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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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gucci-shinigami
Crew

PostPosted: Mon Nov 30, 2020 10:00 pm
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PostPosted: Mon Nov 30, 2020 10:59 pm
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User Image
                        ▰ PERSONAL DATA

                        Full Name: Kiyoko Zetsume
                        Nickname:
                        Age: 22
                        Birthdate: 4/18
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: C



                        Bloodline: Explosive Clay Art/Mahofu
                        Combat Outfit: Combat Outfit



                        ▰▰ SOCIAL AND PERSONALITY

                        Nindo: Loyalty is life
                        Personality: Kiyoko is fairly level headed and calm. The more stoic out of the two, Kiyoko tries her best (and usually fails) to keep Usagi in check. Despite their differences, Kiyoko is always loyal to those that have earned her loyalty. Steadfast in her decisions, she can also be described as stubborn.

                        Village: Tanigakure
                        Title: Jonin
                        Local Reputation: 308 Fame (B List Local Hero)

                        D List Local Hero: You have become a common face around the local area. Not everyone knows you obviously but at least you're not ignored. You gain a 10% Reduction to shop prices in the village. In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.1

                        C List Local Hero: You're a regular now. The shop-keeps know you by name and you're pretty good friends. Shinobi with this title gain mission reductions within the village limits of 1 post, with a minimum post of one and your services yield an additional 25% Ryo. This compounds with previous title rewards.In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.2

                        B List Local Hero: You're a welcomed visitor no matter where you go. People go out of their way to say hello to you and the opposite sex sometimes flirts in public. Your Local Hero rewards from previous titles are doubled except for the ryo intake of businesses/rights, only gaining 1.3. In addition, you can learn about any events that happened within the village topic by asking NPC.

                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Kiyoko is one half of a smaller branch of the Mahofu clan that reside in the Land of Rivers, in Tanigakure. At a young age she never agreed with the burdens place upon her, even as a smaller branch family. Her immediately parents tried desperately to use her as a way back into the main branch, stressing on her the importance of loyalty.

                        So Kiyoko ran away.

                        And it was then that she started to become loyal to herself, traveling wherever she wished within the Land of Rivers. Until the young girl was taken in, alone and homeless, by a band of thieves named TORNA. However, after befriending a young Usagi, she quickly became a part of their ranks. With similar histories, the two of them seemed to click. It wasn't until Usagi killed the leader of TORNA at that time did Kiyoko leave the group, following Usagi on her travels. And then, much to her disappointment...

                        Kiyoko ended back in Tani. Usagi quickly felt at home in the smaller village, and not one to stray from her friend, Kiyoko tried to find comfort there as well. The two worked as Shinobi and, while Usagi lazed about and only staid as a Genin, Kiyoko would quickly rise through the ranks under Muzon. And from here is where our story begins.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        Second Class: Bukijutsu
                        ▱▰▱ Mystic Hero:The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Cross Class:Bloodline – Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.

                        Chakra Pool: 1005
                        Stamina Pool: 760
                        Chakra Element: Earth, Wind, Lightning
                        Chakra Color: Maroon
                        Chakra Materialization: A serpentine dragon, with glowing yellow eyes

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 3
                        → CMS Stages 1-3 (1), Ja Ryu Stages 1-3 (1), SGN Stages 1-3 (1)
                        • Agility ► 2
                        → HDA Stages 1-3 Mastery (1), PS Stages 1-3 Mastery (1)
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Co-operation and teamwork
                        • Poison crafting
                        Weaknesses:
                        • She doesn't take hits very well
                        • Kiyoko isn't very social
                        Fears:
                        • Aliens
                        • Not truly being accepted or abandoned by her family

                        Modifiers:


                        Personal Attributes:

                        • Free PA

                        • Free PA

                        • Free PA

                        • Free PA

                        • Perfect Storm | The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded.

                        • Demonic Presence | The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank.

                        • Violet Delirium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.

                        • Art is an Explosion! | The user is able to use A Grand Display twice per battle rather than once. Additionally, the user's clay gains an elemental advantage to water like all doton but without the lightning weakness.

                        • Ephemeral Arts | The clansman receives the Artistic Creativity ability to apply exploding clay to their shinobi class's aesthetic without puppeteer, performer, and scholar classes. However, if the clansman is of those classes but has this PA then they receive [2] custom techniques per body rank (12 at S+) rather than [1]. This only applies to one class so if you have multiple creative classes then you must choose one of them.

                        • Grand Illumination | The explosive radius of any exploding clay technique is doubled and explosive techniques apply tiered burning status by rank. Additionally, the user receives [5] ninjutsu per body rank dedicated to doton and an additional 200 chakra.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 3500
                        XP: 900
                        Passive XP: 500

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Weaponsmithing || → Master
                        • Enchanting || → Veteran
                        • Toxicology || → Apprentice
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 25
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Special Ops || → Police Force (Initiate)
                        • Cook || → All-Rounder (Initiate)

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 2
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims


                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 16 / 16
                        • Doton | 10 / 10
                        • Futon | 08 / 08
                        • Genjutsu | 12 / 12
                        • Mahofu Genjutsu | 16 / 016
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 02 / 02
                        • Bukijutsu Styles | 03 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
                        • Poison Mist [ Doku Kiri ] | Rank B
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        • Collaboration [ Korabo ] | Rank X | Passive
                        • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
                        • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
                        • Roof Tile Shuriken [ Kawara Shuriken ] | Rank X


                        Fuuin
                        • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
                        • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
                        • Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
                        • Tethered Blade [ Tezāburēdo ] | Rank E | Universal
                        • Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
                        • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        • Expansion [ Kakuchō ] | Rank B | Universal

                        Futon
                        Rank E
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E

                        Rank D
                        • Wind Explosion [ Kaze ] | Rank D
                        • Gale Surge [ Boufuu Kyuuzou ] | Rank D
                        • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D


                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D


                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D

                        Rank C


                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C

                        • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • High Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
                        • Explosion [ Bakuhatsu ] | Rank C
                        • Tornado Trap [ Tatsumaki Wana ] | Rank C


                        Rank B






                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B



                        Rank A


                        Rank S


                        Rank S+


                        Doton

                        Rank E
                        • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        • Swift Earth [ Tsuchi Tou Tou ] | Rank X

                        Rank D



                        • Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
                        • Mud Interceptor [ Geigeki No Doro ] | Rank D
                        • Mud Moat [ Gou no Doro ] | Rank D
                        • Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        • Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D

                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D

                        • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        • Pebble Barrage [ Tamaishi Danmaku ] | Rank D


                        Rank C


                        • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment




                        • Mud River [ Doryuu Taiga ] | Rank C


                        • Stone Avalanche [ Iwa Nadare ] | Rank C
                        • Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C


                        • Mud Needle [ Retsudo Tenshin ] | Rank C | Augment




                        Rank B






                        • Earth Dragon Projectile [ Doryuudan ] | Rank B


                        • Doton Katana no Jutsu [ Earth Element Sword ] | Rank B











                        Rank A


                        Rank S


                        Rank S+


                        Raiton

                        • Telegram Flash [ Denpō Sekka ] | Rank E
                        • Flickering Light [ Touei no Jutsu ] | Rank E
                        • Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
                        • Static Strings [ Seidenki Ito no Jutsu ] | Rank E
                        • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        • Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E


                        Mahofu
                        • Miasma Creation | Rank X | Spiritual
                        • Winds of Change | Rank D | Spiritual
                        • Corrupted Grasp | Rank X | Spiritual
                        • Spectral Transformation | Rank X | Spiritual
                        • Howling Winds | Rank X | Spiritual
                        • Fog of War | Rank B | Enchantment
                        • Sinister Dragon Art | Rank B | Spiritual


                        Explosive Clay Art
                        • Explosive Release: Clay Molding [ Bakuton: Kurei Seikei ] | Rank X
                        • Explosive Release: Explosive Bullets [ Bakuton: Baku Tama ] | Rank E
                        • C1 | Rank D
                        • Explosive Release: Grenade Belt [ Bakuton: Tekidan Sanjaku ] | Rank X


                        Genjutsu

                        Illusory
                        • Cloud Cover Technique [ Kumo Monokage no Jutsu ] Rank E
                        • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] Rank E
                        • Scent of the Peculiar [ Dokuji no Kaori ] Rank E
                        • Shadow Glare [ Nirami no Kage ] Rank E
                        • Chameleon Skin [ Hada no Kamereon ] Rank E
                        • Scary Face Technique [ Kowaikao no Jutsu ] Rank E
                        • Psychedelic [ Saikederikku ] Rank E
                        • Foul Taste [ Kitanai Aji ] Rank E
                        • Spooky Ghost [ Bukimina Yūrei ] Rank E

                        • Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ] Rank D
                        • Shadow Taunt [ Chouba no Kage ] Rank D
                        • Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ] Rank D
                        • Impenetrable Wall [ Ussou Kabe ] Rank D

                        • Mist Servant Technique [ Kasumi Juusha no Jutsu ] Rank D

                        • Immortality Technique [ Fukyuu no Jutsu ] Rank C
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] Rank C

                        • Hydra Clone Technique [ Hyudora Bunshin no Jutsu ] Rank B

                        Enchantment
                        • Sounding the Unfamiliar [ Etainoshirenai no Oto ] Rank E
                        • Thunder Voice Technique [ Hekireki Koe no Jutsu ] Rank E
                        • Discharge Technique [ Hibanahouden no Jutsu ] Rank E
                        • Poison Ivy Technique [ Tsutaurushi no Jutsu ] Rank E
                        • Static [ Kuuden ] Rank E
                        • Depth Distortion [ Okuyuki Katawa ] Rank E
                        • All Directions [ Shihouhapou ] Rank E
                        • Closed Sight [ Shimaru Shikaku ] Rank E
                        • Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ] Rank E
                        • Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
                        • Mist Technique [ Kiri no Jutsu ] Rank E
                        • Hunger Technique [ Kiga no Jutsu ] Rank E
                        • Thirst Technique [ Nodono Kawaki no Jutsu ] Rank E

