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JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Sat Aug 04, 2018 9:39 am
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User Image►Fremy slumped against the side of the air-ship exhausted from the battle and the shock of Jaspers test firing. Despite her cooling anger, she was quite pleased to see the cannon system had worked as intended. It had done exactly as she desired. She held the proof in her hand. The red and white ord that now contained a rare colored Tentacruel. A consolation prize for her pains. An additional payment for her troubles thus far in this expensive and the consuming venture. "Jasper, reload the cannon, begin strafing the coastline and hall in every pokemon you catch." Fremy commanded clipping the ball to her belt and finding her feet once more. She moved across the beach to stand by the young males side. Any resentment for his mistakes had evaporated. She was more focused on the applications of her newest toy. "Yes, ma'am." Jasper replied moving to climb back aboard the Walker pausing at the ladder. "You gonna name this one?" He asked. Fremy glanced sidelong at the male. She'd not given any considerable thought to names yet beyond what theme she would stick to. It needed to be something that suited her tastes as well as stuck out. Naming her pokemon Bob and Sally was pointless when in truth she had no reason to name them in the first place. "I'm working on it Jasper."


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𝑺𝒕𝒂𝒕𝒔

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Free Item count: = Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. 4/10
Area Item count: = Nevermeltice: Ice type attacks do +30% damage 14/30
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Wild Encounter: 18
NPC Encounter: 132
Moving Location: 3
╠══════════════════╣
Berry growth 1: [ G-25 / 2-5 ] 03 Coba:
Berry growth 2: [ G-25 / 2-5 ] 03 Tanga:
Berry growth 3: [ G-25 / 2-5 ] 03 Yache:
Berry growth 4: [ G-25 / 2-5 ] 03 Kebia:
Berry growth 5: [ G-25 / 2-5 ] 03 Shuca:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Ivysaur, Krabby and Gastrodon

╔═══════════════════╗𝓐𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 220 Lv: 22 Exp: 11/25 Kecleon
FP: 03/10 Hp: 056 Lv: 23 Exp: 13/32 Ivysaur
FP: 00/10 Hp: 110 Lv: 11 Exp: 10/16 Gastrodon
FP: 02/10 Hp: 140 Lv: 14 Exp: 18/22 Swablu EXP-S
FP: 00/10 Hp: 070 Lv: 07 Exp: 09/17 ♦Klow
FP: 00/10 Hp: 040 Lv: 23 Exp: 15/19 Weepinbell
╠══════════════════╣ 𝓘𝓷𝓪𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 150 Lv: 15 Exp: 02/19 Scarave
FP: 03/10 Hp: 240 Lv: 24 Exp: 17/26 Parasect
FP: 01/10 Hp: 210 Lv: 21 Exp: 12/16 Noivern
FP: 00/10 Hp: 170 Lv: 17 Exp: 10/21 Inkay
FP: 01/10 Hp: 160 Lv: 16 Exp: 09/16 Braviary
FP: 04/10 Hp: 150 Lv: 15 Exp: 05/20 Rapidash
FP: 01/10 Hp: 150 Lv: 15 Exp: 13/20 Noctowl
FP: 01/10 Hp: 100 Lv: 10 Exp: 13/15 Dodrio
FP: 01/10 Hp: 100 Lv: 10 Exp: 02/15 Xatu
FP: 02/10 Hp: 070 Lv: 07 Exp: 05/17 Vulpix
FP: 00/10 Hp: 220 Lv: 22 Exp: 22/23 Wobbuffet
FP: 00/10 Hp: 030 Lv: 27 Exp: 00/15 Krabby
FP: 00/10 Hp: 280 Lv: 28 Exp: 00/15 Tentacrual
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𝑴𝒐𝒐𝒅: Slightly aggrivated, impataint

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𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: To catch a Mantine!

𝑵𝒐𝒕𝒆: ~

𝑵𝑷𝑪 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Jasper ( No last name given )

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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔

Encounter
Levels

Lv27 Krabby Vs Weepinbell
T1
Krabby = Stomp: 65: +flinch
Weepinbell Hp 145/210
Weepinbell = N/A
T2
Krabby = Mud Shot: 55 -1/65th speed
Weepinbell Hp 95/210
Weepinbell = Power Whip: 120: x2 =240
Krabby Hp 30/270
T3
Krabby = Mud Shot: 55 -1/65th speed
Weepinbell Hp 40/210
Weepinbell = Power Whip: 120: x2 =240
Krabby Hp 0/270

+20Exp Bulbasaur
+10Exp Swablu

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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Ammo: Bean Bag: None lethal blunt force impact projectiles used to injure but not kill
Ammo: Tranquilizer Dart: Used to render a Pokemon unconscious
Ammo: Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them
Ammo: Gas Pellet: A gas-filled cartridge use to harm not kill targets
Net Box: a small metal box that when thrown releases a Net to ensnare a target
Adjusting Cage: Using the same size shifting technology as a poke'ball, this cage can increase or decrease in size depending on its contents
Smoke Grenade: Released a thick smog
Flash Grenade: Releases an ear piercing noise as well as a bright flash of light
Drone: Remote controlled airborne surveillance drone
Net Snare: A trap used to capture Pokemon
Electric Tripwire: A trap used to paralyze and injure Pokemon.

Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information

x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions
x1 Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade
x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna
x1 Mysterious Incense Stick: Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts.
Dragon
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto:
Hoenn:
Sinnoh:
Unova:
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
x1 Mystic Water: Water type attacks do x1.2 damage.
x1 Altarianite: Atk 1.3 / Sp.Atk 1.3
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
x1 Brush: +3 Appeal
x1 Shampoo +3 Appeal
x1 Conditioner: +3 Appeal
Cute: 8 Smart: 2
Cute: 7 Smart: 2
Cute: 6 Smart: 2
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
x8 Potion: Heals up to 50 HP [ 3 posts ]
x3 Super Potion: Heals up to 100 HP
x1 Antidote: Removes Poison & Badly poisoned status effects
x1 Paralyze Heal: Removes the Paralyzed status effect
x16 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
▂▂▂▂▂▂
[ G-35 / 2-5 ] x4 Sitrus: Restores 150HP
[ G-35 / 2-5 ] x1 Lum: Heals all status conditions
▂▂▂▂▂▂
[ G-25 / 2-5 ] x4 Rindo: Reduces damage from a super effective Grass attack by 50%
[ G-25 / 2-5 ] x5 Passho: Reduces damage from a super effective Water attack by 50%
[ G-25 / 2-5 ] x3 Occa: Reduces damage from a super effective Fire attack by 50%
[ G-25 / 2-5 ] x4 Wacan: Reduces damage from a super effective Electric attack by 50%
[ G-25 / 2-5 ] x5 Chople: Reduces damage from a super effective Fighting attack by 50%
[ G-25 / 2-5 ] x6 Roseli: Reduces damage from a super effective Fairy attack by 50%
[ G-25 / 2-5 ] x1 Charti: Reduces damage from a super effective Rock attack by 50%
[ G-25 / 2-5 ] x1 Kasib: Reduces damage from a super effective Ghost attack by 50%
[ G-25 / 2-5 ] x1 Haban: Reduces damage from a super effective Dragon attack by 50%
[ G-25 / 2-5 ] x1 Colbur: Reduces damage from a super effective Dark attack by 50%
[ G-25 / 2-5 ] x5 Payapa: Reduces damage from a super effective Psychic attack by 50%
[ G-25 / 2-5 ] x5 Babiri: Reduces damage from a super effective Steel attack by 50%
[ G-25 / 2-5 ] x5 Chilan: Reduces damage from a Normal type attack by 50%
▂▂▂▂▂▂
[ G-35 / 2-5 ] x3 Custap: Causes the holder to go first once when HP falls below 25%
[ G-35 / 2-5 ] x1 Hondew: Adds 1fp point
▂▂▂▂▂▂
[ G-25 / 2-5 ] x1 Aguav: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x1 Wiki: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x3 Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x2 Kee: Increases phsyical Defense by 1/10 upon being hit by a Physical Attack
▂▂▂▂▂▂
[ G-25 / 2-5 ] x2 Cheri: Cures Paralysis
[ G-25 / 2-5 ] x2 Chesto: Cures Sleep
[ G-25 / 2-5 ] x6 Pecha: Cures Poison
[ G-25 / 2-5 ] x6 Rawst: Cures Burn
[ G-25 / 2-5 ] x2 Aspear: Cures Freeze
[ G-25 / 2-5 ] x3 Persim: Curses Confusion
▂▂▂▂▂▂
[ G-20 / 3-5 ] x1 Pamtre: +3 Beauty +1 Cute
[ G-20 / 3-5 ] x1 Watmel: +3 Cute +1 Smart
[ G-20 / 3-5 ] x1 Spelon: +3 Cool +1 Beauty
▂▂▂▂▂▂
[ G-15 / 3-6 ] x10 Oran: Heals 50HP
▂▂▂▂▂▂
[ G-10 / 3-5 ] x1 Bluk: +1 Cute
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
-----------Basic---
x10 User Image - Blocked by "Display Image" Settings. Click to show. Poka'Ball Effectiveness: Basic [ 3 posts ]
x2 Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon.
x13 User Image - Blocked by "Display Image" Settings. Click to show.Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character
-----------Great---
-----------Ultra---
╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
TM Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
TM Rock Tomb: 60: Lower targets speed one stage
TM Substitute: User loses 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
TM Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
HM ç•Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn
HM ç•Cut: 50:
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓
[ G-40 / 1-3 ] x5 Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
[ G-40 / 1-3 ] x3 Lansat: Raises critical hit ratio by two stages when HP falls below 25%

