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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Novasse

PostPosted: Mon Nov 08, 2021 7:12 pm
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                        ▰ PERSONAL DATA

                        Full Name: Inoyuri Yamanaka
                        Nickname: Yuri
                        Age: 16
                        Birthdate: 11/04
                        Gender: Male-ish


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Yellow (commonly dyed)
                        Eye Color: Azure
                        Height: 5'6"
                        Weight: 127 lbs

                        Bloodline: Yamanaka

                        Combat Outfit: see pic


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Ah-I'm not useless! Even if all I've got are my friends, I'll have everything I need!"
                        Personality: Inoyuri lacks the confidence of their companions from years of a troubled raising. They do try and find some kind of energy in themselves to match other people that is quick to be drained. Some minor little quirks they can commonly be seen doing is by playing with their hair or chewing their nails, among others. This is mostly based on their fears from what others may perceive of them due to their dojutsu. When this becomes active, Inoyuri becomes a bit more prone to lashing out and becoming upset.

                        Village: Tanigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Inoyuri remains a sheltered soul of the Tachibana family of the Yamanaka clan, having lived with their parents and older siblings. He was the weakest among his generation of Yamanaka, bringing a good deal of shame upon him as his genjutsu was lacking compared to what the others could provide. He became known as a crybaby after his many crying fits which led to harsh bullying by his fellow clansmen. In order to escape the bullying, Yuri began to dress as a girl with the hopes that people wouldn't bully him. This only served to worsen his issues as he would get bullied even more if people found out his secret. The boy began to develop an inferiority complex and secluded himself from his family and friends unless dragged out kicking and screaming.

                        His parents were a bit concerned for him, though they mainly worried about having a child that was "normal" among the Yamanaka clan. His sisters, doing their best to support him, as they would tutor him on make up and clothing, commonly using him as a testing dummy to showcase and try on different outfits for their attempts at breaking into the shinobi fashion industry. It wasn't until Yuri was in the Academy noticed that they would keep their youthful, petite appearance while the rest of the boys would grow taller, muscular, and generally more of what a man is. He couldn't help but grow both fascinated and shamed of himself for not meeting the criteria for what most men were.


                        ▰ CLASSES AND STATS

                        First Class: Scholar
                        ▱▰▱ Infinite PerceptionYour specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        Second Class: Scholar
                        ▱▰▱ Peerless SummonerYou are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
                        ▱▰▱ Specialization:Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. Your seals and summons cannot be hijacked. Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question.

                        Chakra Pool: 400 + 50 [XP Benchmark] + 200 [Halloween 2k21] + 75 [Channel.] + 600 [Xmas 2k21] + 500 [Easter2k22] = 1,825
                        Stamina Pool: 200 + 50 [XP Benchmark] = 250
                        Chakra Element: Doton, Katon
                        Chakra Color: Pink
                        Chakra Materialization: Thick Aura

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Very good listener
                        • Has a knack for sensing something is bothering somebody
                        Weaknesses:
                        • Insecure about skills and self
                        • Can't control her dojutusu well
                        Fears:
                        • Being separated from her teammates
                        • Getting stuck in her Kurama activation

                        Modifiers:
                        • { List your modifiers here. This should include things like "Bloodline techniques cost N less chakra" }


                        Yamanaka Traits:
                        • Yamanaka are allowed to go into the A.N.B.U. or Oinin at Chuunin Rank.
                        • Used within the Ino-Shika-Cho trio, Yamanaka Clan jutsu ( Emotive and Mind-Switch ) abilities have the costs to break free of their mind techniques increased by two ranks. If used within Ino-Shika or Ino-Cho formation, then this ability is only increased by one rank. ( Note: This only increases the costs to break out of the rank portion and does not affect the secondary amount. The user does not pay for this rank increase. )
                        • All Yamanaka regardless of implant or not have the ability to sense the emotions of those they are connected to.
                        • When having their bodies switched, it is only Yamanaka's who can use their own techniques. Those who have the bloodline implanted are limited only to what the body they possess can do.
                        • Yamanaka Mind-Switch Techniques by nature ignore all simple and complex style techniques but can adequately be defended against with spiritual and ninjutsu collisions. In this case, only the rank of the jutsu applies in the collision. When losing said collision, any extra chakra paid for by the user is lost.
                        • Yamanaka Mind-Switch Techniques are clearly visible and take on the color of the user's chakra.
                        • Yamanaka jutsu can be used against clones, but this is advised against as the body will be relatively weak. If the clone is of a type that has a resource pool link, then the original owner may fight this hold.
                        • If a Mind Transfer Technique is defended against with a spiritual technique, it does not impose the penalties that missing with it does.

