[size=11][b]β· [color=YOURPOSTCOLOR]Personality:[/color][/b][/size] [size=10][color=slategrey] β³ trait one β³ trait two β³ trait three[/size][/color]
[size=11][b]β· [color=YOURPOSTCOLOR]History:[/color][/b][/size] [size=10][color=slategrey] β³ just a bulleted biography β³ beginning β³ middle β³ end β³ add more as needed[/size][/color]
[size=11][b]β· [color=YOURPOSTCOLOR]Personality:[/color][/b][/size] [size=10][color=slategrey] β³ trait one β³ trait two β³ trait three[/size][/color]
[size=11][b]β· [color=YOURPOSTCOLOR]History:[/color][/b][/size] [size=10][color=slategrey] β³ just a bulleted biography β³ beginning β³ middle β³ end β³ add more as needed[/size][/color]
[size=11][b]β· [color=YOURPOSTCOLOR]Personality:[/color][/b][/size] [size=10][color=slategrey] β³ trait one β³ trait two β³ trait three[/size][/color]
[size=11][b]β· [color=YOURPOSTCOLOR]History:[/color][/b][/size] [size=10][color=slategrey] β³ just a bulleted biography β³ beginning β³ middle β³ end β³ add more as needed[/size][/color]
Dante still needs a real image, kill me. It's almost done uwu;;; β· Name: Dante Reinhardt β· Nicknames or Aliases:Kiba, Red, Red Baron β· Age:Looks 23 β· Sexuality:Bisexual β· Leader of:Northern Region β· Raider Clan:Armageddon β· Claimed (slaves owned or kept):None yet β· Height:5β9β β· Weight: β· Race:Incubus145lbs β· Scars / Tattoos / Markings / Piercings / Collars: Three piercings on each ear. Tribal tattoos on his arm, ankles, stomach, face. Wing tattoo on his back (When his wings aren't visible).
β· Personality: β³ Arrogant: Heβs very proud and full of himself and his abilities. He wonβt hesitate to tell you how great he is or to be a big show off. Though that leads to one of his weaknesses. β³ Hot Headed: He has a quick temper which may very well end in a unexpected fight. Justβ¦ careful what you say around him. Overall heβs generally angry and mean anyhow though. Oops. β³ Flirt: As an incubus it kind of comes with the territory does it not? Heβs incredibly lusty but has had trouble enjoying himself with guys for the most part. He may unintentionally flirt with one, but itβs not like he doesnβt want to. Just canβt manage to admit it. Honestly it just takes a little force to take this guy down. If he likes you he calls you Sweetheart. β³ Overall a*****e and piece of trash
β· History: β³ So letβs just say Dante was never really an honest and good man and over the years itβs only gotten worse.
His mother was a slave to a wealthy man of her own will and that man happened to become his father. She was a succubus who seduced the man for her own safety and later the safety of her child. Well it probably isnβt surprising that the man found out and soon after Danteβs mother was killed and he himself was about to be put to some unpleasant use. He ran. Ran off into the wastelands and after years of staying hidden and just about starving to death learning to fend for himself he found his abilities. No he didnβt know he was an incubus at first for his mother kept those powers hidden. He used these skills to take up peopleβs dirty work and lie and deceive his way into becoming a mercenary.
He worked as a mercenary for years scooping up unsuspecting victims and selling their lives away without a lick of remorse. He grew to hate the masters that he worked for though and it wasnβt long before he wanted something more. It felt too much like being a slave to being doing what others told him and he wanted to be the one in charge. How did he do this? Well it started with a small gang made up of free folk from the city usually picked up in skeevy areas and through bar fights. This slowly grew into the faction of raiders he heads today, Armageddon. Heβs known to be a ruthless leader unless youβre close to him, which is not an easy task, and few try to go against his word or betray him because he doesnβt hesitate to hunt down and kill those who do. The events of his past and his more recent interactions with the slave masters has given him a distaste for them as well and he rarely makes positive interactions with them anymore... though is he really any better than them at this point?
