Nindo: N/A Personality: Is very self centered, rather bloodthirsty, gives off malicious intent consistently.
Village: Tanigakure Title: Sannin Local Reputation: 000 Fame/Infamy Global Reputation: 500 Infamy
Biography:
▰▰▰ CLASSES AND STATS
First Class: Scholar ▱▰▱ Erudite Academic → Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4). Second Class: Scholar ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts./i] ▱▰▱ Cross Class or Specialization: → Scholar – Scholar: You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. Your seals and summons cannot be hijacked. Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question.
Chakra Pool: 700 Stamina Pool: 400 Chakra Element: Katon, Suiton, Doton, Fuuton, Raiton, Jiton Chakra Color: Red Chakra Materialization: Shukaku's Form
Strengths: • Lack of Care for others • Fuuinjutsu Weaknesses: • Lack of Control over abilities and body • Hyper Aggressiveness and Maliciousness Fears: • Returning to Normal • Jashinists
Personal Attributes: Infamy PA - 3 Base PA - 3 PA from Events (10 End Game PAs locked by reset.) ▱▰▱ Plunder of the Vagabond | As a globally feared villain, you will forever be able to obtain Endgame perks with only three-quarters of the experience required [ 1,500 XP and 15,000 XP ]. - ▱▰▱ Good Genes | Junsei that choose this PA may only implant one bloodline. When receiving this implant, Junsei may learn it completely with no limits on what PAs they take from it (like Dual Ancestry) but they may not take any other implants unless given through a bijuu. Ninjutsu class implants or Bloodline DA may not be taken. ▱▰▱ Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through. ▱▰▱ Heritage of Whirlpools | Because of the clan’s lineage from Senju, the users are able to store 200 additional nature chakra with either their sage mode or curse marks. If the ninja has neither then this additional chakra is not applicable but may claim it for their base chakra pool. This decision can be changed later without a respec. ▱▰▱ Touch of the Boundless | The Uzumaki can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon a single touch of their palm without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Uzumaki is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned. ▱▰▱ Kitsune's Wit | The clever Uzumaki are famous for being the world's supreme scholar shinobi. As such, they are able to access Flying Thunder God even without Scholar specialization and if they have Scholar specialization then they can use the technique to transport themselves for only [40] chakra instead of [80] and this is the lowest it can possibly be reduced in cost. The Uzumaki is also able to use techniques or weapons sealed on a scroll twice instead of once. Finally, the user can use techniques which destroy scrolls without destroying the scroll used once per fight. Selecting this attribute requires the Scholar class. ▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
[Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 1 S Rank | 2
Crafting Trees • Enchanter || → Veteran (+2 From event reward) • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Titles • Monster Hunter || → Veteran Monster Slayer (50 TP) (+2 from event rewards.) • Daoist || → Follower of Daoism • Medical Field || → Emergency Medic (Junsei Trait) • Performance Career || → Virtuoso Puppet Theatre Bard (+4 from event claims)
Career Profession Missions Complete: D Rank | 4 C Rank | 3 B Rank | 0 A Rank | 1 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x (C-Rank Mission and 14 Post Narrative)] [ x (A-Rank Mission)] [ x (S-Rank Mission, information on narrative and links in post.)] [ x (S-Rank and A-Rank Mission, information on narrative and missions themselves in post)] [ Information on C-Rank Mission and narrative in links in post. Professions Claim: [ x ] Events Claim: [ x ] - [ x ] [ x ] - [ x [200 Chakra, 200 Stamina, 75 Total Training Coupons(Converted to Variable Technique, One PA, and 1 Taijutsu Style), 100 Chakra, 2 PA, 2 Career Advancements Monster Hunter] - [ x Land of Iron Arc Rewards, 400 Infamy] x [+2 Enchantment Crafting Advancement] x [+4 Performer Career Advancement] [Squad with 5k maintenence reduction] Endgame Claim: [Third Class - 15,000 600,000 Ryo - 30,000 10 Personal Attributes - 15,000 +600 Chakra - 9,000 +50 Chakra/Stamina - 1,500 +500 Stamina - 7,500 +30 Ninjutsu - 4,500]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon •
Suiton •
Junsei •
Uzumaki •
Jiton •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
▰▰▰ NEW GAME INFORMATION
First Reset XP: 0 Reset Type: Complete New Game Reward: N/A
Second Reset XP: 0 Reset Type: N/A New Game Reward: N/A
▰▰▰ Mark of the Binder: Created by Iksin after his discovery of his true nature as a Junsei, and realizing his body could contain the powers of two Forbidden Seals. This seal is positioned on the back of his neck. While his other seal is designed with the idea of providing him power, this seal is designed with the idea of providing him more control.
Dormant Stage Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Awoken Stage In the Awoken Stage of this seal, Iksin's body becomes home to what appeared to be a variety of different sealing formulas. This seems to be purely aesthetic and does not show up on his face. • Increases Strength, Speed, Agility, and Endurance to [10] • Overwhelming Fuuinjutsu • Cost 25 Natural Chakra per post used to maintain.
