╔══════════════════════════════════════════════════════════════════════════════╗ ► Fukumi, nowhere near as enthusiastic as Lucille, kept a steady but much slower pass. She headed in the same direction and was surprised to find she caught up with the slightly older Lucille much sooner than expected. The mute was breathing heavy and bent over when she spotted her. Was she already out of breath? Fukumi approached watching as two battles ran in quick succession of one another with Lucille the victor in both cases. Wow, she's already ahead of me?" Fukumi thought of the battles as a sort of unofficial contest between them. Looking to the borrowed pokemon at her belt she questioned the logic to her father's task. Defeating wild pokemon wouldn't really teach them anything new, would it?
Something rustled in the underbrush beside her and Fukumi yelped in shock falling to her rear as a fuzzy purple mass emerged. Its large segmented red eyes observing everything around it. Vena" Its voice, like something electronic with an echo to it? It had two grey antenna with a pair of two-toed feet. It was as weird as it was adorable and Fukumi wanted it! Despite the fright, it had given it. "I guess I have no choice!" Fukumi beamed finding her feet and pulling from her belt a Pokeball only to realize she hadn't a clue what moves any of her father's Pokemon knew. "Here goes nothing~" She tossed a random ball and from it came a glossy metallic looking Bagon. "Oh kick a**, a dragon type, can you use any~" The Bagon attacked without orders. Disappointing ... but whatever the job was done. Catching the thing wasn't quite so easy as it broke free once. "I caught a~" She trailed off looking to Lucille for the name of whatever Pokemon she'd captured. Ignorance was bliss but she wasn't complaining. Does catching the pokemon count as defeating them?
Meanwhile, Ohmarow had begun cooking dinner. A shocker to Ayami who must have thought he was so "wild" he must surely eat dirt and tree bark. His survival training allowed him to remain from civilization for months at a time. Getting him in the monkey suit was a feat she now found herself feeling less accomplished in. "I didn't realize you could cook?" Ohmarow laughed peeling a potato. "Just because I spent eight years living in a cave doesn't mean I'm primitive. Had a stove and everything thank you very much." Ayami laughed back setting out the last of the towel and such for anyone in need of a bath when the day was done. She'd already set out bowls for the meal and was now looking for anything else she could do to contribute. "I never said I thought that at all but I definitely wasn't expecting this." She sat down beside him resting her head on his shoulder a moment. "So tell me, do I stand a chance?""Of what?""Getting past the wall you keep between you and the world?"
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 17-Headbutt ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!
Lucille looked up from her scuffle to watch Fukumi take on a Venonat with a pokemon she wasn't entirely sure of; while she had read up quite a bit on pokemon from Johto and Kanto, she didn't know about all] of them, and that's quite a many. So, she headed on over as the battle concluded, and pulled out her pokedex instead of her electrolarynx. And after pointing it at the ball, the pokedex let out a reading: Venonat, the Insect Pokemon: Its eyes also function as radar units. It catches and eats small bugs that hide in darkness. Lucille took the chance to also scan the other, draconic pokemon: Bagon, the Rock Head Pokemon: Although it is small, this POKéMON is very powerful because its body is a bundle of muscles. It launches head-butts with its ironlike skull. The mute inaudibly "Oh!'ed, and clasped the pokedex shut. She then gave Fukumi two thumbs up on her capture. She hadn't caught any pokemon of her own in a tradition sense, but that didn't appeal to her, anyways. Nevertheless, she found the capture to be pretty cool.
But, the mute wasn't going to stand around for much longer, as she wanted to find more pokemon to battle. Okay, let's get going, Helmy-chan, she thought excitedly. The helmet agreed, and relayed the information to Samson and Zappers. The joltik hopped onto Samson's fur, and Samson kept up pace with Lucile as she carried Helmy-chan under her arm. Lucille did stop long enough to usher Fukumi to follow, however.
It didn't take long for Lucille's legs to feel like aching jelly again, though she got further than the last time. She found herself leaning up against a tree to catch her breath and wipe the sweat from her brow. All this running will help, I hope, she thought. Perhaps, madame, but your form is off. You pump your arms out of rhythm, and your breathing is subpar....n-not that I have disdain for your technique, my lady! The mute blew a raspberry at the ghost, and pushed off of the tree. Giving it a look, she got a bit of an idea. I bet I could climb this, and then I could get a good look around for more Pokemon! She popped her knuckles and started to climb the tree, and to her credit, she was making some headway. Her arms weren't very strong, but her finger strength kept her up with a solid grip, and with a slow shimmy, she made it up into the branches, maybe only eight feet up. But when she popped her head up into the leaves and grabbed hold of a branch off of the trunk, she found a Hoothoot, which was not happy to have been woken up. Uh oh! Lil Gena, let's go! She reached down with one hand, still holding onto the branch, and was able to lob the ball into the tree. Lil Gena popped out, and barely kept her balance on the tree limbs. The hoothoot was relentless in its groggy anger, giving the totodile tons of pecks, but Lil Gena's rage built up so high that she powered through for a win. Good job!...oh? Lucille looked up at the branch she was dangling from, and noticed a catlike pokemon that was looking at her mischievously. Lucille found her pokedex with her free hand and pointed it at it: Purrloin, the Devious Pokemon: Its cute act is a ruse. When victims let down their guard, they find their items taken. It attacks with sharp claws. Lucille looked up at the purrloin, and noticed it had a wicked smirk on its face. It raised a paw, and its claws popped out. Uh oh. No. Nononononono- The cat swiped at Lucille's hand. The mute would've been proud of how quickly she pulled her hand away to dodge, if she wasn't so filled with embarassment in realizing that she had forgotten it was all that was keeping her in the tree. She let out a yelp that went unheard as she fell, and luckily Samson was there to catch her before she fell and hit her head. The purrloin laughed until Helmy-chan conked into her at breakneck speed. You fiend! You fool! How dare you attack my liege!? En garde! The purrloin was quickly pummeled by Helmy-chan, with Lucille silently rooting for her. Ugh...well, at least that's two more, I guess...
Helmy uses Tackle! 40 Normal Damage! Purrloin loses 40 HP. 60/100 HP Purrloin uses Scratch! 40 Normal Damage! It's not very effective. Helmy loses 17 HP. 103/120 HP
Helmy uses Tackle! 40 Normal Damage! Purrloin loses 40 HP. 20/100 HP Purrloin uses Scratch! 40 Normal Damage! It's not very effective. Helmy loses 17 HP. 85/120 HP
Helmy uses Tackle! 40 Normal Damage! Purrloin loses 40 HP. -20/100 HP
Purrloin fainted! Helmy-chan gains 7 exp!
♪Bumps ⇩
Moving on to - - 3/3 Wild Pokemon - 23/3 - (2) Because of swarm NPC Trainer - 12/15 Found a --- This area holds a --- - 0/-
♭Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
♪Party ⇩
Active Pokemon ⇩
Samson Level 14 Arcanine HP 140/140 Exp 10/18 Ability: Intimidate Moves Thunder Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target Fire Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Roar Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Bite 60: 4/10 Chance to Flinch target
Lil Gena Level 12Totodile HP120/120 EXP 22/22 Ability: Sheer Force Moves with secondary effects are 30% more powerful, but lose their effects Moves Leer - Lower's opponent's Defense by one stage. Scratch - 40 Water Gun:40: Rage: 20: Attack raised by 10 for each time used consecutively.