He lies, heβll seduce you, and when heβs gotten what he wanted he wonβt be afraid to throw you aside. Due to the relationship between his father and mother he has a difficult time feeling truly affectionate towards another rather than considering them to be just a toy.
β· Weapons: β³ Twin blades or pistols β· Abilities / Skills: β³ Be Mine: He has the ability to grab onto a person's heart and drawing their affection towards him. At a normal time, heβll basically emanate this and may grasp a heart unwillingly, but he can control it to make the pull stronger. (If both parties agree of course.) β³ All You've Ever Dreamed of~: An illusionary spell that allows him to take on the appearance of a mans desires. β³ Acrobatics: Heβs tricky and can easily navigate the torn up world making easy escapes or to corner prey. Not to mention the boy can fly. β³ Love Bite: If you're unlucky enough to get bitten by this incubus hard enough to leave a bleeding mark you're basically his. It's a mark of him claiming a person and gains the ability to restrict them from leaving a specific area. This also provides a mean of calling to those he's claimed if he desires their company. (Any part of this is only if the other party agrees. He bites plenty without using this as it takes a lot of energy and he's picky.)
β· Strengths: β³ Manipulative β³ Intimidate β³ Irresistible β· Weaknesses: β³ Arrogance: He gets cocky during a fight which can often be used against him. β³ Affection: Other creatures with abilities similar to his can cancel out his own powers. Also heβs easily distracted by someone who shows affection for him if he takes a liking to them. β· Likes: β³ Cigarettes β³ Booze β³ Singing surprisingly, but he does it infrequently β³ Flirty and/or violent folk β³ Fighting β³ Yellling β· Dislikes: β³ Most guys β³ Innocence/cute things β³ Being toyed with, betrayed β³ That guy over there β³ Goats
β· Extra / Other:Heβs shitty and I hate him, but I also love him and I bet you will too. Heβs a terrible disease. He might get a song here later or something. β· Created by:Kitty_Mew
So basically I figure he changes out the fun flooshy capes he wears, here's a quick ref of a shorter one.
[imgleft]https://i.imgur.com/IZjccEg.jpg?1[/imgleft] [align=center][color=green]β[b][size=14]Dante Reinhardt[/size][/b]β[/color] [i][color=olive]Raider Leader[/color] | [color=olive]Incubus[/color] | [color=olive]a*****e[/color][/i] [size=9][i] [color=olive]It's been six days since I've had my fix And now I'm fixed on you Despite your trembling body I can tell you want it too[/color][/i][/size] -
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- [size=9][i][color=olive] I'm every man you've ever dreamed of All your fantasies combined You can tell I'm the best by the blood on your dress There's no bite as good as mine[/color][/i][/align] [size=9][align=left][b]Wearing[/b]:[url=https://s-media-cache-ak0.pinimg.com/originals/05/c6/ca/05c6cae781c3e3553d7f923d100f2c28.jpg]Something like this~[/url] [b]Mood: [/b]... [b]Location: [/b]... [/size][/align][/size]
β· Personality: β³ Impatience: Despite being one for βfair chancesβ as he calls it, usually time frames given to individuals to abandon their camps, slaves, etc, is an inordinately short amount of time, nearly always ensuring his bloodthirsty warriors get to pillage and murder to their heartβs content.
β³Abject Cruelty: Even the most loyal of King Killβs subjects are not immune to the grotesque horrors of his rage or more morbid pleasures. Whatever God may exist have mercy on those he doesnβt like.
β³Chaotic Control: The life of a raider may seem disorganized and impulsive, but KK manages his clan with the precision of a seasoned war general, able to have even the most feral of raider listen to him as he speak. The speakers in his mask help to carry an already powerful and commanding voice. When he speaks, it is heard.