Unleashed Stage In this stage, Iksin's body remains covered in what look to be sealing formulas. His eyes glow gold as with the other seal. However unlike the other seal where chakra practically flows from him, it almost seems like his chakra completely vanishes. • Increases Strength and Endurance to [10] and Speed and Agility to [12] • Overwhelming Fuuinjutsu • "Binding Contract" PA: Iksin's chakra seems to vanish from sight, making his chakra unable to be seen by sight based chakra sensing. Other chakra sensing methods still work however. Iksin becomes capable of drawing seals in mid air with his finger, the seals he draws in the air can function as if they were scrolls for the purpose of fuuinjutsu that would require a scroll normally. When this is done it consumes an Erudite Academic scroll from his body for the battle. Finally Iksin gains access to a single extra fuuinjutsu labeled Restricted which he can only use in Unleashed Stage. • Costs 50 Natural Chakra per post used to maintain.
Daoist/Daoist PA Customs
▰ Separation of Concepts | Rank S+ | Yin Release | Spiritual This is a technique that uses the basis of Yin Release, it's ability to control imagination, to accomplish it's effects. The user of this technique physically touches their target's head with their hand, then uses this technique in order to interact with unknown forces that lie within everyone. The user may then remove these forces, concepts within a person such as a person's knowledge of how speech works, understanding of colors, and various other things that could alter how a person perceives the world around them or how they function.
These concepts may be placed within other physical objects, including other people which could do things such as grant sight to the blind, the ability to speak to the mute, and other unique effects. It can even give semi-sentience to inanimate objects, such as giving the ability to speak to a sword or even a pot. Typically, a single concept is not enough to make a fully sentient being however, and only one concept can be removed at a time per use of this technique.
There is an exception to this rule, in some situations people may have extremely strong emotions or feelings that can take on minds of their own when removed from a person or even have what is essentially an entire other person inside their mind. In these situations removing the strong emotion or other person from a person's mind frees them from that person, and placing this strong sense of emotion or feeling or other person into an object or living body effectively can afford an entire personality upon that object or body.
Due to the nature of this technique it is considered a purely narrative technique. It can not be used for combat purposes, and those who wish to be unaffected by it simply say they are unaffected by it, with the explanation being that "Their will was too strong."
▰ Creation of Forms | Rank X | Yin Release | Spiritual This is a technique that uses the basis of Yin Release, it's ability to create form out of nothingness. This technique itself is simple, in that it creates objects that the user wishes to create out of nothingness. The objects this technique creates are always basic forms of that object, creating weaponry makes basic versions of them usable in the same manner one may use a plain sword or dagger. Items created may be up to 5 feet in any dimension regardless of the rank of this technique used with a single exception. The number of items this can create is based on the rank of this technique, beginning at creating 1 basic object at E Rank to creating 7 at S+. To create something from nothing there must be space to create it, as such this technique can not be used in space occupied by something such as another object, or the human body. Creations however can be made anywhere within 10 feet of the user.
As mentioned before, there is a single exception to the 5 feet rule, at S+ the user of this technique may create a physical body such as that of an animal, yokai, monster, or human. The size of this physical body depends on what is being made. Humans may be made to be up to 8 feet tall, with normal human proportions, Animals may be made to be up to 50 feet in their given height length and proportional to that size based on the animal, Yokai and Monsters may be made to be up to 100 feet in given height length and also proportional based on the yokai or monster. The physical body is functioning, but is effectively no different from an inanimate object when initially created. It can be given sentience via Separation of Concepts, but even then it is not living.
The creation of a body is meant to be used as a narrative tool, as such that effect of this technique is unable to be used in combat, nor is it able to be used to initiate combat in anyway, or used to cause some form of harm to another character unless permission has been expressly given for it to do so.
▰ Protection from that which is Fictitious | Rank X | Yin Release | Spiritual This technique uses Yin Release's control of imagination. The user places a figurative tripwire in the mind of it's target or on themselves. This tripwire activates when the person affected by this technique has some form of mind altering effect applied to them directly. Genjutsu that create images that everyone can see would not be affected by this for example. This technique properly activates, triggering the trap set by it's user and causes the mind altering effect to backfire. This backfire causes pain akin to the user having taken damage from an attack based on the rank of this technique, however causes no actual physical damage. The pain caused by this lasts 1 post per rank of the technique used.
▰ Inversion of Emotions that Dwell Within | Rank X | Yin Release| Spiritual This technique uses Yin Release's control of imagination. The user of this technique releases a wave of chakra from their person into the area around them. Anyone hit by this wave of chakra has their current emotional state inverted. Due to the vague nature of emotions, the inversion of emotions is dictated by the rper reasonably. Typically it will do things like turn fear or doubt into confidence, turn rage into calm, and so on and so forth. This emotional state lasts 2 posts per rank of the technique used. How the emotional state affects a character is also up to the rper reasonably.
Due to Yamanaka having a more specialized version of this type of jutsu, and Miyamoto's similar abilities to this type of jutsu Yamanaka and Miyamoto are completely immune to this jutsu.
Kai can be used to disable this technique's effect as if it were a genjutsu.
▰ The Infinite Space Between Us| Rank S+ | Yin Release | Spiritual This technique uses Yin Release's ability to create form out of nothingness in...a very different and unique way. The user of this technique uses their chakra in a space around their body, and close to their body. This space is then expanded infinitely within itself, creating an unpassable barrier around the user's body much like an armor. Objects and Jutsu that attempt to pass through this barrier travel until they dissipate or would stop moving through this infinite space and seem to practically disappear. When this technique is released, objects fall to the ground around the area they entered the infinitely expanding space.
