▰▰▰ PERSONAL DATA
Full Name: ¿?¿?¿?
Nickname: ???
Age: ¿?¿?
Birthdate: 07/18
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Purple
Eye Color: Magenta
Height: 1'5"
Weight: 10 lbs
Bloodline: Jiongu
Combat Outfit: She can usually be seen wearing her traditional clothing, its fabric looking worn with some patches across the dress that show her weathered form through the years.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "..."
Personality: The spirit's voice is almost robotic in delivery, devoid of any emotion as she focuses simply on the task given to her from the one who she stumbles across. Her monotone voice can seem imposing to some, not helping with her rather haunted aesthetic, but she is somewhat curious of the mortals here and why they desire such material things. Of course, she won't refuse what comes naturally, motivated to fulfill out their desires as it's why she exists in this realm of the living. Social cues also seem to be lost on the doll, as her bluntness can attest. Very little care is shown to whatever limits her current focus is doing, opting to return to them at whatever hour with whatever they wish.
Village: N/A
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Little is known about the walking doll that wanders from the Lightning Country. Her frayed and patched clothing suggest that she may have come to be from few centuries ago, although she still appears like any academy student would be. Yet there's a stiffness in her movements, a sign that not everything is as it appears. Many who have came across the doll have been said to be asked the same question, multiple times until an answer was given. "What is it you desire?" Their response could be anything. Food, shelter, money, even a fabled weapon. The doll would then silently leave, wandering off in a random direction as if the exchange had never happened. Some time later, regardless of the location, they would return to them in kind with what they had wanted, met again with the same question as before. Even when not answered, she'd follow her focus around, pertaining as to what they would want next until forced away. Yet when asked of a name, the girl simply does not answer, instead referring to herself as something else.
▰▰▰ CLASSES AND STATS
First Class: Puppeteer
▱▰▱ Master Mechanist → You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
Second Class: Ninjutsu
▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
▱▰▱ Ninjutsu – Puppeteer: → The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.
Mechanisms: 0/8
Puppet Points: 0/3
Chakra Pool: 425 + 200 (Halloween 2k21) + 500 (Xmas 2k21) + 500 (Easter 2k22) = 1,625
Stamina Pool: 200
Chakra Element: Katon
Chakra Color: Lavender
Chakra Materialization: Her chakra takes the form of forlorn looking spirits. Spooky!
Stats:
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• She's quite terrifying when she needs to be
• As a spirit inhabitating a doll, she's able to skirt by things that would do in most humans
Weaknesses:
• Horrible at social cues
• Emotionless; Lives only to serve
• Will often refuse to accept defeat
Fears:
• Failing to provide for whoever she serves at one moment
• Fuuninjutsu
▰▰▰ Clan Traits:
• Jiongu threads are roughly the width of an index finger.
• Jiongu threads are roughly three times as long as their owner's height.
• If a killing blow is struck, a spare heart is expanded and used as a replacement.
• Jiongu are able to rearrange internal organs on a whim, though this takes a small amount of time.
• Jiongu are only granted one element. Other elements are gained through hearts.
• Jiongu are able to passively control their tendrils to grab things or detach their limbs.
• Jiongu begin with two hearts on creation and gain one automatically per body rank starting at C.
• Other hearts may be gained through role play using Extraction [ Tekishutsu ] only.
• Jiongu have capacity for an additional implant due to their intelligence and control over the body; this is inherent but cannot be stacked with a Genetic Palette PA.
• Jiongu that implant a multi-element bloodline receive no exception to Amalgamation and may only possess one element in each heart. However, if they take Amalgamation then jutsu from that implanted bloodline are overwhelming without needing korabo.
• Jiongu that korabo with themselves or their own spirits result in overwhelming techniques.
• Each heart gained contains [10] ninjutsu slots. Jiongu lose access to any techniques associated with this heart if they lose it or it leaves their body. They may 'remember' any technique on the heart if they gain another of the same element. If a heart is taken through Tekishutsu, they may retain up to [10] techniques from the heart.
• Jiongu may only possess five hearts, including their own. The hearts they possess do not have to be different elements.