Helmy-chan Level 12 Helmition HP 120/120 EXP 26/22 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Moves Leer - Lower's opponent's Defense by one stage. Tackle - 40 Astonish:30: 4/10 Chance to Flinch target Iron Defense: Raise user's physical defense two Stages
Zappers Level 12 Joltik HP 120/120 EXP 2/17 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage. If a pokemon with Swarm is in the active party, the RPer may activate this ability to reduce the number of posts it takes to encounter wild pokemon by three. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Hustle. Moves Lunge: - 80, Lowers opponent's Attack one stage. Thunder Wave:- Paralyze opponent Screech:- Lower targets defense two stages Spider Web: - Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
╔══════════════════════════════════════════════════════════════════════════════╗ ►Ohmarow fell silent and still. His fingers pressing the blunt edge of the blade into the potato but without turning to peel the skin off. His head was dipped low. He could feel his mental walls being raised higher and fought to suppress the urge to recoil into his safe zone. to reach for a hood that wasn't there. To hide his face as he always did when Ko embarrassed him. It was a feeling he'd not had in months honestly. Its return was unsettling and unwanted. No matter how much he wanted to settle into the safety of silence he couldn't allow himself to descend back to those days. "Im I that easy to read?" He mutter forcing his hands back into motion. "Are you kidding me?" Ayami blasted jerking her head back and hands to the air. "Your about as emotionally responsive as a brick wall!" He couldn't argue what he wasn't self-aware of. It was still hard to understand how people wanted him to respond to certain things at times. Ko had always been a sort of sponge to soak up the proper response so he knew how to react. But she was gone. Her absence was partly the reason he's descended back to this darkness. "It's hard ... being an outsider looking in ... sometimes I forget how awkward I can be around people ... without her." Ayami nodded in understand. "You need to learn to move on without her though.""How can I? Not knowing what happened, or why?""Im not telling you to stop searching ... just be prepared to discover things you don't want to except and .. maybe in the meantime .. open up to someone else whos willing to get to know you better?" Ayami nudged his side. He got the hint but wasn't sure what to do with this knowledge. Not yet anyway. "Look if you want to open up, Im here. I'll listen." Ohmarow nodded.
Fukumi, meanwhile, was quite pleased with the catching of her new Venonat and hearing of its radar-like eyes from Lucille's Pokedex. Fukumi wasn't the sort of girl to consider bug types as weak or overly creepy. Sure there were the expectations to the rules, such as Scolipede and Pinsir. But overall most were no different, stronger or weaker, then say a Pikachu? Her glee quickly tapered off as Lucille decided she wanted to shimmy up a tree trunk for Arceus knows what reason. To provoke an attack? "I don't think that's a good idea." It worked. No sooner had she gotten into the tree was she attacked by a HootHoot who's incisive peaking, and the rustling of the tree branch's dislodged a Kakuna who took its aggravations out on Fukumi with harmless but no less annoying String Shot. "Oh come on really! Bagon help me out again please!" Fukumi pleaded as she began pulling the string from her hair. The battle was short lived and one-sided all the way but came too late to save her dignity. Lucille looked to be having about as much fun with her second opponent as she'd had with her first. All Fukumi heard was the thud when she turned to find Lucille on the ground behind her and a feline pokemon in the tree above. "What the ..?" Fukumi asked still covered in string. It was proving to difficult to remove at present. "Did you just fall out of a tree, are you ok?"
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild Pokemon or gym battles (rounded up). The duration of effect lasts for as long as you stay in one area of active posting. Placing the Pokemon in the inactive party does not pause the duration of effect but the PC removed the effect. Notes: Pokemon that it was used on will be incurably confused in battle, even if the ability is own tempo. x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +0 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 25-Crunch ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Charcoal: Fire-type attacks do +20% damage ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!
Lucille got up from her fall, and dusted herself off as Fukumi came up to check on her. She gave the other girl a thumbs up to show that she was okay. She wanted to explain her reasoning, so she went to grab her electrolarynx and placed it to her throat. "I WANTED TOSEE IFI COUUULLLLLL.... She looked down at the device, and realized that it had a big dent in the side of it as it died. That explains what made by tailbone hurt so badly, she realized. She let out a silent sigh, and rubbed her temples. As much as she hated the thing, she would need to fix it. Hopefully, with as tech savvy as she was, she might be able to figure it out. But for the time being, she had a challenge to complete.
But, she had to thank Fukumi first for coming to check on her, so the mute offered the girl some pocky sticks as tribute. Thanks, she thought. She smiled cheerfully, as she often found herself doing nowadays. However, Helmy-chan soon brought up an issue that she was having. Madame, while I will happily relay information to our comrades for you, I feel like I won't be able to grow as well when I'm stuck barking orders instead of feeling the thrill of the fight... Lucille rubbed her chin before she came up with an idea. I got it! And I just got this item, so perfect timing! She rummaged in her bag, and quickly placed the Exp Share harness onto Helmy-chan. There! Now you'll always get some experience from combat! Pretty cool, huh?
Helmy-chan didn't get to protest, as two more pokemon arrived to fight from the tree; apparently it was a hotspot for Pokemon activity. However, Lil Gena and Zappers were ready. Lil Gena had just learned how to use her powerful jaws to full effect, and made quick work of a grumpy caterpie. And Zappers proved that size didn't matter when it pounced onto an angry poochyena and made it flee with ease. OoooOoH! I feel the spirit of their conquest! It's invigorating! She vibrated slightly as the fighting subsided, and Lucille cheered inaudibly. One, two....that's six battles! We're over quota! Good job, guys! Lucille made a victorious pose to commemorate the incident. She looked over at Fukumi and made a sign: "How many?" She had shown Fukumi a few signs before, so it was time to see if her pal remembered any of them.
♫OOC ⇩
Mysterious Incense 25/50
♬Backpack ⇩
Dragontales Book: When this book is read from, dragon pokemon of any stage are summoned at level 10 for 24 hours. Cannot summon legendaries. Note: This item is consumed upon use
Yellow Flute:When played, snaps a Pokemon out of confusion To Obtain: Combine 3 Yellow Shards
Revive:Heal fainted pokemon to 1/2 max HP To Obtain: 30 Posts Locations: AnyX3
Miracle Seed:Grass type attacks do x1.2 damage Locations: Viridian Forest, Burned Tower, Petalburg Woods, Nacrene City, Pinwheel Forest, Castelia City, Couriway Town
Razor Claw:Attacks have a 1/10 chance of hitting critically. If Sneasel is holding this item and leveled up at night, it will evolve into Weavile.
Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. If the Lucky egg is removed before the duration of effect has expired it breaks. Placing the pokemon in the PC or inactive party does not pause the duration of effect Notes: Can be used with the energy drink and the GS ball. To Obtain: 40 posts in any location with a Gym.
Caterpie goes first! Caterpie uses Tackle! 40 normal Damage! Lil Gena loses 40 HP. 90/130 HP Lil Gena uses Bite! 60x1.3= 78 Dark Damage! Caterpie loses 78 HP. 52/130 HP
Moving on to - - 3/3 Wild Pokemon - 22/3 - (2) Because of swarm NPC Trainer - 13/15 Found a --- This area holds a --- - 0/-
♭Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
♪Party ⇩
Active Pokemon ⇩
Samson Level 14 Arcanine HP 140/140 Exp 11/18 Ability: Intimidate Moves Thunder Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target Fire Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Roar Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Bite 60: 4/10 Chance to Flinch target
Lil Gena Level 13Totodile HP130/130 EXP 13/23 Ability: Sheer Force Moves with secondary effects are 30% more powerful, but lose their effects Held Item: Razor Claw - 1/10 chance to flinch Moves Leer - Lower's opponent's Defense by one stage. Scratch - 40 Water Gun:40: Bite: 60: x1.3 damage from sheer force
Helmy-chan Level 13 Helmition HP 130/130 EXP 14/23 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Held Item:] Exp Share Moves Leer - Lower's opponent's Defense by one stage. Tackle - 40 Astonish:30: 4/10 Chance to Flinch target Iron Defense: Raise user's physical defense two Stages
Zappers Level 12 Joltik HP 120/120 EXP 10/17 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage. If a pokemon with Swarm is in the active party, the RPer may activate this ability to reduce the number of posts it takes to encounter wild pokemon by three. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Hustle. Moves Lunge: - 80, Lowers opponent's Attack one stage. Thunder Wave:- Paralyze opponent Screech:- Lower targets defense two stages Spider Web: - Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
╔══════════════════════════════════════════════════════════════════════════════╗ ►Fukumi's concern for the girl's safety was pointless apparently. Lucille was fine, if all be it miffed her "speaking box" was broken. Fukumi had been meaning to learn the things actual name but had thought it rude to ask. She waved off the offered Pocky. She would have gladly taken one under better circumstances. It felt wrong to take one, but years of living with people who would have, made her question if it was also rude not to? She had to remind herself she wasn't that sort of person anymore. Thankfully Lucille had her hands full with other matters. Maybe enough not to notice she'd refused to sweet treat? It worked out though. As another pair of pokemon came wondering out of the bushes, come to investigate the noise. Fukumi smiled releasing another random pokemon loaned to her. This time a Deino came to join the Bagon. It seemed odd that her dad would have two dragon types when she'd been told her was a steel and dark type trainer. Her curiosity, however, was outshined as Qungra, her fathers Jirachi, came swooping in from overhead. She landed atop the young girls head where she settled in. "Sorry Fukumi, your dad wants me to switch their items. It'll only take a second~" Both dragons shined, then the light exploded off them like water droplets. "All done." The legend cheered as the battle began and quickly attracted a second pair. Fukumi collapsed to the ground exhausted when finally the fighting had subsided. Looking to Lucille, she tried to remember the signs taught to her the night before but only some had stuck. She scratched the back of her head and laughed lightly. "I don't remember that last sign. Sorry."
