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BlackJack1995

PostPosted: Mon Nov 22, 2021 4:55 am
i. HitoshiHojo

ii. Kura Hari

iii. Alishia Miyamoto
 
PostPosted: Mon Nov 22, 2021 4:57 am
User Image - Blocked by "Display Image" Settings. Click to show.
                        ▰ PERSONAL DATA

                        Full Name: Hitoshi Hoshigaki
                        Nickname: None, currently
                        Age: 19
                        Birthdate: 03/18
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Black
                        Eye Color: Grey
                        Height: 6'03''
                        Weight: 185 lbs
                        Bloodline: Hoshigaki Clan


                        Non-Combat Outfit: Baggy, navy blue pants, a tied teal waist sash, and a dark blue open vest. Over all of this he wears a plain black haori, covering up the shark scales on his ribs and arms. He also has several accessories that he likes to switch out, though his favorites are the red and gold necklaces.
                        Combat Outfit: The same as his non-combat outfit.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Never let another person force you to fall in line."
                        Personality: Hitoshi isn't exactly used to anyone wanting to talk to him, so he tends to remain quiet when given the option. Despite that, he actually doesn't like to be alone, so he usually ends up just kind of... standing there. Existing. Just know, that if he's bothering to stay by your side it's because he enjoys your company. If he didn't, then he'd just leave without a word. He tends to put off an aloof persona as if he doesn't really care about what's going on around him. He is entirely unaware of this. In truth, he really just doesn't know how to have a normal conversation with people. Especially those of the opposite sex. The quick temper of a Hoshigaki doesn't help matters at all, making him easily agitated by others who are rude or annoying. He has a soft spot for children though. And cute girls.

                        Hitoshi doesn't have a very high opinion of himself, despising his bloodline and quick temper especially.

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: The major shinobi villages don't tend to pay much attention to what happens outside of their walls. It's hard for them to, what with constantly being wrapped up in their own conflicts, and for the smaller villages that can't afford to request their aid... well, sometimes those villages just don't last. Hitoshi often wonders if it's evil for him to be secretly pleased with the fate of the place he once called "home".

                        Born of Hoshigaki blood into a village full of superstitious individuals who feared those like him with Bloodlines that changed their bodies in ways others would call inhuman, it didn't take long for Hitoshi to internalize such disgust for his own body. Others might have rebelled against such unfair discrimination, but it's easy for others to say that when they weren't taught from a young age that they were monsters. After watching a young member of the Kemono Shinzō clan get beaten half to death after being caught taking on his animal form he quickly learned that it would be safer for both himself and his mother if he just fell in line. After all, they were pretty fortunate. Besides their sharp teeth, all they had to show they were different were scales on their arms and torso, features that were easily covered up by clothing.

                        Of course, things rarely go to plan where children are involved. Sometimes, an excuse isn't needed. There will always be those who choose to bully others for no particular reason besides that they can, and Hitoshi was an easy target. It didn't take much for his temper to flare up, and despite his best attempts to keep it in line he would find himself regularly getting dragged into fights he wanted no part in. All it took was a torn sleeve, revealing his scaled arm to the world, and the village's wrath soon descended upon him and his mother. They didn't have time to act on it though, for they were all quickly killed.

                        Hitoshi doesn't know anything about the group responsible for it, or why they'd chosen that particular day to revolt. What he does remember is great clouds of insects, gallons of blood, elemental ninjutsu being thrown left and right, and dozens of... intoxicated people with horns? Eventually, he made it back home where he knew his mother would be, only to witness that his home, as well his mother in it, had been reduced to a pile of rubble. He never was able to find his mom's body, or even figure out which side of the battle to blame. Even if he could, he knew that there was nothing he could do about it. The city was basically reduced to ash at that point, himself the sole "lucky" survivor that he knew of at least. He ended up hiding in the ruins of a nearby house, unsure of what to do as he had never once left his village before, just knowing he didn't want to get found by either side of the battle that had taken place.

                        Eventually, he was discovered by a Chunin of Konohagakure passing through, on her way home from a mission. With no other options available, Hitoshi asked the woman who called herself Yukiko to take him with her. Thankfully, she took him. Yukiko was a kind, yet stern woman. When he told her that he wanted to be strong, she taught him everything she knew in the trip to Konoha. Those months of training were basically hell for him, but he surprisingly caught on quickly, especially once she put a spear in his hands. Never once did he show an interest in his bloodline, however, preferring to ignore the existence of what had caused him so much strife.

                        The Chunin could only teach Hitoshi so much without it affecting her personal life. She'd grown fond of him though, so upon arriving back to Konoha she allowed him to live with, becoming his legal guardian. From there he was enrolled into the academy, where he could complete his training and hopefully in that time figure out what he'd do after.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Blood KnightYour bloodline and implant techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Second Class: Bukijutsu
                        ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Signature Style: Doki Yari


                        ▱▰▱ Cross Class:Bloodline – Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

                        Chakra Pool: 575
                        Stamina Pool: 600
                        Chakra Element: Suiton, Raiton
                        Chakra Color: Navy
                        Chakra Materialization:
                        Stats:
                        • Strength ► 2
                        → N/A
                        • Speed ► 3
                        → Surf or Swim
                        • Agility ► 2
                        → N/A
                        • Endurance ► 3
                        → N/A

                        Strengths:
                        • If he can cut it, he can probably kill it. Hitoshi is good at buffing his own stats and reducing his opponents, and all he needs is a single cut or wound inflicted upon the opponent to make the most of his bloodline.
                        • Great at close or long range. At long range, his bloodline makes enemy suiton jutsu all but useless against him, even when they have Overwhelming.
                        • Can easily track a wounded opponent thanks to his bloodline.
                        Weaknesses:
                        • If he can't cut it, he'll probably have some difficulty killing it, and Genjutsu specialists are mighty hard to cut.
                        • As a Hoshigaki, he tends to be easily angered and has a hot temper. He's spent his whole life trying to suppress that anger instead of dealing with, so Hitoshi still doesn't really know how to handle his temper, leading to him regularly getting into fights that could otherwise be avoided.
                        • Low self confidence.
                        Fears:
                        • Being seen as inhuman, or a monster.
                        • Boiling water.

                        Modifiers:
                        • All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                        • Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
                        • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                        • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                        • Hoshigaki are able to inflict tiered drench with all of their techniques.
                        • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons.
                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
                        • Bloodline techniques cost [1] rank less in resource to use.
                        • The stamina cost of defensive simple/complex techniques is reduced by [5] at a minimum of 5
                        • Suiton Ninjutsu have Overwhelming.
                        • Bloodline techniques have Overwhelming.

