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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Novasse

PostPosted: Mon Nov 08, 2021 7:15 pm
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                        ▰ PERSONAL DATA

                        Full Name: ¿?¿?¿?
                        Nickname: ???
                        Age: ¿?¿?
                        Birthdate: 07/18
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Purple
                        Eye Color: Magenta
                        Height: 1'5"
                        Weight: 10 lbs

                        Bloodline: Jiongu

                        Combat Outfit: She can usually be seen wearing her traditional clothing, its fabric looking worn with some patches across the dress that show her weathered form through the years.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "..."
                        Personality: The spirit's voice is almost robotic in delivery, devoid of any emotion as she focuses simply on the task given to her from the one who she stumbles across. Her monotone voice can seem imposing to some, not helping with her rather haunted aesthetic, but she is somewhat curious of the mortals here and why they desire such material things. Of course, she won't refuse what comes naturally, motivated to fulfill out their desires as it's why she exists in this realm of the living. Social cues also seem to be lost on the doll, as her bluntness can attest. Very little care is shown to whatever limits her current focus is doing, opting to return to them at whatever hour with whatever they wish.

                        Village: N/A
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Little is known about the walking doll that wanders from the Lightning Country. Her frayed and patched clothing suggest that she may have come to be from few centuries ago, although she still appears like any academy student would be. Yet there's a stiffness in her movements, a sign that not everything is as it appears. Many who have came across the doll have been said to be asked the same question, multiple times until an answer was given. "What is it you desire?" Their response could be anything. Food, shelter, money, even a fabled weapon. The doll would then silently leave, wandering off in a random direction as if the exchange had never happened. Some time later, regardless of the location, they would return to them in kind with what they had wanted, met again with the same question as before. Even when not answered, she'd follow her focus around, pertaining as to what they would want next until forced away. Yet when asked of a name, the girl simply does not answer, instead referring to herself as something else.


                        ▰ CLASSES AND STATS

                        First Class: Puppeteer
                        ▱▰▱ Master MechanistYou have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
                        Second Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
                        ▱▰▱ Ninjutsu – Puppeteer:The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.

                        Mechanisms: 0/8
                        Puppet Points: 0/3
                        Chakra Pool: 425 + 200 (Halloween 2k21) + 500 (Xmas 2k21) + 500 (Easter 2k22) = 1,625
                        Stamina Pool: 200
                        Chakra Element: Katon
                        Chakra Color: Lavender
                        Chakra Materialization: Her chakra takes the form of forlorn looking spirits. Spooky!

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • She's quite terrifying when she needs to be
                        • As a spirit inhabitating a doll, she's able to skirt by things that would do in most humans
                        Weaknesses:
                        • Horrible at social cues
                        • Emotionless; Lives only to serve
                        • Will often refuse to accept defeat
                        Fears:
                        • Failing to provide for whoever she serves at one moment
                        • Fuuninjutsu

                        ▰▰▰ Clan Traits:
                        • Jiongu threads are roughly the width of an index finger.
                        • Jiongu threads are roughly three times as long as their owner's height.
                        • If a killing blow is struck, a spare heart is expanded and used as a replacement.
                        • Jiongu are able to rearrange internal organs on a whim, though this takes a small amount of time.
                        • Jiongu are only granted one element. Other elements are gained through hearts.
                        • Jiongu are able to passively control their tendrils to grab things or detach their limbs.
                        • Jiongu begin with two hearts on creation and gain one automatically per body rank starting at C.
                        • Other hearts may be gained through role play using Extraction [ Tekishutsu ] only.
                        • Jiongu have capacity for an additional implant due to their intelligence and control over the body; this is inherent but cannot be stacked with a Genetic Palette PA.
                        • Jiongu that implant a multi-element bloodline receive no exception to Amalgamation and may only possess one element in each heart. However, if they take Amalgamation then jutsu from that implanted bloodline are overwhelming without needing korabo.
                        • Jiongu that korabo with themselves or their own spirits result in overwhelming techniques.
                        • Each heart gained contains [10] ninjutsu slots. Jiongu lose access to any techniques associated with this heart if they lose it or it leaves their body. They may 'remember' any technique on the heart if they gain another of the same element. If a heart is taken through Tekishutsu, they may retain up to [10] techniques from the heart.
                        • Jiongu may only possess five hearts, including their own. The hearts they possess do not have to be different elements.
                        • As masterful thieves, stolen hearts from those of elemental bloodlines allows you to take up to [10] bloodline techniques that use their element (or [20] if Earth Grudge Fear is taken). This applies to clans like Seiryu that utilize a single element and not those that utilize a combined elemental kekkai genkai unless Amalgamation is taken.

                        Modifiers:
                        • The ninjutsu class mirrors it's slots between the two base elements of the user and Maruton techniques. Elements beyond the first and secondary element do not mirror unless you are have the Harsh Elementalist discipline.
                        • Those with Ninjutsu class as a single class, may apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S
                        • Those of this class get unlimited basic mechanisms.
                        • Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.