                        Personal Attributes:
                        ▱▰▱ Strong Minds, Strong Hearts! | The Yamanaka's mental presence is able to domineer others into submission. After successfully mind switching with the target, this mental presence lingers and will inflict the Mental Stress status equal in power and duration to the Yamanaka's body rank ( D = Tier 1, C = Tier 2, B - A = Tier 3, S - S+ = Tier 4 ). This effect lasts for one post baseline but is increased by one for every other rank, starting at C rank Body. Granting a four-post duration at S+.
                        ▱▰▱ Inton Mastery | While every Yamanaka is gifted with the art of empathy, few are gifted with the power to take this trait even further than that. Users with this PA can use Yamanaka Clan Telepathy passively to apply to any sensory sensing jutsu used by them. This effect costs neither activation nor a resource cost and increases the range to include everyone within the sensory jutsu range. Individuals within these boundaries are subject to the Yamanaka's mental manipulation, allowing them to instill any one of the four basic emotions: fear, anger, sadness, or happiness, within their minds without spending an activation to do so. At this stage, the manipulation is trivial and only affects roleplay mechanics. Only the use of locked Yamanaka Emotive techniques can expand these on these emotions. Freeing oneself requires expending an amount of chakra equal to the body rank of the Yamanaka. If done in this way, they become immune to emotional manipulation by the Yamanaka for three posts. Breaking free does not consume an activation from the target as this is not considered a kai.
                        ▱▰▱ Shared Information | All information, sensory or otherwise, gathered by anyone who is a part of the telepathic network is shared with the group, not just the Yamanaka. This requires the Sensing Transmission technique from below to be active. Additionally, the user gains a passive field around themselves with minor sensory capabilities ( limited to sensing the origin point of incoming jutsu ) but can ultimately be upgraded if of the Infinite Perception discipline. This field is limited to five feet per body rank.

                        ▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両31,600
                        XP: 120
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 6
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll Crafting || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim:
                        Halloween 2k21:
                        +200 Chakra

                        Xmas 2k21:
                        600 Chakra

                        Easter 2k22:
                        • 200 Chakra

                        Easter 2k22 Eggs:
                        • 30k Ryo
                        Sneaking Rabbit's Body Flicker | Ninjutsu [Maruton] | C-Rank
                        Similar to the standard Body Flicker Technique, but the user scatters six round (E-Rank) explosive devices/tags around the battlefield. These devices explode upon proximity to an enemy.
                        • 300 Chakra
                        • Rabbit Scroll | You may have a Scroll Crafting slot reserved specifically for a (C-Rank or lower) rabbit-themed custom summon. This slot does not count against your total crafting slots for this profession.
                        ▱▰▱ (Easter 2k22) Sneaking Rabbit's Surprise | Seals of C-Rank or lower may be placed on small, decorated wooden eggs for use. Most commonly used for explosive tags.


                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 08 / 20
                        • Fuuinjutsu | 00 / 20
                        • Genjutsu | 00 / 10
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 01 / 01
                        • Bukijutsu Styles | 01 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        FUUINJUTSU
                        ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

                        ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

                        ▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                        Allows for a sealer and a designated ally to summon one other ally not in topic. The sealer creates an E-ranked seal which is given to the summoner target. The sealer then forms handseal with the ally in order to bring their summoned ally to their location. The cost of this technique is equal to the rank of the ally summoned, divided by the two castors.

                        ▰ Time Sealing [ Tebanasu Fuuin ] | Rank E
                        A seal in the shape of a small clock face, the hands will depict the timer's countdown/up. Once set upon another Fuuinjutsu, it fades away from view, & only sensory techniques will be able to pick it up if specifically looked for. After the requisite handsigns are performed, the seal will flow from the hands to any Fuuinjutsu being touched. At the time of application the user is able to delay the activation of the touched fuuin or extend it's duration by putting in an E rank of chakra for each post desired up to three [3]. This technique cannot stack can only be applied to one fuuinjutsu at a time. For a practical rundown, this technique's activation and cost is paid with the initial release of the fuuinjutsu it is used in conjunction with. This technique either then extends that fuuin by three post, or has the technique then be fired off three post later, costing no activation upon when it is used.