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:40


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                Bulbasaur [ M ] [ confident ]
                Evolution: 32
                Next Move: N/A
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                ║ +10 Lv-Boost
                Overgrow: All Grass-Type moves do +50% damage when HP drops below 33% of maximum.
                Miracle Seed: Grass-type attacks do x1.2 damage
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                ║ GRS [ SP ]►Energy Ball: 90: 5/10 chance of lowering target's special defense one stage
                ║ GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user
                ║ GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded Pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would affect them
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Scarave [ N/A ] [ Curios / Harsh ]
                Evolution: Lv's 15, 18, 21 Ext~
                Next Move: Lv-15 [ PH ][ • ]►Rock Tomb:
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                ║ +0 Lv-Boost
                Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon

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                ║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.
                ║ NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                Noivern [ M ] [ Bold & Proud ]
                Evolution: N/A
                Next Move: 23-Air Cutter
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                ║ +10 Lv-Boost
                Infiltrator: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
                Silk Scarf: Normal-type attacks do +20% more damage
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                ║ FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle
                ║ NRL [ SP ][ ~ ]►Boomburst: 140:
                ║ DRG [ SP ]►Dragon Pulse: 85:
                ║ FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi-invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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                Swablu [ F ] [ Prideful ]
                Evolution: 35
                Next Move: 30 Mirror Move
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                ║ +0 Lv-Boost
                Natural Cure: This Pokemon has its major status condition cured when it switches out.
                EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.
                ╠═════════════
                ║ NRL [ SP ][ ~ ]►Hyper Voice: 90:
                ║ NRL [ EF ][ ~ ]►Heal Bell: Cures all party's status ailments, including the user's
                ║ FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
                ║ NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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                Inkay [ F ] [ Impish ]
                Evolution: 30 upside down
                Next Move: 15-Topsy-Turvy
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                ║ +0 Lv-Boost
                Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
                Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
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                ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their Physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
                ║ FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
                ║ PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
                ║ DRK [ PH ]►Foul Play: 95: Inflicts damage using the target's physical attack increases
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                Wobbuffet [ M ] [ Jolly ]
                Evolution: N/A
                Next Move: N/A
                ╠═════════════╝
                ║ +10 Lv-Boost
                Telepathy: Protects against damaging moves from allied Pokémon
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first
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                ║ FGH [ PH ]►Counter: If the user was the last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ SP ]►Mirror Coat: If the user was the last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ EF ]►Destiny Bond: If the user faints target affected Pokemon faints too. Doesn't effect Pokemon switched into battle unless switched in by the effect of baton pass
                ║ NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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                Braviary [ M ] [ Proud ]
                Evolution: N/A
                Next Move: 19-Scary Face
                ╠═════════════╝
                ║ +0 Lv-Boost
                Defiant: This Pokemon's physical Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
                Cell Battery: Absorbs an electric attack and raises this Pokemon's attack one stage. Note: Consumed after effect takes place
                ╠═════════════
                ║ FLY [ PH ][ ç• ]►Brave Bird: 120: The user takes recoil damage equal to 33% of the damage dealt
                ║ FLY [ PH ][ ç• ]►Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on the second turn
                ║ NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
                ║ FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Noctowl [ F ] [ Quite ]
                Evolution: N/A
                Next Move: 17-Reflect
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                ║ +0 Lv-Boost
                Insomnia: This Pokemon cannot be put to Sleep. Gaining this Ability while alseep cures it.
                Odd Incense: Psychic-Type moves do +20% more damage
                ╠═════════════
                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however, if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 50% of damage dealt.Only works on Sleeping Pokemon
                ║ FLY [ PH ]►Sky Attack: 140: Charges on the first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
                ║ NRL [ EF ]►Growl: Lower target's physical attack one stage
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                Vulpix [ M ] [ Relaxed ]
                Evolution: Fire stone
                Next Move: 9-Baby-Doll Eyes
                ╠═════════════╝
                ║ +0 Lv-Boost
                Drought: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30.
                Charcoal: Fire type attacks do x1.2 damage
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                ║ FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Rapidash [ M ] [ Bold ]
                Evolution: N/A
                Next Move: 17-Stomp
                ╠═════════════╝
                ║ +0 Lv-Boost
                Flame Body: Pokemon making contact with this Pokemon have a 3/10 chance to become burned. Multi-strike moves trigger this ability for each instance of contact made. If a Pokemon with Flame body is in the active party, eggs will take 10 fewer posts to hatch.

                ╠═════════════
                ║ PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
                ║ BUG [ PH ]►Magehorn: 120:
                ║ FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
                ║ NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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                Parasect [ F ] [ Hasty ]
                Evolution: N/A
                Next Move: 29-Slash
                ╠═════════════╝
                ║ +10 Lv-Boost
                Effect Spore: Pokemon making contact with this Pokemon have a 3/10 to become induced by Paralysis, Poison or Sleep. Multi-strike moves trigger this ability for each instance of contact made. If afflicted, roll a D6, 1/2=Paralysis, 3/4=Poison, 5/6=Sleep.
                Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore +30% more HP
                ╠═════════════
                ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 50% of damage dealt
                ║ BUG [ PH ][ ç• ]►Fell Stinger: 50: Raise user's physical attack two stages if the target is KO'd
                ║ GRS[ PH ]►Spore: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Dodrio [ M ] [ Charming ]
                Evolution: N/A
                Next Move:12 Fury Attack
                ╠═════════════╝
                ║ +0 Lv-Boost
                Tangled Feet: This Pokemon's evasion is raised by 1 stage when afflicted with Confusion.

                ╠═════════════
                ║ NRL [ SP ]►Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis
                ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1)
                ║ NRL [ PH ][ ç• ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage
                ║ FLY [ PH ][ ç• ]►Peck: 35:
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                Xatu [ M ] [ Relaxed / Calm ]
                Evolution: N/A
                Next Move: 12-Lucky Chant
                ╠═════════════╝
                ║ +0 Lv-Boost
                Magic Bounce: Reflects back to the user the effect of all stat-lowering, condition-inducing, entry hazards, or none-damaging moves the Pokemon isn't naturally immune to, but only once per turn. Magic Bounce can reflect status Z-Moves, but not their Z-effects. Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it or that was just reflected by Magic Coat or Magic Bounce, or if the target is in the semi-invulnerable turn of a move like Fly.
                Destiny Knot: If the holder becomes infatuated, so does the attacker
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                ║ FLY [ SP ]►Air Slash: 75: 3/10 Chance of causing target to flinch
                ║ GST [ SP ]►Nightshade: Inflicts damage equal to user's level. Type Effectiveness Not Included
                ║ FLY [ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
                ║ PSY [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last Pokemon Center they visited
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                Weepinbell [ M ] [ Confident ]
                Evolution: Leafstone
                Next Move: 24-Acid
                ╠═════════════╝
                ║ +10 Lv-Boost
                Gluttony: Doubles the effects of berries when eaten by this pokemon

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                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
                ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage
                ║ NRL [ EF ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 6.25% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
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                Klow [ F ] [ Courageous ]
                Evolution: Parabolic Charge: 0/300 Hp absorbed
                Next Move: 8-Thunder Wave
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                ║ +0 Lv-Boost
                Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three. (3 becomes 1, and 5 becomes 2)

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                ║ ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
                ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ NRL [ EF ]►N/A
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                Kecleon [ M ] [ Mild ]
                Evolution: N/A
                Next Move: 13-Fury Swipes
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                ║ +10 Lv-Boost
                Color Change: This Pokémon's type becomes the type of the last damaging moves which hit it.
                King's Rock: Trade evolution for Poliwhirl / Slowpoke. All physical attacks have a 1/10 change to flinch
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                ║ GST [ PH ][ ç• ]►Lick: 30: 7/10 Chance to Paralyze
                ║ NRL [ PH ][ ç• ]►Bind: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse
                ║ NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times
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                Gastrodon [ M ] [ Timed ]
                Evolution: N/A
                Next Move: 54-Recover
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                ║ +0 Lv-Boost
                Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Smooth Rock: Will add 2 more turns to the effects of Sandstorm.
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                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ GRD [ PH ][ • ]►Thousand Waves: 80: Traps Target as long as user remains in battle. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ ICE [ SP ][ ~ ]►Blizzard: 110: 3/10 Chance to Freeze
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
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                Krabby [ M ] [ Bold ]
                Evolution: 28
                Next Move: 29-Protect
                ╠═════════════╝
                ║ +10 Lv-Boost
                Shell Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves.

                ╠═════════════
                ║ WTR [ SP ]►Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
                ║ NRL [ PH ][ • ]►Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
                ║ GRD [ SP ]►Mud Shot: 55: Lower targets speed one stage
                ║ NRL [ EF ][ ç• ]►Metal Claw: 50: 6/10 chance of raising user's physical attack one stage
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                Tentacruel [ M] [ Relaxed / Mild ]
                Evolution: N/A
                Next Move: Lv44 Hex
                ╠═════════════╝
                ║ +10 Lv-Boost
                Liquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.