Living Bodies interact with the space as if they are simply unable to pass the barrier instead of travelling through the infinitely expanding space. Spiritual Jutsu of S+ Rank collide with the infinite space barrier as if it were normal ninjutsu armor, the armor fades after the collision. S+ Overwhelming Jutsu shatter the infinite space completely. This technique lasts up to 5 posts.
▰ Enhancing of the Body's Natural Abilities | Rank S+ | Yang Release | Spiritual (Costs Stamina) This technique uses the Yang Release's ability to control vitality. The user of this technique places their hand on their target. The then use their physical energy to force the body of the target into a state where the body's natural healing ability is accelerated. This causes the target to heal any injuries they may have that the body would naturally heal overtime. This costs 1 activation from the user and 1 from the target.
▰ Permanence | Rank S+ | Yang Release | Spiritual (Costs Stamina) This technique uses Yang Release's abilities to control vitality and to grant life to forms that have none. The user of this technique must set the technique up prior to the moment that may trigger it's effect. This technique may be used on the self or on a target the user is touching. After it's use, the person under this technique's affects find themselves capable of surviving a fatal moment in their life. The person affected by this technique dies, however this technique rebinds the person's soul to them and heals their fatal wound. Uses 2 activations, and the turn this happens the affected person can not use their 3rd activation for an attack.
▰ Growth of the Forces of Life | Rank S+ | Yang Release| Spiritual (Costs Stamina) This technique uses Yang Release's ability to grant life to forms that have none. The user....grants life to a form present around them that did not originally have life. This does not bring the dead back to life, however it can give things such as inanimate objects basic life-like feelings. It does not give these things true sentience however. This technique is meant to typically be used in conjunction with Creation of Forms to give the body created life.
This technique is primarily meant to be used as a narrative tool. However can be used in combat for purposes of big funnies such as making a sword feel pain, albiet unable to express it.
▰ Rejection of One's Basic Human Needs | Rank E | Yang Release | Simple This technique uses Yang Release's ability to control vitality. The user of this technique uses physical energy to an affected person, including themselves should they wish, the necessities of life through energy alone. When used the affected persons find themselves revitalized as if they had slept, eaten, drunk water, and whatever other necessary and basic thing would be affect allowing them to live.
▰ To Force Age Upon That Which is Young | Rank S+ | Yang Release | Spiritual (Costs Stamina) This technique uses Yang Release's ability to control vitality. The user of this technique uses physical energy to drain vitality directly from a person which they come into contact with. Doing so causes their affected body part to rapidly age until it can no longer age. This lasts for 7 posts. This affect functions like Tier 2 Paralysis. (Unless I can make it Tier 4, if I can let me know if not then oh well.)
▰ Expansion of Universal Forms | Rank S+ | Yin-Yang Release | Spiritual (Costs Stamina and Chakra) This technique utilizes all aspects of Yin-Yang Release. The user uses their physical and spiritual energy in order to expand reality without affecting the natural order of the world. This is used in situations such as expanding a small room in a house into a large forest. In the example, the inside of the room would be a forest, while the outside world would continue to see the room as small as it would normally be.
This technique is a narrative tool, and as such can only be used outside of combat. This technique can not be used to create areas that may be outside of the guild's residency or shop rules, or for gathering materials that the user or others may need.
▰ To Bring That Which is in my Mind to Reality | Rank S+ | Yin-Yang Release | Spiritual (Costs Stamina and Chakra) This technique utilizes all aspects of Yin-Yang Release to accomplish it's effects. The user uses their spiritual and physical energy in order to pull their inner world into reality. This turns a 200 foot area around the user into a portion of their inner mental world. Due to the nature of mental worlds, this can be changed every different situation this is used in.
In combat, this is used to temporarily change the terrain, often to one that is more favorable for the user of this technique to fight in. The terrain change lasts the duration of combat before fading away and turning back into normal. This costs Stamina and Chakra as if it were a Complex Technique due to the nature of Yin-Yang Release.
Outside of Combat, this can be used the turn an area in reality permanently into a portion of the user's mental world. Doing so requires the user to use an S+ Rank amount of both Chakra and Stamina. This permanent change is still merely something that is effectively aesthetic or decoration. The user may only have one portion of reality permanently created from their mental world, as such doing this again elsewhere causes the other portion to disappear.
▰ Domain of the Flying Thunder God | Rank S+ | Yin-Yang Release/Uzumaki/Fuuinjutsu | Spiritual (Costs Stamina and Chakra) This technique utilizes primarily facets from Yin Release. The user enhancing a Flying Thunder God seal with Spiritual and Physical Energy utilizing Yin-Yang Release. This enhancement expands the area around the seal which one is capable of using Flying Thunder God from the immediate area around the seal to 200 Feet around the seal. This allows the creator of the seal to activate Flying Thunder God to appear anywhere within the 200 Foot Radial domain of the seal. While active, he can see and interact with things such as Kamui if it had been used within the 200 foot domain of Flying Thunder God. Use of Flying Thunder God remains completely normal aside from the range around the seal that can be travelled to.
-Can only be used to move the user not others within the 200 foot domain.