                        Personal Attributes:
                        ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.
                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on its path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.
                        ▱▰▱ Halloween 2021 PA | Bloodline techniques cost [1] rank in resource to use perform.
                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        Mission XP: 0
                        Passive XP: 20
                        Total XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: +10 genjutsu, +1 bukijutsu, suiton techniques have Overwhelming

                        Halloween 2021 Rewards: [ x ]
                        Christmas Gifts 2021: [ x ]


                        ▰ INVENTORY

                        • Shuriken x20
                        • Senbon x 20
                        • Kunai x10
                        • Naginata
                        • Gauntlets with tekko kagi

                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 13 / 18
                        • Genjutsu | 00 / 16
                        • Taijutsu Styles | 03 / 03
                        • Bukijutsu Styles | 06 / 06

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton
                        • All E-rank
                        • Beach Crab [ Isonagi no Jutsu ] | Rank D
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
                        -- -Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C
                        • Violent Bubble Wave [ Houmatsu Rappa ] | Rank C
                        • Tornado of Water [ Mizu no Tatsumaki ] | Rank C
                        • Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        • Bullet [ Teppoudama ] | Rank C
                        Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B
                        -- -Five Sharks Eating [ Goshokuzame ] | Rank B
                        -- -Thousand Sharks Eating [ Senjikizame ] | Rank S
                        -- -Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S
                        Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                        -- -Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
                        Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        Water Encampment Wall [ Suijinheki ] | Rank B
                        Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B

                        Raiton
                        • All E-rank
                        • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
                        • Earth Flash [ Jibashiri ] | Rank C
                        • Wave of Inspiration [ Kangekiha ] | Rank X
                        Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
                        Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B
                        Rising Storm [ Shinkou Arashi ] | Rank X

                        Hoshigaki
                        • All E-C rank

                        Genjutsu

                        Illusory
                        • All E-rank

                        Enchantment
                        • All E-rank

                        Instance
                        • All E-rank

                        Chain
                        • All E-rank

                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1-3

                        Kote Art
                        • Stage 1-3

                        Mach Fist Style
                        • Stage 1-3

                        Bukijutsu
                        Doki Yari
                        • Stage 1-3

                        Siegebreaker
                        • Stage 1-3

                        Ja Ryu
                        • Stage 1-3

                        Teikiatsu Ryu
                        • Stage 1-3

                        Edge Punisher
                        • Stage 1-3

                        Great Destructive Blade Art
                        • Stage 1-3


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 4:58 am
Bloodline:

Hojo ref

▰ Inking Method | Rank : Null
Inking Methods are the unique ways a Hojo applies their Ink with the intent to apply the [Ink-Stained] status. The method Itself consumes only the amount of Chakra the method is blended with, and does not consume an activation. However, in exchange for this utility, the method is only as strong as the blend used in conjunction with it or the unique method being utilized. All Inking Methods aside [Blot Spit] Require [1
1] Post to Learn and Must be Learned in Order.

▰ Inking Method - Blot Spit | Rank : Null
The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out the ink in a spherical lump the size of an average human skull. Known by default.
Applies [Tier-X] [Ink Stained]

▰ Inking Method - Cluster Spit | Rank : Null
The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out a quartet or multitude of ink bulbs in a single shot much like that of a shotgun. This exchanges potency for power. In exchange for applying only [Tier-1] of an inks detrimental effects, the clustered shotgun-like spray can launch a person back 2m per rank of the blend it was used in conjunction with. It's also quite painful. The Hojo can also control the recoil to launch themselves. {Treated simultaneously as an evasive technique equal to the rank of the blend used - doing so requires two activations but simultaneously dodges an opponents attack and then counter-attacks with the Cluster Spit}

▰ Inking Method - Fountain Spit | Rank : Null
The Hojo clan member concentrates a large amount of chakra and releases the ink produced skyward causing a rain of small individual ink pellets. Doing so doubles the amount of chakra used for the Blend(s). Fountain spit has the capability of covering an expanse the size of a district {thread} if used at it's full potential. Dispersal of these pellets, however, is rather slow. This inking method dilutes the [Rank] of the Blend it's being used with by [4]{Minimum E}. Because of how slow this method is it consumes 2 Offensive Activation's.{Typical usage is for creating inky terrain, buffing/debuffing small clustered groups, or damaging large areas to a degree with higher ranking blends that can survive the severe dilution, if the pellets are spread like a typical rain applies [No-Tier] if the rain is concentrated [Tier-X] is applied to a concentrated area within the thread and the [Rank] Penalty for Dilution is lessened to only [1] the Tier is based on the this lowered rank. The targeted area must be within sight. A concentrated area is roughly 10x10 square feet.

▰ Inking Method - Sticky Fingers | Rank : Null
The Hojo clan member will build up ink within their mouth, but rather than spit it out, will allow it to leak through their body until it reaches the tips of the fingers. Using a basic surge of chakra, they will press the ink out of their pores allowing it to line their inner palms and fist. Each slap, punch, or grab with an inked limb applies a blend's correspondent Tier. This can be applied to other limbs for the same results as long as the skin and pores are exposed. This inking method is sustained by paying 1/2 the corresponding blend cost. Changing a blend requires the full cost of that blend be paid before the sustain cost applies again but otherwise in typical fashion does not consume an activation to do so.

▰ Inking Method - Stream Spit | Rank : Null
The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they can pressurize the blend before letting loose a powerful string of ink. Although linear, ink fired in this method is often far more precise, swift, and potent, possessing more potential than a typical Blot Spit. Applying [Tier-2] [Ink Stained] when connecting, Skips Constricting Blends and Corrosive Blends Setting Periods. ( Pressurization costs [5] chakra & an activation. Increasing by [5] per pressurization thereafter, I.e 5 nets [Tier-2] 10 nets [Tier-3], 15 nets [Tier-4]. This increases the [Tier] effectiveness by [1] per pressurization {This does not increase the Blends actual rank i.e Blinding Blind would remain E when determining Collisions, however, if it hits the Blend is treated as E+[Tier-X]. Ultimately the method of applying higher Tier's with weaker attacks.

▰ Inking Method - Spiral Spit | Rank : Null
The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a sharp twisted cone. The blend, will rotate in the air, acting as a drill. The cone may be sustained for half the blend cost, applying a consistent increase of [Tier] at a consistent rank of application. Ideally used to apply pressure to a single area.

▰ Blinding Blend 001 | Rank {X}
The most basic form of Hojo ink.
[Ink-Stained]
[Tier-1]: [Tier-1] Blindness
[Tier-2]: [Tier-2] Blindness
[Tier-3]: [Tier-3] Blindness
[Tier-4]: [Tier-4] Blindness

▰ Bleaching Blend 007 | Rank {X}
The user produces an ink that removes the color from the coated subject resulting in it being black and white until washed off. This technique can be blended if Twin Blend 050 has been learned to remove the color descriptors on the ink it's blended with. At higher tiers, it is capable of stripping more than just color.
[Tier-1]: Removes the color from a Hojo Ink Blend, or an individual/object.
[Tier-2]: Additionally, removes the color from chakra manifestations such as auras and chakra based creations.
[Tier-3]: Additionally, removes the color and scent of an individual.
[Tier-4]: Additionally, removes the ability to detect an individual's chakra.

