announce a clue that leads to an envelope attached to a product in which that clue refers to. The team must then identify the product then bring it back to the Checkout Station to score $200, there's 3 Envelopes of the correct product, but only 1 per team.


= Round 2 Big Sweep: Magazine Display
The host will ask the 3 teams to bring back a set of 3 Magazines from the Magazine Display. The team must then locate the correct magazines then bring them back to the Checkout Station to score $250, but only 1 Set of Magazines per team.


= Round 2 Big Sweep: Design your own Cake
The Teams must find a cake designing kit in the back of the store and give it to their partner, who needs to design it on one of 3 tables & the decoration must include the show's title and the team's number, then pack the cake & bring it back to the Checkout Station in one piece to score $100. The designing kit are limited one per team.


= Round 2 Big Sweep: Frozen Yogurt Machine
The team must fill up a cup of Soft Serve Ice Cream of 4 different flavors: Triple Fudge Chocolate, Vanilla Bean Dream, Sweet Peachy Peach, and Berry Berry Raspberry, then bring it back to the Checkout Station to score $250, limited one per team. The ice cream must contain 3 out of 4 flavors. The Ice cream's must match the order that the Host placed, the first flavor being at the bottom, the second flavor in the middle and third at the top.


= Round 2 Big Sweep: Stack Job
There's 3 bags of empty cans in the course. The team must find a bag of cans, 1 per team, and return the bag to their partner. The partner then had to go to their table and, using all 21 cans, stack them in the shape of a pyramid as shown before the Sweep began. The reward for doing so is $100.


= Round 2 Big Sweep: Super Sandwich
The team must make a Super Sandwich by using all the ingredients provided on the team's table (including five meats, two cheeses, lettuce, tomato, ketchup, mayonnaise, and mustard) then wrap it in aluminum foil and seal it in a bag with a twist tie. A completed Super Sandwich in the cart is worth $200, only one Super Sandwich is allowed per team.


= Round 2 Big Sweep: Pop Goes the Money
There's 3 Shopping Carts with 15 balloons each, 1 token inside each balloon cart, 1 token & cart per team, the team can choose one of the 3 shopping carts with the balloons then bring it back to his or her partner & that partner's job is to pop all the balloons which is worth $50 after all 15 balloons are popped. One Balloon in each cart has a token inside which is also worth $50 bringing the total to $100.


= Round 2 Big Sweep: Sweep Swipe/Market Madness
A number of items (two cases of candy, five boxes of detergent, etc.) are placed in front of three tables or shopping carts, one for each of the three teams. The team must move the items (from the floor or from another team's table or cart), one at a time, onto their own table or their cart. This bonus is worth $100 for Sweep Swipe and $50 for Market Madness.


= Round 2 Big Sweep: Recycling Center
There's 3 Bags of empty cans, one per team, after a player grabs a sack of empty cans, that player would bring it to his or her partner and that partner needs to recycle them using the Recycle machine, one at a time. When all 10 Cans are recycled, a receipt is printed out with $100.


= Round 2 Big Sweep: Cracker Jack Jackpot/Jolly Time is Money
The teams would tore open boxes of Cracker Jack or Jolly Time Popcorn in order to find a token with the show's shopping cart emblem on it. Worth $200. There's 3 Tokens, but Limited 1 token per team.


= Round 2 Big Sweep: Manager's Special
The Host announces the Special over the loudspeaker. This special item is marked with a Red Star & there are 3 of them, limited one per team & when a team finds one then brings it back to Checkout Station, that team scores $200.


= Round 2 Big Sweep: International Bread Center
The host gives each team a list of 3 bread types & their amounts that the each team must obtain. If the bread bag matches what the host asks for, then that team gets a $250 bonus, limit bread center bag one per team. The list is given before the Big Sweep starts.


= Round 2 Big Sweep: Giant Box of Laundry Detergent
A giant box of laundry detergent (Gain or Cheer) is located at the back of the store with four colored envelopes on it. The team would pick one of the envelopes which can be worth $25 to $100, and later, $50 to $200, limit one Gain or Cheer envelope per team.