Back at camp, Ohmarow had begun tinkering with one of the many broken poke'balls in his collection. This one, being the rare Lomi Lomi Ball. It was malfunctioning and instead of helping to strengthen the bond between trainer and pokemon, it was having a negative effect in the extreme. Sent to him from the Alola region. The trainer whos pokemon it belonged to had gone on a rampage and without a proper smith in that region, Kurt had snuffled the work onto him. He was unfamiliar with the design and had taken a luxury and friend Ball apart to get an idea for how the device worked. Ayaji loomed over his shoulders watching quite but attentively. Moments before he'd sent Qungra to replace the held items of his Bagon and Deino to help take advantage of this time with Fukumi to become stronger.
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit, x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Charcoal: Fire-type attacks do +20% damage Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x3Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 25-Crunch ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!
Lucille rubbed her temples when Fukumi didn't understand her signs. She'd have to pull out her notebook or use her phone, it appeared. She had left her notebook back at camp along with her laptop, but she had been wise enough to bring her phone. While she fiddled with her text-to-voice app, Lucille watched Fukumi's battles. She was definitely pretty good (that, or her Bagon and Deino were very good at fighting on their own). And of course, the star-shaped Pokemon that was known as Qungra was a sight to see as well. Mr. Ohmarrow sure has some interesting Pokemon, she thought. But, she had some oddities of her own; she'd never heard of Helmition before, and her Joltik was not a common coloring, either. Indeed he does, even the poorest of peasants can slay a knight, if pushed hard enough, madame, Helmy-chan commented. Not to say that I'm such a peasant! I was once a proud warrior!...I think... Lucille smirked, but quickly lost her giggles when more wild pokemon arrived.
This time, it was a weedle (nowhere near as impressive as the pinsir that had attacked Fukumi, and a sneasel that had arrived because of the incense. Oh geez! Let's do this! Go, Lil Gena! Go, Samson! Helmy-chan relayed the info, and the Pokemon rolled out. Samson's battle was one-sided, as a single Fire Fang was all it took to knock out the Dark/Ice Type pokemon. Lil Gena, however, was struck hard twice by weedle's Bug Bite, so even though Lil Gena was able to knock out weedle, she was definitely hurting. Aw! Lil Gena... She clapped her hands to get Gena's attention, and then crouched down to call her over. The little gator waddled over and hopped into the mute's arms, and started nibbling on her trainer's arm. Ow, ow! Poor baby...maybe we should go back to camp and rest. Lucille looked over at Fukumi, and with her free hand, used to phone to send the text-to-speech message: "Let's go back to camp if you are ready."
♫OOC ⇩
Mysterious Incense 26/50
♬Backpack ⇩
Dragontales Book: When this book is read from, dragon pokemon of any stage are summoned at level 10 for 24 hours. Cannot summon legendaries. Note: This item is consumed upon use
Yellow Flute:When played, snaps a Pokemon out of confusion To Obtain: Combine 3 Yellow Shards
Revive:Heal fainted pokemon to 1/2 max HP To Obtain: 30 Posts Locations: AnyX3
Miracle Seed:Grass type attacks do x1.2 damage Locations: Viridian Forest, Burned Tower, Petalburg Woods, Nacrene City, Pinwheel Forest, Castelia City, Couriway Town
Razor Claw:Attacks have a 1/10 chance of hitting critically. If Sneasel is holding this item and leveled up at night, it will evolve into Weavile.
Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. If the Lucky egg is removed before the duration of effect has expired it breaks. Placing the pokemon in the PC or inactive party does not pause the duration of effect Notes: Can be used with the energy drink and the GS ball. To Obtain: 40 posts in any location with a Gym.
Weedle uses Bug Bite!! 60 Bug Damage! Lil Gena loses 60 HP. 70/130 HP Lil Gena used Bite! 60 x 1.3 = 78 Dark Damage! Weedle loses 78 HP. 62/140 HP
Weedle uses Bug Bite!! 60 Bug Damage! Lil Gena loses 60 HP. 10/130 HP Lil Gena used Bite! 60 x 1.3 = 78 Dark Damage! Weedle loses 78 HP. -18/140 HP Weedle Fainted! Lil Gena gains 10 exp Helmy-Chan gains 5 exp from Exp share!
Samson uses Fire Fang! 65 Fire Damage! It's super effective! Sneasel loses 130 HP. -30/100 HP Sneasel fainted! Samson gains 7 exp. Helmy-chan gains 4 exp from exp share!
♪Bumps ⇩
Moving on to - - 3/3 Wild Pokemon - 21/3 - (2) Because of swarm NPC Trainer - 14/15 Found a --- This area holds a --- - 0/-
♭Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
♪Party ⇩
Active Pokemon ⇩
Samson Level 14 Arcanine HP 140/140 Exp 18/18 Ability: Intimidate Moves Thunder Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target Fire Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Roar Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Bite 60: 4/10 Chance to Flinch target
Lil Gena Level 13Totodile HP130/130 EXP 24/23 Ability: Sheer Force Moves with secondary effects are 30% more powerful, but lose their effects Held Item: Razor Claw - 1/10 chance to flinch Moves Leer - Lower's opponent's Defense by one stage. Scratch - 40 Water Gun:40: Bite: 60: x1.3 damage from sheer force
Helmy-chan Level 13 Helmition HP 130/130 EXP 23/23 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Held Item:] Exp Share Moves Leer - Lower's opponent's Defense by one stage. Tackle - 40 Astonish:30: 4/10 Chance to Flinch target Iron Defense: Raise user's physical defense two Stages
Zappers Level 12 Joltik HP 120/120 EXP 11/17 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage. If a pokemon with Swarm is in the active party, the RPer may activate this ability to reduce the number of posts it takes to encounter wild pokemon by three. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Hustle. Moves Lunge: - 80, Lowers opponent's Attack one stage. Thunder Wave:- Paralyze opponent Screech:- Lower targets defense two stages Spider Web: - Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
╔══════════════════════════════════════════════════════════════════════════════╗ ►Fukumi agreed with a nod, though on the way back to camp found herself accosted by more than her fair share of wild pokemon. They wore down the duo dragon types proving even bug type pokemon could be a formidable opponent under the right circumstances. By the time they made it back to camp Fukumi was exhausted and looked like she'd been tossed down a hill. She'd made it though, and gotten all five wins asked of her. As had Lucille. "We made it!" She bellowed leaning on Lucille for support before stumbling to a tree. Qungra floated back to her trainer's shoulder bring with her all of her trainer's poke'balls. Ohmarow smiled and set down his work with the Lomi Lomi Ball as Qungra telepathically clipped each ball back in place. "So what did you learn?" He looked to Lucille first. Ayami stepped in behind him, still silently watching the young girls.
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit, x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Charcoal: Fire-type attacks do +20% damage Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x2Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x3Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 1/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 25-Crunch ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!
