Welcome to Gaia! ::

Shinobi Revolution

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply Profile Storage & Workboxes
Melody/PyrategrOC Goto Page: 1 2 3 ... 4 ... 8 9 10 11 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

gucci-shinigami
Crew

PostPosted: Mon Dec 16, 2019 9:36 pm
i. Minashiba Takatsuki

ii.Turesha Fosunade

iii.Sugakuda Usamomi

iv.Usagi Mikasa

v. Loading
 
PostPosted: Tue Dec 17, 2019 5:13 pm
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Minashiba Takatsuki
                        Nickname: Avatar of Matatabi, Flamebringer (she hates this)
                        Age: 23
                        Birthdate: 8/13
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+


                        Height: 5' 9"
                        Weight: 165.88 lbs

                        Bloodline: Seinaru Enjo

                        Ignition Release

                        Hatake


                        Non-Combat Outfit: Casual Outfit
                        Combat Outfit:



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Information can protect what matters
                        Personality: Mina is a rather friendly girl who seems to really like talking to people. She may seem hyperactive and irresponsible at first, but it’s just because she has a lot of energy and gets excited about doing things. She’s a quick study, usually preferring to read at her own pace than sit still and listen.

                        Village: Konohagakure
                        Title: Jonin
                        Local Reputation: 100 Infamy
                        Global Reputation: 200 Fame/Infamy

                        Biography: Mina lived in what would seem like a loving household. A caring dad that gave her what she wanted, and a mother that loved her to death. But her mother's love only came when surrounded by others. At home and alone Mina's mom continuously strung her daughters emotions along. Forcing her to constantly work harder and harder, while showing no sign of love or support or affection. She constantly told her she wasn't good enough and a disappointment, compared to her sister, Momoe. Mina was told that if she didn't measure up, no-one would see her as anything but a failure and a mess. Even going so far as to use the affection she showed in public as an ever hanging carrot over Mina's head: that maybe some day she'd be loved and it was her fault she wasn't.

                        Her father, however, loved her like a normal parent. But his job as a shinobi kept him away from home often, so he could never see the abuse Mina endured. As such he was the light of Mina's life growing up. Helping her learn to garden, calligraphy (fuuinjutsu), and even play sports with her. He made Mina happy, as his love was unconditional. Mina's mother only used this as further fuel for her fire, going so far as to "test" Mina with Genjutsu: various scenarios of her father dead, dying, or (arguably) more: rejecting Mina's love and abandoning her, too.

                        It wasn't until Mina was nine or ten did her father find out about the abuse and try to escape with his two daughters. Momoe fought against him and stayed with her mom, so all he managed to take was Mina. Using the Flying Thundr God technique, he managed to teleport his youngest daughter to safety, but not before he was killed right in front of Mina's eyes by her mother, who claimed Mina and Momoe belonged to her and her only.. When she was teleported, Mina found herself in the streets of Konoha and was taken in by a woman named Zakaki Takatuski.

                        Mina has long since repressed these memories, and thought for ages she had been an orphan due to the last war. She was "raised" by Zakaki with a loving and happy life, like any child deserved. In order to make her new mom proud of her, Mina joined the ranks of the Shinobi.

                        Events have been stirring, however...


                        ▰ CLASSES AND STATS

                        First Class: Taijutsu
                        ▱▰▱ Brawler Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                        Signature Style: Mirror Image Art

                        Second Class: Genjutsu
                        ▱▰▱ Master of DeceptionWith genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: Touch

                        ▱▰▱ Taijutsu/Genjutsu:Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition, the user may pay the cost of a genjutsu at any time without casting it upon the opponent. The technique cast has a trigger of physical contact with the user applied. When contact with the user is made, the target will fall under the effects of the genjutsu. This is limited to two genjutsu simultaneously and genjutsu cannot be retained after combat ends.

                        Third Class: Ninjutsu
                        ▱▰▱ Harsh Elementalist:The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
                        Fourth Class: Bloodline
                        ▱▰▱ Dual Ancestry:Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.

                        ▱▰▱ Ninjutsu – Bloodline:May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.

                        Chakra Pool: 2190
                        Stamina Pool: 1490
                        Chakra Element: Lightning, Fire, Earth, Water, Wind
                        Chakra Color: Dark Red
                        Chakra Materialization: A red bakaneko

                        Stats:
                        • Strength ► 8
                        → Mirror Image Art (3), Fissure Kicking (3), Vital Piercing Art (1), Small Circle Combatives (1)
                        • Speed ► 8
                        → VPA Ignition Bonus (1), Kaiser Fist (3), CMS (3), Vital Piercing Art (1)
                        • Agility ► 8
                        → Freestyle Whirlwind (3), Machfist Style (3), Kote Art (1), Phantom Slayer (1)
                        • Endurance ► 8
                        → Kote Art (2), Honshi Art (3), Phantom Slayer (2), Small Circle Combatives (1)

                        Strengths:
                        • She's a quick study, usually picking up on concepts quickly
                        • Mina enjoys baking and cooking, as well as simple gardening
                        • She's really athletic, finding enjoyment in sports. Specifically volleyball and basketball.
                        Weaknesses:
                        • She has a horrible sense of time and time management and is almost always late or just barely on top at best
                        • Mina still has a hard time processing audio, finding it hard to retain things that she's told.
                        Fears:
                        • She can't swim and is afraid of larger bodies of water
                        • Never being good enough to meet any expectations of anyone around her, equating to feelings of "never being enough."

                        Modifiers:
                        Overwhelming: Ninjutsu, Taijutsu (Academy), Bloodline, Genjutsu

                        Personal Attributes:

                        ▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.
                        ▱▰▱ Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques.
                        ▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.

                        ▱▰▱ Hatake's Fury | Bloodline and Raiton techniques have their chakra cost reduced by five per rank of the technique and gain an additional 4 Ninjutsu slots per body rank for raiton techniques. Additionally, the Hatake can now use their Raiton based techniques with single handed seals.

                        ▱▰▱ Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.

                        ▱▰▱ Free PA

                        ▱▰▱ Wil-O'-Wisp: Mina's Katon and fire based ninjutsu can be used as a trigger for her Genjutsu.

                        ▱▰▱ Fearsome Forge: Genjutsu triggered by Mina's Katon and fire based techniques cause Tiered Insanity (T1: E-B, T2: A-S+)

                        ▱▰▱ It's a Nyaa-tmare!!: Genjutsu triggered by Mina's Katon and fire based techniques cause Tiered Mental Stress (T1: E-B, T2: A-S+)

                        ▱▰▱ Advanced Calligraphy: Allows Mina to advance to [Veteran] Scroll Crafting

                        ▱▰▱ Black Cat Studies: Allows Mina to advance to [Veteran] Enchanting

                        ▱▰▱ Refined Illusions: When Mina uses a Mirror Image Art technique that creates afterimages, she’s able to create solid clones of limbs as well as Shadow Clones. When this happens, she can apply the techniques Agility debuff even to those who have doujutsu

                        ▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA.

                        ▱▰▱ Sonic Boom | Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts.


                        ▱▰▱ Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts.

                        ▱▰▱ Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower.

                        ▱▰▱ Veteran | As a Veteran, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. You can also choose one additional source of overwhelming. (Ninjutsu and Genjutsu)

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA

                        ▱▰▱ Free PA


                        ▰▰▰ Seinaru Enjo Traits:

                        • The user is able to add their active flame type to their fire based techniques. Doing so requires five additional chakra per rank of the technique affected. This chakra spent counts towards a techniques strength during clashes.
                        • Clan techniques are effected by water techniques as normal Katon would be.

                        • The user's fire based techniques may be the same color as their chakra.

                        ▰▰▰ Seinaru Enjo Bloodline Sage Mode:
                        The Seinaru clan has a deeper connection to nature's flames and has access to Nature Chakra. They can gather 150 nature chakra per post if they meditate. This results in a natural specialized sage mode granted through five posts of training at B body rank. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Fire based techniques overwhelm if not already possessing the property. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for clan techniques. Incompatible with another sage mode simultaneously.

                        ▰▰▰ Flame Types:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.

                        • Flames of Strength | This flame burns hotter than other traditional flames. The user's flames have the ability to create concussive blasts that either throw targets five feet per rank of the technique or can propel the user five feet per rank of the technique.

                        • Flames of Entropy | This flame has the ability to deteriorate certain objects and materials it interacts with, causing them to crumble away while not actually burning targets. Ninjutsu lesser in rank and chakra composition than the user's effected technique are disintegrated and allow for the flames to continue by paying an additional difference between techniques to retain strength. Objects which include weapons and armor not containing chakra may be disintegrated by flames equal to that weapon's rank.

                        • Flames of Conductivity | The user's flame techniques gain the ability to 'conduct' through one successfully stricken target and strike at another target for no extra cost by lowering the technique's strength by one rank. Alternatively, the flame can be enhanced with an activation and paying the difference in ranks for the technique to remain the same strength.

                        ▰▰▰ Ignition Traits:
                        • The user may convert 5 fire ninjutsu per body rank to bloodline techniques, removing their consumption of ninjutsu slots.

                        • The explosions created by the Ignition Release are inert against their own body, meaning the user is not directly harmed by them, nor are they subject to being blown back by them unless specified by the user during the technique's execution.

                        • Any Taijutsu or Bukijutsu styles learned grant an additional 1 point to spend for a total of 3 stat points per style.

                        • The user's fire based techniques are highly pressurized, doubling in size and range while adding a knock back effect of five feet per rank of the parent technique. If the parent technique already produces a knock back effect the user's fire technique gives a knock back of ten feet per rank.

                        ▰▰▰ Hatake Clan Traits:
                        • Clan techniques can be performed with one-handed seals.
                        • Requires Lightning Element.
                        • The Raiton Techniques the user performs appear the same color as the user's chakra.
                        • All primary members of the Hatake Clan are automatically contracted to the dogs/canine summons of Inusekai Park and are able to summon them once they learn the summoning technique. Must travel to Inusekai Park to become a sage. If you sign any other contract then you lose access to the dogs.



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両209,550
                        XP: 9000
                        Passive XP: 9000

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Scroll Crafting || → Veteran
                        • Enchanting || → Grandmaster
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Teacher (All-ROunder) || → {Proctor}


                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims


                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim:
                        Free PA (Coupon Conversion)
                        +1 Taijutsu Style (Coupon Conversion)
                        Third Class (Ninjutsu) 20k EXP
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        New PA (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: 10 technique slots (2k)
                        Technique Scroll: +1 Taijutsu Style (2k)
                        Technique Scroll: +1 Taijutsu Style (2k)
                        Technique Scroll: 10 Genjutsu slots (2k)
                        Technique Scroll: 10 Genjutsu slots (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        30,000 ryo (2k)
                        5 more custom technique slots (2k)
                        5 more custom technique slots (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        Energy Pool Expansion: 50 chakra and 50 stamina (2k)



                        ▰ INVENTORY

                        • Specialty Gourd x6- Small and lined around her waist, each one is full of Iron Sand
                        • Vambraces
                        • Iron Leg Weights
                        • One Handed Katana



                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu Maruton | 190 / 190
                        • Raiton 24 / 24
                        • Katon | 24 / 24
                        • Ignition | 25 / 30
                        • Genjutsu | 48 / 118
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 14 / 16
                        • Bukijutsu Styles | 03 / 04
                        • Custom | 06 / 48
                        • Taijutsu Customs | 00 / 02
                        • Signature Style 00 / 12
                        • Keystone | 01 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        • Shadowing Stealth Technique |Rank E
                        • Barrier Shatter Technique |Rank E
                        • Escaping Skill | Rank E
                        • Magic Cloak of Invisibility | Rank E
                        • Mechanical Eight Trigrams Formation |Rank E
                        • Feigning Sleep Technique | Rank E
                        • Shadow Clone Jutsu B Rank
                        • Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A
                        • Spiral Sphere [ Rasengan ] | Rank A | Variable
                        • Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A

                        • Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+

                        Fuuin:

                        • Expansion [ Kakuchō ] | Rank B | Universal


                        Katon
                        • Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        • Flame Resistance Technique E Rank
                        • Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        • Veil Technique [ Fukumen no Jutsu ] | Rank E
                        • Flare Technique[ Shoumeidan no Jutsu ] | Rank E
                        • Oil Fireball [ Abura Endan ] | Rank X

                        • Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
                        • Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        • Flaming Palm Technique D Rank
                        • Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        • Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        • Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
                        • Hot Hug Technique [ Hotto Houyo ] | Rank D

                        • Great Fireball Technique C Rank
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        • Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        • Incendiary Technique [ Shouidan no Jutsu ] | Rank X
                        • Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        • Burning Rush [ Nenshou Tosshin ] | Rank C
                        • Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C

                        • Crimson Earth Spider [ Benjigumo ] | Rank B
                        • Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        • Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        • Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B
                        • Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
                        • Burning Clone [ Nenshou Bunshin ] | Rank B
                        • Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        • Fire Prison Technique [ Horou no Jutsu ] | Rank B
                        • Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        • Head Mincing Pain [ Zukokku ] | Rank B
                        • Pheasant Hunter [ Kijigari ] | Rank B
                        • Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        • Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        • Grand Fireball [ Gurando Endan ] | Rank B

                        • Running Fire [ Hibashiri ] | Rank A
                        • Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
                        • Flame Fist [ Kaseiken ] | Rank A
                        • Blaze Eruption [ Kasairyuu ] | Rank A
                        • Incineration [ Shoukyaku ] | Rank A
                        • Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        • Burnt Memories [ Yakeshinu Omoi ] | Rank A
                        • Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        • Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        • Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        • Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
                        • Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A


                        • Extinguishing Curtain Field [ Keshimakuga Hara ] | Rank S
                        • Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        • True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
                        • Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        • Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
                        • Fire Release: Great Flame Rasengan [ Katon: Gōen Rasengan ] | Rank S
                        • Fierce Flame Fist [ Moushou Kaseiken ] | Rank S
                        • Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        • Burning Ash Accumulation [ Haisekishou ] | Rank Null

                        • Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
                        • Pandemonium [ Daikonran ] | Rank S+
                        • Fire Release: Hiding in Fire Technique [ Katon: Haijingakure no Jutsu ] | Rank S+

                        Doton

                        Rank E
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
                        • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
                        • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
                        • Swift Earth [ Tsuchi Tou Tou ] | Rank X

                        Rank D

                        • Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
                        • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        • Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        • Rock Bump [ Iwane Banpu ] | Rank D

                        Rank C
                        • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        • Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
                        • Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
                        • Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
                        • Earth Mound Creation [ Tsuka no Tsuchi Souzou ] | Rank C
                        • Mud River [ Doryuu Taiga ] | Rank C
                        • Boulder Throw [ Maruishi Tounyuu ] | Rank C
                        • Stone Avalanche [ Iwa Nadare ] | Rank C

                        Rank C Augments
                        • Ground Shock Wave Technique [ Rikujou Shougekiha no Jutsu ] | Augment | Learned as C

                        Rank B
                        • Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
                        • Earth Dragon Projectile [ Doryuudan ] | Rank B
                        • Rock Plate Coffin [ Ganban Kyuu ] | Rank B
                        • Volcanic Earth Clone Skill [ Karyoku Bunshin no Jutsu ] | Rank B
                        • Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
                        • Ten Thousand Ri Earth Style Wall B Rank
                        • Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
                        • Volcanic Earth Clone Skill [ Karyoku Bunshin no Jutsu ] | Rank B
                        • Doryuu Heki [ Mud Slide Barrier ] | Rank B | Variable
                        • Mudslide [ Dosekiryuu ] | Rank B

                        Rank B Augments
                        • Earth Style Wall [ Doryuu Heki ] | Augment | Learned as B
                        • Rock Avalanche Technique [ Dosekiryuu no Jutsu ] | Augment | Learned as B

                        Rank A
                        • Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
                        • Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A
                        • Clay Barrier Prison [ Kekkai Doroudomu ] | Rank A
                        • Earth and Stone Dragon [ Dosekiryuu ] | Rank A
                        • Mud Rush Wave [ Deido Sattou Nami no Jutsu ] | Rank A
                        • Mud Wolves [ Dororou ] | Rank A
                        • Earth Plate Barrage [ Tsuchi Zuhan Danmaku ] | Rank A
                        • Swamp of the Underworld [ Yomi Numa ] | Rank A
                        • Covering Lid [ Otoshi Buta ] | Rank A | Variable
                        • Earth Barrier Raging Wave [ Tsuchi Shouheki Gekido Nami no Jutsu ] | Rank A
                        • Iron Fist Prison [ Tekkenrou ] | Rank A
                        • Rock Army Shield [ Iwa Guntai Tate ] | Rank A

                        Rank A Augments
                        • Earth Dome [ Iwa no Doomu ] | Augment | Learned as A
                        • Rock Wall [ Iwane Wooru ] | Augment | Learned as A


                        Rank S
                        • Impermanence [ Uitenpen ] | Rank S
                        • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
                        • Stone Castle Creation [ Sekkai Daichi Souzou ] | Rank S

                        Rank S Augments
                        • Stone Shell [ Sekkai Suke ] | Augment | Learned as S

                        Rank S+
                        • Rock Finale [ Iwa Finaru ] | Rank S+
                        • Corpse Soil [ Shishi Dojou ] | Rank S+

                        Raiton

                        Rank E
                        •Telegram Flash | Rank E |
                        • Flickering Light | Rank E |
                        • Lightning Clone | Rank E |
                        • Static Strings | Rank E |
                        • Electrical Resistance Training | Rank E |
                        • Raiton: Electric Shock Needles | Rank E |

                        Rank D
                        • Burst Technique [ Heki no Jutsu ] | Rank D
                        • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
                        • Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D
                        • Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D

                        Rank C
                        • Earth Flash [ Jibashiri ] | Rank C
                        • Twitching Limb [ Hikuhiku Eda ] | Rank C
                        • Electric Overdose [ Dendou Karyou ] | Rank C
                        • Control Loss [ Seishuu Sonshitsu ] | Rank C
                        • Blade Technique [ Yaiba no Jutsu ] | Rank C
                        • Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C
                        • Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C
                        • Cloud Shield [ Kumo no Tate ] | Rank C
                        • Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C

                        Rank C Augment
                        • Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment

                        Rank B
                        • Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
                        • Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B
                        • Electric Snake [ Dendou Hebi ] | Rank B
                        • Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B
                        • Rising Storm [ Shinkou Arashi ] | Rank X
                        • Electric Gyroscope [ Dendou Kaitengi ] | Rank X
                        • Call of Lightning [ Raikou no Yobigoe ] | Rank B
                        • Electric Fog [ Dendou Enmu ] | Rank B
                        • Spherical Shield [ Marui Tate ] | Rank B
                        • Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
                        • Lightning Strike Armor [ Raigeki no Yoroi ] | Rank B
                        • Lightning Ball [ Raikyuu ] | Rank B | Variable
                        • Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B
                        • False Darkness [ Gian ] | Rank B

                        Rank B Augment

                        Rank A
                        • Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A
                        • Lightning Wolf [ Raiton Okami ] | Rank A
                        • Thousand Birds [ Chidori ] | Rank A
                        • Chain Lightning [ Rensa Raikou ] | Rank A
                        • Static Disruption [ Seidenki no Chacha ] | Rank A
                        • Clap of Lightning [ Inadzuma ] | Rank A
                        • Thunderous Applause [ Ikadzuchi ] | Rank A
                        • Static Connection [ Seidenki no Myakuryaku ] | Rank A
                        • Thunder Saber [ Sandaaseibaa ] | Rank A
                        • Tornado Lightning [ Toruneedo Raitoningu ] | Rank A

                        Rank A Augment
                        • Shadow Clone - Lightning [ Raiton Kage Bunshin ] | Rank A | Augment
                        • Vanishing Spiral Sphere [ Kieru Rasengan ] | Rank A | Augment
                        • Thousand Birds Current [ Chidori Nagashi ] | Rank A
                        • Thousand Birds Needles [ Chidori Senbon ] | Rank A
                        • Thousand Birds Sharp Spear [ Chidori Eisou ] | Rank A

                        Rank S
                        • Four Pillar Binding [ Shichuu Shibari ] | Rank S
                        • Hell Thrust [ Jigokuzuki ] | Rank S | Variable
                        • Holy Creature [ Kirin ] | Rank S
                        • Hands of Torture [ Goumon no Te ] | Rank S
                        • Lightning Bolt Fang [ Ikadzuchi no Kiba ] | Rank S | Variable
                        • Lightning Bolt Feast [ Ikadzuchi no Utage ] | Rank S | Variable
                        • Descent of Shina [ Shina no Kourin ] | Rank S
                        • Shina’s Touch [ Shina no Sesshoku ] | Rank S
                        • Sigh of the Yellow Dragon [ Kiiro Ryuu no Tameiki ] | Rank S
                        • Raiden’s Fury [ Raiden no Moui ] | Rank S
                        • Heaven’s Judgment [ Kouten no Saiketsu ] | Rank S
                        • Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable



                        Rank S Augment
                        • Lightning Edge [ Raikiri ] | Rank S | Augment

                        Rank S+
                        • Limelight [ Raimuraito ] | Rank S+

                        Rank S+ Augment
                        • Lightning Transmission [ Raiden ] | Rank S+ | Augment

                        Seinaru Enjo
                        • Flame Shift | Rank D
                        • Cloak of Divinity | Rank X
                        • Majestic Spark | Rank X
                        • Ascendant Flames | Rank C | Variable Rank
                        • Sacred Prayer | Rank X
                        • Hand of Judgement | Rank B
                        • Pillar of Incandescence | Rank A
                        • Temple of the Flame Priest | Rank S
                        • Blazing Six Heavenly Forms | Rank S+


                        Ignition
                        • Explosion [ Bakuha ] | Rank X
                        • Explosive Action [ Bakuhatsu Koi ] | Rank X
                        • Landmine Stance [ Jirai Dachi ] | Rank X
                        • Explosive Wave [ Baku Shuuha ] | Rank X
                        • Timed Explosion [ Jigen Bakuhatsu ] | Rank X
                        • Explosive Catapult [ Ekusu Kataparuto ] | Rank X
                        • Infernal Body [ Jigoku no Karada ] | Rank C
                        • Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
                        • Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual
                        • Howitzer Impact [ Hauzā Inpakuto ] | Rank S+ | Complex

                        Hatake
                        • Way of the Hatake | Rank E | Passive
                        • Call of Lightning | Rank E | Spiritual | Variable
                        • Lightning Step | Rank X | Complex
                        • Lightning Field | Rank X | Spiritual
                        • Lightning Riposte | Rank X | Spiritual
                        • Chidori | Rank C-A | Spiritual
                        • Chidori Eisou | C-A Spiritual
                        • Chidori Senbon | C-A | Spiritual
                        • Chidori Nagashi | C-A | Spiritual
                        • Raijin's Blade | Rank C | Spiritual | Supplementary | Augment
                        • Raijin's Spear | Rank B-S | Spiritual
                        • Lightning Edge | Rank A | Spiritual | Supplementary | Augment
                        • Cutting Edge | Rank S | Spiritual | Supplementary | Augment
                        • Raikiri | Rank S | Spiritual
                        • Hatake Shift | Rank S | Spiritual
                        • True Raikiri | Rank S+ | Training

                        Genjutsu

                        Illusory
                        • Cloud Cover Technique [ Kumo Monokage no Jutsu ] Rank E
                        • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] Rank E
                        • Scent of the Peculiar [ Dokuji no Kaori ] Rank E
                        • Shadow Glare [ Nirami no Kage ] Rank E
                        • Chameleon Skin [ Hada no Kamereon ] Rank E
                        • Scary Face Technique [ Kowaikao no Jutsu ] Rank E
                        • Psychedelic [ Saikederikku ] Rank E
                        • Foul Taste [ Kitanai Aji ] Rank E
                        • Spooky Ghost [ Bukimina Yūrei ] Rank E

                        • Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ] Rank D
                        • Shadow Taunt [ Chouba no Kage ] Rank D
                        • Mirage Minora [ Mirājuminora ] Rank D
                        • Impenetrable Wall [ Ussou Kabe ]
                        • Whisper Technique [ Mimiuchi no Jutsu ] Rank D
                        • Mist Servant Technique [ Kasumi Juusha no Jutsu ] Rank D
                        • Change of Weather [ Henka no Kumoyuki ]

                        • Ushi-Oni Stampede [ Ushi-Oni Kakekomi ]
                        • Immortality Technique [ Fukyuu no Jutsu ]
                        • Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] Rank C
                        • Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ] Rank C
                        • Earthquake Illusion Skill [ Jishin Genjutstu ]
                        • False Place Technique [ Kokohi no Jutsu ] Rank C
                        • Spell of the Gale [ Boufuu no Jumon ]
                        • Shadow Swell [ Minagiru no Kage ]

                        • Hydra Clone Technique [ Hyudora Bunshin no Jutsu ] Rank B
                        • Lightning Rain Technique [ Raikou Ame no Jutsu ]
                        • World of the Dead Fissure Technique [ Anoyo Kiretsu no Jutsu ] Rank B
                        • Deepest Part of the Earth Technique [ Konrinzai no Jutsu ] Rank B
                        • Nightmare Shadow [ Akumu Kage ]
                        • Whispers from the Dead [ Shi kara no Sasayaki ]

                        • Descending Heaven Technique [ Kakou Kouten no Jutsu ]
                        • Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ] Rank A
                        • Fissure Technique [ Kiretsu no Jutsu ] Rank A
                        • Dust Covered Sky [ Chiridaruma Kuuchuu ]
                        • Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ] Rank A
                        • False Body Technique [ Mougo Mukuro no Jutsu ] Rank A
                        • Shroud of Darkness [ Kurayami no Oii ] Rank A

                        • World of Dust [ Chiri no Ittenshikai ]
                        • Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ] Rank S
                        • Assassination Technique: Crushing Earth [ Hitokiri Jutsu: Tsuuda Tsuchi ] Rank S
                        • Lava Fissure Technique [ Yougan Kiretsu no Jutsu ]