                        • Ghost Touch [ Youma Tacchi ] Rank D
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ] Rank D

                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] Rank C
                        • False Strike Technique [ Mougo Shibaku no Jutsu ] Rank C
                        • Solid Mist Weapon [ Soriddo Kasumi Buki ] Rank C
                        • Blood Loss [ Shikketsu ]
                        • Melting Flesh Technique [ Nikuyouyuu no Jutsu ] Rank C

                        • Dark Realm of the Dragon [ Akuma no dākurerumu ] Rank B

                        Instance
                        • Thunder Trap Seal [ Raimei Wana Fuu ] Rank E
                        • Trickster’s Sand Storm [ Suna Arashi no Odokemono ] Rank E
                        • Through the Unfamiliar [ Etainoshirenai no Tsuujite ] Rank E
                        • Mud Slip Technique [ Doro Shissaku no Jutsu ] Rank E
                        • Annoying Dust Technique [ Okkuu Chiri no Jutsu ] Rank E
                        • Rock Technique [ Iwa no Jutsu ] Rank E
                        • Touch of the Unfamiliar [ Etainoshirenai no Tacchi ] Rank E
                        • Sound Technique [ Onkyou no Jutsu ] Rank E

                        • Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ] Rank D
                        • Weapon Multiply [ Buki Hanshoku ] Rank D

                        • Five Point Seal: Lightning Barrier Technique [ Go Kasho Fuu: Raikou Seki no Jutsu ]
                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] Rank C

                        • Art of Fake Death [ Niseshi no Gijutsu ] Rank B

                        Chain
                        • Shadow Sign [ Kage no Sain ] Rank E

                        • Escape Room [ Dasshutsu Heya ] Rank D
                        • Sudden Trap [ Totsuzen no Wana ] Rank D

                        • Sensational [ Senjō ] Rank C
                        • Echo of Defiance [ Chousen no Hibiki ] Rank C
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] Rank C

                        • False Dodge Technique [ Mougo Hagurakasu no Jutsu ] Rank B
                        • Falling from the Clouds [ Kumo kara Shikkyaku ] Rank B


                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered

                        Harmonic Death Arts
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered

                        Bukijutsu
                        Ja Ryu
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered

                        Sen Gekiretsu Nagareboshi
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered

                        Phantom Slayer
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Tue Dec 01, 2020 1:58 pm
Bloodline:

Explosive Clay Art

▰ Explosive Release: Clay Molding [ Bakuton: Kurei Seikei ] | Rank X
This technique is the basis for the Explosive Clay Art. It allows its users to feed their explosive chakra into the clay figures they create with their doton nature release and the ground. By applying a hand to the soil the user can create the finest clay for their techniques. With an E-Rank amount of chakra they can create a glob of clay the size of a rock, double that amount at D-Rank, and so on. Alternatively, the user can have clay mending mouths on their palms or chest to apply explosive chakra to their clay but this is not required. The clay can be molded into any creation and detonated at the strength of the amount of chakra applied making this technique highly versatile. Creating clay and applying explosive chakra does not cost an action but detonating your creations do as an offensive action.

▰ Explosive Release: Explosive Bullets [ Bakuton: Baku Tama ] | Rank E
The user molds five small pellets with their explosive clay into their hands and keeps them at the ready. At any time for a supplementary E rank amount of stamina these can be thrown. Each individual pellet explodes with a high velocity, causing tier one burns for each pellet and creating a concussive blast that throws anything directly impacted by the target up to twenty feet. When impacted by more than one pellet at once, the concussive knock back is extended by ten feet per pellet and causes tier one trauma.

▰ C1 | Rank D
One of the most basic and versatile forms of explosive clay. The user creates small animated dolls, often resembling animals. Depending on the variation created, they will retain the abilities of the creatures they were modeled after. ( For example, those resembling birds can still fly, spiders can crawl and climb, etc. ) This feature combined with their minor yet still effective explosive power, makes them excellent for all sorts of operations. Can create anything up to the size of a crow with this level of the technique. Can create a grouping of three creations, and they all detonate at once. Each individual clay creation creates a thirty foot concussive explosion that causes tier one burns and trauma, knocking targets to the ground if unguarded. Creation itself does not consume a combat action but detonation consumes an offensive action. Clay creations act with a basic sentience, seeking out specific targets that they are commanded to attack upon creation and require.

▰ Explosive Release: Grenade Belt [ Bakuton: Tekidan Sanjaku ] | Rank X
The user creates a three-foot length whip of clay with one easily gripped end. Although it can be hidden around the battlefield to be used as a sort of landmine, the whip is more commonly tossed at the desired target. If contact is properly made, the whip will wrap around the target and explode. Does not take an action to create but does consume an offensive action to detonate. This whip can apply the grappling status spiritually and requires an equal rank amount of chakra expended to break free. This technique causes a tiered amount of burn and trauma, ignoring armor and treating armor techniques as two ranks lower. If successful, the opponent suffers a 1 point reduction in agility and endurance when used at C rank or below while B rank and above inflicts 2 points of endurance and agility loss for the remainder of combat.

Mahofu

▰ Miasma Creation | Rank X | Spiritual
Forming hand signs, the air becomes rich with chakra, lacing it with toxic fumes that are inhaled through the mouth, absorbed through bare skin. This tecnique's toxicity is equal to the rank scaling listed in the Traits for fuuton techniques. The Miasma is a deep purple and travels low to the ground, rising upward as it travels and remains active two posts for each rank of the technique and likewise travels in ten foot increments. As it travels, Miasma rots the earth along it's path, causing it to decay aesthetically. Upon the second post, the miasma rises to a height of ten feet, causing tier 3 blindness to those within it until escaping.

▰ Winds of Change | Rank D | Spiritual
The clan member channels chakra into their hands, causing existing Miasma clouds upon the field to be controlled through somatic hand gestures. Doing so controls Miasma in forms no larger than ten feet per hand. This technique requires an upkeep cost every post following it's initial use. This technique does not manipulate the rank of Miasma, only it's location and form.

▰ Corrupted Grasp | Rank X | Spiritual
While a target is within their Miasma, the clan member forms a single hand sign to increase the density of their Miasma to create five sets of hands that grasp on to the target's limb and throat, attempting to suffocate them. If successfully grasped, the target suffers the next highest tier of poison status if already infected due to the direct contact. Breaking the grip of this corruption requires chakra paid equal to the technique's rank. For each rank of difference between the target's body and the rank of the technique, an additional D rank amount of chakra must be paid to break free.

▰ Spectral Transformation | Rank X | Spiritual
The user floods their body with chakra, allowing it to change it's form into pure Miasma and become basic combat. While in this state, the user is able to use only bloodline, Wind and Genjutsu techniques. The user is unaffected by simple techniques in this state, complex techniques equal in rank to the executed rank will end the technique and spiritual techniques effect the user as normal. This technique has an upkeep cost of 2 ranks below it's rank.

▰ Howling Winds | Rank X | Spiritual
The user expels chakra from every inch of their body, causing a flood of Misama and wind to burst outward from the user that continually rotates and shreds the air around the user. This air lacerates any flesh that comes within ten feet of the user that is uncovered or unguarded. If cut, the miasma seeps into the target's open wounds and causes paralysis in the limb(s) that are affected equal to the techniques rank. This paralysis remains active for one post per rank of the technique's execution. This technique also causes tiered vertigo.

▰ Fog of War
▰Category: Enchantment
▰Rank: B
▰Primary Sense: Touch
▰Additional Senses: Sound | Sight
▰Base Duration: 5 Posts
▰Upkeep: 20 Chakra
▰Trigger: Inhaling Miasma
▰Source: Hallucinogenic
▰Status Effect: Insanity or Mental Stress [ PA Dependent ]
▰Description: After the opponent has inhaled the user's miasma, succumbing to it's effects, they imagine they are suddenly surrounded in a thick, endless purple fog of miasma. In the distance they hear the whinny of horses and the clacking of armor as it moves ever closer. The victim will only catch glimpses of passing samurai as they swipe their weapons at the target, slashing at their flesh and vanishing into the fog.  
PostPosted: Tue Dec 01, 2020 2:13 pm
size=18]Ninjutsu

Maruton ref



Learned:
• Kai | Rank X |
The user forms a hand sign, flooding their chakra network with a sudden burst of chakra that negates any foreign chakra affecting the user. This is commonly used to release genjutsu but has other purposes. Requires expending chakra in equal rank and potency to the technique being broken. Flooding the brain with chakra completely dispells the hallucinations from enchantment, instance, and chain category genjutsu immediately. The chakra in the brain also mentally focuses the user and reveals the images of illusory category genjutsu as obviously fake but does not completely dispell them because they are outside of the brain but the user is still released from the illusory technique's effects. Multiple genjutsu can be released at once using Kai as long as the appropriate amount of chakra is applied but genjutsu can also be selectively released.

• Henge no Jutsu | Rank E |
The user forms a hand sign, changing their physical appearance in the blink of an eye. Using this technique the user is able to transform into smaller objects or persons up to their own relative size. This allows the user to guise themselves in plain sight or masquerade as another person entirely. Alternatively, the user may cast this on inanimate objects within eyesight. This technique remains active for three posts before it must be repaid.

• Bunshin no Jutsu | Rank E |
The user forms a hand sign, creating an intangible clone of themselves. These clones are not capable of following commands further than the direction to move from one place to another. Furthermore, they are incapable of affecting physical objects or the world around them. The user can create a single at E Rank body and an additional one for each body rank following for no additional cost. Clones created in this manner remain visible until stricken or until the user's third post.