= Round 2 Big Sweep: Closing
At the end of the Big Sweep, all teams must stop shopping and head back with their current carts to the checkout station in which the checkers will add up all of the products that the teams collected with their shopping carts. First, comes the Big Money Makers, Mini Sweeps, Bonus Specials then comes all the items that the team has collected on his cart to see what the Grand Total is which determines which of the 3 Teams becomes Champion & advances to the Bonus Sweep for a shot at winning $5,000. One thing to note in the Television show is that an explanation may occur if a Penalty happened during the Big Sweep (more in a moment) or if a Big Money Maker was completed or not.

However, penalties maybe added for any violations that may occur during the Big Sweep such as such as any items dropped on the floor which subtracts $25 if not returned to the shelf or placed inside the cart (which is similar to littering) & Minus $100 for colliding with displays, staff or anyone else, which means a player would need to watch where he or she is going and remember to look both ways.

Once such failure that resulted in penalties during the Television show is an episode from 1991, where Jeff & Barb focused more on the Shopping List instead of their Shopping Cart causing them to use up all of their Sweep Time and resulting in them walking away with only $7.  

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PostPosted: Sun Dec 03, 2023 5:45 pm
OOC Game Lab Instructions (Sampler)
*Supermarket Sweep 3*
Page 1
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Round 3: Bonus Sweep
After counting all the products & bonuses, the team who earns the most money after the Big Sweep, wins the game & proceeds to the Bonus Sweep for a shot at winning $5,000. To obtain the $5,000, the team must solve 3 clues, each leading to a product which contains the second and 3rd clues to obtain the $5,000. The Bonus Sweep begins after the Host reads the First Clue. Also on the Television show, before the show, each team would select one of 3 Bonus Game Envelopes, each containing 3 clues to find the $5,000. With each product found which matches the clue given, that team is awarded $200 & each obtained item must be Specially Marked in order to score which contains the next clue & eventually the $5,000 itself, which will then be added at the end of the Bonus Sweep, win or lose, to show what the Champion Team's Grand Total is.
During the Pax TV Era on the television show, the champion team needs to have their hands on the $5,000 before the Bonus Sweep ends.


Known Tournaments:
Tournament of Champions = The winning team goes on 2 bonus sweeps for a shot at doubling the $5,000 to $10,000

You Can't Lose = Like the Second Chance & Tournament of Champions, there's no Bonus Sweep as the Winning Team is guaranteed to win the $5,000 by default after that team becomes champion.

Double Your Money = The winning team with the highest Super Big Sweep total at the end, gets the $5,000 by default and that $5,000 is increased to $10,000.

Twin Car Giveaway = The winning Team with the highest Big Sweep total at the end, gets 2 Chevrolet Geo Trackers worth over $25,000. This was also the Final Tournament of the Lifetime Era. The difference is that an 8 Question Round Robin is played worth $50 Each which is then added to that team's Big Sweep total.

Twin Car Giveaway Remastered = An Updated Version of the Twin Car Giveaway from the Lifetime Era in 1994. 2 Full Games are played with 6 Teams. The Round Robin Question also 8 worth $50 each. As before, the winning Team with the highest Big Sweep total at the end, gets 2 new cars.

Known inflatable Bonuses (Only 3 are used for each show, 1 per team):
Coca Cola Raft
Lifesaver Raft
SS GE Light Bulb
A&W Root Beer
A&W Ghost
Hires Root Bear
Light Bulb
Diamond Ring
Yellow Rocking Chair
Cacti
Starbucks mermaid
Pillsbury Doughboy
Del Monte Red Tomato
Del Monte Raft
Del Monte Motor Shopping Cart
Del Monte Pudding Cup
Drano
Endust
Ivory Soap
Windex
Vanish Drop Ins
Renuzit Adjustable
Blockade Repels
Vaseline Intensive Care Sunblock
Brawny
Hi-Dri Towels
7-Up
RC Cola
Diet Pepsi
Armour Bacon
Lean Cuisine French Bread Pizza
Stoffer's Mac & Cheese
Kraft Mac & Chesse (Single or Double Versions)
Ragu Spaghetti Sauce
Sara Lee Lights
Almond Joy
Nestle Crunch
Nestle Crunch Vanilla Ice Cream Bar
Heryshey's Symphony
Crest Toothpase
Colgate Toothpase
Tootsie Roll
Lays Potato Chip
Lays Raft
A&W Football
Chips Ahoy  
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