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Tags: magical, realism, roleplay 

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[Record] Ashton Carver

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Daekie

Stellar Wildcat

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PostPosted: Sun Nov 06, 2016 8:19 am
ashton carver.

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year: 1969
 
PostPosted: Sun Nov 06, 2016 8:20 am
rolling bonuses.

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none yet
 

Daekie

Stellar Wildcat

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Daekie

Stellar Wildcat

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PostPosted: Sun Nov 06, 2016 8:21 am
recovered powers.

power recovered: NATURAL 20
Whenever Ashton rolls a die, or flips a coin, or does anything else similar; the result is almost always favorable.
how recovered: kept by default; dreamer power

power recovered: SPIDERWALKER
Walk up the side of a building! C'mon, you can do it! Whether you actually want to is up to you.
how recovered: glitch #1 power recovery

power recovered: MOONWALKER / WEREWOLVERINE
Can shapeshift within Other Ashdown into a wolverine; transforms visibly during the full moon.
how recovered: glitch #2 power recovery

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[b]power recovered:[/b]
[b]how recovered:[/b]
[b]thread recovered in:[/b]
 
PostPosted: Sun Nov 06, 2016 8:34 am
meta temporary powers / disadvantages.

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Glitch Damage #1: -4 glitch damage; severe disorientation, -2 to persuasion rolls
Glitch Damage #2: -1 glitch damage; moderate physical damage, -1 to combat rolls
 

Daekie

Stellar Wildcat

23,475 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Demonic Associate 100

Daekie

Stellar Wildcat

23,475 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Demonic Associate 100
PostPosted: Sun Nov 06, 2016 8:36 am
event rp log.

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mass rps:

[META 4 START] A hole in the world
[META 4 START] Sunday
[1969 ORP] The Fiddle and the Drum
[1969] The Beach Concert
[1969] Stones Like Black Teeth
[1969] For Every Beginning
[Void] An End, To All Things
[END] Sunrise


smaller rps:
[solo] here we are, first day of senior year [Ashton]
 
Daekie rolled 3 4-sided dice: 2, 2, 2 Total: 6 (3-12)
PostPosted: Sun Nov 06, 2016 9:02 pm
1969 stage 1 prompt rolls.

What sort of lodgings do you acquire for your stay?
2. It's fun to stay at the YMCA. (Youth hostel/homeless shelter)
3. I scrounged up enough cash to secure a rented room. (Hotel/rented room)

What sort of clothing do you find to help you blend in?
2. I found a clothesline. (Stolen off a clothesline; low-class or poorly meshing)
3. I scrounged up enough cash to secure a pretty decent outfit. (Purchased; mid-class or slightly against social mores)

How are you going to earn some cash?
2. Busking! I'm good at it! (Low income)

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six points, so two bonuses -- moving both Lodgings and Clothing up to 3
 

Daekie

Stellar Wildcat

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Daekie rolled 1 4-sided dice: 4 Total: 4 (1-4)

Daekie

Stellar Wildcat

23,475 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Demonic Associate 100
PostPosted: Mon Nov 21, 2016 5:02 am
Quote:
Before posting into the new thread, please roll 1d4 in your character's record. This determines how much damage you take from the glitch. Glitch damage cannot be healed, and must be worked around.

Subtract your roll from your character's health total, and add the effect posted below to your post header.
1. Disorientation. No stat changes.
2. Migraine. -1 to all combat rolls.
3. Light physical damage. -1 to all combat rolls.
4. Severe disorientation. -2 to persuasion rolls.

So, a character who rolled a 3 would have a new maximum health total of 22 and a -1 debuff to combat rolls. A character who rolled a 1 would have a new maximum health total of 24 and no debuffs.

You will have an opportunity to undo the debuffs in the future.

You may also reclaim one more power at this time.
 
Daekie rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Wed Nov 30, 2016 4:37 am
Quote:
Before posting into the new thread, please roll 1d4 in your character's record. This determines how much damage you take from the glitch. Glitch damage cannot be healed, and must be worked around.

Subtract your roll from your character's health total, and add the effect posted below to your post header.
1. Nausea. No stat changes.
2. Severe nausea. -1 to all combat rolls.
3. Moderate physical damage. -1 to all combat rolls.
4. Visual hallucinations. -2 to persuasion rolls.

This comes off your total from the last roll, so if you have 24 health after last prompt and you roll a 2 now, you'll have 22 health total.

You will have an opportunity to undo the debuffs in the future.

You may also reclaim one more power at this time.
 

Daekie

Stellar Wildcat

23,475 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Demonic Associate 100

Daekie

Stellar Wildcat

23,475 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Demonic Associate 100
PostPosted: Thu Dec 15, 2016 6:13 pm
ashton carver -- not interested in principalness and would like some ibuprofen

Ashton would like some tea, but she can't -- she has more important things to think about, like the pounding in her skull and the blood matting her hair with no apparent source -- she needs to go to the hospital. She'll go to the hospital if she survives this, and she'll think about a valid excuse, because she is so god damn scared it feels like her skull is sharpening into shards and piercing through her flesh to impale her like some sort of crystalline puppet --

This is not the time. The blood is already in her hair -- she has no need to receive another cut -- Ashton rubs one hand through her hair again, to get it nice and wet, and traces a bloody line over one of the angles of the trinity knot. She doesn't want to be part of this, part of something so actively world-and-paradigm-changing, but...she really has little choice.

So she helps. What else can she do? If it fails, they're all dead anyways, aren't they? And if it fails - she can never get anything she wants ever again. The way her teeth sharpen, elongate, grow harsher -- the wind in her fur -- she thinks about all that, focuses on all that, as she layers the line. Her magic. Her magic.

They will live, and they will win.
 
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ashdown

 
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