▰ Slippery Blend 009 | Rank {X}
The ink will undergo minor alteration, causing it to become a clear transparent goldenrod color. This blend makes the subject of the effects of the ink slippery. As such it is capable of loosening an individual's grip. Since Hojo are immune to their own adhesives this slippery ink does not stick to them and instead allows them to glide across it or slip right out of an opponent's hands...or the vise versa. Walking on the slippery blend equates to walking on slick oil. Likewise, if the user becomes disarmed themselves, should slippery blend come into contact with the item in question, there would be difficulty in holding it.
[Ink-Stained]
[Tier-1]: Grappling techniques are treated as [1-rank] less effective against the affected. Affected must pay a D-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
[Tier-2]: Grappling techniques are treated as [2-ranks] less effective. Affected must pay a B-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
[Tier-3]: Grappling techniques are treated as [2-ranks] less effective. Affected must pay an S-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
[Tier-4]: Grappling techniques are treated as [2-ranks] less effective. Disrupts the [Water Walking Technique]. Affected becomes disarmed or trip if atop the blend losing an activation. Maintaining balance here on is difficult. The target cannot assume stances and evasive techniques have their cost increased by [1-rank]

▰ Taffy Blend 013 | Rank: {X}
The ink will undergo minor alteration, causing it to become a deep pink color. This ink has very elastic and adhesive properties, binding those it comes in contact with. Its stickiness and elasticity rivals that of gum and taffy making it a good bonding agent but also making struggling at times worse by spreading it.
[Ink-Stained]
[Tier-1]: Reduces [Speed] and [Agility] ► [-1]
[Tier-2]: Reduces [Speed] and [Agility] ► [-2]
[Tier-3]: Reduces [Speed] and [Agility] ► [-4], [Prevents Handsigns]
[Tier-4]: Reduces [Speed] and [Agility] ► [-6], [Prevents Somatic Movements Involving Arms & Legs]

▰ Enfeebling Blend 018 | Rank: {X}
The ink will undergo alteration, causing it to become a navy blue color. This ink is capable of reducing the muscle strength of the afflicted by siphoning their physical energy. As thus, one is able to completely exhaust their opponent with successive shots. [Bypasses DR Reduction Immunity]
[Ink-Stained]
[Tier-1]: Reduces [Strength] and [Endurance] ► [-1], [Stamina Drain: 10 Per Post]
[Tier-2]: Reduces [Strength] and [Endurance] ► [-2], [Stamina Drain: 20 Per Post]
[Tier-3]: Reduces [Strength] and [Endurance] ► [-4], [Stamina Drain: 40 Per Post]
[Tier-4]: Reduces [Strength] and [Endurance] ► [-6], [Stamina Drain: 60 Per Post]

▰ Moth Blend 024 | Rank: {X}
The ink will undergo alteration, causing it to become a forest green color. This ink is capable of burning through cloth and leather materials but has no effect on the skin. Higher Tiers Will Damage stronger objects ultimately objects damaged become unusable until repaired. Reduces weapon/armor effectiveness by 1-rank at [2] posts or lower remaining. This technique does not function on living tissue and is ineffective against techniques made primarily of chakra until [Tier-4].
[Ink-Stained]
[Tier-1]: Affects [Very Light], [Light Armors], [Small Projectiles], [Small Weapons]. Destroys them over the course of [4] posts or makes them inoperable.
[Tier-2]: Affects [Medium Armors], [Medium Weapons], [Medium Projectiles]. Destroys them over the course of [4] posts or makes them inoperable. Tier-1 Effects occur in [3] posts.
[Tier-3]: Affects [Heavy Armors], [Large Weapons], [Large Projectiles]. Destroys them over the course of [4] posts or makes them inoperable. Tier-2 Effects occur in [3] posts. Tier-1 Effects occur in [2] posts.
[Tier-4]: Affects [Custom Armors], [Custom Weapons], and [Custom Items]. Can Affect Chakra constructs and techniques in collisions. Destroys them over the course of [4] posts or makes them inoperable. Tier-3 Effects occur in [3] posts. Tier-2 Effects occur in [2] posts. Tier-1 Effects occur in the following post. Chakra constructs are instead put up for collision normally.

▰ Searing Blend 026 | Rank: {X}
The ink will undergo alteration, causing it to become a crimson red color. This ink horribly increases the sensitivity of the nerve receptors in the skin, causing any stimuli that would befall the afflicted area to feel excruciatingly worse or excruciatingly sensitive i.e ticklish or easily irritated. Of course, this ink must make contact with the skin. [Idle-Pain Leve] is the amount of pain found in the flavor text of the respective status [Pain Release] located in [Genjutsu].
[Ink-Stained]
[Tier-1]: The Affected loses [1-Activation] if receiving an unguarded attack. [Idle Pain Level-Constant Tier 1]
[Tier-2]: The Affected loses [1-Activation] if having sustained any injury.[Idle Pain Level-Constant Tier 2]
[Tier-3]: The Affected loses [1-Activation] regardless of injury due to sensory overload.[Idle Pain Level-Constant Tier 3]
[Tier-4]: The Affected loses [2-Activations] if receiving an attack. The Affected loses [1-Activation] regardless of injury due to sensory overload. [Idle Pain Level-Constant Tier 3, Tip of Constant Tier 4]

Boil Release ref

▰ Getting Heated [ Atsukunaru ] | Rank X
The user forms a hand sign and expels a rapidly field of chakra that extends up to ten feet per rank of the technique. Should this field of chakra come into contact with water it instantly begins to boil the water, creating an acidic and painfully hot surrounding. If used against a tiered water release technique, this technique is considered one rank higher and overpowers the opposing water technique, giving the user control of it during their post for no additional activation to return it to the user with the corrosion status applied. This technique remains active for three posts and has an upkeep cost two ranks below it's casted cost every post after.

▰ Skilled Mist Technique [ Kōmu no Jutsu ] | Rank X
The user forms a hand sign, exhaling a hot steam over a ten foot area per rank of the technique. This steam causes tiered blindness within it, becoming more dense with a higher application of chakra. Additionally, all living beings within it's range suffer tiered burns. If a target remains in the mist beyond the first post they have burn status effects on them doubled each post while within the mist.

▰ Acidic Reinforcement [ Sansei Kyōka ] | Rank X | Supplementary
The user channels their corrosive chakra around their body, coating the striking points of their figure in it. For two posts per rank of the technique the user can apply tiered corrosion to their physical attacks. If the user is wielding a weapon this may be extended to the weapon without harming the weapon's structure with the user's corrosive nature. This corrosion treats techniques it encounters in collisions as two ranks lower.

