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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Mon Apr 12, 2021 11:03 pm
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                        ▰ PERSONAL DATA

                        Full Name: Himitsu Uchiha
                        Nickname: Himi, Host of Matatabi, Grizzly Sage of Konoha
                        Age: 18
                        Birthdate: 07/15
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Height: 5'10"
                        Weight: 190 lbs
                        Eye Color: Yellow (Right Eye), Green (Left Eye) (Extended to the Sharingan as well)

                        Bloodline: Uchiha
                        Implants: Junsei

                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: Friendly and generally light-hearted. Likes to make jokes and keep a calm air, but takes his work seriously. Willing to make friends and maintain peace, but doesn't shy away from a fight when the time comes.
                        Theme: Play With Fire
                        Battle Theme: Arena
                        Demon Cloak Theme: Low of Solipsism
                        Sage Mode Theme: Gogeta

                        Village: Konohagakure
                        Title: Jonin
                        Local Reputation: 304 Fame | B-List Local Hero
                        Quote:
                        D List Local Hero: You have become a common face around the local area. Not everyone knows you obviously but at least you're not ignored. You gain a 10% Reduction to shop prices in the village. In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.1

                        C List Local Hero: You're a regular now. The shop-keeps know you by name and you're pretty good friends. Shinobi with this title gain mission reductions within the village limits of 1 post, with a minimum post of one and your services yield an additional 25% Ryo. This compounds with previous title rewards. In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.2

                        B List Local Hero: You're a welcomed visitor no matter where you go. People go out of their way to say hello to you and the opposite sex sometimes flirts in public. Your Local Hero rewards from previous titles are doubled except for the ryo intake of businesses/rights, only gaining 1.3. In addition, you can learn about any events that happened within the village topic by asking NPC.

                        Global Reputation: 0 Fame/Infamy

                        Biography: Himitsu was born to Shin Uchiha, a young woman who manages a small general store in Konoha. Himitsu's father was Shizuka Uchiha, a Chuunin that was killed in action while Shin was pregnant with Himitsu. The loss of her husband left her wary of Himitsu's drive to join the academy, but she eventually relented when Himi showed a talent for camouflage and masking his sounds in the field. While in the academy Himitsu developed a preference for and skill with ninjutsu, which he attributes to his excessive studying. In his later years at the academy Himitsu found a fondness for history and historic research, primarily motivated by a drive to learn or even rediscover ancient techniques and ninjutsu. Since graduating, Himitsu has mostly focused on field work and learning a variety of ninjutsu, leaving only limited time for more academic activities.

                        Not long after his promotion to Genin, Himitsu was assigned to Konoha Squad 1 which was led by Kai Uchiha, a shinobi Himitsu had become acquainted with during a then-recent Jashinist attack on Konoha. During the first meeting of this team, he met Sumika of the Iron Sand, and Miki Shiratori, two other genin he'd become close with over time. Together the team took on a difficult but successful mission which led to the emergence of Himitsu's sharingan. During the team's time together, Himitsu and Kai would become close friends, with Kai acting as a mentor and a brotherly figure for Himitsu. Unfortunately the squad would only remain together briefly before Kai left the village for training, and returned a monster. Upon Kai's return to Konoha, he attacked Sumika in the market district, causing a fight that would eventually draw in Himitsu and Miki. A large, destructive battle eventually came to a conclusion with Miki, Sumika, and Himitsu all sustaining notable injury, the near leveling of the market, and the disappearance of a concerned and apologetic Kai Uchiha. This betrayal and subsequent abandonment would lead to Himitsu officially rescinding from the Uchiha-Crow contract of his bloodline, and disowning the underhanded ways of the Crows and Uchiha.

                        While recovering from his injuries, Himitsu decided to use the rest-time for some reading. Casual browsing of old myths and legends led to the scrutiny of even more stories, which led to an in-depth investigation of the origin and validity of historic story collections. This month of heavy research led to a solid theory of the existence and location of an ancient lost land of bears, similar to the many Sage Lands of the world. Eager to check his theory, Himitsu presented his research to Hokage Sadayo and requested a research team to accompany him on an expedition. Instead the Hokage herself offered to go with him, and the pair left almost immediately in search of Heiwana Mountain, far to the North West of Konoha. Over the course of their journey, Sadayo was able to help Himitsu cope with his conflicted feelings toward giving up on his bloodline traditions and alleviate some of the loss of Kai.

                        Their arrival to the location Himitsu had mapped out was met with success, which Himitsu celebrated with an immediate venture into the lost lands. There Himitsu would follow the old tradition's he'd found in the myths of old, and brought an offering to the top of Heiwana Mountain. Within the mountain, he met the Great Bloody Bear, Lord Okame. With some convincing, Okame accepted Himitsu's request of training, and set the boy on the path to obtaining the natural power of the bears. Okame would use a combination of hidden meditation techniques to help expedite the boy's training, allowing him to at least access Sage Mode and showing his affinity for the nature of the bears. Pleased with the boy's progress, Okame granted Himitsu the title of Bear Sage, and extended a summoning contract to humanity for the first time in modern history, with Himitsu as the contract holder. Himitsu accepted, and was sent back on his way home with expectations to continue his Sage Training on his own until he was ready for the next level.

                        While on their way home from their long journey, Himitsu and the Hokage stumbled upon the bijuu Matatabi fighting with a group of Jashinist cultists. The pair waited briefly to assess the situation before launching an attack while the cultists were at a disadvantage. Having the element of surprise, the Konoha shinobi were able to overpower the cultists quickly without losing track of the bijuu. With reluctance, it was decided that Sadayo would seal the beast within Himitsu, in order to prevent the beast from falling into worse hands. Having been weakened by the Jashinists already, Matatabi put up a limited fight and was sealed quickly. Since then, Himitsu has developed a resentment for being forced into the position, particularly for the world-politics that created the need for the need for the beast to be contained within him.



                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Erudite Academic: Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).

                        Second Class: Scholar
                        ▱▰▱ Peerless SummonerYou are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.

                        Cross-Class: Scholar Specialist
                        ▱▰▱ Scholar – Scholar You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. Your seals and summons cannot be hijacked. Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question.

                        Third Class: Ninjutsu
                        ▱▰▱ Harsh ElementalistThe user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect [Vertigo] upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.

                        Chakra Pool: 4,575 (Nin 475) (Sch 2,450) (Matatabi 500) (Non-A Sage 250) (900 Event Rewards)
                        Stamina Pool: 3,250 (Nin 300) (Sch 2,100) (Matatabi 500) (Non-A Sage 250) (100 Event Rewards)
                        Chakra Element: Fire, Wind, Lightning, Earth, Water
                        Chakra Color: Dark Purple
                        Chakra Materialization: Small but quickly moving flames


                        Stats: Cap: 04
                        • Strength ► 4
                        → [ +2 Channeling Martial Skill Mastery ][ +2 Heavy Body Grappling Mastery ]
                        • Speed ► 4
                        → [ +2 Phantom Slayer Mastery ] [ +2 Collaborative Clone Mastery ]
                        • Agility ► 4
                        → [ +4 Reihi Style Mastery ]
                        • Endurance ► 4
                        → [ +2 Kakumei no hono ryu Buki Mastery ] [+2 Kyoukan Ya Stage Complete Mastery]

                        Strengths:
                        • Cooking
                        • Camouflage
                        • Mathematics
                        Weaknesses:
                        • Terrible swimmer
                        • Often forgets to pack camp supplies
                        Fears:
                        • Snakes
                        • Drowning


                        Modifiers:
                        • Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class]
                        • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline]
                        • [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline]
                        • Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class]
                        • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline]
                        • You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline]
                        • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline]
                        • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline]
                        • The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline]
                        Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline]
                        • All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline]
                        • In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline]
                        • You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline]
                        • Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist]
                        • Your seals and summons cannot be hijacked. [Scholar Specialist]
                        • Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist]
                        • The ability to sense intent to do harm within the topic and its source. [Bear Sage]
                        • Able to regenerate 375 nature chakra per post. [Bear Sage]
                        • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage]
                        • Demon Techniques do not consume technique slots. [Matatabi Host]
                        • All Demon Techniques have the overwhelming property. [Matatabi Host]
                        • The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host]
                        • Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host]
                        • All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host]
                        • Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host]
                        • The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1]
                        • All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA]
                        • Junsei are able to utilize iryojutsu on themselves without needing hand seals.
                        • Junsei have access to two iryojutsu per body rank without being of the medical class, but these jutsu may not be used on other people.
                        • Functionally, Junsei are immortal and cannot die of old age or sickness (not immune to poison system). Junsei can die from other means.
                        • Junsei may bear two curse seals (same resource pool) that they can switch between for only one activation.
                        • Junsei begin at the second title for the Medical career.




                        Personal Attributes: Total Slots: | (Base 3) (Rewards 7) (Matatabi 1) (Endgame 4)
                        Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
                        Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                        Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
                        Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this. [Event Slot]
                        "...with one hand behind my back!" | Jutsu can be performed with one-handed seals. [Event Slot]
                        Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4]. [Matatabi Demon Cloak 1]
                        Spirit Flame | All fire techniques can be cast at [1] rank lower in chakra cost at a minimum of E-Rank. The cost of fire techniques cannot be reduced beyond this. Additionally, fire techniques only require somatic gestures to cast. [Matatabi Demon Cloak 2]
                        Nekomata Visions | All spirit fire techniques shimmer with passing visions of the dead. Instance and chain genjutsu that use spirit fire as a visual trigger last for [2] additional posts and are released at [1] tier higher pain. [Matatabi Demon Cloak Mastery]
                        Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. [Event Slot]
                        Eyes of the Beast | Matatabi's chakra has blended with your own flesh, blood, and chakra. This includes your Sharingan, which have now permanently taken on the heterochromatic colors of the Great Two-Tail's own eyes. The red of your Sharingan has been replaced with yellow in the right eye, and green in the left. Your Spirit Fire mixes flawlessly with your Amaterasu, allowing your Amaterasu to benefit from your Spirit Fire. [Event Slot]
                        Bear Hermit's Hibernation | Truly in tune with his inner nature and having acclimated to being a Bear Sage, Himitsu's body has adapted the ability to hibernate. As long as he able to load up on excessive calories ahead of time, Himitsu is able to mediate himself into a deep slumber for up to 6 months without any health concerns. Longer hibernation periods are heavily warned against as they may result in muscle loss and atrophy, malnourishment or starvation, mental instability, and loss of time perception, among many other health concerns. Drains 50 Nature Chakra per week of hibernation. If Nature Chakra reserves are exhausted, 200 Chakra and 200 Stamina are drained instead. While hibernating, Himitsu has a vague awareness of his chakra reserves, and will experience a strong urge to awaken if his Nature Chakra drops below 200, and again when his normal resources begin to drain.[Event Slot]
                        Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot]
                        From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Endgame Slot]
                        Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Endgame Slot]
                        Perfected Draft | Junsei are able to mimic another ninja's iryojutsu techniques if they've been viewed and list these separately on the profile. Junsei are able to retain up to five iryojutsu customs from other ninja (list on profile). Once per battle, Junsei may even mimic another ninja's iryojutsu keystone if it has been viewed. In addition, iryojutsu costs one rank less to cast. [Event Slot]
                        Veil Walker | Due to Matatabi's connection to Jashin and His power, Himitsu is able to use her chakra during his hibernation to allow him to enter "the veil" as Himi calls it. The Veil is a frequently shifting, ethereal plane that mimics the real world but at any given point in time. Ghostly scenes from the dead's lives play out here, but no souls remain, preventing Himi from interacting with the ghostly plays or their actors. "Scenes" with high significance or impact on the lives of those involved, and those from recently deceased people tend to repeat more frequently than others. [Endgame Slot]
                        Ghastly Realm | Himutsu's Kamui opens a portal to The Veil instead of the personal Kamui dimension typical of the technique. While he's become accustomed to the distressing scenes that play out endlessly there, other subjects brought into The Veil suffer from Tier 1 Mental Stress when they enter and every 3 posts after that they remain in the realm [Endgame Slot]
                        Talented Engineer | Grants title of Veteran Mechanism Crafter [Event Slot]
                        Beast of the Storm God | Himitsu's Susano'o forms take on a bear motif. The manifestation's nose is more snout-like, manifesting as a bear-head helmet when the full being is manifested. The pauldrons have bear paws on them, the boots bear paws, and a large bearpaw is emblazoned on the chest. Large thick claws hang off the Susano'o's fingers as well.
                        Mental Image Training | Using the deep meditation techniques learned from his ancient bear master, Himitsu is able to effectively train his body and mind within his own mindscape by fighting combatants he's studied/fought against with his sharingan. Maintaining physical contact with another person(s) while meditating allows him to bring those people into the mindscape as well, allowing them to train with/against each other.
                        Self Centering Seal | Himitsu is capable of placing an FTG seal upon himself, which is functionally transferred to any clones he creates, allowing him to teleport to his clones by activating the FTG technique.
                        ▱ [Event Slot]
                        ▱ [Event Slot]
                        ▱ [Event Slot]
                        ▱ [Event Slot]
                        ▱ [Discord Reward Slot]