Title: Investigating the Yokai Disturbance and Mobilization of Zaishin Army Rank: S Reputation: N/A Impact: N/A Information: Investigating the yokai's disturbance after a roar seemed to cause them to move into action as well as the mobilization of Zaishin's army. Links above Posts Contributed: 16 [Effectively 15] EXP Gain: 2000
--- Narrative: While investigating the issue involving the Yokai, Iksin came into close contact with a golden dragon which held unique chakra and powers. Though failing to obtain said power to further his goal he is now aware of the new host of such power. Albeit they may not see eye to eye, Iksin feels he will likely be able to count on him if he really needs to. In addition to this, he watches first hand as a man is practically forced to kill his own father in order to take the throne and end a war. Claiming a not necessarily good but not necessarily bad lasting memory. Posts Contributed: 16 EXP Gain: 6400
Total exp gain 8400 --- Narrative: Bonds Being given a mission to get rid of a Yokai Iksin meets a mysterious girl who both feels like a yokai but doesn't at the same time. Intrigues and needing to accomplish this mission he speaks to her to get her to leave the spring. As a thank you for leaving peacefully Iksin creates a spring with very similar nature to the one she just left.
Afterwards she explained what was haunting and hunting her. Iksin resolves to help her. Placing a collaborative seal on her hand in order to allow her to call him in times she needs assistance. Then a mysterious jutsu to ward of mental attacks which she was unaware of being placed on her.
Bonding Narrative with Kiyoko and Usagi. Discussion of various things, understandings and misunderstandings, and eventually a spar which ended in Iksin's acceptance as a Tanigakure Shinobi. 314 Sentences - 78 Paragraphs - 31,200 XP Gained -- x Iksin takes on a mysterious uzumaki takes him out and implants himself with the uzumaki's dna. He also converts, accidentally, cursed chakra implanted into him into a new cursemark. -- Beginning of Weald - End of Weald Narrative + Event Mission in which Iksin and the other Shinobi of Tanigakure band together to defend the Slumbering Weald from the Jashinist Threat. Bonds 156 Sentences - 39 Paragraphs - 15600 xp
-- Demon Training Narrative + Demon Training up to Mastery in which Iksin finds out that the Jashinists somehow removed part of Shukaku and realizes that the Jashinists attacked more than just the weald. Fixing Shukaku and obtaining two new companions, Iksin proceeds with a bit of a new resolve....understanding that he needs to become strong enough to stop everything that's happening...quickly. Growth 93 Sentences - 23 Paragraphs - 9200 xp Demon Training/Curse of Tanuki Training
July 9th, 2021: 500,000 Ryo Deposit July 16th, 2021: 750,000 Ryo July 23rd, 2021: 1,125,000 Ryo July 30th, 2021: 1,687,500 Ryo August 6th, 2021: 2,531,250 Ryo August 13th, 2021: 3,796,875 Ryo August 20th, 2021: 5,695,313 Ryo August 21st, 2021: 8,542,969 Ryo August 27th, 2021: 12,814,454 Ryo September 3rd, 2021: 19,221,681 Ryo September 10th, 2021: 28,832,522 Ryo September 17th, 2021: 43,248,783 Ryo September 24th, 2021: 64,873,174 Ryo October 1st, 2021: 97,309,761 Ryo October 8th, 2021: 145,964,642 Ryo October 15th, 2021: 218,946,964 Ryo October 22nd, 2021: 328,420,446 Ryo October 29th, 2021: 492,630,669 Ryo November 5th, 2021: 738,946,004 Ryo November 12th, 2021: 1,108,419,007 Ryo November 19th, 2021: 1,662,628,511 Ryo November 26th, 2021: 2,493,942,766 Ryo December 3rd, 2021: 3,740,914,149 Ryo December 10th, 2021: 5,611,371,223 Ryo December 17th, 2021: 8,417,056,835 Ryo December 24th, 2021: 12,625,585,252 Ryo December 31st, 2021: 18,938,377,879 Ryo January 7th, 2022: 28,407,566,818 Ryo January 14th, 2022: 42,611,350,228 Ryo January 21st, 2022: 63,917,025,342 Ryo January 28th, 2022: 95,875,538,014 Ryo February 4th, 2022: 143,813,307,021 Ryo February 11th, 2022: 215,719,960,531 Ryo February 18th, 2022: 323,579,940,797 Ryo February 25th, 2022: 485,369,911,195 Ryo March 4th, 2022: 728,054,866,793 Ryo March 11th, 2022: 1,092,082,300,190 Ryo March 18th, 2022: 1,638,123,450,286 Ryo March 25th, 2022: 2,457,185,175,429 Ryo April 1st, 2022: 3,685,777,763,144 Ryo April 8th, 2022: 5,528,666,644,716 Ryo April 15th, 2022: 8,292,999,967,074 Ryo April 22nd, 2022: 12,439,499,950,612 Ryo April 29th, 2022:
Full Name: Zeus Nickname: Zeus Age: Unknown, but Extremely Old Birthdate: 6/4 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+ Rank
Hair Color: Sky Blue Eye Color: Sky Blue Height: 9'2" Weight: 245 lbs
Bloodline: Junsei Clan
Non-Combat Outfit: See Image Combat Outfit: See Image
▰▰▰ SOCIAL AND PERSONALITY
Nindo: What is this? Personality: Zeus is a man of very high standards. He often holds himself much higher than anyone else around, even in some cases he holds himself as higher than the demi-gods that riddle the world. Perhaps not higher than the gods themselves however. He takes arrogance to a whole different level than most do, commonly finding himself in a position where he has spoken in such a way that he has angered those around him that may be in a higher position to him. He isn't dumb so to speak, however his arrogance gets in the way of his smarts most of the time. He has since learned to not place doubt in the weak or those weaker than you and to humble himself a bit more...if only for a little bit seeing as he has lost a majority of his power he held before.