                ╠═════════════
                ║ PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate. Z-Effect: Increase physical defense by one additional stage.1 Layer- Poisons Opponent. 2 Layers- Badly Poisons Opponent
                ║ NRL [ SP ][ ç ]►Wring Out: Does damage depending on how much HP the opponent has. [ 100-75% HP: 120 ][ 74-50% HP: 80 ][ 49-25% HP: 60 ][ 24-5% HP: 40 ][ 4%-1HP: 10-dmg, ]
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𝑶𝑶𝑪 Always open to interactions!
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PostPosted: Sun Sep 23, 2018 12:38 am
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User Image►Fremy retreated to her room aboard the airship. There was very little she could do between now and when they'ed captured the Mantine besides plan out how she desired the ship to look and function. Not unless she wanted to pay extra to have a crew come to her. The cost was to great. She'd wait. Jasper could sleep on the floor she thought with a vengeful smile. Pulling out a blueprint of the ships cargo bay she began editing the drawing to accommodate for what she assumed would be necessary for her future operations. Her room was obviously going to be set to the rear of the ship with holding cells for pokemon she'd caught and needed to hold for transport separating her from the crew quarters with a command center positioned directly behind the cockpit. She accounted for corrections due to plumping and electrical reworkings as well as structural support. Well, she did as best she could with a very limited understanding of how airships were designed. She assumed must of her work could be worked in with around a 10 to 20% margin for corrections given she was reading the original unedited blueprints correctly. Her work was only interrupted intermittently by the sound of the Walkers makeshift cannon being fired and her pokemon battling whatever was dragged ashore.

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𝑺𝒕𝒂𝒕𝒔

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Free Item count: = Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. 5/10
Area Item count: = Nevermeltice: Ice type attacks do +30% damage 15/30
╠══════════════════╣
Wild Encounter: 19 -18 =1
NPC Encounter: 133
Moving Location: 3
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Berry growth 1: [ G-25 / 2-5 ] 04 Coba:
Berry growth 2: [ G-25 / 2-5 ] 04 Tanga:
Berry growth 3: [ G-25 / 2-5 ] 04 Yache:
Berry growth 4: [ G-25 / 2-5 ] 04 Kebia:
Berry growth 5: [ G-25 / 2-5 ] 04 Shuca:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Ivysaur, Krabby and Gastrodon

╔═══════════════════╗𝓐𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 230 Lv: 23 Exp: 02/26 Kecleon
FP: 03/10 Hp: 056 Lv: 23 Exp: 14/32 Ivysaur
FP: 00/10 Hp: 110 Lv: 11 Exp: 11/16 Gastrodon
FP: 02/10 Hp: 150 Lv: 15 Exp: 04/23 Swablu EXP-S
FP: 00/10 Hp: 070 Lv: 07 Exp: 10/17 ♦Klow
FP: 00/10 Hp: 040 Lv: 23 Exp: 16/19 Weepinbell
╠══════════════════╣ 𝓘𝓷𝓪𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 150 Lv: 15 Exp: 02/19 Scarave
FP: 03/10 Hp: 240 Lv: 24 Exp: 17/26 Parasect
FP: 01/10 Hp: 210 Lv: 21 Exp: 12/16 Noivern
FP: 00/10 Hp: 170 Lv: 17 Exp: 10/21 Inkay
FP: 01/10 Hp: 160 Lv: 16 Exp: 09/16 Braviary
FP: 04/10 Hp: 150 Lv: 15 Exp: 05/20 Rapidash
FP: 01/10 Hp: 150 Lv: 15 Exp: 13/20 Noctowl
FP: 01/10 Hp: 100 Lv: 10 Exp: 13/15 Dodrio
FP: 01/10 Hp: 100 Lv: 10 Exp: 02/15 Xatu
FP: 02/10 Hp: 070 Lv: 07 Exp: 05/17 Vulpix
FP: 00/10 Hp: 220 Lv: 22 Exp: 22/23 Wobbuffet
FP: 00/10 Hp: 030 Lv: 27 Exp: 00/15 Krabby
FP: 00/10 Hp: 280 Lv: 28 Exp: 00/15 Tentacrual
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𝑴𝒐𝒐𝒅: Slightly aggrivated, impataint

╔═══════════════════╗
𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: To catch a Mantine!

𝑵𝒐𝒕𝒆: ~

𝑵𝑷𝑪 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Jasper ( No last name given )

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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔

Encounter

Lv25 Golbat Vs Kecleon
T1
Golbat = Swift: 60 [ lv boost is negated ]
Kecleon Hp 160/220
Kecleon = Psybeam: 65: +10Lv =75 x2 =150 -10Lv =160 +Confusion [ 2 turns ]
Golbat Hp 90/250
T2
Golbat = Confused: 40 [ 1/2 turns ]
Golbat Hp 50/250
Kecleon = Psybeam: 65: +10Lv =75 x2 =150 -10Lv =160
Golbat Hp 0/250
+15Exp

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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Ammo: Bean Bag: None lethal blunt force impact projectiles used to injure but not kill
Ammo: Tranquilizer Dart: Used to render a Pokemon unconscious
Ammo: Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them
Ammo: Gas Pellet: A gas-filled cartridge use to harm not kill targets
Net Box: a small metal box that when thrown releases a Net to ensnare a target
Adjusting Cage: Using the same size shifting technology as a poke'ball, this cage can increase or decrease in size depending on its contents
Smoke Grenade: Released a thick smog
Flash Grenade: Releases an ear piercing noise as well as a bright flash of light
Drone: Remote controlled airborne surveillance drone
Net Snare: A trap used to capture Pokemon
Electric Tripwire: A trap used to paralyze and injure Pokemon.

Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information

x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions
x1 Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade
x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna
x1 Mysterious Incense Stick: Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts.
Dragon
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto:
Hoenn:
Sinnoh:
Unova:
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
x1 Mystic Water: Water type attacks do x1.2 damage.
x1 Altarianite: Atk 1.3 / Sp.Atk 1.3
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
x1 Brush: +3 Appeal
x1 Shampoo +3 Appeal
x1 Conditioner: +3 Appeal
Cute: 8 Smart: 2
Cute: 7 Smart: 2
Cute: 6 Smart: 2
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
x8 Potion: Heals up to 50 HP [ 3 posts ]
x3 Super Potion: Heals up to 100 HP
x1 Antidote: Removes Poison & Badly poisoned status effects
x1 Paralyze Heal: Removes the Paralyzed status effect
x16 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
▂▂▂▂▂▂
[ G-35 / 2-5 ] x4 Sitrus: Restores 150HP
[ G-35 / 2-5 ] x1 Lum: Heals all status conditions
▂▂▂▂▂▂
[ G-25 / 2-5 ] x4 Rindo: Reduces damage from a super effective Grass attack by 50%
[ G-25 / 2-5 ] x5 Passho: Reduces damage from a super effective Water attack by 50%
[ G-25 / 2-5 ] x3 Occa: Reduces damage from a super effective Fire attack by 50%
[ G-25 / 2-5 ] x4 Wacan: Reduces damage from a super effective Electric attack by 50%
[ G-25 / 2-5 ] x5 Chople: Reduces damage from a super effective Fighting attack by 50%
[ G-25 / 2-5 ] x6 Roseli: Reduces damage from a super effective Fairy attack by 50%
[ G-25 / 2-5 ] x1 Charti: Reduces damage from a super effective Rock attack by 50%
[ G-25 / 2-5 ] x1 Kasib: Reduces damage from a super effective Ghost attack by 50%
[ G-25 / 2-5 ] x1 Haban: Reduces damage from a super effective Dragon attack by 50%
[ G-25 / 2-5 ] x1 Colbur: Reduces damage from a super effective Dark attack by 50%
[ G-25 / 2-5 ] x5 Payapa: Reduces damage from a super effective Psychic attack by 50%
[ G-25 / 2-5 ] x5 Babiri: Reduces damage from a super effective Steel attack by 50%
[ G-25 / 2-5 ] x5 Chilan: Reduces damage from a Normal type attack by 50%
▂▂▂▂▂▂
[ G-35 / 2-5 ] x3 Custap: Causes the holder to go first once when HP falls below 25%
[ G-35 / 2-5 ] x1 Hondew: Adds 1fp point
▂▂▂▂▂▂
[ G-25 / 2-5 ] x1 Aguav: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x1 Wiki: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x3 Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x2 Kee: Increases phsyical Defense by 1/10 upon being hit by a Physical Attack
▂▂▂▂▂▂
[ G-25 / 2-5 ] x2 Cheri: Cures Paralysis
[ G-25 / 2-5 ] x2 Chesto: Cures Sleep
[ G-25 / 2-5 ] x6 Pecha: Cures Poison
[ G-25 / 2-5 ] x6 Rawst: Cures Burn
[ G-25 / 2-5 ] x2 Aspear: Cures Freeze
[ G-25 / 2-5 ] x3 Persim: Curses Confusion
▂▂▂▂▂▂
[ G-20 / 3-5 ] x1 Pamtre: +3 Beauty +1 Cute
[ G-20 / 3-5 ] x1 Watmel: +3 Cute +1 Smart
[ G-20 / 3-5 ] x1 Spelon: +3 Cool +1 Beauty
▂▂▂▂▂▂
[ G-15 / 3-6 ] x10 Oran: Heals 50HP
▂▂▂▂▂▂
[ G-10 / 3-5 ] x1 Bluk: +1 Cute
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
-----------Basic---
x10 User Image - Blocked by "Display Image" Settings. Click to show. Poka'Ball Effectiveness: Basic [ 3 posts ]
x2 Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon.
x13 User Image - Blocked by "Display Image" Settings. Click to show.Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character
-----------Great---
-----------Ultra---
╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
TM Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
TM Rock Tomb: 60: Lower targets speed one stage
TM Substitute: User loses 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
TM Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
HM ç•Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn
HM ç•Cut: 50:
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓
[ G-40 / 1-3 ] x5 Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
[ G-40 / 1-3 ] x3 Lansat: Raises critical hit ratio by two stages when HP falls below 25%