                        ▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        The user creates a seal on a seal onto an item of their choice. The user may then call the item back to them as it will re-appear in their dominant hand within a puff of smoke. This technique can be used in battle and cost an activation to make. To use the seal to call back the item does not cost an activation. Cannot be used on anything living, or anything the user cannot physically lift.

                        ▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank X | Universal
                        The user forms a handseal which activates an explosive tag. The explosive tag must be labeled on the user's inventory in order to use this technique. The explosion released from the tag causes a force of five feet per rank. This technique may be used up to S+ ranked. The manner of detonation is determined by the user. For example, the user may detonate one tag with a D-ranked explosion, or they may activate two E-ranked explosive tags for the same cost and amount of activations. After a C-ranked amount of chakra is applied to an explosive tag, the explosive force provides tier one burning to anyone within a five feet radius of the explosion. Through B-A the explosion applies a tier two burning to anyone within five feet of the explosion, and tier one burning to anyone within ten feet. From S-S+ for a single explosion causes tier three burning to anyone within five feet, tier two within ten feet, and tier one within twenty feet.


                        SENSORY
                        ▰ Signal Fire [ Noroshi ] | Rank E
                        After imbuing a small item (such as a pebble) with Chakra, the user will be able to discern its relative distance for up to three [3] posts. The object infused can be seen via other sensory techniques, assuming it is in range of the used technique. After three [3] posts, the original cost may be paid again to keep the technique going for another three [3] posts. Likewise, an amount equal to the original cost may be removed from the chakra pool to keep the signal active permanently, or until deactivated by the user.

                        ▰ Echo [ Yamabiko ] | Rank E
                        Activation of this Jutsu lets the user locate the relative location of anything in the vicinity by listening to the echoes of a sharp sound, such as blades clashing, a rock skipping, etc. The technique is activated by some form of sound caused by the user. Louder sounds travel farther. It effectively works like echolocation, giving the user a display of the path in which the sound travels for one [1] full post. The visual can be maintained at an upkeep of the original cost per post, as well as a constant sound, such as music. Only the user can see the visual path.

                        ▰ Animal Party [ Dōbutsu tō ] | Rank E
                        This technique is utilized when a tamer animal or summon is on the field. It grants the user information about the animal's name and species. It grants the user the ability to understand the animal's language for three posts.

                        ▰ Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
                        After the completion of handseals, an ally target gains a tattoo-like design created out of chakra. The tattoo appears black on the skin and can take the design of the user’s choice. As long as this technique is active, the ally and the user are treated as though they have a korabo bond up to the rank the user has trained in. This allows them to collaborate their jutsu even if they have not trained in Korabo together.

                        ▰ Hunting Dog [ Ryouken ] | Rank D
                        After inscribing a personal rune on something, the user can track the affected object over great distances so long as the rune remains. Each activation gives the user a general direction in which to travel, becoming less useful the farther away the rune is. Being in the same thread will point directly toward the rune, ignoring any obstacles such as walls; being in the same subforum points toward the general location; being in an adjacent subforum (such as in the lands surrounding a Village, or the Village Crossroads) gives the user a vague sense of where to go; and beyond that it points you in which cardinal direction to go. While the rune is permanent, the technique can be maintained by dedicating ten [10] chakra of their pool to keeping it active.

                        ▰ Door Guard [ Monko no Keibou ] | Rank C
                        By touching a door with this technique, the door becomes enchanted. Anyone who tries to walk through the door will be prevented from doing so unless they state their name. Whatever they state is reported to the user immediately regardless of distance or time passed. Silence is not accepted, nor quiet answers, though this technique cannot discern truth from lies and will simply recite the answer to the user.

                        ▰ Fingerprint [ Shimon ] | Rank C
                        By coming into direct contact with an item, the user is relayed all knowledge of that item. This includes descriptions of custom weapons / armors, both crafted or provided through customs slots. In addition, this also applies for inventions, puppets, and anything else which can be physically touched. Summons are also included, giving information about their perks and abilities through direct contact.

                        ▰ Total Sense [ Tōtarusensu ] | Rank X
                        This technique enhances the user's senses. This lasts for three posts per rank, and makes them more susceptible to genjutsu that utilize that sense. However, it also allows them to sense the location of others through sense-blurring techniques like mist/smoke, techniques that give the opponent silent movement, etc. The rank of the technique is equal to the body rank of opponents they are able to detect.