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両 412,300
                        XP: 37,140 XP
                        Passive XP: 50

                        Shinobi Missions Complete:
                        D Rank | 12
                        C Rank | 7
                        B Rank | 3
                        A Rank | 1
                        S Rank | 2

                        Crafting Trees
                        • Scrollcrafting || → Veteran
                        • Mechanism Crafting || → Grandmaster
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 2
                        A Rank | 0
                        S Rank | 2

                        Career Profession Titles
                        • Medical || → Medic
                        Quote:
                        ▰▰▰ Surgery
                        ▰A surgeon manages a broad spectrum of surgical conditions affecting almost any area of the body. The surgeon establishes the diagnosis and provides the preoperative, operative, and postoperative care to surgical patients and is usually responsible for the comprehensive management of the trauma victim and the critically ill surgical patient. The surgeon uses a variety of diagnostic techniques, including endoscopy, for observing internal structures, and may use specialized instruments during operative procedures. A general surgeon is expected to be familiar with the main features of other surgical specialties in order to recognize problems in those areas and to know when to refer a patient to another specialist. In the field, the Surgeon knows just where to apply a blade, either for physical or spiritual needs. As such, a Surgeon can often find Tenketsu and the Inner Gates in others, along with starting the healing process to damaged internal organs.
                        • Can korabo bukijutsu and iryojutsu twice per battle for one activation.


                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ Bear Summoning Contract Holder, Bear Sage Mode, Matatabi Demon Cloak One training, Matatabi Demon Cloak Two training, Awoken Sage Mode Training , Demon Cloak Mastery Training ]
                        Professions Claim: [ x ]
                        Events Claim: PAs x2, 30k Ryo | PA Slot, One "coupon" to make a technique variable rank | PA Slot x2, Variable Techniques x2, 10 custom technique slots | 30k Ryo | Technique Scroll (Bukijutsu Style), 30k Ryo, 5 Custom Technique Slots, PA Slot x2 | 60k Ryo | 4 PA Slots | PA Slot x4, 100 Chakra, 100 Stamina | 10 Custom slots, 300 Chakra | 500 Chakra |
                        Endgame/Misc. Claims: [Free Respec] [-20k XP for Third Class Slot ] [-6k XP for New PA x3] [-25k Ryo for Junsei Implant costs] [-2k XP for New PA] [-45k Ryo for Residency purchase and upgrade to Manse] [-80k Ryo for Residency Rooms] [-80k Ryo for Conglomerate-Tier Business] [PA Slot]


                        ▰ INVENTORY

                        • Windmill Shuriken x1
                        • Shortbow x1
                        • Quiver x1
                        • Arrows x20
                        • Senbon x10
                        • Shuriken x10
                        • An autographed selfie of rapper "K-Pow" a.k.a. Kai Uchiha

                        ▰ Seal of Loss [ Funyu no Sonshitsu ] | Rank S+ [Sealing Matatabi; Placed by Sadayo Soga]
                        The seal which binds the demon to an individual, while also protecting the new Jinchuuriki's life should their demon be taken from them. The parting of the demon allows the previous host to retain access to the demon's passive traits and to all demon techniques they had, excluding the tailed beast ball techniques and demonic cloak transformations. This also allows the user to continue to create customs which are based on the aesthetic or gimmick of the demon, such as illusionary mist for the three tails, or the regenerative powers of the nine tails. The user may retain all elements and kekkei genkai the demon unlocked for them and may choose to keep one demon attribute. The seal used must be listed on the user's profile. Only one seal per rpc. This technique is considered universal to kages or rogue equivalent.

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | Ninjutsu Class [35/Element] Scholar Class [017/100 Fuuinjutsu and 000/100 General]
                        • Genjutsu | 28 / 60 (Ninjutsu 30) (Scholar 30)
                        • (Self-)Iryojutsu | 00/12 [Junsei Implant 12]
                        • Taijutsu Styles | 02 / 02 (Ninjutsu 1) (Scholar 1)
                        • Bukijutsu Styles | 03 / 04 (Ninjutsu 1) (Scholar 2) (Event Claims 1)
                        • Custom Slots | 23/35 General 00/05 Sage Mode Customs[ Base 08/08 ] (Rewards 10/25) (Non-A Sage SPECIFIC 02/02) (Awakened Sage Mode Customs 05)
                        • Iryojutsu | 00 / 00 (Ninjutsu 0) (Scholar 0)
                        • X-Rank Technique Upgrade | 00/03 (Rewards 3)
 
PostPosted: Mon Apr 12, 2021 11:06 pm
▰ TECHNIQUES

Limitations:
• Ninjutsu | Ninjutsu Class [35/Element] Scholar Class [017/100 Fuuinjutsu and 000/100 General]
• Genjutsu | 28 / 60 (Ninjutsu 30) (Scholar 30)
• (Self-)Iryojutsu | 00/12 [Junsei Implant 12]
• Taijutsu Styles | 03 / 03 (Ninjutsu 1) (Scholar 1) (Residence Upgrade 1)
• Bukijutsu Styles | 03 / 04 (Ninjutsu 1) (Scholar 2) (Event Claims 1)
• Custom Slots | 23/35 General 00/05 Sage Mode Customs[ Base 08/08 ] (Rewards 10/25) (Non-A Sage SPECIFIC 02/02) (Awakened Sage Mode Customs 05)
• Iryojutsu | 00 / 00 (Ninjutsu 0) (Scholar 0)
• X-Rank Technique Upgrade | 00/03 (Rewards 3)




Maruton: 04/35
▰ Kai | Rank X | Default
▰ Henge no Jutsu | Rank E | Default
▰ Bunshin no Jutsu | Rank E | Default
▰ Substitution Technique | Rank E | Default
▰ Art of Walking on Water | Rank D | Default
▰ Art of Walking on Walls | Rank D | Default
▰ Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
▰ Collaboration [ Korabo ] | Rank X | Passive
▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal
▰ Aerial Shift [ Kūchū Shifuto ] | Rank X






Fuuinjutsu: 17/100
▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank X | Universal
▰ Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
▰ Unsealing Technique: Segmented Iron Dome [ Tetsu Engai no Yuminari ] | Rank D | Variable
▰ Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal
▰ Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C
▰ Disabling Touch | Rank X
▰ Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B
▰ Expansion [ Kakuchō ] | Rank B | Universal
▰ Summoning: Food Cart Destroyer Technique [ Kuchiyose: Yatai Kuzushi no Jutsu ] | Rank B | Augment
▰ Danzo's Sealing Jutsu | Rank B
▰ Four Violet Flames Battle Formation [ Shishi Enjin ] | Rank B
▰ Clone Sealing [ Bunshin Houin ] | Rank A
▰ Amnesia [ Kenbōshō ] | Rank A
▰ Five Elements Seal [ Gogyou Fuuin ] | Rank A
▰ Five Elements Unseal [ Gogyou Kaiin ] | Rank A | Restricted
▰ Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A
▰ Iruka's Barrier Technique [ Iruka no bariatekunikku ] | Rank S
▰ Sealing Technique Absorption Seal [ Fuujutsu Kyuuin ] | Rank X | Restricted
▰ Goddess of the Sun: Heavenly Illumination [ Tensha Fuuin: Transcription Seal ] | Rank S | Restricted
▰ Contract Seal [ Keiyaku Fuuin ] | Rank S+
▰ Seal: Hijacked [ Shīru: Haijakku sa reta ] | Rank S+
▰ Flying Thunder God Technique [ Hiraishin no Jutsu ] | Rank S+ | Restricted





Sensory 14/XX
▰ Sage Identity [ Sējiaidentiti ] | Rank C
▰ Internal Mechanism [ Naibu mekanizumu ] | Rank C
▰ Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
▰ Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ]
▰ Brawler's Instinct [ Burourā no hon'nō ] | Rank B
▰ Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B
▰ Brawler's Nature [ Buraurā no seishitsu ] | Rank A
The user is able to determine precisely what the opponent's stats are. In addition, they may ignore all of the opponent's stats for four posts.
▰ Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A
▰ Opaque Curtain [ Shakou Ichou ] | Rank S
▰ Seal Whisperer [ Shīru sasayaki ] | Rank S
▰ Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S
▰ Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
▰ Spider Web Area [ Kumonosu ] | Rank S+




Katon: 24/35
▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
▰ Flare Technique [ Shoumeidan no Jutsu ] | Rank E
▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
▰ Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
▰ Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
▰ Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
▰ Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
▰ Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
▰ Pheasant Hunter [ Kijigari ] | Rank B
▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
▰ Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
▰ Burning Clone [ Nenshou Bunshin ] | Rank B
▰ Fire Prison Technique [ Horou no Jutsu ] | Rank B
▰ Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
▰ Flame Fist [ Kaseiken ] | Rank A
▰ Running Fire [ Hibashiri ] | Rank A
▰ Blaze Eruption [ Kasairyuu ] | Rank A
▰ Incineration [ Shoukyaku ] | Rank A
▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
▰ Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
▰ Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
▰ Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S
▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+







Fuuton: 20/35
▰ Wind Clone [ Kaze Bunshin ] | Rank E
▰ Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B [Augment]
▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
▰ Wind Explosion [ Kaze ] | Rank D
▰ Propelling Winds [ Suiyaku Kaze ] | Rank D
▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
▰ Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B [Augment]
▰ Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive) [Augment]
▰ Great Breakthrough [ Daitoppa ] | Rank C
▰ Tornado Trap [ Tatsumaki Wana ] | Rank C
▰ Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B
▰ Pressure Damage [ Atsugai ] | Rank B
▰ Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B
▰ Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
▰ Violent Whirlwind [ Ressenpū ] | Rank B
▰ Air Current Sense [ Kiryū kenchi ] | Rank A
▰ Solo Flight [ Tandokuhikou ] | Rank A
▰ Supporting Flight [ Sapōto-bin ] | Rank A (Passive) [Augment]
▰ Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive) [Augment]
▰ Chaos Theory [ Ranmyaku Setsu ] | Rank A
▰ Turbulence [ Fuon ] | Rank A
▰ Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S
▰ Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+







Raiton: 14/35
▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
▰ Burst Technique [ Heki no Jutsu ] | Rank D
▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D
▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
▰ Blade Technique [ Yaiba no Jutsu ] | Rank C
▰ Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
▰ Electric Fog [ Dendou Enmu ] | Rank B
▰ Lightning Ball [ Raikyuu ] | Rank B | Variable
▰ Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
▰ Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B
▰ Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A
▰ Lightning Wolf [ Raiton Okami ] | Rank A
▰ Shadow Clone - Lightning [ Raiton Kage Bunshin ] | Rank A | Augment
▰ Four Pillar Binding [ Shichuu Shibari ] | Rank S
▰ Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable






Doton: 11/35
▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X [E]
▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
▰ Rock Shield [ Doroku Gaeshi ] | Rank X
▰ Rock Hill Creation [ Sekkai Saka ] | Rank X
▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
▰ Earthen Rising Spears [ Doryuusou ] | Rank C
▰ Rock Spear [ Gansetsukon ] | Rank C-S
▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
▰ Earth Dragon Projectile [ Doryuudan ] | Rank B
▰ Earth Style Rampart [ Doryuu Jouheki ] | Rank B
▰ Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B






Suiton: 05/35
▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
▰ Water Sword [ Mizu no Yaiba ] | Rank E-B
▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D
▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C
▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C
▰ Bullet [ Teppoudama ] | Rank C






Self-Iryojutsu 04 / 12

▰ Sight Modification [ Miru ] | Rank B
Allows the user to enhance the sense of sight in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sight as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sight as a sense. Last for four post. Cures blindness at any tier. Alternatively, allows the user to removes the sense of sight in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sight. Lasts for four posts. Causes blindness at tier four.
▰ Pain Suppression [ Itami Yokusei ] | Rank B
▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
▰ Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S








Uchiha Bloodline
▰ Uchiha Art: Lightning Seal | Rank E
▰ Uchiha Art: Manipulated Shuriken Technique | Rank D | Complex | Bukijutsu
▰ Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment
▰ Incineration Style: Amaterasu's Blessed Breath | C-A Rank
▰ Uchiha Art: Hidden Projectile | Rank B | Complex | Bukijutsu
▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] | Rank A Genjutsu
▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S
▰ Fire Release: Great Flame Destruction [ Katon: Gōka Messhitsu ] | Rank S
▰ Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ] | Rank X Genjutsu
▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] | Rank A Genjutsu
▰ Fire Release: Blast Wave Wild Dance [ Katon: Bakufū Ranbu ] | Rank S
▰ Uchiha Return [ Uchihagaeshi ] | Rank X

[Three-Tomoe] Sharingan Abilities:
▰ Lens Change [ Renzu Utsusu ] | Rank D
The sharingan is a multifaceted doujutsu which contains a great many powers. These abilities are in part what has led to the fame of the Uchiha and their place as one of the many great ninja clans. However these powers can not be used simultaneously. Lense Change allows the wielder of the Sharingan to tap into their latent abilities. The different eyes of the Sharingan are as follows: Hypnotism, Piercing, Mirroring, and Insight. The user pays a D-rank amount of chakra per lens they want to change; doing so doesn't consume an activation but cannot be changed more than the number of active lens at once unlocked through progression of sharingan. This technique is automatically obtained upon unlocking the Sharingan. The user is able to access two lens at once with the third tomoe, a third lens at the Mangekyo stage and all lens at the EMS stage.