β· History: King Kill was not the first of his kind- the 33rd of many before him in the raiding camps once the world had fallen apart. Horribly disfigured, weakened by life in the wastelands, the man had little to lose when he first entered amongst the raiders, and with that meant he had more to gain by killing, maiming and raping those he deemed unworthy of their rank, and climbed upwards in a dying pack of feral raiders before finally being crowned. King Kill protects his throne of fire and steel with a fist of fire and steel, unwilling to budge from his seat of power he fought hard to gain.
β· Weapons: β³ Scoped Smith & Wesson 29 β· Abilities / Skills: β³ King of the Raiders: A name fit for royalty, KK is the leader of one of the largest group of raiders in the area- the Slaughtered Lambs- and rules them with an iron fist. He has hundreds of raiders, slaves, mutants and abominations at his beck and call, and his numbers are always growing. He has eyes and ears all over the wastelands- no secrets exist with King Kill. β³ Warrior of the Wasteland: King didnβt get to be where he is today by sitting idly back and letting things happen, fighting and killing who he needed to in order to climb up in the ranks in the Slaughtered Lambs and among the raiders. Proficient with guns and not shy to violence, even choosing to get creative with his weapons if he does need to get his hands dirty. β³ Ayatollah of Rock and Rollaβ: A certain level of tact and decorum is still necessary when dealing with others in the wastelands and in the more established cities. The world as it once was may be over, and slavery may be rampant, but socio-political norms are still upheld, and KK knows how to negotiate before resorting outright to violence.
β· Strengths: β³ Political Giant: Uses persuasion to first try and get what he wants- offering lopsided deals that lean to his favor and threatening violence to get his way. β³ Talk Softly and Carry a Big Gun: When words donβt get results, King Kill will unleash the power of his full wrath, bringing down the hell of Slaughtered Lambs in full force against even unarmed, sleeping enemy targets. β· Weaknesses: β³Nearly Human: Once a human, King Kill is still susceptible to injury as a normal human would be, and alteration to his DNA makes him prone to illness without the aid of his mask respirator. β³ Safety in Numbers: He relies heavily on the protection of his many hunters, slaves, raiders and followers to protect him from much hard. While he can hold his own in a fight, he is dependent on his clan to take most of the brunt of the force, since he is still only one man. β· Likes: β³ Murder β³ Striking fear in the hearts of many β· Dislikes: β³ Mediocrity β³ Losing Property
β· Personality: β³ Soft Spoken: He speaks with a soft, quiet tone, a hefty vocabulary and the charismatic professionalism that suits the Accountant well. Would much rather discuss through diplomacy and bribery than resorting to violence- though he is not above such measures if need be. β³ Persistent: Once given an βaccountβ to take care of, Achebe will tirelessly hunt down his target with the voracious determination of a bloodhound on a wounded animal. β³ Malicious: Despite soft-spoken and polite demeanor, the Accountant shows his cruelty easily with difficult subjects, and with his hunting targets- often bordering on overkill.
β· History: β³Achebe has always been a businessman, even when casting souls damned to hell into the rivers of blood and excrement. With the fall of mankind as it was once known, Achebe decided to take a break from the hustle and bustle of Hell life to take an extended vacation to work from the Top side. β³He quickly grew bored without having work to do, and found gainful employment through a rather...crude...group of individuals led by a gentleman by the name of βKing Killβ [Family name, perhaps]. He was employed to seek out the defectors of the raiding party, as well as taking in whatever little bird he figured the dear Royal King might fancy- granted permission to take great prejudice when taking in the fugitives, and worked well for quite some time.
β³That is, until the fiasco some years back in which a prized fighter and stud escaped captivity, and has since eluded Achebe much to the demonβs chagrin. Now he finds himself in a sorry, fallen city, with only a whisper of a rumor of the manβs presence there. Of course, other, new pets are always easy to find, hoping to placate the Raider king while he tries to find the runaway Pit Dog.