                        • Infinite Stone Technique [ Muhen Ishi no Jutsu ]
                        • Illusory World of Madness [ Gensō Kyōki no Sekai ]

                        Enchantment
                        • Sounding the Unfamiliar [ Etainoshirenai no Oto ] Rank E
                        • Thunder Voice Technique [ Hekireki Koe no Jutsu ] Rank E
                        • Discharge Technique [ Hibanahouden no Jutsu ] Rank E
                        • Poison Ivy Technique [ Tsutaurushi no Jutsu ] Rank E
                        • Static [ Kuuden ] Rank E
                        • Depth Distortion [ Okuyuki Katawa ] Rank E
                        • All Directions [ Shihouhapou ] Rank E
                        • Closed Sight [ Shimaru Shikaku ] Rank E
                        • Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ] Rank E
                        • Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
                        • Mist Technique [ Kiri no Jutsu ] Rank E
                        • Hunger Technique [ Kiga no Jutsu ] Rank E
                        • Thirst Technique [ Nodono Kawaki no Jutsu ] Rank E

                        • Cloud Watching [ Kumo Yotogi ] Rank D
                        • Leer of the Peculiar [ Dokuji no Gyoushi ] Rank D
                        • Through the Looking Glass [ Kugurinukeru Meikyou ] Rank D
                        • Voice of the Peculiar [ Dokuji no Onsei ]
                        • Ghost Touch [ Youma Tacchi ] Rank D
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ] Rank D
                        • Demonic Illusion: Heated Soul Rank D
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ]

                        • Voice of Compromise [ Jouho no Koe ]
                        • Spell of the Oleander [ Kyouchikutou no Jumon ]
                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ] Rank C
                        • False Strike Technique [ Mougo Shibaku no Jutsu ] Rank C
                        • Cactus Punch Illusion [ Saboten Uchinuku Meimu ]
                        • Chained Mind Technique [ Atama Kusari No Jutsu ] Rank C
                        • Body Puppetry [ Ayatsuri Karada ] Rank C
                        • Solid Mist Weapon [ Soriddo Kasumi Buki ]
                        • Blood Loss [ Shikketsu ]
                        • Melting Flesh Technique [ Nikuyouyuu no Jutsu ] Rank C
                        • False Flame Technique [ Nise Honō no Jutsu ] Rank C

                        • Voice of Persuasion [ Tokitsukeru no Koe ]
                        • Illusionary Sand Prison [ Gensou Kinko no Suna ]
                        • Stone Body Transformation [ Ishi Karada Tenka ]
                        • Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ]
                        • Dark Realm of the Dragon [ Akuma no dākurerumu ] Rank B
                        • Strong Odor Technique [ Gekishuu no Jutsu ]
                        • Sleep [ Nemuri ] Rank B
                        • Friend of One's Enemy Technique [ Jibun Teki no Yuujin no Jutsu ] Rank B

                        • Voice of Influence [ Eikyou no Koe ]
                        • Cloud Prison Technique [ Kumo Gokusha no Jutsu ] Rank A
                        • Illusion of Gravity [ Genkaku no Juuryoku ] Rank A
                        • Smothering Skill [ Musebu no Jutsu ]
                        • Dissolving Body [ Tokeru no Tai ]
                        • Black Tornado [ Kuro Tatsumaki ]
                        • Desert Suffocation [ Sabaku Sanketsu ]
                        • Sight of Darkness [ Mugen Yami ]
                        • Physical Assault Illusion [ Kyoushuu Genkaku ] Rank A
                        • Fake Rush [ Gansaku Sattou ] Rank A
                        • Suffocation [ Chissoku ]

                        • Mask of Cruelty [ Reikoku no Fukumen ]
                        • Time Reversal Technique [ Jigyaku no Jutsu ]
                        • Binding Kiss [ Shibari Seppun ]
                        • Prophet’s Mirage [ Shinkirou no Yogensha ]
                        • Soul Destruction [ Kon Inmetsu ]
                        • Voice of Command [ Kamei no Koe ]

                        • Demonic Illusion: Avatar of Wrath [ Magen: Gekijou no Gongen ]
                        • Demonic Illusion: Avatar of Pride [ Magen: Jifu no Gongen ]
                        • Demonic Illusion: Avatar of Sloth [ Magen: Tentan no Gongen ]
                        • Weighted Words [ Kotoba no Omomi ]
                        • Voice of Domination [ Seiha no Koe ]

                        Instance
                        • Thunder Trap Seal [ Raimei Wana Fuu ] Rank E
                        • Trickster’s Sand Storm [ Suna Arashi no Odokemono ] Rank E
                        • Through the Unfamiliar [ Etainoshirenai no Tsuujite ] Rank E
                        • Mud Slip Technique [ Doro Shissaku no Jutsu ] Rank E
                        • Annoying Dust Technique [ Okkuu Chiri no Jutsu ] Rank E
                        • Rock Technique [ Iwa no Jutsu ] Rank E
                        • Touch of the Unfamiliar [ Etainoshirenai no Tacchi ] Rank E
                        • Sound Technique [ Onkyou no Jutsu ] Rank E

                        • Deadly Sand Storm [ Suna Arashi no Shinto ]
                        • Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ] Rank D
                        • Weapon Multiply [ Buki Hanshoku ]
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        • Flower Petal Escape [ Hanabira Esukēpu ]

                        • Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] Rank C
                        • Five Point Seal: Lightning Barrier Technique [ Go Kasho Fuu: Raikou Seki no Jutsu ]
                        • Beating of the Body [ Karada no Rinchi ]
                        • Lightning Illusion: Lightning Flash Pillar [ Raigen: Raikouchuu ]

                        • Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ]
                        • Rock Torture Technique [ Iwa Semeku no Jutsu ]
                        • Art of Fake Death [ Niseshi no Gijutsu ]
                        • Nausea [ Hakike ]

                        • Vision of Doom [ Sakkaku no Meiun ] Rank A
                        • Vision of Doom [ Sakkaku no Meiun ]
                        • Exploding Death [ Kibaku Zetsumei ] Rank A

                        • Rainbow Illusion [ Niji Genkaku ]
                        • Illusion Technique Binding [ Genjutsu Shibari ]
                        • Tribute of the Sand [ Mitsugimono no Suna ]
                        • Hell [ Yami ]
                        • Eternal Embers Technique [ Fuhen no Moegara no Jutsu ] Rank S
                        • False Suicide Technique [ Kyougenjisatsu ]

                        • Ephemeral [ Utakata ]


                        Chain
                        • Shadow Sign [ Kage no Sain ] Rank E

                        • Escape Room [ Dasshutsu Heya ]
                        • Sudden Trap [ Totsuzen no Wana ] Rank D

                        • Sensational [ Senjō ]
                        • Echo of Defiance [ Chousen no Hibiki ] Rank C
                        • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ]

                        • False Dodge Technique [ Mougo Hagurakasu no Jutsu ] Rank B
                        • Falling from the Clouds [ Kumo kara Shikkyaku ] Rank B

                        • Lasting Consequences Rank A
                        • Cower [ Sukumu ] Rank A
                        • Flower Petal Dissolve [ Hanabira ga Tokemasu ] Rank A

                        • Dangerous Game [ Kiken'na Gēmu ] Rank S

                        • Endgame [ Shūban ] Rank S+

                        Taijutsu

                        Mirror Image Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Fissure Kicking
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kaiser Fist
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Channeling Martial Skill
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Freestyle Whirlwind
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Mach Fist Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Vital Piercing Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Small Circle Combatives
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Grand Ultimate Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kyotoryuu
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Hard Fist Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Flowing Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Art of Eight Limbs
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Collaboration Clone
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Heavy Body Grapling
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Light Touch Style
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Bukijutsu

                        Kokumei no Hono Ryu
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kote Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Honshi Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kyoukan Ya
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Customs
                        • Cremation Style [ Kasōton ] | Rank S | Training
                        • Seinaru Flame Formation [ Seinaru Kaenjin ] | Rank B | Fire Ninjutsu | Spiritual
                        • Hidden Flame [ Kakusareta-en ]
                        ▰Category: [ Illusory ]
                        ▰Rank: [ B ]
                        • Wisdom Blaze [ Japanese Technique Name ] | Rank A | Ninjutsu [Katon]
                        • Seinaru Blastwave [ Seinaru Eikyō ] | Rank S+ | Taijutsu [ Katon ]| Cost [ Complex ]
                        • Glare of the Black Cat [ Kuro Neko no Nirami ] | Rank B | Ninjutsu [ Katon ]| Cost [ Spritual ]
                        • ▰ Hex: Crowd Control [ Noroi no Gunshū no Seigyo ]
                        ▰Category: [ Illusory ]
                        ▰Rank: [ A ]
                        • Curse of Retribution [ Hōfuku no noroi ] | Rank X | Taijutsu Keystone| [ Complex ]
                        • Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank X


                        ▰ New Game+

                        First Reset XP: 100000
                        Reset Type: [ Complete ]
                        New Game Reward: [ Additional Bloodline, Raiu: New Bloodline: The character is able to use another bloodline to it's fullest potential S+ rank. They do not receive PA slots for the bloodline and must obtain them separately. A character can only ever have a max of 3 bloodlines if they have DA as a discipline. If they do not have DA, they can only have a maximum of 2 bloodlines and 1 implant (2 if genetic palette is chosen). Additional Keystone]

                        Second Reset XP: 150000
                        Reset Type: [ Complete]
                        New Game Reward: [ Fourth Class: Bloodline ]

 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Tue Dec 17, 2019 5:19 pm
Bloodline:

Seinaru Enjo

▰ Flame Shift | Rank D
The clansmen has the ability to shift their flame's properties between the given flame attributes by paying a D Rank amount of chakra. This chakra cost requires no activation to preform, merely it's cost each time the flame type is changed. Flame types may be changed up to two times per post. Users may naturally have only one flame property active at once unless stated otherwise.

▰ Cloak of Divinity | Rank X
The user channels charka around their body, creating a silhouette of fire that encases them. This flame offers it's own rank in protection against attacks while enhancing their speed and strength by [1] per rank of the cloak. This technique has an upkeep cost two ranks below it's execution with a minimum cost of 5 chakra. This technique inflicts tiered burns upon those who make physical contact with them.
• Flames of Strength: Allow the user to access both paths of the flames ability, propelling themselves as well as throwing those who make physical contact with them the full range of the flame's ability.
• Flames of Entropy: All matter making physical contact with the user is disintegrated that is not effected by chakra. Complex melee attacks of the user are augmented by their flame during this technique's duration.
• Flames of Conductivity: The user's cloak fires a fireball at the target upon casting the technique. Should the fireball hit, the target is engulfed in fire and has tiered burning.

▰ Majestic Spark | Rank X
Much like the Cinder Technique available to all using ninjutsu, this technique is activated with the simple snapping of the fingers. Instead of a small spark, this technique creates a fireball measuring ten feet in width within ten feet of the user per rank of the technique. This fireball travels ten feet before dissipating unless it strikes a target, exploding on impact and coating a ten foot radius in flames per rank of the technique, causing tiered burning.
• Flames of Strength: The user's flame that coats the ground after making impact creates concussive flaming explosion two ranks below the rank of this technique. These explosions are triggered by contact with the flaming area.
• Flames of Entropy: Instead of coating an area, when impact is made, the user's flames engulf the target and applies burning for an additional post.
• Flames of Conductivity: When impact with the fireball is made, the fireball does not explode but separates into two duplicates of itself at one lower rank, seeking new targets and then explodes on impact.

▰ Ascendant Flames | Rank C | Variable Rank
Preforming required hand signs, the user will expel flames from their hands or feet to launch and propel them self through the air. These flames cover a one foot area around the hands and create a trail of flames in their path that lingers the following post. The flames can only be sustained for four posts before the technique cuts off and must be paid again. The user's speed is considered 1 point faster during flight. For an S Ranked amount of chakra, the user's flames surrounding their hands or feet explode violently in a five foot width and their flame trails linger for six posts. Flames left in this manner will become normal flames after the end of the technique and spread rampantly, causing tier two burning within thirty feet of the user's traveled path.
• Flames of Strength: The user's speed acceleration is increased to a heavy amount during this technique's use.
• Flames of Entropy: The user's propulsion flames are doubled in size, allowing them to effect a sixty foot area. In addition, their flame trails linger for two additional posts, carrying the full disintegration property of that rank for the duration.
• Flames of Conductivity: The user's flame trails are doubled, allowing the user to manipulate the flame trail's path once laid the following post by thirty feet at D Rank potency.

▰ Sacred Prayer | Rank X
The user claps their hands together to imitate a prayer as an incoming attack approaches to reflect the attack back at it's source. Channeling chakra outward from their hands, the user projects their flame outward in a sphere surrounding them measuring ten feet in width. Upon contact this engulfs the attack in their flame and treating it as a Korabo attack. This attack has a three post cool down and the returned attack causes tiered burns.
• Flames of Strength: The reflected attack carries the concussive knock back effect of the flame.
• Flames of Entropy: The reflected attack carries the disintegration property of the flame, applying it to the technique's entire radius, including secondary effects.
• Flames of Conductivity: The opponents attack becomes the conducted technique along with the user's flame, lowering it's rank each time it bounces to a new target.

▰ Hand of Judgement | Rank B
The user waves their hand, extending their palm towards a target. The area before them bursts into a conical wildfire that expands thirty feet in that direction. The flames wash over a target, causing tier three burning.
• Flames of Strength: The wildfire causes a massive concussive blast that causes the flames that have not ignited the target to expand away from them then return the following post like a vacuum and strike them a second time for no activation. This second strike must be evaded separately.
• Flames of Entropy: If successful, the disintegration effects all held items, even seals, weapons, and armor. Sealed objects may not be accessed.
• Flames of Conductivity: Once target has been stricken, a C ranked wave of flames carrying this ability washes over the ground traveling only inches above it for twenty feet in all directions.

▰ Pillar of Incandescence | Rank A
The user forms the required hand signs, holding the final hand sign. The ground around the user ignites in a small circle and travels directly towards the target quickly as it surrounds the target in a pillar of flames measuring ten feet in width and forty feet in height. Once surrounding the target, the swirling flames converge on the target, causing tier three burning and burns. Alternatively, if the Ascended Flames Technique is in use, the user can cast the pillar directly above the target by spinning in a circle in flight.
• Flames of Strength: Upon converging on the target, the user's flames create a concussive wave of flames that expand thirty feet from the pillar.
• Flames of Entropy: The user's flames eat away at the earth around it, creating a thirty foot crater that the pillar sinks into, the ground within the crater smolders, transferring the flames ability at the rank of this technique to objects touching it for two posts.
• Flames of Conductivity: Upon converging on a target, the pillar of swirling flames splits into four C Rank twisters that each travel in the direction of the users choice individually the following post.

▰ Temple of the Flame Priest | Rank S
The user forms a single hand sign, creating a barrier of any size up to one hundred feet in width. The barrier is composed of the user's fire but only appears the color of their chakra. Once impacted, the barrier expels a powerful stream of fire in the direction the impact originated from and extends fifty feet before dispersing, causing tier four burning and burns to those caught by it. This barrier can be maintained for four posts before vanishing unless impacted prior. Impact of any sort triggers the barrier's defense.
• Flames of Strength: The user's flame expelled after triggering the barrier is doubled in size, having an earth shattering impact that not only burns but causes bone fractures.
• Flames of Entropy: Alternatively to it's primary use, the user can cast the technique while using this flame and begin to deteriorate objects within it, turning it's trigger to the inside of the barrier and targeting things attacking it from within.
• Flames of Conductivity: The user's flame does not trigger a stream of flames, instead the barrier replicates itself at one rank lower by paying the difference in the technique attacking it. Even though the flame does not project at the direction of impact, there is a pulse of flames omitted ten feet around the barrier.

▰ Blazing Six Heavenly Forms | Rank S+
The user forms a hand sign, creating six clones that are composed of the user's flames, appearing as smoldering forms resembling the user's body size with no details. These six forms remain active and are treated as shadow clones in their capacity and each carry their own unique trait based on the user's flame, all able to use the user's physical attacks, clan techniques and fire based techniques, consuming the user's chakra. While active, the user isn't able to release the hand sign, if it is released, the six forms explode, coating a forty foot area in the user's flame. Physical impact with the clones cause tier four burns with a target. Upon explosion, the area effected suffers tier four burning.
• Flames of Strength: The six forms physical attacks carry concussive blasts that measure five feet in range per rank of the technique paired with.
• Flames of Entropy: Physical techniques the forms utilize cause disintegration to the extent listed in the flame's description.
• Flames of Conductivity: Each time physical impact is made with one of the forms, the form splits itself in half, halving each of their ranks, causing the explosions at half range each time they duplicate.

Jiton ref

▰▰▰ Jiton Basis:
▰ Magnetic Manipulation [ Jiba Soujuu ]
The act of converting your own chakra into magnetic energy using lightning and earth chakra affinities. Using this method, one is able to control all sorts of metals, most notably, iron sand or powder. The reason for this is that it is a very easily controlled solid - malleable almost as if a liquid. Structures that have resistances or other forces working against the user obviously require more chakra to manipulate, and are thusly deemed "a waste of energy."
• Requires [2 paragraphs to learn.
• Must learn before proceeding to other techniques.
• These body ranks determine the maximum amount of iron sand that a Jiton user can manipulate:
▱▰▱Rank D | Small to medium amounts of iron sand. (Up to a small building's worth. Think one-story single-family home.)
▱▰▱Rank B: Large amounts of iron sand. (Can fill half of a topic.)
▱▰▱Rank S: Massive amounts of iron sand. (Can fill an entire topic.)

▰ Magnet Release: Magnetizing Technique [ Jiton: Jika no Jutsu ]
This jutsu allows the user to magnetize an object or individual they touch (physically and with melee weapon apply) and if another object comes in contact with an object it too is magnetized but weaker. The cost to magnetize any not held object that isn't being manipulated by chakra is proportionate to its size, with an E ranked amount sufficing for small to large projectiles, D ranked for small to medium weapons, C ranked for large weapons, B ranked for small to medium buildings, and A ranked for large buildings. For magnetizing people on contact, these costs are equivalent to their body rank. Additionally, the amount of time a magnetization can last is noted below. Transferring magnetization can occur up to four times, lowering the length of time magnetized as well as incurring an appropriate cost to do so. While magnetized, an object can be used as a homing beacon for techniques from the bloodline, requiring they be defended against instead of dodged. This technique requires [2] paragraphs to learn.
Number of Posts Magnetized:
▱▰▱Direct Contact: 6
▱▰▱Indirect contact 1: 4
▱▰▱Indirect contact 2: 3
▱▰▱Indirect contact 3: 2
▱▰▱Indirect contact 4: 1

▰▰▰ Jiton TechnIques:
▰ Iron Bullet [ Hagane Dama ] | Rank D
The user aims their index finger at the chosen target. Iron sand collects into a compressed ball that is no larger than the size of a marble. The user is able to launch this compressed ball of iron sand up to twenty feet, treating all armor the target is wearing as one rank lower and allowing it to pierce through wall and barrier techniques two ranks above it's own, continuing to it's maximum distance.

▰ Iron Clone Technique [ Hagane Bunshin no Jutsu ] | Rank C-A
After performing the needed handsigns, the user will create a powerful clone composed of their iron sand. Because of its composition, the clone is extremely durable, however, it is also slower as a result. Unlike other clones, whence this one is created, the user can further mold it with another technique. [2] point increased Endurance, but [2] point decreased Speed.

▰ Iron Clone Manipulation [ Hagane Bunshin Soujuu ] | Rank D
Holding a single handsign, the user will meld an active iron clone, changing its overall appearance while retaining a humanoid shape, growing no larger than eight feet in height. Weapons that form on the iron clone are not D-Rank and instead are the same strength as the clone itself.

▰ Iron Shield [ Hagane no Tate ] | Rank C-A
The user creates a dense, circular shield from Iron Sand that with a diameter of 5 feet. The shield will stop jutsu one rank above its power and below. The shield has an upkeep cost of chakra equivalent to two ranks below it's casted cost. While this upkeep cost is being paid, damage received by the shield at or below its defensive capabilities cannot break the shield.

▰ Iron Sand Pellet Cannon [ Satetsu Peretto Taihō ] | Rank C | Augment
An augment to the Iron Bullet Technique. The user applies this set chakra amount atop their iron bullet's cost for no additional activation. The compressed iron ball enlarges and grows to a one foot sphere of iron sand. The range of this technique is extended to fifty feet and is capable of shattering barrier and shield techniques A Rank and below while piercing through any additional targets at or below C rank to the maximum range of the technique. Any targets directly stricken suffer tier one total body paralysis and are knocked back fifteen feet.

▰ Magnet Release: Pushing/Pulling Technique [ Jiton: Oshiateru/Hipparu no Jutsu ] | Rank C | Augment
Depending on how magnetized an object is the user is able to push or pull them by manipulating magnetic fields. The stronger the object is magnetized the harder they are able to push or pull them. Useable once, after which time it ends the magnetism effect.

Magnetic Index:
▱▰▱Direct Contact: 6
▱▰▱Indirect contact 1: 4
▱▰▱Indirect contact 2: 3
▱▰▱Indirect contact 3: 2
▱▰▱Indirect contact 4: 1


▰ Iron Sand Coffin [ Satetsu Kyuu ] | Rank X
The user will force iron sand to crawl up on their target. The sand will then wrap up and around, until it fully encases the target. As the sand encloses, it will apply a crushing amount of pressure [see Iron Sand Funeral], more than capable of grinding bones. If the wielder takes two posts to set up the technique for one combat action each then the iron sand can encase the whole body and deal an equivalent tier of full-body paralysis based on the rank applied for five posts. The other method is the faster but less effective option of using one post to grip only a single limb and apply paralysis of equivalent tier to the rank of the coffin. The Iron Sand Coffin is also considered a chakra-based grapple rather than the standard stamina-based grapple and thus requires an equivalent rank of chakra to be spent by the target once gripped or encased to break out.

▰ Iron Sand Funeral [ Satetsu Soushiki ] | Rank B-S+
After the target is wrapped within Iron Sand Coffin, the user is capable of performing this finishing technique. Rather than being performed by handsigns, the user will aim their hand at the target, and clench it into a fist. This signal forces the iron sand to tighten its grip, causing it to magnify to a pulverizing pressure that leaves its victim a bloody and disorganized mess of flesh and liquid. This technique can only be performed on the post after full encasement of the Iron Sand Coffin.
• Must know [ Iron Sand Coffin ] before learning this technique.

▰ Black Iron Fist [ Kurogane no Ken ] | Rank B-S+ | Complex or Spiritual
The Jiton user sculpts two massive fists of iron sand that are manipulated with electromagnetic fields. If spiritual, the fists can be imbued with lightning to apply tiered full-body paralysis to the target on contact depending on the technique's rank. The fists will also break through equal rank spiritual attacks in this form. With complex, the fists can mirror the taijutsu techniques of the user while carrying half of their stat capabilities. One taijutsu technique can be mirrored per post. The mirrored technique costs no additional stamina or chakra or combat action.

▰ Black Iron Angel [ Kurogane no Tenshi ] | Rank B-S+
The Jiton user sculpts two massive wings of iron sand that allow them to fly over the area blanketed by their magnetic field from the Magnetic Manipulation technique. While in flight, the wings increase the user's speed by [2] points. During the technique's duration of five posts, the user can fire feathers as homing missiles from the wings once per post but for no additional chakra cost. These feathers can only be up to one rank less than the wings themselves (example: B-Rank feathers if the wings are A-Rank) and this can only happen once per post and consumes an offensive action.

▰ Iron Sand Prison [ Satetsu Rou ] | Rank A
The user will manipulate a massive amount of iron sand, forcing it to form a huge airtight dome around an allotted area. The formation, density, and scope of the sand depend on the amount of chakra poured into it. One can fine-tune the sand's properties to the target's size and characteristics. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique. It takes an S-Rank amount of chakra or more to destroy the prison.

▰ Iron Sand: Falling Spider [ Satetsu: Rakka suru kumo ] | Rank A | Complex
By quickly gathering the iron sand around you or beneath your feet, you may perform this ability. You will step, then rip the iron sand out beneath your feet, which will then lift you into the air. Your feet will remain balanced and connected to this object regardless of how it moves via magnetism. This can be used to fling yourself forward or backwards before it crashes hard against the ground. Used against enemies, this can be something of a steel monster flying at them, easily killing the unprepared. The impact damage will not hurt the user, and they will seamlessly leap from the mass, perhaps even converting it back into iron sand afterward to help finish a foe off. For the next two posts your speed increases by [2] points.

▰ Iron Sand Barrier [ Satetsu Shouheki ] | Rank A
The user pulls iron sand around them in a dome fashion, making use of a single handsign to make it harden in place, unfortunately, this means the user cannot move around with it. The barrier will not break unless it is hit by an S+ Rank technique.

▰ Iron Sand: Dancing Mad [ Satetsu: Maddodansu ] | Rank S
By continuously pumping chakra through the ground with your feet, you will shatter the earth and any metal around you and convert it all into iron sand that gathers together, creating pillars of chunky metal floating in the air behind you. One after another, you may send these massive frames at the opponent, which will be strong, sturdy, and impact hard. You may also leap atop some of the levitating frames and have them act as footpads, flinging forward, a lesser version of the falling spider ability. This skill lasts for 8 posts where up to 10 chunks of metal can be created and levitated, though they only have a combined strength of a single S rank, and float only 20 feet off of the ground.

▰ Iron Sand World Order [ Satetsu Kaihou ] | Rank S
This jutsu uses iron sand to create a gigantic sphere of branching spikes. The user creates two masses of iron sand with matching polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two similar magnetic fields scatters the iron sand across a vast area. The iron sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the iron sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. This technique requires an extra rank to dodge.

▰ Magnetism: Railgun Technique [ Jiki: Rērugan no Jutsu ] | Rank S
The user places a small object between their thumb and forefinger, almost as if they are going to flip a coin. But instead of simply flipping a coin, the user super charges their arm with incredible amounts of electricity, using the thumb as a focal point to transfer the power to the object. Upon transfer, the object accelerates at massive speeds, damaging anything in its path.