_____Lens Abilities:
• Hypnotism: The user is able to, through direct eye contact, control the actions of freed bijuu that are in the wild While less prominent, this effect may also affect summons albeit to a lesser extent. By spending an activation, S Ranked summons are afflicted with tier four paralysis as an image of the user’s sharingan is imprinted over their eyes. A summoner may kai this effect at one rank below the summoned creatures body rank.
• Insight: Confers a [2] point increase to agility, and the user can see muscle movements in an opponent much more clearly. Allows for last second dodges to be more likely.
• Mirroring: Able to, immediately, copy and replicate up to B Rank techniques without retaining them. Can retain those techniques, with a total pool of 12.
• Piercing: Can view chakra vibrantly against the environment, able to see through any and all clone techniques. In addition to the increased defense against sight based genjutsu, the user may choose an additional sense to have a rank increased defenses against. This is a one time choice that can not be changed as it is specific to how the user's eyes develop.







Junsei Bloodline (Implant)
▰ Metamorphose: Version 1 | Rank E
▰ Rough Skin | Rank X
▰ Internal Fortification | Rank C
▰ Vibrating Strike | Rank X
▰ Muscle Fortification | Rank A
▰ White Blood Cells | Rank A
▰ Shiva Dance | Rank A
▰ Metamorphose: Version 2 | Rank S







Genjutsu: 28/50

Illusory: 6
▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank E
▰ Shadow Glare [ Nirami no Kage ] | Rank E
▰ Scary Face Technique [ Kowaikao no Jutsu ] | Rank E
▰ Psychedelic [ Saikederikku ] | Rank E
▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ] | Rank D
▰ Mirage Minora [ Mirājuminora ] | Rank D
▰ Ushi-Oni Stampede [ Ushi-Oni Kakekomi ] | Rank C
▰ Immortality Technique [ Fukyuu no Jutsu ] | Rank C
▰ Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C
▰ Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ] | Rank C


Enchantment: 13
▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ] | Rank E
▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ] | Rank E
▰ All Directions [ Shihouhapou ] | Rank E
▰ Leer of the Peculiar [ Dokuji no Gyoushi ] | Rank D
▰ Through the Looking Glass [ Kugurinukeru Meikyou ] | Rank D
▰ Voice of the Peculiar [ Dokuji no Onsei ] | Rank D
▰ Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ] | Rank D
▰ False Flame Technique [ Nise Honō no Jutsu ] | Rank C
▰ Breath of Dirt [ Hitoiki no Chiri ] | Rank B
▰ Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B
▰ Auditory Hypnosis [ Chōkaku Saimin ] | Rank B
▰ Sleep [ Nemuri ] | Rank B
▰ Clairvoyance [ Senrigan ] | Rank B
▰ Friend of One's Enemy Technique [ Jibun Teki no Yuujin no Jutsu ] | Rank B
▰ Emotional Suppression [ Kin'atsu no Shujouteki ] | Rank A
▰ Mental Barricades [ Mentarubarikēdo ] | Rank A
▰ Demonic Illusion: Avatar of Pride [ Magen: Jifu no Gongen ]

Instance: 07
▰ Sound Technique [ Onkyou no Jutsu ] | Rank E
▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ] | Rank E
▰ Chill Technique [ Chiru no Jutsu ] | Rank D
▰ Weapon Multiply [ Buki Hanshoku ] | Rank D
▰ Leer of the Peculiar [ Dokuji no Gyoushi ] | Rank D
▰ Flower Petal Escape [ Hanabira Esukēpu ] | Rank D
▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] | Rank C
▰ Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ] | Rank B
▰ Art of Fake Death [ Niseshi no Gijutsu ] | Rank B
▰ Ephemeral [ Utakata ] | Rank S+

Chain: 02
▰ Shadow Sign [ Kage no Sain ] | Rank E
▰ Flower Petal Dissolve [ Hanabira ga Tokemasu ] | Rank A
▰ Lasting Consequences | Rank A







Taijutsu: 01/02
Channeling Martial Skill
▰Stage One
▰ Elemental Fury | Rank X | Spiritual
▰ Elemental Personification | Rank X | Spiritual
▰Stage Two
▰ Forceful Wave | Rank X | Spiritual
▰ Sweeping Force | Rank X | Spiritual
▰ Dual Forces | Rank X | Spiritual
▰Stage Three
▰ Counter Force | Rank X | Spiritual
▰ Elemental Doubling | Rank C | Training
▰ Snaring Forces | Rank X | Complex
▰Stage Four
▰ Hidden Force | Rank X | Complex
▰ Elemental Body Flickering | Rank B | Training
▰ Harmonizing Elements | Rank X | SpiritualStage Five
▰ Combining Elemental Training | Rank A | Training
▰ Streamline Force | Rank A | Spiritual
▰ Invigorating Forces | Rank X | Simple
▰Stage Six
▰ Elemental Tripling | Rank S | Simple
▰ Primordial Armor | Rank S | Spiritual


Heavy Body Grappling
▰Stage One
▰ Grappling Stance | Rank X | Simple
▰ Champion Stance | Rank X | Simple
▰Stage Two
▰ Strangulation Hold | Rank X | Simple
▰ Dominating Mount | Rank X | Simple
▰Stage Three
▰ Dropping Spear Charge | Rank X | Simple
▰ Guillotine Choke | Rank X | Simple
▰ Elbow Drop | Rank X | Simple
▰Stage Four
▰ Cross Arm Snapping | Rank X | Simple
▰ Rear Sacrificing Throw | Rank B | Simple
▰ Elbow Joint Lock | Rank X | Simple/Lock
▰Stage Five
▰ Ground and Pound | Rank A | Simple
▰ Dividing Slam | Rank A | Simple
▰ Damning Throw | Rank A | Simple
▰Stage Six
▰ Champion's Blood | Rank S | Spiritual
▰ Victorious Charge | Rank S+ | Simple


Collaborative Clone Style
▰Stage One
▰Clone Toss | Rank X | Simple
▰ Clone Parachute | Rank X | Simple
▰ Laughingstock | Rank E | Training
▰Stage Two
▰ Team Spawn | Rank D | Training
▰ Combo A | Rank D | Simple
▰Stage Three
▰ A Thousand Punches | Rank X | Simple
▰ Red Herring | Rank X | Simple
▰ Versatility | Rank C | Training
▰Stage Four
▰ Human Chain | Rank B | Complex
▰ Swarming | Rank X | Complex | Augment
▰Stage Five
▰ Clone Dome | Rank X | Spiritual
▰ Combat B | Rank A | Complex
▰ Up Your Sleeve | Rank A | Training
▰Stage Six
▰ 1000 Clone Barrage | Rank X | Complex
▰ 10000 Clone Barrage | Rank S+ | Spiritual
▰ Masterful Trickster | Rank X | Complex | Augment







Bukijutsu: 03/03
Kyoukan Ya
▰Stage One
▰ Quick Draw | Rank X | Simple
▰ Wrapped Shot | Rank E | Complex
▰ Full Draw | Rank X | Complex
▰Stage Two
▰ Rapid Fire | Rank X | Simple
▰ Cornered Shot | Rank D | Complex
▰ Eagle's Sight | Rank D | Spiritual
▰ Chakra Munition | Rank X | Spiritual
▰Stage Three
▰ Hunter's Cloak | Rank C-A | Spiritual
▰ Method of the Hunter | Rank C | Complex
▰ Trip Wire | Rank C | Simple
▰ Rocket Bolt | Rank X | Complex
▰ Cluster Training | Rank C | Training
▰ Twin Shot | Rank C | Simple
▰ Whistle Shot | Rank C | Complex
▰ Hunter Body Flicker | Rank C | Spiritual
▰ Stage Four
▰ Tracking Shot | Rank B | Complex
▰ Pincer Arrows | Rank B | Complex
▰ Snare Shot | Rank X | Complex
▰ Recall Shot | Rank B | Complex
▰ Stage Five
▰ Armor Piercing Round | Rank X | Complex
▰ Bright Shot | Rank X | Complex
▰ Dark Skies Shot | Rank A | Complex
▰ Valkyrie | Rank A | Complex
▰ Stage Six
▰ Shrapnel Arrow Creation | Rank S | Training
▰ Hunter's Sight | Rank S | Complex
▰ Shadow Clone Arrow Shot | Rank X | Spiritual
▰ Map Maker | Rank S | Complex



Kakumei no hono ryu
▰ Stage One
▰ Flame Wheel [ Honō no Wa ]| Rank X | Complex
▰ Imposing Flame [ Kyōretsuna Honō ]| Rank D | Complex
▰ Flame Waltz [ Enbu ] | Rank X | Complex
▰ Stage Two
▰ Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex
▰ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
▰ Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex
▰ Stage Three
▰ Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex
▰ Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
▰ Flames of Deception [ Kyogi no Hi ] | Rank C | Training
▰ Stage Four
▰ Blazing Rush [ Moeru Zenshin ]| Rank X | Complex
▰ Incarceration Ambush [ Shōkyaku Machibuse ] | Rank X | Complex
▰ Blazing Soul [ Homura Dama ] | Rank B | Complex
▰ Stage Five
▰ Crimson Lotus Upper Arm [ Guren Kaina ] | Rank A | Complex
▰ Dance of the Fire God [ Hinokami Kagura ] | Rank A | Complex
▰ Fire Bearing Spirit God [ Kaguzuchi ] | Rank A | Complex
▰ Stage Six
▰ Parhelion Rainbow [ Gen'nichi Kō ] | Rank S | Complex
▰ Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training



Phantom Slayer
▰Stage One
▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
▰ Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
▰ Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
▰Stage Two
▰ Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
▰ Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
▰ Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
▰Stage Three
▰ Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
▰ Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
▰Stage Four
▰ Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
▰ Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
▰ Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
▰Stage Five
▰ Spectral Movement [ Yūrei Idō ] | Rank A | Training
▰ Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual
▰ Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual
▰Stage Six
▰ Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual
▰ Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual







Jinchuuriki Techniques:

    Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive
    The user auto-learns this technique upon completing their training for Demon Cloak Stage One. This technique allows conversation openly to occur between the demon and the host through a telepathic communication. Often this occurs in a subconscious realm within the host. Additionally, the demon may communicate with those in physical contact with the user in this manner. This technique has no cost and is done freely.

    Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual
    Creates two arms or tails per rank out of the bijuu's chakra that can extend up to sixty feet, giving the Kyuubi nine when used at S+ rank. These arms can interact with objects as the normal appendages can and have all of the user's normal stats. These arms can be controlled by the demon or the Jinchuuriki. This technique has an E ranked upkeep cost every post after activation.

    Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual
    The user releases a mighty and horrific roar or waving gesture with a limb or tail. From this action an catastrophic wave of force is loosed upon the surrounding area, expanding eighty feet in all directions at B rank and one hundred feet at A rank. The range of this damage can be doubled by focusing it's attention to a single direction no wider than ten feet. The earth is churned upward as the surroundings are shattered by this immense force. This force treats techniques as one rank lower during collisions and structures without chakra as E Rank. This technique requires Demon Cloak Stage Two to be active.

    Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual
    The demon utilizes the host's telepathic link to detect the presence of genjutsu within the host's chakra network. Doing so, the demon exerts chakra equal to the rank and potency of the genjutsu applied and releases the user of it's effect. Breaking genjutsu in this manner may only occur once every three posts but is able to remove all mental stress or insanity statuses of equal tier to the execution of this technique.

    Tailed Beast Ball [ Bijuudama ] | Rank S
    The user concentrates on a focal point, commonly charged within the mouth of a transformed bijuu and hovering before the jinchuriki's hands when in that form. The concentration of demon chakra melds with the user's own chakra as both of them pay half the cost of this technique, forming an orb of black chakra that is between the size of a baseball to the size of a basket ball. This orb is then fired as a projectile, traveling in a straight line until making contact with a surface. Upon impact or command of the user the projectile detonates, creating a concussive blast of chakra that obliterates anything within a one hundred foot spherical radius of it's impact zone, obliterating non-chakra based structures, negating all armors, treating all techniques as two ranks lower for collisions while causing tier four trauma. Additionally, the concussive blast sends foes flying fifty feet past it's initial blast radius. After the debris settles, the hundred foot wide and fifty foot deep crater is visible from the attack's sheer force.

    Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+
    The user releases several much less refined and smaller Tailed Beast Balls that are roughly the size of a baseball. The user may fire up to five of these bijuudama in this manner, each capable of flying forward until impacting a surface, exploding and causing a fifty foot radius of concussive explosion that causes tier four trauma and has a twenty five foot additional knock back effect. Like it's original version, these explosions negate armors and treat techniques it encounters as two ranks lower in power. These five balls may be directed at an individual target or at up to five seperate targets. Each of these individual projectiles require an S Rank amount of chakra to defend against, each treated as an individual S rank technique.

    Tailed Beast Switch | Null Rank
    If a seal has been loosened or is otherwise too weak to contain a demon, or if the host's willpower wanes, the Bijuu can forcibly assume control of the body if it does not want to escape. Similarly, the host can voluntarily allow the Bijuu control over the body, though living through this is a problem if the two are not on good terms. Does not have to be learned and does not consume Chakra or Stamina.

▰ Bijuu Jutsu:
    Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S
    The tailed beast fires multiple uncompressed Tailed Beast Balls in rapid succession at the opponent. Each one fired is about 10 feet in diameter, and up to fifteen can be rapidly fired in a matter of seconds. Each uncompressed tailed beast ball can leave an impacting crater that is about five times its diameter upon anything they hit as they explode like popping bubbles, but on a far more violent scale. Should they directly impact a living thing... the damage would easily result in disintegrated bones, torn muscles, and internal organ damage if the hit were landed on the body. In most cases death would be inevitable for a direct hit to the enemy's head or in the upper torso region of the body.

    Tailed Beast Shockwave | Rank S-S+
    A tailed beast uses its massive chakra reserve to turn anything from a roar or a waving gesture into a powerful force of pressure and destruction. These powerful shockwaves can also be cast through simply roaring or a movement of one's arms/tails. At the most basic level of use (S-rank), the attack can only fly in a straight direction as a 70 foot diameter wave with a 200 foot range; although, at the advanced level of use (S+ rank) the attack can be generated in all directions around the tailed beast at the cost of distance, leaving it with a maximum range of 100 feet. The power of a shockwave is capable of leveling and greatly altering landscapes that are caught in its wake. Shockwaves will also destroy/reflect all techniques of one rank lower or weaker. Techniques of equal power will be negated with the shockwave (other parts of area shockwave will still go outward normally unless hit by a counter area attack).

    Tailed Beast Ball [ Bijuu Dama ] | Rank S-S+
    The Tailed Beast Ball is the ultimate attack of a tailed beast. To form the attack they gather both positive chakra and negative chakra, shape it into a sphere, and then compress it near but outside of their mouth. The compressed energy sphere can be grown to as small as a 20 foot diameter and can hit anything in the same area or another relatively near location entirely. The sphere's concentrated form grinds and demolishes virtually anything it comes into contact with. The Tailed Beast Ball will explode upon contact, decimating almost everything within the first 30 feet beyond its original diameter, but the concussive force of the released energy will reach another 50 feet and will violently throw anyone caught in that area outside of its range. The aftermath of the Tailed Beast Ball's detonation will leave everything that has been struck in a crater that is 100 feet at its deepest. For every 10 chakra spent created the Tailed Beast Ball can proportionately increase its dimensions: +10ft sphere diameter, +5ft decimation damage range, +10ft concussive force range, +10ft crater size. (This does not effect technique damage beyond S+) Utilizing some kind of sensory technique is most beneficial if targeting enemies beyond the user's immediate area.
    • Can target any topic in the same sub-forum
    • Cannot apply more than 100 (1000 for the Kyuubi) Chakra. This is on top of the base S+ cost.
    • Must charge for 1 post before firing if applying more than A rank chakra.

    Tailed Beast Wave [ Bijuu Sumi ] | Rank S+
    The Tailed Beast Ball is the ultimate attack of a tailed beast. To form the attack they gather both positive chakra and negative chakra, shape it into a sphere, and then compress it inside their mouth. The ball is then fired as a concentrated beam of energy from its mouth which gives it nearly unrivaled penetrative power. The energy wave is 65 feet wide and can hit anything in the same area or another relatively near location entirely. The beam won't explode or do anything more than steadily barrage the target that it is shot at for a few seconds after it is fired; however, the resulting damage guarantees that virtually any obstacle in the Tailed Beast Ball Wave's path will be obliterated. Utilizing some kind of sensory technique is most beneficial if targeting enemies beyond the user's immediate area. Useable once per transformation.
    • Can target any topic in the same sub-forum


▰ Reihi Style:
Matatabi's unique Reihi style allows the jinchuuriki to seamlessly blend blue spirit fire with taijutsu and instance genjutsu. The spirit fire has inherent illusory qualities and burns brighter and hotter than standard flame enhancing the deadliness of taijutsu. This style emphasizes speed, agility, evasion, and overwhelming the enemy with flame and illusion.

Quote:
Stage One

▰ Fang and Claw Stance [ Kiba to Tsume Sutansu ] | Rank X | Complex
The Matatabi jinchuuriki widens and squares their stance while placing their hands in a tiger claw position reminiscent of the tiger kung fu form. A flickering full-body cloak of azure flames with black lines covers the body and inflicts tiered mental stress as well as insanity on any enemies who look at it. Viewing the user in this stance counts as a visual trigger for all genjutsu. Additionally, flaming claws extend from the host's fingernails and inflict tiered burns based on this technique's rank, greatly enhancing taijutsu. This stance lasts for five posts and allows the user to perform one additional Reihi technique per post for no combat action cost.

▰ Curse of the Bakeneko [ Bakeneko no Noroi ] | Rank X | Spiritual
The jinchuuriki forms a handsign and shoots a blue fireball at the target. The fireball inflicts tiered burning by the rank of the technique for three posts on contact. Additionally, viewing the fireball allows any mental stress or insanity caused by genjutsu cast by the user to affect the target at one tier higher for three posts.

Stage Two

▰ Nekomata's Flaming Claw [ Nekomata Tsume no Honō ] | Rank X | Complex
The jinchuuriki strikes an enemy with blue flaming claws and inflict tiered burns on contact. If this technique is used in conjunction with the Fang and Claw Stance then it is treated as spiritual in collisions while retaining stat boosts. Additionally, this technique increases by user's speed and agility by [2] each for the post it is used in.

▰ Grand Illusion Evasion [ Gurandoiryūjon Kaihi ]
▰Category: Instance
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal or Spirit Fire
▰Source: False Clone
▰Status Effect: Mental Stress
▰Description: An enemy attack appears to collide with the jinchuuriki's body causing it to explode outward with blue flame. The flames engulf the target(s) and inflicts second tier mental stress. Additionally, this technique temporarily increases the user's agility by two points. The real host's body becomes invisible allowing them to flank the enemy for a counterattack.

Stage Three

▰ Azure Tiger's Maw [ Konpeki no Tora no Ibukuro ] | Rank X | Complex
The jinchuuriki throws a powerful punch at the target, raising their strength by [2] points. As they do so, a massive amount of blue spirit flame coats their fist. This fire takes the shape of a tiger's head with long fangs that clamp down on the target. The tiger head is about twenty feet in size and increases the attack's overall range by the same amount. The tiger's mouth will clamp down on the enemy and inflicted tiered burns by rank. This bite will also trap the opponent for the user's punch.

▰ Orbs of Spirit Fire [ Tamashī no ōbu ] | Rank X | Spiritual
The user forms a handseal and creates three twenty-foot orbs of Matatabi's spirit fire. One of the orbs is the same rank as the technique and the other two are considered two ranks lower in power. All of the orbs apply the same tier of burns based on the technique's rank. This technique has a five post cooldown.


Stage Four

▰ Lion Roaring Kick [ Shishi Gōon Kikku ] | Rank X | Complex
Matatabi's jinchuuriki unleashes the mighty roar of a lion which sends out a fifty-foot wave of blue fire. The flame is followed by a flying kick that increases the jinchuuriki's strength by [2] points for three posts. If this technique is used with the Fang and Claw Stance then the technique will apply burns at one tier higher than its rank.

▰ Cobalt Panther Pounce [ Kobarutopansā no Shūgeki ] | Rank X | Complex
The Matatabi host covers themselves in blue spirit fire before forcefully tackling a target. The tackle inflicts tiered burns on the target's body based on the technique's rank as well as the grapple status. If this technique is used after the Fang and Claw Stance then the technique can be used as a dodge for no additional action or resource cost if the technique's rank matches or exceeds the enemy's.

Stage Five

▰ Spirit Fire Collapse [ Reihi Hōkai ] | Rank A | Complex
The host jumps above the target and swings their leg downward while unleashing a massive amount of spirit fire. This kick causes third-tier burns on contact and increases the user's speed and agility by [2] for five of the following posts. If this technique is performed after the Fang and Claw stance then it becomes one rank harder to dodge as the spirit fire cloak from the stance fuels the range of the kick's flames.

▰ Haunting Azure Phantasms [ Shutsubotsu Azūrufantazumu ]
▰Category: Instance
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound, Chakra
▰Base Duration: 1 Post
▰Upkeep: 0
▰Trigger: Handseal or Spirit Fire
▰Source: Emotion Manipulation
▰Status Effect: Insanity
▰Description: The enemy is lead to believe that their loved ones are dead and have been claimed by Matatabi as they form as black-flame-based ghosts before them. These spirits will continually torment the victim with ghastly cries and screams causing them to feel a profound sense of dread. The target will lose touch with reality for the post that the are trapped in this genjutsu allowing for further genjutsu to affect them more easily. As a result, the user experiences third tier insanity. Additionally, the caster's attacks are made invisible and hidden by this technique, leaving the target vulnerable.

Stage Six

▰ Aspect of the Nekomata | Rank S+ | Spiritual
The jinchuuriki forms a handseal and releases a one hundred and fifty-foot ring of azure fire in all directions. As this blast is sent outwards more spirit fire is gathered above the user forming a haunting fifty-foot tall phantasm that resembles Matatabi. The Matatabi aspect's eyes glow in different colors and can be used to cast the user's genjutsu through. The Matatabi aspect lasts for ten posts and rampages through the area to destroy the jinchuuriki's enemies. The aspect applies fourth-tier burns on contact and fourth-tier insanity on sight. The initial fire blast and the Matatabi aspect as both considered S-Rank attacks. This technique can only be used once per battle.

▰ March of the Damned [ Norowa Reta Māchi ] | Rank S+ | Spiritual
Matatabi's jinchuuriki forms a handseal and looses a tiger roar before sending out a wave of blue flames before the fire spawns the ashen corpses of the souls claimed by Matatabi's nekomata spirit flames. There are twenty corpses covered in spirit flames that all assault the target(s) in unison. The corpses inflict fourth-tier burning for five posts on contact and explode in blue flames fifty feet outwards to cause the same effect when destroyed. These ghastly resurrected ash corpses also cause fourth-tier mental stress on sight.


