▰▰▰ PERSONAL DATA
Full Name: Haumea Seinaru Enjo
Nickname:
Age: 17
Birthdate: October 25th
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: A
Height: 5ft 5.5 Inches
Weight: 137Lbs
Bloodline: Dust/Seinaru Enjo
Non-Combat Outfit: Commonly wears high class Kimono’s, robes or the like, because of her station in society she also gets clothes from outside the border
Combat Outfit: Piccy
▰▰▰ SOCIAL AND PERSONALITY
Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this. Alternatively, you can change the nindo for a favorite tenet of bushido if you are a samurai.}
Personality: When it comes to Zaishin nobles she can be seen as one who is more considerate of the whole and not just her clan and statuses role. She considers all people worth their actual value, meaning people who are or act useless she will see as such while those with potential or at least puts in the effort will be treated with proper respect and consideration. She is honourable, partially traditional, a serious sort and a bit mysterious. People might describe her rather honest and straightforward despite her more rigid attributes. Like many Samurai she is filled with some level of pride being one quite confident in her own skill and lethality, though also harbouring beliefs that violence is a last resort if necessary, though isn’t beyond intentionally needing penance if someone is being trouble. She isn’t fond of ninja tactics, seeing skulking around in the shadows a cowardly way to approach battle, even if pragmatic. She is generally on the side of relationships with foreigners but she honestly isn’t actually used to it in practice and tends to be distrusting and mildly xenophobic, this gets a little worse in dealing with shinobi and much worse when dealing with shinobi bloodlines that tend to revolve around very negative things, like Kurama, Uchiha and any that come with cursed marks. Despite her pacifistic ways Haumea is quite the sassy sort to the point that one might question how she believes she can practice non violence yet ask for it so hard, not being one to allow herself to be seen as a cowered or the like. She is a vegetarian(not Vegan) for the most part as Buddhism tends to expect, though this extends to her not purchasing or making meats for herself, should someone else order or make it she may partake.
Village: Zaishin
Title: Komono
Local Reputation: 0 Fame/Infamy {starts at 0}
Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Is a noble from the land of steel, considered one of the rising stars within the clan though treated with light contempt for the fact her father and his impure genetics from outside the country. This mixed blood has granted her more than just the devastating flames of her clan but also the obliterating and feared force of the dust release bloodline, courtesy of her father. Classically she was able to enjoy a superior lifestyle and quality of upbringing in comparison to many of the countries folks, enjoying a strong education and training regime, while being able to spend more time partaking in hobbies or outings and the like. She has obtained a reputation for being much more approachable and open than the average noble, valuing skilled or intelligent people regardless of station as their character and abilities are as relevant as blood or so she says. She was one of the voices that suggested they consider opening their borders even if she did really have any sort of sway, excited for a whole new world of possibilities after the mad Shogun brought about a war they could not win. He stated goals involve becoming a Grand Fire Sage and so that she can obtain a rank that would allow her to travel as she pleases.
▰▰▰ CLASSES AND STATS
First Class:
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class:
▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: Touch
▱▰▱ Cross Class or Specialization: → Bloodline – Gen-Jutsu: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique
Chakra Pool: 2640
Stamina Pool: 2595
Sage Chakra Pool: 1047/1047
Chakra Element: Fire, Wind, Earth, Dust
Chakra Color: Glowing white with gold streaks
Chakra Materialization:
Stats:
• Strength ► 4
→→ 2 Styles
• Speed ► 6
→→ 3 Styles
• Agility ► 6
→→ 1 Style, Flame breathing pattern
• Endurance ► 6
→→ armour training
Strengths:
• Has a combination of extreme offensive and defensive capabilities
• Is the level headed sort
• Able to put her beliefs or preferences to the side for the bigger picture
• Is a kind and giving person to others, making her likes among the general public compared to other less pleasant nobles.
• Is a big fan of trying diplomacy before anything else, meaning she’s always open to discussion.
• Acutely Intelligent which allows her to be good at strategy, real or game and is one of the reasons she is a capable illusionist
• Is fully talented in most homemaking skills
Weaknesses:
• Her religions disdain for violence means that she commonly ignored opportune moments in combat or fights with the intent to not kill.
• Is not well liked by other nobles and people of her station due to her non-conforming standard to the more common beliefs and treatment of those of a lower lineage.
• Tends to put herself in harm or troubles way so she could protect others in either combat or social situations.
• Has a bad memory for stories and history so actually tends to muddle up what yokai is what and things like that.
• Despite being a Buddhist she is a fan of fancy clothing and gambles, meaning she has legitimate flaws, though she’s intuitive enough to be aware of most.
• low Tai-Jutsu offensive abilities besides her personal style.
• A bit naive as she lives a life of openness and kindness
Fears:
• Being forced to kill, she is against killing so actually finishing someone off or being responsible for a lot of death is terrifying.
• The undead, more so ghosts are terrifying cause you cannot cut them.
Modifiers:
• + 500 chakra/stamina from discord Energy pool upgrade
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle
• Defensive and evasive techniques have their resource reduced by [10] per religious title. The maximum reduction is by [1] rank for a minimum of [5] resource cost.