Village: N/A Title: N/A Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Locked away deep in a hollow mountain somewhere is a man with hair of lightning, a voice of thunder, and a presence that at least he himself considers very god-like so to speak. Not particularly seeing himself as a god thought. This man, Zeus, was locked away in this mountain an innumerable length of time ago. This was done due to his arrogance by his own siblings. He waits to be freed from his prison.
▰▰▰ CLASSES AND STATS
First Class: Ninjutsu Class ▱▰▱ Genius Keystone → You may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques. E-D - None C-B - 1 A-S - 2 S+ - 3 Second Class: Bukijutsu Class ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action. E-D - 0 C-B - 1 A-S - 2 S+ - 3 ▱▰▱ Cross Class: → Ninjutsu – Bukijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional Bukijutsu style at C, A, S+ ranks. Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu. Third Class: Scholar Class ▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
Chakra Pool: 3085 Stamina Pool: 2785 Chakra Element: Raiton, Fuuton, Suiton Chakra Color: Sky Blue Chakra Materialization: Lightning
Strengths: • Combat Style that is beneficial in Close Range as well as at Mid and Long Range. • Confidence in every move he makes, and thing he says. Weaknesses: • Arrogance that can hinder how he perceives things. • Lack of Willingness to deal with Genjutsu much. Fears: • His siblings sealing him away again. • Literal Nothingness
Modifiers: • • Personal Attributes: ▱▰▱ Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through. ▱▰▱ The Thrown Arrow | All instances of arrow usage within the Kyoukan Ya Bukijutsu may be substituted with spears and throwing spears instead of firing arrows. ▱▰▱ Infinite One Spear | Replaces Infinite One Sword case with Infinite One Spear case, allows the execution of all techniques with spears and the spear case from Infinite One Sword. ▱▰▱ Free Hand | While wielding a weapon in one hand Zeus may execute Taijutsu that normally require two hands with his free hand. ▱▰▱ Raiton Efficiency | Raiton costs 1 Rank less to use without diminishing the power of the jutsu. ▱▰▱ Charged Power | Instead of using hand seals, Raiton is visibly charged typically into Zeus' opened hand for the same length of time it would require to form hand seals. ▱▰▱ Levitation | Zeus can levitate in the air while conscious. ▱▰▱ True Strength of Lightning | While in Sage Mode, Zeus' Raiton do not suffer from Elemental Weakness, however he is incapable of using other elemental ninjutsu while in sage mode. ▱▰▱ Suiton! | Zeus gains Suiton as an Element. ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ▱▰▱ Implant PA Placeholder | --- ▱▰▱ Implant PA Placeholder | ---
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 Unused XP: 04,900 Body Rank XP: 8000 XP Used on End Game Rewards: 24,000 Total XP: 36900
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Sensory ▰ Brawler's Nature [ Buraurā no seishitsu ] | Rank A
Fuuinjutsu
Raiton •
Fuuton •
Junsei ▰ Metamorphose: Version 1 | Rank E ▰ Rough Skin | Rank X ▰ Internal Fortification | Rank C ▰ Vibrating Strike | Rank X ▰ Muscle Fortification | Rank A ▰ White Blood Cells | Rank A ▰ Shiva Dance | Rank A ▰ Metamorphose: Version 2 | Rank S ▰ Asclepius | Rank S+
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu Kaiser Fist • Stage 6 - Mastered
Mach Fist • Stage 6 - Mastered
Kyotoryuu • Stage 6 - Mastered
Oblivion Fist • Stage 6 - Mastered
Kaiser Fist • Stage 6 - Mastered
Channeling Martial Skill • Stage 6 - Mastered
Bukijutsu Doki Yari • Stage 6 - Mastered
Seigebreaker • Stage 6 - Mastered
Kakumei no Hono Ryu • Stage 6 - Mastered
Kyoukan Ya • Stage 6 - Mastered
Infinite One Spear • Stage 6 - Mastered
Teikiatsu Ryu • Stage 6 - Mastered
Posted: Fri Apr 22, 2022 12:37 pm
▰ Ancient Raiton: Lightning Bolt Spear | Rank B-S+ | Raiton Ninjutsu Keystone | Spiritual Zeus creates a spear made of lightning which he can hold in his hand, the spear is thin and crackles with lightning. It is 6 feet long. When this spear is used for bukijutsu the technique is treated as spiritual.
The spear can be thrown for projectile attacks, when it is thrown the spear leaves a trail of lightning behind it, mostly aesthetic however touching it is harmful, dealing damage to those who touch it. The trail of lightning lasts until the spear collides with something. When the spear collides with something the trail of lightning quickly travels forwards into the spear and causes the spear to release an AOE explosion of lightning, unless it is overpowered by another technique.