▰ Transformation Stages:
Demon Cloak Stage 1: A cloak of blue flames forms around the user and can manifest two cat tails. Additionally, the host's eyes turn yellow and green, resembling Matatabi's own eyes.
• The user's agility and speed are elevated to 10 for the duration of their transformation while strength and endurance remain unchanged.
• Fire release techniques are considered overwhelming during the transformation.
• Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning based on the rank of the technique.
• If a taijutsu technique is used in the same post as a fire release technique then [1] taijutsu technique can be considered overwhelming.

Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage the user's eyes become frightening white orbs as their head, arms, legs, and torso become more cat-like in shape. The user is often unable to do more than hiss and roar at their foes during this transformation. The user also grows 2 cat-like tails.
• The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active.
• Fire release techniques are considered overwhelming during the transformation and cost [1] rank less to cast.
• Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning at [1] tier higher than the rank of the technique.
• All taijutsu techniques are considered overwhelming during the transformation.

Demon Mastery: The host dons a bright cobalt aura of flames as they and Matatabi are able to unify their will and openly share his chakra and the host's body without reserve. This blue flaming chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests both cat tails and appears as a fiery blue cat with claws and tiger fangs.
• The user's strength, speed, and endurance are elevated to 10 while the user's agility is elevated to 12 for the duration of the transformation.
• Fire release techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation.
• Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning and trauma at [1] tier higher than the rank of the technique.
• All taijutsu techniques are considered overwhelming during the transformation and cost [1] rank less to use.
 

DarkMockingbird
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DarkMockingbird
Crew

8,400 Points
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  • Wall Street 200
PostPosted: Mon Apr 12, 2021 11:07 pm
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                        ▰ Mangekyo Techniques:
                        Moon Reader [ Tsukuyomi ]
                        Rank: S
                        Primary Sense: Chakra
                        Additional Senses: Sight, Sound, Touch
                        Base Duration: 2 Posts
                        Upkeep: 80 Chakra
                        Trigger: Eye Contact
                        Source: Sharingan
                        Status Effect: Insanity
                        Description: Tsukuyomi requires eye contact to be performed, trapping the target within an illusion completely under the user's control for two posts. This allows the user to alter the perception of time with ease within the genjutsu to make a few seconds seem like many days as a means to torture the target within this illusory world. This results in the victim suffering psychological trauma that incapacitates them for a considerable period of time. The opponent suffers a [2] decrease to their strength for each post they are held within the Tsukuyomi realm. Requires Hypnosis lens. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.

                        Amaterasu [ Heavenly Illumination ] | Rank S
                        The user channels chakra though their eyes, creating black hellish flames upon the object or location of their focus with their eyes. This requires the user consume both offensive activation. These flames carry the overwhelming property, cause Tier Four Burns and Burning, remaining ablaze an additional five posts without losing their potency. This technique may be sustained for a single activation and the cost of this technique during a second post but must be ended after that post. Requires Insight lens. Is required to learn before any other Enton (Blaze Release) within the Uchiha Clan. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.

                        Blaze Release: Added Tool Earth Lord [ Enton: Kagutsuchi ] | Rank S | Training
                        This technique is required to apply Shape Transformation to the inextinguishable black flames of Amaterasu, manipulating them at will. Requires five posts of training to advance the technique into it's alternate forms. Requires Amaterasu to be known. Allows learning & usage of Amaterasu: Entenka, Enton: Susanoo Kagutsuchi, Enton: Yasaka no Magatama, and Shakuton: Kōrin Shippū Shikkoku no Ya Zeroshiki. The user may replace any of these 4 techniques with a custom Enton technique. (approval needed via custom jutsu thread, does not consume custom points to replace) Such replacement must follow the original's ocular damage percentage and rank.

                        Heavenly Illumination: Flame Wrapping Fire [ Amaterasu: Entenka ] | Rank S
                        The user cloaks themselves or their Susano'o with a cloak of black flames that fits to their figure for three posts. This cloak of flames defends them against techniques of it's rank or lower, igniting those who touch the cloak with amaterasu's flames for the remaining length of the cloak. The cloak ends if it takes damage equal to it's rank during those posts and can be repaired for no activation by paying chakra equal to the technique it interacts with. Should the contact be made upon the cloaks last post, they remain ablaze for a single post. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.

                        Blaze Release: Impetuous Man Added Tool Earth Lord [ Enton: Susanoo Kagutsuchi ] | Rank S
                        The user creates a weapon of black flames to be used by either themselves or their susano'o. The maximum size of thier weapon is double the size of the body it is being used by ( their own or susano'o. ) These weapons have the properties of Amaterasu while remaining active for four posts. These weapons ignite anything they come in contact with, leaving it ablaze for the remainder of the weapons duration. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.

                        Blaze Release: Eight Slopes Curved Jewel [ Enton: Yasaka no Magatama ] | Rank S
                        The user forms a string of handsigns, creating up to eight Magatama composed of Amaterasu's flames by paying the cost of this technique for each magatama. These Magatama are launched at the target and travel until they impact a surface. Upon impact, these magatama ignite, setting an eighty foot radius ablaze around each magatama. These flames burn for five posts before extinguishing and those set on fire remain ablaze for three posts. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.

                        Susanoo [ Impetuous Man ]
                        The user forms several hand signs, creating a giant chakra like avatar that is capable of defending them and attacking, giving them offensive and defensive capabilities for colossus battles with demons and summons. Susanoo comes in variant forms depending on the chakra spent to create the avatar. Each variant of the Susanoo requires three posts of training to unlock. Applies tier 1 blindness for Susanoo below Yamabushi after 3 uses, Tier 2 for Yamabushi and Majestic Attire after 3 uses. If the specified tier is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.

                        Aura
                        Rank: B
                        Description:The Aura Susanoo is merely a manifestation of the Susanoo's energy, appearing as a cloak replicating the user's chakra color, and appearing around their body much like a flame. This aura can defend against B rank jutsu and below without being destroyed. This cloak is ten feet in height

                        Bone-cage
                        Rank: A
                        Description: The Bone-cage Susanoo creates both a twenty five foot aura and an interlocking set of ribs that circle around the Uchiha, additionally able to create up to one large arm that may attack and defend with A Rank basic combat, remaining active for eight posts.

                        Skeleton
                        Rank: A
                        Description: The Skeletal Susanoo creates a fully formed torso, including the shoulders, two arms and skull, alongside a full upper body, standing fifty feet tall. Aside from just bones, it will appear to manifest some level of muscles, but will still appear largely skeletal and dominated by bones. This susanoo can both attack and defend with A ranked attacks using it's arms for basic combat attacks while requiring a D Ranked upkeep per post.

                        Avatar
                        Rank: S
                        Description: The Susanoo Avatar is the standard for the Susanoo, creating a complete armored torso with a warrior-like appearance, standing one hundred feet tall. This Susanoo has a large, muscular frame and is capable of manifesting a weapon set at will, such as a bow and arrow or sword and shield and may posses up to four arms. It may attack and defend using basic combat abilities or melee skills the Uchiha manifesting Susanoo knows. Weapons are scaled to be double the size at maximum of the Susanoo. This Susanoo has the added benefit of providing a full coverage protection for the Uchiha, as the aura of defense manifests around them, pushing outward in all directions, allowing them to levitate within it's being.This Susanoo has a C-rank upkeep per post after the initial post.

                        Yamabushi
                        Rank: S+
                        Description:The Susanoo Yamabushi, also known as the Perfect Susanoo, is the final and most powerful variant of the Susanoo, accessible only to those with the Eternal Mangekyo Sharingan. It forms a fully armored Susanoo with arms and legs, standing straight on his feet and towering above foes at Bijuu height. The Uchiha may rest within the crystal at the center of his head, and can fully operate his body to cast their own techniques. This Susanoo may have two sets of weapons available to manifest and have four arms maximum, the weapons being two hundred feet in size maximally with all techniques of the user's increased 10 times in size, but not in potency. This technique has an upkeep cost of B-rank chakra per post after the initial. For an additional two posts of training, the user can manipulate this form of Susanoo outside of their body within the topic, granting it the same activation count as a shadow clone.

                        Majestic Attire
                        Rank: S+
                        Description: A variant that can only be utilized after mastering the remainder of the Susanoo variants. The Majestic Attire technique allows the user to form a Susanoo like armor of the user's chakra color around a person, summon, or demon. This technique grants the target a [4] point increase in endurance and a [2] point increase in strength. Additionally, the target is granted a single chakra weapon of the user's choice that is maximally twice the target's height. Bukijutsu and basic combat weapon skills with this weapon are treated as spiritual when interacting with techniques. This technique has an upkeep of A rank per post after it's initial use.


                        Izanagi | Rank S
                        Within roleplay, the use of this technique seems to undo whatever damage is done as though it were not there to begin with. This technique requires piercing Lens be active. Any damage the user would incur during their post is negated, returning the offensive activation to the person who attacked the user. This activation can be used as an additional offensive activation the following post only against the user of this technique. Applies Tier 2 blindness after 3 uses. If tier 2 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.

                        Susanoo: Kamui Shuriken | Rank S+
                        While Yamabushi Susanoo or Majestic Attire is active, the user creates a shuriken in each hand of the Susanoo. If used on the Yamabushi Susanoo, summons or bijuu, these Shuriken are approximatly fifteen feet in size, if used on human sized Majestic Attire, the shuriken are standard size. These two shuriken are imbued with the Kamui technique. Upon impact with a target, the shuriken release the Kamui technique, transporting whatever they strike to the Kamui realm. Requires the user know Kamui in order to preform. Applies Tier 2 blindness after 3 uses. If tier 2 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.


                        Eight Slopes Curved Jewel [ Yasaka no Magatama ] | Rank S
                        While utilizing the Susanoo of Avatar state or higher, the user forms a string of six hand signs, causing the Susanoo to bring their hands together. When the Susanoo separates their hands, a chakra string laced with eight Magatama resembling the Susanoo's own chakra manifest. The susanoo directs their hands toward a target, sending them flying until they impact a surface. Upon impact, these magatama ignite a fifty foot radius, collectively setting the entire topic ablaze when used. These flames burn for three posts before extinguishing and those set on fire remain ablaze for a fourth post.

                        Kamui [ Authority of the Gods ] | Rank S
                        Kamui is a time space ninjutsu that allows the user to use multiple separate yet similar skill sets. When activated, Kamui appears a swirling tear in time and space, distorting the image of the area before you, often circling into a black hole of sorts. Applies Tier 2 blindness when entering the dimension or casting the technique on another after 3 uses, exiting the Kamui realm applies no blindness. If tier 2 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post. Requires Insight Lens.

                        Left Eye: When executed with the left eye the user is able to teleport targets to a pocket dimension accessible to only the user or someone with an implant of their eye unless otherwise stated by a technique. Transporting persons or projectile techniques in this manner require a single activation. Transporting larger objects such as buildings, small houses, ect require two activations. The ability to dodge this attack follows the same dodge requirements as Amaterasu.

                        Right Eye: The user is able to utilize Kamui with their right eye primarily for intangibility. The user utilizes the time space technique to place themselves between this dimmension and the pocket dimmension they own, allowing them to be physically visible but untouchable, extending this effect to those physically contacting the user. This technique works on techniques of Kamui's rank and potency in chakra. Additionally, when in this pocket space, the user is immune to sensory techniques. The user can only remain in this pocket space a total of five posts per use. Can only be used twice in a single battle. Izanagi does not refund these.

                        Both Eyes: A final usage of Kamui allows the user to combine the usage of both eyes and abosrb themselves into their dimension, erasing any ability for them to be sensed. Within combat, the user can only stay in this dimension for up to two posts, and can take up to one other shinobi with them, following the left eyes rules. Takes all the activations of a single post to enter and to exit. Does not acquire blindness to exit the dimension. The user is able to exit this dimension anywhere they have physically been before.