• As masterful thieves, stolen hearts from those of elemental bloodlines allows you to take up to [10] bloodline techniques that use their element (or [20] if Earth Grudge Fear is taken). This applies to clans like Seiryu that utilize a single element and not those that utilize a combined elemental kekkai genkai unless Amalgamation is taken.
Modifiers:
• The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
• Those with Ninjutsu class as a single class, may apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S
• Those of this class get unlimited basic mechanisms.
• Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.
Personal Attributes:
▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.
▱▰▱ Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand.
▱▰▱ Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.
▱▰▱ XXX | XXX
▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
XP: 0
Passive XP: 0
Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim:
Halloween 2k21:
+200 Chakra
XMas 2k21:
• 500 Chakra
• 1 PA
Easter 2k22:
• 200 Chakra
Easter 2k22 Eggs:
Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 20
• Genjutsu | 00 / 10
• Iryojutsu | 00 / 00
• Taijutsu Styles | 00 / 01
• Bukijutsu Styles | 00 / 01
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Suiton
•
Fuuton
•
Kugutsu
•
Jiongu:
▰ Size Matters After All [ Saizu ga jūyō ] | Rank X
▰ Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D
▰ Thread Extension [ Ito Enchou ] | Rank C | Complex
▰ Thread Creation: Lance [ Ito Souken: Mori ] | Rank X
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu
{Style name here}
• {Stage progression / techniques learned}
[qu.ote="pyrategross"]
[qu.ote="Brooy"]
[qu.ote="Hurrak"]
Full Name: ¿?¿?¿?
Nickname: ???
Age: ¿?¿?
Birthdate: 07/18
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Purple
Eye Color: Magenta
Height: 1'5"
Weight: 10 lbs
Bloodline: Jiongu
Combat Outfit: She can usually be seen wearing her traditional clothing, its fabric looking worn with some patches across the dress that show her weathered form through the years.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "..."
Personality: The spirit's voice is almost robotic in delivery, devoid of any emotion as she focuses simply on the task given to her from the one who she stumbles across. Her monotone voice can seem imposing to some, not helping with her rather haunted aesthetic, but she is somewhat curious of the mortals here and why they desire such material things. Of course, she won't refuse what comes naturally, motivated to fulfill out their desires as it's why she exists in this realm of the living. Social cues also seem to be lost on the doll, as her bluntness can attest. Very little care is shown to whatever limits her current focus is doing, opting to return to them at whatever hour with whatever they wish.
Village: N/A
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Little is known about the walking doll that wanders from the Lightning Country. Her frayed and patched clothing suggest that she may have come to be from few centuries ago, although she still appears like any academy student would be. Yet there's a stiffness in her movements, a sign that not everything is as it appears. Many who have came across the doll have been said to be asked the same question, multiple times until an answer was given. "What is it you desire?" Their response could be anything. Food, shelter, money, even a fabled weapon. The doll would then silently leave, wandering off in a random direction as if the exchange had never happened. Some time later, regardless of the location, they would return to them in kind with what they had wanted, met again with the same question as before. Even when not answered, she'd follow her focus around, pertaining as to what they would want next until forced away. Yet when asked of a name, the girl simply does not answer, instead referring to herself as something else.
▰▰▰ CLASSES AND STATS
First Class: Puppeteer
▱▰▱ Master Mechanist → You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
Second Class: Ninjutsu
▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
▱▰▱ Ninjutsu – Puppeteer: → The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.
Mechanisms: 0/8
Puppet Points: 0/3
Chakra Pool: 425 + 200 (Halloween 2k21) + 500 (Xmas 2k21) + 500 (Easter 2k22) = 1,625
Stamina Pool: 200
Chakra Element: Katon
Chakra Color: Lavender
Chakra Materialization: Her chakra takes the form of forlorn looking spirits. Spooky!
Stats:
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• She's quite terrifying when she needs to be
• As a spirit inhabitating a doll, she's able to skirt by things that would do in most humans
Weaknesses:
• Horrible at social cues
• Emotionless; Lives only to serve
• Will often refuse to accept defeat
Fears:
• Failing to provide for whoever she serves at one moment
• Fuuninjutsu
▰▰▰ Clan Traits:
• Jiongu threads are roughly the width of an index finger.