Lucille was happy to be back at camp, just now realizing how tired she and her team were. It seemed that Fukumi was beat as well, as she needed aid in getting there. Once Fukumi announced their arrival and posted up against a tree, Lucille plopped down next to her backpack, still holding Lil Gena in her arms. Samson, now more comfortable around his owner's companions, curled up next to Lucille, but not as protective as before. She intended on answering Mr. Ohmarrow's question, but she signed "One moment, please" which was pretty universal as bringing on finger up, and then placing her palm on her chest and making a circular motion as the sign for please. She started by giving her little gator some potion, which made Lil Gena lessen her vice grip on the mute's arm. The gator shuffled up further onto Lucile's arm to nibble there instead, which allowed the girl to get to her laptop and start typing up a response for Mr. Ohmarrow. After a few quick moments, she hit enter, and her laptop began to speak.
"After fighting so many pokemon, I have learned that type advantage is always important. But more importantly, even little pokemon like weedle and caterpie can be deceptively dangerous. Also, sometimes being able to deal damage is not always the best way to fight, as some moves work to impede enemies or improve allies." She felt very content on her answer, and smiled confidently. But, she then had a thought, and quickly jotted down another string of words. "Sorry for this mode of conversation. I accidentally broke my electrolarynx." She smiled sheepishly, a little blush of embarrassment on her cheeks.
Meanwhile, Lucille's joltik scurried through the grass and flowers, looking for some electronics to sap. But, he was doing his best not to use his trainer's stuff. Instead, he found an absol, which looked at Zapper's menacingly. However, Zappers was a feisty little guy, and he quickly attacked the creature and took it down with ease.
♫OOC ⇩
Mysterious Incense 26/50
♬Backpack ⇩
Dragontales Book: When this book is read from, dragon pokemon of any stage are summoned at level 10 for 24 hours. Cannot summon legendaries. Note: This item is consumed upon use
Yellow Flute:When played, snaps a Pokemon out of confusion To Obtain: Combine 3 Yellow Shards
Revive:Heal fainted pokemon to 1/2 max HP To Obtain: 30 Posts Locations: AnyX3
Miracle Seed:Grass type attacks do x1.2 damage Locations: Viridian Forest, Burned Tower, Petalburg Woods, Nacrene City, Pinwheel Forest, Castelia City, Couriway Town
Razor Claw:Attacks have a 1/10 chance of hitting critically. If Sneasel is holding this item and leveled up at night, it will evolve into Weavile.
Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. If the Lucky egg is removed before the duration of effect has expired it breaks. Placing the pokemon in the PC or inactive party does not pause the duration of effect Notes: Can be used with the energy drink and the GS ball. To Obtain: 40 posts in any location with a Gym.
Go, Zappers! Lvl 13, Swarm Zappers used Lunge! 80 Bug Damage! It's super effective! Absol loses 160 HP. -60/100 HP Absol fainted! Zappers gains 7 exp. Helmy-chan gains 4 exp from exp share!
♪Bumps ⇩
Moving on to - - 3/3 Wild Pokemon - 20/3 - NPC Trainer - 15/15 Found a --- This area holds a --- - 0/-
♭Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
♪Party ⇩
Active Pokemon ⇩
Samson Level 15 Arcanine HP 150/150 Exp 1/19 Ability: Intimidate Moves Thunder Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target Fire Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Roar Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Bite 60: 4/10 Chance to Flinch target
Lil Gena Level 14Totodile HP130/130 EXP 2/24 Ability: Sheer Force Moves with secondary effects are 30% more powerful, but lose their effects Held Item: Razor Claw - 1/10 chance to flinch Moves Leer - Lower's opponent's Defense by one stage. Scratch - 40 Water Gun:40: Bite: 60: x1.3 damage from sheer force
Helmy-chan Level 14 Helmition HP 140/140 EXP 5/24 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Held Item:] Exp Share Moves Leer - Lower's opponent's Defense by one stage. Headbutt - 70: 4/10 Chance of causing target to flinch Astonish:30: 4/10 Chance to Flinch target Iron Defense: Raise user's physical defense two Stages
Zappers Level 13 Joltik HP 130/130 EXP 11/17 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage. If a pokemon with Swarm is in the active party, the RPer may activate this ability to reduce the number of posts it takes to encounter wild pokemon by three. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Hustle. Moves Lunge: - 80, Lowers opponent's Attack one stage. Thunder Wave:- Paralyze opponent Screech:- Lower targets defense two stages Spider Web: - Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
╔══════════════════════════════════════════════════════════════════════════════╗ ►Ohmarow remained silent as he turned to Fukumi, waiting for her response to the question. He gave her a second to gather her thoughts seeing as Lucille had been rather thorough in her answer. He'd address Lucille's broken electrolarynx after the fact. Fukumi took longer than expected to answer. "What she said." He sighed and dipped his head but couldn't imagine she'd learned anything Lucille hadn't already covered. If she added anything at all it would probably be more of the same, but worded differently. None the less he wanted a proper response. "Anwer the question please." Fukumi pouted, crossing her arms and fell silent again. It was another few seconds before she answered. "I learned using someone else's pokemon can be next to impossible!" Fukumi responded with more than a hint of aggression to her voice. "Why's that?" He asked. Fukumi was quick to answer. "Well your Deino and Bagon wouldn't obey me. They did whatever they wanted." Not the response he'd expected but it was a learning experience all the same.
"Sometimes, Pokemon won't obey a trainer they view as weak or inexperienced or the bond they share with their actual trainer might confuse them when in someone else's care." He stood releasing all the pokemon he'd loaned to Fukumi quickly realizing of the 5, over 2 had been used in any battles. He tended to his pokemon's wounds with a revive and some potions as he finished the lesson. "I do apologize for putting you at a disadvantage. However, you learned something Lucille didn't. Pokemon aren't weapons you can aim and fire. They are sentient creatures with a mind all their own and each has strengths and weakness all its own. And like humans, no two Caterpie will respond in exactly the same way to a Pidgey. Some might attempt to overpower it. Some might try to run away, and some might attempt to restrain it first. with a string shot. BUT what is universal are the tools they can respond with. Learn the tools and you can plan your response accordingly."
Ohmarow watched as the Dragon duo, now healed up, engaged a new set of opponents. "If you want to learn from me, as either a trainer or a fighter, you need to learn to be observant. Take, for instance, your new pokemon Fukumi. What is it?" Fukumi's jaw almost dropped as she glanced at her belt. He'd noticed it? The ball wasn't even in view, so how did he know? It was hidden under the frills of the belted skirt. "It's a Venonat, but how~""You own two pokemon but weren't allowed to use Registeel. To full your roaster I gave you five of my own but when you returned to camp, the sevenths slot on your belt was full. Meaning you either caught something or separated your pokemon from mine. I assumed you caught something be how few pokemon you already owned." Even Ayami looked on impressed. "And your blind in one eye, right?" She teased leaning over into his blind spot. "Don't let him fool yo, he cheats all the time!" The Jirachi added in playfully without hinting to how he cheats "Wars are won and lost by information." Ohmarow added motioning to the dinner Ayami had finished settle out a little while ago. "We'll continue the lessons tomorrow."
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit, x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Charcoal: Fire-type attacks do +20% damage Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x2Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x2Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 1/2 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ NRL [ SP ][ ~ ]►Swift: 60: Ignores accuracy & evasiveness ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 5/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 25-Crunch ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!
Lucille listened intently as Ohmarrow went over his own pointers as he instructed his daughter on Pokemon obeying or not, and Lucille had a sudden realization: what if any of her pokemon had decided not to listen to her anymore? She could hardly say she could boss around Samson or Lil Gena...and what if Helmy-chan finally decided she wanted the mute's essence and just went over her head and sucked her dry? That'd be a terrible fate, for certain! But, they all seemed to really like her, or at least tolerate her. They really work hard to keep me safe, and they've just gotten even stronger, she thought. So, tomorrow I'll ask Mr. Ohmarrow if he can teach me how to get stronger myself! But, for the time being, the lecture was over, as was training, and it was time to eat.