β· Weapons: β³ A set of seemingly endless supply of small knives pulled from inside of his coat, will use a gun if absolutely necessary. β· Abilities / Skills: β³ β³ β³
β· Strengths: β³ Shadow Dweller: As a demon the Accountant can transport himself through the shadows with ease- locks pose no obstacle for him as any place with even a small shadow can be broken into without the demon breaking a sweat- and possibly ruining his fine shirt. Limits: Cannot break through magical seals and locks placed there by other demons. β³Persuasive: Smooth talking, well spoken, even without the ability to sway the minds of mere mortals he could make a man slit his own throat with the tone of his voice. [Limit: Does not work on other demons, Unholy/Holy sort, the Deaf and Hard of Hearing β³BIRDS!: When persuasion doesn't work, Achebe can summon a swarm of large, murderous black birds. β· Weaknesses: β³Sunlight: The Accountant thrives in shadow, so prefers to do his hunting in the cover of darkness or overcast days. Thankfully, with how the world is currently, sunshine-filled days are far and few between. β³Religious Relics: However, only relics from pre-Abrahamic religions seem to have an effect on him- crosses and churches pose little to no harm to him, only annoyance that someone would be so gauche as to use such an object like pepper spray against him. β³Lack of Patience: Achebe is a patient man- to a certain degree. Usually he finds his targets and retrieves them in an orderly, punctual fashion- but this one particular account has him in a particularly inconvenient position. And if King Kill is not a man to be trifled with, Achebe is even less so. β· Likes: β³ Tea β³ The Conquest β· Dislikes: β³ Impropriety β³ False information
β· Personality: β³ Hateful: He has a hate for most people and that will likely never change. He's blocked out any feelings of remorse and will gladly harm someone for his own gain or in amusement. β³ I can't control myself: He's not right in the head to begin with and is generally animalistic. He sadistic, loses control very easily, and has a quick temper if he doesn't find your words amusing. β³ Deceitful: He holds no particular allegiance to anyone and will gladly betray someone for another that offers him something more beneficial. It's also not uncommon for him to toy with another in order to trick or trap them. He may seem like your friend but he honestly doesn't give a crap.
β· History: β³ He was born an albino boy with snow white hair and blood red eyes, and from an early age he was ridiculed by others. His family had taken refuge in a town which housed a religious cult during events before the storm and this town. The religious group took notice to the white haired child and quickly dismissed him as a βdemon childβ demanding he be βcured of his ailment.β His mother tried desperately to keep the boy safe. β³Unfortunately, even his father seemed to agree with the cult because he seek acceptance in the town. Having a demon child harmed his career as a merchant. So at the age of seven Aidyn was surrendered, against his motherβs will, to the cult who claimed they could cure him. The methods of that cure he will never speak of but it quickly escalated into forms of torture that inevitably result in his death at the age of 12. β³At his death he didnβt pass on like most humans would to whatever world lie beyond. No. He became a demon, that same monster the town claimed he was. There was little control to be had over the hatred and pain that had built up in the boy and within the month his father and people of the cult began to slowly disappear or would be found mangled and mauled. It looked to be the works of an animal, but the targets were far too carefully chosen. Then once his work was done, heβd disappear himself and there was little evidence the demon even exist. β³ His whereabouts during the Great Storm are unknown and even if he claimed to be telling you the truth of those events and where he was it's not like you could trust his word. Over these many years he's become violent and views other beings as cruel and unfair and the effects of his torturous childhood has left a linger mental instability. β³ Today he's a mercinary with little trust for others and tends to be picky on who he chooses to work for. He's worked with Dante for years but it's not uncommon for him to pick up side jobs for others. He simply takes refuge in the Northern lands because it's where he knows he's less likely to be a target. He'll do whatever Dante says so long as he's paid right and doesn't go against his personal views.