                        Personal Attributes:
                        ▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.
                        ▱▰▱ Earth Grudge Fear | When using the Realization of the Heart and True Spider Spirit techniques, the Jiongu's spirits gain [100] chakra per body rank of the user at a maximum of [600] at S+. The spirits can conjoin their chakra pools when they mesh together but the chakra can in no way be given to the Jiongu. Additionally, instead of [10] techniques per heart, the Jiongu can take [20] techniques per heart. Finally, the Jiongu is able to use bloodline techniques with one hand.
                        ▱▰▱ Amalgamation | The Jiongu is so practiced with their hearts that they are able to combine separate elemental hearts to copy an elemental kekkai genkai. This limits the Jiongu to only using [10] techniques between the two hearts or [20] between them if Earth Grudge Fear is taken. This ability can only be used by the Jiongu themselves and not any masked creatures.
                        ▱▰▱ XXX | XXX
                        ▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim:
                        Halloween 2k21:
                        +200 Chakra

                        XMas 2k21:
                        • 500 Chakra
                        • 1 PA

                        Easter 2k22:
                        • 200 Chakra

                        Easter 2k22 Eggs:
                        • 30k Ryo
                        Sneaking Rabbit's Body Flicker | Ninjutsu [Maruton] | C-Rank
                        Similar to the standard Body Flicker Technique, but the user scatters six round (E-Rank) explosive devices/tags around the battlefield. These devices explode upon proximity to an enemy.
                        • 300 Chakra
                        • Rabbit Scroll | You may have a Scroll Crafting slot reserved specifically for a (C-Rank or lower) rabbit-themed custom summon. This slot does not count against your total crafting slots for this profession.
                        ▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.

                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 20
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Suiton


                        Fuuton


                        Kugutsu


                        Jiongu:
                        ▰ Size Matters After All [ Saizu ga jūyō ] | Rank X
                        ▰ Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D
                        ▰ Thread Extension [ Ito Enchou ] | Rank C | Complex
                        ▰ Thread Creation: Lance [ Ito Souken: Mori ] | Rank X

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



                        [qu.ote="pyrategross"]
                        [qu.ote="Brooy"]
                        [qu.ote="Hurrak"]
 
PostPosted: Tue May 10, 2022 4:29 pm
Passive Combat Effects: 武器術

Seiryu Form Style +2 Passives

▰ Clan Members have a keen sense of smell which can give them insight to the direction of a target's location within the topic.

▰ Total Concentration: Water Breathing [ Sō Nōdo: Mizu Kokyū ] | Rank E | Training
The Seiryu clan's ability to master water is only one side of their coin, in addition, each clansman has learned to control their breathing perfectly with this training. This controlled breathing allows the user to fortify their mental capacity and delay the effects of physical pain for a a single post. This does not have any effect on status or poisons.


Reiken no Michi Important info listed

• For each virtue state active beginning with the fourth, the user receives an increase of 0.5 to their stats cap. At the seventh virtue state, the user gains an additional 2 cap increase. This means that if you have 8 in every stat then on the seventh virtue state you can reach 10 which is a 5 ranks increase in total. Also, you can maximally reach 10 in 1 stat on the fourth virtue, 10 in 2 stats on the fifth virtue, 10 in 3 stats on the sixth virtue, and 10 in 4 stats on the seventh virtue. The stats increases will return to 8 once the virtue states are no longer active.
• Creating the spirit weapon costs no activation and does not consume resources. Once the first virtue is mastered the spirit weapon can be created at the warrior's whim.
• Spirit weapons are considered spiritual in collisions and match the body rank of the wielder.
• The spirit weapon when disarmed will immediately reappear in the hands of the user if they will it.
• Spirit weapon projectiles are spiritual in collisions and equal in body rank of the user but the projectiles require an equal chakra cost to do so. Without chakra use, the projectiles will inflict the same damage as metal.
• Each virtue state, upon being awakened, lasts for a total of three of the user's posts. The 1 point increases to strength, speed, and agility from the virtues stack on top of each other.


Kyoukan Ya +2 Passives

▰ Cluster Training | Rank C | Training
The user's lengthy use of the bow has taught them to seamlessly fire an additional arrow for each arrow they would fire normally for a technique so long as they have the reserves to do so.

▰ Shrapnel Arrow Creation | Rank S | Training
The user takes a knife, widdling away at an arrow to create weaknesses in it's design. Doing so allows the user to create shrapnel arrows. These arrows cost nothing additional during a technique to be used with them however upon contact they explode and send wooden and metal shrapnel into anything within five feet of it's location. This technique may be used outside of combat to create arrows for later use. Converts arrows at a 1 to 1 ratio.



Passive Combat Effects: 体術

旋風 Freestyle Whirlwind +3 Passives

▰ Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change the direction of their whorl technique. After this training is complete, the user may use up to one technique per post that would lower the descriptive ranks affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three posts without it consuming an activation, but only against opponents whose body rank is at or lower than the users.

▰ Perfecting Balance | Rank C | Training
Due to their various training requiring parkour-style actions, the user is more stable. This training allows the user to withstand off-balancing effects or knockback effects as though they were one rank lower in strength.

▰ Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s reflexes gain any and all bonuses afforded to their speed.


旋風 Freestyle Whirlwind +3 Passives

▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.

 

Novasse

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