After a (surprisingly scrumptious and) filling dinner, Lucille crawled into her tent, along with Lil Gena. Samson set up a steady patrol outside of the tent, poking his head from time to time to make sure his trainer was safe. Helmy-chan and Zappers were balled so they wouldn't get into mischief (and in the helmition's case, accidental soul-sapping). But, Lucille wasn't going to bed just yet. Instead, she pulled up her computer, and set up her webcam to record another vlog entry. Hello everyone! It has been a long time since my last entry. I have been on a great journey so far, even if it was scary at times. But, I also met some interesting people! I made a friend, her name's Fukumi. Or, I want her to be my friend. I'd ask her properly, but my speak box is broken. Anyway, I'm having a great time training, and I hope you all have a great night! I love you, Mom and Dad! Don't worry about me! Her signing done, she smiled into the camera before stopping the recording, and uploading the post. She then, plopped her head down on her sleeping bag, and let out a silent yawn. Goodnight, everyone. She closed her eyes, and drifted off into sleep...and, despite many people's thinking, mutes could still snore, and this mute girl did so. Loudly.
♫OOC ⇩
Mysterious Incense 26/50
♬Backpack ⇩
Dragontales Book: When this book is read from, dragon pokemon of any stage are summoned at level 10 for 24 hours. Cannot summon legendaries. Note: This item is consumed upon use
Yellow Flute:When played, snaps a Pokemon out of confusion To Obtain: Combine 3 Yellow Shards
Revive:Heal fainted pokemon to 1/2 max HP To Obtain: 30 Posts Locations: AnyX3
Miracle Seed:Grass type attacks do x1.2 damage Locations: Viridian Forest, Burned Tower, Petalburg Woods, Nacrene City, Pinwheel Forest, Castelia City, Couriway Town
Razor Claw:Attacks have a 1/10 chance of hitting critically. If Sneasel is holding this item and leveled up at night, it will evolve into Weavile.
Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. If the Lucky egg is removed before the duration of effect has expired it breaks. Placing the pokemon in the PC or inactive party does not pause the duration of effect Notes: Can be used with the energy drink and the GS ball. To Obtain: 40 posts in any location with a Gym.
Moving on to - - 3/3 Wild Pokemon - 21/3 - NPC Trainer - 16/15 Found a --- This area holds a --- - 0/-
♭Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
♪Party ⇩
Active Pokemon ⇩
Samson Level 15 Arcanine HP 150/150 Exp 2/19 Ability: Intimidate Moves Thunder Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target Fire Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Roar Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Bite 60: 4/10 Chance to Flinch target
Lil Gena Level 14Totodile HP140/140 EXP 3/24 Ability: Sheer Force Moves with secondary effects are 30% more powerful, but lose their effects Held Item: Razor Claw - 1/10 chance to flinch Moves Leer - Lower's opponent's Defense by one stage. Scratch - 40 Water Gun:40: Bite: 60: x1.3 damage from sheer force
Helmy-chan Level 14 Helmition HP 140/140 EXP 6/24 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Held Item:] Exp Share Moves Leer - Lower's opponent's Defense by one stage. Headbutt - 70: 4/10 Chance of causing target to flinch Astonish:30: 4/10 Chance to Flinch target Iron Defense: Raise user's physical defense two Stages
Zappers Level 13 Joltik HP 130/130 EXP 12/17 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage. If a pokemon with Swarm is in the active party, the RPer may activate this ability to reduce the number of posts it takes to encounter wild pokemon by three. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Hustle. Moves Lunge: - 80, Lowers opponent's Attack one stage. Thunder Wave:- Paralyze opponent Screech:- Lower targets defense two stages Spider Web: - Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
╔══════════════════════════════════════════════════════════════════════════════╗ ►Despite her success with her father's challenge, Fukumi felt unsettled in her achievement. Maybe it was using her fathers pokemon over her own or the fact they'ed ignored her and fought on their own. Were they trained to do that? It didn't matter but she still couldn't push the nagging feeling of failure from her mind. She didn't want to consider any of it a success. It just felt wrong to piggyback off his work and call it her own. She wanted to win of her own power and skill as a trainer, not his. Dinner was spent mostly in silent thought on the matter. After dinner, rather than go to bed, Fukumi accompanied Ayami to the river to get cleaned up. The sticky webbing still in part os her hair. Only then did she settle in for the night. Though it seemed Lucille was already hunkered down with her Arcanine guarding her for the night. Ohmarow was still awake, tinkering with a table filled with small metal and plastic baubles. She moved in to observe his work. Three Poke'balls, in varying states of deconstruction, filled the space and at his side a small box of tools. In his mouth an old style pipe that bellowed white smoke. "You should get some sleep." He remarked glancing up from his work. "Im not tired yet. Have ADHD. Keeps me up when I don't have my medication. Wha ya doing anyway?" He paused to give her his full attention. "Attempting to fix a poke'ball. What medication are you on?" Fukumi scowled. She hated the medications. It reminded her she was a failer as a clone, as a student, and that translated over as a failed trainer too. The pause made Ohmarow suspicious. "What's the medication do?" She liked that questioned better for some reason. "Helps me concentrate." Ohmarow made a noise like a grunt and returned to his work. "I'll teach you how to meditate. It'll help you focus the chaos of your mind.""In the meantime, why don't we get to know each other better?" Ayami added, stepping out of her and Ohmarow's tent dressed for bed.
The following Morning the sounds of a small battle rang out. Ohmarow and a park ranger were holding a small bought at the edge of the camp with Ohmarow taking home the victory. He'd slept under the stars that night allowing Ayami and Fukumi the small space on the tent. He was sure to get an ear full from Ayami for not getting proper sleep but he couldn't bring himself to sleep in the same space as her. Not yet.
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit, x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Charcoal: Fire-type attacks do +20% damage Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x2Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x2Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ BUG [ PH ][ • ]►Pin Missile: 25: hits 2-5 times ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: N/A ║ Next Move: 39 slash ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 5/10 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ STL [ PH ][ ç ]►Steel Wing: 70: 6/10 chance to raise physical defense one stage ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 5/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 25-Crunch ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!
Lucille woke up bright an early with a quiet yawn, and rubbed the sleep from her eyes before forcing herself to get out of her cozy sleeping bag and greet the day. The first thing to greet her was Samson of course, who did his best to look like he wasn't tired, but a mighty yawn betrayed him. Good morning, Samson, she signed to the hound. He stepped into her tent and gave her a nice nuzzling for a greeting. You're always so glad to see me, aren't ya? She hugged his mane in return before gently urging him to go outside so she could get dressed. By then, Lil Gena and Zappers had stirred from their slumbers, and were also ushered out.
Unlike Samson, who had decided to wait patiently outside the tent, Lil Gena and Zappers went off to explore a little, mostly in the pursuit of food. Instead, they stumbled upon a Sunkern and a Sandile near the river, both of which were adamant about keeping the gator and the tick away. Lil Gena would've just waddled away, but Zappers took the initiative and lunged at the sunkern, which in turn dragged in Gena. It was a one-sided bout, but well worth it; Zappers stole the Sunkern's static electricity while Lil Gena was able to find small fish to munch on at the rive bank.
Lucille soon emerged from the tent, dressed in a different pair of sweats and an old school P.E. hoodie. Just as did, she was able to witness Mr. Ohmarrow battle someone. It was quite the bout, but just as Lucille had expected, her mentor was victorious. As she made her way over, she applauded him. "Good morning, Ohmarow-San." she signed. She gave the man a simple wave afterwords, just in case it wasn't clear that she was greeting the man. She'd really need to get her electrolarnx fixed, or start carrying pen and paper with her everywhere.
♫OOC ⇩
Mysterious Incense 26/50
♬Backpack ⇩
Dragontales Book: When this book is read from, dragon pokemon of any stage are summoned at level 10 for 24 hours. Cannot summon legendaries. Note: This item is consumed upon use
Yellow Flute:When played, snaps a Pokemon out of confusion To Obtain: Combine 3 Yellow Shards
Revive:Heal fainted pokemon to 1/2 max HP To Obtain: 30 Posts Locations: AnyX3
Miracle Seed:Grass type attacks do x1.2 damage Locations: Viridian Forest, Burned Tower, Petalburg Woods, Nacrene City, Pinwheel Forest, Castelia City, Couriway Town
Razor Claw:Attacks have a 1/10 chance of hitting critically. If Sneasel is holding this item and leveled up at night, it will evolve into Weavile.
Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. If the Lucky egg is removed before the duration of effect has expired it breaks. Placing the pokemon in the PC or inactive party does not pause the duration of effect Notes: Can be used with the energy drink and the GS ball. To Obtain: 40 posts in any location with a Gym.
Sunkern goes first and uses Mega Drain! 40 Grass Damage! It's not very effective. Zappers loses 20 HP. 110/130 HP Zappers uses Lunge! 80 Bug Damage! It's super effective! Sunkern loses 160 HP! 0/160 HP Sunkern fainted! Zappers gains 10 exp. Helmy-chan gains 5 exp from exp share!
Wild Sandile appeared! Lvl 10, Moxie Go, Lil Gena! Lvl 14, Sheer Force
Lil Gena goes first and uses Water Gun! 40 Water Damage! It's super effective! Sandile loses 80 HP. 20/100 Sandile uses Rage! 20 Normal Damage! Lil Gena loses 20 HP. 120/140 HP Lil Gena uses Water Gun! 40 Water Damage! Sandile loses 80 HP. -60/100 HP Sandile fainted! Lil Gena gains 7 exp. Helmy-chan gains 4 exp from exp share!
♪Bumps ⇩
Moving on to - - 3/3 Wild Pokemon - 22/3 - (2) NPC Trainer - 17/15 Found a --- This area holds a --- - 0/-
♭Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
♪Party ⇩
Active Pokemon ⇩
Samson Level 15 Arcanine HP 150/150 Exp 3/19 Ability: Intimidate Moves Thunder Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target Fire Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Roar Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Bite 60: 4/10 Chance to Flinch target
Lil Gena Level 14Totodile HP140/140 EXP 11/24 Ability: Sheer Force Moves with secondary effects are 30% more powerful, but lose their effects Held Item: Razor Claw - 1/10 chance to flinch Moves Leer - Lower's opponent's Defense by one stage. Scratch - 40 Water Gun:40: Bite: 60: x1.3 damage from sheer force
Helmy-chan Level 14 Helmition HP 140/140 EXP 15/24 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Held Item:] Exp Share Moves Leer - Lower's opponent's Defense by one stage. Headbutt - 70: 4/10 Chance of causing target to flinch Astonish:30: 4/10 Chance to Flinch target Iron Defense: Raise user's physical defense two Stages
Zappers Level 13 Joltik HP 130/130 EXP 22/17 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage. If a pokemon with Swarm is in the active party, the RPer may activate this ability to reduce the number of posts it takes to encounter wild pokemon by three. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Hustle. Moves Lunge: - 80, Lowers opponent's Attack one stage. Thunder Wave:- Paralyze opponent Screech:- Lower targets defense two stages Spider Web: - Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
╔══════════════════════════════════════════════════════════════════════════════╗ ►Ohmarow pivoted slightly on the spot to see who was up. He was honestly a little surprised to see Lucille over Ayami who he'd expected to be the first up. She signed following by a wave. He took the unknown language to be a greeting and committed it to memory as best he could. He didn't expect to learn much of it personally but the skill would be well worth having, especially as a gym leader. Even just a rudimentary basic understanding would suffice. "Good morning~" He remarked returning his attention to the ranger, who by now had switched his team around and was now holding up four new Poke'balls. "Round, two mate?" The man said after giving the girl a gentle wave of acknowledgment. Ohmarow nodded in agreement switching one of his own pokemon from the bench to the active. The battle was equally as short and to the point as the last. Ohmarow dominated his opposition using the bout to further the strength of his team in preparation for the gym battle to come. He'd need to take advantage of every chance like this he got and had gotten the park ranger to agree to rematch him as much as possible.
Fukumi, hearing the second battle stirred from her slumber bring with her Ayami. Both dressed and stepped out into the cool morning air. "Geez, can't a girl sleep?" Fukumi complained rubbing the sleep from her eyes taking a seat, cross-legged, by the smoldering remains of the campfire. Picking up a stick she probed at the ashes exposing a still warm coal. Ayami was quick to spot and begin neutering it back to a flame before settle a kettle over the flame to begin boiling water. "No rest for the wicked I suppose." Ayami said with an aggravated pitch to her voice. "Did he even sleep" Fukumi shrugged spotting Lucille. She was grateful to be able to change to subject. Ayami struck her as someone not to upset. "Oh, good morning Lucille, how'd you sleep?" Fukumi asked waving the girl over to join them. "Tell me you weren't up all night too?" Ayami asked giving Lucille and dangerous look. Fukumi was quick too motion not to admit if she was from behind Ayami's backs.
Shard Shop = Heartscale = Power whip = Ferrothorn This marks the 4th day of Lucky Egg use. (4th, 9th, 11th, 15th) ╚══════════════════════════════════════════════════════════════════════════════╝ ╔══════════════════════════════════════════════════════════╗ ╚ 𝑺𝒕𝒂𝒕𝒔
╔══════════════════╗ ║ Free Item count: = Battle Recorder: Used to customize NPC Teams with any combination of pokemon. 5/5 uses 16/30 ║ Area Item count: = ╠══════════════════╣ ║ Wild Encounter 80 ║ NPC Encounter: 226 -15 =211 ║ Moving Location: 03 ╠══════════════════╣ ║ Berry growth 1: ║ Berry growth 2: ║ Berry growth 3: ║ Berry growth 4: ║ Berry growth 5: ╚═══════════════════╝
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit, x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Charcoal: Fire-type attacks do +20% damage Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x2Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x2Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ GRS [ PH ][ ç• ]►Power Whip: 120: ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: N/A ║ Next Move: 39 slash ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 5/10 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ STL [ PH ][ ç ]►Steel Wing: 70: 6/10 chance to raise physical defense one stage ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 5/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 25-Crunch ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!
Lucille was engrossed in watching Mr. Ohmarow's second bout, so much so that she almost didn't hear Fukumi greet her. The mute turned, and smiled when she asked how she slept. She merely provided the sign for good, as she wouldn't be able to 'tell' her with her broken electrolarynx. So, she placed her right hands against her lips, and then brought her right hand down to her left. Honestly, I didn't sleep great since I was so excited about all this training, she thought, And if it wasn't for the fact I was also exhausted, I never would've gone to bed at all! But, she kept that to herself, especially with Ayami and her accusing glare. It made the young girl shudder, but she kept her smile (albeit nervously). No, Ma'am, I didn't do that, she signed, even though she knew it would be lost on the woman. To change the subject, she started to get things out to get breakfast started.
While Lucille was busy trying to be helpful, Lil Gena and Zappers continued to goof around near the water. Only this time, a Venonat was the Pokemon that was disturbed and keen on attacking. Lil Gena snapped at the bug a few times before finally bringing it down. Meanwhile, Zappers was still looking for more static electricity, and found his chance when he jumped onto an unsuspecting Poochyena. The poor pooch tried to n** at the little tick, but Zappers proved to be too mighty a foe when he lunged at it menacingly. The two would've stayed down there and got into more fights, but when they heard the mighty roar from Samson, they knew it was time to head back to camp and to Lucille.
Lucille, after sipping some tea and enjoying some campfire breakfast of bacon and eggs, had her electrolarnyx lying out in front of her, using a large rag as a her works space. She started to fiddle with the device, and found that it was definitely busted past her own abilities. I know why it's broken, but I don't have the technical skill to find a way to get it working again... She had thought about possibly wiring the guts of the device into a headset she had (it had came with her laptop, and it obviously hadn't been used by her), but she didn't have the tools to do so. She would ask for help, but it'd be a hell of a time trying to type all of that out...The girl sighed quietly, rubbing her chin in thought as her Pokemon went about eating their own breakfast.
♫OOC ⇩
Mysterious Incense 26/50
♬Backpack ⇩
Dragontales Book: When this book is read from, dragon pokemon of any stage are summoned at level 10 for 24 hours. Cannot summon legendaries. Note: This item is consumed upon use
Yellow Flute:When played, snaps a Pokemon out of confusion To Obtain: Combine 3 Yellow Shards
Revive:Heal fainted pokemon to 1/2 max HP To Obtain: 30 Posts Locations: AnyX3
Miracle Seed:Grass type attacks do x1.2 damage Locations: Viridian Forest, Burned Tower, Petalburg Woods, Nacrene City, Pinwheel Forest, Castelia City, Couriway Town
Razor Claw:Attacks have a 1/10 chance of hitting critically. If Sneasel is holding this item and leveled up at night, it will evolve into Weavile.
Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. If the Lucky egg is removed before the duration of effect has expired it breaks. Placing the pokemon in the PC or inactive party does not pause the duration of effect Notes: Can be used with the energy drink and the GS ball. To Obtain: 40 posts in any location with a Gym.
Venonat used Tackle! 40 Normal Damage! Gena loses 40 HP. [100/140 HP Lil Gena uses Bite! 78 Dark Damage! Venonat loses 78 HP. 82/160 HP
Venonat used Tackle! 40 Normal Damage! Gena loses 40 HP. [60/140 HP Lil Gena uses Bite! 78 Dark Damage! Venonat loses 78 HP. 4/160 HP
Venonat used Tackle! 40 Normal Damage! Gena loses 40 HP. [20/140 HP Lil Gena uses Bite! 78 Dark Damage! Venonat loses 78 HP. -74/160 HP Venonat fainted! Lil Gena gains 10 exp. Helmy-chan gains 5 exp from exp share!
WildPoochyena appeared! Lvl 10, Run Away Go, Lil Gena! Lvl 14, Sheer Force
Zapper used Lunge! 80 Bug Damage It's super effective! Poochyena loses 160 HP -60/100 HP Poochyena fainted! Zappers gains 7 exp. Helmy-chan gains 4 exp from exp share!
♪Bumps ⇩
Moving on to - - 3/3 Wild Pokemon - 21/3 - (2) NPC Trainer - 18/15 Found a --- This area holds a --- - 0/-
♭Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
♪Party ⇩
Active Pokemon ⇩
Samson Level 15 Arcanine HP 150/150 Exp 4/19 Ability: Intimidate Moves Thunder Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target Fire Fang 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Roar Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Bite 60: 4/10 Chance to Flinch target
Lil Gena Level 14Totodile HP140/140 EXP 22/24 Ability: Sheer Force Moves with secondary effects are 30% more powerful, but lose their effects Held Item: Razor Claw - 1/10 chance to flinch Moves Leer - Lower's opponent's Defense by one stage. Scratch - 40 Water Gun:40: Bite: 60: x1.3 damage from sheer force
Helmy-chan Level 14 Helmition HP 140/140 EXP 25/24 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Held Item:] Exp Share Moves Leer - Lower's opponent's Defense by one stage. Headbutt - 70: 4/10 Chance of causing target to flinch Astonish:30: 4/10 Chance to Flinch target Iron Defense: Raise user's physical defense two Stages
Zappers Level 14 Joltik HP 140/140 EXP 13/17 Ability: Swarm When HP is below 1/3rd, Bug type attacks do x1.5 damage. If a pokemon with Swarm is in the active party, the RPer may activate this ability to reduce the number of posts it takes to encounter wild pokemon by three. This ability does not stack with similar abilities, or combine with other abilities that affect wild pokemon encounters such as Magnet Pull or Hustle. Moves Lunge: - 80, Lowers opponent's Attack one stage. Thunder Wave:- Paralyze opponent Screech:- Lower targets defense two stages Spider Web: - Traps target. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
╔══════════════════════════════════════════════════════════════════════════════╗ ►Ohmarow was the last to join the group for breakfast. Taking the opportunity to battle, and defeat the Ranger one last time before the man departed to finish his rounds within the National Park. Three consecutive battles might have been a little exhausting for some trainers but the opposite was true for Ohmarow who enjoyed the heat of battle. Lucille's applauds drew him to his seat. A withdrawn vigor kept hidden from most. The normal scowl was replaced with a calmed smile as Ohmarow sat, taking careful observation of Lucille's broken device. The name of which escaped him. She had the remains shattered across her lap on a large cloth. He also took note of the intense glare from Ayami. One problem at a time though.
"Lucille, before today's training, leave that at my workstation." He said pointing to a makeshift table with a leveled voice of equal parts authority and sympathy. "So what is today's training?" Fukumi asked hoping to avert Ayami's turn in a conversation. In her lap now sat a fidgety Venonat who fought to either get comfortable or escape its new trainers hold. Fukumi didn't seem to be forcing it to do anything it didn't want to, so its motives were beyond him or Fukumi. "Survival training, then I figured a short workout. I want to see exactly where your skill level falls. You especially Fukumi. I've permitted the Tanto but let's see how well you can use it."
This marks the 5th day of Lucky Egg use. (4th, 9th, 11th, 15th, 3rd) ╚══════════════════════════════════════════════════════════════════════════════╝ ╔══════════════════════════════════════════════════════════╗ ╚ 𝑺𝒕𝒂𝒕𝒔
╔══════════════════╗ ║ Free Item count: = Battle Recorder: Used to customize NPC Teams with any combination of pokemon. 5/5 uses 16/30 ║ Area Item count: = ╠══════════════════╣ ║ Wild Encounter 80 ║ NPC Encounter: 226 -15 =211 ║ Moving Location: 03 ╠══════════════════╣ ║ Berry growth 1: ║ Berry growth 2: ║ Berry growth 3: ║ Berry growth 4: ║ Berry growth 5: ╚═══════════════════╝
╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 : Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit, x1Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use x1White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down x1 Armor Fossil ╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 : Kanto: 3 Johto: 4 Hoenn: 1 Sinnoh: Unova: 2 Kalos: Alola: ╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 : Silver Powder: Bug-type attacks do +20% damage. x2Water Gem: While holding this gem, a water type attack does x1.5 damage Charcoal: Fire-type attacks do +20% damage Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn. ╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 : UnlimitedPotion: Heals up to 50 HP x2Hyper Potion: Heals up to 300HP x1Max Potion: Fully restores HP x5Full Restore: Fully restores HP & removes all status conditions x2Old Gateau: Removes any and all status conditions x1Max Revive: Heals a fainted pokemon to full HP and remove all status conditions. x2Revive: Heals a fainted pokemon to half max HP and remove all status conditions. ╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 : [ G-25 / 2-5 ] x3Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP [ G-35 / 2-5 ] x22Lum: Heals all status conditions [ G-25 / 2-5 ] x31Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) [ G-25 / 2-5 ] x11Occa: Reduces damage from a super effective Fire attack by 50% (of total damage) [ G-25 / 2-5 ] x5Persim: User recovers from confusion [ G-25 / 2-5 ] x3Kelpsy: Adds 1fp point ╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 : x1White Apricorn: No effect ╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 : -----------Basic--- UnlimitedPremier-Ball x1Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 x2Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs xaFriend Ball: Upon capturing a pokemon, this pokemon's FP is automatically set to 5 x3Heal Ball: Fully Heals pokemon upon capture x4Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone. x1Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon. x1Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon. x5Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic. x3Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon x2Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon. x2Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon. x2Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon. -----------Great--- -----------Ultra--- x5Ultra Ball:Effectiveness: Ultra x1Cherish Ball: Pokemon captured with this ball become shiny. ╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 : Hone Claws: Raise physical attack & accuracy one stage Calm Mind: Raise special attack & defense one stage Toxic: Badly Poisons Opponent. Venoshock: 65: Inflicts Double Damage if Target is Poisoned. Attract: Opposing gender opponents become infatuated. Will-o-Wisp: Burns Opponent Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled Rock Tomb: 60: Lowers target's speed one stage Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. 0 stages- 25 damage -1 stage- 50 damage -2 stages- 60 damage -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage HM#1 - Cut: 50: HM#3 - Surf: 90, Hits All Adjacent Pokemon HM#4 - Strength: 80: HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓 x2Chain Armor: Adds Steel to this pokemon's typing for 5 hits. Note: if the pokemon is dual typing, it temporarily has three types. [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% [ G-40 / 1-3 ] x10Custap: Causes the holder to go first once when HP falls below 25% Double Team: Raises evasiveness by one stage Gravity Ball: +50% weight & upon release into battle Speed is dropped 3 stages. Rose Incense: Grass-type attacks do +20% damage.