• Substitution Technique | Rank E |
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full-length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
Description: The user forms a handsign, projecting chakra outward to pass through barriers composed of chakra of its own rank/potency and lower, destroying the chakra barrier. If the user has an ally to perform this with the cost may be paid between the two, but the ally does not require an activation to use this technique. Opponent's who have their barriers broken in this manner cannot reform barrier techniques for one post per rank of this technique.

▰ Escaping Skill [ Nawanuke no Jutsu ] | E Rank
Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow the user's escape

▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.

▰ Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
The user takes a piece of cloth or material large enough to cover their entire body. Channeling chakra into this item allows it to relay a visual display of whatever would be naturally seen if the cloth and the user hiding beneath it were not present. This allows the user to hide, although it is easily seen though by the user's physical movements beneath the cloth. This technique remains active for three posts before needing to be repaid.

▰ Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
The user, having begun their journey in the crafting of mechanical and technological advances applies their knowledge to the defenses of the village. By planning and utilizing blueprints to construct a wall system that rises from the ground to defend a topic or village. In order to activate this defense system, a person must have access to this technique and utilize it with the switch of a lever or button which can be made remotely and carried on a person. It is common for villages to have an alarm of drums or other loud noise to que those who have access to this technique to raise the defenses. This technique requires the user have the title of [ Veteran Technology Crafter ] in order to utilize this technique. These walls measure five feet in height per crafting title in technology, starting with veteran. In addition, these walls are able to defend against attacks equal to the body rank of the person activating the technique. Creating the walls require five posts

▰ Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
Allows for the user or willing shinobi to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, totaling in three posts.

• Art of Walking on Water | D Rank |
Allows the user to stand upon water as though it were a solid surface. When standing upon water that is unaffected by chakra the user must pay an E rank cost per post. When standing upon affected waters, the user must pay chakra the same rank and potency as the technique that is affecting the water. This technique requires no activation after it's inital post, only it's upkeep cost.

• Art of Walking on Walls | D Rank |.
The user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, even at completely opposite angles. Using this trees and other surfaces not effected by chakra requires an E rank cost. When standing upon surfaces manipulated by chakra, the user must pay the same rank and potency in chakra to stand upon that surface.

▰ Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C
The user forms a hand sign, creating a chakra projection of their current form to another location within the world they have been before. This technique is incapable of physical contact and is useless for damaging foes. This projection is able to transmit chakra to targeted allies at a C Rank amount per post. During this time, the user is unable to engage in combat.

▰ Poison Mist [ Doku Kiri ] | Rank B
The user channels chakra within their belly, releasing a powerful stream that blankets a forty foot area before them. Those who inhale the gas have tier two poison status applied to them.

▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.

▰ Collaboration [ Korabo ] | Rank X | Passive
technique allows the user to combine two techniques together in order to create a single, stronger technique. Both activations of the lesser techniques must be paid along with their original cost from the person casting the technique. If the techniques combining originate from separate individuals, both individuals must have this technique and be able to use techniques equal to their partner's body rank. Two techniques of equal rank fused will become a technique of power one rank higher. So two B-ranked techniques fuse to make one A-ranked technique. Furthermore, two techniques separated by one rank in power will take the rank power of the higher rank, but will eliminate any potential weaknesses of the two techniques, and give the fusion the property of overwhelming. So if a B-ranked an a C-ranked technique were fused through the use of Korabo, then the technique would be B-ranked power with the property of overwhelming to techniques of the same rank. Finally, the rules for what techniques can be fused are as followed. The first rule is that the two techniques need to fulfill the same general purpose. For example, two projectile techniques can be fused together through the use of Korabo. However, an elemental shield and projectile technique cannot be fused together. Second of all, if two techniques of the same elemental property, or the same technique performed twice, are fused then the two techniques maintain their elemental strength and weaknesses. If two techniques with differing elements are fused, then the fusion loses all elemental strength and weaknesses. Finally, techniques can only be fused of different elements so long as they are complimentary elements, aka elements which have no elemental strength or weakness against each other. The only exception is if you fuse a technique with one of one rank higher, and the technique of one rank higher is of a weaker elemental property than the element which is stronger. An example is if you wanted to fuse a C-ranked water ninjutsu with a fire ninjutsu, then the fire ninjutsu would have to be B-ranked. In this example, the jutsu would treat the B-ranked fireball as C-ranked, and thus two fused would act as a B-ranked technique. Techniques fused either have to be of the same rank, or one rank difference. Finally, despite the leaning toward ninjutsu, this technique allows one to fuse complex and spiritual tai and bukijutsu as well. For complex techniques, treat it's fusion with ninjutsu as the example with two opposing elements fusing, (aka, if you want to fuse a B-ranked complex punch with a ninjutsu, then the ninjutsu would have to be C-ranked). Medical ninjutsu can also be korabo'd, but only with other medical techniques.

▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
The user forms a handsign, projecting chakra outward to pass through barriers composed of chakra of it's own rank/potency and lower, destroying the chakra barrier. If the user has an ally to perform this with the cost may be paid between the two, but the ally does not require an activation to use this technique. Opponent's who have their barriers broken in this manner cannot reform barrier techniques for one post per rank of this technique.

▰ Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X
The user channels chakra into their hand, causing it to glow. By physically contacting the target with the effected hand, the user is able to absorb chakra equal to the rank of this technique. This technique remains active for one post per rank of the technique.


▰ Roof Tile Shuriken [ Kawara Shuriken ] | Rank X
After forming the required hand signs, the user takes control of five nearby roof tiles per rank of the technique. These five roof tiles leviate around the user and are launched toward the opponent.These tiles travel with enough velocity to do equal damage to normal shuriken.

Wind

▰ Wind Clone [ Kaze Bunshin ] | Rank E
Nearly exactly like the academy variation technique except this one applies the wind chakra nature. Upon it’s creation a user may pair another wind element ninjutsu along with paying the cost for both, if they do then after it’s destruction the clone’s body will rupture and release the sealed technique. This sealed techqniue may not exceed up to C rank in strength.

▰ Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
Utilizing fuuton chakra nature, the user is able to direct wind beneath an object in order to force it up off the ground and move/throw it in any direction. The effectiveness of this jutsu is dependent upon the weight of the object it is being used on. The weight limit for this technique is twenty pounds, and anything ten pounds or heavier takes a full post to lift and throw.

▰ Vacuum Sword [ Shinkūken ] | Rank E
The user swings a blade of some sort and a vacuum of wind directly in front of the user. This empty space sucks in projectiles aimed at the user and nullifies them as long as they are physical object such as kunai. Techniques that do not fall under the formless category and whose power is greater than this technique cannot be stopped in this way.

▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
A basic skill for those learning to master the art of wind control, this technique allows the user to a direct thrown weapon while they still in flight without altering the original power behind the technique.

▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E
This technique utilizes wind to pull objects toward the user. After creating a small gust of fuuton chakra, the user manipulates it to pull nearby small objects towards them to either grab and use themselves or to combo into their own jutsu. This technique has a weight limit of five pounds.

▰ Wind Explosion [ Kaze ] | Rank D
The user gathers fuuton element chakra into a swirling ball that is invisible to any who cannot sense chakra. At any time after it’s creation, the ninjutsu may be thrown, and while it may deal no damage to opponents, the force of its explosions is easily enough to knock back a target fifty feet.

▰ Gale Surge [ Boufuu Kyuuzou ] | Rank D
A snap defensive technique in which the user rapidly compresses the air around them and releases it in a large burst around their person. The blast itself travels only twenty feet from the user's body but is capable of knocking up into the air and trapping them in a vortex of wind. Once lifted in the air the target is trapped until they pay the cost of this technique in chakra.

▰ Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D
The user exhales fuuton element chakra onto any held weapon, increasing its sharpness, range, and lethality by adding a gust of cutting wind to their weapon. This gust not only doubles the range of the weapon but is very hard for normal eyes to follow it’s exact length. Weapon attacks that follow it’s creation treat the opponent's agility as being [1] point lower for its duration. Lasts for [5] posts before an upkeep of E-Rank per post must be paid.

▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
The user expels chakra from their hands, using their fuuton element to create a spinning shield. Instead of deflecting attacks, the shield reflects whatever was thrown at it back toward the enemy at the same speed it was fired. Only works on projectiles and ninjutsu of C-Rank and under. Last for three posts before the user must pay an E-Rank amount as an upkeep.

▰ Decapitating Air Waves [ Zankuuha ] | Rank D
Gathering chakra in their arms, the user releases any number of crescent shaped blasts of wind directly from the palms of their hands. While the total strength of the projectiles cannot exceed D rank in strength, each of the blades of wind are able to be controlled by the projectile control skill. Beware that the more airwaves created the more divided the chakra between them is.

▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
Nearly exactly like the Maruton version of Shunshin no Jutsu, this iteration lifts the user into the air, allowing for flight over the same distance as the technique it's based on, as well as releases a small burst of air upon use that acts as back current preventing airborne poisons and wind release ninjutsu from impeding the users movements. Usable up to three times per battle, including the other versions of Shunshin.

▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
This technique creates a dragon formed from wind that can launch concussive blasts of wind. The dragon resembles a traditional Chinese dragon in shape but is made entirely out of wind. Once formed the creature is capable of flight and any physical attacks the creature makes are treated a wind element ninjutsu equal to the rank of the dragon. Lasts for three posts.

▰ Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C
This technique forces the air pressure in a thirty by thirty-foot area to drop dramatically. This, in turn, raises the temperature in the area forcing enemies to sweat profusely and pay [20] stamina a post due to increased exhaustion and endurance is reduced by [1]. E-Rank upkeep must be paid per post or the technique is dispersed and normal temperature returns.