Ignition Release ref

▰ Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
The user channels their chakra to the surface of their hands, feet, elbows or knees. This chakra becomes super heated and explosive, staying dormant in the desired body part until physical contact is made. This explosion expands 10 feet outward per rank of the technique, throwing those in it's range to it's furthest limits with concussive force, causing tiered burns and trauma. This is often used to augment the user's taijutsu or basic combat attacks to grant them additional force.

▰ Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex
The user expels their explosive chakra in a jet like funnel from a body part at any point they would like. This explosive jet of flames measuring five feet in length gives the user a 1 point increase in speed or agility when used at C rank or below while B rank and above grants a 2 point increase. This jet of flames, if contacted grants tiered burns and has a knock back effect of five feet per rank. This is often used to throw a melee attack at a faster rate while defending the user's back but can alternatively be used as a spiritual technique to clear a large distance in a single moment, clearing 10 feet per rank and allowing the user to make mid-air movements normally not possible.

▰ Landmine Stance [ Jirai Dachi ] | Rank X | Simple
The user separates their legs, dominant backwards, and separates their arms, hands open, to either side as if they are ready to catch something. From here, the user gains a 1 point increase in their agility or endurance when used below C Rank while granting a 2 point increase to either when used at B rank or above. In addition, from this stance, the user may expel flames from their open palms as a supplementary action that create a concussive blast that shields the user, paying chakra equal to the rank and power of the technique it is interacting with.

▰ Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual
The user throws their hand before them as though they would physically strike the target but stop just short of the foe, expelling a powerful explosive flame that spreads in a conical wave, sweeping over a three foot distance maximally, exchanging it's potential range for concentrated damage. This concussive flame causes tiered trauma, burns and burning, and deafness while knocking foes to the furthest reach of it's range.

▰ Timed Explosion [ Jigen Bakuhatsu ] | Rank X | Spiritual | Supplementary
The user pays the cost of this technique and it remains dormant within the user's arms as they show cracked fiery veins around the wrists and hands until the user makes physical contact with an object. When a target is contacted the user may choose to transfer this chakra to the target as their body becomes riddles with fiery veins as the explosive chakra remains in their body for one post per rank of the technique with a maximum of five posts. This explosion, when released will cause a blast that measures ten feet per rank of the technique, expelling flames, concussive force and a deafening blast. This inflicts tiered burns, burning, trauma and deafness upon contact. The concussive blast throws targets an additional ten feet per rank.

▰ Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual
The user directs their hand(s) in whatever manner they wish to move opposite of. The user releases a focused concussive flame from the palm of their hand and expels no further than ten feet. These concussive blasts of flames cause tiered burns and burning while propelling the user through the air at high speeds, clearing twenty feet per rank of the technique in an instant. If used to enter a ten foot radius of a target, the target is caught off guard, losing one activation their next post and reducing their agility by 1 point when used C rank and below while reducing agility by 2 points at B rank and above.

▰ Infernal Body [ Jigoku no Karada ] | Rank C | Training
The user heats their muscles with their burning hot flame chakra at a constant rate, increasing their muscular performance and granting a one point increase in their strength at C Rank body and another 1 point increase at S Rank for a total of 2 points. Additionally, physical contact with the user's body causes tier one burns to the contact point.

▰ Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
The user charges their entire body with their explosive flame chakra and releases a pressurized expanse of flame that engulfs a forty foot radius as they expand their arms to their sides. This flame causes a thunderous boom that deafens everyone within earshot while it's bright flash causes tier blindness and tier two burns and burning, throwing foes back to the furthest extent of it's range.

▰ Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual
The user places their palm on the ground, flooding the earth below them with explosive chakra, consuming the activation upon usage. When a target steps into a ten foot radius of the placement of this chakra, the detonation occurs, sending a fifty foot pressurized ball of flames expanding outward that causes tier three burns, burning, trauma and deafness. Additionally, the concussive blast carries targets in it's fireball radius back an additional fifty feet. Alternatively, this explosion may be triggered with a snap of the user's fingers if a target does not reach the detonation ring. This consumes an activation.  
PostPosted: Sat Dec 28, 2019 10:08 am
Ninjutsu

Maruton ref



Learned:
• Kai | Rank X |
The user forms a hand sign, flooding their chakra network with a sudden burst of chakra that negates any foreign chakra affecting the user. This is commonly used to release genjutsu but has other purposes. Requires expending chakra in equal rank and potency to the technique being broken. Flooding the brain with chakra completely dispells the hallucinations from enchantment, instance, and chain category genjutsu immediately. The chakra in the brain also mentally focuses the user and reveals the images of illusory category genjutsu as obviously fake but does not completely dispell them because they are outside of the brain but the user is still released from the illusory technique's effects. Multiple genjutsu can be released at once using Kai as long as the appropriate amount of chakra is applied but genjutsu can also be selectively released.

• Henge no Jutsu | Rank E |
The user forms a hand sign, changing their physical appearance in the blink of an eye. Using this technique the user is able to transform into smaller objects or persons up to their own relative size. This allows the user to guise themselves in plain sight or masquerade as another person entirely. Alternatively, the user may cast this on inanimate objects within eyesight. This technique remains active for three posts before it must be repaid.

• Bunshin no Jutsu | Rank E |
The user forms a hand sign, creating an intangible clone of themselves. These clones are not capable of following commands further than the direction to move from one place to another. Furthermore, they are incapable of affecting physical objects or the world around them. The user can create a single at E Rank body and an additional one for each body rank following for no additional cost. Clones created in this manner remain visible until stricken or until the user's third post.

• Substitution Technique | Rank E |
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full-length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
Description: The user forms a handsign, projecting chakra outward to pass through barriers composed of chakra of its own rank/potency and lower, destroying the chakra barrier. If the user has an ally to perform this with the cost may be paid between the two, but the ally does not require an activation to use this technique. Opponent's who have their barriers broken in this manner cannot reform barrier techniques for one post per rank of this technique.

▰ Escaping Skill [ Nawanuke no Jutsu ] | E Rank
Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow the user's escape

▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.

▰ Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
The user takes a piece of cloth or material large enough to cover their entire body. Channeling chakra into this item allows it to relay a visual display of whatever would be naturally seen if the cloth and the user hiding beneath it were not present. This allows the user to hide, although it is easily seen though by the user's physical movements beneath the cloth. This technique remains active for three posts before needing to be repaid.

▰ Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
The user, having begun their journey in the crafting of mechanical and technological advances applies their knowledge to the defenses of the village. By planning and utilizing blueprints to construct a wall system that rises from the ground to defend a topic or village. In order to activate this defense system, a person must have access to this technique and utilize it with the switch of a lever or button which can be made remotely and carried on a person. It is common for villages to have an alarm of drums or other loud noise to que those who have access to this technique to raise the defenses. This technique requires the user have the title of [ Veteran Technology Crafter ] in order to utilize this technique. These walls measure five feet in height per crafting title in technology, starting with veteran. In addition, these walls are able to defend against attacks equal to the body rank of the person activating the technique. Creating the walls require five posts

▰ Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
Allows for the user or willing shinobi to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, totaling in three posts.

• Art of Walking on Water | D Rank |
Allows the user to stand upon water as though it were a solid surface. When standing upon water that is unaffected by chakra the user must pay an E rank cost per post. When standing upon affected waters, the user must pay chakra the same rank and potency as the technique that is affecting the water. This technique requires no activation after it's inital post, only it's upkeep cost.

• Art of Walking on Walls | D Rank |.
The user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, even at completely opposite angles. Using this trees and other surfaces not effected by chakra requires an E rank cost. When standing upon surfaces manipulated by chakra, the user must pay the same rank and potency in chakra to stand upon that surface.


▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to three [3] clones can be made per activation. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.

▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
Requires knowing the Shadow Clone Technique. Unlike the normal Kage Bunshin, the user's chakra and stamina is divided equally among every clone, including the original. This technique start off at a minimum of one hundred [100] clones produced, and they can be produced until each has only one [1] chakra/stamina. The user must retain at least [1] of each pool or they will lose consciousness. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user.

▰ Spiral Sphere [ Rasengan ] | Rank A | Variable
The Rasengan is the perfect shape manipulation of chakra. The user gathers chakra within the palm of their hand, creating an orb of chakra that rotates rapidly beneath the surface of the orb which is roughly the size of a baseball at A-Rank usage. The user is able to pay a C ranked upkeep in order to maintain this technique as long as needed to make physical contact. Upon contact, the orb rotates rapidly, applying a drill-like effect to the target, allowing it to shred through techniques, treating spiritual and ninjutsu techniques as one rank lower. Alternatively, this technique is used to cause a target to go flying upon contact, spinning in the direction of the orb's current, destroying the landscape in an area twenty feet wide and fifty feet in length. Additionally, the user is able to pay an S+ Ranked amount of chakra that increases the size of the Rasengan to twenty feet in size, retaining it's upkeep cost and properties of the original Rasengan and doubling the damage radius of it's alternate use. This variant is known as the Oodama Rasengan [ Big Ball Spiral Sphere ].

▰ Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
The user may pay for the cost of this technique with no additional activation when using a shadow clone technique to apply it's effects to a total of three or fewer shadow clones. Each clone is capable of exploding with a concussive force that would throw the target up to thirty feet, causing deafness from the sound of the explosion and causing deep bruising on the target when successful.

▰ Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S
The user holds their hands out, creating two standard Rasengan by utilizing this technique. The user is able to apply this technique up to two more times for no activation to create a total of six Rasengan. The user then is capable of striking a single opponent or multiple opponents with these Rasengan, each one carrying an A Ranked potency.

▰ Sorcery: Death Controller Possessing Blood [ Jujutsu: Shijihyouketsu ] | Rank S+
[Requirement:Jashinist] The user carves the symbol of Jashin upon the ground beneath them, standing in the center of it's image. While standing within the image, the user must ingest the blood of the target. Once this is done, the user takes on a black skin tone with a skeletal pattern appearing on their body extending their immortality. While remaining within the circle after the ritual is completed, any damage the user of the technique takes is mirrored back to the target. Meaning if stabbed in the leg, a wound identical to the user's appears on the target's body as though the injury occurred to themselves. If the user leaves the circle created by the symbol, the technique is broken and must be reapplied to use the reflective damage ability. This technique restricts the user to basic combat techniques, taijutsu and bukijutsu. In addition, this technique requires an A ranked upkeep per post. Any limbs lost in this manner must be reattached by visiting the hospital or by medical ninjutsu.

▰ Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+
The user forms the required hand signs, slamming their palm into the ground. From the earth, four dragon like heads emerge composed of white chakra, each head measuring twenty feet with a fifty foot neck. These draconian heads gain one offensive and defensive activation of their own per post. In addition, these four heads have the ability to cast the user's ninjutsu from their mouths. If the user desires, they can spend one of their own activations to utilize known projectile ninjutsu from the dragon's mouths. This technique requires an upkeep cost of A Rank chakra per post.

Fuuinjutsu

▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal
This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu, Fūnyū no Jutsu, et cetera ( 1 item type per seal usage ). This technique is a standard ninjutsu which allows a shinobi to summon an assortment of items that have been stored in special seals, using fūinjutsu. Scrolls are the most commonly chosen for item storage. When needed, the owner activates the seals releasing their stored items or weapons of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Further ranks require further, and separate, training. Weapons are the most commonly sealed objects. The act of unsealing does not cost an activation, and remains only five chakra, regardless of the quantity of items unsealed.

▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal
Allows for a sealer and a designated ally to summon one other ally not in topic. The sealer creates an E-ranked seal which is given to the summoner target. The Sealer then forms handseal with the ally in order to bring their summoned ally to their location. The cost of this technique is equal to the rank of the ally summoned, divided by the two castors.

▰ Time Sealing [ Tebanasu Fuuin ] | Rank E
A seal in the shape of a small clock face, the hands will depict the timer's countdown/up. Once set upon another Fuuinjutsu, it fades away from view, & only sensory techniques will be able to pick it up if specifically looked for.
After the requisite handsigns are performed, the seal will flow from the hands to any Fuuinjutsu being touched. At the time of application the user is able to delay the activation of the touched fuuin or extend it's duration by putting in an E rank of chakra for each post desired up to three [3]. This technique cannot stack can only be applied to one fuuinjutsu at a time. For a practical rundown, this technique's activation and cost is paid with the initial release of the fuuinjutsu it is used in conjunction with. This technique either then extends that fuuin by three post, or has the technique then be fired off three post later, costing no activation upon when it is used.

▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal
The user creates a seal on a seal onto an item of their choice. The user may then call the item back to them as it will re-appear in their dominant hand within a puff of smoke. This technique can be used in battle and cost an activation to make. To use the seal to call back the item does not cost an activation. Cannot be used on anything living, or anything the user cannot physically lift.

▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank E | Universal | Variable
The user forms a handseal which activates an explosive tag. The explosive tag must be labeled on the user's inventory in order to use this technique. The explosion released from the tag causes a force of five feet per rank. This technique may be used up to S+ ranked. The manner of detonation is determined by the user. For example, the user may detonate one tag with a D-ranked explosion, or they may activate two E-ranked explosive tags for the same cost and amount of activations. After a C-ranked amount of chakra is applied to an explosive tag, the explosive force provides tier one burning to anyone within a five feet radius of the explosion. Through B-A the explosion applies a tier two burning to anyone within five feet of the explosion, and tier one burning to anyone within ten feet. From S-S+ for a single explosion causes tier three burning to anyone within five feet, tier two within ten feet, and tier one within twenty feet.

▰ Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive
Allows for the korabo, or the dual activation, of two activated seals. The seals may be used as two separate attacks where only one requires an activation, or allows the user to unseal their seal and combine the two attacks together into one korabo strike. Standard korabo rules apply. The rank eligible for this technique is defined by the rank of korabo the user has.

▰ Unsealing Technique: Paper Snowstorm [ Kaifūjutsu: Kamifubuki ] | Rank D
The user activates one of their seals which sends forth thousands of paper slices to distract the opponent. This technique applies tier one blindness for four post. Afterward the paper pieces fall to the ground. This technique may use other aesthetics, (flower petals, panties, etc), so long as the objects would not cause any physical damage to the opponent.

▰ Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D
The user sacrifices one of their scrolls and places a special seal on top of it. This creates a smokescreen which provides everyone but the user in tier three blindness, as well as applies tier three jamming. Anything within that scroll is considered null for the duration of the battle. This smokescreen last for six post. Smoke may be whatever color the user desires.

▰ Finger Engraving Seal [ Shikoku Fuuin ] | Rank C
By surrounding one's finger with chakra, they can engrave a non-removable text or picture upon the desired area.

▰ Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
Cannot be used in combat. A team of ninja create a thirty-six layer barrier which if damaged, will constantly repair itself. The barrier also prevents those outside of it from sensing anything inside it. The user of this technique can only maintain, and repair, a single layer of the barrier. However, for every individual that lends in their chakra (whom are not required to know the technique to do so), the user of the technique may repair an additional six layers. Up to six [6] individuals may contribute. An E Rank attack will break one barrier. D Rank will break two, C Rank four, B Rank six, A Rank eight, and S Rank for ten. After the initial C-ranked cost, the chakra upkeep is only D-ranked unless broken, at which time the initial cost is reapplied once again.

▰ Exploding Dragon Strike [ Bakuryuugeki ] | Rank B
Requires to be set up outside of combat. The user seals their chakra into the form of an elemental dragon of their choice. The user pays a B-ranked amount of chakra with the seal. Then, when the user needs it, they release the dragon based projectile at the target by unsealing the technique. The unseal of this technique only cost five chakra. Can only seal four dragons at a time.

▰ Expansion [ Kakuchō ] | Rank B | Universal
Also known as, 'Lightning Blade Creation' this technique creates a seal on the user's clothing. This effectively turns the clothing of their choice into a B-ranked scroll, which may be used for sealing and scroll related techniques. This seal can only be made outside of combat and cost five chakra to make. Only one seal can be made on the user's clothing, and it must be labeled on the user's profile.

▰ Danzo's Sealing Jutsu | Rank B
Upon touching a target, they will be bound by seal markings and be unable to perform handsign movements. A B-ranked chakra release will be able to overcome this.

▰ Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B
The user creates a seal upon the ground which expands fifty feet. Anyone touching the seal with an active curse mark has their curse mark reversed to its dormant state. This technique last for eight post.

▰ Four Violet Flames Battle Formation [ Shishi Enjin ] | Rank B
The user and three allies stand in a square or rectangular pattern, surrounding a target area. All four users must have access to this technique but the cost is split evenly among them. Shadow Clones may be substituted for allies. The users form hand signs in unison, creating a large barrier that expands up to forty feet between the users and in height. Additionally, a small cubical barrier is formed around the user, preventing those within from attacking the users. Those within the barrier who make physical contact with the barrier are subject to painful burning sensations from the users chakra. This technique requires an S+ rank amount of chakra or higher to break free of its hold.

▰ Seals Sealing [ Fuuin Houin ] | Rank B
Require's a B-ranked scroll. The user marks the scroll with a unique seal. This seal may be set up by the user outside of combat for five chakra, or in battle for full cost. The marked seal must be listed on the user's profile if made before combat. The scroll glows brightly whenever it prevents other seals in the vicinity (entire thread) being used. B-ranked and above, and Fuuin already activated, are not negated by this technique. This technique last for five post.

▰ Summoning: Iron Maiden [ Kuchiyose: Aian Meiden ] | Rank A | Universal
The user releases an object which manifest directly underneath the opponent. Iron trappings arise around the opponent in an attempt to capture them. As soon as the iron cat has closed, and full descended back into the ground, it will seal itself, and its contents, back into the scroll of its origin. Living entities are kept in stasis until released. Cost an S-ranked amount of chakra to break free from if captured.

▰ Lit Apparition Technique [ Gentoushin no Jutsu ] | Rank A
Summons an astral projection of anyone the user has a reverse summoning contract with. This technique cost one rank lower than the body rank of the person summoned. The person in their astral form is not able to interact in the physical world or perform their own techniques. They may, however, perform korabo jutsu with the user, or perform techniques which require multiple people to set up or maintain. This technique may summon all allies the user has granted a reverse summoning scroll to. Cost forty chakra per post to maintain.

▰ Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A
By performing the summoning technique, the user manifest three, fifty feet concrete gates of Rashomon. The two massive doors in the doorway are able to withstand techniques equal rank and below. This technique gains overwhelming when blocking oncoming attacks equal rank and below. In addition, by opening the doors, the gates become a vortex which attempt to swallow everything into their sealed gates. Any opponent sealed must pay an S-ranked amount of chakra to break out. This technique has an upkeep cost of forty chakra per post they are open.

▰ Clone Sealing [ Bunshin Houin ] | Rank A
A glowing purple seal which is drawn upon the user's skin, encompassing all limbs. After performing several hand signs, a purple seal will spread across the skin of the user and will send out a pulse of chakra. This bubble of chakra will expand outwards to a distance of half a mile, uncaring of any physical objects in its way. It will latch onto any and all clones within its range, transferring the control to the user, while keeping their upkeep cost to their original owner. Duration is until the clones die, but any chakra drain continues from the one stolen from. Can only be used twice per fight.

▰ Exploding Seal Method Formation [ Fuubaku Houjin ] | Rank A
The user will write the same fuuin symbol upon several pieces of paper and place them upon whatever surfaces desired. Once the backs of the papers are fixed, they are considered active. This technique makes four [4] seals which act to all explode when a given signal is established. The set up of this technique cost an A-ranked amount, but the detonation of this technique only cost five.

▰ Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A
After creating the necessary seals, the seal formula which manifests as a hundred-foot wide seal rises up like chains and binds the target. If used on a summoning A-ranked and below then it disappears. If used on a Bijuu or a Summon S-ranked or above, it remains bound for up to five [5] posts before breaking free. In addition, the spending of an S-ranked amount of chakra will break the chains.

▰ Protective Tag Barrier [ Omamori no Kekkai ] | Rank A
Must be set up before combat and labeled on the profile. The user creates a seal which will protect one part of their body. If that part is attacked, then the seal activates, manifesting a sheet of chakra barrier to protect that location. The activation of the barrier will automatically drain the user of an A-ranked amount of chakra, but will not cost an activation. Upon protecting the area the seal will break. Can have two seals on the user's rpc at a time. To create the seal cost five chakra.

▰ Summoning: Torture Chamber [ Kuchiyose: Gōmon Heya ] | Rank S
The user performs a summoning technique and places their hand against the floor. First, the enemy's arms and legs are captured by four chains, and then the walls of the cage appear flat on the ground, quickly folding together to box them in. Finally, a large statue falls atop the cage, which is then tightly bound in chains. The floor of the cage is outfitted with a number of gears that can be turned to constrict garrotte wire, which is tightly wrapped around the victim's body. This technique has an upkeep cost of sixty chakra per post. The user may manipulate the torture technology to apply as much pressure as they desire. An additional tier of tier three trauma is applied per post the opponent is bound by this summon.

▰ Infinite Embrace [ Mugen Hōyō ] | Rank S
After forming the necessary hand signs the user must trace over the ground a large, but simple, Fuuin design. The seal then expands from its base drawing all along the ground of the thread. The chakra will keep the shape of the seal, but no actual mark will be left. When a target steps within this range the user can activate the trap by a single handsign. The trap begins immediately draining all chakra from those in its range, who are not the user, causing a large amount of pain while doing so. Auto-drains one [1] C-ranked amount of chakra per the target’s post. Applies tier two trauma per post. Can catch up to four [4] people. May break out of the seal through the spending of an S+ ranked amount of chakra.

▰ Reverse Four Symbols Sealing Technique [ Ura Shishō Fūinjutsu ] | Rank S
The user releases four symbols from the place of setting that then forms a large, black sphere around two hundred feet in size. Anything caught inside the sphere's area is then drawn in and sealed within the fuuin. The vacuum properties lock the target within the seal which is then created after the completion of this technique. Cost an S+ amount of chakra to break out if the opponent is trapped.

▰ Iruka's Barrier Technique | Rank S
Forming a single handsign, the user has to be within an arm's reaching distance due to the compact size of the jutsu. Everything within the seal's area becomes stationary & cannot move. Incoming kunai, jutsu, etc, all get trapped on the outer edges of the jutsu until the seal ends. While inside the seal's area, one can break free from their confines by either expending an S+-ranked amount of chakra, or letting out one's full demonic chakra cloak form. The awakening of sage mode or curse marks also break the seal, as does any alternative which pumps the user with chakra outside of their initial base. Cost eighty chakra per post to maintain.

▰ Summon Sealing [ Kuchiyose Houin ] | Rank S
The user must sacrifice an S-ranked scroll. The scroll explodes with a seal. All summons in the thread are reversed summoned back to their lands. No additional summons can be contracted for six post. This technique has a twelve post cool down.

▰ The Third Seal Sealing [ San no Fuuin Houin ] | Rank S
The user sacrifices one of their S-ranked scrolls and places a seal onto it. This seal radiates with a green glow which extends to the entire topic. All other seals by anyone aside from the user are disabled, and any active seals are negated. Only applies to seals S-ranked and below. Last for three post..

▰ Summoning: Quintuple Rashōmon [ Kuchiyose: Gojū Rashōmon ] | Rank S+
By performing the summoning technique, the user manifest five, three hundred feet concrete gates of Rashomon. The two massive doors in the doorway are able to withstand techniques equal rank and below. This technique gains overwhelming when blocking oncoming attacks equal rank and below. In addition, by opening the doors, the gates become a vortex which attempt to swallow everything into their sealed gates. Any opponent sealed must pay an S+-ranked amount of chakra to break out. This technique has an upkeep cost of one hundred and sixy chakra per post they are open.

▰ Sealing Technique Absorption Seal [ Fuujutsu Kyuuin ] | Rank S+
The user performs hand signs to activate this seal which they create on their hands. After the signs are made, the user can extend their hands and 'catch' the ninjutsu aimed at them. The caught technique is then absorbed into the user’s body, gaining half of it’s initial cost back. Only one technique may be caught and the user is required to wait two [2] posts before using this technique again. No other chakra-spending techniques may be cast in the same post as this technique’s activation. Can only be used twice per battle.

▰ Four Red Yang Formation [ Shisekiyōjin ] | Rank S+
Requires four people. Forms a barrier between the diameter of the location of the four individuals. Requires four S+ ranked techniques to break through. Cost one hundred and sixty chakra per castor to maintain.

▰ Multiple Infinite Embraces [ Tajū Mugen Hōyō ] | Rank S+
After forming the necessary hand signs the user must trace over the ground a large, but simple, Fuuin design. The seal then expands from its base drawing all along the ground of the thread. The chakra will keep the shape of the seal, but no actual mark will be left. When a target steps within this range the user can activate the trap by a single handsign. The trap begins immediately draining all chakra from those in its range, who are not the user, causing a large amount of pain while doing so. Auto-drains one [1] A-ranked amount of chakra per the target’s post. Applies tier three trauma per post. Can catch up to five [5] people. May break out of the seal through the spending of an S+ ranked amount of chakra.

▰ Contract Seal [ Keiyaku Fuuin ] | Rank S+
The user presses their hands onto a target. That target loses all access to their signed contracts. The target must re-sign their contract in order to have access to their summons again. Works for contracts tied to bloodlines.

Sensory

▰ Signal Fire [ Noroshi ] | Rank E
After imbuing a small item (such as a pebble) with Chakra, the user will be able to discern its relative distance for up to three [3] posts. The object infused can be seen via other sensory techniques, assuming it is in range of the used technique. After three [3] posts, the original cost may be paid again to keep the technique going for another three [3] posts. Likewise, an amount equal to the original cost may be removed from the chakra pool to keep the signal active permanently, or until deactivated by the user.

