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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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BlackJack1995

PostPosted: Mon Nov 22, 2021 4:24 pm
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                        ▰ PERSONAL DATA

                        Full Name: Salem Arakune
                        Nickname:
                        Age: 10
                        Birthdate: 2/5
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: White
                        Eye Color: Grey
                        Height: 4'5''
                        Weight: 70 lbs
                        Bloodline: Arakune

                        Non-Combat Outfit: Pic
                        Combat Outfit: Over her normal clothes she wears full body armor, though it doesn't look like much. It consists of a simple white cloak to protect her body, as well as gloves painted white and blue. Finally, in battle, her blue sandals are replaced with matching steel leg guards.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: None yet (though, honestly, it's just because I can't think of one)
                        Personality: Salem has a surprisingly innocent and sweet personality most of the time. She is a girl full of curiosity for the wide world around her, the humans that dominate it especially. The combination of these traits, unfortunately, makes it rather easy for her to be taken advantage of, and the black and white way in which she views the world means that it's nearly impossible to win back her trust once it has been broken. Much of her free time is spent attempting to learn ways to lessen the naturally creepy vibe she gives off towards others, such as dabbling in hobbies such as dance and puppetry in order to entertain children.

                        Village: Kumoito
                        Title: Academy Student
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Normally life for a spider would be exceptionally difficult and full of strife. Salem, however, was lucky enough to be born with intelligence that even most humans would be envious of. With her enhanced intelligence, she thrived within the human home in which she grew up. There she took on the role of protector, guarding the mother and her children from all things that creep and crawl. She even protected the family from other humans, which quickly became a common thing since they lived within a dangerous, crime-filled neighborhood. Eventually, however, Salem grew to a size too large to hide, forcing her to leave the house. On her way out, all the young spider could think of was the family she was leaving behind. After being forced to kill and eat her own brothers and sisters to survive, watching the humans be a happy and loving family in spite of their poverty actually made her feel jealous. That was something that she wanted for herself. These feelings allowed Salem to discover the ability to transform into a human herself, granting her the body of a very young girl. Gleefully, she went back to the house she'd left, eager to introduce herself to the family she'd nearly left behind.

                        The meeting did not go well. At the time Salem's human transformation was imperfect. All eight of her eyes and her numerous limbs were on display. Those things as well as her deathly pale skin terrified the human family, the mother attacking her in an attempt to "protect" her daughters. Salem defended herself, and added four more corpses to the already large list that she had created, though these would be the first four human corpses. Terrified by herself and what she had done, Salem attempted to return to her normal spider body to escape suspicion. She soon discovered, however, that as quickly as the ability to transform into a human had come, the ability to turn back had left just as quickly. She was left, stuck as a human and forced to run and hide.

                        Thankfully, Salem's human transformation eventually self-corrected, to a degree. The eyes slowly faded away until she was left with just a single pair, like a normal human girl, and her features became softer, more human-like, until she was left with just two additional pairs of arms. Having three pairs of arms made it difficult to fit in with other humans, but she was able to find happiness with a new adoptive family after befriending a child of the Aburame clan. Eventually, she asked to be like them, and though they attempted to make her into a host for the kikaichu, her body painfully rejected the process.

                        After some analysis, it was discovered that Salem was of cursed blood. She was told that one day, when she was strong enough, she might be able to activate her curse mark! The little girl didn't know what that meant. She was just sad that she couldn't be like the rest of her family, that she was once again different. Her spirits were lifted, however, when she was told that once she activates that curse mark it was always possible that the process could be attempted once again, officially making her a member of the Aburame clan. These events are those that led her to signing up as a student in the academy of her village.


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ JuggernautThe user suffers no restrictions of movement or drawbacks from any armor tier they wear. In addition, armor they are actively wearing are increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus against the user. The user gains a [+1] stats boost to strength and endurance. Once every three posts, the user is able to defend an attack without paying an action for the technique, instead spending it upon an offensive action if the user chooses.
                        Second Class: Bukijutsu
                        ▱▰▱ ExpertThe user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        Focus Weapon: Wire
                        Signature Style: Reiken no Michi

                        ▱▰▱ Cross Class:Bukijutsu – Bukijutsu: If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional bukijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

                        Master of Many: The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six.


                        Chakra Pool: 100 350
                        Stamina Pool: 100 750
                        Chakra Element: Doton, Fuuton
                        Chakra Color: Light blue
                        Chakra Materialization: A spiderweb that spreads across the ground from where she stands.

                        Stats:
                        • Strength ► 4
                        → N/A
                        • Speed ► 4
                        → N/A
                        • Agility ► 3
                        → N/A
                        • Endurance ► 2
                        → N/A

                        Strengths:
                        • Her focus on weaponry allows Salem multiple options in both close and long-range combat, with a preference for the mid-range.
                        • Despite not being of the Genjutsu class, her bloodline still provides enough bonuses to make good use of it in short bursts.
                        Weaknesses:
                        • Easily taken advantage of due to her naivety. Her natural curiosity tends to get Salem into trouble.
                        • Opponents that are very perceptive, especially those with doujutsu, ESPECIALLY those with the Byakugan. Salem likes to hide her webs and various other traps around the battlefield, so if they can be seen then that means that the element of surprise is lost.
                        • Her defense against Genjutsu is relatively lackluster.
                        Fears:
                        • Fire
                        • Not being accepted by human society due to a large number of people having arachnophobia.

                        Modifiers:
                        Arakune Bloodline and Traits:
                        ▰▰▰ Bloodline Traits:
                        • Arakune are humans who are often born with arachnid features but this is not required. For instance, four additional limbs or more than two eyes.
                        • Because of the Arakune's natural physicality, they are able to stick to and climb surfaces without the use of the Art of Water or Tree Walking techniques.
                        • All Arakune begin as veteran toxicologists and require half as many crafting missions to advance in toxicology titles.
                        • Able to learn the Lattice Embrace bukijutsu style without consuming a bukijutsu style slot. Arakune also receive [2] free custom technique slots for Lattice Embrace. Webs creased by the Arakune can be used instead of metal wires for the Lattice Embrace style.
                        • If the Arakune is of the tamer class and has a spider pet, the pet gains [2] additional tamer points per rank beginning at D-Rank.
                        • If the Arakune is of the genjutsu class then they receive [3] genjutsu customs that must be spider-based.
                        • Primary Arakune clansmen (non-implanted) begin their journey with a custom spider summon that is personal to them. This spider summon is of custom name, design, etc, and must be submitted to custom techniques for approval. Use scroll crafting as a guide. At E-D rank the summon is considered basic scroll level, advanced at C-Rank, special at B-A rank, and legendary at S-S+ rank. This summon can always perform Arakune clan techniques and even has specially designated summon techniques within the clan. Arakune will always be able to summon this creature even if they have awakened the Curse of the Arachnid.
                        • All web bindings can be broken by the enemy releasing an equal amount of chakra to break out.


                        Class Traits:

                        • Suffers no restrictions of movement or drawbacks from any armor tier worn. In addition, armor she is actively wearing is increased by two ranks in durability and techniques that are increased in effectiveness against armor do not gain that bonus.
                        • Techniques using spider silk costs [5] less Chakra and/or Stamina per rank of the technique, with a minimum of 5 chakra or stamina paid.


                        Personal Attributes:
                        ▱▰▱ Arachnophobia | The Arakune can insert spiders into any genjutsu that they know for [5] additional chakra and no action cost. Using this method allows mental stress to be applied to the genjutsu and at [1] tier higher than the rank of the genjutsu. Doing this also adds [1] additional genjutsu sense (chakra) which causes the victim to feel a palpable sense of fear as long as the genjutsu is not controlling more than [5] senses when applied.
                        ▱▰▱ Caught in the Spider's Web | All spider web-based Arakune techniques are now naturally corrosive. Corrosion is applied at [1] tier above the rank of the Arakune technique.
                        ▱▰▱ Arachne's curse | Forbidden Seals, including Curse of the Arachnid, owned by this rpc have an additional 300 corrupted nature chakra stored in their seal. This increases their cap from 400 to 700.
                        ▱▰▱ Christmas 2021 PA | Gains 10 additional Genjutsu slots.
                        ▱▰▱ Christmas 2021 PA | Genjutsu costs [ 5 ] chakra less per body rank of the user, up to a decrease of [ 30 ] at S+ rank.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Worker || → Journeyman Craftsman
                        • Weaponsmithing || → {Current Title}
                        • Armorsmithing || → {Current Title}
                        • Enchantment || → {Current Title}
                        • Toxicology || → Veteran Toxicologist
                        • Scroll Crafting || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Religion || → {Current Title}
                        • Special Ops/Ninja Hunter || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]

                        Christmas Gifts 2021: [ x ]


                        ▰ INVENTORY

                        • Shuriken x100
                        • Kunai x100
                        • Smoke bomb x50
                        • Medium steel armor

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 13
                        • Genjutsu | 00 / 18
                        • Taijutsu Styles | 03 / 03
                        • Bukijutsu Styles | 05 / 05


                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default


                        Doton


                        Fuuton


                        Arakune


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        Kyotoryuu
                        • {Stage progression / techniques learned}

                        Freestyle Whirlwind
                        • {Stage progression / techniques learned}

                        Channeling Martial Skill
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        Lattice Embrace (does not take up a slot because of Arakune Clan)
                        • {Stage progression / techniques learned}

                        Reiken no Michi
                        • {Stage progression / techniques learned}

                        Kakumei No Hono Ryu
                        • {Stage progression / techniques learned}

                        Juurai Toorima
                        • {Stage progression / techniques learned}

                        Honshi Art
                        • {Stage progression / techniques learned}

                        Soko Sento
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Thu Sep 15, 2022 6:40 pm
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                        ▰ PERSONAL DATA

                        Full Name: Hitoshi Hoshigaki
                        Nickname: None, currently
                        Age: 19
                        Birthdate: 03/18
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Grey
                        Height: 6'03''
                        Weight: 185 lbs
                        Bloodline: Hoshigaki Clan


                        Non-Combat Outfit: Baggy, navy blue pants, a tied teal waist sash, and a dark blue open vest. Over all of this he wears a plain black haori, covering up the shark scales on his ribs and arms. He also has several accessories that he likes to switch out, though his favorites are the red and gold necklaces.
                        Combat Outfit: The same as his non-combat outfit.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Never let another person force you to fall in line."
                        Personality: Hitoshi isn't exactly used to anyone wanting to talk to him, so he tends to remain quiet when given the option. Despite that, he actually doesn't like to be alone, so he usually ends up just kind of... standing there. Existing. Just know, that if he's bothering to stay by your side it's because he enjoys your company. If he didn't, then he'd just leave without a word. He tends to put off an aloof persona as if he doesn't really care about what's going on around him. He is entirely unaware of this. In truth, he really just doesn't know how to have a normal conversation with people. Especially those of the opposite sex. The quick temper of a Hoshigaki doesn't help matters at all, making him easily agitated by others who are rude or annoying. He has a soft spot for children though. And cute girls.

                        Hitoshi doesn't have a very high opinion of himself, despising his bloodline and quick temper especially.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: The major shinobi villages don't tend to pay much attention to what happens outside of their walls. It's hard for them to, what with constantly being wrapped up in their own conflicts, and for the smaller villages that can't afford to request their aid... well, sometimes those villages just don't last. Hitoshi often wonders if it's evil for him to be secretly pleased with the fate of the place he once called "home".