▰ High Air Pressure Technique [ Koukiatsu no Jutsu ] | Rank C
This technique forces the air pressure in a thirty by thirty-foot area to rise dramatically. This, in turn, cools the temperature in the area forcing enemies to pay [20] chakra a post in order to stay warm and agility is reduced by [1]. E-Rank upkeep must be paid per post or the technique is dispersed and normal temperature returns.

▰ Explosion [ Bakuhatsu ] | Rank C
The user gathers a large amount of wind into the lungs and expels a highly explosive three-foot-wide ball of wind. This wind forms a torpedo shape when launched and is nearly invisible and denies opponents their agility stat when attempting to dodge it.

▰ Tornado Trap [ Tatsumaki Wana ] | Rank C
The user creates a large tornado about ten feet high directly around their enemy, just wide enough to trap them but not enough that they can freely move without touching the technique. While trapped in the center of the tornado, the target remains unharmed by the winds. If the target attempts to escape the swirling winds push them back inside the center, making it impossible to leave without an equally strong effect pushing through. However, just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles its rank and below are simply deflected around the tornado by its winds and launched back at their creator at no cost, allowing the technique to be used in a defensive manner in a pinch. The tornado can be korabo'd with a katon technique to increase the fire technique's rank by [1] and scorch the prisoner alive. The tornado lasts for three posts only.

▰ Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
Expelling a great deal of chakra, the user forces a vast amount of wind out of their hands. This blast of wind has few effects: first, anything in the direction the technique is pointing is knocked over by the force of this technique, second, it propels the user extremely quickly in the opposite direction. During this movement user may make continual adjustments to their trajectory and can cover around one half-mile, thirdly the wind from this technique is completely silent and potentially allow for greater stealth in missions.

Earth

▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.

▰ Stone Shuriken Skill [ Doton Shuriken no Jutsu ] | Rank D
The user forms the required hand sign which causes the dirt around them to rise and mold into up to four shuriken. These shuriken all require D Rank Techniques to destroy and have no duration. These shuriken do not freely levitate around the user without use of another technique.

▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.

▰ Mud Moat [ Gou no Doro ] | Rank D
The claps their hands together as the ground surrounding them twenty feet in all directions is transformed into a ten foot deep mud pit, leaving them standing upon the single solid bit of land. The mud begins to harden after four posts, making it easily traveled over. Until this occurs, the walking on water technique must be used to travel within the area effected.

▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
A variation of the standard Instant Movement Technique. The user sinks into the earth in an instantaneous action, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique allows the user to travel to the next topic.

▰ Rock Bump [ Iwane Banpu ] | Rank D
The user forms the required hand signs, forming and launching a rock by throwing it at the earth near a target within twenty feet. Upon impact with the ground, the earth within ten feet of the stone's location blasts upward, slamming the user with a five foot pillar of earth that stuns the target, costing them an offensive activation their following post if successful and causing light bruising upon impact.

▰ Dust Clone Technique [ Koujin Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of dirt and debris from the surrounding area. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a concussive blast of dust and debris in all directions spanning twenty feet wide, inflicting tier one blindness to those within range.

▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
The user slams their open hand into the ground, sending chakra outward in order to cause tremors within a twenty foot range from all sides of the user. As the ground shakes about, the target is denied all reflexive bonuses within it's range and required to activate the Act of Surface Walking in order to retain their balance.

▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
While beneath the earth using another technique the user reaches up and grasps a target with both hands by the target's ankles. The user then pulls the target beneath the earth up to their necks. This causes tier one petrification to the areas beneath the ground.

▰ Pebble Barrage [ Tamaishi Danmaku ] | Rank D
The user forms the required hand signs to expel chakra over a five foot radius around them, launching any loose stones towards a target within twenty feet of the user. If the stones are from a previous technique, the user may apply one rank below the previous technique's rank to this technique for collisions.

▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

▰ Mud River [ Doryuu Taiga ] | Rank C
In this common stone jutsu, the user converts part of the ground that they and their opponent are standing on into a raging avalanche of mud and earth. The opponent, if caught, quickly loses their standing and starts sliding wherever the mud river takes them. This technique requires a single hand seal to use, and may be continued for half its standard cost, rounded up if not a whole number, per post.


▰ Stone Avalanche [ Iwa Nadare ] | Rank C
A technique designed to augment the Act of Tree Climbing. The user applies the chakra cost of this technique to the parent technique when scaling walls for no activation. While running along the rock formation the user is able to scatter a barrage of thirty boulders that are one foot in size a piece, falling to the earth below. Defending these boulders requires a cost equal to this technique's rank, even if defending only a single boulder.

▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
The user touches the ground with the desired hand, allowing them to sense vibrations within the topic and a targeted topic within the subforum they currently reside in. If sensor class, the target may sense all movement within the subforum.

▰ Earth Dragon Projectile [ Doryuudan ] | Rank B
The shinobi performs the necessary hand seals which forms an oriental styled dragon composed of mud from the ground. This dragon measures forty feet in length. This dragon carries a significant amount of momentum and will knock back a target twenty feet on impact. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. A D-Rank amount of chakra is used per post in upkeep if the dragon is sustained. Up to three additional doton techniques can be cast through the dragon as its "breath" for one rank less in cost.

▰ Doton Katana no Jutsu [ Earth Element Sword ] | Rank B
The user forms the required hand sign, causing earth to rise up from around the user and form a medium or large tier weapon measuring up to ten feet in length. This sword has A Rank durability and no upkeep. This sword's resources are taken in to calculation when the opponent is interacting with the user's bukijutsu or basic combat skills with this weapon.

Fuuinjutsu ref

▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
Allows for a sealer and a designated ally to summon one other ally not in topic. The sealer creates an E-ranked seal which is given to the summoner target. The Sealer then forms handseal with the ally in order to bring their summoned ally to their location. The cost of this technique is equal to the rank of the ally summoned, divided by the two castors.

▰ Time Sealing [ Tebanasu Fuuin ] | Rank E
A seal in the shape of a small clock face, the hands will depict the timer's countdown/up. Once set upon another Fuuinjutsu, it fades away from view, & only sensory techniques will be able to pick it up if specifically looked for.
After the requisite handsigns are performed, the seal will flow from the hands to any Fuuinjutsu being touched. At the time of application the user is able to delay the activation of the touched fuuin or extend it's duration by putting in an E rank of chakra for each post desired up to three [3]. This technique cannot stack can only be applied to one fuuinjutsu at a time. For a practical rundown, this technique's activation and cost is paid with the initial release of the fuuinjutsu it is used in conjunction with. This technique either then extends that fuuin by three post, or has the technique then be fired off three post later, costing no activation upon when it is used.

▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
The user creates a seal on a seal onto an item of their choice. The user may then call the item back to them as it will re-appear in their dominant hand within a puff of smoke. This technique can be used in battle and cost an activation to make. To use the seal to call back the item does not cost an activation. Cannot be used on anything living, or anything the user cannot physically lift.

▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
The user forms a handseal which activates an explosive tag. The explosive tag must be labeled on the user's inventory in order to use this technique. The explosion released from the tag causes a force of five feet per rank. This technique may be used up to S+ ranked. The manner of detonation is determined by the user. For example, the user may detonate one tag with a D-ranked explosion, or they may activate two E-ranked explosive tags for the same cost and amount of activations. After a C-ranked amount of chakra is applied to an explosive tag, the explosive force provides tier one burning to anyone within a five feet radius of the explosion. Through B-A the explosion applies a tier two burning to anyone within five feet of the explosion, and tier one burning to anyone within ten feet. From S-S+ for a single explosion causes tier three burning to anyone within five feet, tier two within ten feet, and tier one within twenty feet.

▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly via blood. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractor’s death as long as the contract itself remains intact. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. Each summoned animal has a defined rank, and that rank's cost is used when summoning the creature. It should be noted that anyone can summon a contracted animal as long as they have the blood from someone who has made a contract, the seal of the summoned creature, along with a source of sufficient chakra that the summon will accept. A creature is capable of determining who is attempting to summon it from the chakra used.

▰ Expansion [ Kakuchō ] | Rank B | Universal
Also known as, 'Lightning Blade Creation' this technique creates a seal on the user's clothing. This effectively turns the clothing of their choice into a B-ranked scroll, which may be used for sealing and scroll related techniques. This seal can only be made outside of combat and cost five chakra to make. Only one seal can be made on the user's clothing, and it must be labeled on the user's profile.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Tue Dec 01, 2020 2:32 pm
Genjutsu: ref

Illusory

E-Rank Techniques


▰ Cloud Cover Technique [ Kumo Monokage no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Phantasm
▰Status Effect: None
▰Description: This Jutsu involves the simple creation of a small illusionary cloud, about 1 foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.

▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: Until deactivated by touch.
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Hologram
▰Status Effect: None
▰Description: Another fundamental Jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.

▰ Scent of the Peculiar [ Dokuji no Kaori ]
▰Rank: E
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: This Jutsu makes use of the sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in the area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up one's tracks. Overwhelmingly unpleasant scents have the ability to cause mental stress.

▰ Shadow Glare [ Nirami no Kage ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual phantasm
▰Status Effect: None
▰Description: Manipulating what a shadow looks like is no large feat for most shinobi. But at this most basic level, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or further. When used in large expanses, with abundant shade, this jutsu can prove quite effective.

▰ Chameleon Skin [ Hada no Kamereon ]
▰Rank: E
▰Primary Sense: Sight
▰Addtional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Forming chakra in the area around them, the user creates a basic Genjutsu with the purpose of helping blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the genjutsu. The illusionist will be invisible to shinobi of C-Rank body and below but will be easily found by shinobi of B-Rank body and above. This genjutsu is a favorite among academy pranksters.

