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[Record] Jamie Delacroix

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saedusk

Dedicated Bunny

PostPosted: Mon Nov 07, 2016 2:43 pm
                  ▄▄XXX · · · · JAMIE DELACROIX ◦◦◦◦ 1989 ░░
 
PostPosted: Mon Nov 07, 2016 2:43 pm
                  ▄▄XXX · · · · ROLLING BONUSES ░░


                      XXPersuasion
                            XX◦◦ ⤿ +1 bonus to persuasion rolls

 

saedusk

Dedicated Bunny


saedusk

Dedicated Bunny

PostPosted: Mon Nov 07, 2016 2:44 pm
                  ▄▄XXX · · · · RECOVERED POWERS ░░


                      XXYou're a Jackrabbit Underneath ◦◦◦◦ were power
                            XX◦◦ ⤿ Or, more accurately, a snowshoe hare. Jamie's status as a moonwalker allows him to take his animal form, or anywhere in between, while visiting Other Ashdown.


                          XXInstant-Instant Message ◦◦◦◦ meta roll power
                                XX◦◦ ⤿ Adfero! ... You can now send brief thoughts or sentiments to other people within your line of sight. They can't message you back, but this would be killer in a game of Bullshit.

     
    PostPosted: Mon Nov 07, 2016 2:44 pm
     

    saedusk

    Dedicated Bunny

    saedusk rolled 3 4-sided dice: 4, 4, 2 Total: 10 (3-12)

    saedusk

    Dedicated Bunny

    PostPosted: Mon Nov 07, 2016 2:49 pm
                    ▄▄XXX · · · · PROMPT ░░

    Quote:
    You've arrived in your new era, and you have noticed three issues immediately.

    Firstly: You have nowhere to stay. (How long will you be here? Who knows.)
    Secondly: You have nothing to wear. (Your clothes definitely don't fit in.)
    Thirdly: What are you going to do for money? (It's not immediately obvious, you know.)

    In order for your character to progress to the next phase, you must roll three four-sided dice and write a solo or do an RP wherein you address these three problems. Your dice rolls will determine how well you do, and will enable you to pick one to three advantages, depending on how many points you end up with. (Higher numbers are better and indicate a better stealthing into the society!) When you're ready to move on, please quote your moderators and one of them will drop in to give you the information you need to prepare for your next phase.

    Please feel free to RP as much as you like within your era. :>

    You may assign your dice values to each slot as you will. So if you roll a 1, a 4, and a 3, you can put the three on whatever you like--it doesn't have to apply to the third set of concerns.

    What sort of lodgings do you acquire for your stay?
    1. You know, I've always liked camping. (None)
    2. It's fun to stay at the YMCA. (Youth hostel/homeless shelter)
    3. I scrounged up enough cash to secure a rented room. (Hotel/rented room)
    4. I've managed to find a comfy bed with a kindly family or group. (Rented room, free)

    What sort of clothing do you find to help you blend in?
    1. My clothes are fine. (None)
    2. I found a clothesline. (Stolen off a clothesline; low-class or poorly meshing)
    3. I scrounged up enough cash to secure a pretty decent outfit. (Purchased; mid-class or slightly against social mores)
    4. Someone took pity on me and helped me blend in more. (Free; easy to pass)

    How are you going to earn some cash?
    1. I don't need it. (None)
    2. Busking! I'm good at it! (Low income)
    3. Some under-the-table work. (Middleish income)
    4. I've always fancied myself a con man... (High income)

    Every three points you earn can be traded in for a bonus. The options are: one of your characters' powers can be re-earned, a +1 bonus to persuasion rolls, a +1 bonus to athleticism/combat rolls, or a +1 increase in one of your situational rolls (so securing better housing, clothing, or job).


                        XXPoints: 10
                              XX◦◦ ⤿ regain power (-3), +1 to situational housing roll (-3), +1 to persuasion (-3)


                    XXTotal Points Remaining: 1
     
    saedusk rolled 1 4-sided dice: 2 Total: 2 (1-4)
    PostPosted: Mon Nov 21, 2016 8:12 am
                    ▄▄XXX · · · · PROMPT ░░

    Quote:
    Before posting into the new thread, please roll 1d4 in your character's record. This determines how much damage you take from the glitch. Glitch damage cannot be healed, and must be worked around.

    Subtract your roll from your character's health total, and add the effect posted below to your post header.
    1. Disorientation. No stat changes.
    2. Migraine. -1 to all combat rolls.
    3. Light physical damage. -1 to all combat rolls.
    4. Severe disorientation. -2 to persuasion rolls.

    So, a character who rolled a 3 would have a new maximum health total of 22 and a -1 debuff to combat rolls. A character who rolled a 1 would have a new maximum health total of 24 and no debuffs.

    You will have an opportunity to undo the debuffs in the future.

    You may also reclaim one more power at this time.


                    XXNew HP: 23
     

    saedusk

    Dedicated Bunny

    saedusk rolled 1 4-sided dice: 4 Total: 4 (1-4)

    saedusk

    Dedicated Bunny

    PostPosted: Thu Dec 01, 2016 5:56 am
                    ▄▄XXX · · · · PROMPT ░░

    Quote:
    Before posting into the new thread, please roll 1d4 in your character's record. This determines how much damage you take from the glitch. Glitch damage cannot be healed, and must be worked around.

    Subtract your roll from your character's health total, and add the effect posted below to your post header.
    1. Nausea. No stat changes.
    2. Severe nausea. -1 to all combat rolls.
    3. Moderate physical damage. -1 to all combat rolls.
    4. Visual hallucinations. -2 to persuasion rolls.

    This comes off your total from the last roll, so if you have 24 health after last prompt and you roll a 2 now, you'll have 22 health total.

    You will have an opportunity to undo the debuffs in the future.

    You may also reclaim one more power at this time.


                    XXNew HP: 19
     
    PostPosted: Sat Dec 17, 2016 6:58 pm
                    ▄▄XXX · · · · CASTING ░░

    Quote:
    Jamie Delacroix | up for principle role

    Though Shiloh may not have winced, Jamie did, but only a bit. Physical pain was not something he enjoyed—who did, really—but he'd learned to endure it since they started this journey together. He'd felt more physical pain since becoming a moonwalker than he had in all his years, but he'd felt more joy since then, too. Emotionally, he was happy.

    Pain, happiness, they were both things Jamie would channel into his thoughts as he prepared to cast. What exactly they were supposed to do, he didn't understand. He'd listened to Zac read instructions from the book, but it felt like something hard to fully grasp unless you were doing it.

    Well, it was time to put himself out there.

    From the cut across his palm, he let his blood drip onto the sigil in dainty droplets. It was like Jamie himself, outwardly delicate, but strong on the inside. In the same way, he hoped his blood would strengthen their magic.

    It was the very same magic he hoped to save. Not to banish entirely when there were so many good things he was sure could come of it. When he'd first become a moonwalker, first dabbled in magic, he'd nearly labeled himself a monster. In reality, he'd started to feel that magic only strengthened his humanity and the shared humanity of each and every person here in this void. Magic was wonderment and creativity, it was learning and growing and experimenting. If that wasn't human, Jamie didn't know what was.

    He pulled the stone close to his chest again, fingers splayed over its pulsing, glowing surface. Through it and into the sigil he attempted to channel his feelings. He wanted everyone to experience the humanity of growth and change and acceptance. He wanted Sunny, who he'd heard wished so intently to be human, to be able to experience those things, too.

    Taking a deep breath, Jamie let those thoughts expand through his mind, empowered by the faces of family and friends, of those he well and truly cared about. Oliver, who was thrown without warning straight into the deep end, deserved to know a world where magic could be pure, where he could learn about himself without such great hardship. Shiloh, who'd been through so much more than anyone ever should, deserved to deal with the reality of his newfound role in a world where the corrupt few couldn't so easily step in to ruin the life of another.

    Jamie wanted those things for them and more. Selfishly, he wanted them for himself, as well. He wanted a world where he could learn about what he'd become, learn about who he'd truly been all along. He wanted to learn to express himself and he thought, just maybe, he'd be able to do that through magic.

    At some point, he'd closed his eyes, but beside him he could feel Shiloh. They were standing together as they always did. There were so many things he wanted to tell him, so many things he wanted to thank him for. He'd hold those feelings in his heart until they were done, until they were safe. For now, they stood as equals.



    Quote:
    open to being a principle
    4th - the glowing stone
    mission statement - make magic a very human thing, creative and open to change and growth, but guided by humane principles
     

    saedusk

    Dedicated Bunny

    Reply
    ashdown

     
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