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:40


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                Bulbasaur [ M ] [ confident ]
                Evolution: 32
                Next Move: N/A
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                ║ +10 Lv-Boost
                Overgrow: All Grass-Type moves do +50% damage when HP drops below 33% of maximum.
                Miracle Seed: Grass-type attacks do x1.2 damage
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                ║ GRS [ SP ]►Energy Ball: 90: 5/10 chance of lowering target's special defense one stage
                ║ GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user
                ║ GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded Pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would affect them
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Scarave [ N/A ] [ Curios / Harsh ]
                Evolution: Lv's 15, 18, 21 Ext~
                Next Move: Lv-15 [ PH ][ • ]►Rock Tomb:
                ╠═════════════╝
                ║ +0 Lv-Boost
                Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon

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                ║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.
                ║ NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                Noivern [ M ] [ Bold & Proud ]
                Evolution: N/A
                Next Move: 23-Air Cutter
                ╠═════════════╝
                ║ +10 Lv-Boost
                Infiltrator: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
                Silk Scarf: Normal-type attacks do +20% more damage
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                ║ FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle
                ║ NRL [ SP ][ ~ ]►Boomburst: 140:
                ║ DRG [ SP ]►Dragon Pulse: 85:
                ║ FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi-invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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                Swablu [ F ] [ Prideful ]
                Evolution: 35
                Next Move: 30 Mirror Move
                ╠═════════════╝
                ║ +0 Lv-Boost
                Natural Cure: This Pokemon has its major status condition cured when it switches out.
                EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.
                ╠═════════════
                ║ NRL [ SP ][ ~ ]►Hyper Voice: 90:
                ║ NRL [ EF ][ ~ ]►Heal Bell: Cures all party's status ailments, including the user's
                ║ FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
                ║ NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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                Inkay [ F ] [ Impish ]
                Evolution: 30 upside down
                Next Move: 15-Topsy-Turvy
                ╠═════════════╝
                ║ +0 Lv-Boost
                Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
                Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
                ╠═════════════
                ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their Physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
                ║ FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
                ║ PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
                ║ DRK [ PH ]►Foul Play: 95: Inflicts damage using the target's physical attack increases
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                Wobbuffet [ M ] [ Jolly ]
                Evolution: N/A
                Next Move: N/A
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                ║ +10 Lv-Boost
                Telepathy: Protects against damaging moves from allied Pokémon
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first
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                ║ FGH [ PH ]►Counter: If the user was the last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ SP ]►Mirror Coat: If the user was the last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ EF ]►Destiny Bond: If the user faints target affected Pokemon faints too. Doesn't effect Pokemon switched into battle unless switched in by the effect of baton pass
                ║ NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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                Braviary [ M ] [ Proud ]
                Evolution: N/A
                Next Move: 19-Scary Face
                ╠═════════════╝
                ║ +0 Lv-Boost
                Defiant: This Pokemon's physical Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
                Cell Battery: Absorbs an electric attack and raises this Pokemon's attack one stage. Note: Consumed after effect takes place
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                ║ FLY [ PH ][ ç• ]►Brave Bird: 120: The user takes recoil damage equal to 33% of the damage dealt
                ║ FLY [ PH ][ ç• ]►Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on the second turn
                ║ NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
                ║ FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Noctowl [ F ] [ Quite ]
                Evolution: N/A
                Next Move: 17-Reflect
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                ║ +0 Lv-Boost
                Insomnia: This Pokemon cannot be put to Sleep. Gaining this Ability while alseep cures it.
                Odd Incense: Psychic-Type moves do +20% more damage
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                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however, if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 50% of damage dealt.Only works on Sleeping Pokemon
                ║ FLY [ PH ]►Sky Attack: 140: Charges on the first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
                ║ NRL [ EF ]►Growl: Lower target's physical attack one stage
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                Vulpix [ M ] [ Relaxed ]
                Evolution: Fire stone
                Next Move: 9-Baby-Doll Eyes
                ╠═════════════╝
                ║ +0 Lv-Boost
                Drought: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30.
                Charcoal: Fire type attacks do x1.2 damage
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                ║ FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Rapidash [ M ] [ Bold ]
                Evolution: N/A
                Next Move: 17-Stomp
                ╠═════════════╝
                ║ +0 Lv-Boost
                Flame Body: Pokemon making contact with this Pokemon have a 3/10 chance to become burned. Multi-strike moves trigger this ability for each instance of contact made. If a Pokemon with Flame body is in the active party, eggs will take 10 fewer posts to hatch.

                ╠═════════════
                ║ PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
                ║ BUG [ PH ]►Magehorn: 120:
                ║ FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
                ║ NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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                Parasect [ F ] [ Hasty ]
                Evolution: N/A
                Next Move: 29-Slash
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                ║ +10 Lv-Boost
                Effect Spore: Pokemon making contact with this Pokemon have a 3/10 to become induced by Paralysis, Poison or Sleep. Multi-strike moves trigger this ability for each instance of contact made. If afflicted, roll a D6, 1/2=Paralysis, 3/4=Poison, 5/6=Sleep.
                Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore +30% more HP
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                ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 50% of damage dealt
                ║ BUG [ PH ][ ç• ]►Fell Stinger: 50: Raise user's physical attack two stages if the target is KO'd
                ║ GRS[ PH ]►Spore: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Dodrio [ M ] [ Charming ]
                Evolution: N/A
                Next Move:12 Fury Attack
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                ║ +0 Lv-Boost
                Tangled Feet: This Pokemon's evasion is raised by 1 stage when afflicted with Confusion.

                ╠═════════════
                ║ NRL [ SP ]►Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis
                ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1)
                ║ NRL [ PH ][ ç• ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage
                ║ FLY [ PH ][ ç• ]►Peck: 35:
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                Xatu [ M ] [ Relaxed / Calm ]
                Evolution: N/A
                Next Move: 12-Lucky Chant
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                ║ +0 Lv-Boost
                Magic Bounce: Reflects back to the user the effect of all stat-lowering, condition-inducing, entry hazards, or none-damaging moves the Pokemon isn't naturally immune to, but only once per turn. Magic Bounce can reflect status Z-Moves, but not their Z-effects. Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it or that was just reflected by Magic Coat or Magic Bounce, or if the target is in the semi-invulnerable turn of a move like Fly.
                Destiny Knot: If the holder becomes infatuated, so does the attacker
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                ║ FLY [ SP ]►Air Slash: 75: 3/10 Chance of causing target to flinch
                ║ GST [ SP ]►Nightshade: Inflicts damage equal to user's level. Type Effectiveness Not Included
                ║ FLY [ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
                ║ PSY [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last Pokemon Center they visited
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                Weepinbell [ M ] [ Confident ]
                Evolution: Leafstone
                Next Move: 24-Acid
                ╠═════════════╝
                ║ +10 Lv-Boost
                Gluttony: Doubles the effects of berries when eaten by this pokemon

                ╠═════════════
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
                ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage
                ║ NRL [ EF ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 6.25% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
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                Klow [ F ] [ Courageous ]
                Evolution: Parabolic Charge: 0/300 Hp absorbed
                Next Move: 8-Thunder Wave
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                ║ +0 Lv-Boost
                Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three. (3 becomes 1, and 5 becomes 2)

                ╠═════════════
                ║ ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
                ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ NRL [ EF ]►N/A
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                Kecleon [ M ] [ Mild ]
                Evolution: N/A
                Next Move: 13-Fury Swipes
                ╠═════════════╝
                ║ +10 Lv-Boost
                Color Change: This Pokémon's type becomes the type of the last damaging moves which hit it.
                King's Rock: Trade evolution for Poliwhirl / Slowpoke. All physical attacks have a 1/10 change to flinch
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                ║ GST [ PH ][ ç• ]►Lick: 30: 7/10 Chance to Paralyze
                ║ NRL [ PH ][ ç• ]►Bind: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse
                ║ NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times
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                Gastrodon [ M ] [ Timed ]
                Evolution: N/A
                Next Move: 54-Recover
                ╠═════════════╝
                ║ +0 Lv-Boost
                Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Smooth Rock: Will add 2 more turns to the effects of Sandstorm.
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                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ GRD [ PH ][ • ]►Thousand Waves: 80: Traps Target as long as user remains in battle. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ ICE [ SP ][ ~ ]►Blizzard: 110: 3/10 Chance to Freeze
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
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                Krabby [ M ] [ Bold ]
                Evolution: 28
                Next Move: 29-Protect
                ╠═════════════╝
                ║ +10 Lv-Boost
                Shell Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves.