                        Distinguished Heavenly Gods [ Kotoamatsukami ]
                        Rank: S+
                        Primary Sense: Chakra
                        Additional Senses: None
                        Base Duration: 5 Posts
                        Upkeep: 100 Chakra
                        Trigger: Eye Contact
                        Source: Sharingan
                        Status Effect: None
                        Description: After making eye contact with only a single target, the Uchiha is able to create false experiences in the mind using the sixth chakra sense. Kotoamatsukami uses only one sense in the chakra sense but manipulates it so thoroughly and so subtly that the genjutsu is incredibly difficult to detect. The victim will act with their own mannerisms and personality completely intact but still under the control of the user for the duration. If the byakugan or tenseigan is used they will only see that the dojutsu is highly active but without knowledge of its purpose. Requires Hypnosis lens. Requires eye contact and the user to be of the genjutsu class due to the incredibly precise nature of Kotoamatsukami's mind control. While the target is under Kotoamatsukami's control, the user can dictate one of their combat activations per post or impart one dictum to take a social action per post. Applies Tier 3 blindness after 2 uses of the technique, the blindness applying after the technique ends on the second use. If tier 3 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
 
PostPosted: Tue Apr 13, 2021 2:07 am
▰ CUSTOM TECHNIQUES

Bear Hermit Style: Bear's Den Creation [ Beahāmittosutairu: Beāzudenkuriēshon ] | Rank S+ | [Bear Sage] Ninjutsu [ Doton ]| Chakra
Creates a permanent cavern within any earthen surface according to the caster's specifications. The cavern may be no larger than 50,000 cubic ft space (50x50x20 for calculation, but can be any shape). The location of the Bear's Den must be listed in the provided space below this technique (a copy of this technique and it's description must be listed on the user's Profile or an associated space for techniques, etc.) If this technique has already been used to create a Bear's Den, the user is able to reshape the den or destroy it entirely. The user may not have more than one den created at a time. Destroying a previous den returns the earth to its previous state, preventing the possibility of landslides, sinkholes, etc. when removing the den.
-------->Current Bear's Den location: Behind Saegahara Academy
-------->Previous Bear's Den location: Takijinsei Falls

Bear Hermit Style: Bear's Den Relocation [ Beahāmittosutairu: Beāzuden no iten ] | Rank S | [Bear Sage] Ninjutsu [ Doton ]| Chakra
Requires the user to know the Bear's Den Creation technique and have a Bear's Den currently active. This technique instantly summons the user's Bear Den to them as closely as possible. If the Den cannot realistically fit in the area, the technique will fail. If the user is within their Bear's Den when casting the technique, the Den will relocate to its previous location, travelling quickly underground to do so. Using the technique in this manner while in combat requires that the user have an available shunshin activation. You may now list the previous location of your Bear's Den below its current location. (A copy of this technique and it's description must be listed on the user's Profile or an associated space for techniques, etc.)

Stone Bear Creation [ Ishikuma no sakusei ] | Rank A | Ninjutsu [ Doton ]| Chakra
The caster forms a single handseal before stomping on the ground. An eight foot tall solid stone bear then climbs out from the earth. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Doton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, basic combat strikes they deliver are considered one rank higher for collisions.

Wind Bear Creation [ Kaze no kuma no sakusei ] | Rank A | Ninjutsu [ Fuuton ]| Chakra
The caster forms a single handseal before exhaling a large breath over the seal. An eight foot tall bear then swirls into shape in front of the caster. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Fuuton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, any direct contact with the bear applies one stack of Tier 2 Bleed.

Flame Bear Creation [ Hi no kuma no sakusei ] | Rank A | Ninjutsu [ Katon ]| Chakra
The caster forms a single handseal before exhaling a large breath over the seal. Flames then erupt from the user's mouth that take the shape of an eight foor tall bear. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Katon the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, when the bear is destroyed or dismissed, it explodes into flames for C-Rank damage in a 15 foot area and coats the blast zone in flame for three posts.

Lightning Bear Creation [ Raitoningubea no sakusei ] | Rank A | Ninjutsu [ Raiton ]| Spiritual
The caster forms a two-handed seal then slowly separates their hands, electricity crackling between them. Once fully separated, streaks of electricity leap from the arc and form a eight foot tall bear. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Raiton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, any direct contact with the bear applies Tier 2 Paralysis.

Water Bear Creation [ Mizu no kuma no sakusei ] | Rank A | Ninjutsu [ Suiton ]| Spiritual
The caster forms a single handseal before spitting out a massive blob of water which splashed onto the ground. The large puddle then recollects into the shape of an eight foot tall bear. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Suiton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, any direct contact with the bear applies Tier 2 Drench.

Hidden Shot [ Kakushi shotto ] | Rank B-S+ | Ninjutsu [ Fuuton ]| Spiritual ]
After molding their chakra, the user takes a slow, quiet, deep breath, then rolls their lips and tongue in a manner that creates one (plus an additional one per rank used above B-Rank) small vacuum pocket on the tip of their tongue before "spitting" it at the enemy in a thin casing of more fuuton chakra. The fuuton projectile travels straight forward at incredible speeds, and is invisible to the naked eye. Upon collision or when otherwise destroyed the pocket silently implodes with obscene force, dealing damage and yanking the target in the direction the projectile came from. The projectile's speed and vacuum nature cause it to ignore Fire/Lightning nature balancing matchups.

Ember Cloak [ Nokoribi no manto ] | Rank X | Ninjutsu [ Katon ]| Spiritual
The user makes two one-handed seals to mold chakra briefly, then moves them to their head and gestures as if pulling a hood over their head. As they do so, flames rush from their fingertips and create a cloak of embers around the user. The cloak last for 2 posts per Rank, applies Tiered Burn to that anyone that touches it, and gains a pool of chakra equal to the rank used to create it. The user may expend a ranked chakra amounts from the pool to: Ignite flammable objects, ignite an area in flames, defend against projectile attacks. Using the cloak for these purposes tears away parts of the cloak relative to the amount of the pool used, starting from the bottom and ending with the hood.

[Hidden Bear Art] Trial of Isolation [ Koritsu no shiren ]
Category: Enchantment
Rank: S Rank
Primary Sense: Sight
Additional Senses: Sound, Touch
Base Duration: 5 Posts
Upkeep: 80 Chakra
Trigger: Touch, Sight (Darkness)
Source: Sensory Phantasm
Status Effect: Mental Stress
Description: The target finds themselves alone in a black cave tunnel. Attempts to light the way only extend a few feet past their light source and are extinguished by the wind that calmly blows through the tunnel. As the target wanders either direction down the endless tunnel, they are haunted by vivid hallucinations of the friends, family, and others that have wronged them. These hallucinations dredge up feelings of loneliness, betrayal, and resentment. Outside of the technique, the target is immobilized while experiencing this illusion, leaving them open to attack.

Ember Cloak Augment: Companion Expansion [ Nokoribi no manto: Tomodachi no kakudai ] | Rank E | Ninjutsu (Augment) [ Katon ]| Spiritual
When casting the parent jutsu, the user may use this technique to expand the cloak slightly to accommodate an companion up to the size of a child riding on the user's back or shoulders. This also prevents the companion from taking damage from the Cloak, instead making it feel like a warm towel or blanket to them. This technique does not impact Ember Cloak's chakra pool in any way.

Flying Thunder God's Fury [ Hiraishin no ikari ] | Rank X | Ninjutsu [ Fuuinjutsu ]| Spiritual | Restricted
Requires the user to have learned the Flying Thunder God Technique [ Hiraishin no Jutsu ]. Allows the user to create a slightly altered Hiraishin seal on an object or person. The user may not teleport to these seal, but may instead send these targets to any regular Hiraishin seal. Requires A-Rank chakra to send inanimate, mundane objects. Sending enchanted, imbued, or "magic" objects requires a S-Rank chakra cost. Sentient beings may be sent by expending S+ Rank chakra, in addition to a chakra cost equal to the subject's body rank. Unwilling targets may only be transported within the same subforum, and may resist the transport by expending the same rank chakra (Body Rank and S+ Rank).

Fifth Degree Burns [ 5-Do Yakedo ]
Category: Enchantment [Bloodline]
Rank: S+
Primary Sense: Touch
Additional Senses: Sight, Scent
Base Duration: 10 posts
Upkeep: 320 chakra
Trigger: Eye Contact (Requires active Sharingan)
Source: Sensory Phantasm
Status Effect: Mental Stress [Tier 4]
Description: When the target makes eye contact with the user's active sharingan, the target believes the user to have unleashed an Amaterasu-Spirit Fire attack that homes in on them and seems to penetrate through techniques used to defend against the phantasm flames. When the flames strike the target, they believe they are engulfed in the blaze, and can see, hear, and smell their own body burning. On the first post, they experience their skin and flesh melting and cooking away. On the second post, they begin to see pleasant but inconsequential memories play in the flames before them, slowly burning away at the edges until they've forgotten them; this repeats for 2 more turns. On the fifth post, the target begins to lose important and treasured memories. If the target is still trapped at the end of 10 posts, their very psyche is burned away, reducing their entire persona to single, defining trait (chosen by the target character's player). No personal memories remain; the target retains everyday functions and basic combat functions, but must relearn any and all techniques at a later time. Burned away memories may only be restored by advanced, specialty medical, sealing, or other mental techniques (typically S-Rank or higher, but there is wiggle room as this is largely an RP aspect). Mental Stress lingers for one less post than the target was caught inside it.

Shattering of the Final Barrier [ Fainarubariakurasshā ]
Category: Instance
Rank: A-Rank
Primary Sense: Sight
Additional Senses: Sound, Chakra
Base Duration: 1 Post
Upkeep: 40 Chakra
Trigger: Handseal, Eye Contact
Source: False Visions
Status Effect: Mental Stress
Description: The target is inflicted with a vision/premonition that pulls them out of their own body, up through the sky, out to the edge of the universe, through a black void. The void eventually is enclosed by a sea of white, which pulls back to reveal it as a splash of ink on paper, left by a person writing the target's most recent actions as part of a story. The target is forced to watch as the author catches up to the moment the target has realized they are writing. The target is then rapidly pulled back through the ink and through their original trip in reverse, back into their body, just a second after the technique afflicted them.

▰ Thunder God's Chosen | Rank A | Fuuinjutsu [Scholar Specialist] | Spiritual
The user places a seal upon a willful target which resembles the user's FTG seal merged with a Message seal. Once the seal is applied to the target, the target may remove the seal anytime they see fit by paying a B-Rank chakra cost. While the seal is placed, it acts as a (basic) FTG seal for the user, and the target may expend an E-Rank amount of chakra to send a one word message to the user at any time.


▰ Demon Seal: Seal of Loss - Proxy Seal |Rank S | Fuuinjutsu | Demon Host | Spiritual
A supplementary technique to the demon sealing technique Seal of Loss. This allows the user to place a small seal around their demon seal which links to another seal the user may place on an inanimate object. Once the technique is activated, the object is then possessed by the user's demon, which will create a scale representation of itself surrounding the object with the seal on it. The demon will be scaled so that its torso is slightly larger than the sealed object. While the demon still effectively remains sealed within the user, this allows the demon to "stretch its legs" in the physical world for some time. Due to the unstable nature of the connected seals and the volatility of bijuu chakra, the scaled version of the bijuu is incapable of combat.


▰ Seal of Suppression [ Japanese Technique Name ] | Rank A | Fuuinjutsu | Spiritual
The user places a seal on a human target that suppresses almost their entire chakra pool, including specialty pools (i.e. nature chakra, demon chakra, etc.), leaving them with a pool of 100 chakra available. At any time, the target may expend a D-Rank chakra cost to break the seal and access their full pool once again. Suppressed chakra cannot be detected by basic (B-Rank and lower) sensory techniques or sage training. Jinchuuriki may still sense and identify suppressed demon chakra in the target, but only from a very limited, close range. Those capable of seeing chakra networks are able to discern that the user has a severe chakra blockage within them, but are unable to see the extent of the blocked chakra.


▰ Seal of Suppression: Sensory Jammer [ Japanese Technique Name ] | Rank S+ | Sensory | Spiritual
A sensory technique counterpart to Seal of Suppression that allows for more thorough deception regarding the target's chakra. When cast on a target of the Seal of Suppression, the technique further obscures the suppressed chakra by intentionally feeding bad information back to sensory techniques used on the subject, up to S-Rank. This also further limits the ability of other jinchuuriki to sense demonic chakra in the target, but does nothing to prevent communication between demons or otherwise suppress the demon's consciousness. Dojutsu users are no long able to see a chakra blockage, but instead see the target's chakra network as faulty or damaged and unable to maintain a larger chakra pool.