                        Born of Hoshigaki blood into a village full of superstitious individuals who feared those like him with Bloodlines that changed their bodies in ways others would call inhuman, it didn't take long for Hitoshi to internalize such disgust for his own body. Others might have rebelled against such unfair discrimination, but it's easy for others to say that when they weren't taught from a young age that they were monsters. After watching a young member of the Kemono Shinzō clan get beaten half to death after being caught taking on his animal form he quickly learned that it would be safer for both himself and his mother if he just fell in line. After all, they were pretty fortunate. Besides their sharp teeth, all they had to show they were different were scales on their arms and torso, features that were easily covered up by clothing.

                        Of course, things rarely go to plan where children are involved. Sometimes, an excuse isn't needed. There will always be those who choose to bully others for no particular reason besides that they can, and Hitoshi was an easy target. It didn't take much for his temper to flare up, and despite his best attempts to keep it in line he would find himself regularly getting dragged into fights he wanted no part in. All it took was a torn sleeve, revealing his scaled arm to the world, and the village's wrath soon descended upon him and his mother. They didn't have time to act on it though, for they were all quickly killed.

                        Hitoshi doesn't know anything about the group responsible for it, or why they'd chosen that particular day to revolt. What he does remember is great clouds of insects, gallons of blood, elemental ninjutsu being thrown left and right, and dozens of... intoxicated people with horns? Eventually, he made it back home where he knew his mother would be, only to witness that his home, as well his mother in it, had been reduced to a pile of rubble. He never was able to find his mom's body, or even figure out which side of the battle to blame. Even if he could, he knew that there was nothing he could do about it. The city was basically reduced to ash at that point, himself the sole "lucky" survivor that he knew of at least. He ended up hiding in the ruins of a nearby house, unsure of what to do as he had never once left his village before, just knowing he didn't want to get found by either side of the battle that had taken place.

                        Eventually, he was discovered by a Chunin of Konohagakure passing through, on her way home from a mission. With no other options available, Hitoshi asked the woman who called herself Yukiko to take him with her. Thankfully, she took him. Yukiko was a kind, yet stern woman. When he told her that he wanted to be strong, she taught him everything she knew in the trip to Konoha. Those months of training were basically hell for him, but he surprisingly caught on quickly, especially once she put a spear in his hands. Never once did he show an interest in his bloodline, however, preferring to ignore the existence of what had caused him so much strife.

                        The Chunin could only teach Hitoshi so much without it affecting her personal life. She'd grown fond of him though, so upon arriving back to Konoha she allowed him to live with, becoming his legal guardian. From there he was enrolled into the academy, where he could complete his training and hopefully in that time figure out what he'd do after.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Genius KeystoneYou may create a "keystone" technique; this technique is essentially a Ninjutsu ninja's signature move, with power, aesthetic flair and versatility as described in the Keystone Guideline. In addition, you are able to use your third action for any ninjutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Finally, Genius Keystone Ninja have the ability to Korabo their ninjutsu for [1] action to boost the rank of the korabo'd technique by [1] up to S+ rank with varying cool downs depending on the rank of the techniques.
                        E-D - None
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Bukijutsu
                        ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Signature Style: Doki Yari


                        ▱▰▱ Cross Class:Ninjutsu – Bukijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional Bukijutsu style at C, A, S+ ranks.Gives the overwhelming property to ninjutsu cast through the mystic hero discipline and allows the user to convert 10 ninjutsu to 1 bukijutsu style and 1 bukijutsu style to 10 ninjutsu.

                        Chakra Pool: 625
                        Stamina Pool: 550
                        Chakra Element: Steel blue
                        Chakra Materialization:
                        Stats:
                        • Strength ► 2
                        → N/A
                        • Speed ► 3
                        → Surf or Swim
                        • Agility ► 2
                        → N/A
                        • Endurance ► 3
                        → N/A

                        Strengths:
                        • If he can cut it, he can probably kill it. Hitoshi is good at buffing his own stats and reducing his opponents, and all he needs is a single cut or wound inflicted upon the opponent to make the most of his bloodline.
                        • Great at close or long range. At long range, his bloodline makes enemy suiton jutsu all but useless against him, even when they have Overwhelming.
                        • Can easily track a wounded opponent thanks to his bloodline.
                        Weaknesses:
                        • If he can't cut it, he'll probably have some difficulty killing it, and Genjutsu specialists are mighty hard to cut.
                        • As a Hoshigaki, he tends to be easily angered and has a hot temper. He's spent his whole life trying to suppress that anger instead of dealing with, so Hitoshi still doesn't really know how to handle his temper, leading to him regularly getting into fights that could otherwise be avoided.
                        • Low self confidence.
                        Fears:
                        • Being seen as inhuman, or a monster.
                        • Being the center of attention.

                        Modifiers:
                        Hoshigaki Bloodline Traits:
                        ▰▰▰ Bloodline Traits:
                        • All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                        • Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
                        • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
                        • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                        • Hoshigaki are able to inflict tiered drench with all of their techniques.
                        • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons.


                        Class Exclusive:

                        • The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        • The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
                        • Those with Ninjutsu class as a single class, may apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S


                        Samehada:

                        • While the user is the designated wielder of this sword they have access to the water element and gain five ninjutsu slots per body rank to use for the water release exclusively. If the water element is already possessed, the user gains the overwhelming attribute for their water release.
                        • Samehada passively absorbs an insignificant unranked amount of chakra from it's wielder to keep itself sustained. Samehada has a chakra pool of chakra pool of it's own totaling in 1500 chakra.
                        • Samehada's attacks and bukijutsu used with this attack do not preform clean cuts, dealing three times the bleeding effect of the trauma status while lasting twice as long. Additionally, armor is treated as one rank lower when interacting with this weapon, this only applies to armor and not defensive techniques.
                        • Samehada and the user are capable of completely merging bodies with one another as they form a humanoid shark form that is capable of growing up to ten feet in size as a whole. This humanoid shark form is capable of harnessing natural energy while moving so long as they are in water, achieving a sage mode with their unity and underwater breathing through gills grown during this time. They can gather 150 nature chakra per post as long as an offensive activation isn't used. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Water based techniques, taijutsu and bukijutsu overwhelm if not already possessing the property. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for samehada fusion techniques. Incompatible with another sage mode simultaneously. Additionally, all attributes and traits are transferred to the user's flesh in this form, allowing taijutsu and basic combat to carry the same effects as the user's sword would carry. Chakra absorbed in this form may be converted to nature chakra to prolong the use of abilities in this form.
                        ▱▰▱ Symbiotic Swordsman | Samehada's chakra pool and harmonious relationship to it's owner allow it to contribute chakra to a technique for the complex half of any bukijutsu or spiritual bukijutsu.
                        ▱▰▱ Feeding Frenzy | Upon physical contact with a spiritual technique, Samehada absorbs two ranks of the technique's chakra before collision occurs, filling only its own chakra pool, if reserves are full then the chakra is merely consumed. Additionally, if directly contacting an enemy, the blade absorbs chakra equal to their body rank.
                        ▱▰▱ Vicious Fang | Physical collisions with this sword in any degree cause trauma at two tiers higher than it normally would from Samehada's brutal shredding.


                        Other:

                        • 1 point in endurance reduces physical trauma by 1 tier to a minimum of 1.
                        • 2 points in endurance reduces the rank of damage taken from simple and complex techniques by 1
                        • 3 points in endurance reduces the stamina cost of defensive simple/complex techniques by 5 at a minimum of 5.


                        Personal Attributes:
                        ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.
                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on its path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.
                        ▱▰▱ Halloween 2021 PA | Bloodline techniques cost [1] rank in resource to use perform.
                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        Mission XP: 0
                        Passive XP: 20
                        Total XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: +10 genjutsu, +1 bukijutsu, Bukijutsu have Overwhelming

                        Halloween 2021 Rewards: [ x ]
                        Christmas Gifts 2021: [ x ]


                        ▰ INVENTORY

                        • Shuriken x20
                        • Senbon x 20
                        • Kunai x10
                        • Naginata
                        • Gauntlets with tekko kagi

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 50
                        • Maruton | 00 / 10
                        • Suiton | 00 / 25
                        • Katon | 00 / 15
                        • Genjutsu | 00 / 18
                        • Taijutsu Styles | 03 / 03
                        • Bukijutsu Styles | 06 / 06

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton
                        • All E-rank
                        • Beach Crab [ Isonagi no Jutsu ] | Rank D
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
                        -- -Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C
                        • Violent Bubble Wave [ Houmatsu Rappa ] | Rank C
                        • Tornado of Water [ Mizu no Tatsumaki ] | Rank C
                        • Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        • Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        • Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B
                        -- -Five Sharks Eating [ Goshokuzame ] | Rank B
                        -- -Thousand Sharks Eating [ Senjikizame ] | Rank S
                        -- -Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S

                        • Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
                        -- -Water Body Clone Technique [ Mizuhada Bunshin no Jutsu ] | Rank A
                        • Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                        -- -Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
                        • Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B


                        Katon
                        • All E-rank
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        -- -Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        -- -Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        -- -Fire Release: Hiding in Fire Technique [ Katon: Haijingakure no Jutsu ] | Rank S+

                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        -- -Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        -- -Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        -- -Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A

                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive

                        Hoshigaki
                        • Blood in the Water [ Mizu no chi ] | Rank E
                        • Second Sharkskin [ Ni hikime no same ] | Rank X
                        • Contempt for the Weak [ Yowai hito ni taisuru keibetsu ] | Rank X
                        • Coastal Lunge [ Engan tosshin ] | Rank C
                        • Sonar Scream [ Sonā himei ] | Rank C
                        • Manta Strike [ Mantasutoraiki ] | Rank C-S
                        • Aqua Jet [ Akuajetto ] | Rank B
                        • The Deep Blue [ Fukai ao ] | Rank B
                        • The Wake [ Kakusei ] | Rank A
                        • Voracious [ Don'yokuna ] | Rank A
                        • Origin Pulse [ Genten parusu ] | Rank S
                        • Predator of the Ocean [ Umi no hoshoku-sha ] | Rank S
                        • Hunting Grounds [ Shuryōba ] | Rank S
                        • Feeding Frenzy [ Kyōran no sesshoku ]| Rank S+


                        Genjutsu

                        Illusory
                        • All E-rank

                        Enchantment
                        • All E-rank

                        Instance
                        • All E-rank

                        Chain
                        • All E-rank

                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1-3

                        Kote Art
                        • Stage 1-3

                        Mach Fist Style
                        • Stage 1-3

                        Bukijutsu
                        Doki Yari
                        • Stage 1-3

                        Siegebreaker
                        • Stage 1-3

                        Ja Ryu
                        • Stage 1-3

                        Teikiatsu Ryu
                        • Stage 1-3

                        Edge Punisher
                        • Stage 1-3

                        Great Destructive Blade Art
                        • Stage 1-3


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

BlackJack1995


BlackJack1995

PostPosted: Sun Sep 18, 2022 2:41 pm
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                        ▰ PERSONAL DATA

                        Full Name: Kura Hari
                        Nickname:
                        Age: 16
                        Birthdate: 02/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B-rank

                        Hair Color: Red
                        Eye Color: Red
                        Height: 5'4''
                        Weight: 130 lbs

                        Bloodline: Hari Clan
                        Elemental Mastery: Yoton
                        Implant 1: Ignition Release
                        Implant 2:

                        Non-Combat Outfit: Pic. Despite being a part of the common folk, she refuses to dress in anything less than her finest clothes.
                        Combat Outfit: Pic. She doesn't like it, but she occasionally loses the black overcoat she wears over her black vest and red shirt when in a particularly tough fight. She gets really upset if it gets damaged.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Bushido is a moralistic code created for assholes who think their s**t doesn't stink."
                        Personality: Haughty and arrogant, Kura loves to hear herself talk. She believes that there is no problem she can't solve through brute force combination of her Ninjutsu, Genjutsu, and eventually the various bloodlines that help to further empower them. Some would assume she should resent those responsible for the condition of her body and the many experiments done to alter her DNA, but she in fact takes great pride in what she's been turned into. For that reason, she is obsessed with the various ninja bloodlines though even she knows better than to say as much in the presence of Zaishin royals or samurai.

