▰▰▰ PERSONAL DATA
Full Name: Yuga
Nickname:
Age: 23
Birthdate: November 8th
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E-Rank
Height: 5'5"
Weight: 150lbs
Bloodline: Aburame/Explosive Clay Art
•••••••Specialized Breed(s):
▰▰▰ SOCIAL AND PERSONALITY
Nindo: For Amegakure.
Personality: Yuga is quiet, calm, and occasionally sadistic young man. Takes joy in terrorizing others.
Village: Amegakure
Title: Academy Student
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Yuga was adopted as an infant by a particularly wealthy man in Amegakure, although the line between "adopted" and "purchased" is blurred. Yuga's parents were a poor refugee couple of the Cistern Sector who were eager to take any assistance a Sky Sector man could expend on them, especially if it meant giving their child a better chance in life. None of this seemed to take up any space in Yuga's mind however, as he grew to be a rather spoiled, unimpressed boy. A gifted child given every chance money could buy, as well as a swath of other "bloodline-endowed" children to rely on for entertainment and competition. Although a strangely detached boy, he does care for his siblings, and in fact is very close with his brother Rift in particular. The pair have functioned as "partners in crime" since they were toddlers, Yuga the lookout and distraction, Rift the action man.
▰▰▰ CLASSES AND STATS
First Class: Genjutsu
▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: [ Touch ]
Second Class: Bloodline
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
▱▰▱ Cross Class: → Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.
Chakra Pool: 100 [Genjutsu Class 275] [Bloodline Class 225] [PAs 300] [Event Rewards 600]
Stamina Pool: 100 [Genjutsu Class 175] [Bloodline Class 225]
Insect Pool: 0
Chakra Element: Earth, Fire
Chakra Color: Dark Blue
Chakra Materialization: Squirmy, jittery globs
Stats:
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Interrogation
• Distraction
Weaknesses:
• Close Combat
• Prolonged missions with little rest time
Fears:
• Open water (large lakes, ocean travel, etc.)
• Large birds
Modifiers:
• An Aburame can tell if someone is a demon host but only after one of their insects eats the host's chakra.
• An Aburame has a pool of insects. This pool increases with the Aburame's body rank and it is used to perform all of the insect-based techniques available to the Aburame.
• Aburame do not require hand signs to perform insect techniques as a result for paying the cost of the technique with insects as opposed to chakra.
• An Aburame's insects can discern whether they are under the influence of a Genjutsu, The insects may perform an assisted Kai by sacrificing themselves equal to the rank of the Genjutsu they wish to Kai. Note: While the insects realize their host is under the influence of a genjutsu their host does not. Discerning a Genjutsu busies the insects making them unresponsive until the foreign chakra is purged.
• An Aburame may spend an activation once per post to regenerate lost insects at a rate equal to their body rank.
• Chakra drained by the insects directly increases the number of insects. In collisions, the difference is reproduced in insects. I.e An A-rank insect attack defends against a B-rank attack. The initial [80] die but [40] Insects are reproduced in the aftermath. This pairs well with the insect's rapid adaptability. Insects won't die if draining chakra from a living subject or a stationary defensive technique. Draining chakra at a set rate equal to the rank of insects applied. I.e A swarm of [A]-ranked insects actively covering a [S-ranked] chakra structure will destroy that structure over the course of two posts and become an [S-ranked] swarm.
• While there is a maximum of how many insects can be held in the body, there is no maximum to how many insects can be present on the field.
• While there is no maximum to how many insects can be present on the field. Insects not within a gourd or host body that are not actively engaging in leeching chakra will die in [2] posts after initial release. An activation can be spent to recall the insects without having to spend chakra to refresh their lifespans if they can make it back to the host body and if there is enough room to accommodate them.
• Adaptation: Kikaichu will inherently develop resistance towards techniques they've been exposed to due to their rapid life-death cycle. After colliding with a technique twice. Collisions with those techniques again are treated as a full rank weaker against insect techniques. After colliding with a technique thrice Collisions with those techniques are treated as a full [2]-ranks weaker. However, colliding with different techniques will cause these evolutions to slow respectively. Kikaichu will typically lose these adaptations after combat when they are deemed unnecessary.
• All primary members of the Aburame Clan are automatically contracted to the bug summons of Kotobasa Hollow and are able to summon them once they learn the summoning technique. Must travel to the Kotobasa Hollow to become a sage. If you sign any other contract then you lose access to the insect summons.
• The user is immune to their own explosions except for C0.
• Clay lacks the elemental weakness to lightning and the advantage to water.
• A Grand Display | To access this all-powerful ability, the Bakuton user must be full-blooded (non-implant). Once per battle, the Bakuton user may divide one ranked clay creation into a maximum of [5] pieces. When divided, the clay pieces create separate explosions of equal power and ignore the ninjutsu splitting rule. This means that [1] A-Rank clay piece can be split into up to [5] A-Rank pieces without losing their power. These explosions can retain overwhelming qualities. The highest rank of clay creation this ability applies to is up to 2 ranks below your body rank at a minimum of E and a maximum of A. For example, an A-Rank creation if S+ body rank and a D-Rank creation if B body rank.
• Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them.
Personal Attributes:
▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
▱▰▱ Art is an Explosion! | The user is able to use "A Grand Display" twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes.
▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
▱▰▱ [ Event Slot ]
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▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
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▱▰▱ [ Event Slot ]
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▱▰▱ [ Event Slot ]
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両120,000
XP: 0
Passive XP: 0
Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: 90k Ryo, PA Slot x2, 5 Custom Technique Slots, Easter PAs and Technique | PA Slots x2 | 30k Ryo x2, PA Slot x2 | PA Slot x2, 30k Ryo x2, 100 Chakra x2 | PA Slot x3, 200 Chakra | New PA x3, 200 Chakra |
Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 08 [Genjutsu Class 5] [Bloodline Class 3] [PA 5 Doton]
• Genjutsu | 00 / 13 [Genjutsu Class 10] [Bloodline Class 3]
• Taijutsu Styles | 00 / 01 [Genjutsu Class 1] [Bloodline Class 0]
• Bukijutsu Styles | 00 / 01 [Genjutsu Class 0] [Bloodline Class 1]
• Custom Techniques | 00/13 [Base 8 Slots] [Event Claims 5]
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
• Kai | Rank X |
• Henge no Jutsu | Rank E |
• Bunshin no Jutsu | Rank E |
• Substitution Technique | Rank E |
• Art of Walking on Water | Rank D |
• Art of Walking on Walls | Rank D |
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D |
Doton
•
Katon
•
Bloodline
•
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu
{Style name here}
• {Stage progression / techniques learned}
Full Name: Yuga
Nickname:
Age: 23
Birthdate: November 8th
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E-Rank
Height: 5'5"
Weight: 150lbs
Bloodline: Aburame/Explosive Clay Art
•••••••Specialized Breed(s):
▰▰▰ SOCIAL AND PERSONALITY
Nindo: For Amegakure.
Personality: Yuga is quiet, calm, and occasionally sadistic young man. Takes joy in terrorizing others.
Village: Amegakure
Title: Academy Student
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Yuga was adopted as an infant by a particularly wealthy man in Amegakure, although the line between "adopted" and "purchased" is blurred. Yuga's parents were a poor refugee couple of the Cistern Sector who were eager to take any assistance a Sky Sector man could expend on them, especially if it meant giving their child a better chance in life. None of this seemed to take up any space in Yuga's mind however, as he grew to be a rather spoiled, unimpressed boy. A gifted child given every chance money could buy, as well as a swath of other "bloodline-endowed" children to rely on for entertainment and competition. Although a strangely detached boy, he does care for his siblings, and in fact is very close with his brother Rift in particular. The pair have functioned as "partners in crime" since they were toddlers, Yuga the lookout and distraction, Rift the action man.
▰▰▰ CLASSES AND STATS
First Class: Genjutsu
▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: [ Touch ]
Second Class: Bloodline
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
▱▰▱ Cross Class: → Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.
Chakra Pool: 100 [Genjutsu Class 275] [Bloodline Class 225] [PAs 300] [Event Rewards 600]
Stamina Pool: 100 [Genjutsu Class 175] [Bloodline Class 225]
Insect Pool: 0
Chakra Element: Earth, Fire
Chakra Color: Dark Blue
Chakra Materialization: Squirmy, jittery globs
Stats:
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Interrogation
• Distraction
Weaknesses:
• Close Combat
• Prolonged missions with little rest time
Fears:
• Open water (large lakes, ocean travel, etc.)
• Large birds
Modifiers:
• An Aburame can tell if someone is a demon host but only after one of their insects eats the host's chakra.
• An Aburame has a pool of insects. This pool increases with the Aburame's body rank and it is used to perform all of the insect-based techniques available to the Aburame.
• Aburame do not require hand signs to perform insect techniques as a result for paying the cost of the technique with insects as opposed to chakra.
• An Aburame's insects can discern whether they are under the influence of a Genjutsu, The insects may perform an assisted Kai by sacrificing themselves equal to the rank of the Genjutsu they wish to Kai. Note: While the insects realize their host is under the influence of a genjutsu their host does not. Discerning a Genjutsu busies the insects making them unresponsive until the foreign chakra is purged.
• An Aburame may spend an activation once per post to regenerate lost insects at a rate equal to their body rank.
• Chakra drained by the insects directly increases the number of insects. In collisions, the difference is reproduced in insects. I.e An A-rank insect attack defends against a B-rank attack. The initial [80] die but [40] Insects are reproduced in the aftermath. This pairs well with the insect's rapid adaptability. Insects won't die if draining chakra from a living subject or a stationary defensive technique. Draining chakra at a set rate equal to the rank of insects applied. I.e A swarm of [A]-ranked insects actively covering a [S-ranked] chakra structure will destroy that structure over the course of two posts and become an [S-ranked] swarm.
• While there is a maximum of how many insects can be held in the body, there is no maximum to how many insects can be present on the field.