Soul Seal [ Tamashī no fūin ] | Rank S | Fuuinjutsu | Spiritual
A complex yet delicate seal that locks a piece of the user's soul within a living (but not necessarily sapient) target, along with an S-Rank amount of chakra which must be reserved from the user's chakra pool until the seal is no longer active. Upon use, a fraction of the user's soul is trapped within the target, taking an emotion (anger, happiness, remorse, etc.) with it, as well as the chakra needed to perpetuate it indefinitely. Should the user perish with at least one seal active somewhere, they will reawaken within the target and take over their body, using the chakra trapped inside to completely reconstitute their form into that of the user's at the time of their death. Due to the delicate nature of the seal however, it is easily broken with basic seal breaking techniques, making it rather useless on unwilling subjects.


Uchiha Aerial Strike [ Uchiha Kūchū daburukikku ] | Rank B | Taijutsu | Simple
The user jumps high enough to avoid a low attack, then kicks both legs out to the sides, essentially preforming the splits mid-air to strike two targets at once on either side. Effective as a dodge to low aiming techniques, and a counter for up to two close range attackers. Uses one activation, but requires a stamina cost for each "use" (i.e. cost for dodging, cost for one counter, cost for another counter).


1,000 Candle Darkness [ 1,000 Kyandorudākunesu ] | Rank A-S+ | Matatabi Ninjutsu [ Katon ]| Spiritual
Himitsu molds chakra then claps his hands together, creating 250, 500, or 1000 tiny black and cobalt flames across the battlefield. Over the next few seconds, the flames burn away the light and sound in the area. While inside in the area of effect of the technique (50, 100, and 200 feet depending on rank cast), characters suffer from Deafness and Tier 1 Blindness. Anyone outside the area of effect is unable to see or hear anything from within.


Heavenly Plateau Creation [ Tengoku no kōgen no sōzō ] | Rank S+ | Doton | Spiritual
After making a handseal and shaping his chakra, Himitsu stomps one foot into the ground. The earth beneath him then begins to rapidly rise, along with any designated areas within a 125ft radius of him. Once clear of any obstacles, the chosen areas are connected by expanding earth, creating a large round plateau 100 feet in the air. The plateau is supported by a central pillar 80 feet in diameter, as well as a dozen support beams that attach at an angle to the sides of the platform.


Winds of Discovery [ Hakken no Kaze ] | Rank S | Sensory [ Requires Fuuton ]| Spiritual
This technique creates a gentle breeze within the thread. The gusts are made of sensory chakra that alerts the user to any chakra signatures that are foreign to the user. This technique does not require stillness, but it is only efficiently utilized in areas where the user is familiar with all friendly/native chakra signatures so it mostly only serves a purpose inside of villages. This lasts for ten posts before needing to be recast.


Sage Art: Grizzly Gale Paw [ Kaze no Kuma no Ashi ] | Rank B-S+ | Fuuton | Spiritual
Himitsu molds his chakra before swiping at the air as a bear would attack a foe. A 10ft wide bear paw made of fuuton chakra then materializes near the target and swipes at them in the same manner. Opponents hit by this are afflicted with Tier 2 Vertigo, Tier 2 Bleed, and knocked back in the direction of the swipe by 10ft per rank, starting at B-Rank. (So 10ft at B-Rank, 40ft at S+ Rank)
Only usable in Sage Mode.


Stone Bear Armor [ Ishikuma no Yoroi ] | Rank B-S+ | Doton | Spiritual
Himitsu creates a single handseal, then is enveloped by dense stone that springs from the earth around him. The armor takes on a bear motif, culminating with a bear-head helmet with a angry snarl on its face, exposing it's teeth which act as a faceguard. The armor is capable of withstanding techniques one rank higher than the rank at which it's created (two if made overwhelming through senjutsu). Opponents that successfully use taijutsu/bukijutsu techniques against the armor are afflicted with Tier 2 Doton Petrification.
Only usable in Sage Mode





▰ CUSTOM SUMMONS

Mythic Summon:

▰ Jishiin
A small, affectionate cub of a long-forgotten cave bear species with ties to ancient ancestors of the Uzumaki clan. Their relationship with the ancient Uzumaki have permanently left natural seal-like patterns of chakra flowing through the bear's fur. These "runes" do little for the bear on its own, but allows for a powerful symbiotic relationship with those skilled in chakra utilization.

Rank | Chakra: 1600 | Stamina: 800
Str: 8 | Spd: 8 | Agi: 6 | End: 4
Ability: Runed Bear
Descended from a species of bear with ancient ties to the Uzumaki, chakra-infused runes run through Jishiin's fur. When summoned, these runes align with the summoner's chakra signature, allowing the summoner to cast Doton, Fuuton, and Fuuinjutsu techniques from Jishiin's body. Senjutsu powered techniques may be cast without petrifying Jishiin. The summoner may also use Jishiin's roars as a sound trigger for Genjusu that requires such.

One Bear Army [ Kodokuna Kuma No Guntai ] | Rank: S | Cost: Complex
Jishiin roars loudly, empowering her runes to summon a massive bijuu-sized stone and wind body for herself. The front paws emerge first then slam into the ground, each striking a 20 foot area (within 50 feet of each other) for B-Rank damage each. The paws then launch the rest of the body from the earth for an A-Rank tackle on a target up to 100 feet away. If used while in the stone body, Jishiin instead sheds the form by striking a target with each arm, shattering the arm and dealing B-Rank damage each, then headbutts another target to shatter the rest of the body and deal A-Rank damage.

Bear's Fang Canyon [ Kuma No Kiba Kyanion ] | Rank: S+ | Cost: Chakra
Jishiin makes several handseals before slamming his front paws on the ground. After a brief delay, massive stone spikes 25 feet tall and roughly 6 feet wide in diamater at the base erupt from the ground at random angles with no particular pattern. This spike field takes up a 200 foot circle centered on Jishiin. Once the spikes have emerged, a furious wind begins to blast through the area, causing Tier 1 Blindness and Deafness within the field. Due to the high winds, projectiles more difficult to launch accurately, requiring projectile-based techniques pay an extra D-Rank resource cost. The winds cause Katon techniques to become volatile, increasing their damage and range by one rank, but reducing lingering flames (excluding Amaterasu) by two posts.




▰ "BORROWED/LEARNED" CUSTOM TECHNIQUES
Kai Uchiha's Windmill Shuriken Bukijutsu Style
                        ▰ Description:
                        A custom style from Kai Uchiha that revolves around the signature Uchiha weapon, the windmill shuriken.

                        ▰ Notes:
                        • Must be taught through Professor Kai Uchiha
                        • As a custom teaching style, it does not grant stat bonuses


                        ▰ Style Creation Credits:
                        • kiiwispoet


Stage One

                        Through the Ringer | Rank E | Training
                        Not releasing all of the windmill shuriken's blades, leaving all four stacked under one blade, the user grips the center ring and wields the shuriken like a sword or knife. This isn't an ideal use for a projectile, but the size and durability of these shuriken permit the substitution of windmill shurikens solely in this form (not with all blades spread out) to be utilized for most sword or knife styles.

                        First Star Strike | Rank X | Simple
                        Utilizing the windmill shuriken with all of its blades in the stacked 'first' position, the user swings the shuriken in front of them.


Stage Two

                        Scissor Blades | Rank X | Simple
                        Unleashing only the second blade, the windmill shuriken is jabbed at the opponent with the intent of pinching them or a targeted object like their weapon between the blades in a scissor-like manner. The user can flick their wrist to try and close the blades together back to the first position to cut the opponent or trap the weapon.

                        Boomerang Throw | Rank X | Simple
                        The user unleashes all blades and throws the shuriken outwards. The blade may miss the opponent the first time but returns to the user unless the shuriken is attacked or disrupted itself. At B-rank usage and above, this technique acts as if used with [2] more speed for collision.


Stage Three

                        Windmill Creation | Rank C-S+ | Spiritual
                        This technique is similar to the maruton tool creation except it solely creates windmill shurikens. Due to its specialty in this area, weapons crafted this way may inflict T1 trauma in addition to its normal status effects (if applicable) or may inflict one tier higher trauma up to T4 if the technique in question innately inflicts trauma. As a spiritual technique, these shurikens can withstand being used in simple techniques two ranks above or complex techniques one rank above. Simple techniques used with these spiritual windmills are treated as complex for collision.

                        Windmill Shuriken Momentum | Rank C | Training
                        When blocked, the windmill shuriken always returns to the user unless otherwise stated when it is thrown. If dodged, it always returns. If attacked or disrupted otherwise, the shuriken does not return.


Stage Four

                        Follower | Rank X | Complex
                        The windmill is thrown at the opponent; an elemental chakra copy of the weapon follows five feet behind the first. If the first weapon is blocked, the second follows and, while still blocked by the first attack if the block was used at the rank of this technique, the second still inflicts status as appropriate [E-C/B-S+].

                        Deception | Rank X | Augment
                        This technique augments any technique where the windmill shuriken is thrown. A copy follows it (not adding an additional copy to a technique that already includes one) but turns into a clone of Kai within five feet of the opponent. The cost of this technique is equivalent to the clone technique chosen. For collision purposes, like all augments, the cost of this technique must be added to the augmented one for defending but does not require any additional activation to deal with.


Stage Five

                        Big Toss | Rank A | Simple
                        Throwing the shuriken with a long-armed swing, the shuriken inflicts blowback by [25] feet even if blocked (unless shield is unattached to the user, in which case the shuriken simply returns to the user).

                        Fiercest Blades | Rank X | Augment
                        Allows the windmill shuriken to be augmented by a chakra type of the user's choosing for its cost but no activation, or a poison for no cost and a supplementary activation.


Stage Six

                        Pinball Toss | Rank S-S+ | Complex
                        Throwing the shuriken after unevenly applying chakra to it, the user enables the shuriken to change direction as pre-determined by the time they toss it. The shuriken moves unpredictably (by the opponent's perspective) and negates the enemy's agility stat as such. This technique can be extended by two more posts by paying two ranks below its cost for upkeep [the windmill shuriken can still be attacked/disrupted directly which stops its movement].

                        Yo-Yo Toss | Rank B-S+ | Complex
                        Using string or chakra strings (created solely for this technique and razor thin, not to be mistaken with puppeteer strings), the user throws the blade and is able to continue redirecting it and attacking the opponent with it by paying two ranks below of upkeep.
 

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Tue Apr 13, 2021 2:08 am
▰ CUSTOMS WORKBOX ▰



Custom Techniques



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Ready for Submission








Custom Summons


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Custom PA's


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Skeletons:


******************************************************************** Techniques ********************************************************************


Character: Himitsu Uchiha
Link to profile: [x]
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spiritual/Complex/Simple ]
Technique Description Goes Here



******************************************************************** Genjutsu ********************************************************************


Character: Himitsu Uchiha
Link to profile: [x]
English Technique Name Here [ Japanese Technique Name Here ]
Category: [ Illusory, Enchantment, Instance, Chain ]
Rank: [ Rank ]
Primary Sense: [ Sight, Scent, Sound, Touch, Taste, Chakra ]
Additional Senses: [ Sight, Scent, Sound, Touch, Taste, Chakra ]
Base Duration: ? Posts
Upkeep: ? Chakra
Trigger: Handseal or Other
Source: Sensory Phantasm or Other
Status Effect: Mental Stress or Insanity or Other or None
Description: Insert technique description here.




******************************************************************** PA's ********************************************************************

"PA Title |

 
PostPosted: Tue Apr 13, 2021 2:16 am
User Image
Himitsu Uchiha
Matatabi
Mangekyou Sharingan: |Active| Piercing Lens | Mirroring Lens | Insight Lens
|Fire|Wind|Lightning|Earth|Water|

"I've always liked to play with fire..."