• A third Defensive activation is granted to the Buddhist.
• The Buddhist's defensive and evasive actions are considered overwhelming
•
•
•
•
•
•
•
•
Personal Attributes:
▱▰▱ Might of Hephaestus | You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts.
▱▰▱ Domination of the Primitive World | Your dust release techniques cost one rank less in chakra and you can inflict one tier higher disintegration on your bloodline techniques every three posts.
▱▰▱ Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.
▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.
▱▰▱ Inferno mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques
▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.
▱▰▱ Elemental understanding | Gains access to wind as a third element
▱▰▱ Amitabha | Second religious rank
▱▰▱ Enchanting | Second Enchanting rank
▱▰▱ Forgework | Weapnsmith 2nd rank
▱▰▱ Cooking fan | Second rank of cooking profession and additional branch (2x PA cost).
▱▰▱ Not unaccustomed to work | starts with 2nd rank in worker career
▱▰▱ Name of First Personal Attribute | Insert description here.
▱▰▱ Name of Second Personal Attribute | Insert description here.
▱▰▱ Name of Bloodline Attribute | Insert description here.
▱▰▱ Name of First Personal Attribute | Insert description here.
▱▰▱ Name of Second Personal Attribute | Insert description here.
▱▰▱ Name of Bloodline Attribute | Insert description here.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0}
XP: 2900
Narrative XP earned/spent: 1200/1200
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• Weapon crafting || → Veteran
• Enchanting || → Veteran
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• Religion || → Practitioner of Zelelism-Buddhist sect.
• Cook || → restauranteur 2nd rank, All-round, Nutritionalist
• Worker || → Journeyman Craftsman
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Heavy armour
• Katana, Tanto
• Iron fans
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
• Ninjutsu | 00 / 24
• Genjutsu | 00 / 39
• Iryojutsu | 00 / 00
• Taijutsu Styles | 01 / 01
• Bukijutsu Styles | 05 / 05
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fire
•
Earth
•
Wind
•
Bloodline
• All up to S+
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
Fissure kicking
• Stage 6
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu
Kakumei no hono ryu
• Stage 6
Tetsu Ishi no Ryu
• Stage 6
Soko Sento
• Stage 6
Tetsunami Ryu.
• Stage 6
Kyoukan Ya
• Stage 6
Full Name: Haumea Seinaru Enjo
Nickname:
Age: 17
Birthdate: October 25th
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: A
Height: 5ft 5.5 Inches
Weight: 137Lbs
Bloodline: Dust/Seinaru Enjo
Non-Combat Outfit: Commonly wears high class Kimono’s, robes or the like, because of her station in society she also gets clothes from outside the border
Combat Outfit: Piccy
▰▰▰ SOCIAL AND PERSONALITY
Nindo: {A saying or phrase that sums up your character's approach to being a shinobi. If you think of one, otherwise don't worry about it, you can remove this. Alternatively, you can change the nindo for a favorite tenet of bushido if you are a samurai.}
Personality: When it comes to Zaishin nobles she can be seen as one who is more considerate of the whole and not just her clan and statuses role. She considers all people worth their actual value, meaning people who are or act useless she will see as such while those with potential or at least puts in the effort will be treated with proper respect and consideration. She is honourable, partially traditional, a serious sort and a bit mysterious. People might describe her rather honest and straightforward despite her more rigid attributes. Like many Samurai she is filled with some level of pride being one quite confident in her own skill and lethality, though also harbouring beliefs that violence is a last resort if necessary, though isn’t beyond intentionally needing penance if someone is being trouble. She isn’t fond of ninja tactics, seeing skulking around in the shadows a cowardly way to approach battle, even if pragmatic. She is generally on the side of relationships with foreigners but she honestly isn’t actually used to it in practice and tends to be distrusting and mildly xenophobic, this gets a little worse in dealing with shinobi and much worse when dealing with shinobi bloodlines that tend to revolve around very negative things, like Kurama, Uchiha and any that come with cursed marks. Despite her pacifistic ways Haumea is quite the sassy sort to the point that one might question how she believes she can practice non violence yet ask for it so hard, not being one to allow herself to be seen as a cowered or the like. She is a vegetarian(not Vegan) for the most part as Buddhism tends to expect, though this extends to her not purchasing or making meats for herself, should someone else order or make it she may partake.
Village: Zaishin
Title: Komono
Local Reputation: 0 Fame/Infamy {starts at 0}
Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Is a noble from the land of steel, considered one of the rising stars within the clan though treated with light contempt for the fact her father and his impure genetics from outside the country. This mixed blood has granted her more than just the devastating flames of her clan but also the obliterating and feared force of the dust release bloodline, courtesy of her father. Classically she was able to enjoy a superior lifestyle and quality of upbringing in comparison to many of the countries folks, enjoying a strong education and training regime, while being able to spend more time partaking in hobbies or outings and the like. She has obtained a reputation for being much more approachable and open than the average noble, valuing skilled or intelligent people regardless of station as their character and abilities are as relevant as blood or so she says. She was one of the voices that suggested they consider opening their borders even if she did really have any sort of sway, excited for a whole new world of possibilities after the mad Shogun brought about a war they could not win. He stated goals involve becoming a Grand Fire Sage and so that she can obtain a rank that would allow her to travel as she pleases.