▰ Comfort Song [ Kaiteki Uta ]
▰Rank: X
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Status Effect: None
▰Source: Requires a musical instrument.
▰Description: By playing an instrument, a calming aura fills the space and calms the emotions of all within except the user. This song does not differentiate between friend and foe. This technique will lower mental stress by one level if the rank of this technique matches the rank of the technique inflicting the stress.

▰ Scary Face Technique [ Kowaikao no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing of the face.
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The user covers their face by some means for a few moments, and when they reveal themselves their face turns into a grotesque being.

▰ Psychedelic [ Saikederikku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at the time of casting. The constantly changing colors can be mildly distracting and stressful.

▰ Foul Taste [ Kitanai Aji ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Inhaling
▰Source: Taste Phantasm
▰Status Effect: Mental Stress
▰Description: A smoke is created over the area that when inhaled causes a gross taste stimulation of the tongue. This disgusting sensation is highly distracting and will be acutely stressful for the mind. This technique is simply tongue stimulation and is limited without the use of the scent sense.

▰ Spooky Ghost [ Bukimina Yūrei ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sight
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: An image of a ghost is manifested and upon looking at the ghost the target feels a skin-crawling and goose bump inducing fear. This visual disturbance can cause a minor sense of madness.

Rank D Techniques


▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Sound
▰Base Duration: 6 posts
▰Upkeep: 5 Chakra
▰Trigger: Handsign
▰Source: Clone
▰Status Effect: Mental Stress
▰Description: The user creates a Genjutsu-based replication of himself, although assuming the speed of a user (if not faster sometimes) this clone is unable to attack an opponent as it is not a physical replication. In return, however, instead of the Bunshin dissipating when hit like a standard Bunshin, the attack goes through the clone, at the most causing it to separate and then recombine. The goal of the technique is to eventually cause physical overexertion of the target and minor mental stress.

▰ Shadow Taunt [ Chouba no Kage ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing Shadow
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: In this jutsu, the user visually manipulates a shadow into taking another form aside from the one it actually is. For example, what was once the shadow of a short male can be shaped into that of a tall and muscular brutish man.
▰ Impenetrable Wall [ Ussou Kabe ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing Extended Hand
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: When an opponent is advancing directly toward the user, the illusionist forms a handseal and then stretches their hand outwards in the direction of their attacker. A wall appears, the dimensions, materials, and appearance of which are determined by the caster. The wall itself has substance to those who witness it, though a Kai will allow the technique to become translucent to the eyes of the victim alone, allowing safe passage through. Objects or techniques striking it will seem to be absorbed or resisted by the wall, though in reality, they continue through it unabated.

Rank C Techniques


▰ Immortality Technique [ Fukyuu no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Scent, Sound
▰Base Duration: 5 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Visual
▰Status Effect: None
▰Description: This simple skill makes it so no matter how much the opponent damages the user, the user will not show any sign of injury. It will hide limping or any other sign that something is wrong, even the smell and sound of blood dripping. The Genjutsu will only affect those who were in the immediate area (topic) when the Genjutsu was used. Those whom the user wishes and those who are just arriving are not affected.

▰ Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 2 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Clone
▰Status Effect: None
▰Description: Upon casting this Genjutsu, the user seems to vanish in a puff of clouds. The user is actually still standing right where they were before, but the target cannot see them. However, an illusionary version of the user appears behind the target and rushes straight at the target with unbelievable speed, piercing the target’s heart with a sharp object.

Enchantment

E Rank Techniques


▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Source: Audio Phantasm
▰Status Effect: None
▰Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Touch
▰Base Duration: 2 Posts
▰Upkeep: 5 chakra
▰Trigger: Voice
▰Source: Audio Phantasm
▰Status Effect: Mental Stress
▰Description: Acknowledgement of the user's voice triggers this technique. The user's voice is amplified to deafening levels, causing even what sounds like a whisper to those unaffected to make the target believe the ground quakes with their words.

▰ Discharge Technique [ Hibanahouden no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect:
▰Description: The target feels as though the air is electrically charged. Upon physical contact with any surface the target feels a sharp jolt of electrical shock. The technique is not necessarily painful, but is distracting to the target, keeping their minds from being focused.

▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect: Insanity
▰Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.

▰ Static [ Kuuden ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sound
▰Source: Sound
▰Status Effect: Mental Stress
▰Description: The user activates the genjutsu's effect by using a specific sound's acknowledgement to trigger the victim into hearing a static type interference that prevents the target from hearing those outside a five foot radius from communicating clearly with them.

▰ Depth Distortion [ Okuyuki Katawa ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 Post
▰Upkeep: 5 Chakra
▰Trigger: Eye Contact
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: The target's sense of depth perception becomes affected in such a way they are unable to judge the distance between themselves and any other physical object. This is especially dangerous when interacting with techniques and hindering when using techniques with specific ranges.

▰ All Directions [ Shihouhapou ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Sound
▰Status Effect:
▰Description: Upon hearing the user's voice, the target begins to hear varying parts of their speech coming from various locations surrounding them or whole sentences from other locations should the user choose. This technique causes the target to believe the user has surrounded them and distorts the target's perception of the user's location if not visible to the target during the genjutsu.

▰ Closed Sight [ Shimaru Shikaku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Sight
▰Status Effect: Mental Stress
▰Description: This technique is triggered once the target sets sights on the user's body. Once acknowledged, the target's peripheral vision is blacked out, only allowing the target to see what their eyes are directly focused upon.

▰ Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
▰Rank: E
▰Primary Sense: Vision
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Vision
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The target is caught in this genjutsu after seeing the physical action of the user moving their arm(s). Upon activation, this genjutsu causes the target to hallucinate the user as having several waving arms, making it difficult for the enemy to focus on the user's true arm movements.

▰ Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The user forms a hand sign that is must be seen by the target. Upon acknowledgement of the hand sign, the target views a massive fireball that darkens the sky as it descends upon the area, causing the target to feel the ambient heat that is partnered with such an intense flame.Unable to prevent the fireball's destruction, the target believes themselves consumed in flames and often flee to safety.

▰ Mist Technique [ Kiri no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect:
▰Description: When the target loses sight of the user, this technique is triggered. The target hallucinates the user charging towards the enemy, then leaping towards them with a weapon drawn. Just before making physical contact, the hallucination disperses into a plume of smoke, mist, flower petals or some other distracting particles.

▰ Hunger Technique [ Kiga no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Scent
▰Source: Taste
▰Status Effect: Mental Stress
▰Description: The user creates a strong delicious aroma of the target's favorite food. Upon smelling the scent, the target is overwhelmed with an insatiable appetite and feels as though they're starving. If left unbroken, this technique causes the target to become lethargic by the second post, reducing their desire to do anything but lay about.

▰ Thirst Technique [ Nodono Kawaki no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: Touch | Sound
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Humidity
▰Source: Humidity
▰Status Effect:
▰Description: The user creates a humid atmosphere with their chakra around the target. Upon acknowledgement of the humidity, the target becomes overwhelmed with a sense of thirst, causing them to be consumed with the search of water. While active, this genjutsu causes the target's lips to feel chapped and their throat to be hoarse.

Rank D Techniques


▰ Ghost Touch [ Youma Tacchi ]
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left or right. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world.

▰ Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The Hell Viewing Technique is a Genjutsu that causes its target to see a horrifying vision instead of the real world around them. The Shinobi will use a handseal to project the mental hallucination. It is a presentation of horrible nightmares that are individual to the victim. This genjutsu's hallucination is so disturbing that it causes mild mental stress.

Rank C Techniques


▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Eye Contact
▰Source: Visual Hallucination
▰Status Effect: None
▰Description: Journey in Black Darkness is a Genjutsu technique which causes the Shinobi's opponent to be enveloped in total darkness when eye contact is made. While in the black void, the Shinobi will be unable to see any incoming attack or threat.

▰ False Strike Technique [ Mougo Shibaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Physical Contact
▰Source: Visual and Touch Phantasms
▰Status Effect: None
▰Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see and feel the attack strike their target with the appropriate effect (blood gushing out for example), and with their eyes drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack.

▰ Solid Mist Weapon [ Soriddo Kasumi Buki ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Acknowledgement of Illusory Clone
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: When a weapon of any illusionary clone hits the opponent, it creates a sense of pain, as it the opponent was hit by a real weapon. However, it does not actually cause physical damage. You can also make them explode into elements [ Fire, water, earth, wind, lightning causing the target to believe he or she is engulfed in it. The weapon will create an injury that is applicable to the type of weapon that the illusionary clone used.

▰ Blood Loss [ Shikketsu ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Acknowledgement of Wound
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: The target must have been wounded first for this illusion to work. The target feels and sees blood flowing from every wound they have received at an increased rate and will believe that they are losing blood too fast. How they react to this is up to the target, but the most likely answer is to try stifling the flow. On the final post of the base duration they will begin to feel light headed and lose focus.

▰ Melting Flesh Technique [ Nikuyouyuu no Jutsu ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal or Other
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: This will cause an opponent to feel and see the flesh on his/her bones slowly waste away. The look of this will cause tremendous fear and pain. The melting flesh begins to show bone until victim believes themselves to be a walking skeleton. This causes intense mental stress.

B Rank Techniques


▰ Dark Realm of the Dragon [ Akuma no dākurerumu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Touch, Chakra, Sound
▰Base Duration: 2 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: False World
▰Status Effect: Insanity
▰Description: The user will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The terrifying Oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while.

Instance

Rank E Techniques


▰ Thunder Trap Seal [ Raimei Wana Fuu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Trap
▰Status Effect: None
▰Description: A basic Genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself notices. Flashing a series of signs the user "primes" an area or object with a conditional Genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the Genjutsu does nothing more then alert the setter of this Genjutsu that someone set off one of his signals. This jutsu affects all living beings in the area. This jutsu is stackable with more instance genjutsus. Other Instance Genjutsu may be primed, to a maximum of one [1] additional Instance per rank of the Genjutsu user.