                ╠═════════════
                ║ WTR [ SP ]►Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
                ║ NRL [ PH ][ • ]►Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
                ║ GRD [ SP ]►Mud Shot: 55: Lower targets speed one stage
                ║ NRL [ EF ][ ç• ]►Metal Claw: 50: 6/10 chance of raising user's physical attack one stage
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                Tentacruel [ M] [ Relaxed / Mild ]
                Evolution: N/A
                Next Move: Lv44 Hex
                ╠═════════════╝
                ║ +10 Lv-Boost
                Liquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.

                ╠═════════════
                ║ PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate. Z-Effect: Increase physical defense by one additional stage.1 Layer- Poisons Opponent. 2 Layers- Badly Poisons Opponent
                ║ NRL [ SP ][ ç ]►Wring Out: Does damage depending on how much HP the opponent has. [ 100-75% HP: 120 ][ 74-50% HP: 80 ][ 49-25% HP: 60 ][ 24-5% HP: 40 ][ 4%-1HP: 10-dmg, ]
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𝑶𝑶𝑪 Always open to interactions!
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JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Sun Nov 25, 2018 3:19 pm
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User Image►Fremy looked up from her work realizing the cannon hadn't been fired in nearly a full twenty minutes. "It shouldn't take him this long?" She mutter to herself setting the pencil down and heading for the door. Crossing into the main space of the airship she caught sight of Jasper leading her pokemon inside. Spur of the moment, Fremy ducked back behind a crate and watched silently. Jasper was still a rogue element. Something to be kept at arm's length and observed but he was slowly earning her trust. No small feat being a male and she hated herself for knowingly letting her guard down around him. There might always be that edging thought that made it impossible to fully trust him. That mentality that had driven her thus far to become who and what she was. For now, Fremy opted to bide her time and obverse. Besides, it wasn;lt like she could, no, she would, be able to ditch him. He was as important to her operation as she was to his survival. There was a mutual need for each other.

Judging from the looks of her pokemon, they'ed been fighting none stop since she'd left them. Jasper looked to bringing them in, to rest and be feed. Ivysaur was looking much stronger than when she'd first gotten it as a Bulbasaur. She knew it had grown the most compared to any of her pokemon, besides maybe Parasect. Fremy remained out of sight watching as Jasper set out bowls of Poke'food and water then tented to each pokemon's medical needs as best he could given the limited supplies they had here. Stepping out into the open Fremy made herself known. "Perhaps I should put you in charge of caring for my pokemon?" she mused observing the newly captured Krabby scuttle across the floor to the food. "I'll need someone with those skills when I put together a crew."

Sweet Heart: = Ivysaur
Sweet Heart: = Weepinbell
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𝑺𝒕𝒂𝒕𝒔

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Free Item count: = Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. 6/10
Area Item count: = Nevermeltice: Ice type attacks do +30% damage 16/30
╠══════════════════╣
Wild Encounter: 2
NPC Encounter: 134
Moving Location: 3
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Berry growth 1: [ G-25 / 2-5 ] 05 Coba:
Berry growth 2: [ G-25 / 2-5 ] 05 Tanga:
Berry growth 3: [ G-25 / 2-5 ] 05 Yache:
Berry growth 4: [ G-25 / 2-5 ] 05 Kebia:
Berry growth 5: [ G-25 / 2-5 ] 05 Shuca:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Ivysaur, Krabby and Gastrodon

╔═══════════════════╗𝓐𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 230 Lv: 23 Exp: 03/26 Kecleon
FP: 03/10 Hp: 156 Lv: 24 Exp: 03/32 Ivysaur
FP: 00/10 Hp: 110 Lv: 11 Exp: 12/16 Gastrodon
FP: 02/10 Hp: 150 Lv: 15 Exp: 02/24 Swablu EXP-S
FP: 00/10 Hp: 070 Lv: 07 Exp: 11/17 ♦Klow
FP: 00/10 Hp: 115 Lv: 24 Exp: 18/20 Weepinbell
╠══════════════════╣ 𝓘𝓷𝓪𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 150 Lv: 15 Exp: 02/19 Scarave
FP: 03/10 Hp: 240 Lv: 24 Exp: 17/26 Parasect
FP: 01/10 Hp: 210 Lv: 21 Exp: 12/16 Noivern
FP: 00/10 Hp: 170 Lv: 17 Exp: 10/21 Inkay
FP: 01/10 Hp: 160 Lv: 16 Exp: 09/16 Braviary
FP: 04/10 Hp: 150 Lv: 15 Exp: 05/20 Rapidash
FP: 01/10 Hp: 150 Lv: 15 Exp: 13/20 Noctowl
FP: 01/10 Hp: 100 Lv: 10 Exp: 13/15 Dodrio
FP: 01/10 Hp: 100 Lv: 10 Exp: 02/15 Xatu
FP: 02/10 Hp: 070 Lv: 07 Exp: 05/17 Vulpix
FP: 00/10 Hp: 220 Lv: 22 Exp: 22/23 Wobbuffet
FP: 00/10 Hp: 030 Lv: 27 Exp: 00/15 Krabby
FP: 00/10 Hp: 280 Lv: 28 Exp: 00/15 Tentacrual
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𝑴𝒐𝒐𝒅: Slightly aggrivated, impataint

╔═══════════════════╗
𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: To catch a Mantine!

𝑵𝒐𝒕𝒆: ~

𝑵𝑷𝑪 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Jasper ( No last name given )

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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔

Encounter

Horsea Vs Ivysaur
T1
Horsea = Leer -1/6th Def
Ivysaur = Energy ball: 90 +10Lv =100 +50% =150 +25% =180 x2 =320
Horsea Hp 0
+20 Exp
Swable +10Exp

Seadra Vs Weepinbell
T1
Seadra = Leer -1/6th Def
Weepinbell = Growth +1/6th Atk / Sp.Atk
T2
Seadra = Leer -1/6th Def
Weepinbell = Power Whip: 120: +10Lv =130 +10% =143 x2 =286
Seadra Hp 0
+20 Exp
Swable +10Exp

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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Ammo: Bean Bag: None lethal blunt force impact projectiles used to injure but not kill
Ammo: Tranquilizer Dart: Used to render a Pokemon unconscious
Ammo: Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them
Ammo: Gas Pellet: A gas-filled cartridge use to harm not kill targets
Net Box: a small metal box that when thrown releases a Net to ensnare a target
Adjusting Cage: Using the same size shifting technology as a poke'ball, this cage can increase or decrease in size depending on its contents
Smoke Grenade: Released a thick smog
Flash Grenade: Releases an ear piercing noise as well as a bright flash of light
Drone: Remote controlled airborne surveillance drone
Net Snare: A trap used to capture Pokemon
Electric Tripwire: A trap used to paralyze and injure Pokemon.

Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information

x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions
x1 Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade
x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna
x1 Mysterious Incense Stick: Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts.
Dragon
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto:
Hoenn:
Sinnoh:
Unova:
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
x1 Mystic Water: Water type attacks do x1.2 damage.
x1 Altarianite: Atk 1.3 / Sp.Atk 1.3
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
x1 Brush: +3 Appeal
x1 Shampoo +3 Appeal
x1 Conditioner: +3 Appeal
Cute: 8 Smart: 2
Cute: 7 Smart: 2
Cute: 6 Smart: 2
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
x8 Potion: Heals up to 50 HP [ 3 posts ]
x3 Super Potion: Heals up to 100 HP
x1 Antidote: Removes Poison & Badly poisoned status effects
x1 Paralyze Heal: Removes the Paralyzed status effect
x14 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
▂▂▂▂▂▂
[ G-35 / 2-5 ] x4 Sitrus: Restores 150HP
[ G-35 / 2-5 ] x1 Lum: Heals all status conditions
▂▂▂▂▂▂
[ G-25 / 2-5 ] x4 Rindo: Reduces damage from a super effective Grass attack by 50%
[ G-25 / 2-5 ] x5 Passho: Reduces damage from a super effective Water attack by 50%
[ G-25 / 2-5 ] x3 Occa: Reduces damage from a super effective Fire attack by 50%
[ G-25 / 2-5 ] x4 Wacan: Reduces damage from a super effective Electric attack by 50%
[ G-25 / 2-5 ] x5 Chople: Reduces damage from a super effective Fighting attack by 50%
[ G-25 / 2-5 ] x6 Roseli: Reduces damage from a super effective Fairy attack by 50%
[ G-25 / 2-5 ] x1 Charti: Reduces damage from a super effective Rock attack by 50%
[ G-25 / 2-5 ] x1 Kasib: Reduces damage from a super effective Ghost attack by 50%
[ G-25 / 2-5 ] x1 Haban: Reduces damage from a super effective Dragon attack by 50%
[ G-25 / 2-5 ] x1 Colbur: Reduces damage from a super effective Dark attack by 50%
[ G-25 / 2-5 ] x5 Payapa: Reduces damage from a super effective Psychic attack by 50%
[ G-25 / 2-5 ] x5 Babiri: Reduces damage from a super effective Steel attack by 50%
[ G-25 / 2-5 ] x5 Chilan: Reduces damage from a Normal type attack by 50%
▂▂▂▂▂▂
[ G-35 / 2-5 ] x3 Custap: Causes the holder to go first once when HP falls below 25%
[ G-35 / 2-5 ] x1 Hondew: Adds 1fp point
▂▂▂▂▂▂
[ G-25 / 2-5 ] x1 Aguav: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x1 Wiki: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x3 Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x2 Kee: Increases phsyical Defense by 1/10 upon being hit by a Physical Attack
▂▂▂▂▂▂
[ G-25 / 2-5 ] x2 Cheri: Cures Paralysis
[ G-25 / 2-5 ] x2 Chesto: Cures Sleep
[ G-25 / 2-5 ] x6 Pecha: Cures Poison
[ G-25 / 2-5 ] x6 Rawst: Cures Burn
[ G-25 / 2-5 ] x2 Aspear: Cures Freeze
[ G-25 / 2-5 ] x3 Persim: Curses Confusion
▂▂▂▂▂▂
[ G-20 / 3-5 ] x1 Pamtre: +3 Beauty +1 Cute
[ G-20 / 3-5 ] x1 Watmel: +3 Cute +1 Smart
[ G-20 / 3-5 ] x1 Spelon: +3 Cool +1 Beauty
▂▂▂▂▂▂
[ G-15 / 3-6 ] x10 Oran: Heals 50HP
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[ G-10 / 3-5 ] x1 Bluk: +1 Cute
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
-----------Basic---
x10 User Image - Blocked by "Display Image" Settings. Click to show. Poka'Ball Effectiveness: Basic [ 3 posts ]
x2 Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon.
x13 User Image - Blocked by "Display Image" Settings. Click to show.Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character
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-----------Ultra---
╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
TM Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
TM Rock Tomb: 60: Lower targets speed one stage
TM Substitute: User loses 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
TM Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
HM ç•Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn
HM ç•Cut: 50:
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓
[ G-40 / 1-3 ] x5 Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
[ G-40 / 1-3 ] x3 Lansat: Raises critical hit ratio by two stages when HP falls below 25%