▰ Echo [ Yamabiko ] | Rank E
Activation of this Jutsu lets the user locate the relative location of anything in the vicinity by listening to the echoes of a sharp sound, such as blades clashing, a rock skipping, etc. The technique is activated by some form of sound caused by the user. Louder sounds travel farther. It effectively works like echolocation, giving the user a display of the path in which the sound travels for one [1] full post. The visual can be maintained at an upkeep of the original cost per post, as well as a constant sound, such as music. Only the user can see the visual path.

▰ Animal Party [ Dōbutsu tō ] | Rank E
This technique is utilized when a tamer animal or summon is on the field. It grants the user information about the animal's name and species. It grants the user the ability to understand the animal's language for three posts.

▰ Dragon’s Tattoo [ Irezumi no Ryuu ] | Rank D
After the completion of handseals, an ally target gains a tattoo-like design created out of chakra. The tattoo appears black on the skin and can take the design of the user’s choice. As long as this technique is active, the ally and the user are treated as though they have a korabo bond up to the rank the user has trained in. This allows them to collaborate their jutsu even if they have not trained in Korabo together.

▰ Sensor: Body Flicker [ Kenchiki: Shunshin ] | Rank D
Allows the user to jump to anywhere within one kilometer, so long as he/she can sense the destination. Upon landing at the destination, locational information on everything within three [3] meters is automatically transferred to the user. Retains the three limits per battle that all forms of shunshin have.

▰ Hunting Dog [ Ryouken ] | Rank D
After inscribing a personal rune on something, the user can track the affected object over great distances so long as the rune remains. Each activation gives the user a general direction in which to travel, becoming less useful the farther away the rune is. Being in the same thread will point directly toward the rune, ignoring any obstacles such as walls; being in the same subforum points toward the general location; being in an adjacent subforum (such as in the lands surrounding a Village, or the Village Crossroads) gives the user a vague sense of where to go; and beyond that it points you in which cardinal direction to go. While the rune is permanent, the technique can be maintained by dedicating ten [10] chakra of their pool to keeping it active.

▰ Door Guard [ Monko no Keibou ] | Rank C
By touching a door with this technique, the door becomes enchanted. Anyone who tries to walk through the door will be prevented from doing so unless they state their name. Whatever they state is reported to the user immediately regardless of distance or time passed. Silence is not accepted, nor quiet answers, though this technique cannot discern truth from lies and will simply recite the answer to the user.

▰ Preparedness [ Kakugo ] | Rank C
This technique requires the user to have witnessed the opponent use taijutsu, bukijutsu, or basic combat. Once seen, the user is able to form a hand seal that allows the user to get attuned with the opponent. When the opponent attacks next, the user is able to react as if they had the same stats as the opponent. This technique can only be used every three posts.

▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B
Marks a surface of up to 100 sq. feet in size for observation. When anyone aside from the user enters the domain, the user is notified. The user is aware of everything the target has while within the range, from the relative size of the Chakra pools, the target’s elemental affinities, and bloodline type (if any). In addition, any genjutsu cast upon the user while the user is within their sensory range are treated as one rank less in power. Does not have an upkeep cost, but the user must focus on the area in question to sustain the flow of information, consuming one activation per post.

▰ Brawler's Instinct [ Burourā no hon'nō ] | Rank B
This technique is cast on the user via hand seals. This technique scans the opponent's physique. It allows the user to ignore one of the opponent's stats for four posts.

▰ Leech [ Hiru ] | Rank X [ Learned as A ]
Allows the user to hijack an opponent’s sensory technique. The user can relay and gather any information from the sensory, as well as take for themselves any benefits they received from it. The duration last as long as the initial technique.

▰ Brawler's Nature [ Buraurā no seishitsu ] | Rank A
The user is able to determine precisely what the opponent's stats are. In addition, they may ignore all of the opponent's stats for four posts.

▰ Mind Power [ Renriki ] | Rank S
For up to five [5] posts after activation, any sensory techniques gazing into the area around the user see rapidly-changing nonsense. This means that, as long as this technique is active, any S-ranked and below genjutsu which affect the user while they are in the user’s sensory range have their senses deleted. This does not remove the genjutsu but hinders their ability to affect the user. Only works on genjutsu S-ranked and below, and only last for four post.

▰ Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S
This technique creates a rainstorm. The raindrops are made of sensory chakra that alerts the user to any chakra signatures that are foreign to the user. This is used by Kages in order to determine who is entering their village. This technique does not require stillness, but it is only efficiently utilized in areas where the user is familiar with all friendly/native chakra signatures so it mostly only serves a purpose inside of villages. This lasts for ten posts before needing to be recast.

▰ Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+
Allows the user to select one target and analyze them for demon chakra. If the target has demon chakra then the user is able to understand and comprehend the demon in its entirety. Furthermore, any passive increases the demon provides are null and void when used against the user. This technique last for eight post.

Doton: ref
▰ Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D
A variation of the standard Instant Movement Technique. The user sinks into the earth in an instantaneous action, masking their movement up to twenty feet away during combat when not fleeing. If used to flee a combat situation, the technique allows the user to travel to the next topic.

▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
The user slams their open hand into the ground, sending chakra outward in order to cause tremors within a twenty foot range from all sides of the user. As the ground shakes about, the target is denied all reflexive bonuses within it's range and required to activate the Act of Surface Walking in order to retain their balance.

▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
While beneath the earth using another technique the user reaches up and grasps a target with both hands by the target's ankles. The user then pulls the target beneath the earth up to their necks. This causes tier one petrification to the areas beneath the ground.


▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
The user forms the required hand signs, causing a sink hole to appear at the user's desired location within the topic, measuring fifteen feet wide at it's lowest rank and expanding five feet per additional rank. At it's lowest rank, a thirty foot area to each side of the sink hole begins to draw in towards the center, drawing targets to their doom as they are buried, the pit measuring as deep as it's width. Those trapped within the sink hole require chakra one rank above the technique's executed rank to escape it's hold. Utilization of the Act of Surface Walking is impossible upon this surface.

▰ Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
The user slams their palm on the ground, causing the ground within thirty feet of their location in all directions to begin churning, breaking and crumblind the landscape which creates gaps in the earth up to fifteen feet deep. Those within the range of this technique require an additional rank of resources to utilize their techniques due to the broken concentration of the landscape crumbling.

▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
The user touches the ground with the desired hand, allowing them to sense vibrations within the topic and a targeted topic within the subforum they currently reside in. If sensor class, the target may sense all movement within the subforum.

▰ Boulder Throw [ Maruishi Tounyuu ] | Rank C
The user channels chakra into their hands as they form a boulder measuring up to thirty feet beside them. Using the chakra within their hands they hurl the boulder at a target, requiring a defensive technique B Rank or higher to defend against it. Those who are crushed by this technique have limbs broken with ease and serious internal bleeding.

▰ Earth Mound Creation [ Tsuka no Tsuchi Souzou ] | Rank C
The user slams their palm on the ground which causes the earth to rise up in a thirty foot mount that gradually slopes upward beneath the user. This mound is able to absorb any water from techniques up to C Rank potency. Once done, this technique turns to mud.

▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.


▰ Mud River [ Doryuu Taiga ] | Rank C
In this common stone jutsu, the user converts part of the ground that they and their opponent are standing on into a raging avalanche of mud and earth. The opponent, if caught, quickly loses their standing and starts sliding wherever the mud river takes them. This technique requires a single hand seal to use, and may be continued for half its standard cost, rounded up if not a whole number, per post.


▰ Pulsating Earth [ Chikyuu no Myakuhaku ] | Rank B
The user places their hand upon the ground and send strange pulses of chakra into the earth within forty feet of the user in all directions. Those in contact with the effected earth are unable to mold chakra without paying an additional rank per technique for the next two posts. Should contact with the earth continue, they find themselves losing consciousness and stay out for up to three posts without assistance.

▰ Earth Dragon Projectile [ Doryuudan ] | Rank B
The shinobi performs the necessary hand seals which forms an oriental styled dragon composed of mud from the ground. This dragon measures forty feet in length. This dragon carries a significant amount of momentum and will knock back a target twenty feet on impact. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. A D-Rank amount of chakra is used per post in upkeep if the dragon is sustained. Up to three additional doton techniques can be cast through the dragon as its "breath" for one rank less in cost.

▰ Rock Plate Coffin [ Ganban Kyuu ] | Rank B
The user forms the desired hand signs, causing ten foot tall stone walls to rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. This technique kills NPC of B rank and lower while RPC have their bones shattered and require medical attention within five posts before going comatose.


▰ Volcanic Earth Clone Skill [ Karyoku Bunshin no Jutsu ] | Rank B
The user forms the required hand sign, forming a clone that requires the user have access to the fire element as well. The earth around the targeted area molds into a perfect replica of the user. This clone can withstand up to A Rank damage without dissipating and is treated as a Shadow Clone with it's offensive and defensive capabilities as well as activation, drawing resources for it's techniques from the user. Upon contact with this clone, the target will simultaneously begin to suffer petrification, burning and burns at tier two.

▰ Rock Pillar Prison Technique [ Ganchuurou no Jutsu ] | Rank B | Variable
The user forms the required hand signs, creating prison bars with a solid roof that expand over a forty foot area. This prison requires an A Rank potency to break through form within while the outside is treated at B Rank. This technique may be executed at higher ranks, doubling the size of the prison and increasing it's durability rank by one per rank increase.

▰ Ten Thousand Ri Earth Style Wall [ Banri Doryuuheki ] | Rank B
The user forms the required hand signs and expel mud that quickly hardens into a stone wall formation that stands twenty feet tall and forty feet wide. This technique requires techniques one rank above it to break through. When Korabo'd with this technique from another user, even shadow clones, this technique triples it's size for each participant.

▰ Earth and Stone Dragon [ Dosekiryuu ] | Rank A
An advanced variant of the Earth Dragon Projectile. The shinobi performs the necessary hand seals which forms an oriental styled dragon composed of mud from the ground. This dragon measures fifty feet in length. This dragon carries a significant amount of momentum and will knock back a target forty feet on impact, it's hardened body shattering bones and causing hemorrhaging, requiring medical treatment within four posts if unblocked. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. An upkeep cost of twenty chakra is used per post in upkeep if the dragon is sustained. Up to three additional doton techniques can be cast through the dragon as its "breath" for one rank less in cost while the dragon is treated as a shadow clone for it's activations. This dragon can endure S Ranked techniques without being destroyed.

▰ Volcanic Dragon Blast [ Kazangan Doryuudan no Jutsu ] | Rank A
This technique requires the fire element. The user forms the required hand signs, grasping earth with their chakra that is deep beneath the surface of the earth near the mantle. From beneath the earth erupts a fifty foot long bronze dragon's neck with a ten foot head nestled upon it's peak. The dragon's head spews molten earth at the area around them, degrading items as though they were stricken three times over. In addition, those hit by the thirty foot blast of molten earth are ignited, causing burning and burn damage tier two. This dragon remains active for three posts, spewing it's molten earth once per post. Upon it's final post, the dragon collapses and does the same status damage to those beneath it's form.

▰ Earth Dragon God Blast [ Shindoryuudan no Jutsu ] | Rank A
Another advanced variant of the Earth Dragon Technique. The user stomps their foot, using the chakra pushed into the earth to reach deep into the earth and draw molten minerals from below to form a fifty foot dragon's neck with a ten foot head atop it. This dragon peers at it's target upon creation before diving beneath the surface again, unable to be detected by sensory techniques or dojutsu while underground. The dragon may remain dormant beneath the surface up to three posts. Upon command, the dragon emerges, barreling into it's target as it's body cools just before exploding and sending smoldering metal chunks of its body flying in a fifty foot area upon contact. Those directly impacted by the dragon have bones shattered upon impact and are knocked back forty feet.

▰ Clay Barrier Prison [ Kekkai Doroudomu ] | Rank A
The user strikes the earth with their open palm, expelling chakra to form a forty foot dome to engulf the targeted area. This dome requires an S Rank amount of resources to break free. Additionally, the user is able to place their hands upon the side of this dome while it's victims are within it, drawing chakra from it's inhabitants equal to the rank of this technique. This chakra is used to automatically repair the dome while any excess may be granted to the user. Breaks in the wall are only created as large as the surface striking it despite the chakra applied, allowing it's A Rank chakra consumption to repair small holes before they may be monopolized. Finally, those within the dome have tier one petrification applied to them and continue to amass higher tiers every other post.


Raiton ref


▰ Telegram Flash [ Denpō Sekka ] | Rank E
The user and any allied shinobi they have trained in Korabo with and alternatively shadow clones will form a hand sign, linking themselves as the user slams their hand unto the earth. A bolt of lighting shoots between each of the allied shinobi as they each donate an E Rank amount of chakra before this technique is directed toward a target. For each participating shinobi, the lightning bolt gains a rank in power during collisions and is equal to half it's rank when impacting a target directly.

▰ Flickering Light [ Touei no Jutsu ] | Rank E
The user manipulates their chakra within their body to cause their body to glow brightly, illuminating a ten foot area and causing tier one blindness to those looking directly at the user. This technique may be sustained for three posts.

▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E
Forming the required hand signs, the user forms a clone of themselves composed of lightning chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a bolt of lighting that targets the person who destroyed it, reaching ten feet maximally. This causes tier one paralysis on the point of contact's limb.

▰ Static Strings [ Seidenki Ito no Jutsu ] | Rank E
The user channels their chakra to a single hands fingertips, creating thin strings of lightning that are nearly impossible to see with normal eyes. These strings can be used to latch to objects and detect movement of those passing through them and grasp objects.

▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.


▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
The user creates up to five sparks of light surrounding their body that can be launched up to ten feet from their mid-air position. These sparks each transform into a standard sized Senbon. For each additional body rank of the user beyond D Rank, five additional needles may be summoned. Each needle requires an E Rank amount of resources to defend.


▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D
The user forms a single hand sign, forming a small wisp of clouds that can travel up to twenty feet from the user. The user transfers their conciousness to the cloud, leaving the body undefended, allowing them to spy from the vantage point of the cloud. Should a genjutsu, the technique is ended and the user is placed under the effect of the genjutsu within their own body.

▰ Burst Technique [ Heki no Jutsu ] | Rank D
The user takes a stationary stance while expelling chakra from their entire body. While remaining in one spot, the user emits an electrical charge that causes tier one paralysis on an entire target who physically strikes them. This can be upkept for an E Rank amount of chakra per post.

▰ Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D
The user manipulates their chakra to turn their bodies into pure lightning chakra. The user explodes forward as bolt of lightning measuring the same length as their height and is capable of moving [1] point faster in Speed per body rank. However, the user is only able to move in a single linear direction until contacting a physical object or striking a target. The user may choose to continue this attack and change directions each post for an upkeep cost of five chakra. The user is unable to preform other attacks in this form. Contact with the user in this form causes tier one paralysis.




▰ Electric Overdose [ Dendou Karyou ] | Rank C
The user coats their arm with chakra that sparks with electircal power. The user is able to sustain this charge for a single post originally and may keep it active for a five chakra per post. Physical contact with the limb causes the target to feel as though their weight has increased drastically and gives the target tier two paralysis with an additional [1] point decrease in agility for three posts.

▰ Rising Storm [ Shinkou Arashi ] | Rank X
The user forms the required hand signs, releasing a substantial amount of chakra into the earth, causing it to rise up in seemingly spastic patterns. However, the bolts of electricity that rise up within ten feet of the user halt both physical and ninjutsu projectiles it's rank and potency in chakra and lower from striking the user. In addition, physical projectiles that are countered in this way retain an electrical charge for two posts per rank of the technique, inflicting tiered paralysis on those who pick up them item.

▰ Spherical Shield [ Marui Tate ] | Rank B
The user channels chakra into the desired hand, holding it out before them and creating a half circle shield up to forty feet in size before them. The user must keep contact with this shield with one hand at all times to remain active. This technique may be maintained for ten chakra per post following it's original post.

▰ Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B
The user channels their chakra into their hands, releasing a wave of interwoven electrical currents that wash over a forty foot area before the user that sear the target's flesh with painful burns and decimate any number of objects within it's range with less chakra and potency than itself. These arcs of electrical energy cause tier two burns and tier two paralysis on contact with a target.

▰ Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B
The user creates electrical chakra threads from each finger, moving at the user's command with hand gestures and movements. These strings function as regular wires in that they can bind and cut targets who are snared with enough pressure. Upon contact, the target suffers tier one paralysis of the limb or body part wrapped and suffer tier three burns. Requires ten chakra per post to upkeep. Target's snared for more than two posts have their flesh seared enough to slice off the limb with the application of a B ranked amount of Stamina.

▰ Call of Lightning [ Raikou no Yobigoe ] | Rank B
The user forms the required hand signs. Upon completion the sky above them darkens as a forty foot black cloud forms that rains down lightning, striking at all persons, including the user within the area of effect. These lightning bolts negate all agility bonuses of their target for the following post if successful and cause tier three paralysis on the target's entire body, causing tier one burns on the point of contact. This technique requires remains active for four posts before requiring an upkeep of ten chakra per post.

▰ False Darkness [ Gian ] | Rank B
The user opens their mouth, expelling a lightning beam that extends up to forty feet and causes tier two burns on contact. This beam of lightning can be sustained for an upkeep of ten chakra per post. In addition, this technique is considered A rank in execution if used by a Jiongu user's mask.

▰ Electric Fog [ Dendou Enmu ] | Rank B
The user forms the required hand signs, creating a blanket of thin cloud like mist that covers a forty foot area. This fog does not disrupt visibility but does conduct electrical currents within it through the water droplets in the clouds, allowing all those within the fog to be stricken by the user's electric techniques to strike multiple targets within the range of this technique with a single technique without losing it's potency. Additionally, due to the conductive nature, all target's within the fog are stricken without fail unless the fog is dispelled around them. This technique can have it's effects added to other fog or mist techniques, expanding their range to this technique's own range.


▰ Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B
The user forms a single hand sign, forming a varying number of kunai formed of lightning chakra. These kunai can be formed in quantities of one, two, four, or eight. Each time the quantity of kunai is doubled, the rank of each individual kunai is halved. These kunai retain their form for three posts or until a target is stricken. Bukijutsu technique or Basic Combat throws can be Korabo'd with these kunai to add paralysis tier three to their actions.

▰ Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B
The user focuses their chakra into their desired hand, creating an aura that engulfs the hand and wrist. The user may thrust this hand forward at a target at any time to deliver a powerful lightning blast that reaches up to forty feet in a single direction that is five feet in width. This blast has the ability to cause concussive blast burns, dealing tier one burns with tier three paralysis and throwing targets an additional forty feet per range if unblocked.



▰ Electric Gyroscope [ Dendou Kaitengi ] | Rank X
The user forms the required hand signs, forming two rings of electircal energy that rotate opposite of one another at varying angles that create a constant electrical field within it's range. This technique deflects physical and ninjutsu projectiles it's rank and lower back at their source while delivering concussive blast burns at tier two that send the target flying back five feet per rank of the technique.

▰ Static Connection [ Seidenki no Myakuryaku ] | Rank A
The user forms a hand sign, extending a thin fifty foot electrical thread from their finger that implants itself into a target's head. This has no physical feeling attached to it but transmits the electrical signals within the brain to transfer information to the user secretly. This can transfer information the target knows freely and or one technique the user has access to may be learned in this manner. This requires one full post's connection between user and target.



▰ Thousand Birds [ Chidori ] | Rank A
Chidori uses it's elemental manipulation to create a powerful electrical chakra that crackles and surrounds the user's hand. This technique generates a high pitched chirping noise, giving it the name, Chidori. Chidori allows the user to dash forward, moving with a [2] point increase to their speed while moving in a linear line, unable to alter their trajectory while this technique is active. Those with the Uchiha Clan PA " Melee Prodigy" however may alter their movements during their linear advances while their Sharingan is active. This technique is korabo'd for no activation with a basic combat knife handed thrust. This augments their attack a with fierce piercing ability that treat defensive Ninjutsu or spiritual armor (such as Kaiser Armor) as one rank lower, has no effect on normal armor unless altered by its associated PA. Flesh, bone and even metals easily give way to the cutting and piercing abilities of this technique. This technique has an upkeep cost of forty chakra per post.


▰ Four Pillar Binding [ Shichuu Shibari ] | Rank S
A ninjutsu technique that requires the user have access to the earth element. The user preforms the required hand signs, causing four twenty foot pillars to rise up, surrounding a target up to one hundred feet apart from each other. Then the user blasts lightning at the target,causing a blast of lightning to shoot forth and cause tier four paralysis to the entire body as the lightning bounces between the four pillars. If the target is successfully stricken with this technique, the lightning proceeds to cause increasing tier of burns starting at tier one. This technique requires an upkeep of eighty chakra per post.

Katon Ref

All of them  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sat Dec 28, 2019 10:12 am
Genjutsu: ref

Illusory

E-Rank Techniques


▰ Cloud Cover Technique [ Kumo Monokage no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Phantasm
▰Status Effect: None
▰Description: This Jutsu involves the simple creation of a small illusionary cloud, about 1 foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.

▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: Until deactivated by touch.
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Hologram
▰Status Effect: None
▰Description: Another fundamental Jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.

▰ Scent of the Peculiar [ Dokuji no Kaori ]
▰Rank: E
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: This Jutsu makes use of the sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in the area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up one's tracks. Overwhelmingly unpleasant scents have the ability to cause mental stress.

▰ Shadow Glare [ Nirami no Kage ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual phantasm
▰Status Effect: None
▰Description: Manipulating what a shadow looks like is no large feat for most shinobi. But at this most basic level, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or further. When used in large expanses, with abundant shade, this jutsu can prove quite effective.

▰ Chameleon Skin [ Hada no Kamereon ]
▰Rank: E
▰Primary Sense: Sight
▰Addtional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Forming chakra in the area around them, the user creates a basic Genjutsu with the purpose of helping blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the genjutsu. The illusionist will be invisible to shinobi of C-Rank body and below but will be easily found by shinobi of B-Rank body and above. This genjutsu is a favorite among academy pranksters.

▰ Comfort Song [ Kaiteki Uta ]
▰Rank: X
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Status Effect: None
▰Source: Requires a musical instrument.
▰Description: By playing an instrument, a calming aura fills the space and calms the emotions of all within except the user. This song does not differentiate between friend and foe. This technique will lower mental stress by one level if the rank of this technique matches the rank of the technique inflicting the stress.

▰ Scary Face Technique [ Kowaikao no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing of the face.
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The user covers their face by some means for a few moments, and when they reveal themselves their face turns into a grotesque being.

▰ Psychedelic [ Saikederikku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at the time of casting. The constantly changing colors can be mildly distracting and stressful.

▰ Foul Taste [ Kitanai Aji ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Inhaling
▰Source: Taste Phantasm
▰Status Effect: Mental Stress
▰Description: A smoke is created over the area that when inhaled causes a gross taste stimulation of the tongue. This disgusting sensation is highly distracting and will be acutely stressful for the mind. This technique is simply tongue stimulation and is limited without the use of the scent sense.

▰ Spooky Ghost [ Bukimina Yūrei ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sight
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: An image of a ghost is manifested and upon looking at the ghost the target feels a skin-crawling and goose bump inducing fear. This visual disturbance can cause a minor sense of madness.

Rank D Techniques


▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Sound
▰Base Duration: 6 posts
▰Upkeep: 5 Chakra
▰Trigger: Handsign
▰Source: Clone
▰Status Effect: Mental Stress
▰Description: The user creates a Genjutsu-based replication of himself, although assuming the speed of a user (if not faster sometimes) this clone is unable to attack an opponent as it is not a physical replication. In return, however, instead of the Bunshin dissipating when hit like a standard Bunshin, the attack goes through the clone, at the most causing it to separate and then recombine. The goal of the technique is to eventually cause physical overexertion of the target and minor mental stress.

▰ Mirage Minora [ Mirājuminora ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger:
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: In this genjutsu, the victim has the impression to cross an area over and over again while in reality, it does not move at all. By moving across such an unreasonably long and neverending area in a straight line it can cause the victim to lose touch with reality. This can be used to make the distance between oneself or a destination to be much longer than actually is. Sounds across the mirage also sound further away than in reality.

▰ Shadow Taunt [ Chouba no Kage ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing Shadow
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: In this jutsu, the user visually manipulates a shadow into taking another form aside from the one it actually is. For example, what was once the shadow of a short male can be shaped into that of a tall and muscular brutish man.

▰ Whisper Technique [ Mimiuchi no Jutsu ]
▰Rank: D
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Source: Audio Phantasm
▰Description: Upon the casting of the technique, the user is able to generate whispers anywhere within the field of battle, no more than twenty [20] yards per rank of the user away in radius. These whispers can be of any audio, whether voice or quiet movement, but the choice always comes out as a low noise. For example, a whisper in an empty room at the loudest. Whilst this normally would be an Enchantment technique, the truth is that in each case a small, invisible mouth is produced to allow the speaking to occur.
▰Synchronization: If using Chouba no Kage and Dokuji no Onsei together, one activation will count for both techniques.

▰ Mist Servant Technique [ Kasumi Juusha no Jutsu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Source: Holograms
▰Status Effect: None
▰Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual Shinobi is able to remain hidden and throw Kunai and shuriken matching the movements of the servants. This makes it appear that the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servant’s illusion body but not destroy it.

Rank C Techniques


▰ Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 2 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Clone
▰Status Effect: None
▰Description: Upon casting this Genjutsu, the user seems to vanish in a puff of clouds. The user is actually still standing right where they were before, but the target cannot see them. However, an illusionary version of the user appears behind the target and rushes straight at the target with unbelievable speed, piercing the target’s heart with a sharp object.

▰ Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Taste
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Clone
▰Status Effect: None
▰Description: An offshoot version of the original Cloud Clone Technique, this is generally used to cause a diversion, giving the user time to run away. The user creates the usual clone, but adds on another handseal at the end, causing the clone to have additional effects. Spouting off into many copies, these clones have the same capability as the previous Cloud Clones do. However, when a Clone is hit instead of going through the clone, like it normally does in the technique, the clone instead explodes into a spread of smoke-like fog that becomes denser, stronger, and harder to dispel with every clone that is hit.