While the spear is not in Zeus' hand, for the duration of this technique he may call the spear back to his hand from anywhere within the projectile range of the technique, or may create a new spear by making the original disappear. This can only be done as long as the original spear made was not destroyed by another technique.
Rank Parameters for Projectile Range, AOE Explosion Range, and Duration B Rank: 120 Feet - 40 Foot AOE - 12 Posts A Rank: 240 Feet - 50 Foot AOE - 12 Posts S Rank: Topic - 100 Foot AOE - 14 Post S+ Rank: Sub Forum - 200 Foot AOE - 14 Posts
Technique Flavor: A technique designed by Zeus, who is an ancient being capable of using chakra. The technique was originally taught to others capable of using lightning chakra, however it seems the technique has been lost to time making it's originator, Zeus, the last remaining person capable of using it. Few techniques have come close to replicating this technique, however none of them are perfect iterations of this technique.
▰ Ancient Raiton: Pierce | Rank B | Raiton Ninjutsu Keystone: Augment | Spiritual Zeus may change the properties of his Lightning Spear while it is active by activating this technique. This causes the explosion of lightning that occurs when the spear collides with something without being destroyed to be replaced with a piercing effect that causes the spear to pass through and annihilate anything not enhanced with chakra/a technique or that is non-living.
This can not be used in conjunction with other Ancient Raiton Augments.
▰ Ancient Raiton: Multi-Spear | Rank B-S+ | Raiton Ninjutsu Keystone: Augment | Spiritual Zeus may change the properties of his Lightning Spear while it is active by activating this technique. This technique must be used at the same rank the Lightning Spear is used. This causes the spear to no longer treat bukijutsu used with it as if they were spiritual. When the spear collides with jutsu that would destroy it instead the layer is destroyed and the spear within falls. This does not make the jutsu stronger in collisions.
This can not be used in conjunction with other Ancient Raiton Augments.
▰ Ancient Raiton: Exploding Spear | Rank S+ | Raiton Ninjutsu Keystone: Augment | Spiritual This technique can only be used while the spear is within the same topic as Zeus. Zeus causes the chakra in the spear to overload and explode with a large 200 Foot AOE blast of electricity. The spear is destroyed in the process.
Nindo: The mighty are not born. They are cultivated. Personality: Hitotsu seems to think highly of not only himself but of anyone he specifically chooses acknowledge in any form. As such in most cases when talking about those he acknowledges he comes off as cocky and arrogant even if it's not about himself. As far as those he doesn't acknowledge goes, he simply treats them poorly. They don't matter as they are not important, if they choose to put forth the effort to become important then they will matter. He doesn't mince his words, often speaking rather bluntly regardless of the situation. It also seems like he has a penchant for thinking himself better than most, at least that's how he comes across. In actuality he doesn't really think that at all, in fact he knows that he isn't the best at everything. So much so that he prefers to nudge others towards the way he thinks they should be nudged as opposed to applying full force. Although he does sometimes apply full force upon others.
Village: None Title: None Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: As far as where Hitotsu comes from, no one that has encountered him really knows. Those who survive encounters with him seem to claim that he doesn't speak of where he comes from or anything like that. Even the way he speaks, and the way he dresses seems to not indicate any specific place. Although some claim that he seems a lot like Samurai, although no one could really tell for sure. Hitotsu himself simply likes to keep an air of mystery about himself. It helps him with his jobs.
▰▰▰ CLASSES AND STATS
First Class: Jack Class ▱▰▱ Mundane Master → Sure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals or somatic gestures.{The Overwhelming Trait does not apply to anything above S} In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank {D, B, S}, adding depth to them without costing additional chakra. A Mundane Master may also select one status effect for all of their Maruton to apply using the following scale use the following scale: Tier 1 E-C | Tier 2 B-S. If specialized in Jack, follow the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+. Second Class: Jack Class ▱▰▱ Master of None → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+} Chosen Class Restricted Art: D Rank: Sealing - A Rank: Medical - S+ Rank: Sensory ▱▰▱ Cross Class or Specialization: → Jack - Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Chakra Pool: 3400 Stamina Pool: 3400 Chakra Element: Katon, Fuuton Chakra Color: White Chakra Materialization: White Horse or Flower Petals primarily.
