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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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[update] Aandes/Tamiya/Aerona (green/purple/red)

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Sypon
Vice Captain

PostPosted: Fri Sep 04, 2015 4:50 pm
I'll just put all three of my babies into the same thread >w>

--

Aandes LaMode
What's changed?
-> Aandes' profile has had huge rewrites since his childhood. He has clashed with his lusus, ditched his earlier entrepreneurial efforts and is now focused on producing and balancing in the middle of the royalist/rebel conflict. His Profile has changed.

Old:

Smooth-talking Aandes LaMode can sell ice cream to a snowbeast in wintertime, they say – and they’re not far off. Who would argue with a sugar-sweet troll who is eager to please? This young greenblood is always on his feet in social situations, and is already aware that his charisma is his most profitable feature. Whether he’s putting on a show, weaving hyperboles and spreading rumors, sucking up or lying through his teeth, Aandes is a kid who knows how to appease. Though, his constant social manipulation is certainly not just for the good of those who he influences. Aandes’ foremost concern is on himself and himself alone. And what better way to get ahead than riding on the hearts and pocketbooks of those around him? Aandes always tries to profit on his own and others’ schemes through the way of his words, whether his reward is a handful of beetles or a connection with a higher-up.

As a mid-blood (and fairly close to teal at that!), Aandes is in a handy position where he’s managed to skate by relatively easily – even in the high-class resort town where he resides. His lusus dotes upon him, and paired with the resort climate of Four Fronds (foregoing a few lowblood hunts in the woods, of course), Aandes’ fondness for the good life has made him rather spoiled. He spends beetles frivolously on ventures that he quickly loses interest in. In fact, if not for his love on taking advantage of others, he'd be as lazy as his lusus. He has a go-getter passion and zeal for his new efforts, but he’d rather scrap an idea and start from scratch than to put effort into fixing a clunker.

The only exception to this is his ice cream route, which Aandes has run without fail for as long as he could pedal his bicycle cart. His rather pronounced sweet-tooth lead to the young troll to acquiring an old five-wheel device – a junker resembling the front half of a bicycle and the back half of a four-wheeled cart, with an impressive amount of space for storage. His entrepreneurial attitude was sparked as soon as he put two and two together one balmy evening, and sought to make his delicacies the best new thing in Four Fronds since the Slinkies. He gets out on nice nights to ride around the lake and sell the stuff by the cone-ful, letting the rather haunting sound of his hand-made confectionary jingle alerters ring quite clearly.

Needless to say, Aandes’ childish efforts to make his own business have been rocky up until recently. When his night rides aren't so fruitful, Aandes can't help but indulge himself in his own surplus. If there's one thing Aandes has mastery over, it's identifying the quality and flavor palate of any frozen delicacy. He's tasted every flavor under the moon, and can't get enough. It's not the most useful skill outside of his hobby, but for what it's worth he's proud to represent his symbol through his talent.

At this point in his life, Aandes has a rather superficial stance on the Hemospectrum. He's not particularly interested in social change unless it benefits him, but since he's done pretty well for himself as it is he sees no need for any improvement. He figures if lowbloods want to get ahead, they just need to be smarter about it. He's rather unperturbed by abuses of power, and has a penchant for studying the way that highbloods throw their weight around and get results.

Aandes' ego has made him quite shallow when it comes to his personal relationships. He's a very social troll with no intent on committing to anything he can't easily back out of, whether it be his own plans or a budding friendship. Getting too far into an engagement and being trapped or cornered terrifies him deep down, and he'll go through every effort to burn bridges if needed. This sometimes culminates in him soundly sabotaging his previous "flings", as it were. He tries not to get to that point in any situation.

The green blood's competitive spirit has fueled his love of sports, which he enjoys fairly universally. Hot grub does he like sports! He's pretty athletic, and enjoys a good romp whether he's kicking or throwing around a oinkbeast ball or beating rocks with sticks. The rush of playing is nowhere near the thrill of emerging victorious, however, and he tends to be a sore loser when he doesn't win. His athleticism doesn't translate whatsoever to fighting ability, and while the kid can run and catch a ball, he'd rather talk his way out of a tussle than embarrass himself in combat. His ego bruises like a peach, especially concerning his sub-par combat skills and getting whupped.

He's also a sucker for all things fashionable. He basks in the glitz of celebrities, and is quite taken in by lavish lifestyles that he sees around him. He'll be hard pressed to purchase a lower-quality item for himself that doesn't have a popular Alternian cultural brand on it. Even though he insists it's all part of his image, he's actually quite sold by advertising and endorsements. Aandes always makes sure he looks coiffed and presentable in his appearance to the point of obsession. He hates risking a potential positive interaction because of split ends.


Smooth-talking Aandes LaMode can sell ice cream to a snowbeast in wintertime, they say – and they’re not far off. Who would argue with a sugar-sweet troll who is eager to please? This greenblood is always on his feet in social situations, and is already aware that his charisma is his most profitable feature. Whether he’s putting on a show, weaving hyperboles and spreading rumors, sucking up or lying through his teeth, Aandes is a troll who knows how to appease.Though, his constant social manipulation is certainly not just for the good of those who he influences. Aandes’ foremost concern is on himself and himself alone. And what better way to get ahead than riding on the hearts and pocketbooks of those around him? Aandes always tries to profit on his own and others’ schemes through the way of his words, whether his reward is a handful of beetles or a connection with a higher-up.

In his younger days, Aandes utilized his station as a mid-blood to skate by relatively easily in the high-class resort town of Four Fronds. His lusus’ lack of presence gave him free-reign, and so he spent beetles frivolously on ventures he quickly lost interest in. This stemmed from Aandes’ lazy streak – without his ambition and need to vault over others he has shown himself to be as listless as his lusus.

Aandes used to run an ice cream route around Four Fronds, which has fallen by the wayside as he has grown. He still has a pronounced sweet-tooth and an extremely refined palette, which transfers to his discerning view of tastes and personalities alike. Now in lieu of his earlier entrepreneurial activities defined by his ice cream route, Aandes intends to stay relatively out of the spotlight and produce a star.

He seeks a troll to boost through the ranks of Alternian media, which will give him a bird’s eye view of Alternian society and sit him pretty outside of conflicts looking in. Controlling the hearts of the public is tantalizing to Aandes, and standing behind a successful starlet or business gives him the power that he craves without the commitment of being underneath the harsh microscope of the public eye.

Aandes generally interacts with others by acting as a chameleon. He analyzes their manner of speech and interests, and then projects what he thinks they want to hear. Aandes generally hates loud and obnoxious or uncultured personalities, and under his acting he is a snarky and biting troll. He generally avoids anyone seeing this side of him, however, as his insecurities about his own failures and station in life are something he refuses to expose.

The hemospectrum is something that Aandes acknowledges, and intends to supercede. He firmly believes that if lowbloods want to get ahead, they just need to be smarter about it. The hemospectrum is merely a suggestion that requires finesse to manipulate – those who fold under it or try to hide via hemoanonymity simply have poor character. He’s not particularly interested in social change unless it benefits him, and has some admiration for trolls who intend to make change from within the way that he does. Aandes is not particularly perturbed by abuses of power unless it gets in his way, and often studies the techniques of those in charge to see how they get results.

Aandes’ ego and need for relative anonymity has made him fickle and somewhat shallow in his personal relationships. He is a social troll, but has no intention of committing to anything he can’t manipulate or back out of. Getting too far into an engagement and being trapped or cornered terrifies him deep down, and he'll go through every effort to burn bridges if needed. He has managed to culminate more relationships as he has grown, but still retains an opportunistic business attitude towards new contacts. That being said, if his relationships manage to reach a level where he considers a troll in one of his quadrants, they become a liability – someone that Aandes must protect for his own safety and theirs. Considering someone a danger to himself is a form of flattery in Aandes’ fairweather world; they’ve gotten close enough to him for him to not consider them dispensable.

The greenblood’s competitive spirit fuels a love of sports, which as a child he enjoyed taking advantage in. Since then, the sentiment has made Aandes into a full-blown adrenaline junkie. He has invested in a motorbike (upgrading from his two-wheeled device) and regularly speeds around the lake. As athletic as he is, Aandes is not practice at battle. He prefers others fight for him or talk his way out of a tussle. His ego bruises like a peach, especially when a loss is concerned.

He's also a sucker for all things fashionable. He basks in the glitz of celebrities, and is quite taken in by lavish lifestyles that he sees around him. He'll be hard pressed to purchase a lower-quality item for himself that doesn't have a popular Alternian cultural brand on it. Even though he insists it's all part of his image, he's actually quite sold by advertising and endorsements. Aandes always makes sure he looks coiffed and presentable in his appearance to the point of obsession. He hates risking a potential positive interaction because of split ends.  
PostPosted: Fri Sep 04, 2015 4:53 pm
Tamiya Aiguma
What's changed?
-> Tamiya has changed a lot since childhood. In addition to unlocking latent powers, she has matured into a beautiful clown.

Old:
This young troll lives in her own enigmatic world, by her own set of rules. Tamiya’s actions are defined by these – a superstitious set of decrees by which she judges everything. They range from words of wisdom told to her by her lusus: “Always position your recuperacoon away from the sea”, – to physical warnings: “Never strike a redblood four times exactly, or your hand will not stop” – to more general beliefs such as prophecies within dreams. Most prominently, though, is her driving belief that the dead, the spirits, and the powers that be are a constant threat to the living. She does everything in her power to appease the spirits and to will good fortune upon herself, simultaneously fearing for the highbloods who cannot see or believe in the forces of the dead and being wary of the lowblooded psychics who can (and who may have sway over them). This causes much trepidation when she goes outside of her hive, and showcases the seeds of paranoia concerning entities “out to get her” that may plague her in the future.

Tamiya is meticulous about fulfilling her obsessions, and as well she is entrenched in the gospels of the cult familiar with some of her blood-caste. She doesn’t have the typical dark whimsy of her fellow young subjugglators – she’s inescapably uptight and driven to intense seriousness about her religion. The foremost tenet of the juggalos: “follow what your heart feels” has supported her unhealthy fear of the unnatural and for her own bloodcaste against those with the power to upset balance. Speak of the Mirthful Messiahs and damning judgment drives her to be a model highblood.

In fact, she is fairly nationalistic and pro-Imperial, finding that the balance of highbloods and lowbloods is optimal – and constantly in danger of falling to unnatural and rebellious activity. While she treats any troll lower than blue with the same amount of stiff formality as any other, she finds it tough to trust warmbloods based upon her teachings. She looks up to those trolls who keep the balance on Alternia – excising the unnaturals (namely, mutants and some particularly heinous powered trolls) and hopes to one day become a subjugglator to control and make the population pure.

Her lusus and her faith have instilled in her distrust in books and science. She is obstinate about her beliefs, and refuses to partake in arguments of her religion or against what she believes – she often throws violent tantrums in contrast with her otherwise mature exterior, and it takes a great amount to calm her down. In the same vein, the way Tamiya speaks is rather jarring compared to her elegant appearance. Growing up learning the gospel has solidified a juggalo drawl into her speech, but in contrast she insists on learning and referring to trolls by their surnames rather than by their blood color – out of respect for etiquette and superstitious belief. The combination of formal and informal may be a surprising effect for those unfamiliar with her speech patterns.

Outside of her prominent peculiarities, Tamiya is a troll that enjoys quiet. She loves to tend to her rock garden, where she can control the elements to her liking. She also enjoys witnessing performances of all kinds, from theatre to blackrom slam poetry. She and Kabukidad share this trait, and he will often accompany her to such events, which she enjoys very much. She isn’t particularly interested in her other outings with her lusus, however. In seeking to educate his charge on the ills of the world, he will occasionally take her on a forced vacation, much to her resentment. She finds change disturbing, and sometimes spends the entire span of this holiday rearranging furniture rather than presenting herself to others. These cultural outings are when Tamiya is most at edge.


New:
Powers: Tamiya has recently uncovered her disposition towards the traditional clown art used in subjugglation – powers called chucklevoodoos. She can project horrifying visions into her opponent’s conscious, which can cause panic and disorientation.

This young troll lives in her own enigmatic world, by her own set of rules. Tamiya’s actions are defined by these – a superstitious set of decrees by which she judges everything. They range from words of wisdom told to her by her lusus: “Always position your recuperacoon away from the sea”, – to physical warnings: “Never strike a redblood four times exactly, or your hand will not stop” – to more general beliefs such as prophecies within dreams. Most prominently, though, is her driving belief that the dead, the spirits, and the powers that be are a constant threat to the living. She does everything in her power to appease the spirits and to will good fortune upon herself, simultaneously fearing for the highbloods who cannot see or believe in the forces of the dead and being wary of the lowblooded psychics who can (and who may have sway over them). This causes her much trepidation; she often feels as though others are out to get her or have ulterior motives against the structure of Alternia.

She is meticulous about fulfilling her obsessions, and as well she is entrenched in the gospels of the cult familiar with some of her blood-caste. She doesn’t have the typical dark whimsy of her fellow young subjugglators – she’s inescapably uptight and driven to intense seriousness about her religion. The foremost tenet of the juggalos: “follow what your heart feels” has supported her unhealthy fear of the unnatural and for her own bloodcaste against those with the power to upset balance. Speak of the Mirthful Messiahs and damning judgment drives her to be a model highblood.

Tamiya believes that the duty of highbloods is to maintain justice and order on Alternia, and strongly believes that they must prioritize the protection of their own. Highbloods pulling rank without Alternia’s goals in mind are no better than dissenting lowbloods. She looks up to the ruling class on Alternia, hoping to increase her influence on Alternia’s justice system as a prominent subjugglator and restore these high-ranking cultists as rulers of the Alternian government. Excising unnaturals is critical for Tamiya. Mutant-blooded trolls deserve immediate culling for their transgressions, and while she accepts the natural powers that lowbloods possess their mental acuity is frightening to her in the possibility of dangerous traitors and spirit-speakers.

Projecting herself onto others is something that Tamiya often struggles with. She wants to assume the good in every troll, and can be short-sighted or oblivious because of this. In a similar vein, because she assumes that trolls are on the same page with her, when they are not she refuses to understand them in a way that dehumanizes them to the point where she can no longer empathize.

Her lusus and her faith have instilled in her distrust in books and science. She is obstinate about her beliefs, and refuses to partake in arguments of her religion or against what she believes – she often throws violent outbursts in the face of disrespect. In the same vein, the way Tamiya speaks is rather jarring compared to her elegant appearance. Growing up learning the gospel has solidified a juggalo drawl into her speech, but in contrast she insists on learning and referring to trolls by their surnames rather than by their blood color – out of respect for etiquette, her fellow trolls and superstitious belief. The combination of formal and informal may be a surprising effect for those unfamiliar with her speech patterns.

Outside of her prominent peculiarities, Tamiya is a troll that enjoys quiet. She loves to tend to her rock garden, where she can control the elements to her liking. She also enjoys witnessing performances of all kinds, from theatre to blackrom slam poetry.

Kabukidad has great influence over his charge, and especially used this to form her into an ideal subjugglator-in-training in her childhood. He has successfully passed much of his “wisdom” about the world to her thanks to being ever-present in her youthful endeavors. In grooming Tamiya into a model highblood and cultist, Kabukidad made sure that Tamiya got out of the house to experience more trolls in the field and learn about her subjects. At first, Tamiya was inspired and grateful for her overbearing lusus’ presence, but upon making closer connections to trolls she realized that his constant solutions of violence, subjugation and death were causing her to lose herself. In trying to seek her own identity he has pinned her as a rebellious teen and has become more elusive and less involved in her life. He is confident in his teachings and considers her uncovering of her chucklevoodoos a stark success.  

Sypon
Vice Captain


Sypon
Vice Captain

PostPosted: Fri Sep 04, 2015 4:59 pm
Aerona Scrall
What's changed?
-> Aerona has the most distinct change as she grew. I had to alter her appearance, weapon and profile. I also altered her "Shameless" Flaw because I realized she has grown up into a much less malicious and mean-spirited troll, and I didn't feel as though she has developed into the kind of character that that flaw supports.

Old (Appearance/Weapon):
Appearance: Aerona carries herself with spunky energy. She is of average height and athletic build, and has a kind of confident swagger built up from living on her own terms in the mountains.

Her long bangs are pulled back and clipped to her head, causing a playful pouf between her horns. She often wears a beanie to warm her head in the cold climate. She currently wears her hair in two pigtail braids, with some loose strands curling around her cheeks. Aerona has athletic features gained from living on the mountain, and has a face filled with red freckles. She wears a high-collared athletic jacket and leggings with big old boots.

Weapon: Sophitia’s thick exoskeleton has made her impervious to the various explosives Aerona lights off for fun. Firecrackers and flares are the start of it, but soon Aerona will grow into a fascination with larger explosives. As a teen she will use small incendiaries as traps and in direct combat.


New:
Aerona carries herself with spunky energy. She is of average height and athletic build, and has a kind of confident swagger built up from living on her own terms in the mountains.

Her long bangs are pulled back and clipped to her head, causing a playful pouf between her horns. In traveling more frequently to urban areas, Aerona has picked up funky fashion which she mixes and matches with her mountain gear for all kinds of outdoor exploring. Whether she’s scaling a mountain or a building, Aerona is ready to go. She has an athletic build thanks to her childhood living on Busthind, and a face filled with freckles. She wears her hair in a braid.

Weapon:
Sophitia’s thick skeleton is perfect for enduring the various explosives Aerona lit off for fun as a kid. She uses an assortment of firecrackers, flares and small incendiaries in combat and when exploring the mountain as traps, diversions, and weapons. In a pinch, she carries a multi-tool with a blade in her satchel. Aerona has a supplier that delivers her military grade C4, and hopes to attain a store of the materials and the blueprints to make it herself.

Old (Profile):
If you’re looking for fiery fun, Aerona Scrall is your girl. Her athleticism and competitive energy take her to new heights in the mountaintops of Busthind, and even her lusus Sophitia has a tough time keeping up with her pace.

Aerona isn’t high energy, per se, but becomes very restless in the sparsely populated mountains. As a result of boredom and desire for activity, Aerona began climbing the mountains and racing to and fro. The hobby stuck, and since then she’s made it a game to run, jump and climb to her pump biscuit's content. Aerona loves the brisk air and the feeling of exercise and being free. Aerona is a thrillseeker by nature. Not only does she climb to the highest of heights just because she can, she’ll test her limits in other areas of her life as well. She has a rebellious streak towards breaking boundaries set by her lusus, and is drawn to dangerous scenarios to keep herself entertained.

Aerona hates to lose, and feeling as though she is less than any troll she interacts with. In regular games, competitions, and other rivalries Aerona goes all out, but only with the idea in mind to make her opponent lose rather than in an attempt to win. Some social interactions with Aerona can end up the same way - if she perceives an interaction as a debate, she'll try to shut it down. That being said, she is a sociable troll, and is generally upbeat. Establishing respect with Aerona will earn you a quick friend.

When she’s not playing on the cliffsides or getting into trouble, Aerona likes to spend time with Sophitia learning how to make hive and home in the cave. She has had to learn medicinal techniques due to the harsh climate and her frequent scrapes, and Sophitia is a skilled herbalist when she can get her little claws on supplies. Those pigment-supplying grubs and plants are something that Sophitia and Aerona use to dye goods that they create together in their own home, and treks across the land to receive them are common. Aerona enjoys identifying the shrubs and plants around the mountain, and carries a sketchbook with her to jot down notes and practice the identification of new specimens. Art allows her to keep her mind and hands busy, and while she’s not a particularly imaginative artist she enjoys capturing the Alternian landscapes and fauna around her. It staves off some of the isolation of the mountainside, to boot.

While unlikely on the cliffs of Busthind, high-energy social situations are likely to hype Aerona up in the same way that her exercise does. She is a gregarious extrovert, seeking out others and any parties or exciting exploits they may be putting on. When Aerona gets any chance to travel outside of Busthind, she takes it. While she loves her home, the city is thrilling and filled with troll-made mountains, sights and sounds, and of course plenty of food that beats the game of Busthind.

Ultimately, trips into the city and the looming presence of some of Alternia’s harshest Punishment Facilities in Busthind have exposed the redblood to the ways of the Alternian caste system. She began her life unknowing – her lusus tried to shield her from the inequality, seeing it fit that lowbloods had their place on the outskirts of society away from all of the hubbub and danger of the big cities. Sophitia's doting turned quickly into sheltering and turning her daughter into the "ideal lowblood", which Aerona responded poorly to. This immediately sparked questions from the precocious Aerona, and her budding curiousity and rebelliousness turned into questions about the caste system that Sophitia refused to answer. Aerona begged and pleaded to move to the village and visit the big cities and would act out until Sophitia folded. Finally, she got her wish, and soon realized the widespread truth of the caste system. Her frequent trips since then have allowed her to see the dangers of the status quo, and quickly her experiences have given her a deep-seated hatred for highbloods.