▰ False Place Technique [ Kokohi no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The False Place Technique is a simple Genjutsu technique which changes the appearance of a nearby object. The object must be no larger than a human at maximum and can be interacted with as if it were the appearance given.

B Rank Techniques


▰ Hydra Clone Technique [ Hyudora Bunshin no Jutsu ]
▰Rank: B
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Clone
▰Status Effect: None
▰Description: At first, the targets of this illusion may believe they are fighting against Kage Bushin clones but when a clone is hit, it splits into two clouds which reform into two new, separate clones. When one of these is hit, the same process occurs. In short order, the target of this technique may quickly come to believe that fighting back against the clones is only making things worse for them and they may attempt to flee or simply defend.

▰ World of the Dead Fissure Technique [ Anoyo Kiretsu no Jutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: The user makes the opponent see a fissure appearing in front of him. Then, voices begin to come out of the fissure, voices of people that the opponent knows and can recognize. The voices lament their "deaths" and call out to the opponent to join them in hell. This technique may be learned as either an Illusory or Enchantment Genjutsu. If an Enchantment, the technique activates on those designated by indicating in some visible way those to be affected, who can be no more than twenty [20] yards apart, who will be the only ones to see it. As an Illusory, the technique simply manifests as a phantasm, making it visible to anyone who looks at it.

▰ Deepest Part of the Earth Technique [ Konrinzai no Jutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Touch, Chakra
▰Base Duration: 2 Posts
▰Upkeep: 30 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: The exact opposite of Kousho no Jutsu, the Genjutsu forces the opponent to believe that he or she is in a deep, dark pit, with the opening to the pit a hundred feet away or more above them. The walls of the pit are incredibly slimy and impossible to climb. While normally just a figment and no more, this particular jutsu unleashes a sort of emotional cloud of fear, inducing a light touch of claustrophobia to those caught within its illusion. This builds slowly, so as to give the impression of being a natural emotion for the victim. For visuals, the walls would erupt out of the ground in the blink of an eye, with the sensation of falling.

Rank A Techniques


▰ Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Scent, Touch
▰Base Duration: 4 Posts
▰Upkeep: 50 Chakra
▰Trigger: Finger Movement
▰Source: Area of Effect
▰Status Effect: Mental Stress
▰Description: The user of this technique appears to be able to control the weather, initiating the jutsu with a simple snap of the fingers. The possibilities are nearly endless! The user could create what appears to be a sudden driving blizzard that rapidly coats the area in snow and blasts the target with freezing winds, or they could create a torrential downpour that seems to saturate the ground to the point that it becomes a thick mud river, causing trees and other objects to fall over. The user could initiate a firestorm, or call up a hurricane. Really, the user can create any form of extreme weather that can be imagined, and the target(s) will be completely immersed in it, including the user. Changing the weather after the initial costs a C-rank amount of chakra, and is not a part of the upkeep.

▰ Fissure Technique [ Kiretsu no Jutsu ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 2 Posts
▰Upkeep: 40 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The user performs a short row of hand seals and then slams their hands onto the ground as if performing a Doton Ninjutsu. Then the target begins to see the ground cracking and opening up. This fissure begins to look as if it is going to swallow the opponent as the distance between the user and the target grows. Inside the fissure, no bottom can be seen, such its depths lay. Falling into the effect leaves the victim freefalling through the darkness.

▰ Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Touch, Sound
▰Base Duration: 2 Posts
▰Upkeep: 40 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasms
▰Status Effect: Insanity
▰Description: A rather harsh Jutsu, this one forces an opponent to not only face their fears, but to succumb to them. Trapped within the technique, the user believes themselves confronted by whatever person or thing they fear most in life, ready to do battle and oppose it. But despite any efforts they make, their fear remains immune and imposing. And for every attempt to defeat this manifestation of fear, the user only fails and is instead paid back their efforts tenfold. Stabbing their illusionary opponent in the chest with a Kunai would only result in the user being impaled, for example. Once the opponent realizes this give and take relationship they begin to slowly realize their weakness and fall prey to an extreme sense of paranoia and the terror begins to consume them. Only exploits fears of others, & not those of non-human regards (such as fear of fire).

▰ False Body Technique [ Mougo Mukuro no Jutsu ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Clone
▰Status Effect: None
▰Description: A very simple but useful Jutsu in which the user creates a false version of themselves. This is unlike a regular Bunshin no Jutsu in both its purpose, and the power of the technique. The false version of the user is created to look like the user has died, the exact cause of death up to the user to determine and tailor to current circumstances. The body will stand up to close inspection, look and even feel extremely real to any that look upon it, leading them to believe that they are indeed dead, and can even be cut apart and it will continue to appear as it if were real.

▰ Shroud of Darkness [ Kurayami no Oii ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound
▰Base Duration: 2 Posts
▰Upkeep: 40 Chakra
▰Trigger: Handseal
▰Source: Large Scale Visual Phantasm
▰Status Effect: Mental Stress
▰Description: This Jutsu calls into being a sheet of inky darkness over an area of roughly five hundred square yards in length and forty yards in height. This mass of darkness cancels all forms of natural light and sound, causing the area to become a perfect inky black. While inside the shroud, individuals are essentially rendered blind by the complete lack of light, and deaf by the loss of natural environmental sounds. However, the creator of the shroud is able to see clearly and unhindered by the loss of sound. If used by ANBU personal for village defense (non-npc), this jutsu's cost is that of a C-rank. If used by Oinin personal for tracking purposes only, this jutsu's cost is that of a C-rank.

S Rank Techniques


▰ Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ]
▰Rank: S
▰Primary Sense: Sight
▰Additional Senses: Scent, Touch
▰Base Duration: 5 Posts
▰Upkeep: 80 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The user begins a series of handseals. The victim sees blood begin to come out of all rocks, earth, mud etc. The blood is incredibly real to the victim, who can see, smell, and even touch the blood. The blood continues to flow, sticking everywhere, including the victim. It causes loss of movement, fear, panic, disorientation, and disgust. The effects are compulsion based, for it brings with paranoia that someone is watching, someone is waiting, and this blood? This is what the world will look like when they are through with them.

▰ Assassination Technique: Crushing Earth [ Hitokiri Jutsu: Tsuuda Tsuchi ]
▰Rank: S
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration:
▰Upkeep: 80 Chakra
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: As the user performs this Jutsu they appear to absorb into the earth from one of the several different Doton Ninjutsu travelling techniques. Earth and stone erupt around the victim after the user vanishes, surrounding them and encasing them up to their neck. While this happens, the victim's body slowly becomes tighter as they are being slowly crushed to death making breathing nearly impossible. This leaves the victim open for being easily eliminated. Paralytics to the target's upper torso, minus head. Intense pain wrecks everything from the waist down.

Enchantment

E Rank Techniques


▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Source: Audio Phantasm
▰Status Effect: None
▰Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Touch
▰Base Duration: 2 Posts
▰Upkeep: 5 chakra
▰Trigger: Voice
▰Source: Audio Phantasm
▰Status Effect: Mental Stress
▰Description: Acknowledgement of the user's voice triggers this technique. The user's voice is amplified to deafening levels, causing even what sounds like a whisper to those unaffected to make the target believe the ground quakes with their words.

▰ Discharge Technique [ Hibanahouden no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect:
▰Description: The target feels as though the air is electrically charged. Upon physical contact with any surface the target feels a sharp jolt of electrical shock. The technique is not necessarily painful, but is distracting to the target, keeping their minds from being focused.

▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect: Insanity
▰Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.

▰ Static [ Kuuden ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sound
▰Source: Sound
▰Status Effect: Mental Stress
▰Description: The user activates the genjutsu's effect by using a specific sound's acknowledgement to trigger the victim into hearing a static type interference that prevents the target from hearing those outside a five foot radius from communicating clearly with them.

▰ Depth Distortion [ Okuyuki Katawa ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 Post
▰Upkeep: 5 Chakra
▰Trigger: Eye Contact
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: The target's sense of depth perception becomes affected in such a way they are unable to judge the distance between themselves and any other physical object. This is especially dangerous when interacting with techniques and hindering when using techniques with specific ranges.

▰ All Directions [ Shihouhapou ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Sound
▰Status Effect:
▰Description: Upon hearing the user's voice, the target begins to hear varying parts of their speech coming from various locations surrounding them or whole sentences from other locations should the user choose. This technique causes the target to believe the user has surrounded them and distorts the target's perception of the user's location if not visible to the target during the genjutsu.

▰ Closed Sight [ Shimaru Shikaku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Sight
▰Status Effect: Mental Stress
▰Description: This technique is triggered once the target sets sights on the user's body. Once acknowledged, the target's peripheral vision is blacked out, only allowing the target to see what their eyes are directly focused upon.

▰ Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
▰Rank: E
▰Primary Sense: Vision
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Vision
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The target is caught in this genjutsu after seeing the physical action of the user moving their arm(s). Upon activation, this genjutsu causes the target to hallucinate the user as having several waving arms, making it difficult for the enemy to focus on the user's true arm movements.

▰ Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The user forms a hand sign that is must be seen by the target. Upon acknowledgement of the hand sign, the target views a massive fireball that darkens the sky as it descends upon the area, causing the target to feel the ambient heat that is partnered with such an intense flame.Unable to prevent the fireball's destruction, the target believes themselves consumed in flames and often flee to safety.

▰ Mist Technique [ Kiri no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect:
▰Description: When the target loses sight of the user, this technique is triggered. The target hallucinates the user charging towards the enemy, then leaping towards them with a weapon drawn. Just before making physical contact, the hallucination disperses into a plume of smoke, mist, flower petals or some other distracting particles.

▰ Hunger Technique [ Kiga no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Scent
▰Source: Taste
▰Status Effect: Mental Stress
▰Description: The user creates a strong delicious aroma of the target's favorite food. Upon smelling the scent, the target is overwhelmed with an insatiable appetite and feels as though they're starving. If left unbroken, this technique causes the target to become lethargic by the second post, reducing their desire to do anything but lay about.

▰ Thirst Technique [ Nodono Kawaki no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: Touch | Sound
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Humidity
▰Source: Humidity
▰Status Effect:
▰Description: The user creates a humid atmosphere with their chakra around the target. Upon acknowledgement of the humidity, the target becomes overwhelmed with a sense of thirst, causing them to be consumed with the search of water. While active, this genjutsu causes the target's lips to feel chapped and their throat to be hoarse.

Rank D Techniques


▰ Cloud Watching [ Kumo Yotogi ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Sight
▰Status Effect: None
▰Description: Once this Genjutsu is cast, colors from the target’s perspective lose their harshness and a peaceful, serene feeling washes over him or her. The target feels completely relaxed and at ease, and then the user triggers the second stage by saying something along the lines of “The clouds are so nice and free…” When this happens, the target begins to get the feeling of becoming a cloud, and rising up to join the others in the sky. This Genjutsu is useful because it can make the target off-guard.

▰ Leer of the Peculiar [ Dokuji no Gyoushi ]
▰Rank: D
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Eye contact
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: After eye contact is made, the target becomes intimidated. This communicates malicious intent upon a victim and can be used to open up attacks for teammates. This may provoke an opponent into thinking twice before engaging in battle as this technique manipulates the chakra sense's capacity over emotions.

▰ Through the Looking Glass [ Kugurinukeru Meikyou ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: With a few hand seals the user shatters their opponent's vision. For the next four posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying and mildly stress inducing.

▰ Ghost Touch [ Youma Tacchi ]
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left or right. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world.

▰ Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The Hell Viewing Technique is a Genjutsu that causes its target to see a horrifying vision instead of the real world around them. The Shinobi will use a handseal to project the mental hallucination. It is a presentation of horrible nightmares that are individual to the victim. This genjutsu's hallucination is so disturbing that it causes mild mental stress.

▰ Demonic Illusion: Heated Soul
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Physical contact with caster, direct sunlight, or close to fire.
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: The opponent suddenly feels very hot, enough to make them sweat uncontrollably. This heat is quite stressful and feels physically exhausting.

Rank C Techniques


▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Eye Contact
▰Source: Visual Hallucination
▰Status Effect: None
▰Description: Journey in Black Darkness is a Genjutsu technique which causes the Shinobi's opponent to be enveloped in total darkness when eye contact is made. While in the black void, the Shinobi will be unable to see any incoming attack or threat.

▰ False Strike Technique [ Mougo Shibaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Physical Contact
▰Source: Visual and Touch Phantasms
▰Status Effect: None
▰Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see and feel the attack strike their target with the appropriate effect (blood gushing out for example), and with their eyes drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack.

▰ Chained Mind Technique [ Atama Kusari No Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Chakra
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Acknowledging Hand Movements
▰Source: Binding Hypnosis
▰Status Effect: None
▰Description: This technique uses intricate hand movements and subtle Chakra waves to render the target hypnotized and incapable of movement. However, if the target cannot see the Shinobi's hands, the technique will not take hold. This effect will only last as long as the Shinobi continues to perform the technique and the target can see the Shinobi's hands. In other words, while performing this Jutsu, you are helpless, but so is your target (Similar to the Shadow Bind technique). Ideally, this technique would be used as part of a team strategy. Requires complete concentration. i.e. talking, flinching, and distractions will break the bind.

▰ Body Puppetry [ Ayatsuri Karada ]
▰Rank: C
▰Primary Sense: Sght
▰Additional Senses: Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Sight Phantasm
▰Status Effect: None
▰Description: The caster creates the illusion that the target's body is slowly being taken over by the caster. In the target's eyes, they are slowly becoming the caster, the further the transformation has progressed the less control over their body they maintain. This ends in a full body paralysis in the final post of the base duration.

▰ Melting Flesh Technique [ Nikuyouyuu no Jutsu ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal or Other
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: This will cause an opponent to feel and see the flesh on his/her bones slowly waste away. The look of this will cause tremendous fear and pain. The melting flesh begins to show bone until victim believes themselves to be a walking skeleton. This causes intense mental stress.

▰ False Flame Technique [ Nise Honō no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Scent
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal or Other
▰Source: Sensory Phantasm or Other
▰Status Effect: Mental Stress
▰Description: The user creates an illusion that a fire has been started in the immediate area. A smoke screen appears to form, and the opponent feels as though it is hard to breathe and that the heat is increasing dramatic as the "fire" builds up. The inferno will then spread over the area and consume the victim. They will feel their skin burn, smell the burning flesh, and see the fire consume the body.

B Rank Techniques


▰ Dark Realm of the Dragon [ Akuma no dākurerumu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Touch, Chakra, Sound
▰Base Duration: 2 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: False World
▰Status Effect: Insanity
▰Description: The user will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The terrifying Oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while.

▰ Sleep [ Nemuri ]
▰Rank: B
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 20 Chakra
▰Trigger: Physical Contact
▰Source: Original
▰Status Effect: None
▰Description: By placing one or more hands upon the target the technique forces them into a deep slumber for a number of posts. Can be used without a firm grip to cause fatigue with a light touch instead of full sleep.

▰ Friend of One's Enemy Technique [ Jibun Teki no Yuujin no Jutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Sound, Chakra
▰Base Duration: 2 Posts
▰Upkeep: 30 Chakra
▰Trigger: Line of Sight
▰Source: Emotion Manipulation
▰Status Effect: Insanity
▰Description: This is a Jutsu specialized in mentally un-balancing your opponent. This will make the user appear as multiple people from the enemies past that he/she has loved or lost, as well as transform the user's voice to sound like those people. This technique helps fill in some of the descriptions and mannerisms that might otherwise give away the reality, with the illusion tricking one into believing the mistakes are the truth.

Rank A Techniques


▰ Cloud Prison Technique [ Kumo Gokusha no Jutsu ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 4 Posts
▰Upkeep: 40 Chakra
▰Trigger: Physical Contact
▰Source: Constriction
▰Status Effect: Paralysis [ Full Body, Level 3 ]
▰Description: To some degree a torturous move, the user lays his hand on the target to trigger the effect. The target then begins to see a number of clouds surrounding them much like a prison technique. However, with every post, they begin to feel more and more constricted as the clouds begin to wrap around them very tightly. As long as the Genjutsu user keeps their hand on the target, the target continues seeing and feeling this illusion. By the end of the technique, if it has not been dispelled by any means, the target begins to suffocate, followed by a loss of consciousness. Requires a minimum of 4 posts of continual contact to initiate a loss of consciousness (which is considered a paralysis status effect).

▰ Illusion of Gravity [ Genkaku no Juuryoku ]
▰Rank: A
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 40 Chakra
▰Trigger: Line of Sight
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A Genjutsu which makes the target believe as if they are in an environment of higher than normal gravity. Consequently, muscles are strained since the body thinks they should be working harder to compensate for the higher weight, causing massive fatigue. The afflicted will require half again as much stamina to utilize simple and complex techniques.

▰ Physical Assault Illusion [ Kyoushuu Genkaku ]
▰Rank: A
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 4 Posts
▰Upkeep: 40 Chakra
▰Trigger: Line of Sight of Weapon/Limbs
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: Upon activation the user’s extremities become enchanted, including whatever is in hand. When the enchanted object moves it creates a sort of blur, and by thrusting the limb at the individual they will see a barrage of attacks that will be unable to be avoided. It is over in an instant, leaving behind bruised muscles and flesh in a form of memory. The pain will fade over the duration, with the initial attack counting at the first “post” in the base duration, and the pain fading at the end.

▰ Fake Rush [ Gansaku Sattou ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Chakra
▰Base Duration: 3 Posts
▰Upkeep: 40 Chakra
▰Trigger: Eye Contact
▰Source: Visual Manipulation
▰Status Effect: None
▰Description: Upon making eye contact, the user’s speed will seem to be increased to almost Godly levels. When in actually the Genjutsu interferes with the target's reflexes in the eyes, and body movements, making them move slower, and react much slower. This will reduce the target's active or passive agility stat by [2] during the duration.

Instance

Rank E Techniques


▰ Thunder Trap Seal [ Raimei Wana Fuu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Trap
▰Status Effect: None
▰Description: A basic Genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself notices. Flashing a series of signs the user "primes" an area or object with a conditional Genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the Genjutsu does nothing more then alert the setter of this Genjutsu that someone set off one of his signals. This jutsu affects all living beings in the area. This jutsu is stackable with more instance genjutsus. Other Instance Genjutsu may be primed, to a maximum of one [1] additional Instance per rank of the Genjutsu user.

▰ Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal or Other
▰Source: Visual Phantasm
▰Status Effect: Blindness
▰Description: This Jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Simply rubbing their eyes will usually end the Genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.

▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Memory Manipulation
▰Status Effect: None
▰Description: Strange in its uses, this Genjutsu is fairly harmless. What it does is it makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way. Area of effect includes all within ten [10] yards per rank.

▰ Mud Slip Technique [ Doro Shissaku no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A Genjutsu in which the victim feels slippery “mud” right beneath his or her feet, causing them to slip and fall. Can only be placed within an environment as a seal, and activates when anyone nears it.

▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu makes a person feel as if there was a speck of dust in their eye, irritating it. Although not damaging, it can cause the victim to lose concentration and also make them continually rub their eyes in an attempt to get the nonexistent dust speck out.

▰ Rock Technique [ Iwa no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A simple Genjutsu that makes the victim see a very sharp rock protruding out of the ground, causing the victim to trip over the “rock” and fall in avoidance. This effect requires a set location, and triggers by someone stepping on it. The next step taken will have the rock.

▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Enchanted Object
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This Jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these Jutsu, this one is activated once a person touches a particular object that the user has placed the seal upon. It can be as obvious as a Kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a Kunai, they would seem to not feel the pain of the Kunai, but would realize it much later since the effect of the Jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion. Applies only to the object that is sealed, & sets off when anyone touches it.

▰ Sound Technique [ Onkyou no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound
▰Source: Audial Phantasm
▰Status Effect: None
▰Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion. Can be instanced. This jutsu is stackable with more instance genjutsus.

Rank D Techniques


▰ Rotting Flesh Foul Smell Technique [ Kyuukai Nikutai Oshuu no Jutsu ]
▰Rank: D
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: A Genjutsu that makes a person imagine the smell of rotting flesh permeating through the air. This causes a loss of concentration, nausea, and sometimes vomiting. If maintained, can effect everyone within thirty [30] yards of a single focus point that cannot change. If Maintained, may change the strength of scent without paying additional costs.

Rank C Techniques


▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
▰Rank: C
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Line of Sight
▰Source: Phantom
▰Status Effect: None
▰Description: The caster becomes invisible and silent to the target while simultaneously creating a perfect phantom of themselves to charge forth from the user's original position. The target will believe that the original caster is simply running to attack them and will not notice the sleight of hand of the caster's disappearance. The phantom is a perfect copy of the caster but is not a clone because of its perceived durability adding to the realism. The phantom then seriously injures the target and will also take damage without being dispelled as a clone would. In the meantime, the invisible and silent caster is free to assault the target in reality. Any successful attack from the caster in reality dispells the genjutsu causing the phantom to fade away. The phantom will always fade after one post and the caster is revealed. If this technique is used with a taijutsu or bukijutsu then it counts as a free activation but the chakra cost must be paid.

▰ Vision of Doom [ Sakkaku no Meiun ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Chakra
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Eye Contact
▰Source: Visual Phantasm, Emotional Manipulation
▰Status Effect: None
▰Description: A Genjutsu that requires the user to lock eyes with the target, in which the effects will not be immediate. However when the opponent attempts take some sort of offensive action against the opponent, they will get a strong impression that their attack will be anticipated and expected by the enemy (the user), leading them to believe that the user is in fact prepared to counter their action. While the Genjutsu has no other effects, the feeling of doom that accompanies it can be more than enough to force the user to pause or rethink their actions, giving the user an opportunity to escape or counterattack while the opponent hesitates.

▰ Exploding Death [ Kibaku Zetsumei ]
▰Rank: A
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound, Snapping of Fingers
▰Source: Physical Phantasm
▰Status Effect: Mental Stress
▰Description: A Genjutsu having to do with hearing. The user will snap their fingers. Upon hearing this the person will envision themselves suddenly exploding, all of their nerve endings seemingly becoming ignited.

Rank S Techniques


▰ Eternal Embers Technique [ Fuhen no Moegara no Jutsu ]
▰Rank: S
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Physical Contact
▰Source: Physical Touch
▰Status Effect: Mental Stress
▰Description: The user will make the opponent feel like they are completely surrounded by fire and engulfed in it. This Jutsu activates every pain sensor in the target’s body, making them feel more pain than would be possibly by any other method. Exploding Death [ Kibaku Zetsumei ] is allowed to be combined with this jutsu to produce a Genjutsu of S+ Rank.

Chain

Rank E Techniques


▰ Shadow Sign [ Kage no Sain ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is chained during the casting of an initial genjutsu. This technique hides the handseals of the initial genjutsu it is chained to. The opponent only sees the one handseal which is required for this technique.

Rank D Techniques


▰ Sudden Trap [ Totsuzen no Wana ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration: 3 Posts
▰Upkeep: 5 chakra
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is only active when a technique of the illusory branch of genjutsu is broken out of, either through kai or pain. From the location where the illusion was initially projected, a projectile of the user's design will fire forth. This projectile cannot be larger than a kunai. Each post one projectile will be fired toward the target. The opponent may use the generic dodge technique to dodge the attack, but it will consistently cost a D-ranked amount to dodge.

Rank C Techniques


▰ Echo of Defiance [ Chousen no Hibiki ]
▰Rank: C
▰Primary Sense: Any One Sense
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 10 Chakra
▰Trigger: Enchanted Object
▰Source: Chained Sensory Phantasm
▰Status Effect: None
▰Description: With this technique, the user wears down an opponent’s resistance to Genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their Chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other Genjutsu more invasive. The next Genjutsu, up to B-rank, is increased in effects by 1 rank on the chosen Sense.

Rank B Techniques


▰ False Dodge Technique [ Mougo Hagurakasu no Jutsu ]
▰Rank: B
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: False Strike Technique
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: This technique is used subsequently to use of the false strike technique. Once the user believes their opponent is prepared to counter their false strike, this technique is employed. The user creates the impression that they have dodged the attack again. Instead, the user has actually remained in place and has used the time to prepare to either defend themselves or counter-attack.

▰ Falling from the Clouds [ Kumo kara Shikkyaku ]
▰Rank: B
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 3 Posts
▰Upkeep: 20 Chakra
▰Trigger: Handseal
▰Source: Sight
▰Status Effect: None
▰Description: This technique activates with the Cloud Watching [ Kumo Yotogi ] technique. This is a multiple part technique, in the first post the user begins performing hand seals and calls forth a large fog. In their next post they then shows one final hand seal. The target of the Genjutsu then all of a sudden notices the fog coming toward him encasing him into a cloud. The victim(s) then feel himself ascend into the skies, or so it seems. Then, when brought up high enough, the cloud begins a rapid descent towards the ground, enabling the user to see what is happening. Overall, the effect is quite horrible as the body begins to feel itself reaching a Negative G-Force, which includes nausea, wasted adrenaline, possible blurry vision, definite tunnel vision, and if the Genjutsu is not dispelled quickly enough total red out of vision. The Genjutsu finishes as the ground is shown.

Rank A Techniques


▰ Lasting Consequences
▰Rank: A
▰Primary Sense: Chakra
▰Additional Senses: Touch, Taste
▰Base Duration: One Post
▰Upkeep:
▰Trigger: Handseals
▰Source: Secondary Phantasm
▰Status Effect: Insanity
▰Description: A technique which activates immediately after an enchantment genjutsu which alter's one's emotions is broken out of, either through kai or pain. This genjutsu immediately inflicts the target to have a lasting grief about the emotional turmoil they suffered through. Because of this grief, if they try to manifest an offensive technique which requires an A-ranked chakra or more, then the target will find themselves on the verge of vomiting, and unable to mold the chakra necessary for their technique. The following effect is applied when the target tries to conjure an A-ranked amount of stamina or more. This technique is only applicable in negating offensive techniques, however. The target suffers no consequence from using techniques designed to shield or protect themselves.