S+ Rank || Scholar Specialist, Ninjutsu || Jounin

Himitsu Resources:
Chakra: 4,075 / 4,075 || Stamina: 3,150 / 3,150
Nature Chakra: 1,500 / 1,500

Matatabi Resources:
Chakra: 5,000 / 5,000
Stamina: 5,000 / 5,000







Stats
┌───────────────────────────────────────┐
+4 Strength || +4 Speed || +4 Agility || +4 Endurance
└───────────────────────────────────────┘
[ Base Stats: 4, 4, 4, 4 ]

❃Shinobi Missions Complete❃
D Rank | 12
C Rank | 7
B Rank | 3
A Rank | 1
S Rank | 2


Ryo: 両152,300
XP: 37,140


Techniques Used:
▰ None

Current Status Effects:
▰ None

Current Active Techniques:
▰ None

Modifiers:

• Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class]
• The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline]
• [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline]
• Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class]
• All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline]
• You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline]
• The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline]
• Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline]
• The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline]
Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline]
• All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline]
• In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline]
• You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline]
• Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist]
• Your seals and summons cannot be hijacked. [Scholar Specialist]
• Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist]
• The ability to sense intent to do harm within the topic and its source. [Bear Sage]
• Able to regenerate 375 nature chakra per post. [Bear Sage]
• You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage]
• Demon Techniques do not consume technique slots. [Matatabi Host]
• All Demon Techniques have the overwhelming property. [Matatabi Host]
• The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host]
• Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host]
• All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host]
• Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host]
• The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1]
• All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA]



Personal Attributes:
Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this.
"...with one hand behind my back!" | Jutsu can be performed with one-handed seals.
Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4].
Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot]
From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Endgame Slot]
Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Endgame Slot]







_____________________________________________________________________________


_____________________________________________________________________________


_____________________________________________________________________________








User Image
Himitsu Uchiha
Matatabi
Mangekyou Sharingan: |Active| Piercing Lens | Mirroring Lens | Insight Lens
|Fire|Wind|Lightning|Earth|Water|

"I've always liked to play with fire..."






S+ Rank || Scholar Specialist, Ninjutsu || Jounin

Himitsu Resources:
Chakra: 4,075 / 4,075 || Stamina: 3,150 / 3,150
Nature Chakra: 1,500 / 1,500

Matatabi Resources:
Chakra: 5,000 / 5,000
Stamina: 5,000 / 5,000







Stats
┌───────────────────────────────────────┐
+4 Strength || +4 Speed || +4 Agility || +4 Endurance
└───────────────────────────────────────┘
[ Base Stats: 4, 4, 4, 4 ]

❃Shinobi Missions Complete❃
D Rank | 12
C Rank | 7
B Rank | 3
A Rank | 1
S Rank | 2


Ryo: 両112,300
XP: 37,140


Techniques Used:
▰ None

Current Status Effects:
▰ None

Current Active Techniques:
▰ None

Modifiers:

• Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class]
• The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline]
• [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline]
• Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class]
• All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline]
• You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline]
• The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline]
• Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline]
• The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline]
Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline]
• All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline]
• In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline]
• You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline]
• Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist]
• Your seals and summons cannot be hijacked. [Scholar Specialist]
• Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist]
• The ability to sense intent to do harm within the topic and its source. [Bear Sage]
• Able to regenerate 375 nature chakra per post. [Bear Sage]
• You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage]
• Demon Techniques do not consume technique slots. [Matatabi Host]
• All Demon Techniques have the overwhelming property. [Matatabi Host]
• The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host]
• Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host]
• All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host]
• Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host]
• The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1]
• All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA]



Personal Attributes:
Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this.
"...with one hand behind my back!" | Jutsu can be performed with one-handed seals.
Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4].
Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot]
From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Endgame Slot]
Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Endgame Slot]







_____________________________________________________________________________


_____________________________________________________________________________


_____________________________________________________________________________





User Image
Himitsu Uchiha
Matatabi
Mangekyou Sharingan: |Active| Piercing Lens | Mirroring Lens | Insight Lens
|Fire|Wind|Lightning|Earth|Water|

"I've always liked to play with fire..."






S+ Rank || Scholar Specialist, Ninjutsu || Jounin

Himitsu Resources:
Chakra: 4,075 / 4,075 || Stamina: 3,150 / 3,150
Nature Chakra: 1,500 / 1,500

Matatabi Resources:
Chakra: 5,000 / 5,000
Stamina: 5,000 / 5,000







Stats
┌───────────────────────────────────────┐
+4 Strength || +4 Speed || +4 Agility || +4 Endurance
└───────────────────────────────────────┘
[ Base Stats: 4, 4, 4, 4 ]

❃Shinobi Missions Complete❃
D Rank | 12
C Rank | 7
B Rank | 3
A Rank | 1
S Rank | 2


Ryo: 両112,300
XP: 37,140


Techniques Used:
▰ None

Current Status Effects:
▰ None

Current Active Techniques:
▰ None

Modifiers:

• Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class]
• The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline]
• [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline]
• Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class]
• All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline]
• You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline]
• The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline]
• Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline]
• The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline]
Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline]
• All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline]
• In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline]
• You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline]
• Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist]
• Your seals and summons cannot be hijacked. [Scholar Specialist]
• Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist]
• The ability to sense intent to do harm within the topic and its source. [Bear Sage]
• Able to regenerate 375 nature chakra per post. [Bear Sage]
• You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage]
• Demon Techniques do not consume technique slots. [Matatabi Host]
• All Demon Techniques have the overwhelming property. [Matatabi Host]
• The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host]
• Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host]
• All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host]
• Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host]
• The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1]
• All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA]



Personal Attributes:
Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this.
"...with one hand behind my back!" | Jutsu can be performed with one-handed seals.
Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4].
Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot]
From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Endgame Slot]
Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Endgame Slot]



 

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PostPosted: Tue Apr 13, 2021 3:05 am
User Image
▰ |SHINOBI • INFO| ▰
• Himitsu Uchiha | S+ Rank | Jonin | Scholar Specialist | Ninjutsu |
 
PostPosted: Fri Apr 23, 2021 12:03 am
Markers, Notes, Misc.


FTG Seal Locations

    • The Grand Library of Konoha Basement (Himi's Shop)
    • The Bear's Den (Himi's Residence)
    • Heiwana Mountain Valley
    • Fault of Rebirth


Bear's Den Technique Locations

    • Current Location: Back woods of Saegahara Academy
    • Previous Location: Takijinsei Falls


Crafted Mechanisms

    • Chakra Battery - S-Rank [320 Chakra]
    • Chakra Battery - S-Rank [320 Chakra]


Lightning Seal Contents

    • Longbow
    • Quiver [ 20 Arrows]


S+ Body Scroll 1

    • None


S+ Body Scroll 2

    • None


S+ Body Scroll 3

    • None
 

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PostPosted: Fri Apr 23, 2021 12:05 am
X  
PostPosted: Fri Apr 23, 2021 12:07 am
X  

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PostPosted: Fri Apr 23, 2021 12:08 am
X  
PostPosted: Fri Apr 23, 2021 12:09 am
X  

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PostPosted: Fri Apr 23, 2021 12:10 am
The Story Circle is composed of eight steps.

Step 1-You.
▱▰▱ →A character is in a comfortable situation

Step 2-Need
▱▰▱ →However, they seek something

Step 3-Go
▱▰▱ →They venture into an unfamiliar place or situation.

Step 4-Search
▱▰▱ →They get used to or adapt to their new situation

Step 5-Find
▱▰▱ →They get what they’re looking for

Step 6-Take
▱▰▱ →They pay a high price for it

Step 7-Return
▱▰▱ →They go back to their familiar situation

Step 8-Change
▱▰▱ →They have changed  
PostPosted: Fri Apr 23, 2021 12:11 am
▰ MiT Anthology

"Rediscovering Heiwana Mountain; The Start of a Journey"
• • • Himitsu goes to request permission from the Hokage to track down a lost sage land. Sadayo not only grants his request, but opts to accompany him.

"Aspects of Matatabi; The Host and The Avatar"
• • • Himitsu and Mina meet atop Takinjinsei Falls for some sparring and practice.

"Konoha Mission ||| Recon Silence from Bochimura"
• • • Himitsu leads Team Kai on one of his first missions as a Chunin. The team is sent to investigate a loss of contact with a recon team in the Fire Country town of Bochimura. Upon arrival the team believes the city deserted, until they're attacked by animated corpses. Due to the limitations of their orders and Himitsu's reluctance to destroy historic artifacts, the team is forced to leave the dead city to it's fate for now, having only extracted a single member of the recon team and a handful of civilians. Information action was handed over to JUEI for further action.

"Shinobi Revelations"
• • • While on a basic mission, Himitsu is surrounded by shady figures while he's alone. One by one they make themselves known and speak among each other for some time. Eventually a fight is instigated between Himitsu and a Jashinist by the mysterious "Conquest", which is soon put to rest by the same man.

"Assignments and Adventures"
• • • A collection of miscellaneous missions, training, etc.

"The Grand Library of Konoha"
• • • Himitsu's scroll, book, and stationary shop.

"The Bear's Den"
• • • Himitsu's Home - Currently located underground in dense woods behind Konoha's Saegahara Academy  

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PostPosted: Fri Apr 23, 2021 12:15 am
▰ Deleted Scenes

From the Jashinist Attack on the Hokage's Office:

User Image
Himitsu Uchiha
Matatabi
Two-Tomoe Sharingan: |Active| Piercing Lens |
|Fire|Wind|Lightning|Earth|Water|


Filled with concern by the clouds and subsequent emergence of a massive dragon over the village, Himitsu blasted out of the canopy of the Meadows and headed toward the origin of the dragon. In the time that it took him to arrive, the dragon had been taken care of by some kind of water technique, but he'd heard several explosions since then, even feeling the fading edges of the shockwaves at times. "This seems bad."

"This seems loud."

The chunin let out an audible sigh and pushed himself along a bit faster, arriving to the Hokage's Office a few moments later. "Okay. Yeah. Bad." Before doing anything else, he used his sage sensory to feel out the Hokage's chakra, and relaxed slightly when he found it. Relieved the Hokage still had a strong signature to spot, he took a moment to survey the scene from a nearby rooftop before leaping into the fray. From his vantage point he took count of apparent allies before moving into the fight himself. "Okay, tattoo lady has demon chakra radiating out of her, so I'm guessing she's-"

"Gyuki."

"Bless you. Anyway, I think-"

"No, fool! That's Gyuki! "The Eight Tails" as you people say."

"Oh, why didn't you say so?"

A headsplitting wild growl came from Matatabi that caused him to blink a few times before refocusing. "I thought we talked about the yelling thing... Anyway, we got Tattoo Demon Lady, that redheaded Jonin, uhhhhh.... Mina! And Sumika too?! Don't know the green kid, but they're with those two, so I'm sure they're fine. Uhh... Mi...Ki...? No, no demon chakra. The hell is with the giant fox? Somebody's summon? It's doing something to those guys..." With inventory taken, Himitsu thought out his plan for a moment, then descended into the fray, landing near the strange fox seemingly distracting a group of aggressors. Standing a few feet to the side, Himi made a handseal then touched the ground, opening up a hole in the ground a few feet behind the group. A few seconds later, the earth around the hole began to drain into it, pulling the group toward the pit. With the sand trap in place, Himitsu moved on to group up with Mina and Co. "Sumika! Cobalt!" Despite the seriousness of the situation, Himitsu couldn't help but be happy to see truly familiar faces. He flashed his smile at their company he wasn't familiar with, and turned back to Mina with a more serious look. "Ma'am!" Sure, Mina was wearing shorts and a tank top, but she was still a superior officer in an apparent combat zone. "Any orders?" The question was brief, because his faced asked the follow up. Or do I have free reign? These people had threatened the village and launched a serious attack on the Hokage. Now a blue flame of rage was quickly rising in his core, and he was ready to unleash it on those aggressors.

S-Rank || Ninjutsu-Scholar || Chunin

Himitsu Resources:
Chakra: 1,450 / 1,450 || Stamina: 1,150 / 1,150

Matatabi Resources:
Chakra: 5,000 / 5,000
Stamina: 5,000 / 5,000







Stats
┌───────────────────────────────────────┐
+0 Strength || +0 Speed || +4 Agility || +0 Endurance
└───────────────────────────────────────┘

❃Shinobi Missions Complete❃
D Rank | 10
C Rank | 4
B Rank | 0
A Rank | 0
S Rank | 0
S+ Rank | 1


Ryo: 両76,450
XP: 7,820
Passive XP: 55


Techniques Used:
▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C

Current Status Effects:
▰ None

Current Active Techniques:
▰ None

Modifiers:
• Able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation. [X-Class]
• Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class]
• The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline]
• [Burn] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline]
• All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline]
• You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline]
• The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline]
• Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline]
• The ability to sense intent to do harm within the topic and its source.
• Able to regenerate 375 nature chakra per post.
• You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range.
• The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host]
• The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1]
• Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host]
• All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host]
• Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host]

Passives:
Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.
Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts.
Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.

Personal Attributes:
▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques. The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.
▱ Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this.
▱ "...with one hand behind my back!" | Jutsu can be performed with one-handed seals.
▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. [Event Slot]



 
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