╔═════════════╗ ║ Hisabe, The Iron Wall ( Registeel ) [ N/A ] [ Modest ] ║ Evolution: N/A ║ Next Move: 25-curse ╠═════════════╝ ║ +0 Lv-Boost ║ Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves ║ ╠═════════════ ║ STL [ SP ]►Flash Cannon: 80: 1/2 chance of lowering targets special defense one stage ║ ELC [ SP ]►Charge Beam: 50: Raise user’s special attack one stage ║ GRD [ PH ][•~]►Bulldoze: 60: Lower targets Speed one stage, deals only half damage if Grassy Terrain is in effect ║ NRL [ PH ][•~]►Explosion: 250: Causes user to faint ╚═════════════
╔═════════════╗ ║ Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ] ║ Evolution: N/A ║ Next Move: 30-Rest ╠═════════════╝ ║ +10 Lv-Boost ║ Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed. ║ Lucky Clover: Increases the chance of extra effects from moves by +1/10 ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion. ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage ╚═════════════
╔═════════════╗ ║ Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ] ║ Evolution: 30 ║ Next Move: N/A ╠═════════════╝ ║ +10 Lv-Boost ║ Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. ║ Twisted Spoon: Psychic-type attacks do +20% damage. ╠═════════════ ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages. ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ] ╚═════════════
╔═════════════╗ ║ Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ] ║ Evolution: Mega ║ Next Move: 63-Stone Edge ╠═════════════╝ ║ +40 Lv-Boost ║ Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect. ║ King's Rock: All physical attacks have a 1/10 chance to flinch. ╠═════════════ ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect. ╚═════════════
╔═════════════╗ ║ Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ] ║ Evolution: Mega ║ Next Move: 53-Iron Defense ╠═════════════╝ ║ +30 Lv-Boost ║ Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split. ║ Metal Coat: Steel type attacks do x1.2 damage ╠═════════════ ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage ╚═════════════
╔═════════════╗ ║ Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ] ║ Evolution: N/A ║ Next Move: 43-Dig ╠═════════════╝ ║ +30 Lv-Boost ║ MEGASand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2 ╠═════════════ ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ] ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ] ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage ╚═════════════
╔═════════════╗ ║ Volwa'gor ( Ferrothorn )[ M ] [ Confident ] ║ Evolution: N/A ║ Next Move: 26-Iron Defense ╠═════════════╝ ║ +10 Lv-Boost ║ Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made. ║ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item ╠═════════════ ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage. ║ GRS [ PH ][ ç• ]►Power Whip: 120: ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage -4 stages- 100 damage -5 stages- 120 damage -6 stages- 150 damage ╚═════════════
╔═════════════╗ ║ Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ] ║ Evolution: N/A ║ Next Move: 30-Tailwind ╠═════════════╝ ║ +20 Lv-Boost ║ Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage. ║ Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for. ╠═════════════ ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage ║ FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ] ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage ╚═════════════
╔═════════════╗ ║ Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ] ║ Evolution: N/A ║ Next Move: 32-Defog ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Black Glasses: Dark type attacks do x1.2 damage. ╠═════════════ ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ] ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage ╚═════════════
╔═════════════╗ ║ Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ] ║ Evolution: N/A ║ Next Move: 39 slash ╠═════════════╝ ║ +20 Lv-Boost ║ Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion. ║ Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first. ╠═════════════ ║ STL [ PH ][ ç ]►Metal claw: 50: 5/10 chance of raising user's Atk one stage ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt. ║ STL [ PH ][ ç ]►Steel Wing: 70: 6/10 chance to raise physical defense one stage ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn. ╚═════════════
╔═════════════╗ ║ Onix [ F ] [ Cautious / Relaxed ] ║ Evolution: Trade / Metal coat ║ Next Move: N/A ╠═════════════╝ ║ +20 Lv-Boost ║ Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made. ║ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ╠═════════════ ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage ║ GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage ║ ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage ╚═════════════
╔═════════════╗ ║ Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +10 Lv-Boost ║ MEGAHuge Power: All of this Pokemon's Physical moves +30% damage. ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Mega stone: +Def 1.3 / +Sp.Def 1.3 ╠═════════════ ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses. ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ] ║ FAY [ PH ][ ç ]►Play Rough: 90: 5/10 chance to lower the opponent’s Atk one stage ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch ╚═════════════
╔═════════════╗ ║ Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ] ║ Evolution: Mega ║ Next Move: 37-Iron Defense ╠═════════════╝ ║ +20 Lv-Boost ║ Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability. ║ Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 ) ╠═════════════ ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1) ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2) ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ╚═════════════
╔═════════════╗ ║ Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ] ║ Evolution: N/A ║ Next Move: ╠═════════════╝ ║ +0 Lv-Boost ║ Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased. ║ Bright Powder: Raises evasiveness by one stage at the start of a battle. ╠═════════════ ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +20 Lv-Boost ║ Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage. ║ Light Clay: Will add 2 more turns to the effects of all barrier moves ╠═════════════ ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ] 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance ╚═════════════
╔═════════════╗ ║ Zunoo, The Flashing Fist ( Lucario ♦ ) [ M ] ❤ [ Relaxed ] ║ Evolution: ║ Next Move: ╠═════════════╝ ║ +30 Lv-Boost ║ MEGAAdaptability: All of this Pokemon's moves that match one of its types do +50% damage. Inner Focus: This Pokemon cannot be made to flinch. ║ Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1 ╠═════════════ ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5) ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ] ║ Evolution: Mega ║ Next Move: 41-Me First ╠═════════════╝ ║ +20 Lv-Boost ║ Super Luck: This Pokemon's critical hit ratio is raised by 1 stage. ║ Razor Claw: Increases the chance for moves to critically hit by 1/10. ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit ╚═════════════
╔═════════════╗ ║ Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ] ║ Evolution: Mega ║ Next Move: 35-Feint Attack ╠═════════════╝ ║ +20 Lv-Boost ║ Early Bird: Every 1 turn of sleep counts as 2. ║ Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ╠═════════════ ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ] ╚═════════════
╔═════════════╗ ║ Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ] ║ Evolution: N/A ║ Next Move: 31-Crunch ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ ╠═════════════ ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages ╚═════════════
╔═════════════╗ ║ Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ] ║ Evolution: 50 ║ Next Move: 20-Roar ╠═════════════╝ ║ +10 Lv-Boost ║ Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4 ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10. ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ ( Bagon ) [ M ] [ ? ] ║ Evolution: 30 ║ Next Move: 25-Crunch ╠═════════════╝ ║ +0 Lv-Boost ║ Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally. ║ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and +50% Exp from battles (rounded up). The duration of effect is 7 days of active posting. ╠═════════════ ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target ║ NRL [ EF ][ ~ ]►Leer: Lower targets physical defense one stage ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch ╚═════════════
╔═════════════╗ ║ Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ] ║ Evolution: 52 ║ Next Move: 22-Scary Face ╠═════════════╝ ║ +0 Lv-Boost ║ Inner Focus: This Pokemon cannot be made to flinch. ║ Muscle Band: Physical attacks do +10% damage ╠═════════════ ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages ║ STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ╚═════════════
GS Ball: Pokemon gains +50% EXP from battles.
╔═════════════╗ ║ Peen'kne'ma, Of Silent Whispers ( Gekkit ) [ F ] ❤❤❤ [ Affectionate ] ║ Evolution: 23-Black Glasses-Night ║ Next Move: 30-Hyper Voice ╠═════════════╝ ║ +10 Lv-Boost ║ Battle Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ NRL [ EF ][ ♪ ]►Screech: Lower targets defense two stages ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target ║ GRA [ SP ]►Magical Leaf: 60: Unaffected by accuracy and evasion. ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt. ╚═════════════
╔═════════════╗ ║ N/A ( Forretress ) [ M ] [ Shy ] ║ Evolution: N/A ║ Next Move: 28-Spikes ╠═════════════╝ ║ +0 Lv-Boost ║ Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead. ║ EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time. ╠═════════════ ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate: 1 Layer- Poison Opponent's 2 Layers- Badly Poison Opponent's ╚═════════════
╔══════════════════════════════════════════════════════════════════════════════╗ ╚ 𝑶𝑶𝑪Always open to interactions!