▰ Cower [ Sukumu ]
▰Rank: A
▰Primary Sense: Sight
▰Additional Senses: Sound, Touch
▰Base Duration:
▰Upkeep:
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is only active when a technique of the instantaneous branch of genjutsu is broken out of, either through kai or pain. The opponent suddenly feels as though they are at the bottom of the ocean, as their sounds are muted and their lungs fill with air. The pressure forces them to their knees. Those with unique attributes to survive being underwater may kai out of this technique for one rank lower.  
PostPosted: Sat Dec 28, 2019 10:15 am
Taijutsu:

Mirror Image Art

Stage One

▰ Sidestep | Rank X | Complex
The user sidesteps an incoming attack, leaving an intangible after-image to take the blow. The user's agility is increased by [1] per rank of the technique.

▰ Ghost Strike | Rank X | Spiritual
When using a simple or complex attack, the user can spend chakra to create intangible after-images of their limbs that are indiscernible to those without dojutsu for no additional activation. For each rank of the technique, the user creates an after image of the limb striking for the technique. For each rank of the technique, the user's speed is increased by [1] while the target's agility is decreased by [1]. When possessing dojutsu able to discern the real striking limb, the opponent is able to negate their agility decrease.


Stage Two

▰ Radial Split | Rank X | Complex
As soon as the user begins moving, he or she creates a solid after-image that mimics the movement in a different direction. To the naked eye this copy is identical in every way. Only those with sensory abilities or dojutsu able to detect chakra are able to tell the difference naturally. For each rank of the technique, the user's agility is increased by [1].

▰ False Strike | Rank X | Complex
A technique that is executed at the rank of the simple or complex technique it is paired with, requires no activation. The user projects a chakra based illusory fist before the user's real strike. The illusory image moves [1] point faster than the user's real attack per rank. Should the opponent defend against the illusory image of the fist, the real attack lands without fail. Those with dojutsu able to discern chakra are able to see through this strike.


Stage Three

▰ Multistrike | Rank X | Complex
When using a simple or complex attack, the user can spend chakra to create tangible after-images of their limbs that are indiscernible to those without dojutsu for no additional activation. For each rank of the technique, the user creates a mirror image of the limb striking for the technique. This technique replicates the attack used in conjunction with it once per rank with D rank potency, requiring the chakra/stamina cost for the D Rank copies be paid. Requires no additional activation. User's of the Mystic Hero or Brawler discipline are able to use this technique in conjunction with ninjutsu, creating D rank copies of their ninjutsu.

▰ Projected Strike | Rank X | Complex
The user expels chakra from the front of their body, sending a chakra projection of themselves toward the opponent with a [1] point increase to speed per rank of the technique. This chakra projection can replicate a simple or complex technique of the user's up to it's own rank. The cost of this technique is taken from the user while requiring no additional activation. When used, the user is able to move untracked unless the opponent has access to sensory techniques or dojutsu to discern chakra.

▰ Multiple Arms | Rank C-A | Spiritual
Creates an extra set of arms that extend from the user's own as though they grew naturally, producing one set at C rank and one additional set per rank afterward. These arms cannot be used for hand seals unless the user is Mystic Hero or Brawler Discipline.


Stage Four

▰ Rising Barrage | Rank X | Complex
The user launches a swift uppercut to the opponent which is replicated by mirror images that follow the user to replicate the attack time and time again. For each rank of the technique, the user's uppercut is replicated a single time, sending the opponent flying ten feet into the air per rank of the technique. A shockwave is created from this technique when used at A Rank or above which sends opponents within a ten foot radius of the user flying the distance the targeted opponent is thrown skyward.

▰ Cicada Shell | Rank B | Training
After learning the Shadow Clone Technique from the maruton list, the user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation.


Stage Five

▰ False Cyclone | Rank X | Complex
Paying the cost of this technique at the same time they prepare to use a simple or complex technique on the opponent, the user creates two mirror images of themselves per rank of the technique that surround the opponent with roughly twenty feet distance between them on all sides. The opponent is unable to discern these copies from the user without the use of sensory techniques or dojutsu that discern chakra. When the user attacks, all copies of the user attack in unison, fading after the action is made. The opponent's agility is negated for this technique.

▰ Multi-Mirror Image Training | Rank A | Training
The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique.


Stage Six

▰ Perfect Mirror Image Circle | Rank X | Spiritual
Paying the cost of this technique at the same time they prepare to use a simple or complex technique on the opponent, the user creates two mirror images of themselves per rank of the technique that surround the opponent with roughly twenty feet distance between them on all sides. These mirror copies of themselves are tangible and each require a D Rank technique or higher to destroy singularly. When the user attacks, all copies of the user attack in unison, executing D rank copies of the parent technique. If a mirror image copy is combated against with chakra/stamina of equal rank and potency, it is destroyed while ignoring it's attack.

▰ Spider's Fury | Rank X | Spiritual
The user floods their attacking limb with chakra in unison with a simple or complex technique for no additional activation. For each rank of this technique, the user creates five illusory copies of the attack that stem from the user's real body. Each of these attacks are indecipherable from the original unless in possession of sensory techniques or dojutsu able to discern chakra.

Fissure Kicking

Stage One

▰ Round Fissure | Rank X | Simple
The user controls their core, twisting their body as they deliver a round house kick to their opponent. If landing a strike on the target's head unblocked, the opponent is drained 5 stamina per rank of the technique. Gains a [1] point bonus to speed per rank of the technique.

▰ Side Fissure | Rank X | Simple
The user coils their body while placing most of their weight onto their supporting leg. Aiming the heel and knee in alignment, the user springs outward unleashing a powerful side kick aimed for the leg, torso or head. Gains a [1] point increase to strength per rank.


Stage Two


▰ White Fissure | Rank X | Simple
The user executes a round house kick that propels them toward the target five feet per rank. Using this motion to gain momentum, the user may deliver a striking technique at or below the rank of this technique for no additional activation.

▰ Hooking Fissure | Rank X | Simple
The user delivers a hook kick, using the back of their heel to target the opponent's body. Opponents stricken by this technique are knocked back five feet per rank of the technique regardless of being blocked.


Stage Three


▰ Upper Fissure | Rank C | Simple
The user has learned to perfectly balance their upper body in a manner that does not compromise their punching and melee attacks using the arms. Once every three posts, the user can combine a taijutsu or bukijutsu technique using their upper body with a kick. The user must pay both activations for these skills but the cost of the secondary attack is reduced by half.

▰ Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.

▰ Straight Fissure | Rank X | Simple
The user draws their knee to their chest, extending their leg outward with the intent of ramming their heel through an opponent's body. If stricken by this technique the opponent's endurance increases are negated for one post per rank of this technique.


Stage Four


▰ Nerve Strike | Rank B | Complex
The user delivers a swift roundhouse kick to the opponent. The kick is executed at D Rank strength but recieves A rank speed. This kick, while lacking power strikes nerve clusters of the target, causing the stricken limb to cease functioning for the next post.

▰ Flying Fissure | Rank X | Complex
Utilizing their powerful lower body, the user takes off into the air, launching their entire body towards the opponent. The impact of this strike is able to treat barrier techniques as though they were one rank lower in potency. The user is able to clear five feet per rank of the technique.


Stage Five

▰ Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.

▰ Absorb and Redirect | Rank A | Simple
A tactic created for times when the opponent is too fast to dodge and to agile to strike back at. The user allows themselves to be stricken by a technique of the opponents. In unison, the user launches their own hard physical strike ( via this technique ) at A Rank. This A ranked strike harbors all the stat increases of the user's as well as the total stat increases the opponent's strike carried during its execution.

▰ Triple Fissure | Rank A | Simple
The user delivers three hard physical kicks. Each of these kicks must be executed at the rank of this technique and the cost of each paid separately. Each of the kicks are treated as their own attack while only consuming two of the user's activations. Each of these kicks receives a [1] point increase to speed per rank of the technique.


Stage Six

▰ Quaking Armor | Rank S+ | Spiritual
The user coats their body in chakra, maximizing either their offensive and defensive capabilities. The chakra that coats the user's body takes the form of a heavy looking armor. However, due to it's chakra nature this armor is weightless. While active, this armor defends against damage equal in chakra and potency to it's rank. All 'Fissure' techniques utilized while this armor is active create shockwaves that span in 5 feet per rank of the technique it is used in conjunction with in the direction of their execution. In addition, strength of kicking techniques is increased by [2] points for the five post duration of this technique.

▰ Fissure Cannon | Rank S | Spiritual
The user prepares a lethal kick as they manifest an orb of chakra that is approximately one foot in width just before their foot. The kick launches the orb of chakra as it plows through objects up to one hundred feet away. This technique gains a [2] point increase in speed. In addition, this orb is able to ricochet off the first physical object it touches, smashing it to pieces while redirecting itself at another target for no additional cost.


Kaiser Fist: ref
Stage One

▰ Heavy Punch | Rank E | Training
The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred.

▰ Sudden Straight | Rank X | Complex
The user channels chakra into their fist, releasing a straight punch at blinding speeds. For each rank of the technique the user's speed is increased by [1] point. If unblocked, the user's speed is transferred to strength during damage calculations for this attack.


Stage Two

▰ Kaiser Crown | Rank X | Simple
The user delivers a downward head butt while directly before the target. This headbutt is delivered with such force that it stuns the target, removing an activation from their next post. For each rank of the technique the user gains a [1] point increase in strength.

▰ Crumbling Overhead | Rank X | Simple
The user delivers a powerful elbow drop on their target's head. This technique negates all endurance of the target while delivered a with a [1] point increase to strength per rank of the technique. For each rank of this technique the ground splits in a five foot diameter in all directions of the target.


Stage Three

▰ Kaiser Armor | Rank C-S | Spiritual
The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states.This armor lasts for three posts at C rank and an additional post for every rank additionally applied.

▰ Elbow Bolt | Rank X | Simple
The user charges forward five feet per rank of the technique with a [1] point increase in speed per rank of the technique. The user extends their elbow outward as they reach the target, slicing into them with the joint. The sharp impact of the strike stuns the target, removing all agility increases when interacting with this technique.

▰ Guillotine Drop | Rank X | Complex
The user raises their leg above their heads and brings it down in a might axe kick that fells the strongest foe, flooding their heel with chakra. For each rank of the technique it gains a [1] point increase in strength. This technique treats barriers and defensive ninjutsu one rank lower.

▰ Iron Backhand | Rank X | Complex
The user channels chakra into their hand, delivering a swift and powerful backhand. The chakra infused backhand has the power to slap ninjutsu of equal chakra and potency aside like they were garbage. In addition, all strength increases the user has are converted to speed increases for the duration of this strike. When used on persons, A rank and above of this technique break skin and break bones.


Stage Four

▰ Breaking Lariat | Rank X | Simple
The user darts toward their foe in an instant, covering five feet per rank of the technique. With a massive show of force, the target is stricken with the user's forearm in a clothesline fashion that floors them with terrifying power. The target's endurance is decreased by a [1] point amount per rank of the technique and remains affected until the end of the fight. E-C rank execution causes deep brusing, B-A rank causes broken bones while S-S+ shatter bones beyond repair.

▰ Invigorating Kaiser Armor Training | Rank B | Training
The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.

Stage Five

▰ Liger Bomb | Rank A | Simple
The user grasps the target with both hands and launches them skyward. If this is not blocked, the rest of the attack is successful. The user leaps into the air, hovering just above the target before delivering a mighty axe kick into their body. The foot remains planted in their body as they plummet to earth. Upon impact, the earth is torn apart into a twenty five foot crater that measures ten feet deep. This technique negates any endurance increases the target carries and can shatter bone.

▰ Kaiser Fist | Rank A | Complex
A powerful straight forward punching attack that requires the Kaiser Armor be active. The user gathers their chakra into their fist, releasing it in a straight punch, rotating the fist as they extend the arm outward. The strike releases a fifty foot wave of concussive force that easily bruises those who are impacted by it. If stricken directly by the user's fist, bones are easily shattered. The user's strength is increased [1] point per rank of the technique.

▰ Bolstering Kaiser Armor Training | Rank A | Training
This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold.


Stage Six

▰ Kaiser Armor Mastery | Rank S | Training
The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased by [1] point per rank of the armor instead of it's original [1] point. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.

▰ Kaiser's Annihilation Hammer | Rank S+ | Complex
While Kaiser Armor is active, the user raises both of their arms over their head, clasping their hands together as they bring them down like a mighty, mythical norse god's hammer. All strength increases are mirrored as increases as this strike fells their foe. The impact on a persons body breaks every bone in their body as they are knocked unconscious. The armor's white crackling aura is projected through the target and into the earth which causes earthquakes affecting the entire area. These earthquakes expel the white crackling chakra from beneath the earth, frying those who it contacts. This technique requires two activations to use.


Channeling Martial Skill
ref
▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.


Stage Four

▰ Hidden Force | Rank X | Complex
The user strikes the opponent with any hard physical classified action. The user releases chakra from the limb upon impact, creating a sudden and unforeseen explosion of elemental chakra that impacts the target and carries them five feet per rank of the technique, consuming them in the element during travel.

▰ Elemental Body Flickering | Rank B | Training
The user, having utilized this taijutsu to encompass all known elements is able to treat shunshin techniques of the elemental releases as this taijutsu, allowing them not to consume a ninjutsu slot.

▰ Harmonizing Elements | Rank X | Spiritual
The user throws their hands forward, projecting chakra to halt an incoming projectile ninjutsu. The chakra exerted forms around the target ninjutsu and consumes it. The user must pay the cost of the countered technique in addition to it's cost a second time to throw the technique along with their desired element back at the opponent, treating the two ninjutsu as a Korabo'd technique.


Stage Five

▰ Combining Elemental Training | Rank A | Training
The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

▰ Streamline Force | Rank A | Spiritual
The user clasps their hands together before them near the writs so their fingers are pointed towards both the sky and ground. Releasing tremendous concentrated chakra, the user launches a beam that measures five feet in width and travels up to fifty feet. This beam of chakra carries those stricken by it the entire length of the technique's range while crushing their bones in transit. The user is able to apply any elemental affinity their training has allowed for this style.

▰ Invigorating Forces | Rank X | Simple
The user has learned to expend physical energy in order to regenerate chakra at a higher rate. The user is able to expend stamina to regain the same rank of chakra.


Stage Six

▰ Elemental Tripling | Rank S | Simple
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry three elemental properties. The user must have access to all three elemental natures in order to use this training.

▰ Primordial Armor | Rank S | Spiritual
The user coats themselves in a veil of chakra that glows with their chakra color for three posts. This armor offers no stat increases, however, when the user is stricken by ninjutsu that one of their known elements has the superior nature to, that ninjutsu is treated as an additional rank lower in terms of damage. In addition, the user is able to absorb incoming ninjutsu that share an element with themselves by paying it's cost in stamina.



Vital Piercing Art
ref

Stage One

▰ Devastation Stance | Rank X | Simple
The user takes a stance akin to that of a boxer. They bounce on the pads of their feet while keeping their fists at eye level with their jabbing fingers extended. This stance allows the user to deliver their attacks [1] point faster per rank of the technique when attacking and increases their agility by [1] point when defending. Attacks delivered from this stance allot for an additional jab per rank of the technique, increasing the accumulative number of strikes the opponent takes.

▰ Vitality Destruction | Rank E | Training
The user's of the style have learned to strike fiercely through their focused strikes using their index and middle finger. These piercing strikes sap the stamina of their foes in the same respect as the Hyuuga destroys the chakra network. Instead of inserting their chakra into the target's tenketsu, the user is simply destroying the target's muscular system. After completing this training, the user's simple and complex attacks sap stamina from their targets. It takes no additional activation or cost to use. Techniques function the same unless stated otherwise.
• Requires [5] posts to learn.
• As an augmented complex skill, stamina must be used in each attack to deal damage of 1.25 times the corresponding amount. ( If you use 100 stamina in your attack, it will reduce 125 stamina from your opponent. )


Stage Two

▰ Front Jab | Rank X | Simple
The user shifts their hips forward, unleashing a fast front jab using their index and middle fingers. Gains a [1] point speed increase per rank. For each rank, the user delivers an additional jab.

▰ Horizontal Elbow Throwing | Rank X | Simple
The user horizontally twists their hips while stepping, circling and extending their elbow, they aim a strong elbow for the enemy. The user creates a shockwave due to the pure force they deliver with the strike.This shockwave throws opponents directly stricken by it back five feet per rank and those within five feet of the user are unable to advance if their body rank is at or below the rank of this technique.


Stage Three

▰ Rib Separation | Rank X | Simple
The user brings their hand into a knife hand form for this attack, delivering their iconic jab with this hand. When striking the opponent they aim directly between the ribs of their foe. If unblocked, the target is robbed of a single activation for one post between E-C Rank, B-A Rank reduces an activation for two posts and S-S+ reduces an activation for the following three posts.

▰ Severing Tendon | Rank X | Simple
The user delivers a deliberate jabbing strike at the target, aiming for a specific muscle or muscle group. By striking the muscle or group, the user damages it in a way that prevents it's use for one post per rank of the technique.


Stage Four

▰ Explosive Striking | Rank X | Spiritual
The user expends chakra when using striking techniques, augmenting their attacks with small, concentrated bursts of chakra. These bursts of chakra are pressed into the body of the target in the location of any jab that made physical contact with the target. The post following the jabbing attack augmented with this skill, the location of the jab has the chakra burst like small explosive notes beneath the skin, effecting an area two inches around each jab.

▰ Festering Chop | Rank X | Simple
The user delivers a chop to their target's body, striking with a [1] point increase in strength per rank of the technique. The target's flesh bubbles and creates painful blisters upon impact. The muscle of the target is affected, reducing their speed by [1] point if stricken [1] point per rank for three posts.

▰ Flying Jab Technique | Rank A | Simple
The user attacks after the opponent is off balanced or completely open. Ten strikes are delivered in the time it takes to render one, all being successful if the first is unblocked. These ten jabs are all centered on the target's pressure points as they strike the opponent from below, driving them into the air with each strike. After suffering the ten strikes, the target finds themselves twenty five feet in the air as the user has ascended skyward with them. This technique may be followed with a basic combat strike to send the target flying back to earth for no additional activation. This basic combat technique may be blocked separately from the parent technique.


Stage Five

▰ Meteor Shower | Rank X | Complex
The user channels chakra into their hands as they deliver a flurry of jabs, totaling three per rank of the technique. These jabs may be aimed at pressure points of the target or alternatively be used to combat incoming ninjutsu. Each jab deflects ninjutsu in small meteor like fragments back towards the target, giving the technique it's name. This technique must be used at or above the rank and potency of techniques they are combating.

▰ Hard Breaking Slap | Rank X | Simple
The user delivers an open palmed strike against an armor or against a barrier/ninjutsu defense. The user is not immune to burning, shocks and the like, however their open palmed smack pierces through these defenses at or below it's rank and potency. When used from the style's stance, this technique costs no activation when combined with another attack.

▰ Copied Art: Sixty Four Jabs| Rank A | Simple
A technique stolen directly from the Hyuuga's gentle fist style. While much more difficult to move with the same efficiency as the Hyuuga, the user is able to deliver sixty four jabs which start with two singular jabs. Should the original two jabs of the technique be successful, the remainder will not fail.


Stage Six

▰ Beyond the Target | Rank S | Training
The user, through practiced sessions has learned to carry their jabbing techniques beyond their physically impacted target. By applying five chakra per rank of the technique being used, the user is able to send chakra bullets through the target and extending five feet per rank of the parent technique. These bullets carry the same piercing power and act as an extension of the parent technique.

▰ Hundred Crack Fist | Rank S | Simple
The user delivers a series of one hundred strikes at an opponent using their jabbing method. These attacks are each lethal in their own right to standard persons. If the first strike of the attack is un-evaded, the remainder continue unabated. Targets stricken by this technique have muscles completely rendered useless and their internal organs ruptured. Unprotected strikes cause such internal bleeding that the hemorrhaging from the strikes renders a target comatose ( Tier 4 Paralysis ).

Freestyle Whirlwind

Stage One

▰ Whirlwind Movement | Rank X | Simple
By exerting a higher strain on their body, the user is able to execute their techniques [1] point faster per rank of stamina applied to this technique. This technique requires no activation.

▰ Whorl | Rank X | Simple
The user preforms several somersaults as they travel through the air, gaining a [1] point increase in speed or agility per rank of the technique. This can be used defensively to evade an attack or directly after a kicking technique. If used after a kicking technique, the user gains a [1] point speed increase to their next kicking attack if used directly after this technique. Alternatively, this technique can be used to relive damage from techniques that cause knock back or send the user flying to the ground by using the technique at the rank of the technique it is defending against.

▰ Mach Flight | Rank X | Simple
The user leaps over any obstacle or wall roughly the height of the user or lower by using their hands to grip and propel themselves forward with incredible force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


Stage Two

▰ Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.

▰ Razor Wind Kick | Rank X | Simple
The user leaps into the air, preforming a falling ax kick on the opponent that is capable of causing deep bruising between E-C Rank, bone fractures between B and A rank and shattering bones between S-S+. This technique mirrors speed boots to strength boosts for this kick.

▰ Centrifuge Strike | Rank X | Simple
By using the momentum of a running start, the user grabs a pole, rod or weapon hilt struck into the ground and propels their body around it. Using the power of the spin, the user kicks the enemy, slamming their foot into the opponent's body. This technique gains any stats the user’s speed has to its strength for the duration of the technique.


Stage Three

▰ Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.

▰ Slicing Handspring | Rank X | Simple
This is a move that can be completed either backward or forward. The user quickly propels themselves either backward or forward and vaults over something as in Mach Flight; however, this time, they swing their legs around from the side instead of sliding over the obstacle, aiming to kick the target with both feet. If the first hit lands, the second one does as well. If the user is able to hook their feet onto something on the other side (including things like an opponent’s arms and legs), they gain a [1] point increase in speed per this technique’s rank.

▰ Hurricane Kick | Rank X | Simple
A technique turning the surrounding environment to an advantage.The user rushes towards any surface available and uses the momentum from their run to propel themselves back off the surface in to a round-house like kick.The rotating force of this kick causes the opponent to spin in the direction of the impact, sending them flying five feet per rank of the technique. All stat increases to the user’s speed apply to this technique’s power.

▰ Swinging Fury | Rank X | Simple
The user leaps, grabbing a ledge or other object capable of supporting their hanging from it. The user then uses this to throw them into the air. Using the Whorl technique costs no activation if used here, combining it with a double footed kick that drives through a target with devastating force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.


Stage Four

▰ Lesser Combo | Rank B | Supplemental
The user uses their speed to stitch together a string of three attack activation's in quick succession, consuming only one activation. If the first attack is blocked, then the combo is broken; however, if the first attack is not blocked then all three attacks land. Any opponent whose agility are two ranks higher than the user's speed can block these attacks separately, however any opponent whose agility are lower then the users current speed cannot block the first strike. All attacks are treated as simple. Has a two post cooldown before it can be used again.

▰ Standing Hurricane | Rank X | Simple
The user preforms a handstand, spinning in a circle while balancing in this manner. The user's legs lash outward, kicking anyone who approaches with one kick per rank of the technique. This technique may be used to concentrate kicks at one target or to deliver an area of effect attack that effects all within their range. Each kick successfully landed increases the user's speed the next post for all actions by [1] point.

▰ Flying Hurricane | Rank X | Simple
The user, using rotational momentum either from twisting the legs as they jump or twisting the legs mid-flip, snaps out their feet and delivers a dizzying barrage of kicks. Launches two kicks per rank, with each one being one rank lower than this technique in power, but consumes only two activations regardless of how many kicks are used. The user loses a stat increase in speed for every kick launched, unless this technique is blocked.

▰ Vortex Drop | Rank B | Complex
The user imbues their leg muscles with chakra to propel themselves farther in the air, the user then proceeds to flip mid-air to produce momentum as they fall, bringing their leg down atop their target. If the user utilized a technique to leap into the air to lead into this technique, the Vortex Drop requires no activation and treats armor as one tier lower.


Stage Five

▰ Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.

▰ Mach One Combination | Rank A | Spiritual
The user strings together four of thier known techniques from this style. These four techniques must be paid at A Rank or lower, allowing the user to deliver a crushing combination for only the activation of this technique.

▰ Windmill Stomping | Rank X | Simple
The user initiates a series of cartwheel flips that deliver a kick with every flip. The direction of these attacks can change with every kick. The user can continue delivering these flip-kicks until a kick is successfully landed. This technique requires both activations of the user, even allowing it's third activation to be used by evasively flipping out of the way. The user pays an upkeep of stamina two ranks below it's initial cost to maintain, gaining a [1] point increase in speed and agility per post, stacking until the user is able to deliver the kick. When evading an attack, the user must pay the rank of opposing technique to evade.


Stage Six

▰ Mach Two Combination | Rank S | Simple
The user strings together five of their known techniques from this style. These four techniques must be paid at S Rank or lower, allowing the user to deliver a crushing combination for only the activation of this technique.If the first strike of the combo is blocked, the remainder will fail. Howver, if the user carries a [4] point difference in speed and [4] point difference in agility in favor of themselves when interacting with a target, the opponent is unable to block the initial strike. If the initial strike is unblocked, the target may pay to block each individual strike, however the cost of doing so requires an additional B rank stamina. This technique requires a three post cool down.

▰ Gale Force Twister | Rank S | Spiritual
The user releases Chakra into a mass of thin, swirling clouds around themselves. Opponents physical actions while within the swirling mass of chakra are reduced by a [2] point amount for each post they remain within it. ( [2] points at one post, [4] points at two posts, etc ) Lasts for three posts and covers an area twenty feet around the user.


Mach Fist Style

Stage One

▰ Quick Jab | Rank X | Simple
The user, takes their closest hand to the opponent and quickly throws a jab that gains a [1] point increase in speed per rank of the technique but suffers a [1] point decrease in strength per rank.

▰ Repeating Quick Jab | Rank X | Simple
The user takes their back side hand and throws a powerful crossing punch for the opponent's head or midsection. This powerful technique is designed for heavy damage, designed to greatly injure the opponent, and does so effectively at higher levels. Is slower than "single action" but hits with much more power. Gains a [1] point strength boost per rank, but speed is [1] point decreased per rank.

▰ Evasion Hook Shot | Rank X | Simple
An evasive counter that allows the user to strike back while dodging a physical attack. By rotating their hips, squatting slightly and lowering their upper body, the user is able to pass beneath physical attacks. At the same time, the user's strikes with a hooked punch, striking the side of the opponent as they raise from dodging the attack. This technique grants the user a [1] point increase to strength and speed per rank while suffering a [1] point increase to endurance per rank.

▰ Warning Shot | Rank X | Simple
The user squats as they prepare to attack, sending a punch flying skyward as they extend their legs and create explosive force. The sheer force of this attack creates a shockwave ten feet around the user. This shockwave deflects projectiles and ninjutsu one rank below it's own away from the user. This includes opponents below the body rank of this technique. In addition, those directly impacted by the uppercut are hit with a mighty force that sends them skyward five feet per rank of the technique. Due to it's powerful blow, the opponent loses one activation their next post.


Stage Two

▰ Chakra Slug | Rank X | Spiritual
For the next five posts, the user's hands are coated in chakra. During this time, any ninjutsu techniques they may encounter while striking are negated at the point of impact. If this is done the technique will automatically end unless the user chooses to pay chakra equal to the rank of the technique contacted to sustain the Chakra Slug technique. Refreshing the technique requires no activation.

▰ Double Tap | Rank D | Complex
The user flows chakra through their arm and enhances the speed of their jab to the point where they can now perform two jabs in the time it would take them to perform one normally. Adds a D-Rank of chakra to whatever rank of "Single action" the user chooses to utilize. The two jabs occur for only one Stamina cost at the rank of the users choosing, plus the chakra cost. The second jab is treated as a second activation without actually consuming another activation.

▰ Firing Pattern | Rank X | Simple
The user is able to combine any striking technique known to them together for a combination by paying the rank of this technique atop the resource cost of the techniques. These combined techniques require only the activation for this technique. This technique must be used at the cost of the highest rank single technique in the combination.The user is able to combine two techniques at D Rank body and an additional technique per body rank after that.

▰ Combatant Stance | Rank X | Simple
The user enters a stance designed to maximize their punching potential at the cost of their ability to perform any lower body technique (such as a kick) in the same post as one of the techniques from this style. The user takes a foot and stands naturally, putting one side of their body forward while keeping their hands up in front of their head to protect themselves. Techniques executed from this stance receive a [1] point increase to speed and strength per rank.


Stage Three

▰ Remarkable Shot | Rank X | Complex
The user channels chakra into their fist, striking an incoming attack to completely halt it in it's tracks. When combating a physical attack ( Taijutsu/Bukijutsu ) the user strikes with the opposite hand to throw the target back five feet per rank of the technique. If combating a ninjutsu or spiritual technique, the user is able to strike the technique with their opposite fist a second time, returning the ninjutsu back to it's source if it is equal or greater than the combated techniques rank and potency.

▰ Artillery Round | Rank X | Simple
The user launches a superman style punch, aiming to go over any defensive technique raised before them within reason. This strike carries with it a great deal of concussive force that explodes upon contact and forces those stricken by it to plant face first into the earth. The sheer impact of the strike is enough create a crater that is five feet wide per rank and half as deep, leaving the target's body shape indented in the center as though buried.


Stage Four

▰ Lock and Load | Rank X | Simple
An evasive technique that allows them to effortlessly counter strike with devastating power. By rotating their hips, squatting slightly and lowering their upper body, the user is able to pass beneath attacks. As the attack passes over them, the user explodes forward from their squatted position and dashes five feet forward per rank of the technique with a [1] point increase to speed per rank of the technique. This counter must be used at the rank of the technique it is evading.

▰ Six Round Bursts | Rank B | Complex
The user channels chakra into their fists and release it in a single punch that travels until physical contact is made. The chakra travels in the form of six chakra orbs that travel in a singular line. These six shots are approximately the size of the user's fist. The user is able to fire these shots [1] point faster per body rank of the user, starting at D rank.

▰ Live Fire Exercise | Rank B | Training
The user has impacted enough on people, a bag, or any other surface worth training their fists. When in the shooter stance, the strength and speed of their strikes is increased by [2] points instead of [1] point per rank. This training requires five posts.

▰ Dragon Round | Rank B | Spiritual
The user channels chakra into their hands, creating a veil of chakra that resembles boxing gloves. The user's strikes are capable of carrying one of their elemental affinities. These effects remain for ten posts.
Fire: Ignites stricken targets for one post per rank of the technique.
Water: Releases water with every strike, creating spouts of water that cover five feet of surface area per rank of the technique.
Wind: Grants all techniques used with cutting effects as well as knock back five feet per rank of the technique.
Lightning: Spreads Paralysis to opponents within five feet per rank of the technique used with. Status spread this way are 1 tier lower than the technique's required tier but no less than tier 1.
Earth: Upturns earth behind the target on contact, creating a wall that traps them so the user may strike heavily with no escape. Breaking these walls requires the opponent pay the cost of the parent technique in chakra.


Stage Five

▰ Tactical Cover | Rank X | Spiritual
The user coats their bodies in chakra, giving themselves a protective barrier against the opponent's attacks equal to it's rank in chakra and potency and lower. This barrier requires no hand signs but must have an upkeep cost paid of two ranks below it's original use.


Stage Six

▰ One Shot, One Kill | Rank S | Simple
The user delivers a single, devastating punch at the target with the intent to kill. It is unlikely those in the general direction of the punch will be able to withstand it's mighty force. The user's strike travels at incredible speeds and carries terrifying power, mirroring the user's increases to speed and strength to their increases. This technique has the power to blow a hole the size of the user's fists through flesh and bone while piercing anything at or below it's rank and potency. Anyone within twenty five feet of the punches impact point is blown away, due to the shock wave caused with the strength of the punch.

▰ Gunslinger | Rank S | Training
The user has always sacrificed range for power, all up until now. By making their physical offensive techniques of this style complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sat Dec 28, 2019 10:16 am
Bukijutsu:


Kote Art ref

▰ Impact Deflection | Rank X | Simple
The user blocks their opponents physical attack, using the specific angles of their armor to shift a physical strike away from the user and to either side of their body. Treated as complex when dealing with other techniques.

▰ Reverse Striking | Rank E | Simple
The user strikes the target, using the force of the impact to push themselves away by ten feet.

Stage Two

▰ Floating Smash | Rank X | Simple
The user strikes their target with a swift and powerful blow that hooks upward, sending them just off the ground. Target's stricken by this attack lose an activation during their next post, making it difficult to defend the following strike. This technique is executed at the rank of the target's body rank in order to life them off the ground.

▰ Swift Smash | Rank D | Simple
The user strikes the target in the sternum. The force behind this strike is enough to send the target flying back ten feet and denies them all agility bonuses during their next post.


Stage Three

▰ Smashing Return | Rank X | Complex
The user draws their arms back and tucks them to their sides, elbows pointed behind them as they clench their fists. Upon the elbows moving into place, a concussive blast of chakra explodes outward from behind the user to either catch an opponent off guard or defend against an incoming attack without turning around to face the challenge. This concussive blast reaches five feet per rank of it's execution.

▰ Rapid Smash | Rank X | Complex
The user delivers two strikes to the opponent in the time it would take a normal human to deliver one per rank of the technique. Each strike is delivered at a [1] point increase to strength per rank of the technique it is used at. In addition, the damage of such rapid blows extends beyond the target's body as the force continues in the form of a concussive blast that reaches out in a cone like wave from it's origin for 5 feet per rank the technique was used at.


Stage Four

▰ Fissure Smash | Rank A | Simple
The user strikes the ground or any other surface A Rank or below. The user's strike causes defensive ninjutsu to shatter while the ground when unaffected by chakra is targeted, the user's strike crushes the earth, creating a twenty five foot canyon extending from their fist in a straight line forward for fifty feet.

▰ Soul Smash | Rank X | Spiritual
The user channels chakra into their gauntlet as they launch their next technique from this style or any striking Taijutsu technique using the fist. Doing so does not consume an activation but requires chakra be paid equal to the rank of the technique being used in partnership with it. The striking technique used with this, instead of having it's physical force delivered upon impact is sent rocketing through the air in a straight line towards an opponent five feet for each rank of it's execution.

Stage Five

▰ Soul Striking | Rank X | Complex
The user channels chakra into their gauntlet, delivering a powerful strike on a target. The user's punch has the ability to destroy spiritual armors as well as genjutsu that may be affecting a target by flooding their chakra through the target upon impact. This strike is treated as spiritual when dealing with spiritual and chakra based armors as well as genjutsu.



▰ Buster Smash | Rank X | Complex
The user channels their chakra into their armored gauntlet as they thrust their open hands outward to combat an incoming projectile ninjutsu, spritual or complex technique. The user slams their armored hands into the attack with such force that it overwhelms the attack, causing it to be reflected back at it's source. This technique must be executed at one rank above the technique being countered.
Stage Six

▰ Void Smash | Rank X | Complex
The user channels chakra through their arms and gauntlet. The user then strikes at an opponent. This strike, should it come in contact with an armor technique or physical armor lower than it's own rank is able to strike at the body beneath the armor as though it were not present. This does not negate the opponent's armor or break it, merely passing by it for a single strike.

▰ Spirit of the Warrior | Rank S+ | Spiritual
The user channels chakra throughout their entire body, enhancing their speed and strength by [2] points for three posts.


Honshi Art: ref
▰ Straight Shot | Rank X | Simple
The user holds their weapon in the same manner one would hold a throwing dart. The user throws their weapon straight forward. This technique negates all reflex descriptives of it's target and gains an additional slight increase in speed per rank of the technique.

▰ Mirror Throwing | Rank X | Simple
The user will begin by placing two of their projectiles between their fingers, then wave their hand outward, releasing their grip on both. These weapons are released at the same time but create a wide curve as they travel on opposite sides of a target, meeting on the target's right and left side to create a pincer.This technique gains an additional slight increase in speed per rank of the technique.

Stage Two

▰ Snare Toss | Rank D | Simple
The user will begin by placing three of their projectiles between their fingers, they will then swing their arm outward, releasing their grip on the weaponry. These weapons close in on the opponent from various angles. Wire may be attached to the projectiles before launching them, allowing the user to use their projectiles as trip wires or bola depending on their target.

▰ Shadow Sling | Rank X | Complex
The user throws a projectile at the target after forming a single hand sign. When the projectile is launched it creates an illusory copy of itself several feet before it's physical form. The target will defend against this illusory copy while allowing the user's real weapon to strike. This technique negates all agility stats and gains a [1] point increase in speed per rank.

▰ Retrieval | Rank X | Spiritual
The forms a hand sign, releasing chakra threads across a ten foot radius per rank of the technique. Any weapons lying about in the range of this technique has itself tied to the user's chakra strings and allows it to be pulled back to the user in order to be reused.


Stage Three

▰ Bang Shot | Rank X | Complex
The user coats two projectiles in chakra per rank of the technique and releases them at a target. Upon impact, the chakra imbued weapons detonate with concussive force strong enough to create small craters within five feet of itself. These concussive explosions may knock back targets within their radius by five feet per rank. Those caught in the center of these projectiles tend to be rag dolled until unconscious.

▰ Orbital Projectiles | Rank C | Spiritual
The user holds their hands out to their sides, releasing up to twenty five projectiles. These selected projectiles are able to orbit around the user's body, orbiting around the user at will for four posts. These projectiles are able to have themselves used for any technique from whatever location they are in orbit, allowing the user to defend themselves from all angles.


Stage Four

▰ Manipulating Line | Rank B | Training
After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired.

▰ Hidden Trap | Rank B | Simple
The user moves stealthily around the battle field while winding several segments of steel wire in their inventory with ten weapons they own within the inventory. This trap remains active upon the field until activated or destroyed. This trap causes all weapons used for the trap to converge upon a target who enters the five-foot radius of its layout.

▰ Winding Scroll Release | Rank B | Complex
The user leaps into the air, spinning a single scroll in their possession that contains fifty projectile. As they spin the scroll about, they release the weaponry as it remains tightly woven around the area spanning over a ten foot radius around the user. These projectile create a cyclone of weaponry that shield the user as well as create a grinding offense.


Stage Five

▰ Bent Arsenal | Rank X | Spiritual
The user is able to bend the trajectory of any weapon that has already been launched to any varying angle. This is done by creating a single hand sign. This allows the user to send techniques that have missed their mark to have a second chance at success without repaying the technique. This technique is used two ranks below the parent technique and must pay no less than an E rank amount of chakra.

▰ Meteor Shadow Clone Shot | Rank A | Complex
A variant of the Shuriken Shadow Clone Technique. The user throws a weapon, forming a hand sign after it is released. This creates one hundred shadow clone like replica of the weapon thrown. The user may snap once the technique has been launched. This snap costs the user an additional D Rank amount of chakra as it detonates the shadow clone variants, creating a concussive blast that creates a shock wave spanning across a fifty foot radius.


Stage Six

▰ Shuriken Hunter | Rank S | Training
The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons.

▰ Massive Multi Part Shuriken Cyclone Technique | Rank S | Complex
The user holds their hand up, after releasing the Meteor Shadow Clone Shot technique without detonation. All weapons under their control begin to orbit around the user's hand, creating the outline of a shuriken through their combined syncronized movements. The user directs the weapons by aiming their hand as they would if throwing a weapon normally. The massive sixty foot swirling mass of weapons cuts through the air, gaining a [2] point increase in speed as it travels towards a target. Once reaching the target or upon the user's command, the swirling mass of weapons expands, creating a cyclone of weaponry that shreds anything within it's sixty foot radius.

Phantom Slayer

Stage One


▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple
Flowing Stance sets the swordsman's feet in an L stance, where the weaker foot points forward in front of them and their stronger foot points away to the left or right depending on the foot and behind them. The swordsman's weapon is held in a defensive position in front of them. Any single sword style technique that is executed from this stance have their costs reduced by stamina per rank of the technique.

▰ Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex
The user channels chakra into their feet, enhancing their movement by five feet per rank of the technique. Any single sword style technique or basic combat skill executed from this skill has their speed increased and strength increased by [1] per rank. Opponents slower than the user by a [2] stat points difference are unable to see actions beyond a blur when the advancement and conjoined technique are made.

▰ Phantom Blade [ Yūrei no Ha ] | Rank X | Complex
A technique closely resembling the Samurai's Saber Technique. The user coats their weapon in a haunting demonic appearing chakra, creating a solid blade of chakra atop their original blade with up to a one foot extension. This technique requires an upkeep cost of two ranks below the executed rank with an E Rank minimum. In addition, the user is able to swing their blade, allowing it to send the chakra blade coating their own flying five feet per rank of the technique. Objects containing chakra that are sliced with this skill while attached to the user's real weapon have chakra absorbed equal to the upkeep cost of this technique and is automatically used to pay for the next posts upkeep.


Stage Two


▰ Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple
Used from the flowing stance, the user attacks with an upward thrust, originating from a very low position and aiming to pierce the enemies head from beneath their chin. Even if blocked, the force of this attack is able to throw it's target into the air up to ten feet, off-balancing them and leaving them vulnerable.

▰ Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex
The user cloaks their body in chakra that appears as a demonic ghost, defending them from techniques of it's rank and lower. This image of the demonic chakra causes Tier 2 insanity to those who see it. While cloaked in this chakra, the user is able to move at a [1] point faster rate of speed, launching themselves up to twenty five feet, passing their foe and taking their back for a secondary attack. This also functions to evade techniques of it's own rank and lower.

▰ Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex
The user readies their hand to draw their weapon, channeling chakra into the blade as a haunting chakra glows from the hilt. The user's blade is then drawn at a [1] point increase in speed and [1] point decrease in agility. A demonic purplish chakra blade is thrown from the user's blade as it is unsheathed and instantly returned to it's resting place. The blade of chakra travels five feet per rank of the technique and is ten feet in width. This blade passes through it's target(s) and continues it's path, absorbing chakra equal to the rank of this technique for each being it passes through. Each target stricken this way extends the range of the attack an additional five feet.


Stage Three


▰ Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual
The user channels chakra into their feet as a demonic fog rolls over a five foot area per rank of the technique, spreading to hide the user's chakra signature and causing blindness scaled to the technique as they vanish into the fog. This fog remains active for one post per rank and those within it are subject to mental stress tiered to the technique's rank. While within the fog, the user is able to launch three basic combat weapon attacks equal to the rank of this technique or lower by expending their defensive activation once per post. Agility bonuses are reduced by [1] stat point amount per rank of the technique within the fog.

▰ Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex
The user channels chakra into their blade, blocking an incoming attack. With the simple flick of their wrist, the blade sends a mighty blast of demonic chakra outward that creates roars similar to that of the Oni. This technique causes mental stress tiered to its rank and sends a shock-wave out five feet per rank that blows those it blocks away.

▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
The user coats their blade in chakra, causing it to glow with a demonic presence that is able to be used as a trigger for haunting illusions of it's rank and lower. The user rushes forward, delivering three basic combat thrusts on the target for no additional activation. Each of these slashes are granted a [1] point stat increase to speed per rank of the technique.


Stage Four


▰ Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex
The user begins slashing furiously, creating haunting phantasms of demons behind them that seem to be siding with the user and lending him their strength. Those witnessing these phantasms are subject to T2 Insanity. These slashes create compressed blades of demonic chakra that are five feet in size and impact those targeted, cleaving into their flesh and utilizing so much force that the target is blown back twenty feet from the point of impact.

▰ Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex
A passive technique utilized from the Flowing Stance, this technique allows the user to gain a great increase in strength and apply it to their next single sword bukijutsu technique. When utilized with Phantom Slayer techniques it enables the user to increase tiered mental stress or insanity to the next tier. This may only be used once per post.

▰ Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual
An advanced skill to be used after Haunting Attack: Triple Slash technique and must be used at the same rank the parent technique was. After the user creates the fog, they may utilize this technique from within it. For each rank of the Haunting Attack, the user may create an oni or tengu of their own design up to ten feet in height each that attack the target from whatever location they appear by absorbing the demonic fog. Each of these creatures are defeated with any ranked attack. However, when one is destroyed, a genjutsu of the parent technique's rank is able to be cast for no activation. In any genjutsu active, these creatures can remain visible if the user desires.


Stage Five


▰ Spectral Movement [ Yūrei Idō ] | Rank A | Training
After countless hours of practicing skills that utilize chakra pathways, the user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they preform for no additional cost. These are considered E rank phantasms, effecting only sight.

▰ Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual
The user channels chakra into their blade, giving it a demonic appearance. The user then moved in a circle around their target, leaving nine phantasms of their body facing the foe in the center with their blades poised as they take their place along side their illusory copies. These phantasms are capable of replicating any attack the user knows, effecting sight, sound and chakra sense as they move to assault the target. Any techniques used by the phantasms are incapable of dealing actual damage or of replicating technique's effects or statuses.

▰ Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual
The user coats their blade with a haunting charka that appears to be a purple flame that expels small skull shaped embers. The user slashes their blade, creating a compressed blade of chakra that seems to be ablaze with the haunting purple flame. The blade of chakra is twenty five feet in size and travels until it makes impact with something. Upon impact, the blade produces a haunting and demonic cry that replicates the voices of the target(s) loved ones passed, begging them to return to their side in hell. This technique causes mental stress T3.


Stage Six


▰ Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual
The user forms a one handed seal, creating thirty two phantasms of tengu that stand behind the user who appears to be cloaked in the visage of a tengu in a similar manner as the demon chakra cloak. Each of these tengu phantasms effect sight and sound. Each of these Tengu are able to attack with basic sword attacks and have flight. These Tengu swarm and assault the target in a large circle as the user moves about within the swarm, slashing at the target to conceal their presence. Those who are targeted by this technique suffer T3 Insanity and mental stress while requiring a B Ranked upkeep per post. Genjutsu class ninja using this technique are able to apply an additional sense to it's effects.

▰ Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual
The user forms a hand sign, causing their chakra to swirl about and create an illusion of the great demon, Ōtakemaru behind the user. This gigantic Oni stands fifty feet tall and has a terrifying form that causes T3 Paralysis on those who see it as well as T4 Mental Stress. While active the user gains a [2] point increase in strength and speed while Ōtakemaru attempts to crush the target with his giant club. Should Ōtakemaru successfully strike the target, they are forced to believe they have been crushed and that their bones have been shattered, leaving nothing to them but a bloody, near death pulp.  
PostPosted: Sat Dec 28, 2019 10:17 am
Custom Jutsus

Base 0/8

Brawler 0/2

Mirror Image Art 0/6



Character: Minashiba Takatsuki
Link to profile: [x]
Cremation Style [ Kasōton ] | Rank S | Training |
By applying Shape Transformation with her Seinaru Enjo flames, Mina is able to apply them to any of her known, non-Genjutsu, non-Seinaru Enjo techniques. By paying a cost in chakra equal to two ranks lower than the technique being augmented, Mina can apply the effects of her Seinaru Enjo fire to the technique for no additional activation. When applied to Taijutsu or Bukijutsu, those techniques are considered complex for purposes of collisions. Unless otherwise specified within the technique, techniques augmented by Kasōton can only apply the base effects of Seinaru Enjo flame, which are the following:

• Flames of Strength | This flame burns hotter than other traditional flames. The user's flames have the ability to create concussive blasts that either throw targets five feet per rank of the technique or can propel the user five feet per rank of the technique.
• Flames of Entropy | This flame has the ability to deteriorate certain objects and materials it interacts with, causing them to crumble away while not actually burning targets. Ninjutsu lesser in rank and chakra composition than the user's effected technique are disintegrated and allow for the flames to continue by paying an additional difference between techniques to retain strength. Objects which include weapons and armor not containing chakra may be disintegrated by flames equal to that weapon's rank.
• Flames of Conductivity | The user's flame techniques gain the ability to 'conduct' through one successfully stricken target and strike at another target for no extra cost by lowering the technique's strength by one rank. Alternatively, the flame can be enhanced with an activation and paying the difference in ranks for the technique to remain the same strength.




Character: {Who uses the technique}
Link to profile: [x]
Seinaru Flame Formation [ Seinaru Kaenjin ] | Rank B | Fire Ninjutsu | Spiritual
A defensive technique used by Mina, where she begins by igniting a flame on the tips of each of her fingers. Mina will slam this hand on the ground and create a massive pillar of fire that surrounds her in a circle with a 25 foot radius. Making contact with this barrier inflicts Tier 3 Burns/Burning. When augmented by a Flame type of Seinaru Enjo, this technique gains the following effects:

Flames of Strength: When augmented with these flames, Mina can expand the barrier, or use the flames of the barrier to cast a Katon jutsu of B Rank or lower without diminishing the strength of the barrier.

Flames of Entropy: When contact is made with oncoming jutsu, this barrier can absorb one rank of chakra from it. This allows the barrier to actively defend against techniques of its rank and stay standing, or defend against a higher rank jutsu once.

Flames of Conductivity: By expending a rank less in chakra, Mina is able to create expand this barrier to one ally per rank of this technique.





Character: Minashiba Takatsuki
Link to profile: [x]
Hidden Flame [ Kakusareta-en ]
Category: [ Illusory ]
Rank: [ B ]
Primary Sense: [ Sight ]
Additional Senses: [ Touch, Chakra Sense ]
Base Duration: 8 Posts
Upkeep: 20 Chakra
Trigger: Katon or Fire Based Techniques
Source: Sensory Phantasm Touch
Status Effect: None
Description: A rather simple Genjutsu created by Mina. Once any flame created by her techniques is acknowledged, the victim of this Genjutsu no longer feels heat radiating from any flames created after they have been placed under this Genjutsu. This creates the effect that real flames are, in fact, illusions.





Character: {Who uses the technique}
Link to profile: [x]
Wisdom Blaze [ Japanese Technique Name ] | Rank A | Ninjutsu [Katon]| Cost [ Spritual ]
This jutsu allows Mina to pick a target and cover them with a Seinaru Enjo flame. Instead of searing hot fire, these flames are comfortingly warm. They relax the target, reducing [2] tiers of Mental Stress from them. Additionally, it gives them clarity of mind, allowing them to Kai from Genjutsu at one rank lower. Requires Upkeep at [2] ranks lower than casting rank

Flames of Strength: The target is cured of an additional Tier of Mental Stress upon casting, and removed 1 Tier per post. However, they lose the ability to Kai for an extra rank less.

Flames of Entropy: The target is not cured of Mental Stress. However, once they Kai from a Genjutsu, they are unable to be afflicted by another Genjutsu of the same Primary Sense for [2] posts.

Flames of Conductivity: Instead of picking one target, Mina is able to spread her flames across a 100 foot area. This reduces Mental Stress by [1] for all allies per post, and reduces the cost to Kai by [5] chakra per rank of the jutsu.




Character: {Who uses the technique}
Link to profile: [x]
Seinaru Blastwave [ Seinaru Eikyō ] | Rank S+ | Taijutsu [ Katon ]| Cost [ Complex ]
A technique modeled after the Ignition Release Howitzer Impact. This allows Mina to coat any part of her body with Seinaru Enjo fire before she strikes at a target. While condensed, upon contact the flame immediately explodes outward by 100 feet from impact. By using the flames to propel herself, Mina is able to increase to power of her impact. When contact is made and the flames explode out, anyone within the radius is afflicted with Tier 3 Burns/Burning and Tier 3 Trauma.

Flames of Strength: The explosive power of this technique is doubled to 200 feet. It additionally increases the tiers of Trauma and Burning by [1] and also inflicts Tier 2 Blindness.