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:40


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                Bulbasaur [ M ] [ confident ]
                Evolution: 32
                Next Move: N/A
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                ║ +10 Lv-Boost
                Overgrow: All Grass-Type moves do +50% damage when HP drops below 33% of maximum.
                Miracle Seed: Grass-type attacks do x1.2 damage
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                ║ GRS [ SP ]►Energy Ball: 90: 5/10 chance of lowering target's special defense one stage
                ║ GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user
                ║ GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded Pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would affect them
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Scarave [ N/A ] [ Curios / Harsh ]
                Evolution: Lv's 15, 18, 21 Ext~
                Next Move: Lv-15 [ PH ][ • ]►Rock Tomb:
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                ║ +0 Lv-Boost
                Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon

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                ║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.
                ║ NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                Noivern [ M ] [ Bold & Proud ]
                Evolution: N/A
                Next Move: 23-Air Cutter
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                ║ +10 Lv-Boost
                Infiltrator: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
                Silk Scarf: Normal-type attacks do +20% more damage
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                ║ FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle
                ║ NRL [ SP ][ ~ ]►Boomburst: 140:
                ║ DRG [ SP ]►Dragon Pulse: 85:
                ║ FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi-invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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                Swablu [ F ] [ Prideful ]
                Evolution: 35
                Next Move: 30 Mirror Move
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                ║ +0 Lv-Boost
                Natural Cure: This Pokemon has its major status condition cured when it switches out.
                EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.
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                ║ NRL [ SP ][ ~ ]►Hyper Voice: 90:
                ║ NRL [ EF ][ ~ ]►Heal Bell: Cures all party's status ailments, including the user's
                ║ FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
                ║ NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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                Inkay [ F ] [ Impish ]
                Evolution: 30 upside down
                Next Move: 15-Topsy-Turvy
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                ║ +0 Lv-Boost
                Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
                Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
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                ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their Physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
                ║ FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
                ║ PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
                ║ DRK [ PH ]►Foul Play: 95: Inflicts damage using the target's physical attack increases
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                Wobbuffet [ M ] [ Jolly ]
                Evolution: N/A
                Next Move: N/A
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                ║ +10 Lv-Boost
                Telepathy: Protects against damaging moves from allied Pokémon
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first
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                ║ FGH [ PH ]►Counter: If the user was the last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ SP ]►Mirror Coat: If the user was the last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ EF ]►Destiny Bond: If the user faints target affected Pokemon faints too. Doesn't effect Pokemon switched into battle unless switched in by the effect of baton pass
                ║ NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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                Braviary [ M ] [ Proud ]
                Evolution: N/A
                Next Move: 19-Scary Face
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                ║ +0 Lv-Boost
                Defiant: This Pokemon's physical Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
                Cell Battery: Absorbs an electric attack and raises this Pokemon's attack one stage. Note: Consumed after effect takes place
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                ║ FLY [ PH ][ ç• ]►Brave Bird: 120: The user takes recoil damage equal to 33% of the damage dealt
                ║ FLY [ PH ][ ç• ]►Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on the second turn
                ║ NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
                ║ FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Noctowl [ F ] [ Quite ]
                Evolution: N/A
                Next Move: 17-Reflect
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                ║ +0 Lv-Boost
                Insomnia: This Pokemon cannot be put to Sleep. Gaining this Ability while alseep cures it.
                Odd Incense: Psychic-Type moves do +20% more damage
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                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however, if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 50% of damage dealt.Only works on Sleeping Pokemon
                ║ FLY [ PH ]►Sky Attack: 140: Charges on the first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
                ║ NRL [ EF ]►Growl: Lower target's physical attack one stage
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                Vulpix [ M ] [ Relaxed ]
                Evolution: Fire stone
                Next Move: 9-Baby-Doll Eyes
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                ║ +0 Lv-Boost
                Drought: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30.
                Charcoal: Fire type attacks do x1.2 damage
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                ║ FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Rapidash [ M ] [ Bold ]
                Evolution: N/A
                Next Move: 17-Stomp
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                ║ +0 Lv-Boost
                Flame Body: Pokemon making contact with this Pokemon have a 3/10 chance to become burned. Multi-strike moves trigger this ability for each instance of contact made. If a Pokemon with Flame body is in the active party, eggs will take 10 fewer posts to hatch.

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                ║ PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
                ║ BUG [ PH ]►Magehorn: 120:
                ║ FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
                ║ NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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                Parasect [ F ] [ Hasty ]
                Evolution: N/A
                Next Move: 29-Slash
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                ║ +10 Lv-Boost
                Effect Spore: Pokemon making contact with this Pokemon have a 3/10 to become induced by Paralysis, Poison or Sleep. Multi-strike moves trigger this ability for each instance of contact made. If afflicted, roll a D6, 1/2=Paralysis, 3/4=Poison, 5/6=Sleep.
                Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore +30% more HP
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                ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 50% of damage dealt
                ║ BUG [ PH ][ ç• ]►Fell Stinger: 50: Raise user's physical attack two stages if the target is KO'd
                ║ GRS[ PH ]►Spore: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Dodrio [ M ] [ Charming ]
                Evolution: N/A
                Next Move:12 Fury Attack
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                ║ +0 Lv-Boost
                Tangled Feet: This Pokemon's evasion is raised by 1 stage when afflicted with Confusion.

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                ║ NRL [ SP ]►Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis
                ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1)
                ║ NRL [ PH ][ ç• ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage
                ║ FLY [ PH ][ ç• ]►Peck: 35:
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                Xatu [ M ] [ Relaxed / Calm ]
                Evolution: N/A
                Next Move: 12-Lucky Chant
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                ║ +0 Lv-Boost
                Magic Bounce: Reflects back to the user the effect of all stat-lowering, condition-inducing, entry hazards, or none-damaging moves the Pokemon isn't naturally immune to, but only once per turn. Magic Bounce can reflect status Z-Moves, but not their Z-effects. Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it or that was just reflected by Magic Coat or Magic Bounce, or if the target is in the semi-invulnerable turn of a move like Fly.
                Destiny Knot: If the holder becomes infatuated, so does the attacker
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                ║ FLY [ SP ]►Air Slash: 75: 3/10 Chance of causing target to flinch
                ║ GST [ SP ]►Nightshade: Inflicts damage equal to user's level. Type Effectiveness Not Included
                ║ FLY [ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
                ║ PSY [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last Pokemon Center they visited
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                Weepinbell [ M ] [ Confident ]
                Evolution: Leafstone
                Next Move: 29-Knock Off
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                ║ +10 Lv-Boost
                Gluttony: Doubles the effects of berries when eaten by this pokemon

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                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
                ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage
                ║ NRL [ EF ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 6.25% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
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                Klow [ F ] [ Courageous ]
                Evolution: Parabolic Charge: 0/300 Hp absorbed
                Next Move: 8-Thunder Wave
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                ║ +0 Lv-Boost
                Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three. (3 becomes 1, and 5 becomes 2)

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                ║ ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
                ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ NRL [ EF ]►N/A
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                Kecleon [ M ] [ Mild ]
                Evolution: N/A
                Next Move: 13-Fury Swipes
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                ║ +10 Lv-Boost
                Color Change: This Pokémon's type becomes the type of the last damaging moves which hit it.
                King's Rock: Trade evolution for Poliwhirl / Slowpoke. All physical attacks have a 1/10 change to flinch
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                ║ GST [ PH ][ ç• ]►Lick: 30: 7/10 Chance to Paralyze
                ║ NRL [ PH ][ ç• ]►Bind: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse
                ║ NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times
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                Gastrodon [ M ] [ Timed ]
                Evolution: N/A
                Next Move: 54-Recover
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                ║ +0 Lv-Boost
                Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Smooth Rock: Will add 2 more turns to the effects of Sandstorm.
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                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ GRD [ PH ][ • ]►Thousand Waves: 80: Traps Target as long as user remains in battle. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ ICE [ SP ][ ~ ]►Blizzard: 110: 3/10 Chance to Freeze
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
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                Krabby [ M ] [ Bold ]
                Evolution: 28
                Next Move: 29-Protect
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                ║ +10 Lv-Boost
                Shell Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves.