                        ▰ Preparedness [ Kakugo ] | Rank C
                        This technique requires the user to have witnessed the opponent use taijutsu, bukijutsu, or basic combat. Once seen, the user is able to form a hand seal that allows the user to get attuned with the opponent. When the opponent attacks next, the user is able to react as if they had the same stats as the opponent. This technique can only be used every three posts.

                        ▰ Emotional Sense [ Kanjō-tekina kankaku ] | Rank C
                        This technique exudes a fifty foot sphere of sensory around the user. Any strong emotions are detected immediately. This is especially useful during interrogations or diplomatic meetings. This jutsu can sense lies. It lasts for four posts per cast.



                        KATON
                        ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        The user forms a single two handed seal, forming a two golf sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a ten foot radius around the user per rank. Upon impact, these fireballs inflict tier one burns on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active.

                        ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

                        ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        This technique allows a person to snap their fingers and ignite a spark anywhere they so wish within ten feet of themselves. This can ignite flammable substances and spark explosive tags when contact is made.

                        ▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
                        The user claps their hands together, creating a white hot flash of fire chakra as they open their palms towards their target. Opponents who are looking at the user suffer tier one blindness during their first activation spent their following post.

                        ▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
                        The user molds chakra in their lungs, exhaling a burst of flame that extends up to ten feet forward and vanishes almost instantly and does not continuously burn targets. The area effected suffers tier one burn on the point of contact.


                        DOTON
                        ▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

                        ▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

                        ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

                        ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
                        The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.

                        ▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        The user touches the ground with the desired hand, allowing them to sense vibrations within the topic and a targeted topic within the subforum they currently reside in. If sensor class, the target may sense all movement within the subforum.


                        YAMANAKA
                        ▰ Yamanaka Clan Telepathy l Rank E
                        This technique allows the user to communicate telepathically. The user can also transfer this ability to another person by touching their forehead. This communication can include up to three individuals at once, not including the user. The technique ends naturally whenever the user so decides or when the target loses consciousness. Distance does not matter so long as they are within the sensory range for the initial connection. Unless the user possesses the Inton Mastery PA, this connection can be refused at any time by paying the same amount of chakra as spent casting this technique.

                        ▰ Sensing Transmission [ Kanchi Denden ] l Rank D
                        By being in telepathic contact with another individual, the user can transmit what they are currently sensing directly into the other person's mind, even if that other person isn't a sensor type. If having the [ Shared Information ], this skill also transmits what others are sensing. This technique, otherwise, will continue indefinitely for five chakra per post.

                        ▰ Sensing System Technique [ Kanchi Shisutemu Jutsu ] l Rank C
                        A technique designed to be a detection type barrier, this jutsu surrounds an area in a dome. Thus, allowing a Yamanaka to monitor an area remotely. The circle-shaped design covers a designated area, including the sky above and the earth below. Once cast, the jutsu remains stuck in place but allows the user to apply their Infinite Perception discipline and their Inton Mastery trait to the entire thread. The use of this technique requires no upkeep but restricts the user's chakra by a C ranked amount off of their maximum until it is released. Finally, while the barrier is invisible except to chakra sense, the Yamanaka is always aware of the barrier no matter where they are.

                        ▰ Mind Body Switch Technique [ Shintenshin no Jutsu ] l Rank C
                        The Mind-Body Switch Technique is the signature ability of the Yamanaka clan and is the ultimate tool for intelligence-gathering. With it, a ninja sends his mind into a target's body, supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period. While in control of the body, the user can communicate with the target. It may also be used to switch into a teammate's body so that neither are left defenseless. However, only those of Yamanaka blood retain access to their abilities. Non-purebloods may only use non-Yamanaka jutsu and stats that the host body has. The mind transfer itself will only move in a straight line but travels at shuushin speeds. This ability is not without its faults, however. If the Yamanaka misses the target, they must spend one full post spent returning to the body, for example. Additionally, physical injuries during a mind-link are also dangerous, as any wounds that befall the victim will see the same injuries mirrored on the user's body. However, if the user cancels the technique before the victim's body receives the damage, this effect is null. To cast, this first requires spending the chakra of this jutsu, along with any added amount of chakra that the Yamanaka desires. The trapee must then pay the cost of this jutsu plus the extra amount in a tug of war style of fight. After paying, the Yamanaka may spend more chakra to continue the effect on their next post, with each side repeating until one wins. When possessing overwhelming, then the user may apply it only to the rank cost of this jutsu and not the second amount. Lasts for [ 10 ] posts.