Strengths: • Everything (Joke, but he is Jack so he's versatile) • Being confident Weaknesses: • Everything (Versatility leaves him with little to no real form of specialization.) • Treats others poorly. Fears: • People finding out his history without him informing them of his history. • Your Mother
Modifiers: ▱▰▱ Overwhelming Maruton (Via Mundane Master) ▱▰▱ Maruton applies Paralysis (Via Mundane Master) ▱▰▱ Stat Cap is 8 (Via Cross Class) ▱▰▱ Overwhelming Bukijutsu (Via Personal Courage)
Personal Attributes: Total: 13 (Usable) - 8 (Unusable, 2 at A Rank, 2 at S Rank, 2 at S+ Rank) ▱▰▱ Equalizing Resources | +200 Stamina (2 PAs) ▱▰▱ Soma | May use Ninjutsu through Somatic Gestures ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.Locked until Implant is Obtained ▱▰▱ A True Professional | Begin at the second title rank for Medical, Religion, Teacher, Gladiator, Cooking, Monster Hunter, and Performance professions. (7 PA) ▱▰▱ Fear of Oneself | After having coming in contact with someone at least once, while in combat with that person Hitotsu may apply an E Rank amount of chakra to his chakra manifestation to make it take on the appearance of his opponent's manifestation. This causes Tier 1 Mental Stress to that opponent. ▱▰▱ Not I | While Fear of Oneself is active Hitotsu appears as the person who's chakra manifestation he's stolen to sensory techniques and abilities. ▱▰▱ Mundane Master Plus | Reduce the cost of Maruton by 1 Rank to a minimum of E Rank without diminishing it's power. ▱▰▱ Combat Conquest | +1 Bukijutsu Style ▱▰▱ Versatile Conquest | +1 Taijutsu Style and +10 Ninjutsu Slots (2 PAs)
-Locked Until S+Rank- ▱▰▱ Conquest of Pestilence | While fighting alongside Pestilence, Hitotsu's Bukijutsu and Basic Combat using weaponry applies Natural Poison at Tier 1 from Rank E-B and Tier 2 from Rank A-S+ ▱▰▱ Conquest of War | While alongside War, Hitotsu constantly exudes and aura of malevolence making those around him that is not Pestilence, War, Famine, or Death feel uneasy. He always feels as if he will be aggressive making it hard to tell when he will actually be aggressive. ▱▰▱ Conquest of Famine | Will make later ▱▰▱ Conquest of Death | While fighting alongside Death, Hitotsu may cheat death a single time during the fight by making a medical technique capable of healing wounds able to heal any of his own wounds immediately. However after having done this Hitotsu can not use Medical Techniques for the rest of combat.
-Maruton Augment PAs- ▱▰▱ Fighting of Oneself | Hitotsu may make any Maruton Technique of equal rank to a Ninjutsu Technique that's been used take on the appearance of that Ninjutsu Technique. This is in appearance only. ▱▰▱ Eerie Similarities | While Fighting of Oneself has been used, Maruton takes on select properties of the replicated jutsu. This is only the duration, cost, and unique abilities of the jutsu. This does not take on properties such as elemental weaknesses/resistances, forms of collision modification (Overwhelming, treating things as 1 rank lower, etc), status effect, or enhancements from it's user's PA's/bloodline/etc. (Example, replicating a Fire Dragon jutsu that can shoot Fireballs and lasts 5 posts makes a Maruton Dragon jutsu that can shoot basic chakra balls and lasts 5 posts but does nothing else. ) ▱▰▱ Everlasting | Weaponry created by the Tool Creation technique from the Maruton Listing last the entire duration of combat. After the original duration of the weapon has been expended it has the durability of a basic form of the weapon instead of it's Jutsu Rank durability.
Non-Bloodline Personal Attributes:
▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 11,500
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Titles • Medical Field || → Medic Surgeon • Religion/Sect || → Practitioner of O'Inari/Daoism • Teacher || → Proctor Specialist • Gladiator || → Experienced Cestus • Cooking || → Restauranteur Shinobi • Monster Hunter || → Adept Monster Slayer • Performance Career || → Superstar Bard/Actor
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Katon •
Fuuton •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
▰ Domain of the Conqueror | Rank S+ | Maruton | Spiritual Hitotsu expands his chakra outwards into either a sphere or a dome that is 50 feet in radius. He does not need to be in the center of the sphere/dome, however it expands from his body regardless. This allows the sphere/dome to be expanded up to 100 feet away from his body if he expands it in a single direction. Once the sphere/dome has been placed it remains in it's spot, and does not move with Hitotsu unless another technique is used to move it. This sphere/dome does not interact on it's own with anything, and is invisible to normal forms of sight. Other people, Jutsu, Objects, etc pass through and move through the sphere/dome without hindrance. The only benefit this technique confers is the allowance of Hitotsu's "Conquerer's" set of jutsu. Hitotsu however can not activate "Conqueror's" jutsu in the same post that he uses this jutsu. This technique lasts for 10 posts.
▰ Conqueror's Denial | Rank X | Maruton | Spiritual Usable only on projectile and projectile like techniques, such as continuous streams, beams, and shockwaves. While a proper target is within Hitotsu's Domain of the Conqueror sphere/dome Hitotsu will snap his fingers and cause the jutsu to disappear or solid projectile to stop and fall to the ground. At least that is what it looks like to those who can not see chakra. To those that can, they will notice the creation of chakra around Hitotsu's selected target that suddenly collapses onto the target causing it to stop moving or disappear. Hitotsu must use an amount of chakra equal to or greater than the technique being used for this to work. If Hitotsu attempts to use this on a technique that is not completely within the sphere/dome made by Domain of the Conqueror then the dome will be destroyed as well, regardless of the rank of the technique this was used on. Example of this is, if someone uses a C-Rank continuous fire stream like technique from outside the dome and this is used on it then the dome will be destroyed.
▰ Conqueror's Control| Rank X | Maruton| Spiritual Usable only on Construct like techniques, such as Golems and Clones. While a proper target is within HItotsu's Domain of the Conqueror sphere/dome Hitotsu will hold his hand out towards it. His invisible to normal sight chakra will surround the construct and forcibly move it as if it was his own. This can only be used on a single construct at a time, can not be used on constructs that do not completely fit inside his sphere/dome, and he does not have full control over the construct only control of it's movement. The original user of the construct may still have the construct use jutsu, excluding tai or buki, as it normally would, dismiss it completely, or cause any other effects from it through other jutsu to occur. Hitotsu must use a rank equal to or greater than the construct in order to take control of it's movement. This technique lasts up to 3 posts before it's cost must be paid again to keep control of a construct if the construct has not been dismissed or otherwise destroyed. The layer of chakra surrounding the construct can be destroyed by a technique that would normally destroy or clash with it in a collision, aside from the construct the technique has been used on.