                        Despite her arrogance, Kura does have compassion. It is simply reserved for those like her, commoners. Especially commoners who she views should not be. To these kindred spirits alone, she shows a softer side. One day she hopes to change the city of Zaishin for the betterment of them all and make the noble clans learn what it feels like to be on the bottom.

                        Village: Zaishin City
                        Title: Okkipiki
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Kura should have been living in the lap of luxury as a member of the prosperous Hari clan, but instead she's stuck living life as a commoner. One of the few remaining members of the clan in Zaishin village, she isn't sure how exactly it is her parents from a strong Shinobi clan came to be in Zaishin village. However it happened, they've been treated with disdain by the majority of the five noble clans due to the methods in which they choose to fight, using illusions and trickery. Such methods are viewed as dishonorable by the samurai, making it impossible for Kura's family to rise above the commonfolk despite all that they have to offer. Unfortunately, not all who claim to follow the ways of bushido are as true to those tenets as they claim, especially when it comes to those from a ninja clan.

                        All it took was one mistake. One perceived sleight, and Kura's parents were imprisoned. Their affinity for genjutsu made it easy for them to be blamed for a yokai's attack. She hasn't seen them in five years.

                        Since that time, Kura's been living on her own for the most part. Her parents had left her plenty of money, so she was lucky enough to not want for much. She never did forgive those nobles though, so when someone showed up who claimed to be sympathetic to her plight and offered to train her she said, "hell yeah. I want to get back at those assholes!" Of course, the group he was a part of never did tell her until later that the main reason she was approached was so that she could be used as a weapon against the ruling class. That they fully intend on doing things such as performing genetic experiments on her to grant her access to more bloodlines, and eventually even a curse mark if necessary. Kura didn't care though. All she wanted was the power to get back at those nobles.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. D-rank: Katon, A-rank: Doton
                        Second Class: Genjutsu
                        ▱▰▱ Master of DeceptionWith genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: Sight

                        ▱▰▱ Cross Class:Ninjutsu – Genjutsu Class: The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique.

                        Chakra Pool: 1770
                        Stamina Pool: 900
                        Chakra Element: Katon, Doton, Fuuton
                        Chakra Color: Royal azure
                        Chakra Materialization: Shards of glass raining down around her, vanishing into blue flames as they hit the ground.

                        Stats:
                        • Strength ► 4
                        → N/A
                        • Speed ► 3
                        → N/A
                        • Agility ► 3

                        • Endurance ► 4
                        → N/A

                        Strengths:
                        • Kura has an enormous chakra pool, and is not afraid to use it. Her ability to overwhelm Ninjutsu with her own and reflect the opponent's with her mirrors also means she's rarely in danger from an opponent's attacks. Getting into a Ninjutsu duel with her is a bad idea.
                        • Despite her weakness at close range, Kura is very good at playing keep away with those who attempt to. Between her constant barrage of illusions and fire, the odds of getting close enough to her to land a punch are usually pretty low.
                        • Though her loyalty is mostly only to herself, Kura still does what she can to help others. She tries not to go out of her way to hurt others unless they decided to pick a fight.
                        Weaknesses:
                        • The Sakkakugan. Genjutsu specialists with it are just better at Genjutsu than her and the ability to turn off her bloodline and all her implants is a real pain. Not to mention she does tend to rely on using her mirrors to deflect enemy Ninjutsu.
                        • Not a very good close range fighter. She has some answers to those who try to get in close, but if they manage to then she's pretty screwed since she can't really take a hit.
                        • She doesn't get along well with anyone from the five noble clans of Zaishin, and refuses to work with them. She'll often do things just to spite them, which has gotten her into trouble.
                        • Arrogant and loves the sound of her own voice. Can't shut up.
                        Fears:
                        • The five noble clans of Zaishin, though she would never admit it.
                        • That choosing to follow Machigai will backfire, and that he might just make everything worse.
                        • Feeling helpless.

                        Modifiers:
                        • The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by affecting the target's senses. This ability has a three-post cool down.
                        • Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle.
                        • Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown.
                        • Genjutsu with sight as the primary sense are [1] rank cheaper to cast.
                        • Ninjutsu and Genjutsu cost [5] chakra less per rank of the technique.
                        • Bloodline techniques are [1] rank cheaper to cast.
                        Personal Attributes:
                        ▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body.
                        ▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.
                        ▱▰▱ Grand Reflections | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body.
                        ▱▰▱ Academy PA Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.
                        ▱▰▱ Academy PA Reflection | Kura is able to cast Ninjutsu through any reflective surface she controls. If she casts Ninjutsu in this way, her reflection will appear in the mirror or crystal she wishes for the technique to originate from. The reflection would then perform the hand signs or somatic gestures necessary, and then it would be fired using the reflective surface as an origin point rather than herself. This is only possible to do using those reflective surfaces within her range of control. The normal rules of requiring the same amount of time to mold the chakra when casting jutsu in this way as it would when using normal hand seals apply.
                        ▱▰▱ Fire Element PA Choking Flames | Kura's katon techniques burn so hot they match the azure color of her chakra. These flames burn the oxygen in the air, allowing Kura's fire-based techniques to cause the suffocation status to those within 10 feet of the flame for each rank of the technique at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.
                        ▱▰▱ Halloween 2021 PA Genetic Palette: | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Christmas 2021 PA | Bloodline techniques are [1] rank cheaper to cast.
                        ▱▰▱ Christmas 2021 PA | Elemental Ninjutsu may be cast with somatic gestures.
                        ▱▰▱ Christmas 2021 PA | Gain access to the wind element.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両31,700
                        Mission XP: 1370
                        Passive XP: 30
                        Total XP: 1400

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 1
                        B Rank | 2
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 1
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: +2 PA's, Hari bloodline techniques have Overwhelming

                        Halloween 2021 Rewards: [ x ]
                        Christmas Gifts 2021: [ x ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 68 / 87
                        • Maruton/Fuuinjutsu | 12 / 20
                        • Katon | 20 / 20
                        • Doton | 32 / 32
                        • Fuuton| 00 / 00
                        • Yoton | 04 / 04
                        • Genjutsu | 38 / 45 (+20/20 Enchantment)
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 02 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        ---Haze Clone Technique [ Oboro Bunshin no Jutsu ] | Rank D
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Escaping Skill [ Nawanuke no Jutsu ] | E Rank
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • String Reeling Technique [ Ayatsuito no Jutsu ] | Rank X
                        • Aerial Shift [ Kūchū Shifuto ] | Rank X
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X
                        • Empty Cicada Shell Technique [ Utsusemi no Jutsu ] | Rank X
                        • Wave Transmission Technique | Rank C-A
                        • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                        • Vibrating Sound Drill [ Kyoumeisen ] | Rank C
                        • Manipulate Advancing Blades [ Soushuuha ] | Rank E-B
                        • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        ---Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
                        ---Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
                        ---Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
                        • Sound Wave Technique [ Onpa no Jutsu ] | Rank A
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable
                        ---Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
                        ---Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S | Augment

                        Fuuinjutsu:
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Expansion [ Kakuchō ] | Rank B | Universal

                        Katon
                        • All E-rank
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        ---Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        ---Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        ---Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        ---Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        ---Grand Fireball [ Gurando Endan ] | Rank B
                        ---Oil Fireball [ Abura Endan ] | Rank X
                        ---Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        ---Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        ---Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        ---Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        ---Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
                        ---Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        ---Hydra Technique [ Hidora no Jutsu ] | Rank B
                        ---Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C•
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        ---Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
                        • Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        • Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        • Pheasant Hunter [ Kijigari ] | Rank B
                        • Flame Fist [ Kaseiken ] | Rank A
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
                        • Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        • Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        • Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S

                        Doton
                        • All E-rank
                        • Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        ---Ground Shock Wave Technique [ Rikujou Shougekiha no Jutsu ] | Augment | Learned as C
                        • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        • Pebble Barrage [ Tamaishi Danmaku ] | Rank D
                        • Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
                        • Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        • Earth Flow Wave [ Doryuuha ] | Rank C
                        • Earthen Rising Spears [ Doryuusou ] | Rank C
                        • Rock Spear [ Gansetsukon ] | Rank C-S
                        • Ram Head [ Ohitsuji Kashira ] | Rank X
                        • Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
                        • Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
                        • Doryuu Heki [ Mud Slide Barrier ] | Rank B | Variable
                        • Earth Style Split [ Doryuu Katsu ] | Rank B
                        • Earth Style Rampart [ Doryuu Jouheki ] | Rank B
                        • Mudslide [ Dosekiryuu ] | Rank B
                        • Rock Plate Coffin [ Ganban Kyuu ] | Rank B
                        • Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
                        • Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
                        • Rock Golem [ Iwa Gōremu ] | Rank A
                        • Mud Wolves [ Dororou ] | Rank A
                        • Earth and Stone Dragon [ Dosekiryuu ] | Rank A
                        Rock Hiding Technique [ Iwa Inpei no Jutsu ] | Rank A
                        • Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
                        • Sudden Earth Strike [ Kyuu Tsuchi Dageki ] | Rank A
                        • Swamp of the Underworld [ Yomi Numa ] | Rank A
                        • Mud Rush Wave [ Deido Sattou Nami no Jutsu ] | Rank A
                        • Earth Barrier Raging Wave [ Tsuchi Shouheki Gekido Nami no Jutsu ] | Rank A
                        • Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A
                        • Earth's Disembodiment [ Chikyuu no Tachikirumono ] | Rank A
                        • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S

                        Hari
                        • Hall of Mirrors | Rank X
                        • Siren's Song | Passive
                        • Refraction of Light | Rank X
                        • Reflect [ Terikeasu ] | Rank X | Supplemental Action
                        • Refract [ Ripakuto ] | Augment
                        • Magnify [ Kakudai ] | Rank X
                        • Look in the Mirror [ Kagami o miru ] | Rank X
                        • Glass Shuriken [ Garasu Shuriken ] | Rank X
                        • Relocate [ Iten Suru ] | Rank E
                        • Glass Clone [ Garasu Bunshin ] | Rank D
                        • Shattering Hypnosis [ Funsai Saimin ]
                        • Glass Stream Technique [ Garasu Taiga no Jutsu ] | Rank B
                        • Glass Armor Technique [ Garasu Yoroi no Jutsu ] | Rank B-S+
                        • Evermore [ Zutto ]
                        • Glass World Technique [ Garasu Sejou no Jutsu ] | Rank A-S+

                        Yoton
                        • Lava Manipulation [ You Soujuu ] | Rank X | Ability
                        • Lava States | Rank X | Ability
                        • Lava Release: Rope [ Yōton: Nawa ] | Rank D
                        • Lava Release: Rubber Defense [ Yōton: Gomu no Bougyo ] | Rank X

                        Genjutsu
                        Illusory
                        • All E-rank
                        Rank C
                        • Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ]
                        • Raging Rapids of Mud [ Doro no Gekiryuu ]
                        • Echo of Autumn [ Aki no Hibiki ]
                        Rank B
                        • Hydra Clone Technique [ Hyudora Bunshin no Jutsu ]
                        • Deepest Part of the Earth Technique [ Konrinzai no Jutsu ]
                        • Nightmare Shadow [ Akumu Kage ]
                        Rank A
                        • Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ]
                        • Dust Covered Sky [ Chiridaruma Kuuchuu ]
                        • Fissure Technique [ Kiretsu no Jutsu ]
                        • Demonic Illusion: Decaying Earth Technique [ Haitai Chihyou no Jutsu ]
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ]
                        • False Body Technique [ Mougo Mukuro no Jutsu ]
                        • Shroud of Darkness [ Kurayami no Oii ]

                        Enchantment
                        • All E-rank
                        Rank D
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        • Through the Looking Glass [ Kugurinukeru Meikyou ]
                        • Voice of the Peculiar [ Dokuji no Onsei ]
                        • Ghost Touch [ Youma Tacchi ]
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
                        • Plague of Rats [ Pesuto ]
                        • Demonic Illusion: Heated Soul
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ]
                        Rank C
                        • Voice of Compromise [ Jouho no Koe ]
                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
                        • False Strike Technique [ Mougo Shibaku no Jutsu ]
                        • Taste of Locusts [ Inago no Akushumi ]
                        • Melting Flesh Technique [ Nikuyouyuu no Jutsu ]
                        • False Flame Technique [ Nise Honō no Jutsu ]
                        Rank B
                        • Breath of Dirt [ Hitoiki no Chiri ]
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ]
                        • Dark Realm of the Dragon [ Akuma no dākurerumu ]
                        • Grotesque Taste [ Iyana Aji ]
                        Rank A
                        • Illusion of Gravity [ Genkaku no Juuryoku ]
                        • Smothering Skill [ Musebu no Jutsu ]
                        • Dissolving Body [ Tokeru no Tai ]
                        • Wind Claws [ Kaze no Tsume ]
                        • Black Tornado [ Kuro Tatsumaki ]
                        • Desert Suffocation [ Sabaku Sanketsu ]
                        • Amplify [ Fuyasu ]
                        • Beat Motion [ Kodou Dousa ]
                        • Numbness [ Shibirekan ]
                        • Suffocation [ Chissoku ]

                        Instance
                        • All E-rank
                        Rank D
                        • Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ]
                        Rank C
                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
                        • Beating of the Body [ Karada no Rinchi ]
                        • Echo of Lament [ Aitou no Hibiki ]
                        Rank B
                        • Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
                        • Disorientation Motion Illusion [ Shitsukentou Genkaku ]
                        • High Altitude Technique [ Kousho no Jutsu ]
                        • Art of Fake Death [ Niseshi no Gijutsu ]
                        • Nausea [ Hakike ]
                        Rank A
                        • Continuous Thunder Technique [ Keizokuteki Raimei no Jutsu ]

                        Chain
                        • All E-rank
                        Rank D
                        • Escape Room [ Dasshutsu Heya ]
                        Rank C
                        • Sensational [ Senjō ]
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ]
                        Rank B
                        • False Dodge Technique [ Mougo Hagurakasu no Jutsu ]
                        Rank A
                        • Flower Petal Dissolve [ Hanabira ga Tokemasu ]
                        • Lasting Consequences
                        • Exploding Death [ Kibaku Zetsumei ]

                        Taijutsu
                        Channeling Martial Arts
                        • Stage 1-6

                        Light Touch Style
                        • Stage 1-6

                        Collaborative Clone
                        • Stage 1-6

                        Bukijutsu
                        Phantom Slayer
                        • Stage 1-6

                        Kakumei No Hono Ryu
                        • Stage 1-6

                        Juurai Toorima
                        • Stage 1-6


 
PostPosted: Mon Sep 26, 2022 8:39 pm
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                        ▰ PERSONAL DATA

                        Full Name: Kura Hari
                        Nickname:
                        Age: 16
                        Birthdate: 02/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+ Rank

                        Hair Color: Red
                        Eye Color: Red
                        Height: 5'4''
                        Weight: 130 lbs

                        Bloodline: Hari Clan
                        Elemental Mastery: Yoton
                        Implant 1: Ignition Release
                        Implant 2:

                        Non-Combat Outfit: Pic. Despite being a part of the common folk, she refuses to dress in anything less than her finest clothes.
                        Combat Outfit: Pic. She doesn't like it, but she occasionally loses the black overcoat she wears over her black vest and red shirt when in a particularly tough fight. She gets really upset if it gets damaged.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Bushido is a moralistic code created for assholes who think their s**t doesn't stink."
                        Personality: Haughty and arrogant, Kura loves to hear herself talk. She believes that there is no problem she can't solve through brute force combination of her Ninjutsu, Genjutsu, and eventually the various bloodlines that help to further empower them. Some would assume she should resent those responsible for the condition of her body and the many experiments done to alter her DNA, but she in fact takes great pride in what she's been turned into. For that reason, she is obsessed with the various ninja bloodlines though even she knows better than to say as much in the presence of Zaishin royals or samurai.

                        Despite her arrogance, Kura does have compassion. It is simply reserved for those like her, commoners. Especially commoners who she views should not be. To these kindred spirits alone, she shows a softer side. One day she hopes to change the city of Zaishin for the betterment of them all and make the noble clans learn what it feels like to be on the bottom.

                        Village: Zaishin City
                        Title: Okkipiki
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Kura should have been living in the lap of luxury as a member of the prosperous Hari clan, but instead she's stuck living life as a commoner. One of the few remaining members of the clan in Zaishin village, she isn't sure how exactly it is her parents from a strong Shinobi clan came to be in Zaishin village. However it happened, they've been treated with disdain by the majority of the five noble clans due to the methods in which they choose to fight, using illusions and trickery. Such methods are viewed as dishonorable by the samurai, making it impossible for Kura's family to rise above the commonfolk despite all that they have to offer. Unfortunately, not all who claim to follow the ways of bushido are as true to those tenets as they claim, especially when it comes to those from a ninja clan.

                        All it took was one mistake. One perceived sleight, and Kura's parents were imprisoned. Their affinity for genjutsu made it easy for them to be blamed for a yokai's attack. She hasn't seen them in five years.

                        Since that time, Kura's been living on her own for the most part. Her parents had left her plenty of money, so she was lucky enough to not want for much. She never did forgive those nobles though, so when someone showed up who claimed to be sympathetic to her plight and offered to train her she said, "hell yeah. I want to get back at those assholes!" Of course, the group he was a part of never did tell her until later that the main reason she was approached was so that she could be used as a weapon against the ruling class. That they fully intend on doing things such as performing genetic experiments on her to grant her access to more bloodlines, and eventually even a curse mark if necessary. Kura didn't care though. All she wanted was the power to get back at those nobles.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. D-rank: Katon, A-rank: Doton
                        Second Class: Genjutsu
                        ▱▰▱ Master of DeceptionWith genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: Sight

                        ▱▰▱ Cross Class:Ninjutsu – Genjutsu Class: The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique.

                        Chakra Pool: 2925
                        Stamina Pool: 2100
                        Chakra Element: Katon, Doton
                        Chakra Color: Royal azure
                        Chakra Materialization: Shards of glass raining down around her, vanishing into blue flames as they hit the ground.

                        Stats:
                        • Strength ► 4
                        → N/A
                        • Speed ► 6
                        → N/A
                        • Agility ► 6
                        → N/A
                        • Endurance ► 4
                        → N/A

                        Strengths:
                        • Kura has an enormous chakra pool, and is not afraid to use it. Her ability to overwhelm Ninjutsu with her own and reflect the opponent's with her mirrors also means she's rarely in danger from an opponent's attacks. Getting into a Ninjutsu duel with her is a bad idea.
                        • Despite her weakness at close range, Kura is very good at playing keep away with those who attempt to. Between her constant barrage of illusions and fire, the odds of getting close enough to her to land a punch are usually pretty low.
                        • Though her loyalty is mostly only to herself, Kura still does what she can to help others. She tries not to go out of her way to hurt others unless they decided to pick a fight.
                        Weaknesses:
                        • The Sakkakugan. Genjutsu specialists with it are just better at Genjutsu than her and the ability to turn off her bloodline and all her implants is a real pain. Not to mention she does tend to rely on using her mirrors to deflect enemy Ninjutsu.
                        • Not a very good close range fighter. She has some answers to those who try to get in close, but if they manage to then she's pretty screwed since she can't really take a hit.
                        • She doesn't get along well with anyone from the five noble clans of Zaishin, and refuses to work with them. She'll often do things just to spite them, which has gotten her into trouble.
                        • Arrogant and loves the sound of her own voice. Can't shut up.
                        Fears:
                        • The five noble clans of Zaishin, though she would never admit it.
                        • That choosing to follow Machigai will backfire, and that he might just make everything worse.
                        • Feeling helpless.

                        Modifiers:
                        • The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by affecting the target's senses. This ability has a three-post cool down.
                        • Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle.
                        • Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown.
                        • Genjutsu with sight as the primary sense are [1] rank cheaper to cast.
                        • Ninjutsu and Genjutsu cost [5] chakra less per rank of the technique.
                        • Bloodline techniques are [1] rank cheaper to cast.
                        Personal Attributes:
                        ▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body.
                        ▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.
                        ▱▰▱ Grand Reflections | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body.
                        ▱▰▱ Academy PA Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.
                        ▱▰▱ Academy PA Reflection | Kura is able to cast Ninjutsu through any reflective surface she controls. If she casts Ninjutsu in this way, her reflection will appear in the mirror or crystal she wishes for the technique to originate from. The reflection would then perform the hand signs or somatic gestures necessary, and then it would be fired using the reflective surface as an origin point rather than herself. This is only possible to do using those reflective surfaces within her range of control. The normal rules of requiring the same amount of time to mold the chakra when casting jutsu in this way as it would when using normal hand seals apply.
                        ▱▰▱ Fire Element PA Choking Flames | Kura's katon techniques burn so hot they match the azure color of her chakra. These flames burn the oxygen in the air, allowing Kura's fire-based techniques to cause the suffocation status to those within 10 feet of the flame for each rank of the technique at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.
                        ▱▰▱ Halloween 2021 PA Genetic Palette: | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        ▱▰▱ Christmas 2021 PA | Bloodline techniques are [1] rank cheaper to cast.
                        ▱▰▱ Christmas 2021 PA |
                        ▱▰▱ Christmas 2021 PA |

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30,500
                        Mission XP: 470
                        Passive XP: 30
                        Total XP: 500

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: +2 PA's, Hari bloodline techniques have Overwhelming

                        Halloween 2021 Rewards: [ x ]
                        Christmas Gifts 2021: [ x ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 95 / 151
                        • Maruton/Fuuinjutsu | 23 / 30
                        • Katon | 20 / 35
                        • Doton | 32 / 56
                        • Fuuton | 10 / 10
                        • Yoton | 13 / 13
                        • Ignition | 07 / 07
                        • Genjutsu | 38 / 80 (+20/30 Enchantment)
                        • Taijutsu Styles | 04 / 05
                        • Bukijutsu Styles | 02 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Wave Transmission Technique | Rank C-A
                        • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                        • Vibrating Sound Drill [ Kyoumeisen ] | Rank C
                        • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        ---Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
                        ---Shuriken Shadow Clone Technique [ Shuriken Kage Bunshin no Jutsu ] | Rank A
                        ---Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
                        • Sound Wave Technique [ Onpa no Jutsu ] | Rank A
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable

                        Fuuinjutsu:
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Expansion [ Kakuchō ] | Rank B | Universal

                        Katon
                        • All E-rank
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        ---Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        ---Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        ---Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        ---Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        ---Grand Fireball [ Gurando Endan ] | Rank B
                        ---Oil Fireball [ Abura Endan ] | Rank X
                        ---Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        ---Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        ---Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        ---Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        ---Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
                        ---Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        ---Hydra Technique [ Hidora no Jutsu ] | Rank B
                        ---Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C•
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        ---Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
                        • Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        • Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        • Pheasant Hunter [ Kijigari ] | Rank B
                        • Flame Fist [ Kaseiken ] | Rank A
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
                        • Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        • Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        • Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S

                        Doton
                        • All E-rank
                        • Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        ---Ground Shock Wave Technique [ Rikujou Shougekiha no Jutsu ] | Augment | Learned as C
                        • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        • Pebble Barrage [ Tamaishi Danmaku ] | Rank D
                        • Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
                        • Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        • Earth Flow Wave [ Doryuuha ] | Rank C
                        • Earthen Rising Spears [ Doryuusou ] | Rank C
                        • Rock Spear [ Gansetsukon ] | Rank C-S
                        • Ram Head [ Ohitsuji Kashira ] | Rank X
                        • Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
                        • Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
                        • Doryuu Heki [ Mud Slide Barrier ] | Rank B | Variable
                        • Earth Style Split [ Doryuu Katsu ] | Rank B
                        • Earth Style Rampart [ Doryuu Jouheki ] | Rank B
                        ---Earth Style Wall [ Doryuu Heki ] | Augment | Learned as B
                        ---Earth Dome [ Iwa no Doomu ] | Augment | Learned as A
                        • Mudslide [ Dosekiryuu ] | Rank B
                        • Rock Plate Coffin [ Ganban Kyuu ] | Rank B
                        • Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
                        • Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
                        • Rock Golem [ Iwa Gōremu ] | Rank A
                        • Mud Wolves [ Dororou ] | Rank A
                        • Earth and Stone Dragon [ Dosekiryuu ] | Rank A
                        Rock Hiding Technique [ Iwa Inpei no Jutsu ] | Rank A
                        • Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
                        • Sudden Earth Strike [ Kyuu Tsuchi Dageki ] | Rank A
                        • Swamp of the Underworld [ Yomi Numa ] | Rank A
                        • Mud Rush Wave [ Deido Sattou Nami no Jutsu ] | Rank A
                        • Earth Barrier Raging Wave [ Tsuchi Shouheki Gekido Nami no Jutsu ] | Rank A
                        • Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A
                        • Earth's Disembodiment [ Chikyuu no Tachikirumono ] | Rank A
                        • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
                        • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S

                        Fuuton
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        ---Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        ---Wind Levitation: Current Control [ Kaze Bunshin: Denryū seigyo ] | Rank X (Learned as C)
                        ---Wind Levitation: Advanced Art [ Kaze Bunshin: Kōdona geijutsu ] | Passive
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        ---Vacuum Sword [ Shinkūken ] | X (Learned as D)
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        ---Greater Projectile Control Technique [ Ōkī Tobidougu Soujuu no Jutsu ] | X (Learned as D)
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
                        ---Forceful Wind Retrieval [ Kyōsei-tekina kaze no kensaku ] | X (Learned as D)
                        • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D
                        • Great Breakthrough [ Daitoppa ] | Rank C
                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        ---Low Air Pressure: Sudden Drop [ Teikiatsu: Totsuzen no rakka ] | Rank A
                        • Pressure Damage [ Atsugai ] | Rank B
                        ---Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)
                        • Wind Stream [ Kaze no nagare ] | Rank A
                        • Solo Flight [ Tandokuhikou ] | Rank A
                        ---Supporting Flight [ Sapōto-bin ] | Rank A (Passive)
                        ---Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive)
                        • Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
                        Vacuum Spheres [ Shinkuu Gyoku ] | Rank S
                        Vacuum Wave [ Shinkuuha ] | Rank S
                        Vacuum Style: Clear As Wind [ Shinkū sutairu: Kazenoyōni kuria ] | Rank S ( Passive)
                        • Technique of the Three Calamities of Fire, Flood and Storm [ Sansai no Jutsu ] | Rank S
                        • Vacuum Style: Erasure [ Shinkū sutairu: Shōkyo ] | Rank S+
                        • Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+

                        Hari
                        • Hall of Mirrors | Rank X
                        • Siren's Song | Passive
                        • Refraction of Light | Rank X
                        • Reflect [ Terikeasu ] | Rank X | Supplemental Action
                        • Refract [ Ripakuto ] | Augment
                        • Magnify [ Kakudai ] | Rank X
                        • Look in the Mirror [ Kagami o miru ] | Rank X
                        • Glass Shuriken [ Garasu Shuriken ] | Rank X
                        • Relocate [ Iten Suru ] | Rank E
                        • Glass Clone [ Garasu Bunshin ] | Rank D
                        • Shattering Hypnosis [ Funsai Saimin ]
                        • Glass Stream Technique [ Garasu Taiga no Jutsu ] | Rank B
                        • Glass Armor Technique [ Garasu Yoroi no Jutsu ] | Rank B-S+
                        • Evermore [ Zutto ]
                        • Glass World Technique [ Garasu Sejou no Jutsu ] | Rank A-S+

                        Yoton
                        • Lava Manipulation [ You Soujuu ] | Rank X | Ability
                        • Lava States | Rank X | Ability
                        • Lava Release: Rope [ Yōton: Nawa ] | Rank D
                        • Lava Release: Rubber Defense [ Yōton: Gomu no Bougyo ] | Rank X
                        • Lava Release: Ground Warming [ Yōton: Daichi Atatameru ] | Rank B
                        • Lava Release: Wave [ Yōton: Sumi ] | Rank X
                        • Lava Release: Melting Apparition Technique [ Yōton: Yōkai no Jutsu ] | Rank B-S+
                        • Lava Release: Cement Ring Orbit [ Yōton: Seishikidou ] | Rank A
                        • Lava Release: Quicklime Congealing Technique [ Yōton: Sekkaigyō no Jutsu ] | Rank A
                        • Lava Release: Volcanic Ash [ Yōton: Kazanbai ] | Rank A
                        • Lava Release: Cement Clone Technique [ Yōton: Cement Bunshin no Jutsu ] | Rank A-S+
                        • Lava Release: Great Lava Wall [ Yōton: DaiYouheki ] | Rank S
                        • Lava Release: Lava Prison [ Yōton: Yō Hitoya ] | Rank S

                        Ignition
                        • Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
                        • Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex
                        • Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual
                        • Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual
                        • Infernal Body [ Jigoku no Karada ] | Rank C | Training
                        • Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
                        • Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual

                        Genjutsu
                        Illusory
                        • All E-rank
                        Rank C
                        • Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ]
                        • Raging Rapids of Mud [ Doro no Gekiryuu ]
                        • Echo of Autumn [ Aki no Hibiki ]
                        Rank B
                        • Hydra Clone Technique [ Hyudora Bunshin no Jutsu ]
                        • Deepest Part of the Earth Technique [ Konrinzai no Jutsu ]
                        • Nightmare Shadow [ Akumu Kage ]
                        Rank A
                        • Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ]
                        • Dust Covered Sky [ Chiridaruma Kuuchuu ]
                        • Fissure Technique [ Kiretsu no Jutsu ]
                        • Demonic Illusion: Decaying Earth Technique [ Haitai Chihyou no Jutsu ]
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ]
                        • False Body Technique [ Mougo Mukuro no Jutsu ]
                        • Shroud of Darkness [ Kurayami no Oii ]

                        Enchantment
                        • All E-rank
                        Rank D
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        • Through the Looking Glass [ Kugurinukeru Meikyou ]
                        • Voice of the Peculiar [ Dokuji no Onsei ]
                        • Ghost Touch [ Youma Tacchi ]
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
                        • Plague of Rats [ Pesuto ]
                        • Demonic Illusion: Heated Soul
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ]
                        Rank C
                        • Voice of Compromise [ Jouho no Koe ]
                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
                        • False Strike Technique [ Mougo Shibaku no Jutsu ]
                        • Taste of Locusts [ Inago no Akushumi ]
                        • Melting Flesh Technique [ Nikuyouyuu no Jutsu ]
                        • False Flame Technique [ Nise Honō no Jutsu ]
                        Rank B
                        • Breath of Dirt [ Hitoiki no Chiri ]
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ]
                        • Dark Realm of the Dragon [ Akuma no dākurerumu ]
                        • Grotesque Taste [ Iyana Aji ]
                        Rank A
                        • Illusion of Gravity [ Genkaku no Juuryoku ]
                        • Smothering Skill [ Musebu no Jutsu ]
                        • Dissolving Body [ Tokeru no Tai ]
                        • Wind Claws [ Kaze no Tsume ]
                        • Black Tornado [ Kuro Tatsumaki ]
                        • Desert Suffocation [ Sabaku Sanketsu ]
                        • Amplify [ Fuyasu ]
                        • Beat Motion [ Kodou Dousa ]
                        • Numbness [ Shibirekan ]
                        • Suffocation [ Chissoku ]

                        Instance
                        • All E-rank
                        Rank D
                        • Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ]
                        Rank C
                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
                        • Beating of the Body [ Karada no Rinchi ]
                        • Echo of Lament [ Aitou no Hibiki ]
                        Rank B
                        • Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
                        • Disorientation Motion Illusion [ Shitsukentou Genkaku ]
                        • High Altitude Technique [ Kousho no Jutsu ]
                        • Art of Fake Death [ Niseshi no Gijutsu ]
                        • Nausea [ Hakike ]
                        Rank A
                        • Continuous Thunder Technique [ Keizokuteki Raimei no Jutsu ]

                        Chain
                        • All E-rank
                        Rank D
                        • Escape Room [ Dasshutsu Heya ]
                        Rank C
                        • Sensational [ Senjō ]
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ]
                        Rank B
                        • False Dodge Technique [ Mougo Hagurakasu no Jutsu ]
                        Rank A
                        • Flower Petal Dissolve [ Hanabira ga Tokemasu ]
                        • Lasting Consequences
                        • Exploding Death [ Kibaku Zetsumei ]

                        Taijutsu
                        Channeling Martial Arts
                        • Stage 1-5

                        Light Touch Style
                        • Stage 1-5

                        Mirror Image Art
                        • Stage 1-5

                        Collaborative Clone
                        • Stage 1-5

                        Bukijutsu
                        Phantom Slayer
                        • Stage 1-5

                        Kakumei No Hono Ryu
                        • Stage 1-5


 

BlackJack1995


BlackJack1995

PostPosted: Sat Oct 01, 2022 9:13 am
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Hikaru Saimoto
                        Nickname:
                        Age: 18
                        Birthdate: 5/12
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: E

                        Hair Color: Black
                        Eye Color: Grey
                        Height: 5'7''
                        Weight: 135 lbs

                        Bloodline: Jūryokuton, Void

                        Non-Combat Outfit: Piccy
                        Combat Outfit: Besides what's shown in the pic, the short sword she uses for the Phantom Slayer style is sheathed horizontally on her back.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "My life is my own. I won't allow anyone to decide how I live it."
                        Personality: {Describe your character's personality in detail, it will be used by other RPers to help characterize and contextualize what you type in RP.}

                        Village: Tanigakure
                        Title: Academy Student
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: The Saimoto clan has always attempted to use cloak-and-dagger tactics to make plays for power. As a result, Hikaru's entire future was laid out for her the moment she was born. She was to be trained by her parents to become the perfect wife and married off to a man, who she had never even met, all for some political gain that she was never expected to understand. Leaving aside the fact that it was women, not men, who she was attracted to, Hikaru couldn't understand her parents. They were strong, she was strong. She was proud of the strength of her Kekkei Genkai, and showed early signs of proficiency. Her desire was to use her strength to gain power for her clan using other, bloodier methods. Anything, if it meant not having to be forced into marriage with a man she would never love. Her parents could never accept it, however, and forbid her from training as a shinobi even when she discovered a talent for the rare Gravity chakra nature, alluding to her having family from the Village Hidden in the Sky in her lineage awakening in her after potentially generations of laying dormant. Of course, all it meant to them was that she could be married off to a man of even greater status.

                        Hikaru was a resourceful noble though. More importantly, she had money and power, which she used to buy a carriage out of her village at the age of 15. To her, it didn't matter where she went. As long as it was away from her family. Eventually, half a year later, she ended up in the village of Tanigakure. She liked the village, deciding that it was the place that would be her new home. She enrolled in the academy, and very quickly skipped ahead with her talents


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Genjutsu
                        ▱▰▱ Lasting HypnosisThe user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.
                        ▱▰▱ Cross Class:Bloodline – Genjutsu: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.

                        Chakra Pool: 100 875
                        Stamina Pool: 100 500
                        Chakra Element: Fuuton, Doton
                        Chakra Color: Russian violet
                        Chakra Materialization: A dark purple, almost black, haze of chakra shrouds her body, giving off the appearance of a black hole with Hikaru's body as the center. All color within five feet of Hikaru's body appears to be sucked into the black hole. This effect is only cosmetic.

                        Stats:
                        • Strength ► 2
                        → N/A
                        • Speed ► 1
                        → N/A
                        • Agility ► 2
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Can control the battlefield masterfully through a combination of Genjutsu and her two bloodlines.
                        • Is able to make a specific aspect of an opponent's arsenal all but useless.
                        Weaknesses:
                        • Rather immature in how she deals with other people
                        • Jumps to conclusions pretty quickly
                        • Very prideful
                        Fears:
                        • Not having control of her future
                        • Being broke

                        Modifiers:


                        Personal Attributes:
                        ▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action.
                        ▱▰▱ Gravity Well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user.
                        ▱▰▱ Event Horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post.
                        ▱▰▱ Shall We Dance? | Perhaps the most dangerous facet of the void is that it flows and conforms differently in each person, allowing them to make it their own in a world where having an ace up your sleeve could mean the difference between life and death. Taking this PA allows the user to create a keystone augment for the sole use to alter their void techniques. As with other keystones, the user may only possess one. Disciplines that grant keystones may still be taken in conjunction with this PA in order to benefit from their secondary effects, however, the user must choose which keystone they will ultimately use.
                        ▱▰▱ Altered Perspective | For every body rank, starting at D, the user may choose three [ 3 ] of any jutsu ( nin, medic, etc ) or other bloodline jutsu and places them under their Kūton list to no longer consume a slot ( If they did before ). These function the same as normal with the exception that they are now performed with Kūton chakra and are considered purely void techniques for interactions with other jutsu (such as the ones in this list), along with benefits that are granted by classes.
                        ▱▰▱ Like Pawns on a Chessboard | After landing a successful void technique against the target, the user's chakra will similarly linger on the enemy to [ Presence of Mind ]. The key difference is that the user may now use the movement bonus granted from [ Black Waltz ] to move any enemy in any direction the user wishes. The user also gains access to the [ Marionette Dancing ] technique.

                        ▱▰▱ Blade Dancer | Starts off as a "Superstar" in the performance career.

                        ▱▰▱ Enlarged Arsenal | +10 Ninjutsu slots

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両30,000
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Performance || → Superstar Dancer
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        Sword
                        • Light full body armor
                        • Smoke bombs x50

                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 18
                        • Genjutsu | 00 / 13
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02


                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default


                        Fuuton

                        • Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B
                        • Pressure Damage: Explosion [ Atsuryoku sonshō: Bakuhatsu ] | Rank B (Passive)


                        Doton


                        Jūryokuton
                        • Gravity Manipulation [ Jūryoku Soujuu ] | Rank X
                        • Gravity Release: Full Force Strike [ Jūryokuton: Omoi Te ] | Rank X | Augment
                        • Gravity Release: Orb [ Jūryokuton: Kyūtai ] | Rank D
                        • Gravity Release: Ascent [ Jūryokuton: Jōshō ] | Rank D-A
                        • Gravity Release: Crush [ Jūryokuton: Uchikudaku ] | Rank C


                        Void
                        • Vacant Release [ Munashii Kaihō ] | Rank C
                        • Presence of Mind [ Taizenjijaku ] | Rank E
                        • Feather Step [ Fezāsuteppu ] | Rank D
                        • Black Waltz [ Burakkuwarutsu ] | Rank E - A ( Learned as C )
                        • Schemes and Subterfuge [ Sukīmu to Ryakudatsu ] | Rank C | Augment
                        • Flicker Dance [ Chiratsuki dansu ] | Rank C
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
                        • Pressure Damage [ Atsugai ] | Rank B
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Giant Falcon Blast [ Kyojin Taka Bakuha ] | Rank S


                        Genjutsu

                        Illusory


                        Enchantment


                        Instance


                        Chain


                        Taijutsu
                        Channeling Martial Skill


                        Bukijutsu
                        Phantom Slayer


                        Kakumei No Hono Ryu



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
PostPosted: Sat Oct 01, 2022 9:14 am
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Alishia Miyamoto
                        Nickname: None given to her yet
                        Age: 15
                        Birthdate: 2/15
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: B

                        Hair Color: Dark red
                        Eye Color: Orange
                        Height: 5'3''
                        Weight: 120 lbs

                        Bloodline: Miyamoto, Nagadera

                        Non-Combat Outfit: Piccy
                        Combat Outfit: Piccy, though she loses the jacket


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Villains shall be bathed in the glorious light of Zelel."
                        Personality: Alishia is a pious girl, obsessed with her god Zelel. For this reason, she can be rather difficult to get along with by those who are faithless due to how strongly she holds to her beliefs, and when it comes to facing against those she deems sinners or villains then she can turn from the kind and compassionate girl she normally is to something as terrifying as an accurate depiction of an angel. Most of the time, however, she is that kind girl described previously. One willing to go out of her way to help others at no benefit to herself. When not working to improve herself or fight evil Alisha tends to be a bit of an airhead, and is easily distracted because of this. That doesn't stop her from always trying her best however, out of reverence for her god.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 24 Fame
                        Global Reputation: 132 Fame

                        Biography: Due to their shared pacifistic tendencies, it should be no be surprise that the Nagadera and Miyamoto clans tend to get along quite well. It was inevitable, as such, that members from both clans would come together to create a child in order to form stronger bonds. The result of that union is Alishia, who was then forced to grow up with the burden of high expectations from both sides of her family. Expectations that were impossible to meet for the young girl. For you see, despite her compassionate nature, Alishia is not by any means the pacifist she was expected to be.

                        Everywhere the pious girl looked in her family's travels, she saw pain and suffering. Such suffering hurt her in a way that made even the good in the world seem small, and yet her parents would do nothing, decrying the violence they bore witness to as an abhorrent thing and yet doing nothing to stop it, because doing so would require yet more violence. Alishia did not understand and so, going against her family's wishes, joined the ninja academy of Arashigakure when they left on their yearly pilgrimage.

                        After all, if someone doesn't take action, then who will bring judgement upon those who dishonor the name of Zelel?


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual BloodlineDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Scholar
                        ▱▰▱ Peerless Summoner You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.

                        ▱▰▱ Cross Class:Bloodline – Scholar: Able to sense without any technique if someone has the same bloodline as the user within the topic. Gains a technique exclusive to this cross.
                        Technique Name: Curse of the Family
                        Technique Type: Sealing
                        Technique Rank: B
                        Technique Description: The user places a seal upon the ground. Any bloodline the user has cannot be accessed by any opponent which is in contact on the same surface as the user has touched. If this technique is used on the opponent themselves then they lose access to any bloodline the user has. Last until the fight is over or until a counter seal is used.


                        Chakra Pool: 1395
                        Stamina Pool: 1460
                        Chakra Element: Raiton, Katon
                        Chakra Color: Goldenrod
                        Chakra Materialization: Halo and angel wings

                        Stats:
                        • Strength ► 2
                        N/A
                        • Speed ► 5
                        Medical Emergency Branch,
                        • Agility ► 4
                        N/A
                        • Endurance ► 2
                        N/A

                        Strengths:
                        • Alishia is one of the best supports she knows. Able to buff her friends while blinding the opponent, her skills as a Scholar and ability to fly above the battlefield also make it possible to detect those enemies, meaning she's never truly lost.
                        • Loyal and stubborn, once Alishia declares she will do something she won't rest until it is done.
                        Weaknesses:
                        • Despite her abilities that may imply otherwise, Alishia tends to not be suited to a leadership role due to her airheadedness. If someone can keep her focused on the task at hand then she might do well, but if left to her own devices she is prone to becoming too focused on dispensing justice to heretics.
                        • Easily frustrated by heretics, shattering her otherwise calm and polite nature.
                        • Somewhat reliant on allies or summons when it comes to actually winning a fight, though her ability to blind does make her an annoying opponent if nothing else.
                        Fears:
                        • The dark
                        • Failing to save a lost soul, whether that be through conversion or holy cleansing, otherwise known as smiting.

                        Modifiers:
                        • Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules).
                        • Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used.
                        • When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty.
                        • Iryojutsu may be performed by one hand, and they may channel iryojutsu through established links.
                        • Miyamoto of the scholar class may know the exact location of someone they're linked to.
                        • Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
                        • The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.
                        • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank.
                        • Able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature.
                        • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu.
                        • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
                        • If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        • C List Famous Hero: Your exploits globally are starting to earn praise from leaders all over the world. As a result, you are paid an additional 50% of ryo for international missions instead of 25%.

                        Personal Attributes:
                        ▱▰▱ Burn the Heretics! | +10 Ninjutsu slots
                        ▱▰▱ Shining Shame | Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules). Prayer. Prayer need not be spoken, for the lord hears the hearts of its subjects.
                        ▱▰▱ Light of Abandonment l Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used.
                        ▱▰▱ Illuminated Dishonor | When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty.
                        ▱▰▱ Superior Support | Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
                        ▱▰▱ No Resistance | The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.

                        ▱▰▱ 2021 Halloween PA Divine Intervention | Alishia's bloodline techniques cost [1] rank less to cast.

                        ▱▰▱ Medical Professional | Miyamoto can cast iryojutsu through their links without hand seals. Iryojutsu cast this way costs a rank less in resource. In addition, their healing jutsu acts as if applied twice, removing twice as many status effects if applicable.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両7150
                        XP: 1,195
                        Passive XP: 5
                        Total XP: 1,200

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll Crafting || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Religion || → Devotee of Zelel
                        • Medical || → Emergency Doctor

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: Bloodline Jutsu has Overwhelming, +200 Stamina


                        ▰ INVENTORY

                        • Infinite one sword case x1
                        • Master scroll
                        • Genin's scroll x10
                        • Chuunin's scroll x5

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 45 / 49
                        • Iryojutsu | 00 / 3
                        • Genjutsu | 00 / 24
                        • Fuuinjutsu | 26 / 30
                        • Taijutsu Styles | 05 / 05
                        • Bukijutsu Styles | 04 / 04

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuinjutsu:
                        • All E-rank techniques
                        • Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
                        • Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal
                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        • Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
                        • Nature Summoning [ Shizen no Kuchiyose ] | Rank C
                        • Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
                        • Disabling Touch | Rank X

                        Sensory:
                        • All E-rank techniques
                        • Hunting Dog [ Ryouken ] | Rank D
                        • Origins [ Kigen ] | Rank D
                        • Whispering Walls [ Mitsugo Heki ] | Rank C
                        • Preparedness [ Kakugo ] | Rank C
                        • Internal Mechanism [ Naibu mekanizumu ] | Rank C
                        • Emotional Sense [ Kanjō-tekina kankaku ] | Rank C

                        Raiton
                        • All E-rank techniques

                        Katon
                        • All E-rank techniques

                        Miyamoto
                        • Spiritual Connection [ Mukei Enko ] | Rank E
                        • Spiritual Connection: Spider Web [ Mukei Enko: Kumonosu ] | Rank D
                        • Spiritual Sight [ Mukei Joukei ] | Rank E
                        • Sharing Pain [ Bunpai Itami ] | Rank C
                        • Wound Passing [ Kizu Tsuukou ] | Rank C
                        • Soul Release: Brute Strength [ Konton: Wanryoku ] | Rank C
                        • Soul Release: Earth's Endurance [ Konton: Chikyuu no Gaman ] | Rank C-S+
                        • Soul Release: Water's Edge [ Konton: Mizube ] | Rank C-S+
                        • Soul Release: Layer of Muscle [ Konton: Sou no Suji ] | Rank B
                        • Soul Release: Elemental Amplification [ Konton: Butai Engi ] | Rank B
                        • Soul Release: Energy Path [ Konton: Konki Keiro ] | Rank A | Supplementary
                        • Energy Absorption [ Konki Sanmai ] | Rank Null | Training

                        Hikariton
                        • Altar Light [ Gandō ] | Rank E
                        • Coming to Light [ Hakkaku ] | Rank E
                        • Flicker of Light [ Kōei ] | Rank D
                        • Bright Wings [ Tsubasa Hikaru ] | Rank D-S+
                        • Glistening Dew [ Hakuro ] | Rank C
                        • Light Clone [ Hikari Bunshin ] | Rank C
                        • Rain from a Cloudless Sky [ Tenkyū ] | Rank C
                        • Evil-Banishing Arrow [ Hameya ] | Rank B
                        • Anger of the Sun God [ Taiyō no Ikari ] | Rank A
                        • Roar of the Cannon [ Hōsei ] | Rank A
                        • Wing Blade [ Tsubasa-Ken ] | Rank X
                        • The Sun [ Hanaton: Naosu ] | Rank A-S+

                        Genjutsu

                        Illusory
                        • All E-rank techniques

                        Enchantment
                        • All E-rank techniques

                        Instance
                        • All E-rank techniques

                        Chain
                        • All E-rank techniques

                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Light Touch Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Flowing Arts
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Fissure Kicking
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Freestyle Whirlwind
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered


                        Bukijutsu
                        Juurai Toorima
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Kakumei No Hono Ryu
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Makimono Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered

                        Infinite One Sword Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

BlackJack1995


BlackJack1995

PostPosted: Sat Oct 01, 2022 9:15 am

Character: Kura Hari
Link to profile: [x]
Weapon Name: Give it a name!
Weapon Type: What is it?
Weapon Size: Length/Width
Weapon Weight: How heavy is it?
Stat Increase: [ How many stats does it gain under the crafting rules? ]
Elemental Affinity: [ What element does it gain under the crafting rules? ]
Description: Describe what it looks like (and/or link to a picture for reference)
Ability Summary:
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here


Mark of the Mirror:
[ Description of the seal goes here ]

Dormant Stage
Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. When the forbidden seal is not active it passively gathers natural chakra. In non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.

Awoken Stage


Unleashed Stage
 
PostPosted: Sat Oct 01, 2022 7:35 pm

Character: Hitoshi Hoshigaki
Link to profile: [x]
Weapon Name: Shark tooth [ Samenoha ]
Weapon Type: Sentient segmented chain spear.
Weapon Size: 8 ft long when in spear form, but when used as a whip it can reach 10 meters.
Weapon Weight: 2.8 lbs (I always love looking up how heavy weapons are because they always seem to be much lighter than people think.
Stat Increase: +4 Speed, +2 Strength
Elemental Affinity: Suiton
Description: Formed from the broken-off teeth of the boss summoning known as Megalo: The Don, this ugly weapon was gifted to Hitoshi after gaining his favor. Despite being called a naginata, over half the length of the weapon is made up of jagged, segmented blades. These blades, much like the teeth of a shark, are serrated and can lead to wounds that bleed longer and heal slower than usual. This is only one of the many upsides that the unique construction of the weapon allows for. The size and length of the bladed portion of the spear means that it can also be used as a two-handed greatsword, even though that means giving up the ability to use it as a dedicated polearm for styles such as Teikiatsu Ryu. The greatest secret of the weapon, however, is that each giant tooth that forms the segmented blade can come apart, linked together by a "rope" of chakra to be used as a whip. In this whip form, the bladed parts seem to defy logic and are able to move in ways that should be impossible, with Hitoshi not even needing to move a muscle at all. thus allowing him to still use his spear-based techniques while in this form, extending the range of them. This is due to the weapon's sentient nature, allowing it to follow its chosen user's will without their physical input the use of chakra and/or stamina resources is of course still necessary. The final use of Samenoha is as a convenient method to use the Soap Bubble Ninjutsu. Rather than requiring a pipe to blow the bubbles, they may be expelled from the blade in either form, though while in whip form it does have the benefit of slightly increasing the range of his soap bubbles.
Ability Summary:
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here
 

BlackJack1995


BlackJack1995

PostPosted: Sat Oct 01, 2022 7:37 pm

Character: Salem Arakune
Link to profile: [x]
Weapon Name: Shirukurōdo
Weapon Type: Legendary 1/2
Weapon Size: Several hundreds of meters of steel wire
Weapon Weight: However much a ton of steel wire weighs?
Stat Increase: Strength +4, Speed +2
Elemental Affinity: Doton (Overwhelming once enchanted)
Description: Originally a spider, Salem has the ability to create spider silk. This adjusted version of wire, made from her own spider silk, is much stronger and more flexible than anything made of steel could possibly be. So thin that it can barely be detected with the naked eye, and yet a single, thin strand is strong enough to uproot a tree. Shirukurōdo was made specifically to be used with any bukijutsu technique that requires it, including the Lattice Embrace style, and several threads can be twisted around each other to create a powerful whip for whip-based bukijutsu. Another favorite use Salem has for these is running projectiles and other weapons along the length in order to set-up ambushes, which when used as a Reiken spirit weapon manifests as weapons such as shuriken or kunai appearing along the length of the wire. This wire is always coated in Salem's Arakune venom, causing those hit by it to suffer its effects.
Ability Summary:
Arakune Thread | Passive
Being made out of her own spider thread, this wire may be used as a source for any other web-based bloodline techniques.
Vibration | Passive
This spider wire can vibrate either quietly, or violently at any point along the length, allowing it to be a trigger for genjutsu that target the hearing sense. This ability allows the genjutsu and a wire-based bukijutsu technique to be korabo'd once every 3 posts.



Character: Salem Arakune
Link to profile: [x]
Weapon Name: Infinite Swords and Scythes
Weapon Type: Legendary 2/2
Weapon Size: Each sword and scythe contained in the case is a standard length for their weapon types.
Weapon Weight: Standard weight.
Stat Increase: Strength +4, Agility +2
Elemental Affinity: Fuuton (Overwhelming from Enchantment)
Description: Typically when fighting using the Infinite One Sword style, a case of swords is used. For Salem, however, that was a little bit too limiting. Therefore, she created her own version, including in it several scythes to make use of the Soul Slayer Art style as well. Each sword and scythe appears to be standard in their make, only showing their uniqueness in the fact that they contain her wind element. The one other thing unique about them, is a small on the tips of the scythes and the bottom of the hilts of the swords. While perfectly capable of fighting with the weapons in this case normally, her preferred method is to pair them with her own spider silk, allowing her to use sword and scythe based techniques from a distance after completing the Weapon Holder training from the Lattice Embrace fighting style. Or, if she wishes, Salem may choose to wield sword or scythe from this case primarily, tying her steel wire (or, in her case, spider thread) to the rings on each weapon and thus allowing her the ability to still use Lattice Embrace techniques.
Ability Summary:
Steel Ring | Rank (Passive)
A steel ring on each sword and scythe to tie steel wire or spider silk to allows Salem to still be able to use her main fighting style, Lattice Embrace, even when wielding them.
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here



Character: Salem Arakune
Link to profile: [x]
Armour Name: Give it a name!
Armour Type: What is it ( Helmet, Gauntlet, Footwear, Body Armor )
Inventory Information: [ Heavy|Medium|Light ] | Set or Single ]
Armour Weight: How heavy is it?
Description: Describe what it looks like (and/or link to a picture for reference)
Ability Summary:
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here



Character: Salem Arakune
Link to profile: [x]
Unlimited Blade Works | Rank B | Bukijutsu Keystone | Spiritual
The true manifestation of Salem's Reiken spirit weapon, Salem formulated this variant of the Fields of War from the Infinite One Sword style in order to make full use of her preferred ranged fighting style of fighting at range. Because these spirit blades are ethereal in nature, they do not require the typical case in order to use, simply appearing high in the air before flying towards the ground at speed. The typical caution tape that is associated with the IOS is instead replaced by spider webs, linked directly to Salem's fingers, which allows her to use the Lattice Embrace style while this jutsu is active. Each sword manifested also has a thread from the web attached to its handle, allowing Salem to wield the weapons from a distance using the Lattice Embrace's Weapon Holder training. While this is the true manifestation of Salem's Reiken Spirit Weapon, she is able to achieve a partial manifestation without activating this jutsu in the form of either a single blade or the spider webs, but never both at once.
In Short:
- While this technique is active, IOS and Lattice Embrace techniques can be performed with Reiken weapons. This IS Salem's true spirit weapon, but she can choose to manifest only a single blade or the spider webs if she wishes.
- The caution tape is replaced by spider webs, and the field will dissipate if she is taken beyond its bounds.


▰ Tsuchigumo, Tsugu for short
Rank D | Chakra: 250 | Stamina: 350
Str: | Spd: | Agi: | End:

Ability:
Tsugu








Character: Salem Arakune
Link to profile:[x]
Drug Name: Brown Recluse Toxin
Drug Type: Poison
Drug Tier: Tier 4
Drug Form: Liquid l Gas

Narcotic Description:

 
PostPosted: Fri Oct 14, 2022 6:54 pm
User Image - Blocked by "Display Image" Settings. Click to show.
                        ▰ PERSONAL DATA

                        Full Name: Hitoshi Hoshigaki
                        Nickname: None, currently
                        Age: 19
                        Birthdate: 03/18
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: C

                        Hair Color: Black
                        Eye Color: Grey
                        Height: 6'03''
                        Weight: 185 lbs
                        Bloodline: Hoshigaki Clan


                        Non-Combat Outfit: Baggy, navy blue pants, a tied teal waist sash, and a dark blue open vest. Over all of this he wears a plain black haori, covering up the shark scales on his ribs and arms. He also has several accessories that he likes to switch out, though his favorites are the red and gold necklaces.
                        Combat Outfit: The same as his non-combat outfit.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Never let another person force you to fall in line."
                        Personality: Hitoshi isn't exactly used to anyone wanting to talk to him, so he tends to remain quiet when given the option. Despite that, he actually doesn't like to be alone, so he usually ends up just kind of... standing there. Existing. Just know, that if he's bothering to stay by your side it's because he enjoys your company. If he didn't, then he'd just leave without a word. He tends to put off an aloof persona as if he doesn't really care about what's going on around him. He is entirely unaware of this. In truth, he really just doesn't know how to have a normal conversation with people. Especially those of the opposite sex. The quick temper of a Hoshigaki doesn't help matters at all, making him easily agitated by others who are rude or annoying. He has a soft spot for children though. And cute girls.

                        Hitoshi doesn't have a very high opinion of himself, despising his bloodline and quick temper especially.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: The major shinobi villages don't tend to pay much attention to what happens outside of their walls. It's hard for them to, what with constantly being wrapped up in their own conflicts, and for the smaller villages that can't afford to request their aid... well, sometimes those villages just don't last. Hitoshi often wonders if it's evil for him to be secretly pleased with the fate of the place he once called "home".

                        Born of Hoshigaki blood into a village full of superstitious individuals who feared those like him with Bloodlines that changed their bodies in ways others would call inhuman, it didn't take long for Hitoshi to internalize such disgust for his own body. Others might have rebelled against such unfair discrimination, but it's easy for others to say that when they weren't taught from a young age that they were monsters. After watching a young member of the Kemono Shinzō clan get beaten half to death after being caught taking on his animal form he quickly learned that it would be safer for both himself and his mother if he just fell in line. After all, they were pretty fortunate. Besides their sharp teeth, all they had to show they were different were scales on their arms and torso, features that were easily covered up by clothing.

                        Of course, things rarely go to plan where children are involved. Sometimes, an excuse isn't needed. There will always be those who choose to bully others for no particular reason besides that they can, and Hitoshi was an easy target. It didn't take much for his temper to flare up, and despite his best attempts to keep it in line he would find himself regularly getting dragged into fights he wanted no part in. All it took was a torn sleeve, revealing his scaled arm to the world, and the village's wrath soon descended upon him and his mother. They didn't have time to act on it though, for they were all quickly killed.

                        Hitoshi doesn't know anything about the group responsible for it, or why they'd chosen that particular day to revolt. What he does remember is great clouds of insects, gallons of blood, elemental ninjutsu being thrown left and right, and dozens of... intoxicated people with horns? Eventually, he made it back home where he knew his mother would be, only to witness that his home, as well his mother in it, had been reduced to a pile of rubble. He never was able to find his mom's body, or even figure out which side of the battle to blame. Even if he could, he knew that there was nothing he could do about it. The city was basically reduced to ash at that point, himself the sole "lucky" survivor that he knew of at least. He ended up hiding in the ruins of a nearby house, unsure of what to do as he had never once left his village before, just knowing he didn't want to get found by either side of the battle that had taken place.

                        Eventually, he was discovered by a Chunin of Konohagakure passing through, on her way home from a mission. With no other options available, Hitoshi asked the woman who called herself Yukiko to take him with her. Thankfully, she took him. Yukiko was a kind, yet stern woman. When he told her that he wanted to be strong, she taught him everything she knew in the trip to Konoha. Those months of training were basically hell for him, but he surprisingly caught on quickly, especially once she put a spear in his hands. Never once did he show an interest in his bloodline, however, preferring to ignore the existence of what had caused him so much strife.

                        The Chunin could only teach Hitoshi so much without it affecting her personal life. She'd grown fond of him though, so upon arriving back to Konoha she allowed him to live with, becoming his legal guardian. From there he was enrolled into the academy, where he could complete his training and hopefully in that time figure out what he'd do after.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Blood KnightYour bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Bukijutsu
                        ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Signature Style: Doki Yari


                        ▱▰▱ Cross Class:Bloodline – Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

                        Chakra Pool: 855
                        Stamina Pool: 860
                        Chakra Element: Suiton, Raiton
                        Chakra Color: Steel blue
                        Chakra Materialization:
                        Stats:
                        • Strength ► 2
                        → N/A
                        • Speed ► 3
                        → Surf or Swim
                        • Agility ► 2
                        → N/A
                        • Endurance ► 3
                        → N/A

                        Strengths:
                        • If he can cut it, he can probably kill it. Hitoshi is good at buffing his own stats and reducing his opponents, and all he needs is a single cut or wound inflicted upon the opponent to make the most of his bloodline.
                        • Great at close or long range. At long range, his bloodline makes enemy suiton jutsu all but useless against him, even when they have Overwhelming.
                        • Can easily track a wounded opponent thanks to his bloodline.
                        Weaknesses:
                        • If he can't cut it, he'll probably have some difficulty killing it, and Genjutsu specialists are mighty hard to cut.
                        • As a Hoshigaki, he tends to be easily angered and has a hot temper. He's spent his whole life trying to suppress that anger instead of dealing with, so Hitoshi still doesn't really know how to handle his temper, leading to him regularly getting into fights that could otherwise be avoided.
                        • Low self confidence.
                        Fears:
                        • Being seen as inhuman, or a monster.
                        • Boiling water.

                        Modifiers:
                        Hoshigaki Bloodline Traits:
                        ▰▰▰ Bloodline Traits:
                        • All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                        • Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
                        • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
                        • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                        • Hoshigaki are able to inflict tiered drench with all of their techniques.
                        • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons.


                        Class Exclusive:

                        • The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        • Your bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.


                        Samehada:

                        • While the user is the designated wielder of this sword they have access to the water element and gain five ninjutsu slots per body rank to use for the water release exclusively. If the water element is already possessed, the user gains the overwhelming attribute for their water release.
                        • Samehada passively absorbs an insignificant unranked amount of chakra from it's wielder to keep itself sustained. Samehada has a chakra pool of chakra pool of it's own totaling in 1500 chakra.
                        • Samehada's attacks and bukijutsu used with this attack do not preform clean cuts, dealing three times the bleeding effect of the trauma status while lasting twice as long. Additionally, armor is treated as one rank lower when interacting with this weapon, this only applies to armor and not defensive techniques.
                        • Samehada and the user are capable of completely merging bodies with one another as they form a humanoid shark form that is capable of growing up to ten feet in size as a whole. This humanoid shark form is capable of harnessing natural energy while moving so long as they are in water, achieving a sage mode with their unity and underwater breathing through gills grown during this time. They can gather 150 nature chakra per post as long as an offensive activation isn't used. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Water based techniques, taijutsu and bukijutsu overwhelm if not already possessing the property. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for samehada fusion techniques. Incompatible with another sage mode simultaneously. Additionally, all attributes and traits are transferred to the user's flesh in this form, allowing taijutsu and basic combat to carry the same effects as the user's sword would carry. Chakra absorbed in this form may be converted to nature chakra to prolong the use of abilities in this form.
                        ▱▰▱ Symbiotic Swordsman | Samehada's chakra pool and harmonious relationship to it's owner allow it to contribute chakra to a technique for the complex half of any bukijutsu or spiritual bukijutsu.
                        ▱▰▱ Feeding Frenzy | Upon physical contact with a spiritual technique, Samehada absorbs two ranks of the technique's chakra before collision occurs, filling only its own chakra pool, if reserves are full then the chakra is merely consumed. Additionally, if directly contacting an enemy, the blade absorbs chakra equal to their body rank.
                        ▱▰▱ Vicious Fang | Physical collisions with this sword in any degree cause trauma at two tiers higher than it normally would from Samehada's brutal shredding.


                        Other:

                        • Bukijutsu techniques have Overwhelming.
                        • 1 point in endurance reduces physical trauma by 1 tier to a minimum of 1.
                        • 2 points in endurance reduces the rank of damage taken from simple and complex techniques by 1
                        • 3 points in endurance reduces the stamina cost of defensive simple/complex techniques by 5 at a minimum of 5.


                        Personal Attributes:
                        ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.
                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on its path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.
                        ▱▰▱ Halloween 2021 PA | Bloodline techniques cost [1] rank in resource to use perform.
                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        Mission XP: 0
                        Passive XP: 20
                        Total XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: +10 genjutsu, +1 bukijutsu, Bukijutsu techniques have Overwhelming

                        Halloween 2021 Rewards: [ x ]
                        Christmas Gifts 2021: [ x ]


                        ▰ INVENTORY

                        • Shuriken x20
                        • Senbon x 20
                        • Kunai x10
                        • Naginata
                        • Gauntlets with tekko kagi

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 15 / 26 (Same Water: 00 / 10
                        • Genjutsu | 00 / 22
                        • Taijutsu Styles | 03 / 03
                        • Bukijutsu Styles | 06 / 08

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton
                        • All E-rank
                        • Beach Crab [ Isonagi no Jutsu ] | Rank D
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
                        -- -Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C
                        • Violent Bubble Wave [ Houmatsu Rappa ] | Rank C
                        • Tornado of Water [ Mizu no Tatsumaki ] | Rank C
                        • Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        • Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        • Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B
                        -- -Five Sharks Eating [ Goshokuzame ] | Rank B
                        -- -Thousand Sharks Eating [ Senjikizame ] | Rank S
                        -- -Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S

                        • Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
                        -- -Water Body Clone Technique [ Mizuhada Bunshin no Jutsu ] | Rank A
                        • Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                        -- -Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
                        • Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B


                        Raiton
                        • All E-rank


                        Hoshigaki
                        • Blood in the Water [ Mizu no chi ] | Rank E
                        • Second Sharkskin [ Ni hikime no same ] | Rank X
                        • Contempt for the Weak [ Yowai hito ni taisuru keibetsu ] | Rank X
                        • Coastal Lunge [ Engan tosshin ] | Rank C
                        • Sonar Scream [ Sonā himei ] | Rank C
                        • Manta Strike [ Mantasutoraiki ] | Rank C-S
                        • Aqua Jet [ Akuajetto ] | Rank B
                        • The Deep Blue [ Fukai ao ] | Rank B
                        • The Wake [ Kakusei ] | Rank A
                        • Voracious [ Don'yokuna ] | Rank A
                        • Origin Pulse [ Genten parusu ] | Rank S
                        • Predator of the Ocean [ Umi no hoshoku-sha ] | Rank S
                        • Hunting Grounds [ Shuryōba ] | Rank S
                        • Feeding Frenzy [ Kyōran no sesshoku ]| Rank S+


                        Genjutsu

                        Illusory
                        • All E-rank

                        Enchantment
                        • All E-rank

                        Instance
                        • All E-rank

                        Chain
                        • All E-rank

                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1-3

                        Kote Art
                        • Stage 1-3

                        Mach Fist Style
                        • Stage 1-3

                        Bukijutsu
                        Doki Yari
                        • Stage 1-3

                        Siegebreaker
                        • Stage 1-3

                        Ja Ryu
                        • Stage 1-3

                        Teikiatsu Ryu
                        • Stage 1-3

                        Edge Punisher
                        • Stage 1-3

                        Great Destructive Blade Art
                        • Stage 1-3


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

BlackJack1995

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