▰ Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal or Other
▰Source: Visual Phantasm
▰Status Effect: Blindness
▰Description: This Jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Simply rubbing their eyes will usually end the Genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.

▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Memory Manipulation
▰Status Effect: None
▰Description: Strange in its uses, this Genjutsu is fairly harmless. What it does is it makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way. Area of effect includes all within ten [10] yards per rank.

▰ Mud Slip Technique [ Doro Shissaku no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A Genjutsu in which the victim feels slippery “mud” right beneath his or her feet, causing them to slip and fall. Can only be placed within an environment as a seal, and activates when anyone nears it.

▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu makes a person feel as if there was a speck of dust in their eye, irritating it. Although not damaging, it can cause the victim to lose concentration and also make them continually rub their eyes in an attempt to get the nonexistent dust speck out.

▰ Rock Technique [ Iwa no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A simple Genjutsu that makes the victim see a very sharp rock protruding out of the ground, causing the victim to trip over the “rock” and fall in avoidance. This effect requires a set location, and triggers by someone stepping on it. The next step taken will have the rock.

▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Enchanted Object
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This Jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these Jutsu, this one is activated once a person touches a particular object that the user has placed the seal upon. It can be as obvious as a Kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a Kunai, they would seem to not feel the pain of the Kunai, but would realize it much later since the effect of the Jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion. Applies only to the object that is sealed, & sets off when anyone touches it.

▰ Sound Technique [ Onkyou no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound
▰Source: Audial Phantasm
▰Status Effect: None
▰Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion. Can be instanced. This jutsu is stackable with more instance genjutsus.

Rank D Techniques


▰ Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ]
▰Rank: D
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: A Genjutsu that makes a person imagine the smell of rotting flesh permeating through the air. This causes a loss of concentration, nausea, and sometimes vomiting. If maintained, can effect everyone within thirty [30] yards of a single focus point that cannot change. If Maintained, may change the strength of scent without paying additional costs.

▰ Weapon Multiply [ Buki Hanshoku ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu. Can work on projectile Ninjutsu as well.

▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Line of Sight
▰Source: Phantom
▰Status Effect: None
▰Description: The caster becomes invisible and silent to the target while simultaneously creating a perfect phantom of themselves to charge forth from the user's original position. The target will believe that the original caster is simply running to attack them and will not notice the sleight of hand of the caster's disappearance. The phantom is a perfect copy of the caster but is not a clone because of its perceived durability adding to the realism. The phantom then seriously injures the target and will also take damage without being dispelled as a clone would. In the meantime, the invisible and silent caster is free to assault the target in reality. Any successful attack from the caster in reality dispells the genjutsu causing the phantom to fade away. The phantom will always fade after one post and the caster is revealed. If this technique is used with a taijutsu or bukijutsu then it counts as a free activation but the chakra cost must be paid.

▰ Five Point Seal: Lightning Barrier Technique [ Go Kasho Fuu: Raikou Seki no Jutsu ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight, Scent
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Trap
▰Status Effect: None
▰Description: A technique similar to Thunder Trap Seal, but proves to be stronger by manipulating the senses of the target. By flashing a number of seals, the Shinobi primes an area or object with a Genjutsu in the same manner as the Thunder Trap Seal. However, unlike the Thunder Trap Seal, when a target attempts to walk through the area or tampers with the object that has been primed, they receive the feeling of being electrocuted that even includes the smell of burning flesh. Specifically, if the Genjutsu was primed on an object, the target will have difficulty letting go. Dispelling the Genjutsu will remove the barrier.

Rank B Techniques


▰ Art of Fake Death [ Niseshi no Gijutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Line of Sight
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: This Genjutsu only works while being attacked by an opponent with something deadly. The Genjutsu uses the last attack and creates an image where the user fails defend or evade in time making the attack look like a success and killing the illusionist. The whole illusion is made to lure the opponent into a false sense of security for a sneak attack, or to make a hasty retreat if necessary.

Chain

Rank E Techniques


▰ Shadow Sign [ Kage no Sain ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is chained during the casting of an initial genjutsu. This technique hides the handseals of the initial genjutsu it is chained to. The opponent only sees the one handseal which is required for this technique.

Rank D Techniques


▰ Sudden Trap [ Totsuzen no Wana ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 3 Posts
▰Upkeep: 5 chakra
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is only active when a technique of the illusory branch of genjutsu is broken out of, either through kai or pain. From the location where the illusion was initially projected, a projectile of the user's design will fire forth. This projectile cannot be larger than a kunai. Each post one projectile will be fired toward the target. The opponent may use the generic dodge technique to dodge the attack, but it will consistently cost a D-ranked amount to dodge.

▰ Escape Room [ Dasshutsu Heya ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Smell, Touch
▰Base Duration: 3 Posts
▰Upkeep: 5 chakra
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is only active when a technique of the illusory branch of genjutsu is broken out of, either through kai or pain. From the location where the illusion was initially projected, a thick cloud of black smoke engulfs the target's sight. The target is only able to process sight within a five foot radius of the direction they are facing, or all directions if aided by a byakugan. Anything further suffers a tier one blindness hazard.

Rank C Techniques


▰ Sensational [ Senjō ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: Variable
▰Upkeep: 10 chakra
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: Mental Stress
▰Description: This technique is only active when a technique of the enchantment genjutsu is cast upon an opponent which would hinder their movement. This technique adds a sense of helplessness to the opponent. For every post the initial genjutsu remains, the opponent suffers additional mental stress by one stage. This technique is automatically broken when the initial genjutsu is broken.

▰ Echo of Defiance [ Chousen no Hibiki ]
▰Rank: C
▰Primary Sense: Any One Sense
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 10 Chakra
▰Trigger: Enchanted Object
▰Source: Chained Sensory Phantasm
▰Status Effect: None
▰Description: With this technique, the user wears down an opponent’s resistance to Genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their Chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other Genjutsu more invasive. The next Genjutsu, up to B-rank, is increased in effects by 1 rank on the chosen Sense.

▰ Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ]
▰Rank: X
▰Primary Sense: Sight
▰Additional Senses: [ Sight, Scent, Sound, Touch, Taste, Chakra ]
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: This Jutsu places another visual illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place. The Chakra cost & duration is in conjunction with the Genjutsu being 'doubled', & begins after the first has been dispelled. This essentially makes 2 visual genjutsus into 1, with the second half of the genjutsu being immune to 1 overall dispel attempt.

Rank B Techniques


▰ False Dodge Technique [ Mougo Hagurakasu no Jutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: False Strike Technique
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: This technique is used subsequently to use of the false strike technique. Once the user believes their opponent is prepared to counter their false strike, this technique is employed. The user creates the impression that they have dodged the attack again. Instead, the user has actually remained in place and has used the time to prepare to either defend themselves or counter-attack.  
PostPosted: Tue Dec 01, 2020 3:05 pm
Taijutsu

Channeling Martial Skill
ref
▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


Stage Four

▰ Hidden Force | Rank X | Complex
The user strikes the opponent with any hard physical classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

▰ Elemental Body Flickering | Rank B | Training
The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

▰ Harmonizing Elements | Rank X | Spiritual
The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.



Harmonic Death Arts ref

Stage One

▰ Toxicity Training | Rank E | Training
The user before beginning their journey into the Harmonic Death Arts must first show their dedication to death by introducing the style's key element into their bodies, poison. The user must perform five posts of training. In these training posts, they must ingest poisonous plants, soak their limbs in giant jars of venom, and other methods of introducing poisons to their body. This training will bring the user to the brink of death, often requiring hospitalization, especially those whose bodies reject the poisons. After succeeding, the user's physical strikes that draw blood will administer Tier 1 Poison for each attack which draws blood.

▰ Serpent Striking | Rank X | Simple
The user straightens their fingers together, placing the thumb against the bottom of the fingers. Imbuing chakra into their hand, they lash out at an opponent, gaining a [1] point increase in speed per rank of the technique. Should the user strike the target's body, even through clothing the technique is able to break the skin in order to introduce the toxins to the target's body.

▰ Palm Strike | Rank X | Simple
The user delivers an open-palmed slap. This slap carries a [1] point increase in speed per rank of the technique. In addition, if this slap is blocked by the body or strikes the body in any way, the top layer of flesh is ripped from the point of impact, introducing the toxins in the body to the target.

▰ Lethal Thrust | Rank X | Simple
The user delivers a straight jab to the target, bringing their fingers together to form a knife hand. This strike is able to easily cause bleeding upon impact while treating armor one tier lower. For each rank of the technique the user is granted a [1] point increase to speed.


Stage Two

▰ Venomous Chakra | Rank X | Spiritual
The user cuts their own hand, allowing their toxic blood to flow. Channeling chakra to coat their entire body, this corrupts their chakra, giving the chakra aura surrounding them the venomous nature for one post per rank of this technique. Spiritual techniques that extend from the user while this is active are able to infect the target with their venom.

▰ Scorpion's Needle | Rank X | Simple
The user is able to channel chakra around their hand, creating a three-foot long thin needle that is opaque in color and nearly invisible to the naked eye aside from the tinge of the user's chakra color. This needle is able to be used for 3 posts. This needle is able to inject the user's poison into the target with ease. When this application is used, the natural tier 1 poison the user creates is treated as tier 2 E-C Rank, Tier 3 B-A, and Tier 4 for S-S+.