▰ Conqueror's Force | Rank X | Maruton | Spiritual Usable only on an oncoming foe who is using melee Basic Combat, Taijutsu, or Bukijutsu. While a proper target is within Hitotsu's Domain of the Conqeror sphere/dome Hitotsu will thrust his hand forwards towards his target. The target will find themselves being halted by a constant stream of force that seems to be pushing them away from Hitotsu while they move towards him. This stream of force is Hitotsu's invisible chakra pushing them as they try to proceed towards him. This technique does not affect targets who are standing still, and can not be used on targets within 5 feet of Hitotsu. The wave of force follows collision rules vs simple and complex techniques to determine what rank of chakra is needed to be used for this to work. If a technique that this jutsu works on is considered spiritual in collision by any means then it requires greater or equal chakra usage in order to use this technique. The wave of force created from this technique lasts 3 posts, or until it's target stops moving towards Hitotsu, or until the wave of force interacts with a technique that would normally clash and destroy it in a collision.
▰ Conqueror's Freedom | Rank E | Maruton | Spiritual While within the sphere/dome created by Domain of the Conqueror, after using this technique, Hitotsu and anyone else he allows may walk through the air as if it was solid should they choose to. Even if Hitotsu allows someone to do it, they must be aware they are capable of doing such. This requires simply thinking about whether or not you want to or do not want to walk on the air, and allows for quick manuevers such as falling in order to dodge things. Dodging in this manner will still require normal resource costs for dodging.
▰ Conqueror's Shift | Rank E | Maruton | Spiritual After Domain of the Conqueror has been used, Hitotsu may touch the invisible sphere/dome of chakra or be inside the dome to use this technique. Hitotsu may move the sphere/dome up to 50 feet from it's original position in any direction he chooses. When moving the sphere/dome it's proportions change to an extent depending on the area. If moving it from a position where it must be a dome because it is on the ground upwards the dome will fill the proper proportion to slowly make a sphere as it rises. The opposite is also true in that if a sphere is in the air and this is used to move it down it will slowly turn into a more dome-like shape instead of a sphere as the bottom of it disappears beneath the ground.
▰ Conqueror's Enhancement | Rank X | Maruton | Spiritual Usable only on people completely inside the Domain of the Conqueror. HItotsu will place his hands together to activate this technique. This technique may target 1 person per rank of this technique used. Affected individuals have their bodies enhanced with Hitotsu's chakra. Affected individuals find that their bodies seem to be able to withstand more damage due to the effects of this technique. In addition to this, as a side-effect anyone enhanced by this technique will appear as indistinguishable from Hitotsu when located through any sensory method. This technique lasts 1 post per rank used. E-C: Enhanced Individuals are treated as if they are wearing Light Armor. B-A: Enhanced Individuals are treated as if they are wearing Medium Armor S-S+: Enhanced Individuals are treated as if they are wearing Heavy Armor
▰ Conqueror's Calligraphy | Rank E | Maruton/Fuuinjutsu | Spiritual While within Domain of the Conqueror Hitotsu may use his finger to draw in the air. When he does this a visible glow surrounds his finger. The drawing is replicated anywhere within the Domain of the Conqueror the user wishes in order to create sigils, glyphs, formulas, arrays, etc usable for Fuuinjutsu. Still must follow normal parameters for the designated fuuinjutsu. If the user of this technique is in possession of a scroll or has the Erudite Academic discipline they may expend the scrolls/Erudite Body Seals in order to make the seal created by this technique function as if it were a scroll for the purposes of fuuinjutsu that may require such.
▰ Conqueror's Pressure | Rank S | Maruton/Sensory | Spiritual While within the Domain of the Conqueror Hitotsu's may use this technique in conjunction with a sensory technique to allow it's effects extend through the entire dome/sphere and affect all within it if applicable to the technique.
▰ Conqueror's Containment | Rank X | Maruton/Fuuinjutsu | Spiritual Only usable while outside of the Domain of the Conqueror and while touching it. Hitotsu causes the dome/sphere to solidify and begin to shrink until it is palm size. Anyone within the dome/sphere will find themselves unable to escape by moving through the now visible dome/sphere. They must use force capable of destroying the dome/sphere in a collision based on the rank of this technique used should they wish to escape. Though the domain shrinks, those inside the domain remain unharmed and shrink along with the dome/sphere once they would be too large to fit within the now small sphere/dome. This effect lasts 2 posts per rank of this technique used. The shrunken and now solid dome/sphere can be held in hand or even thrown as an attack as well regardless of whether or not anyone is still inside it.
Identity Revealed, Hitotsu must kill his best friend and an entire village to continue his life as he wishes it to be. -- Becoming Contract Holder/Sage Lasting Memory 52 Sentences - 13 Paragraphs 5 For Contract, 5 for Sage mode
Travelling through the Ryuichi Caves and becoming the snake sage.