                        ▰ Mind Reverse Body Technique [ Shingyakushin no Jutsu ] l Rank C
                        A derivative of the Mind-Body Switch technique, this jutsu switches the minds of two other targets instead of their own. Similar to the parent technique, this jutsu holds the same speed, strength, and limitations as it's predecessor. Elements and other such knowledge of ninjutsu transfers only if the switchee is a Yamanaka. If not, then each target may only have access to the body's elements, stats, and whatever inflected status effects currently affecting it. When possessing overwhelming, then the user may apply it only to the rank cost of this jutsu and not the second amount. Lasts for [ 10 ] posts.


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        CHANNELING MARTIAL SKILL
                        Stage One
                        ▰ Elemental Fury | Rank X | Spiritual
                        The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

                        ▰ Elemental Personification | Rank X | Spiritual
                        The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
                        Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
                        Earth: Stuns an opponent, losing an activation if unblocked.
                        Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
                        Wind: blows the target back an additional five feet per rank.
                        Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


                        Stage Two
                        ▰ Forceful Wave | Rank X | Spiritual
                        The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

                        ▰ Sweeping Force | Rank X | Spiritual
                        The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

                        ▰ Dual Forces | Rank X | Spiritual
                        The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


                        Stage Three
                        ▰ Counter Force | Rank X | Spiritual
                        The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

                        ▰ Elemental Doubling | Rank C | Training
                        The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

                        ▰ Snaring Forces | Rank X | Complex
                        The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


                        Bukijutsu
                        MAKIMONO STYLE
                        Stage One
                        ▰ Scroll Block | Rank X | Complex
                        A basic technique, the user grabs their scroll by wrapping their hands around each end of it. By carefully expending chakra through the scroll, they allow themselves to block an attack with the scroll itself without risking it breaking.

                        ▰ Release | Rank X | Simple
                        This simple technique allows the user to pull paper from the scroll about an inch and then fling the rest of the scroll out. This accomplishes an opening of the scroll which permits further techniques to be activated, but can also be utilized to hit an opponent or a projectile with the base of the scroll. When fuuinjutsu techniques follow immediately after this technique (originating from this specific scroll), the fuuinjutsu technique does not cost an activation. This benefit may not be utilized more than once every three posts.


                        Stage Two
                        ▰ Single Rising Dragon | Rank X | Simple
                        The user partially opens a scroll with their fingers in the same hand that holds the scroll before throwing it up in the air. The scroll unwraps around them in a loose spiral with the seals facing outwards, protecting the user. Fuuinjutsu utilized in the same post as this technique, from this scroll, do not cost an activation.

                        ▰ Rolled Out Shield | Rank X | Complex
                        This technique allows the user to strengthen their scrolls with chakra as they unravel or once they've already unraveled. The length of the scroll's material is then treated as a chakra-based shield for the purposes of collision and additionally allows the user to uniquely resist the destruction of their scrolls. This technique is best utilized if the user fears for the integrity of the scroll, but it is also functional as a mobile, flexible shield whenever necessary that inflicts Hex on direct contact.


                        Stage Three
                        ▰ Twin Rising Dragons | Rank C | Complex
                        Utilizing two scrolls, the user is able to throw them up much like for single rising dragons. Twice as many weapons fly out, kunai or senbon, unless replaced by a different set of weapons.

                        ▰ Explosives Expert | Rank C | Augment
                        This technique augments another of this bukijutsu style. This augment costs no activation but causes all expended weapons to carry C-rank explosive tags. The concussive force of this augment pushes back opponents twenty feet even if the weapons/technique are defended against.

                        ▰ Weapon Flicker | Rank X | Spiritual
                        The user utilizes a scroll, opened or unopened at this point, to generate a specific a weapon. This technique costs no activations if, in the same post, the user utilizes the weapon either for a basic attack or for another bukijutsu style's technique. This weapon will inflict Hex status regardless of what bukijutsu style it is used for.

                        ▰ Dragon's Hoard | Rank X | Augment
                        This technique is typically utilized in conjunction with one of the rising dragon techniques; when a weapon makes direct contact with the scroll wrapped around the user, the user may form a hand seal and have the scroll seal up that weapon on contact (so long as the scroll could sustain the blow without being destroyed). Cost is relative to the item being absorbed.



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 
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