▰ Corrosive Defense [ Fushoku bōgyo ] | Rank X
The user forms a single hand sign, creating a swirling double helix of boiling water around the user. When an attack enters a ten foot radius of the user, thijs helix spins rapidly and expands to that ten foot range to become a twister of boiling, corrosive water that treats techniques it collides with as two ranks lower. Additionally, direct contact with exposed skin melts the top layer of flesh away, causing tier two trauma.

▰ Extreme Steam Prison [ Kyokutan'na Jōki Keimusho ] | Rank X [ Kyokutan'na Jōki Keimusho ]
The user forms a string of hand signs, summoning five pillars that are one foot in diameter and fifteen feet in height composed of boiling hot corrosive water. These pillars are formed around the target, able to contain a up to a ten foot wide area per rank of the technique. Any attempt to pass between the pillars will result in the target receiving scalding tiered burns on the point of contact that blister with tiered corrosion immediately. Techniques within the prison are considered two ranks lower in collision encounters with it. For every post the target(s) stay within the prison they receive one tier of burns as the steam continues to heat the area.

▰ Acid Spit [ San Tsuba ] | Rank C-S
The user forms a single hand sign, spewing a stream of boiling hot corrosive water from their mouths that travels up to thirty feet at base rank and an additional ten feet per rank after that. This boiling hot stream treats armor as two tiers lower, melts through special tier items at base rank with legendary being destroyed at A rank and above and other techniques as two ranks lower during collisions as it eats through them with ease, causing tiered burns to anything making direct physical contact with it.  
PostPosted: Mon Nov 22, 2021 8:19 am
Ninjutsu

Maruton ref


Learned:
• Kai | Rank X |
The user forms a hand sign, flooding their chakra network with a sudden burst of chakra that negates any foreign chakra affecting the user. This is commonly used to release genjutsu but has other purposes. Requires expending chakra in equal rank and potency to the technique being broken. Flooding the brain with chakra completely dispells the hallucinations from enchantment, instance, and chain category genjutsu immediately. The chakra in the brain also mentally focuses the user and reveals the images of illusory category genjutsu as obviously fake but does not completely dispell them because they are outside of the brain but the user is still released from the illusory technique's effects. Multiple genjutsu can be released at once using Kai as long as the appropriate amount of chakra is applied but genjutsu can also be selectively released.

• Henge no Jutsu | Rank E |
The user forms a hand sign, changing their physical appearance in the blink of an eye. Using this technique the user is able to transform into smaller objects or persons up to their own relative size. This allows the user to guise themselves in plain sight or masquerade as another person entirely. Alternatively, the user may cast this on inanimate objects within eyesight. This technique remains active for three posts before it must be repaid.

• Bunshin no Jutsu | Rank E |
The user forms a hand sign, creating an intangible clone of themselves. These clones are not capable of following commands further than the direction to move from one place to another. Furthermore, they are incapable of affecting physical objects or the world around them. The user can create a single at E Rank body and an additional one for each body rank following for no additional cost. Clones created in this manner remain visible until stricken or until the user's third post.

• Substitution Technique | Rank E |
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full-length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.

▰ Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
The user takes a piece of cloth or material large enough to cover their entire body. Channeling chakra into this item allows it to relay a visual display of whatever would be naturally seen if the cloth and the user hiding beneath it were not present. This allows the user to hide, although it is easily seen though by the user's physical movements beneath the cloth. This technique remains active for three posts before needing to be repaid.

▰ Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
The user, having begun their journey in the crafting of mechanical and technological advances applies their knowledge to the defenses of the village. By planning and utilizing blueprints to construct a wall system that rises from the ground to defend a topic or village. In order to activate this defense system, a person must have access to this technique and utilize it with the switch of a lever or button which can be made remotely and carried on a person. It is common for villages to have an alarm of drums or other loud noise to que those who have access to this technique to raise the defenses. This technique requires the user have the title of [ Veteran Technology Crafter ] in order to utilize this technique. These walls measure five feet in height per crafting title in technology, starting with veteran. In addition, these walls are able to defend against attacks equal to the body rank of the person activating the technique. Creating the walls require five posts

▰ Escaping Skill [ Nawanuke no Jutsu ] | E Rank
Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow the user's escape.

▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
The user forms a handsign, projecting chakra outward to pass through barriers composed of chakra of its own rank/potency and lower, destroying the chakra barrier. If the user has an ally to perform this with the cost may be paid between the two, but the ally does not require an activation to use this technique. Opponent's who have their barriers broken in this manner cannot reform barrier techniques for one post per rank of this technique.

▰ Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
Allows for the user or willing shinobi to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, totaling in three posts.

• Art of Walking on Water | D Rank |
Allows the user to stand upon water as though it were a solid surface. When standing upon water that is unaffected by chakra the user must pay an E rank cost per post. When standing upon affected waters, the user must pay chakra the same rank and potency as the technique that is affecting the water. This technique requires no activation after it's inital post, only it's upkeep cost.

• Art of Walking on Walls | D Rank |.
The user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, even at completely opposite angles. Using this trees and other surfaces not effected by chakra requires an E rank cost. When standing upon surfaces manipulated by chakra, the user must pay the same rank and potency in chakra to stand upon that surface.

Suiton ref

▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

▰ Trick of Water [ Mizu no Waruasobi ] | Rank E
The user channels chakra into their fingertips, saturating them as they perform a simple flick of their fingers at their target within ten feet, aiming at their eyes. If unblocked, this causes T1 blindness

▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
A simple Jutsu that allows the user to turn a quantity of water as small as a drop or as large as a small puddle into a mirrored surface. Only lasts one [1] post unless an upkeep cost of the original cost is paid each post.

▰ Water Sword [ Mizu no Yaiba ] | Rank E-B
Creates a sharp sword made of solid water reinforced with water chakra in the user’s hand for a single-use. As the user's control improves, he can manipulate the shape and size they want the sword to have, from a side sword to a massive two-hander. At the minimum requirements, the sword has minimal offensive power, able to at most make simple cuts in flesh while at its strongest power can cleave a man in two. At E-Rank, the water blade is at the length of a Wakizashi and procedurally grows longer in length per rank invested in this technique: E-Wakizashi, D-Katana, C-Nodachi, B-Zanbanto. This technique holds the strength of a technique equal to the amount of chakra invested in it. The Water Sword dissipates after it is used in an attack [May persist if a sustain of two ranks below the initial chakra cost is paid]. E-Rank at a minimum in all cases.

Katon ref

▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
The user forms a single two handed seal, forming a two golf sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a ten foot radius around the user per rank. Upon impact, these fireballs inflict tier one burns on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active.

▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
This technique allows a person to snap their fingers and ignite a spark anywhere they so wish within ten feet of themselves. This can ignite flammable substances and spark explosive tags when contact is made.

▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
The user claps their hands together, creating a white hot flash of fire chakra as they open their palms towards their target. Opponents who are looking at the user suffer tier one blindness during their first activation spent their following post.

▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
The user molds chakra in their lungs, exhaling a burst of flame that extends up to ten feet forward and vanishes almost instantly and does not continuously burn targets. The area effected suffers tier one burn on the point of contact.  

BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 1:15 pm
Genjutsu ref

Illusory

E-Rank Techniques


▰ Cloud Cover Technique [ Kumo Monokage no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Phantasm
▰Status Effect: None
▰Description: This Jutsu involves the simple creation of a small illusionary cloud, about 1 foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.

▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: Until deactivated by touch.
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Hologram
▰Status Effect: None
▰Description: Another fundamental Jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.

▰ Scent of the Peculiar [ Dokuji no Kaori ]
▰Rank: E
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: This Jutsu makes use of the sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in the area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up one's tracks. Overwhelmingly unpleasant scents have the ability to cause mental stress.

▰ Shadow Glare [ Nirami no Kage ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual phantasm
▰Status Effect: None
▰Description: Manipulating what a shadow looks like is no large feat for most shinobi. But at this most basic level, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or further. When used in large expanses, with abundant shade, this jutsu can prove quite effective.

▰ Chameleon Skin [ Hada no Kamereon ]
▰Rank: E
▰Primary Sense: Sight
▰Addtional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Forming chakra in the area around them, the user creates a basic Genjutsu with the purpose of helping blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the genjutsu. The illusionist will be invisible to shinobi of C-Rank body and below but will be easily found by shinobi of B-Rank body and above. This genjutsu is a favorite among academy pranksters.

▰ Comfort Song [ Kaiteki Uta ]
▰Rank: X
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Status Effect: None
▰Source: Requires a musical instrument.
▰Description: By playing an instrument, a calming aura fills the space and calms the emotions of all within except the user. This song does not differentiate between friend and foe. This technique will lower mental stress by one level if the rank of this technique matches the rank of the technique inflicting the stress.

▰ Scary Face Technique [ Kowaikao no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing of the face.
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The user covers their face by some means for a few moments, and when they reveal themselves their face turns into a grotesque being.

▰ Psychedelic [ Saikederikku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at the time of casting. The constantly changing colors can be mildly distracting and stressful.

▰ Foul Taste [ Kitanai Aji ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Inhaling
▰Source: Taste Phantasm
▰Status Effect: Mental Stress
▰Description: A smoke is created over the area that when inhaled causes a gross taste stimulation of the tongue. This disgusting sensation is highly distracting and will be acutely stressful for the mind. This technique is simply tongue stimulation and is limited without the use of the scent sense.

▰ Spooky Ghost [ Bukimina Yūrei ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sight
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: An image of a ghost is manifested and upon looking at the ghost the target feels a skin-crawling and goose bump inducing fear. This visual disturbance can cause a minor sense of madness.

D-Rank Techniques


▰ Mist Servant Technique [ Kasumi Juusha no Jutsu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Source: Holograms
▰Status Effect: None
▰Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual Shinobi is able to remain hidden and throw Kunai and shuriken matching the movements of the servants. This makes it appear that the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servant’s illusion body but not destroy it.

C-Rank Techniques


▰ Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Taste
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Clone
▰Status Effect: None
▰Description: An offshoot version of the original Cloud Clone Technique, this is generally used to cause a diversion, giving the user time to run away. The user creates the usual clone, but adds on another handseal at the end, causing the clone to have additional effects. Spouting off into many copies, these clones have the same capability as the previous Cloud Clones do. However, when a Clone is hit instead of going through the clone, like it normally does in the technique, the clone instead explodes into a spread of smoke-like fog that becomes denser, stronger, and harder to dispel with every clone that is hit.

▰ Earthquake Illusion Skill [ Jishin Genjutstu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Acknowledgement of hands touching the ground.
▰Source: Area of Effect
▰Status Effect: None
▰Description: The user performs a short row of hand seals and then slams their hands on the ground. The user appears to transfer Chakra into the ground, causing the ground to shake, along with anyone or anything around it. Faux leaves will even fall if vegetation is in the vicinity.

Enchantment

E-Rank Techniques


▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Source: Audio Phantasm
▰Status Effect: None
▰Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Touch
▰Base Duration: 2 Posts
▰Upkeep: 5 chakra
▰Trigger: Voice
▰Source: Audio Phantasm
▰Status Effect: Mental Stress
▰Description: Acknowledgement of the user's voice triggers this technique. The user's voice is amplified to deafening levels, causing even what sounds like a whisper to those unaffected to make the target believe the ground quakes with their words.

▰ Discharge Technique [ Hibanahouden no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect:
▰Description: The target feels as though the air is electrically charged. Upon physical contact with any surface the target feels a sharp jolt of electrical shock. The technique is not necessarily painful, but is distracting to the target, keeping their minds from being focused.

▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect: Insanity
▰Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.

▰ Static [ Kuuden ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sound
▰Source: Sound
▰Status Effect: Mental Stress
▰Description: The user activates the genjutsu's effect by using a specific sound's acknowledgement to trigger the victim into hearing a static type interference that prevents the target from hearing those outside a five foot radius from communicating clearly with them.

▰ Depth Distortion [ Okuyuki Katawa ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 Post
▰Upkeep: 5 Chakra
▰Trigger: Eye Contact
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: The target's sense of depth perception becomes affected in such a way they are unable to judge the distance between themselves and any other physical object. This is especially dangerous when interacting with techniques and hindering when using techniques with specific ranges.

▰ All Directions [ Shihouhapou ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Sound
▰Status Effect:
▰Description: Upon hearing the user's voice, the target begins to hear varying parts of their speech coming from various locations surrounding them or whole sentences from other locations should the user choose. This technique causes the target to believe the user has surrounded them and distorts the target's perception of the user's location if not visible to the target during the genjutsu.

▰ Closed Sight [ Shimaru Shikaku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Sight
▰Status Effect: Mental Stress
▰Description: This technique is triggered once the target sets sights on the user's body. Once acknowledged, the target's peripheral vision is blacked out, only allowing the target to see what their eyes are directly focused upon.

▰ Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
▰Rank: E
▰Primary Sense: Vision
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Vision
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The target is caught in this genjutsu after seeing the physical action of the user moving their arm(s). Upon activation, this genjutsu causes the target to hallucinate the user as having several waving arms, making it difficult for the enemy to focus on the user's true arm movements.

▰ Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The user forms a hand sign that is must be seen by the target. Upon acknowledgement of the hand sign, the target views a massive fireball that darkens the sky as it descends upon the area, causing the target to feel the ambient heat that is partnered with such an intense flame.Unable to prevent the fireball's destruction, the target believes themselves consumed in flames and often flee to safety.

▰ Mist Technique [ Kiri no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect:
▰Description: When the target loses sight of the user, this technique is triggered. The target hallucinates the user charging towards the enemy, then leaping towards them with a weapon drawn. Just before making physical contact, the hallucination disperses into a plume of smoke, mist, flower petals or some other distracting particles.