Flames of Entropy: No longer applies Trauma. However, everything contacted by the flames will instantly disintegrate as the flames eat away at them. Because of the sudden disintegration of their body, the target will be afflicted with Tier 3 Suffocation and Tier 3 Burns/Burning

Flames of Conductivity: Mina is able to recast this technique by weakening its rank and paying for it again at this new rank, for no activation. This does not increase the stacks of Trauma or Burning if used on the same target. However, if used on multiple targets, Mina is able to apply Tiered Trauma and Tiered Burns/Burning.

▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank X
Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to one [1] clone can be made per activation per rank of the technique. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.




Character: Minashiba Takatsuki
Link to profile: [x]
Glare of the Black Cat [ Kuro Neko no Nirami ] | Rank B | Ninjutsu [ Katon ]| Cost [ Spritual ]
Mina creates two embers in her eyes. This creates a heatwave mirage that looks like large cat eyes, projected about an arms length in front of her. Lasts for [4] posts. When active, this heatwave can be used as a trigger for a Genjutsu. Additionally, Genjutsu cast while this Jutsu is active requires [1] rank more of chakra to Kai from.




Character: [ Minashiba Takatsuki ]
Link to profile: [x]
Hex: Crowd Control [ Noroi no Gunshū no Seigyo ]
Category: [ Illusory ]
Rank: [ A ]
Primary Sense: [ Sight ]
Additional Senses: [ Touch, Chakra ]
Base Duration: 10 Posts
Upkeep: 20 Chakra
Trigger: Creation of Clones, or Flames created by Mina
Source: Sensory Phantasm
Status Effect: Mental Stress
Description: Once this Genjutsu is cast on a target, every one of Mina's allies in the thread has their appearance changed to look like her. This includes RPCs, clones, tamer pets, puppets, etc. Additionally, as long as this Genjutsu is active, all attacks cast by allies will look as if they are Mina's jutsu (so a water jutsu would look like a fire jutsu, Buki/Tai will look like Mina's Buki/Tai). This is meant to make the opponent feel overwhelmed and confused about how many exact enemies there are.


Character: Minashiba Takatsuki
Link to profile: [x]
Curse of Retribution [ Hōfuku no noroi ] | Rank X | Taijutsu Keystone| [ Complex ]
A stance developed by Mina to exemplify her Genjutsu and Fire Abilities. Curse of Retribution creates a cloak of fire around herself, complete with cat ears made of flame. This stance boosts Mina’s Speed and Strength by [+1] at E-C Rank, and by [+2] when at B-S+. When this stance is active, Mina is able to Korabo Fire Based techniques (Katon, Seinaru Enjo/, and Ignition Release) for one activation. Additionally, any Taijutsu or Fire Based technique used while this stance is active applies Tiered Insanity. While this stance is active, any status affect applied to an opponent(s) is one rank/tier harder to remove. Stance lasts for [5] posts, and reduces Minas stats by [-2] for [3] posts once it’s over.




Character: Minashiba Takatsuki
Link to profile: [x]
Chidori: Twin Fang [ Chidori: Soiba ] | Rank A Augment | [ Lightning ] | [ Spritual ]
By channeling the power of lightning into both hands, Mina is able to coat both hands in the screeching power of the Chidori. This augments her Taijutsu for [6] posts with the cutting power and base effects of the Chidori, turning Simple techniques into Complex, and giving Mina's Taijutsu the Lightning element if not already possessed.



Character: Minashiba Takatsuki
Link to profile: [x]
Supernova Chidori [ Chouginga Chidori ] | Rank S+ | [ Lightning ]| [ Spiritual ]
Must have the Rasengan and Fire Release to use this jutsu. Mina creates a Chidori in her palm and draws in ambient heat, condensed into flame that spirals around the Chidori. This spiraling flame is what grants the technique it's name, as it resembles a swirling galaxy. Carrying the baseline piercing effects of the Chidori, Mina thrusts this technique into a target, inflicting Tiered Body Paralysis and Tiered Burns/Burning once struck. The Chidori, once inside the victim, then unleashes an explosion of Lightning and Fire chakra, a small but condensed burst of energy. This burst of flame and lightning creates microscopic cuts and tears into the victim's chakra system, making it harder for them to mold chakra, forcing them to exert chakra at [2] ranks higher in order to perform jutsu, maxing at S+. However, this technique has its drawbacks. Because of the close nature of this technique, Mina suffers from a backlash of energy from the burst, damaging the muscles in her arm to the point that this jutsu can only be used twice per battle.



Character: [ Minashiba Takatsuki ]
Link to profile: [x]
Curse of Burning Remnant [ Moeru Zangai no Noroi ]
Category: [ Enchantment ]
Rank: [ S ]
Primary Sense: [ Touch ]
Additional Senses: [ Sound, Sight, Chakra Sense ]
Base Duration: 10 Posts
Upkeep: 20 Chakra
Trigger: Handseal or Flames
Source: Sensory Phantasm or Other
Status Effect: Mental Stress and Burning
Description: Once the flames that Mina creates are acknowledged, the Genjutsu starts by making the flames blind the target. Once their vision returns a moment later, they see the world destroyed, charred by flame with lingering embers. The victim will wander this desolate world for eons before the ground breaks, and the burning corpses of the apocalypse rise to meet them. These angry and vengeful corpses will claw, bite, and drag the victim into the ground, filled with rage that the victim survived instead of them and being very vocal about this fact. Once the whatever remains of the victim are pulled into the ground, still alive despite the onslaught, the Genjutsu starts over.



Character: Minashiba Takatsuki
Link to profile: [x]
Fire Release: Point Burst [ Katon: Ichi-ten Bakuhatsu ] | Rank B | [ Fire ]| [ Spritual ]
Mina forms a single handsign and begins to draw in oxygen to a singular point she can see within [200] feet. She then ignites it with an amount of fire, instantly creating a powerful explosion with a [50] foot radius. Because of the suddenness of the explosion, the target(s) are denied their agility stat to dodging this technique. Being hit by this jutst not only inflicts Tiered Burns/Burning but also inflicts Deafness on anyone within [25] of the explosion.



Character: Minashiba Takatsuki
Link to profile: [x]
Forbidden Jutsu Fire Release: Scorn [ Kinton Katon: Anadori ] | Rank S | [ Fire ]| [ Spritual ]
This jutsu is an upgraded version of Fire Release: Point Burst, and requires the Wind element to learn. Mina will draw in a large amount of oxygen into a [500] foot radius that naturally gives off enough heat to create a strong enough updraft to pull anyone inside into the air, giving Tiered Vertigo. Then Mina ignites the oxygen with a massive spark of fire, creating a topic wide explosion that hurts anyone in the thread, even allies, without a proper defense of S Rank or higher. This explosion results in Tiered Burns/Burning and also gives Tiered Trauma to anyone besides Mina caught in the explosion.



Character: {Who uses the technique}
Link to profile: [x]
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here





Inventory

Weapons
Specialty Gourds [x6]
< 200 Ryo >
A large gourd that can be used to hold many items, sand, or can even be converted for insect usage! Comes with a durable sash to hold it close to your body


Body

Arms

▰ Vambraces [x1]
< 1000 Ryo >
A set of two very heavy braces to be used primarily in Taijutsu training. When worn, they cost the user 20 extra stamina for every Taijutsu or Bukijutsu technique executed, or a base of 5 Stamina per post of activity. After wearing them for 200 posts the extra cost disappears.
Armor Type: Heavy. Wearers fully acclimated to these ignore up to a 2 stats worth of an opponent's fortitude, as well treat opponent armor as if it were on tier lighter when striking with the vambraces.


Legs

▰ Iron Leg Braces [x2]
< 1000 Ryo >
A set of two very heavy braces to be used primarily in Taijutsu training. When worn, they cost the user 20 Stamina extra for every Taijutsu or Bukijutsu technique executed, or a base of 5 Stamina per post of activity. After wearing them for 200 posts the cost remains but the user can now move as they normally would. When the braces are removed they receive a [1] speed increase to their stat.
Armor Type: Heavy, but treated as not having the armor drawback after 200 posts.


Consumables

Crafting  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sat Dec 28, 2019 10:17 am
Class Growth

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱100 chakra.
▱▰▱200 stamina.
▰Passive Benefits:
▱▰▱Learn 1 extra Taijutsu technique per paragraph.
▰Base Jutsu Limits:
▱▰▱5 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱1 Bukijutsu style.


▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+25 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱Learn 2 extra Taijutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.

▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱ +25 chakra.
▱▰▱ +30 stamina.
▰Passive Benefits:
▱▰▱Learn 3 extra Taijutsu technique per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+25 chakra.
▱▰▱+40 stamina.
▰Passive Benefits:
▱▰▱Learn 4 extra Taijutsu technique per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+25 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱Learn 5 extra Taijutsu technique per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+25 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱Learn 6 extra Taijutsu technique per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.  
PostPosted: Sat Dec 28, 2019 10:48 am
Mission Log

Shinobi Missions

Narrative Missions

Crafting Missions

Career Missions  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Dec 29, 2019 12:19 pm
Relationships



Miscellaneous Trivia

The Boon of the Bakeneko was given to Mina by Lahil after a successful mission together.

Dormant Stage
Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Training:
• Requires the user to write out five posts of the user training to activate the Mark.

Awoken Stage
In it's Awoken Stage, the Boon of the Bakeneko starts to spread in a pattern that resembles the Kanji for Fire that's connected at the tails. It'll start at a spot on her neck, and spread down her left arm and up over her face, and glow with an eerie, crimson light.

Effects:
• Increases 4 Stats to [ 10 ] automatically
• Overwhelming Fire Jutsu
• Cost 25 Natural Chakra per post used to maintain.

Unleashed Stage
In order to transform into this state, Mina will slam her fists together and generate a field of fire and electricity. Mina's skin will change to a shade of red slightly lighter than her chakra color, while her body starts to leak out fire the color of her chakra. Two horns, in the form of cat ears, form on her head, her canines become sharper, and her nails (now an icy blue) grow sharp like claws. Her hair becomes a spiky silver mane that goes down her back. The whites of her eyes change to black while her irises become slitted and heterocrhomatc: one deep red and the other light blue. A thin appendage erupts from her lower half, splitting off into two cat-like tails that are ignited with the same color fire that's flowing from her.

Effects:
• Increases Speed and Agility to [12] and Endurance and Strength to [10] automatically.
• Overwhelming Basic Ninjutsu (All Elements and Maruton)
• Mortal Matatabi: Mina's Katon and fire based Ninjuts can be cast with somatic gestures. Additionally any enemies that look at Mina's Katon or fire based techniques while she's in the Stage suffer from Tiered Insanity and Mental Stress equal to her Body Rank (T1: E-D, T2: C-B, T3: A-S, T4: S+) that lingers for three posts after the opponent(s) look away from her. This effect is refreshed whenever the opponent(s) look at Mina again. Lastly, Mina's Taijutsu techniques are augmented with this fire, flames erupting five feet per Mina's Body Rank on contact (30 feet at S+)
• Costs 50 Natural Chakra per post used to maintain.  
PostPosted: Sun Dec 29, 2019 12:19 pm
Guild bonuses

• Graduation Scroll: Earn 10 slots (or 1 Tai or Buki style) to be distributed how you wish. Is not mirrored between clements. Earn 1 PA. Consumed- Genetic Palette ] With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.

• Mission Coupon: -1 post toward completing any mission or job with a base duration; only one can be active at a time
• Mentor Coupon: +2 additional learned techniques upon your next training post; only one can be active at a time and does not work on techniques that do not allow additions.
• Tutor Coupon: +1 additional learned technique for your next 10 training posts; only one can be active at a time and does not work on techniques that do not allow additions.
• Training Coupon: +1 auto learned technique; only one can be active at a time and does not work on techniques that do not allow reductions.
• Ryo Coupon: Receive 2x the ryo for completing a mission or job; only one can be active at a time
• XP Coupon: Receive half again the XP for completing a mission or job; only one can be active at a time


• Earn a Training Coupon for every five [5] techniques learned. (5)
• Earn a Tutor Coupon for learning the starting six [6] techniques Genin begin with. (1)
• Earn a XP Coupon for every ten [10] techniques learned.(2)
• Earn a Mentor Coupon for every twenty [20] techniques learned. (1)
• Earn a Ryo Coupon for learning all ten [10] E-Ranked Maruton techniques. (1)
• Earn a XP Coupon for learning all E-Ranked techniques of one element. (1)
• Earn a Mission Coupon for every two [2] Academy Missions completed.(13)
Graduate the Academy in RP and earn the Graduation Scroll.
• Every second [2nd] Weapon Style (up to E-Ranked) learned earns a Ryo Coupon. (1)


Pass the Academy Exam and earn an additional 5 slots (to be distributed how you wish upon graduating to Genin).

• +100 Chakra
• +100 Stamina

200 Guild Member Event: +200 Chakra, +200 Stamina, +1 PA PA- Fire Element

2 Year Anniversary +1 PA, 30k Ryo, 13/25 Technique Coupons

1 ) Are you a morning person or more of a night owl? “Oh, I tend to be kind of a night owl, haha... I just start reading or something else that just GRABS my attention and next thing I know it’s morning!”

2 ) What’s the first thing you notice about a person when you meet them?
“Uhmmmm, probably the way the carry themselves. Posture, any ticks or mannerisms. I think it’s just that air about them that tends to show you how they are the most.”

3 ) You see a huge spider in your room. What do you do?
“I’d scurry off to the other end of the room but never let it out of my sight, haha. Probably wish any of my friends would come over and take care of it, before I eventually do it myself.”

4 ) If you could go back and change one decision you made in the past, what would you change?
Mina goes silent for a second and looks away. It’s a small reaction, but she grips her pants leg lightly. “Next question, please.”

5 ) Tell me about your first kiss.
“M-my what?? No, I never had one of those, nope! I didn’t kiss Kotori, what’re you talking about? Oh, that’s not what you asked? Good, cause it never happened!”

6 ) Do you give people second chances?
“Generally, yeah. It’s not like I’m a saint or anything.”

7 ) Are you a cat person or a dog person?
“For some reason, I really like cats! Cant tell ya why though!”

8 ) Do you think you’re attractive?
“I mean, Im alright. People aren’t exactly lining up to date me, ya know?”

9 ) What’s your worst habit?
“Gosh, I’m late to everything! I just get distracted by something and I lose track of time!”
10 ) When was the last time you cried?
“I don’t wanna talk about it.”

11 ) Are you a good liar?
“Yes!” She lied
12 ) What’s your biggest pet peeve?
“Getting cut off in a conversation. Like, I’m sorry did the middle of my sentence interrupt the beginning of yours?”
13 ) Have you ever had your heart broken?
“I mean, I’m 19; who hasn’t by now, ya know? Oh, by who? Sorry, but that’s classified~“
14 ) Are you more likely to use your fists or your words in an argument?
“I like to think I use my words, but I’ve been known to have a quick temper, haha. During my Chunin Exam, I really let this lion man have it! He totally deserved it though”

15 ) What’s something you’re naturally good at?
“Basketball! I’ve always loved it, and it’s something I’ve always had a kind of affinity for.”
16 ) What’s something you had to work hard to be good at?
“My best.”
17 ) Can you tell when someone is flirting with you?
“Hmmmm. I’d LIKEl to think so, but I can’t say I’ve been able to pick up on it.”
18 ) Do you think money can buy happiness?
“Not really; I think it can take care of a lot of basic needs and make it easier to be less stressed. But no, not so much.”
19 ) Do you believe in destiny?
“I certainly hope not. Lots of bad people do bad things, and I’d tear my hair out if I thought that that kind of thing was predetermined.”
20 ) Are you a good cook?
“I burn stuff a lot, haha!”
21 ) What do you think happens after you die?
“Our bodies rot in the ground and decompose, and that’s all we can assertain”
22 ) Did you have to grow up fast?
“Uhmmmm, kinda?”
23 ) Who do you look up to?
“Lahil for sure! Or, at least I did. It’s complicated, really.
24 ) When you go to a tavern, what do you order?
“Uhmmmm, I’ve found a taste for whiskey lately. And maybe some seafood”
25 ) What do you like most about yourself?
“I’m not sure I ever really thought about it. I like my eyes, I guess.”
26 ) What do you like least about yourself?
“No comment.”
27 ) Do you want kids someday?
“It’s not something I’ve considered. Probably not, cause I’m not suited to take care of something.”
28 ) Are you a planner, or more spontaneous?
“I plan! Oh I plan a lot, maybe even too much! Kotori says I think too much haha”
29 ) Can you keep a secret?
“Yeah, of course you can tell me anything!”
30 ) Do you like being the center of attention?
“I don’t try to be! Sometimes it just happens!”
31 ) If you knew you were going to die tomorrow, what would you do today?
“Oh, uhhhmm. I’d... probably go see Kotori. I know I’d probably have this air of doom and gloom around me, and Kotori always manages to make me feel better without trying. So I’d go spend time with her, and then I’d tell her that I... next question please.”
32 ) Do you enjoy getting all dressed up for a special occasion?
“I think I enjoy the event rather than getting dressed up.”
33 ) Where do you feel safe?
“There’s a place that Kotori and I train at sometimes, and there’s a cliff there that has a wonderful view of the sky! It’s so beautiful, especially at night!”
34 ) Do you love or hate being alone?
“Uhmmm, it depends. Sometimes I like to have time to myself, cause who doesn’t. But most of the time, I really like to be surrounded by people I love.”
35 ) What’s the last nightmare you remember having?
“No comment.”
36 ) Do you admit to mistakes when you make them?
“I would if I ever made any~ wink I’m kidding, uhhh, I like to think so, yeah
37 ) Do you want to grow up to be like your parents?
“Hahahahahahahaaaaaaaaa... no.”
38 ) How do you deal with being sick? Are you stoic, or super whiny?
“Oh, I’m such a baby when I’m sick!”
39 ) What did your parents expect from you when you were born?
“I’m not really sure; it wasn’t something they ever talked about.”
40 ) Do you have a strong sense of style?
“Not really, I just wear what I like hehe”
41 ) Would you rather camp outdoors or stay the night in an inn?
“Indoors, any day of the week!”
42 ) Is there a food that most people like that you absolutely hate?
“Avocado”
43 ) Are you more of a hoarder or a minimalist?
“Hoarder for sure! My rooms always got papers and stuff!”
44 ) Are you superstitious?
“Nah, things just happen randomly ya know?0
45 ) Are you the kind of person who remembers people’s birthdays and pets’ names and stuff?
“Yeah! One time my friends and I held a party for Kotoris birthday! It was a lot of fun!”
46 ) What do you do to feel better when you’re sad?
“Go eat ice cream.”
47 ) Is it hard for you to trust someone?
“I’m... not sure actually.”
48 ) Are you susceptible to peer pressure?
“No way!”
49 ) If you decided to stop adventuring and settle down, what kind of job would you take?
“Some kind of researcher! I’ve always loved Fuuinjutsu, so I’d wanna try to see if I can make more sense from it! It really is wild how it works; it pulls something from nothing across time and space by-“ Mina would then talk for more than a few minutes about the nuances of Jutsu.
50 ) As a kid, what did you want to be when you grew up?

“Uhmmmm, a ninja; so I guess I’m already there haha!”

[size=10][b]1 ) Are you a morning person or more of a night owl?[/b]

[b]2 ) What’s the first thing you notice about a person when you meet them?[/b]

[b]3 ) You see a huge spider in your room. What do you do?[/b]

[b]4 ) If you could go back and change one decision you made in the past, what would you change?[/b]

[b]5 ) Tell me about your first kiss.[/b]

[b]6 ) Do you give people second chances?[/b]

[b]7 ) Are you a cat person or a dog person?[/b]

[b]8 ) Do you think you’re attractive?[/b]

[b]9 ) What’s your worst habit?[/b]

[b]10 ) When was the last time you cried?[/b]

[b]11 ) Are you a good liar?[/b]

[b]12 ) What’s your biggest pet peeve?[/b]

[b]13 ) Have you ever had your heart broken?[/b]

[b]14 ) Are you more likely to use your fists or your words in an argument?[/b]

[b]15 ) What’s something you’re naturally good at?[/b]

[b]16 ) What’s something you had to work hard to be good at?[/b]

[b]17 ) Can you tell when someone is flirting with you?[/b]

[b]18 ) Do you think money can buy happiness?[/b]

[b]19 ) Do you believe in destiny?[/b]

[b]20 ) Are you a good cook?[/b]

[b]21 ) What do you think happens after you die?[/b]

[b]22 ) Did you have to grow up fast?[/b]

[b]23 ) Who do you look up to?[/b]

[b]24 ) When you go to a tavern, what do you order?[/b]

[b]25 ) What do you like most about yourself?[/b]

[b]26 ) What do you like least about yourself?[/b]

[b]27 ) Do you want kids someday?[/b]

[b]28 ) Are you a planner, or more spontaneous?[/b]

[b]29 ) Can you keep a secret?[/b]

[b]30 ) Do you like being the center of attention?[/b]

[b]31 ) If you knew you were going to die tomorrow, what would you do today?[/b]

[b]32 ) Do you enjoy getting all dressed up for a special occasion?[/b]

[b]33 ) Where do you feel safe?[/b]

[b]34 ) Do you love or hate being alone?[/b]

[b]35 ) What’s the last nightmare you remember having?[/b]

[b]36 ) Do you admit to mistakes when you make them?[/b]

[b]37 ) Do you want to grow up to be like your parents?[/b]

[b]38 ) How do you deal with being sick? Are you stoic, or super whiny?[/b]

[b]39 ) What did your parents expect from you when you were born?[/b]

[b]40 ) Do you have a strong sense of style?[/b]

[b]41 ) Would you rather camp outdoors or stay the night in an inn?[/b]

[b]42 ) Is there a food that most people like that you absolutely hate?[/b]

[b]43 ) Are you more of a hoarder or a minimalist?[/b]

[b]44 ) Are you superstitious?[/b]

[b]45 ) Are you the kind of person who remembers people’s birthdays and pets’ names and stuff?[/b]

[b]46 ) What do you do to feel better when you’re sad?[/b]

[b]47 ) Is it hard for you to trust someone?[/b]

[b]48 ) Are you susceptible to peer pressure?[/b]

[b]49 ) If you decided to stop adventuring and settle down, what kind of job would you take?[/b]

[b]50 ) As a kid, what did you want to be when you grew up?[/b][/size]
 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sun Dec 29, 2019 12:21 pm
User Image
The Crimson Nekomata of Konoha
Rank: Jonin 磁気 | Classes: Taijutsu | Genjutsu | Ninjutsu | Bloodline 力 | Body Rank: S+ 勇 | Elements: Water, Wind, Earth, Lightning, Fire, Sacred Fire

User ImageUser Image
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT

"Speaking"

Thinking

Chakra: 4015 / 4015
Stamina: 3690 / 3690
Nature Chakra: 400/400
Strength: 8
Speed: 8
Reflex: 8
Encurance: 8




First Action:

Second Action:

Third Action:

Clone Actions:


Quote:

Quote:

Quote:

Quote:


















































[imgleft="275"]https://i.imgur.com/UzEIS4f.png[/imgleft]
[align=center][size=11]The [color=#C11B17][b]Crimson Nekomata[/b][/color] of Konoha[/b]
[b]Rank:[/b] [u]Jonin 磁気[/u] | [b]Classes:[/b] [u]Taijutsu | Genjutsu | Ninjutsu | Bloodline 力[/u] | [b]Body Rank:[/b] [u]S+ 勇[/u] | [b]Elements:[/b] [u][b][color=#0934F7]W[/color][color=#0D33F3]a[/color][color=#1132EF]t[/color][color=#1531EB]e[/color][color=#1930E7]r[/color][color=#1D2FE3],[/color] [color=#252DDB]W[/color][color=#292CD7]i[/color][color=#2D2BD3]n[/color][color=#312BCF]d[/color][color=#352ACB],[/color] [color=#3D28C3]E[/color][color=#4127BF]a[/color][color=#4526BB]r[/color][color=#4925B7]t[/color][color=#4D24B3]h[/color][color=#5123AF],[/color] [color=#5922A7]L[/color][color=#5D21A3]i[/color][color=#61209F]g[/color][color=#651F9B]h[/color][color=#6A1E97]t[/color][color=#6E1D93]n[/color][color=#721C8F]i[/color][color=#761B8B]n[/color][color=#7A1A87]g[/color][color=#7E1A83],[/color] [color=#86187B]F[/color][color=#8A1777]i[/color][color=#8E1673]r[/color][color=#92156F]e[/color][color=#96146B],[/color] [color=#9E1263]S[/color][color=#A2115F]a[/color][color=#A6115B]c[/color][color=#AA1057]r[/color][color=#AE0F53]e[/color][color=#B20E4F]d[/color] [color=#BA0C47]F[/color][color=#BE0B43]i[/color][color=#C20A3F]r[/color][color=#C6093B]e[/color][/b][/u][/align]
[imgleft]https://i.imgur.com/qv7Qm9J.png?2[/imgleft][imgright]https://i.imgur.com/qv7Qm9J.png?2[/imgright]
[align=left][align=right][align=center][size=10] TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT[/size]

[color=#C11B17][b][size=10]"Speaking"[/size][/b][/color]

[color=#C11B17][i][size=10]Thinking[/size][/i][/color]

[size=8][b]Chakra:[/b] 4015 / 4015
[b]Stamina:[/b] 3690 / 3690
[b]Nature Chakra:[/b] 400/400
[b]Strength:[/b] 8
[b]Speed:[/b] 8
[b]Reflex:[/b] 8
[b]Encurance:[/b] 8
[/size]

[spoiler]

First Action:

Second Action:

Third Action:

Clone Actions:

[spoiler]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[/spoiler][/spoiler]
 
Reply
Profile Storage & Workboxes

Goto Page: 1 2 3 ... 4 ... 8 9 10 11 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum