"Welcome to the Great White North! I can't believe I used to enjoy skiing so much, when battling is so much more of a challenge, not to mention a real workout! Let's see what you've got! If you impress me, you just may get something special! Now come on and BRING IT! WINTER IS COMING!"
As Korikakumon's physiology is made for this kind of weather, it remains unaffected. Given the nearly unbelievable speed Korikakumon has for a Digimon of it's size, and the battlefield, at the end of each of Korikakumon's turns, your Digimon takes 5, 10, 15, 20, 25 or 30 extra damage to their HP and heals Korikakumon's Max MP by the same amount from the shards of ice that are flung at your Digimon with Korikakumon's powerful movements, which also provides it time to gain more momentum.
Against a [C]/[H-H] or [A] Digimon if the overall roll of Korikakumon is an odd number, inflicts 5, or even number, inflicts 10. Heals Korikakumon's Max MP by the same amount.
In this Battle:
Against a /[H-B] Digimon if the overall roll of Korikakumon is an odd number, inflicts 15, or even number, inflicts 20. Heals Korikakumon's Max MP by the same amount.
Against a [M]/[H-A] Digimon if the overall roll of Korikakumon is an odd number, inflicts 25, or even number, inflicts 30. Heals Korikakumon's Max MP by the same amount.
Korikakumon awaits your Digimon's move first in anticipation! In your first post, place the image of your Digimon as well as your 20 Card Deck.
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Korikakumon
HP: 120/120
MP: 60/60
? ? ? ? ? - The snow and ice blinds your vision from the last cards. Land an attack on Korikakumon to see!
HP: 120/120
MP: 60/60
? ? ? ? ? - The snow and ice blinds your vision from the last cards. Land an attack on Korikakumon to see!
Prairiefox