β· Weapons: β³Twin pistols, claws β· Abilities / Skills: β³ Gouge & Bite: The guys got some nasty claws on those fingers of his and those teeth are no joke. Good for tearing pretty things apartβ₯ β³ Howl: Not only his howl but his overall demeanor holds the ability to intimidate and potentially frighten a foe. β³ Wolf Form: This skill is newly awakened and Aidyn doesn't entirely know how to control or use it yet. He can shift his body into the form of a pure white direwolf.
β· Strengths: β³ Cunning: He has a silver tongue and can often talk his way out of things or trick others into thinking he's something he's not. β³ Fighter: From a young age he fought for his life and now in this destroyed world he's grown more and more into a vicious and ruthless fighter. It's surprising he isn't a raider. β³ Emotionless: He can block out uneccissary emotions and it allows him to commit vicious acts or kidnap another with no remorse. He also can't be swayed by a being that messes with emotions easily because of this. β· Weaknesses: β³ Religious objects/places/etc: The awakening of his demonic powers has given him a weakness to the stuff but he also fears objects such as crosses. β³ Mental instability: He's basically insane and sometimes he has trouble knowing right from wrong as well as properly judging a situation. It also makes him a tad cocky when he finds his enemy amusing in some sick way. When triggered he tends to lose control over himself and it can leave him open to attack. β· Likes: β³ Hurting/killing things β³ Rabbits β³ Biting β³ Being free to do what he pleases β· Dislikes: β³ Religion β³ Those who follow others like some pet β³ Those who mistreat others with no reason like others did to him. β³ Smelly things β³ Being bound, strangled, or drown
[i][color=deepskyblue]Cut you open and make you sick Suffer, suffer, suffer like I did[/color][/i] [color=darkred][b]ο»Ώβ [/b][/color][/align]
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[align=center][color=Darkred][b]β [/b][/color] [color=deepskyblue][i]Take the poison and lock your lips Suffer, suffer, suffer like I did[/i][/color][/align] [size=9] [b]Mood: [/b]... [b]Location: [/b]... [b]OOC: [/b] ... [/size]
Posted: Wed Sep 27, 2017 2:56 pm
β· Name:St. Vier β· Nicknames or Aliases:None β· Age:36, looks much younger β· GenderCis Male β· Sexuality:Unclear; sex is a tool in his trade. Likely homosexual, given that his personal slaves tend to be male, and heβs far less likely to personally train or modify a female slave in any but the most unusual circumstances. β· Status:β¬Master β· Claimed (slaves owned or kept):Honey β· Height:5β11β β· Weight:roughly 165 pounds β· Race:Unclear. He says, alternately, that heβs an angel or an incarnation or a living saint, but itβs unlikely that he actually is any of these. More likely, heβs given himself certain body modifications to encourage that thought. There are deep scars on his scalp roughly where one would expect horns or antlers of some kind, though there are also deep scars along his shoulderblades where one might expect wings, so who knows. Of approximately human strength. β· Occupation:Proprietor of St. Vierβs Haven. St. Vier's Haven has a double purpose. It fronts as a safe haven for anyone in need, and St. Vier convincingly portrays a religious, patriarchal manner to any who enter his doors willingly, offering food and sanctuary.
The Haven's true purpose is as a slave market. St. Vier runs both general auctions and, for a bartered fee, will train or 'modify' new slaves to specific temperaments or body shapes (examples: performing amputations to keep slaves from running, surface-level alterations to make slaves resemble other races or tastes, emptying a slaveβs head of everything except servility, etc.). Is looking to expand into finding and procuring slaves of various races for interested buyers. β· Scars / Tattoos / Markings / Piercings / Collars:Aforementioned scars on his scalp, hidden by his hair, and shoulderblades. Otherwise, apparently fully intact. Pierced ears.
Has a small (inch-across) tattoo-like mark at his right temple. It's unclear why it's there or if it serves any particular purpose. Those who watch him over time might notice that he occasionally brings a finger up to the mark and presses the skin there.