▰ Demon's Claw | Rank D | Spiritual
The user creates a claw of chakra around their hand, giving each finger ten-inch razor-sharp blades of chakra that are able to slash and pierce the flesh with ease. If used while Venomous Chakra is active, the user is able to transmit their poison through these claws. For each rank of the technique, the opponent's agility are reduced by a [1] point amount if they are stricken, this lasts for one post per rank of the technique.


Stage Three

▰ Form of the Serpent | Rank C | Training
This technique requires the user preform several unorthodox augments on their body through training and sometimes surgical procedure. By completing this training, the user is able to move their arms, legs and abdomen fluidly as though they had no bones. This training requires five posts and is needed to use any techniques of this style that involve these fluid boneless motions.

▰ Anaconda's Grip | Rank X | Simple
The user slings their arm at the opponent, using their unnatural body to treat their arm as a rope. The user's arm wraps around the target's limb or entire body, restricting them from movement or utilizing this to bring them to the user. In order to break this grip, the target must pay the rank of this technique. In addition, for each [2] point difference in the user and target's strength in the user's favor, the target must pay an additional rank of stamina to break free.

▰ Serpents Den | Rank X | Simple
The user, after completing their training to move as though boneless slings their arms at the target, using these limbs, the user is able to stretch their arms a total of five feet further and deliver two open-handed strikes that impact so heavily they remove the skin below their striking surface, infecting the target with the user's poison. This technique may only apply a single stack of poison at ranks E, B and S, totaling in 3 stacks at S Rank.


Stage Four

▰ Paralytic Training | Rank B | Simple
The user repeats their Toxicity training, completing another five posts of similar training. This new training however grants the user the ability to inflict Tier 1 paralysis upon an opponent through the same methods as Toxicity Training.

▰ Venom Spraying | Rank B | Simple
The user cuts their own finger, causing it to bleed profusely. For the next five posts the user is able to sling blood with every technique, spattering the ground within fifteen feet of them with it each time they attack or defend. Should the venom be ingested or enter through the eyes during these five posts, the posts required for the toxins to take effect is reduced by one additional post.

▰ Toxic Atmosphere | Rank B | Spiritual
A supplementary technique that may be paid at the same time the user activates Venomous Chakra. Activating this technique requires no activation, only the chakra cost. The user's toxic chakra spreads over a five foot radius around them. Anyone within that radius who does not make a filter their air through some method will have the user's active toxin inhaled, allowing it to take hold as a gas would making prolonged close quarters combat dangerous. This atmosphere technique ends when the Toxic Chakra technique ends.  

gucci-shinigami
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gucci-shinigami
Crew

PostPosted: Tue Dec 01, 2020 3:12 pm
Bukijutsu:

Sen Gekiretsu Nagareboshi

Stage One

▰ Thrust | Rank X | Simple
The basis of most attacks. The user thrusts their rapier forward with one hand, moving their dominant foot in front of them to keep balance. A rapier technique done following this technique gains [1] point in speed per this technique’s rank.

▰ Backwards Thrust | Rank X | Simple
Taking a step back with the dominant foot, the user uses both hands to thrust the rapier backwards into a foe approaching from behind. Reduces armor to it's next lowest tier, ignoring light armor. The target suffers a [1] point decrease in endurance per rank of the technique.

▰ Fly Swatter | Rank E | Simple
In a quick movement with one hand, the user brings up the blunt point of the rapier in an arc like motion. This technique will not cut, but will sting like hell upon contact, causing the afflicted to lose an activation their following post.

▰ Sideward Parry | Rank X | Simple
Taking a small step to the side and bringing up the dull side of the rapier, the user lets the opponent's weapon slide along the blunt side of the sword. If used at or above the rank of the opponent’s attack, the opponent continues forward and falls flat on their face.The user gains a [1] point increase to agility per rank of the technique.


Stage Two

▰ Elemental Charge | Rank D | Training
The user channels one of their Chakra elements into their rapier for stronger and more interesting attacks. These channeled elements are clearly visible, forming an aura around the rapier's blade. Once this technique is learned, the user can charge and discharge their weapon as easily as breathing. Only one element can be used at a time, and once an element is applied to a weapon, all of the techniques used become complex. The strength of the effects are considered to be the rank of the accompanying technique.

▰ Dual Pierce | Rank X | Simple
The user quickly thrusts forward twice, putting their weight behind the strikes. These thrusts happen within such a small instance that the opponent has no time to react. The user has an enhanced [1] point speed for each rank of the technique while canceling the stat bonuses of the target for agility.

▰ "i" Strike | Rank X | Simple
The user rushes forward and thrusts towards the enemy. If the thrust is successful, the user quickly pulls out the weapon, then brings the Rapier's sharp edge up, slashing the enemy to add insult to injury. The blade will cut fairly deep, and the resulting wound will look like a lowercase I. If the first strike hits, so does the second one. Causes severe bleeding, resulting in the removal of [2] points in strength from all of the opponent’s physical techniques up to this technique’s rank. This effect stacks. Loss of stat boosts lasts 1 post per rank.


Stage Three

▰ Deflection | Rank X | Simple
Bringing up the Rapier, the user deflects a projectile heading towards them with the blunt side of the blade. This technique gains a [1] point boost to agility per rank.
• When using Nuibari, the user is able to send a needle tied to the weapon in a path that circles the target's legs, binding them together for no additional cost. Requires the target pay the cost of the technique in stamina to free themselves.

▰ First Falling Star | Rank X | Complex
The user leaps into the air, reaching 5 feet per rank of the technique. As they fall to the earth they prepare a thrust charged with chakra that glows with their chakra color. As they reach the target or ground and launch their thrust, a shock wave is sent out ten feet per rank of the technique executed. Elemental affects on this blade are infused into the shock wave, sending their damage type along with the blast.

▰ Charged Star's Fury | Rank X | Complex
The user rushes forward, thrusting twice. After each thrust, a chakra spear the length of the user's blade appears where the blade just was. After the inital two strikes, these chakra spears thrust towards the opponent. These two chakra spears are treated as spiritual attacks and dealt with separately from the original attack at one rank below it's execution.

▰ Star's Exploding Anger | Rank X | Complex
The user charges up their Chakra, then quickly pierces the ground with their rapier. Upon impact with the ground, the rapier discharges its element in to the ground, creating a wave of Chakra that explodes in every direction. The effect area is twenty five feet in diameter and the effects of this technique depend on what Chakra is used. Depletes any Chakra stored in the rapier, removing the effects of the charge from the user’s rapier for the remainder of the post.


Stage Four

▰ Unwavering Balance | Rank B | Training
After getting used to throwing their body around in many different directions and learning how their body twists and turns, a user can train this technique by perfecting their balance. This passive makes the user almost impossible to knock over: any techniques below the user’s body rank that attempt to do so fails to cause knock over.

▰ Star's Overwhelming Fury | Rank X | Complex
Like Charged Star's Fury, the user rushes the opponent. Then begins to stab forward with a Chakra-charged blade at [2] points increase in speed. The technique creates two chakra spears and an additional spear per rank of the technique executed. There are no pauses in between these thrusts and they can quickly overwhelm the opponent if not stopped. The chakra spears are able to be cast after the thrusts on the target. These spears are considered a seperate action for the opponent to defend against.

▰ Guard Breaker | Rank X | Complex
Standing in a stance with their feet at shoulder's width apart and the dominant foot slightly forward, the user holds their rapier slightly back about elbow high. This technique consumes two activations but it's focused pin point attack is well rewarding. This single attack doubles any strength bonuses the user has currently. This technique bypasses armor if used above the target's body rank.

Ja Ryu

Stage One

▰ Coiling Strike | Rank X | Simple
The user strikes out with their whip, latching it's tip to the first object that it contacts. If unblocked, the target must pay the cost of this technique in stamina. Otherwise they are at the mercy of the user for the next two posts. This technique may be used while dual wielding, however it's cost to break the technique is one rank lower for the target.

▰ Viper Strike | Rank X | Simple
The user strikes out with their weapon, striking at a target. If this technique encounters a weapon during it's use, the weapon is shattered or broken beyond repair for the duration of the fight. This technique is executed at the rank of the attack it is countering. If used while dual wielding, the user must use this technique at one rank above the countered weapon attack.

Stage Two

▰ Fanged Attack | Rank X | Simple
The user lashes their weapon out, drawing it back quickly as they snap the whip on their target's flesh. If unblocked or evaded, the whip is able to shred flesh it contacts, causing painful wounds. This attack drains the target of it's rank in stamina from their reserves. If used while dual wielding, the target loses one rank below this technique's execution in stamina reserves.

▰ Snapping Tail[ | Rank X | Simple
The user lashes their weapon out, striking a defensive barrier or technique. The forceful crack of the whip negates any endurance bonuses the target has and shatters defensive ninjutsu of it's own rank and lower. If used while dual wielding, the target's endurance is decreased by [1] point per rank instead.

Stage Three

Belly Gliding | Rank X | Simple
The user lashes out with their whip, directing it's tip along the ground as it travels in a straight line towards it's target while remaining only millimeters from the earth. As it reaches the target, the user snaps their whip, allowing the attack to slash the legs, reducing their agility stat by [1] per rank of the technique. This may be used while dual wielding.

▰ Predatory Snake | Rank X | Simple
The user wields their whip with both hands, pulling the hilt skyward sharply as the whip bounces along the ground while traveling directly towards an opponent.The whip gains a [1] point increase to speed per rank of the technique. If defended or dodged, the user may pay half the original rank of the technique to have it change directions mid action while striking for the same rank of damage.

▰ Long Snake | Rank X | Spiritual
The user applies chakra to the whip, extending it with chakra an additional five feet per rank of the technique. For each rank of the technique, the extension lasts an additional 2 posts.