• While there is no maximum to how many insects can be present on the field. Insects not within a gourd or host body that are not actively engaging in leeching chakra will die in [2] posts after initial release. An activation can be spent to recall the insects without having to spend chakra to refresh their lifespans if they can make it back to the host body and if there is enough room to accommodate them.
• Adaptation: Kikaichu will inherently develop resistance towards techniques they've been exposed to due to their rapid life-death cycle. After colliding with a technique twice. Collisions with those techniques again are treated as a full rank weaker against insect techniques. After colliding with a technique thrice Collisions with those techniques are treated as a full [2]-ranks weaker. However, colliding with different techniques will cause these evolutions to slow respectively. Kikaichu will typically lose these adaptations after combat when they are deemed unnecessary.
• All primary members of the Aburame Clan are automatically contracted to the bug summons of Kotobasa Hollow and are able to summon them once they learn the summoning technique. Must travel to the Kotobasa Hollow to become a sage. If you sign any other contract then you lose access to the insect summons.
• The user is immune to their own explosions except for C0.
• Clay lacks the elemental weakness to lightning and the advantage to water.
• A Grand Display | To access this all-powerful ability, the Bakuton user must be full-blooded (non-implant). Once per battle, the Bakuton user may divide one ranked clay creation into a maximum of [5] pieces. When divided, the clay pieces create separate explosions of equal power and ignore the ninjutsu splitting rule. This means that [1] A-Rank clay piece can be split into up to [5] A-Rank pieces without losing their power. These explosions can retain overwhelming qualities. The highest rank of clay creation this ability applies to is up to 2 ranks below your body rank at a minimum of E and a maximum of A. For example, an A-Rank creation if S+ body rank and a D-Rank creation if B body rank.
• Artistic Creativity | Explosive clay artists are renowned for their ability to integrate explosive clay into a variety of forms of artistic expression. If the explosive clay user has a fine arts shinobi class then they gain [1] custom technique per body rank (6 at S+) dedicated to integrating clay with their class's art. The classes that apply are puppeteer (puppetry arts), performer (performing arts), and scholar (calligraphy arts). This only applies to one class so if you have multiple creative classes then you must choose one of them.
Personal Attributes:
▱▰▱ Unstable Mutation | When your Kikaichu adapts to a specific element the Kikaichu also gains that element. Insect techniques utilizing these Kikaichu can apply up to Tier-2 of their elemental status. Tier-4 if [Ninjutsu] class. Temporarily share your Kikaichu's adaptive resistance gaining a 1-rank reduction of its currently adapted resistance.
▱▰▱ Give And Take | The Chakra your Kikaichu drain to reproduce themselves can instead be stored within their bodies. When the Kikaichu return to you the host you can instead regain the chakra that was drained at the expense of the Kikaichu that were used to drain said chakra. Because of this your initial Chakra pool is also expansive netting you an additional +100 Chakra.
▱▰▱ Hive Meister | The max amount of Insects you can store in your body increases by [100]. You can house [2] Specialized Breeds instead of [1]. The Aburame may cast Ninjutsu using Insects instead of Chakra as the resource. When preforming ninjutsu in this manner, their insects swarm through their ninjutsu, latching to any targets it contacts. These ninjutsu techniques can be used in exchange for bugs at 1.5 times the cost.
▱▰▱ Art is an Explosion! | The user is able to use "A Grand Display" twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.
▱▰▱ Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes.
▱▰▱ Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▱▰▱ [ Event Slot ]
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両120,000
XP: 0
Passive XP: 0
Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: 90k Ryo, PA Slot x2, 5 Custom Technique Slots, Easter PAs and Technique | PA Slots x2 | 30k Ryo x2, PA Slot x2 | PA Slot x2, 30k Ryo x2, 100 Chakra x2 | PA Slot x3, 200 Chakra | New PA x3, 200 Chakra |
Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 08 [Genjutsu Class 5] [Bloodline Class 3] [PA 5 Doton]
• Genjutsu | 00 / 13 [Genjutsu Class 10] [Bloodline Class 3]
• Taijutsu Styles | 00 / 01 [Genjutsu Class 1] [Bloodline Class 0]
• Bukijutsu Styles | 00 / 01 [Genjutsu Class 0] [Bloodline Class 1]
• Custom Techniques | 00/13 [Base 8 Slots] [Event Claims 5]
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
• Kai | Rank X |
• Henge no Jutsu | Rank E |
• Bunshin no Jutsu | Rank E |
• Substitution Technique | Rank E |
• Art of Walking on Water | Rank D |
• Art of Walking on Walls | Rank D |
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D |
Doton
•
Katon
•
Bloodline
•
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu
{Style name here}
• {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT
Learned E Rank Technique
• Bunshin No Jutsu
• Magic Cloak of Invisibility Technique
• Substitution Technique
• Earth Military Movement Technique
• Stone Bracers Technique
• Body Flicker Technique
Learned E Rank Technique
• Bunshin No Jutsu
• Magic Cloak of Invisibility Technique
• Substitution Technique
• Earth Military Movement Technique
• Stone Bracers Technique
• Body Flicker Technique