• Jiongu threads are roughly three times as long as their owner's height.
• If a killing blow is struck, a spare heart is expanded and used as a replacement.
• Jiongu are able to rearrange internal organs on a whim, though this takes a small amount of time.
• Jiongu are only granted one element. Other elements are gained through hearts.
• Jiongu are able to passively control their tendrils to grab things or detach their limbs.
• Jiongu begin with two hearts on creation and gain one automatically per body rank starting at C.
• Other hearts may be gained through role play using Extraction [ Tekishutsu ] only.
• Jiongu have capacity for an additional implant due to their intelligence and control over the body; this is inherent but cannot be stacked with a Genetic Palette PA.
• Jiongu that implant a multi-element bloodline receive no exception to Amalgamation and may only possess one element in each heart. However, if they take Amalgamation then jutsu from that implanted bloodline are overwhelming without needing korabo.
• Jiongu that korabo with themselves or their own spirits result in overwhelming techniques.
• Each heart gained contains [10] ninjutsu slots. Jiongu lose access to any techniques associated with this heart if they lose it or it leaves their body. They may 'remember' any technique on the heart if they gain another of the same element. If a heart is taken through Tekishutsu, they may retain up to [10] techniques from the heart.
• Jiongu may only possess five hearts, including their own. The hearts they possess do not have to be different elements.
• As masterful thieves, stolen hearts from those of elemental bloodlines allows you to take up to [10] bloodline techniques that use their element (or [20] if Earth Grudge Fear is taken). This applies to clans like Seiryu that utilize a single element and not those that utilize a combined elemental kekkai genkai unless Amalgamation is taken.
Modifiers:
• The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
• Those with Ninjutsu class as a single class, may apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S
• Those of this class get unlimited basic mechanisms.
• Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.
Personal Attributes:
▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.
▱▰▱ Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand.
▱▰▱ Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.
▱▰▱ XXX | XXX
▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
XP: 0
Passive XP: 0
Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ x ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim:
Halloween 2k21:
+200 Chakra
XMas 2k21:
• 500 Chakra
• 1 PA
Easter 2k22:
• 200 Chakra
Easter 2k22 Eggs:
• 30k Ryo
• Sneaking Rabbit's Body Flicker | Ninjutsu [Maruton] | C-Rank
Similar to the standard Body Flicker Technique, but the user scatters six round (E-Rank) explosive devices/tags around the battlefield. These devices explode upon proximity to an enemy.
• 300 Chakra
• Rabbit Scroll | You may have a Scroll Crafting slot reserved specifically for a (C-Rank or lower) rabbit-themed custom summon. This slot does not count against your total crafting slots for this profession.
▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.
• Sneaking Rabbit's Body Flicker | Ninjutsu [Maruton] | C-Rank
Similar to the standard Body Flicker Technique, but the user scatters six round (E-Rank) explosive devices/tags around the battlefield. These devices explode upon proximity to an enemy.
• 300 Chakra
• Rabbit Scroll | You may have a Scroll Crafting slot reserved specifically for a (C-Rank or lower) rabbit-themed custom summon. This slot does not count against your total crafting slots for this profession.
▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.
Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 20
• Genjutsu | 00 / 10
• Iryojutsu | 00 / 00
• Taijutsu Styles | 00 / 01
• Bukijutsu Styles | 00 / 01
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Suiton
•
Fuuton
•
Kugutsu
•
Jiongu:
▰ Size Matters After All [ Saizu ga jūyō ] | Rank X
▰ Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D
▰ Thread Extension [ Ito Enchou ] | Rank C | Complex
▰ Thread Creation: Lance [ Ito Souken: Mori ] | Rank X
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu
{Style name here}
• {Stage progression / techniques learned}
▰▰▰ ACADEMY STUDENT
Learned E Rank Technique
•
Learned E Rank Technique
•
[qu.ote="pyrategross"]
[qu.ote="Brooy"]
[qu.ote="Hurrak"]