▰▰▰ CLASSES AND STATS
First Class:
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
Second Class:
▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Sense of Specialization: Touch
▱▰▱ Cross Class or Specialization: → Bloodline – Gen-Jutsu: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique
Chakra Pool: 2640
Stamina Pool: 2595
Sage Chakra Pool: 1047/1047
Chakra Element: Fire, Wind, Earth, Dust
Chakra Color: Glowing white with gold streaks
Chakra Materialization:
Stats:
• Strength ► 4
→→ 2 Styles
• Speed ► 6
→→ 3 Styles
• Agility ► 6
→→ 1 Style, Flame breathing pattern
• Endurance ► 6
→→ armour training
Strengths:
• Has a combination of extreme offensive and defensive capabilities
• Is the level headed sort
• Able to put her beliefs or preferences to the side for the bigger picture
• Is a kind and giving person to others, making her likes among the general public compared to other less pleasant nobles.
• Is a big fan of trying diplomacy before anything else, meaning she’s always open to discussion.
• Acutely Intelligent which allows her to be good at strategy, real or game and is one of the reasons she is a capable illusionist
• Is fully talented in most homemaking skills
Weaknesses:
• Her religions disdain for violence means that she commonly ignored opportune moments in combat or fights with the intent to not kill.
• Is not well liked by other nobles and people of her station due to her non-conforming standard to the more common beliefs and treatment of those of a lower lineage.
• Tends to put herself in harm or troubles way so she could protect others in either combat or social situations.
• Has a bad memory for stories and history so actually tends to muddle up what yokai is what and things like that.
• Despite being a Buddhist she is a fan of fancy clothing and gambles, meaning she has legitimate flaws, though she’s intuitive enough to be aware of most.
• low Tai-Jutsu offensive abilities besides her personal style.
• A bit naive as she lives a life of openness and kindness
Fears:
• Being forced to kill, she is against killing so actually finishing someone off or being responsible for a lot of death is terrifying.
• The undead, more so ghosts are terrifying cause you cannot cut them.
Modifiers:
• + 500 chakra/stamina from discord Energy pool upgrade
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle
• Defensive and evasive techniques have their resource reduced by [10] per religious title. The maximum reduction is by [1] rank for a minimum of [5] resource cost.
• A third Defensive activation is granted to the Buddhist.
• The Buddhist's defensive and evasive actions are considered overwhelming
•
•
•
•
•
•
•
•
Personal Attributes:
▱▰▱ Might of Hephaestus | You are able to self-korabo one earth technique, one wind technique, and one fire technique into one three-times powerful ninjutsu technique consuming the chakra of the three techniques but only one offensive action. This can only occur once for every three posts.
▱▰▱ Domination of the Primitive World | Your dust release techniques cost one rank less in chakra and you can inflict one tier higher disintegration on your bloodline techniques every three posts.
▱▰▱ Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.
▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.
▱▰▱ Inferno mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques
▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.
▱▰▱ Elemental understanding | Gains access to wind as a third element
▱▰▱ Amitabha | Second religious rank
▱▰▱ Enchanting | Second Enchanting rank
▱▰▱ Forgework | Weapnsmith 2nd rank
▱▰▱ Cooking fan | Second rank of cooking profession and additional branch (2x PA cost).
▱▰▱ Not unaccustomed to work | starts with 2nd rank in worker career
▱▰▱ Name of First Personal Attribute | Insert description here.
▱▰▱ Name of Second Personal Attribute | Insert description here.
▱▰▱ Name of Bloodline Attribute | Insert description here.
▱▰▱ Name of First Personal Attribute | Insert description here.
▱▰▱ Name of Second Personal Attribute | Insert description here.
▱▰▱ Name of Bloodline Attribute | Insert description here.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0}
XP: 2900
Narrative XP earned/spent: 1200/1200
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• Weapon crafting || → Veteran
• Enchanting || → Veteran
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• Religion || → Practitioner of Zelelism-Buddhist sect.
• Cook || → restauranteur 2nd rank, All-round, Nutritionalist
• Worker || → Journeyman Craftsman
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Heavy armour
• Katana, Tanto
• Iron fans
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
• Ninjutsu | 00 / 24
• Genjutsu | 00 / 39
• Iryojutsu | 00 / 00
• Taijutsu Styles | 01 / 01
• Bukijutsu Styles | 05 / 05
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fire
•
Earth
•
Wind
•
Bloodline
• All up to S+
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
Fissure kicking
• Stage 6
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu
Kakumei no hono ryu
• Stage 6
Tetsu Ishi no Ryu
• Stage 6
Soko Sento
• Stage 6
Tetsunami Ryu.
• Stage 6
Kyoukan Ya
• Stage 6
▰▰▰ ACADEMY STUDENT
Learned E Rank Technique
•
Learned E Rank Technique
•