β· Personality: β³ Saintly. Has the aura of someone holy--a certain purity of presence that is at complete odds with the degradation he happily engages in every day, the dehumanizing way he treats everyone around him. β³ Objectifying. Arguably, there is no one in the world he sees as an actual, full person, like himself. The world is divided into objectsβthose he can press his will on and shape as he wants, and customers/patronsβthose who request his services and give him focus, and mindless others who take the fruits of his labor in return for other objects he wants. β³ Debased. Has no sense of social appropriateness anymore, and canβt be shocked by any desire, threat, or offer. His mind is a cesspool, and heβs probably done worse than your darkest desireβalbeit, on request.
β· History: β³ Well-established, if not well liked. Has a lot of luxuries otherwise unavailable. Always buying, always selling. Nothing is known about his personal history.
β· Weapons: β³Modified guards. By some process, St. Vier creates or modifies a small, elite group of guards. They are muscled, they are tall, they are apparently mindless except to St. Vier's orders. There is something unnatural about the way they move. He has eight of them, and generally has at least two around him when meeting any other Master, as he himself is not prodigiously strong. He calls all of them by the same name, Kir, pronounced 'cur.' β³ Ritual weapons. St. Vier is not beholden to any particular faith but borrows from many, throwing in some of his own design as well. One of these personal designs involves a kind of sexualized human sacrifice, for which he designed small, triangular blades, in size similar to a scalpel. He generally keeps these about his person. β³ Havenβs Maze. His Haven is designed to be intentionally confusing, and is full of hidey holes, in the event raiders come in a force larger than he can deal with, and repetitive, looping hallways, many with dead ends, to make it much harder to escape. Most of St. Vierβs Haven is underground, with only a single showroom and a church-like, pew-filled βsanctuary roomβ for new arrivals.
β· Abilities / Skills: β³ Aesthetic Sensibility, Surgeonβs Skill. Has an apparently extensive knowledge of several races of humanoid anatomy and pain tolerance. Is capable of performing his modifications and training without allowing the slaves in question to die of shock, or leave them strong enough to escape. This would be of limited use in personal combat. Given a chance, he would surely know where to strike to paralyze, open an artery, take a given sense, or cause pain. But that doesnβt mean heβs powerful enough physically to withstand many nonhuman attackers by himself. β³ Silver Tongue, Slaverβs Art. Is something of a chameleon. New arrivals often are charmed by him, and feel utterly safe in his hands. Slaves who warrant his personal training or modification undergo an intensive process, tailored individually, that is almost always effective.
β· Strengths: β³ Home advantage. St. Vier personally only leaves his Haven when a suitably impressive opportunity for conquest or business is available. Otherwise, he stays in Haven, where he has every potential advantage: his guard, a number of slaves useful as bodies in many senses of the word, and within the confusing halls of Haven itself. Within Haven, he will almost certainly be able to handle most interactions. β³ Devilβs Instinct Hasβsomething. A knack, an intuition, years of experience. Is preternaturally good at seeing through people and finding their unspoken, dark, humiliating, unnatural desires. Usually can follow up on that knowledge with an offer to fulfill said desiresβdiscreetly, with a slave who could never look down on you, who indeed loves your weird thing. β· Weaknesses: β³Unstable/Slave To His Fiction St. Vier is deeply invested in his personal fictionsβthat heβs holy, somehow, above the actions and filth he deals in constantly. The fiction is tenuous, and if he can ever be bested verbally, proved heβs immoral, or if the trappings of his holiness are removed, he becomes highly unstable and irrational. Can also be tempted by false βsigns from God (any of them)β, provided they are artful enough. Heβll know itβs not a real sign, of course, but be compelled to fulfill the prophecy/stricture/commandment/etc. anyway. Has a particular distaste for demons or their ilk, and becomes less rational and more reactive around them. β³Aloof. While heβs an excellent businessman and short-term charmer of potential slaves, St. Vier is also transparently arrogant, and dislikes dealing with other masters as an equal. Is often insulting, and has ruined auctions before simply by deeming those in the audience unworthy. Thus, he does have some enemies, and is constantly on the verge of making more. β· Likes: β³Art, the beauty of his work β³ Religious trappings β³ New experiences/any kind of novelty. After years in business, St. Vier suffers a kind of aesthetic numbness. Thereβs a sense that heβs seen everything there is to see in the world. Thus, any new experience, no matter how trivial, will render him speechless and enthralled. β· Dislikes: β³ Dealing with anyone as an equal β³ Most foodβheβs a picky eater, an anomaly in a post-apocalyptic world. But business is good, so here we are.