As a child, Aerona's drive to rebel comes from her emotionality. She's empathetic to those on her level and projects herself onto those less fortunate, even though she herself doesn't actively deal with oppression living in relative isolation. Even so, she considers her opportunities in life as perpetually less than any troll who is of higher blood than her, and that discrimination is enough to set her off (as simplified as that view is). A big part of her immaturity reveals itself in that she has a very specific idea of the injustice, and anyone who is accepting of it is in the wrong or isn't paying enough attention. Her intentions are honorable, but Aerona has seen that on Alternia, action and violence is the way to get results. In that way she is ironically following the path set by the victorious predecessors setting the quo on Alternia, but at this point in her life she sees this as the best (and most exciting) option.

Aerona’s disgust at highbloods leads her to interact with them rather uncharacteristically for a “well-behaved” lowblood. She is always testing her limits (which often don’t have her health’s best interest in mind), and isn't afraid to mouth off if she deems there to be a proper escape route. With her lifespan and station in life being the way it is, what’s the point of laying down if you can’t make a few royals uncomfortable? The last thing that Aerona wants to do is contribute to the cushy lifestyle that highbloods enjoy, and when she's rubbed the wrong way she can get needlessly malicious. Lighting cherry bombs under scuttlebuggies, dropping unsavory liquids on passersby from great heights, and being generally belligerent to those who she deems deserve it are how she vents her frustrations at the hemospectrum.

Aerona doesn't trust highbloods as far as she can throw them, and is quick to assume ulterior motives. She's not really interested in getting ahead by schmoozing but isn't outright cruel to trolls she meets. If a lowblood she trusts associates with a highblood she'll be wary, and will likely dismiss them in favor of the lowblood's ideas, for instance. Aerona refuses to allow any bleeding hearts or so-called “pacifistic” highbloods muddy her call for social upheaval. Aerona considers it impossible for the blood colors to coincide without a kind of social order separate from the time-honored tradition of fish-freaks screwing everyone over, and is unimpressed by calls for peace. She would rather the whole world suffer with the redbloods than listen to bluebloods rant about oppression they know nothing about.


New:
If you’re looking for fiery fun, Aerona Scrall is your girl. Her athleticism and competitive energy take her to new heights in the mountaintops of Busthind and the buildings of Alternia’s cities, and even her lusus Sophitia has a tough time keeping up with her pace.

As a result of boredom and desire for activity, Aerona began climbing the mountains and racing to and fro. The hobby stuck, and since then she’s made it a game to run, jump and climb to her pump biscuit's content. Aerona’s trips into the city have inspired her to climb buildings and do parkour. Aerona loves the brisk air and the feeling of exercise and being free. She is a thrillseeker by nature. Not only does she climb to the highest of heights just because she can, she’ll test her limits in other areas of her life as well. She has a rebellious streak towards breaking boundaries set by her lusus and the law, and is drawn to dangerous scenarios and rivalry. While she enjoys competition, Aerona is a sore loser in games and in life. She hates feeling patronized and being reminded that she is seen as lesser, and will often act as a saboteur instead of channeling her frustrations constructively. When she is collaborating with others, however, she is a great asset and commits herself to a cause.

High-energy social situations are likely to hype Aerona up in the same way that her exercise does. She is a gregarious and flirtatious extrovert, seeking out others and any parties or exciting exploits they may be putting on. Establishing respect with Aerona will earn you a quick friend. Naturally the life of the party, Aerona is up for anything and has the confidence to follow through.

As a child, Aerona was constantly around her lusus because of their strong bond and love for each other. She still frequently visits her lusus. She has a knowledge of medicinal techniques due to the harsh climate of Busthind and her frequent scrapes. Fortunately, Sophitia is a skilled herbalist when she can get her little claws on supplies. Those pigment-supplying grubs and plants are something that Sophitia and Aerona use to dye goods that they create together in their own home, and treks across the land to receive them are common. Aerona enjoys identifying the shrubs and plants around the mountain, and carries a sketchbook with her to jot down notes and practice the identification of new specimens. Art allows her to keep her mind and hands busy, and while she’s not a particularly imaginative artist she enjoys capturing the Alternian landscapes and fauna around her. It staves off some of the isolation of the mountainside, to boot. While she loves her home, the city is thrilling and filled with troll-made mountains, sights and sounds, and of course plenty of food that beats the game of Busthind.

Her obedient and pro-Hemospectrum lusus has always recommended her be a proper lowblood, but ultimately Aerona’s personality quickly caused friction with her lusus’ desires. Living near the Punishment Pits and experiencing inequality first hand as she began to wander into less isolated areas created a rift between her and Sophitia. As time passed, Sophitia’s sheltering and Aerona’s pushing of her limits resulted in her lusus stepping down from her idealistic teachings. Aerona spends most of her time in the cities now, and experiencing life as a highblood’s “pet” and at the mercy of the military has solidified her hatred of the hemospectrum and those higher blooded trolls that take advantage of their stations to oppress the warmer castes.

These experiences have made Aerona more aware and more grounded. She has a greater understanding of the struggles of others beyond their blood color, but still has a difficult time disassociating caste from personality and motivation. Aerona firmly believes in dismantling the hemospectrum based upon the corruption in the high castes. In her mind, trolls should not be born into a role on Alternia whatsoever, and in general granting highbloods power regardless of their competency or integrity infuriates her. Aerona doesn’t believe that time will be long enough to reduce the higher caste’s power or allow for more diplomatic and progressive movements to make Alternia safe for lowbloods. Rebellion and uprising is the only option, and justice must be served. Aerona’s wrath wins out over her reasoning at some points, and she is willing to break skulls open to further her cause.

When interacting with others, Aerona is naturally inclined to give lowbloods more merit and credit for their ideas and accomplishments. Aerona doesn't trust highbloods as far as she can throw them, and is quick to assume ulterior motives. She's not really interested in getting ahead by schmoozing but isn't outright cruel to trolls she meets, choosing the route of subterfuge and sabotage instead. Aerona refuses to allow any bleeding hearts or so-called “pacifistic” highbloods muddy her call for social upheaval. She would rather the whole world suffer with the redbloods than listen to bluebloods rant about oppression they know nothing about.

Now that she has established strong connections with her companions in the rebellion, she considers her opinions to be validated. Aerona is inspired by her accomplished friends and connections and has a jealous streak towards those who she looks up to. Considering her rebellion contacts are primarily older than her this tends to come from her aspirations of greatness. For this reason, she often puts herself down for being a redblood without powers to contribute to the cause, and tends to see trolls that she puts on a pedestal as competition. Fortunately, this same competitive nature drives her to be a competent and loyal member of the Phoenix Initiative to prove her worth and realize her desires.


Old (Shameless Flaw):
Shameless:
There is no limit to the number of trolls Aerona will throw under the bus to get away from danger. Throwing others under the bus is necessary to her; she feels as though they have a better chance of getting out of trouble. She'll be less inclined to sell out other lowbloods (specifically those less fortunate than her) because of this. Aerona lives dangerously and outrageously at times, and is prepared to pay the price. She doesn’t have a great sense of self-preservation, but avoiding pain comes at the cost of others. Unless there is an obvious scapegoat, talking her way out of trouble is Aerona's first defense, followed by running, fighting, and then attempts to "cut deals" and the like -- which never ends well for a party involved. In a fight situation she’s not afraid to play dirty (and in fact, she’ll probably start the fight by playing dirty). As a result, her brazen attitude endangers her regularly. She gets a rush out of escaping by the skin of her teeth, but plays a deadly game in doing so.


New: Destructive

Aerona is headstrong and committed to her beliefs to the point where she will sacrifice anything (and sometimes, anyone) to further her goals without worry. Her goals are worth more than her life or the lives of others, and it pushes her to her limits and often goes too far. She might harm those she faces off with, friend or foe - through using dangerous weapons with little abandon or throwing someone under the bus socially to make a point. Aerona may be a loyal rebel, but individuals aren’t so lucky when on the other end of her wrath – especially if she thinks they can get away with it.  
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