▰ Hunger Technique [ Kiga no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Scent
▰Source: Taste
▰Status Effect: Mental Stress
▰Description: The user creates a strong delicious aroma of the target's favorite food. Upon smelling the scent, the target is overwhelmed with an insatiable appetite and feels as though they're starving. If left unbroken, this technique causes the target to become lethargic by the second post, reducing their desire to do anything but lay about.

▰ Thirst Technique [ Nodono Kawaki no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: Touch | Sound
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Humidity
▰Source: Humidity
▰Status Effect:
▰Description: The user creates a humid atmosphere with their chakra around the target. Upon acknowledgement of the humidity, the target becomes overwhelmed with a sense of thirst, causing them to be consumed with the search of water. While active, this genjutsu causes the target's lips to feel chapped and their throat to be hoarse.

D-Rank Techniques


▰ Through the Looking Glass [ Kugurinukeru Meikyou ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: With a few hand seals the user shatters their opponent's vision. For the next four posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying and mildly stress inducing.

▰ Ghost Touch [ Youma Tacchi ]
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left or right. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world.

▰ Plague of Rats [ Pesuto ]
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing Caster
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: The caster creates the hallucination of his or her body becoming a large swarm of rats that covers the target's body. The Jutsu makes it so the victim is made to believe that they are being devoured alive by the rats and feel the rats ripping off their flesh with their teeth.

▰ Demonic Illusion: Heated Soul
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Physical contact with caster, direct sunlight, or close to fire.
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: The opponent suddenly feels very hot, enough to make them sweat uncontrollably. This heat is quite stressful and feels physically exhausting.

C-Rank Techniques


▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Eye Contact
▰Source: Visual Hallucination
▰Status Effect: None
▰Description: Journey in Black Darkness is a Genjutsu technique which causes the Shinobi's opponent to be enveloped in total darkness when eye contact is made. While in the black void, the Shinobi will be unable to see any incoming attack or threat.

▰ False Strike Technique [ Mougo Shibaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Physical Contact
▰Source: Visual and Touch Phantasms
▰Status Effect: None
▰Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see and feel the attack strike their target with the appropriate effect (blood gushing out for example), and with their eyes drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack.


▰ Melting Flesh Technique [ Nikuyouyuu no Jutsu ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal or Other
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: This will cause an opponent to feel and see the flesh on his/her bones slowly waste away. The look of this will cause tremendous fear and pain. The melting flesh begins to show bone until victim believes themselves to be a walking skeleton. This causes intense mental stress.

Instance

E-Rank Techniques


▰ Thunder Trap Seal [ Raimei Wana Fuu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Trap
▰Status Effect: None
▰Description: A basic Genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself notices. Flashing a series of signs the user "primes" an area or object with a conditional Genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the Genjutsu does nothing more then alert the setter of this Genjutsu that someone set off one of his signals. This jutsu affects all living beings in the area. This jutsu is stackable with more instance genjutsus. Other Instance Genjutsu may be primed, to a maximum of one [1] additional Instance per rank of the Genjutsu user.

▰ Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal or Other
▰Source: Visual Phantasm
▰Status Effect: Blindness
▰Description: This Jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Simply rubbing their eyes will usually end the Genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.

▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Memory Manipulation
▰Status Effect: None
▰Description: Strange in its uses, this Genjutsu is fairly harmless. What it does is it makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way. Area of effect includes all within ten [10] yards per rank.

▰ Mud Slip Technique [ Doro Shissaku no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A Genjutsu in which the victim feels slippery “mud” right beneath his or her feet, causing them to slip and fall. Can only be placed within an environment as a seal, and activates when anyone nears it.

▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu makes a person feel as if there was a speck of dust in their eye, irritating it. Although not damaging, it can cause the victim to lose concentration and also make them continually rub their eyes in an attempt to get the nonexistent dust speck out.

▰ Rock Technique [ Iwa no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A simple Genjutsu that makes the victim see a very sharp rock protruding out of the ground, causing the victim to trip over the “rock” and fall in avoidance. This effect requires a set location, and triggers by someone stepping on it. The next step taken will have the rock.

▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Enchanted Object
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This Jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these Jutsu, this one is activated once a person touches a particular object that the user has placed the seal upon. It can be as obvious as a Kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a Kunai, they would seem to not feel the pain of the Kunai, but would realize it much later since the effect of the Jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion. Applies only to the object that is sealed, & sets off when anyone touches it.

▰ Sound Technique [ Onkyou no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound
▰Source: Audial Phantasm
▰Status Effect: None
▰Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion. Can be instanced. This jutsu is stackable with more instance genjutsus.

D-Rank Techniques


▰ Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ]
▰Rank: D
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: A Genjutsu that makes a person imagine the smell of rotting flesh permeating through the air. This causes a loss of concentration, nausea, and sometimes vomiting. If maintained, can effect everyone within thirty [30] yards of a single focus point that cannot change. If Maintained, may change the strength of scent without paying additional costs.

▰ Weapon Multiply [ Buki Hanshoku ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu. Can work on projectile Ninjutsu as well.

▰ Flower Petal Escape [ Hanabira Esukēpu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Sound, One Other Sense of Choice
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Line of Sight
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: While the official description in the source material is that the user disperses into flower petals to escape, this technique will cause an illusion of the user scattering in some sort of effect. This can range from ash, to flowers, to leaves, to sand, birds, etc. This serves as the Genjutsu variant to Shunshin, covering the escape movement through trickery, and follows the same rules and restrictions as others of its type. Those who witness this scattering effect are also effectively blinded to the users existence afterward, giving them a short window of invisibility (one activations worth of time) though this only protects against physical sight.

C-Rank Techniques


▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Line of Sight
▰Source: Phantom
▰Status Effect: None
▰Description: The caster becomes invisible and silent to the target while simultaneously creating a perfect phantom of themselves to charge forth from the user's original position. The target will believe that the original caster is simply running to attack them and will not notice the sleight of hand of the caster's disappearance. The phantom is a perfect copy of the caster but is not a clone because of its perceived durability adding to the realism. The phantom then seriously injures the target and will also take damage without being dispelled as a clone would. In the meantime, the invisible and silent caster is free to assault the target in reality. Any successful attack from the caster in reality dispells the genjutsu causing the phantom to fade away. The phantom will always fade after one post and the caster is revealed. If this technique is used with a taijutsu or bukijutsu then it counts as a free activation but the chakra cost must be paid.

▰ Echo of Lament [ Aitou no Hibiki ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Chakra
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the Jutsu ahead of an opponent's attack, it is passive until activated with precise Chakra control. Through any of the senses, the Genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a Kunai plunging into their thigh or a Genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet, it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.

Chain

E-Rank Techniques


▰ Shadow Sign [ Kage no Sain ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is chained during the casting of an initial genjutsu. This technique hides the handseals of the initial genjutsu it is chained to. The opponent only sees the one handseal which is required for this technique.