β³ Making certain kinds of commonly-ordered slaves, particularly the kind that involves emptying the mind completely. Heβs bored with the process, and out of ways to make it fun for himself.
β· Extra / Other:Other features of St. Vierβs Haven: Periodically holds 'private parties' where he exhibits more interesting abilities for slaves, invitation only (but he tries to invite any and all powers in the area, whether or not theyβve ever accepted any previous invitations). At these parties, he also includes limited opportunities for slaves to buy their own freedom, often at great risk. Thereβs no real reason why he does so, except boredom.
β· Created by:Gold_Star_For_Robot_Boy
Gold_Star_For_Robot_Boy Crew
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Posted: Fri Sep 29, 2017 4:23 pm
β· Name:Siere β· Nicknames or Aliases:N/A β· Age:163 years old β· Gender:Technically genderless, masculine presenting β· Sexuality:Itβs unclear if Siere has ever felt sexual desire. Some of his raiders do. If sex is something that would terrify and thatβs whatβs called for, he might attempt it, though heβs not completely sure how it works. It would be shocking and unsettling if he ever did actively want someone. β· Leader of:The Eastern Region β· Raider Clan: The Moit; as in βseed.β The seed that will germinate the world. Individual members are also βmoitsβ or βmotes.β β· Claimed:Kaeden. β· Height:5β9β β· Weight:Too light for all of his height and apparent musculature, as if heβs still only halfway here. β· Race: Is what most people would call a βboogeymanβ. Lore and legend has not been able to properly pinpoint his kind, but Seire resembles what German folklore would call an alp or mara. But he really prefers the term boogeyman. β· Scars / Tattoos / Markings / Piercings / Collars: He feeds on the energy created by fear. Without it, he can weaken and wither. Relatedly, he has a shifting appearance. When well-fed, he is more monstrous: multiple, winking eyes; black tentacles that seem to slide from his skin in fleshy ropes; an overlong, black tongue; hair that coils and pulls you closer; a mouth that opens far too wide, with rows and rows of teeth. The longer he hasnβt been fed, the more strictly human he appears. Which, in turn, makes him less intimidating. And makes it more difficult to frighten people. Or it did, before the Storm.
β· Personality: β³ On the positive side: Calm and collected Truthful and loyal Introspective and observant β³ On the negative: Prideful and stubborn Cold and unsympathetic A determined Other supremacist β³Despite what he is, he is honest. He can manipulate with visages and nightmares, but never with lies. Siere is a man of absolute commitment; when he makes a deal or a promise, it is set in stone. In that way, he is extremely reliable.
β· History: β³ Before the Storm, Siere was invisible to all but children and select adults who had encountered him in childhood. His last child, just before the fall, was Bradley Hackney. Bradley Hackney was a very smart child. He was very fast and very observant. He was terrified of tarantulas and eating alone at lunch time. But he was even more mortified by small, confined spaces. Bradley refused to eat broccoli and hated visiting his Aunt Agatha because she smelt βold and weirdβ (his wording exactly). Not that any of this was out of the ordinary for any seven year old child. But this was Siereβs business. He was in the business of terror. All the former was just the usual. Siere had dug deeper. Right to the heart and in the center where Bradley imagined up his own monsters. Ones that had long, needle like fangs and red glowing eyes who snarled and whistled when they breathed in and out heavily. Another that was faceless, lived under his bed, and would ooze black slime that would cover the floorboards of his room; making it impossible for him to leave the safety of his bed. One of Bradleyβs classmates once told him that there was a type of creature that lived in the sewer systems and it could come up any drain or plumbing and into any house it wanted. Siere took full advantage of that little nagging thought.
Siere did not delight in his achievements. He did not gain anything from the gross sobbing or the endless nights Bradleyβs parents would tear into the room after their son would scream for help. But he did gain in the quickening of Bradleyβs heartbeat. He gained from the anxiety Bradley built as he sat beneath his covers at night in the dark, curled up as tight as he could be, and just waiting for the worst to come. There were nights when Siere left Bradley be. The anticipation for monsters and nightmares was worse than the terrors themselves. And on those nights Siere would sit silently in the shadows, waiting for Bradley to fall asleep before disappearing into the night for solitude.
There were some children who did not react nearly as well as Bradley. There had been a girl in Minnesota Siere had been visiting who was mind numbed by all of the horror and suspense films her family allowed her to watch. He had to work three times as hard to get the same reaction from her as he did from Bradley. It seemed that the longer the time passed, the younger his targets had to be. But it was fine. As long as there were children like Bradley, he had nothing to fear.
β³ Then the Storm came. And everyone could see him. For the first time, he could wrench himself out of the dimension parallel to Earth and walk right on the Earth itself, fully embodied. It was wonderful. It was disorienting.
β³ Then most of the children died. Then Siere discovered fey and Others of similar circumstance, and the future opened up and narrowed at the same time. For the first time, companions. For the first time, fear that he might starve to death.
β³ The two together, fear and companionship, melded to form The Moit. The Moit is made up exclusive of Others, non-humans, with vast numbers of humans used as objects rather than members or raiders. Not servants, but literal objects: tables, chairs, ottomans, padding, doors. They are generally strapped into place, but itβs a loose, brutal affair, and to be expedient members of the Moit sometimes stitch humans to each other or otherwise lock bodies into place. There is an everpresent reek of fear in his home. The ease of it has separated him almost entirely from the creature who carefully learned the individual fears of individual children. His focus has turned outwards, along with the rest of The Moit. The humans were once relatively free from him and his peopleβs interference. But that time is done now. And theyβre all, always, hungry.
β· Weapons: β³ Usually, none that arenβt natural. Tentacles, hair, fingers with too many joints that lock in place. β· Abilities / Skills: β³ Can enter dreams and warp them to create nightmares. Over the years he has been able to create these illusions whilst his victims are awake. Such as contorting their reality or conjuring up hallucinations. It especially easy when their mind is open such as daydreaming or spacing out.
β³ Has the smallest clan of all the Raider tribes, likely, but that clan is made up entirely of loyal Others. Being leader of the Moits is not a role that grants him unquestionable loyaltyβthey are roughly democraticβbut his position is stable, and most of the Moits would jump if he asked them to. β³ By making a conscious effort, he can pass through solid objects.
β· Strengths: β³Does not sleep. β³Has a conquerorβs eagerness to expand and dominate. β· Weaknesses: β³ Originally was not able to move around in light, even after the Storm. But has trained himself to move around in dusk. Direct sunlight makes him very weak. β³ Starves quickly. Within 24 hours. Always hungry. β· Likes: β³ The new world order, so clearly meant for him and all Others, so ill-suited to humanity. β³ Fellowship; companions. Before the Storm, he lived an entirely solitary life. β· Dislikes: β³ Not feeding, at any point. These days, he can be near-to constantly taking in fear, gorging himself on it. Heβs gotten used to it. β³ Being lied to by any Other. They should be above deception, now. They should be better to and for each other. β³ That Other slaves exist.
β· Extra / Other:While generally the days of knowing and terrorizing individuals are past, Siere occasionally becomes nostalgic and chooses someone in Ozymandias as a meal.
One of the first Moits is a loyal animalistic fey, who he simply calls Dog. This is Dog: