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Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[Open Class] Arts and Crafts 101 [Davyne]

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Ephebe

PostPosted: Sat Oct 10, 2015 1:30 pm
NAME OF CLASS: Arts and Crafts 101
PROFESSOR NAME: Professor Zixil Braxton

General information:
The Arts and Crafts room is tucked away in the corner - one way in and out, which is just how the teacher likes it. The classroom looks normal enough from the outside, with its standard door and numberplate (with an added addendum by the teacher, his name and the class title added on a piece of Muck Tape). The inside, however, looks like someone found all of the weird, eclectic stuff within a five mile radius, ate it, and then vomited it all up. The teacher has either completely lost his mind, or is trying way, way too hard. The cabinets that line the walls are partially filled with beginner art supplies: slime-based paints, earwax crayons, and...glitter, a thing so evil that it can be known by no other name.

Mechanics:
Your Most Excellent Professor isn't going to fill your head with crazy ideas. That's all up to you!

Upon entering the class, roll 1d100 to determine your Muse Level (ML).

Muse Level 1-20

Woah, you can't make art with a Muse Level this low! Go stare longingly at your first crush, or listen to emotional music, or cry it out! We can't have you making anything that's worth less than 20 silver seeds beneath your actual capabilities.


Muse Level 21-50

Did you dip yourself in paint and roll your face over the canvas? That's not going to be acceptable. Nobody will want to buy this. Or look at it. Not even kind of.


Muse Level 51-80

Looks like you might have the right idea. Go ahead and give it a shot. I guess the worst thing that could happen is you ruin everything, but that's okay.


Muse Level 81-100

Got a real overachiever here! Creativity is oozing from your pores (seriously clean that stuff up please)!


If you roll 1-50, you will need to make another attempt. A roll of 51-100 allows you to proceed. The above information correlating to your ML gives you a good idea of how your student will be approaching this assignment.

If you succeeded in developing a passable Muse Level, you will then need to roll a 1d10 to determine to overall success of your drawing/painting/sculpture etc. Feel free to pick whatever medium you'd like!

1-3 You really poured yourself into this one, but the Professor isn't quite feeling it. Take it home and pin it on your wall, because that's all you're getting. (Fail. You'll have to make another attempt!)
4-9 You paid careful attention to details, color schemes, and - most importantly - marketability. Professor Braxton smashes a sickly note to your body with a sloppy "A" written on it, because ruining the art would be a travesty. As far as you can tell, you've done a good thing. (Pass!)
10 You are a prodigy! This thing belongs in a museum! Or the home of the highest bidder! Your artwork will be displayed in front of the entire class. Hope you're not shy. (SUPER-PASS!)

You must RP your student creating their...well, whatever they make.

Bonus Mechanics:
•If you include a DRAWN representation of the piece of art that your student creates, you can automatically add 2 to your success roll, ultimately bringing up their final score. These drawings do not have to be anything fantastic, and can be as detailed or non-detailed as you want.

•Any student who is able to use magic to create illusions can roll 1d4 to determine how amazing their artwork appears. Which is what matters. If you roll even, you can add 1 point. If you roll odd, no points can be added. This can not be combined with the 2 points you can add when including an image.

•Any student who lacks dexterity (lookin' at you, claw-handed monsters) can roll 1d4 to determine their ability to talk Professor Braxton into believing that the piece of art's concept is going over his head and is, in fact, a true masterpiece. If you roll even, you can add 1 point. If you roll odd, no points can be added. This can not be combined with the 2 points you can add when including an image.

Each visit to the classroom has the potential to span multiple posts due to the amount of dice rolls. You can interact with other students, try to steal their concepts - whatever you'd like to play out!

YOU COMPLETE THE CLASS WHEN


You pass the class!
 
Ephebe rolled 1 100-sided dice: 5 Total: 5 (1-100)
PostPosted: Sat Oct 10, 2015 1:34 pm
Davyne had entered the class, sat down and then been told by the teacher that she was simply not inspired enough for this - the suggestion was to do something emotional and then come back, so she set off in search of something that would fit the bill.

((FAIL))  

Ephebe

Ephebe rolled 1 100-sided dice: 96 Total: 96 (1-100)

Ephebe

PostPosted: Sat Oct 10, 2015 1:35 pm
She had gone to the library, asked for the most emotional short story they had and ended up with a terrible novel about heaving bosoms, corsets and dashing pirates. At least that was what she assumed it was about, after reading it. There had been some words that she did not recognize, a lot of intense (and often unneccessary, in her opinion) drama and people swooning.

Coming back to class, she didn't feel any more creative than the last time she'd been here, but the teacher seemed to see something different and deemed that she was now passably inspired to begin the class.  
Ephebe rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Sat Oct 10, 2015 1:40 pm
For the artwork itself, she decided to do a rendition of the mushy story's cover. It might have been cheating, but she was not confident enough in her skills to make something up herself - truthfully she wasn't even confident enough in her skills to recreate the cover, but it went better than she'd expected. And when she felt it was lacking a bit, she just put on more glitter - that seemed to fix it.

After a while she deemed it finished and showed it to the teacher, who promptly stuck a sticker with an 'A' on her; at least she thought it was an A.

Whatever the case, she had passed the class, and Davyne left feeling rather accomplished.  

Ephebe

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