D-Rank Techniques


▰ Escape Room [ Dasshutsu Heya ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Smell, Touch
▰Base Duration: 3 Posts
▰Upkeep: 5 chakra
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is only active when a technique of the illusory branch of genjutsu is broken out of, either through kai or pain. From the location where the illusion was initially projected, a thick cloud of black smoke engulfs the target's sight. The target is only able to process sight within a five foot radius of the direction they are facing, or all directions if aided by a byakugan. Anything further suffers a tier one blindness hazard.

C-Rank Techniques


▰ Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ]
▰Rank: X
▰Primary Sense: Sight
▰Additional Senses: [ Sight, Scent, Sound, Touch, Taste, Chakra ]
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: This Jutsu places another visual illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place. The Chakra cost & duration is in conjunction with the Genjutsu being 'doubled', & begins after the first has been dispelled. This essentially makes 2 visual genjutsus into 1, with the second half of the genjutsu being immune to 1 overall dispel attempt.  
PostPosted: Mon Nov 22, 2021 1:48 pm
Taijutsu:

Gentle Art

Stage One

▰ Standard Grip | Rank X | Simple
The user grasps the target's collar with their right hand just under the collar bone. With their left hand, they grasp the target's sleeve just below the elbow, cinching it towards their center to prevent free use of the arm. This grip is the standardized grip of the Gentle Art. Techniques executed after this grip is established negate the target's agility stat. For each rank of this technique, the user's strength is increased by [1] point.

▰ Off Balancing | Rank X | Spiritual
As the user initiates a throwing technique, the cost of the target's body rank is reduced from the user's chakra pool automatically. This technique costs the user no additional activation. This expelling of chakra lifts the gripped target from the earth high enough to prevent them from regaining their footing without paying chakra equal in amount to prevent this action. Defending this action requires no activation from the target.

▰ Single Shoulder Throw | Rank X | Simple
The user, after grasping the target's arm pivoting towards that arm to place the small of their back against the front of the target's torso with the user's knees bent slightly. Using the hand that is not grasping the target's arm, the user tucks it under their target's trapped arm's triceps. With the target glued to the user's back while bent over, the user explodes from their knees, torquing the target over their shoulder and slamming the target's back into the earth. If unblocked, the target's endurance is decreased by [1] point per rank of the technique.


Stage Two

▰ High Grip | Rank X | Simple
The user grasps the target's collar with their right hand as far back on the opponent's neck that they can reach. With their left hand, they grasp the target's sleeve just below the elbow, cinching it towards their center to prevent free use of the arm. The High Grip prevents the target from standing up, keeping their balance off center and tripping forward while the user attacks. Techniques executed after this grip is established negate the target's agility stat and require the target pay an additional 5 stamina per rank of the technique they are defending that is paired with this attack. For each rank of this technique, the user's strength is increased by [1] point.

▰ Fall Breaking | Rank X | Simple
A method for reinforcing one's body when being thrown to the ground. The user tucks their chin to their chest to prevent themselves from smashing it on the ground. In unison, the user slaps one hand on the ground upon impact while holding the opposite arm to the front of their chest. Techniques that are defended against in this manner require the technique be paid at the cost of the technique it interacts with. This does not defend against hazards, burning, shock, etc. Only blunt force applies.

▰ Reaping Leg Attack | Rank X | Simple
The user grasps their target, stepping off to the side of their foe. The user steps side by side with the foe, straightening their closest leg to the target out and reaping it back towards them from behind the target. This action draws the opponents leg out from under them and skyward, sending them plummeting to their backs. If blocked, the user may pay only half the cost of the Shoulder Throw technique as long as they retain the grip initiated with this attack.


Stage Three


▰ Kiai! | Rank X | Spiritual
The user focuses their chakra, releasing it in a powerful shout to display their fighting spirit. Their chakra infused shout affects five feet in every direction from the user per rank of the technique. Those within range of the technique have all stat increases reduced by [1] point per rank of the technique.

▰ Cross Choke | Rank X | Simple
The user grasps the target's right collar with their left hand and left collar with their right, the backs of their hands facing the target as they draw both hands inward, cutting off the corroded arteries in the neck. This technique has the effects of a grip technique applied to it, however for each post the target is held with this choke, they are drained of stamina/chakra equal to the cost applied to this technique. After three posts, if the technique is not escaped, the target is rendered unconscious. If this technique is performed on an opponent on their back, the user's strength is increased by [1] point per rank of the technique.

▰ Standing Arm Lock | Rank X | Simple
The user grasps the target's outstretched hand, twisting it toward their center. At the same time, the user moves their body to the outside of the target's arm, securing the arm against the user's abdomen and hyperextended into an arm lock. This technique has the effects of a grip technique applied to it. If not broken by the following post, the user is able to break the target's arm at the elbow. For each rank of the technique, the user gains a [1] point increase in strength.

Kyotoryuu

Stage One

▰ First Stance: Lilly of the Valley | Rank X | Simple
The primary offensive stance of Kyotouryuu is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any Kyotouryuu technique delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Basic combat strikes retain cutting and stabbing capabilities from this stance when active. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. For each rank of the technique, the user's strength is increased by [1] point. This stance requires a single activation to enter, however, if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Orchid | Rank X | Complex
The Kyotouryuu jumps into the air to close distance on the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to five feet per rank of the technique in whatever direction they want, allowing for seemingly impossible aerial maneuvers. Once every three posts, this technique can be used in conjunction with an offensive technique for no activation cost.


Stage Two

▰ Magnolia | Rank X | Simple
A feinting kick attack of the Kyotouryuu which produces powerful gusts capable of pushing and throwing objects or people that are up to the body rank of the target. The direction of the produced wind follows the direction of the kick and will throw anyone/anything caught in its 5 ft range surrounding the user flying for ten feet per rank of the technique.

▰ Bell-Flower | Rank X | Simple
The user reaches out as an opponent attacks and catches the oncoming strike by the enemy's hand/foot by paying the cost of the technique being countered. With a timely exertion of their strength and effective use of the enemy's momentum as well as advantageous leverage, the Kyotouryuu practitioner throws the enemy around or over their self. If the target's Strength is not superior to the user's, this technique is unblocked. For an additional activation, the user may pin the target to the ground with a basic combat submission that is equal to the target's body rank. The target must pay stamina equal to the cost of the applied stamina in addition to a rank of stamina per [2] point difference in strength favoring the user.

▰ Peony | Rank X | Complex
A powerful rising kick with the leg swung straight out, leaving the other leg at an obtuse angle from the ground. Generates a gust powerful enough to deflect those advancing upon them as well as ninjutsu or projectiles at or below its rank in strength and potency. Opponents directly impacted by the kick are flung into the air five feet per rank of the technique. This technique gains a [1] point increase in strength per rank of the technique.


Stage Three

▰ Second Stance - Daffodil | Rank X | Simple
The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Poppy | Rank X | Simple
An upward palm strike executed with such precise strength that it will send any opponent(s) within ten feet of themselves five feet per rank of the technique into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that an intangible afterimage finishes its execution, reducing the target's agility for the next attack [1] point per rank of this technique. This technique is often used defensively, allowing the user to counter attacks.

▰ Patrinia | Rank X | Simple
A Kyotouryu disarmament technique executed by striking the broad side of a wielded weapon, or the wielding arm/hand itself. The strike from this particular attack sends vibrations through the weapon to the wielding hand and through their arm, numbing the entire limb into an uncontrollably relaxed state. This forces the opponent to release their weapon and prevents them from using that limb for any actions for two following posts. If a weapon was held by both hands at the time, then both hands will be affected. This technique must be executed at the target's body rank.

Harmonic Death Arts  

BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 1:52 pm
Bukijutsu:

Honshi Art

Stage One

▰ Straight Shot | Rank X | Simple
The user holds their weapon in the same manner one would hold a throwing dart. The user throws their weapon straight forward. This technique negates all agility stats of it's target and gains an additional [1] point increase in speed per rank of the technique.

▰ Mirror Throwing | Rank X | Simple
The user will begin by placing two of their projectiles between their fingers, then wave their hand outward, releasing their grip on both. These weapons are released at the same time but create a wide curve as they travel on opposite sides of a target, meeting on the target's right and left side to create a pincer. This technique gains an additional [1] point increase in speed per rank of the technique.


Stage Two

▰ Snare Toss | Rank D | Simple
The user will begin by placing three of their projectiles between their fingers, they will then swing their arm outward, releasing their grip on the weaponry. These weapons close in on the opponent from various angles. Wire may be attached to the projectiles before launching them, allowing the user to use their projectiles as trip wires or bola depending on their target.

▰ Shadow Sling | Rank X | Complex
The user throws a projectile at the target after forming a single hand sign. When the projectile is launched it creates an illusory copy of itself several feet before it's physical form. The target will defend against this illusory copy while allowing the user's real weapon to strike. This technique negates all agility stats and gains a [1] point increase in speed per rank.

▰ Retrieval | Rank X | Spiritual
The forms a hand sign, releasing chakra threads across a ten foot radius per rank of the technique. Any weapons lying about in the range of this technique has itself tied to the user's chakra strings and allows it to be pulled back to the user in order to be reused.


Stage Three

▰ Bang Shot | Rank X | Complex
The user coats two projectiles in chakra per rank of the technique and releases them at a target. Upon impact, the chakra imbued weapons detonate with concussive force strong enough to create small craters within five feet of itself. These concussive explosions may knock back targets within their radius by five feet per rank. Those caught in the center of these projectiles tend to be rag dolled until unconscious.

▰ Orbital Projectiles | Rank C | Spiritual
The user holds their hands out to their sides, releasing up to twenty five projectiles. These selected projectiles are able to orbit around the user's body, orbiting around the user at will for four posts. These projectiles are able to have themselves used for any technique from whatever location they are in orbit, allowing the user to defend themselves from all angles.

Ja Ryu

Stage One

▰ Coiling Strike | Rank X | Simple
The user strikes out with their whip, latching it's tip to the first object that it contacts. If unblocked, the target must pay the cost of this technique in stamina. Otherwise they are at the mercy of the user for the next two posts. This technique may be used while dual wielding, however it's cost to break the technique is one rank lower for the target.

▰ Viper Strike | Rank X | Simple
The user strikes out with their weapon, striking at a target. If this technique encounters a weapon during it's use, the weapon is shattered or broken beyond repair for the duration of the fight. This technique is executed at the rank of the attack it is countering. If used while dual wielding, the user must use this technique at one rank above the countered weapon attack.

Stage Two

▰ Fanged Attack | Rank X | Simple
The user lashes their weapon out, drawing it back quickly as they snap the whip on their target's flesh. If unblocked or evaded, the whip is able to shred flesh it contacts, causing painful wounds. This attack drains the target of it's rank in stamina from their reserves. If used while dual wielding, the target loses one rank below this technique's execution in stamina reserves.

▰ Snapping Tail[ | Rank X | Simple
The user lashes their weapon out, striking a defensive barrier or technique. The forceful crack of the whip negates any endurance bonuses the target has and shatters defensive ninjutsu of it's own rank and lower. If used while dual wielding, the target's endurance is decreased by [1] point per rank instead.

Stage Three

Belly Gliding | Rank X | Simple
The user lashes out with their whip, directing it's tip along the ground as it travels in a straight line towards it's target while remaining only millimeters from the earth. As it reaches the target, the user snaps their whip, allowing the attack to slash the legs, reducing their agility stat by [1] per rank of the technique. This may be used while dual wielding.

▰ Predatory Snake | Rank X | Simple
The user wields their whip with both hands, pulling the hilt skyward sharply as the whip bounces along the ground while traveling directly towards an opponent.The whip gains a [1] point increase to speed per rank of the technique. If defended or dodged, the user may pay half the original rank of the technique to have it change directions mid action while striking for the same rank of damage.

▰ Long Snake | Rank X | Spiritual
The user applies chakra to the whip, extending it with chakra an additional five feet per rank of the technique. For each rank of the technique, the extension lasts an additional 2 posts.  
PostPosted: Mon Nov 22, 2021 2:01 pm
Custom Jutsus

Base 0/8

Inventory

Weapons

Body

Arms

Legs

Consumables

Crafting  

BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 2:05 pm
Class Growth

Genjutsu

▰▰▰ D-Rank
▰Base Energy Pools:
▱▰▱200 chakra.
▱▰▱100 stamina.
▰Base Jutsu Limits:
▱▰▱5 Ninjutsu slots.
▱▰▱10 Genjutsu slots.
▱▰▱1 Taijutsu Styles.
▱▰▱OR
▱▰▱1 Bukijutsu Styles.

▰▰▰ C-Rank
▰Energy Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+10 Genjutsu slots.

▰▰▰ B-Rank
▰Energy Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+10 Genjutsu slots.
▱▰▱+1 Taijutsu Styles.
▱▰▱OR
▱▰▱+1 Bukijutsu Styles.

▰▰▰ A-Rank
▰Energy Pool Increases:
▱▰▱+40 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+10 Genjutsu slots.

▰▰▰ S-Rank
▰Energy Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina..
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Energy Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

Bloodline

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱150 chakra.
▱▰▱150 stamina.
▰Base Jutsu Limits:
▱▰▱3 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱OR
▱▰▱1 Bukijutsu style.

▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Jutsu Limit Increases:
▱▰▱+6 Ninjutsu slots.
▱▰▱+6 Genjutsu slots.  
PostPosted: Mon Nov 22, 2021 2:08 pm
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BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 2:10 pm
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