Stage Four

▰ Alluring Viper | Rank X | Simple
The user swings their whip overhead in a helicopter fashion. The whip becomes nothing more than a blur as the user prepares for another whip attack. This technique gives a [1] point increase in speed for the next whip attack while decreasing strength. This requires no activation when used with a whip technique. If used while dual wielding, the user gains only a [1] point increase in speed per rank with no decrease to strength.

▰ Cobra Rattle | Rank X | Spiritual
The user channels chakra into the whip, causing it to vibrate rapidly. The vibration caused by chakra allows the user's attacks to create nauseating effects when within five feet of the whip. This nausea decreases the target's agility by [1] point per rank of the technique. This technique remains active for one post per rank of it's execution and may be used while dual wielding, remaining active for 1 post for every other rank of it's execution.

▰ Venomous Rejection | Rank X | Simple
The user slaps their target with the whip, creating a concussive force that blasts them away five feet per rank of the technique. If used while dual wielding, the technique reduces it's range to 5 feet for every other rank of it's execution.

Phantom Slayer

Stage One


▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
Flowing Stance sets the swordsman's feet in an L stance, where the weaker foot points forward in front of them and their stronger foot points away to the left or right depending on the foot and behind them. The swordsman's weapon is held in a defensive position in front of them. Any single sword style technique that is executed from this stance have their costs reduced by stamina per rank of the technique.

▰ Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
The user channels chakra into their feet, enhancing their movement by five feet per rank of the technique. Any single sword style technique or basic combat skill executed from this skill has their speed increased and strength increased by [1] per rank. Opponents slower than the user by a [2] stat points difference are unable to see actions beyond a blur when the advancement and conjoined technique are made.

▰ Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
A technique closely resembling the Samurai's Saber Technique. The user coats their weapon in a haunting demonic appearing chakra, creating a solid blade of chakra atop their original blade with up to a one foot extension. This technique requires an upkeep cost of two ranks below the executed rank with an E Rank minimum. In addition, the user is able to swing their blade, allowing it to send the chakra blade coating their own flying five feet per rank of the technique. Objects containing chakra that are sliced with this skill while attached to the user's real weapon have chakra absorbed equal to the upkeep cost of this technique and is automatically used to pay for the next posts upkeep.


Stage Two


▰ Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
Used from the flowing stance, the user attacks with an upward thrust, originating from a very low position and aiming to pierce the enemies head from beneath their chin. Even if blocked, the force of this attack is able to throw it's target into the air up to ten feet, off-balancing them and leaving them vulnerable.

▰ Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
The user cloaks their body in chakra that appears as a demonic ghost, defending them from techniques of it's rank and lower. This image of the demonic chakra causes Tier 2 insanity to those who see it. While cloaked in this chakra, the user is able to move at a [1] point faster rate of speed, launching themselves up to twenty five feet, passing their foe and taking their back for a secondary attack. This also functions to evade techniques of it's own rank and lower.

▰ Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
The user readies their hand to draw their weapon, channeling chakra into the blade as a haunting chakra glows from the hilt. The user's blade is then drawn at a [1] point increase in speed and [1] point decrease in agility. A demonic purplish chakra blade is thrown from the user's blade as it is unsheathed and instantly returned to it's resting place. The blade of chakra travels five feet per rank of the technique and is ten feet in width. This blade passes through it's target(s) and continues it's path, absorbing chakra equal to the rank of this technique for each being it passes through. Each target stricken this way extends the range of the attack an additional five feet.


Stage Three


▰ Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
The user channels chakra into their feet as a demonic fog rolls over a five foot area per rank of the technique, spreading to hide the user's chakra signature and causing blindness scaled to the technique as they vanish into the fog. This fog remains active for one post per rank and those within it are subject to mental stress tiered to the technique's rank. While within the fog, the user is able to launch three basic combat weapon attacks equal to the rank of this technique or lower by expending their defensive activation once per post. Agility bonuses are reduced by [1] stat point amount per rank of the technique within the fog.

▰ Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
The user channels chakra into their blade, blocking an incoming attack. With the simple flick of their wrist, the blade sends a mighty blast of demonic chakra outward that creates roars similar to that of the Oni. This technique causes mental stress tiered to its rank and sends a shock-wave out five feet per rank that blows those it blocks away.

▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
The user coats their blade in chakra, causing it to glow with a demonic presence that is able to be used as a trigger for haunting illusions of it's rank and lower. The user rushes forward, delivering three basic combat thrusts on the target for no additional activation. Each of these slashes are granted a [1] point stat increase to speed per rank of the technique.


Stage Four


▰ Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
The user begins slashing furiously, creating haunting phantasms of demons behind them that seem to be siding with the user and lending him their strength. Those witnessing these phantasms are subject to T2 Insanity. These slashes create compressed blades of demonic chakra that are five feet in size and impact those targeted, cleaving into their flesh and utilizing so much force that the target is blown back twenty feet from the point of impact.

▰ Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
A passive technique utilized from the Flowing Stance, this technique allows the user to gain a [2] point increase in strength and apply it to their next single sword bukijutsu technique. When utilized with Phantom Slayer techniques it enables the user to increase tiered mental stress or insanity to the next tier. This may only be used once per post.

▰ Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
An advanced skill to be used after Haunting Attack: Triple Slash technique and must be used at the same rank the parent technique was. After the user creates the fog, they may utilize this technique from within it. For each rank of the Haunting Attack, the user may create an oni or tengu of their own design up to ten feet in height each that attack the target from whatever location they appear by absorbing the demonic fog. Each of these creatures are defeated with any ranked attack. However, when one is destroyed, a genjutsu of the parent technique's rank is able to be cast for no activation. In any genjutsu active, these creatures can remain visible if the user desires.  
PostPosted: Tue Dec 01, 2020 3:14 pm
Inventory

Character: Who is using it?
Link to profile: [x]
Weapon Name: Give it a name!
Weapon Type: What is it?
Weapon Size: Length/Width
Inventory Information: [ Small | Medium | Large | Projectile ]
Weapon Weight: How heavy is it?
Stat Increase: [ Crafted Weapons Only ]
Elemental Affinity: [ Crafted Weapons Only ]
Description: Describe what it looks like (and/or link to a picture for reference)
Ability Summary:
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here


Mattysandwich

NecroPlant

Evanescently Magnificent

 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Tue Dec 01, 2020 3:17 pm
Class Growth

Bukijutsu:

▰▰▰ D-Rank
▰Base Energy Pools:
▱▰▱100 chakra.
▱▰▱200 stamina.
▰Base Jutsu Limits:
▱▰▱5 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱1 Bukijutsu style.

▰▰▰ C-Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.


▰▰▰ B-Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+40 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

▰▰▰ S-Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+50 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

▰▰▰ S+ Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+50 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.

Bloodline

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱150 chakra.
▱▰▱150 stamina.
▰Base Jutsu Limits:
▱▰▱3 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱OR
▱▰▱1 Bukijutsu style.

▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.


▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Jutsu Limit Increases:
▱▰▱+6 Ninjutsu slots.
▱▰▱+6 Genjutsu slots.  
PostPosted: Tue Dec 01, 2020 3:23 pm
Mission Log

Shinobi Missions

Narrative Missions


Crafting Missions

Weapon Crafting Crafting C Rank x10

Enchanting C Rank x10

Toxicology C Rank x5

Career Missions  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Tue Dec 01, 2020 3:29 pm
Miscellaneous Trivia  
PostPosted: Tue Dec 01, 2020 3:43 pm
User Image
Virulent Mist Assassin
Rank: Jonin 磁気 | Classes: Bukijutsu | Bloodline 力 | Body Rank: C 勇 | Elements: Earth, Wind, Lightning

User ImageUser Image
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT


"Speaking"

Thinking

Chakra: 805/805
Stamina: 560/560
Strength: 0
Speed: 3
Reflex: 2
Endurance: 0



First Action:

Second Action:

Third Action:



Quote:




[imgleft]https://i.imgur.com/FYWWDRb.jpg?1[/img]
[size=11][align=center] Virulent Mist [b][color=#810541]Assassin[/color][/b]
[b]Rank:[/b] [u]Jonin 磁気[/u] | [b]Classes:[/b] [u]Bukijutsu | Bloodline 力[/u] | [b]Body Rank:[/b] [u]C 勇[/u] | [b]Elements:[/b] [u][b][color=#FF643D]E[/color][color=#F76945]a[/color][color=#EF6F4E]r[/color][color=#E77457]t[/color][color=#DF7A60]h[/color][color=#D87F69],[/color] [color=#C88A7A]W[/color][color=#C09083]i[/color][color=#B9958C]n[/color][color=#B19B95]d[/color][color=#A9A09D],[/color] [color=#99ABAF]L[/color][color=#92B1B8]i[/color][color=#8AB6C1]g[/color][color=#82BCCA]h[/color][color=#7AC1D2]t[/color][color=#73C7DB]n[/color][color=#6BCCE4]i[/color][color=#63D2ED]n[/color][color=#5BD7F6]g[/color][/b][/u]

[imgleft]https://i.imgur.com/qv7Qm9J.png?2[/imgleft][imgright]https://i.imgur.com/qv7Qm9J.png?2[/imgright]
[align=left][align=right][align=center][size=10] TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT[/size]


[color=#810541][b][size=10]"Speaking"[/size][/b][/color]

[color=#810541][i][size=10]Thinking[/size][/i][/color]

[size=8][b]Chakra:[/b] 805/805
[b]Stamina:[/b] 560/560
[b]Strength:[/b] 0
[b]Speed:[/b] 3
[b]Reflex:[/b] 2
[b]Endurance:[/b] 0[/size]
[spoiler]

First Action:

Second Action:

Third Action:

[spoiler]

[quote=""][/quote]

[/spoiler][/spoiler]
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Feb 21, 2021 12:05 am
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PostPosted: Sun Feb 21, 2021 12:06 am
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gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Feb 21, 2021 12:07 am
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Reply
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