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                ║ WTR [ SP ]►Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
                ║ NRL [ PH ][ • ]►Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
                ║ GRD [ SP ]►Mud Shot: 55: Lower targets speed one stage
                ║ NRL [ EF ][ ç• ]►Metal Claw: 50: 6/10 chance of raising user's physical attack one stage
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                Tentacruel [ M] [ Relaxed / Mild ]
                Evolution: N/A
                Next Move: Lv44 Hex
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                ║ +10 Lv-Boost
                Liquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.

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                ║ PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate. Z-Effect: Increase physical defense by one additional stage.1 Layer- Poisons Opponent. 2 Layers- Badly Poisons Opponent
                ║ NRL [ SP ][ ç ]►Wring Out: Does damage depending on how much HP the opponent has. [ 100-75% HP: 120 ][ 74-50% HP: 80 ][ 49-25% HP: 60 ][ 24-5% HP: 40 ][ 4%-1HP: 10-dmg, ]
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𝑶𝑶𝑪 Always open to interactions!
Company



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PostPosted: Sun Dec 02, 2018 12:17 pm
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User Image►Jasper looked mildly bemused at the idea. A team of people, all working for Fremy must have seemed wildly out of place to him. Especially considering their previous interactions thus far. Her dislike of the opposite sex was clearly an issue that would hinder her budding organization's growth. Though Fremy had already worked out a way to work around such an issue. Rather than promote based merely on skills, her organization would be matriarchal. Not the most logical or efficient way to do things but she didn't care. First and foremost, she wanted to surround herself in powerful women, good looking ones at that! "You're going to recruit?" Jasper asked. An edge of amusement still to his voice. Fremy nodded looking out the open storage bay doors to the beach. "Yes, and soon after I'm going to invest in a base of operations." She answered leaving his obvious jab at her sexism untouched. At first. "And as much as I dislike admitting it. You're useful. Its a credit to your gender that you're modesty and honesty have earned my trust enough so to not be thrown overboard but for me to even begin considering you for a position of authority? I find nearly unfathomable." Despite admitting her growing trust, she wasn't stupid enough to admit he was irreplaceable within her list of needs. "Tend to their needs, then return to work." The command was as cold as any she had given. "Yes, Ma'am!" The heartwarming moment was over. Time to get s**t done. While Jasper did as commanded Fremy returned to her room, setting up her laptop to review potential recruits

x2 Potion: = Ivysaur
x3 Potion: = Weepinbell
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𝑺𝒕𝒂𝒕𝒔

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Free Item count: = Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. 6/10
Area Item count: = Nevermeltice: Ice type attacks do +30% damage 16/30
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Wild Encounter: 3
NPC Encounter: 135
Moving Location: 3
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Berry growth 1: [ G-25 / 2-5 ] 06 Coba:
Berry growth 2: [ G-25 / 2-5 ] 06 Tanga:
Berry growth 3: [ G-25 / 2-5 ] 06 Yache:
Berry growth 4: [ G-25 / 2-5 ] 06 Kebia:
Berry growth 5: [ G-25 / 2-5 ] 06 Shuca:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Ivysaur, Weepinbell, Krabby and Gastrodon

╔═══════════════════╗𝓐𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 230 Lv: 23 Exp: 04/26 Kecleon
FP: 03/10 Hp: 240 Lv: 24 Exp: 24/32 Ivysaur
FP: 00/10 Hp: 110 Lv: 11 Exp: 13/16 Gastrodon
FP: 02/10 Hp: 150 Lv: 15 Exp: 23/24 Swablu EXP-S
FP: 00/10 Hp: 070 Lv: 07 Exp: 12/17 ♦Klow
FP: 00/10 Hp: 250 Lv: 25 Exp: 19/21 Weepinbell
╠══════════════════╣ 𝓘𝓷𝓪𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 150 Lv: 15 Exp: 02/19 Scarave
FP: 03/10 Hp: 240 Lv: 24 Exp: 17/26 Parasect
FP: 01/10 Hp: 210 Lv: 21 Exp: 12/16 Noivern
FP: 00/10 Hp: 170 Lv: 17 Exp: 10/21 Inkay
FP: 01/10 Hp: 160 Lv: 16 Exp: 09/16 Braviary
FP: 04/10 Hp: 150 Lv: 15 Exp: 05/20 Rapidash
FP: 01/10 Hp: 150 Lv: 15 Exp: 13/20 Noctowl
FP: 01/10 Hp: 100 Lv: 10 Exp: 13/15 Dodrio
FP: 01/10 Hp: 100 Lv: 10 Exp: 02/15 Xatu
FP: 02/10 Hp: 070 Lv: 07 Exp: 05/17 Vulpix
FP: 00/10 Hp: 220 Lv: 22 Exp: 22/23 Wobbuffet
FP: 00/10 Hp: 030 Lv: 27 Exp: 00/15 Krabby
FP: 00/10 Hp: 280 Lv: 28 Exp: 00/15 Tentacrual
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𝑴𝒐𝒐𝒅: Slightly aggrivated, impataint

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𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: To catch a Mantine!

𝑵𝒐𝒕𝒆: ~

𝑵𝑷𝑪 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Jasper ( No last name given )

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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔

Encounter

Kingler Vs Ivysaur
T1
Kingler = Leer -1/6th Def
Ivysaur = Energy ball: 90 +10Lv =100 +20% =120 x2 =240
Kingler Hp 10/250
T2
Kingler = Vice Grip: 55
Ivysaur Hp 195/240
Ivysaur = Energy ball: 90 +10Lv =100 +20% =120 x2 =240
Kingler Hp 0
+20 Exp
Swable +10Exp

Kingler Vs Weepinbell
T1
Kingler = Leer -1/6th Def
Weepinbell = Power Whip: 120: +10Lv =130 x2= 260
Kingler Hp 0
+20 Exp
Swable +10Exp

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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Ammo: Bean Bag: None lethal blunt force impact projectiles used to injure but not kill
Ammo: Tranquilizer Dart: Used to render a Pokemon unconscious
Ammo: Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them
Ammo: Gas Pellet: A gas-filled cartridge use to harm not kill targets
Net Box: a small metal box that when thrown releases a Net to ensnare a target
Adjusting Cage: Using the same size shifting technology as a poke'ball, this cage can increase or decrease in size depending on its contents
Smoke Grenade: Released a thick smog
Flash Grenade: Releases an ear piercing noise as well as a bright flash of light
Drone: Remote controlled airborne surveillance drone
Net Snare: A trap used to capture Pokemon
Electric Tripwire: A trap used to paralyze and injure Pokemon.

Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information

x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions
x1 Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade
x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna
x1 Mysterious Incense Stick: Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts.
Dragon
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto:
Hoenn:
Sinnoh:
Unova:
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
x1 Mystic Water: Water type attacks do x1.2 damage.
x1 Altarianite: Atk 1.3 / Sp.Atk 1.3
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
x1 Brush: +3 Appeal
x1 Shampoo +3 Appeal
x1 Conditioner: +3 Appeal
Cute: 8 Smart: 2
Cute: 7 Smart: 2
Cute: 6 Smart: 2
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
x8 Potion: Heals up to 50 HP [ 3 posts ]
x3 Super Potion: Heals up to 100 HP
x1 Antidote: Removes Poison & Badly poisoned status effects
x1 Paralyze Heal: Removes the Paralyzed status effect
x14 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
▂▂▂▂▂▂
[ G-35 / 2-5 ] x4 Sitrus: Restores 150HP
[ G-35 / 2-5 ] x1 Lum: Heals all status conditions
▂▂▂▂▂▂
[ G-25 / 2-5 ] x4 Rindo: Reduces damage from a super effective Grass attack by 50%
[ G-25 / 2-5 ] x5 Passho: Reduces damage from a super effective Water attack by 50%
[ G-25 / 2-5 ] x3 Occa: Reduces damage from a super effective Fire attack by 50%
[ G-25 / 2-5 ] x4 Wacan: Reduces damage from a super effective Electric attack by 50%
[ G-25 / 2-5 ] x5 Chople: Reduces damage from a super effective Fighting attack by 50%
[ G-25 / 2-5 ] x6 Roseli: Reduces damage from a super effective Fairy attack by 50%
[ G-25 / 2-5 ] x1 Charti: Reduces damage from a super effective Rock attack by 50%
[ G-25 / 2-5 ] x1 Kasib: Reduces damage from a super effective Ghost attack by 50%
[ G-25 / 2-5 ] x1 Haban: Reduces damage from a super effective Dragon attack by 50%
[ G-25 / 2-5 ] x1 Colbur: Reduces damage from a super effective Dark attack by 50%
[ G-25 / 2-5 ] x5 Payapa: Reduces damage from a super effective Psychic attack by 50%
[ G-25 / 2-5 ] x5 Babiri: Reduces damage from a super effective Steel attack by 50%
[ G-25 / 2-5 ] x5 Chilan: Reduces damage from a Normal type attack by 50%
▂▂▂▂▂▂
[ G-35 / 2-5 ] x3 Custap: Causes the holder to go first once when HP falls below 25%
[ G-35 / 2-5 ] x1 Hondew: Adds 1fp point
▂▂▂▂▂▂
[ G-25 / 2-5 ] x1 Aguav: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x1 Wiki: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x3 Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x2 Kee: Increases phsyical Defense by 1/10 upon being hit by a Physical Attack
▂▂▂▂▂▂
[ G-25 / 2-5 ] x2 Cheri: Cures Paralysis
[ G-25 / 2-5 ] x2 Chesto: Cures Sleep
[ G-25 / 2-5 ] x6 Pecha: Cures Poison
[ G-25 / 2-5 ] x6 Rawst: Cures Burn
[ G-25 / 2-5 ] x2 Aspear: Cures Freeze
[ G-25 / 2-5 ] x3 Persim: Curses Confusion
▂▂▂▂▂▂
[ G-20 / 3-5 ] x1 Pamtre: +3 Beauty +1 Cute
[ G-20 / 3-5 ] x1 Watmel: +3 Cute +1 Smart
[ G-20 / 3-5 ] x1 Spelon: +3 Cool +1 Beauty
▂▂▂▂▂▂
[ G-15 / 3-6 ] x10 Oran: Heals 50HP
▂▂▂▂▂▂
[ G-10 / 3-5 ] x1 Bluk: +1 Cute
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
-----------Basic---
x10 User Image - Blocked by "Display Image" Settings. Click to show. Poka'Ball Effectiveness: Basic [ 3 posts ]
x2 Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon.
x13 User Image - Blocked by "Display Image" Settings. Click to show.Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character
-----------Great---
-----------Ultra---
╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
TM Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
TM Rock Tomb: 60: Lower targets speed one stage
TM Substitute: User loses 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
TM Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
HM ç•Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn
HM ç•Cut: 50:
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓
[ G-40 / 1-3 ] x5 Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
[ G-40 / 1-3 ] x3 Lansat: Raises critical hit ratio by two stages when HP falls below 25%

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:40


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                Bulbasaur [ M ] [ confident ]
                Evolution: 32
                Next Move: N/A
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                ║ +10 Lv-Boost
                Overgrow: All Grass-Type moves do +50% damage when HP drops below 33% of maximum.
                Miracle Seed: Grass-type attacks do x1.2 damage
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                ║ GRS [ SP ]►Energy Ball: 90: 5/10 chance of lowering target's special defense one stage
                ║ GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user
                ║ GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded Pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would affect them
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Scarave [ N/A ] [ Curios / Harsh ]
                Evolution: Lv's 15, 18, 21 Ext~
                Next Move: Lv-15 [ PH ][ • ]►Rock Tomb:
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                ║ +0 Lv-Boost
                Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon

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                ║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.
                ║ NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                Noivern [ M ] [ Bold & Proud ]
                Evolution: N/A
                Next Move: 23-Air Cutter
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                ║ +10 Lv-Boost
                Infiltrator: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
                Silk Scarf: Normal-type attacks do +20% more damage
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                ║ FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle
                ║ NRL [ SP ][ ~ ]►Boomburst: 140:
                ║ DRG [ SP ]►Dragon Pulse: 85:
                ║ FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi-invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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                Swablu [ F ] [ Prideful ]
                Evolution: 35
                Next Move: 30 Mirror Move
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                ║ +0 Lv-Boost
                Natural Cure: This Pokemon has its major status condition cured when it switches out.
                EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.
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                ║ NRL [ SP ][ ~ ]►Hyper Voice: 90:
                ║ NRL [ EF ][ ~ ]►Heal Bell: Cures all party's status ailments, including the user's
                ║ FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
                ║ NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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                Inkay [ F ] [ Impish ]
                Evolution: 30 upside down
                Next Move: 15-Topsy-Turvy
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                ║ +0 Lv-Boost
                Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
                Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
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                ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their Physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
                ║ FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
                ║ PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
                ║ DRK [ PH ]►Foul Play: 95: Inflicts damage using the target's physical attack increases
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                Wobbuffet [ M ] [ Jolly ]
                Evolution: N/A
                Next Move: N/A
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                ║ +10 Lv-Boost
                Telepathy: Protects against damaging moves from allied Pokémon
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first
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                ║ FGH [ PH ]►Counter: If the user was the last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ SP ]►Mirror Coat: If the user was the last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ EF ]►Destiny Bond: If the user faints target affected Pokemon faints too. Doesn't effect Pokemon switched into battle unless switched in by the effect of baton pass
                ║ NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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                Braviary [ M ] [ Proud ]
                Evolution: N/A
                Next Move: 19-Scary Face
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                ║ +0 Lv-Boost
                Defiant: This Pokemon's physical Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
                Cell Battery: Absorbs an electric attack and raises this Pokemon's attack one stage. Note: Consumed after effect takes place
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                ║ FLY [ PH ][ ç• ]►Brave Bird: 120: The user takes recoil damage equal to 33% of the damage dealt
                ║ FLY [ PH ][ ç• ]►Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on the second turn
                ║ NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
                ║ FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Noctowl [ F ] [ Quite ]
                Evolution: N/A
                Next Move: 17-Reflect
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                ║ +0 Lv-Boost
                Insomnia: This Pokemon cannot be put to Sleep. Gaining this Ability while alseep cures it.
                Odd Incense: Psychic-Type moves do +20% more damage
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                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however, if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 50% of damage dealt.Only works on Sleeping Pokemon
                ║ FLY [ PH ]►Sky Attack: 140: Charges on the first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
                ║ NRL [ EF ]►Growl: Lower target's physical attack one stage
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                Vulpix [ M ] [ Relaxed ]
                Evolution: Fire stone
                Next Move: 9-Baby-Doll Eyes
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                ║ +0 Lv-Boost
                Drought: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30.
                Charcoal: Fire type attacks do x1.2 damage
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                ║ FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Rapidash [ M ] [ Bold ]
                Evolution: N/A
                Next Move: 17-Stomp
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                ║ +0 Lv-Boost
                Flame Body: Pokemon making contact with this Pokemon have a 3/10 chance to become burned. Multi-strike moves trigger this ability for each instance of contact made. If a Pokemon with Flame body is in the active party, eggs will take 10 fewer posts to hatch.

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                ║ PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
                ║ BUG [ PH ]►Magehorn: 120:
                ║ FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
                ║ NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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                Parasect [ F ] [ Hasty ]
                Evolution: N/A
                Next Move: 29-Slash
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                ║ +10 Lv-Boost
                Effect Spore: Pokemon making contact with this Pokemon have a 3/10 to become induced by Paralysis, Poison or Sleep. Multi-strike moves trigger this ability for each instance of contact made. If afflicted, roll a D6, 1/2=Paralysis, 3/4=Poison, 5/6=Sleep.
                Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore +30% more HP
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                ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 50% of damage dealt
                ║ BUG [ PH ][ ç• ]►Fell Stinger: 50: Raise user's physical attack two stages if the target is KO'd
                ║ GRS[ PH ]►Spore: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Dodrio [ M ] [ Charming ]
                Evolution: N/A
                Next Move:12 Fury Attack
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                ║ +0 Lv-Boost
                Tangled Feet: This Pokemon's evasion is raised by 1 stage when afflicted with Confusion.

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                ║ NRL [ SP ]►Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis
                ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1)
                ║ NRL [ PH ][ ç• ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage
                ║ FLY [ PH ][ ç• ]►Peck: 35:
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                Xatu [ M ] [ Relaxed / Calm ]
                Evolution: N/A
                Next Move: 12-Lucky Chant
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                ║ +0 Lv-Boost
                Magic Bounce: Reflects back to the user the effect of all stat-lowering, condition-inducing, entry hazards, or none-damaging moves the Pokemon isn't naturally immune to, but only once per turn. Magic Bounce can reflect status Z-Moves, but not their Z-effects. Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it or that was just reflected by Magic Coat or Magic Bounce, or if the target is in the semi-invulnerable turn of a move like Fly.
                Destiny Knot: If the holder becomes infatuated, so does the attacker
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                ║ FLY [ SP ]►Air Slash: 75: 3/10 Chance of causing target to flinch
                ║ GST [ SP ]►Nightshade: Inflicts damage equal to user's level. Type Effectiveness Not Included
                ║ FLY [ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
                ║ PSY [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last Pokemon Center they visited
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                Weepinbell [ M ] [ Confident ]
                Evolution: Leafstone
                Next Move: 29-Knock Off
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                ║ +10 Lv-Boost
                Gluttony: Doubles the effects of berries when eaten by this pokemon

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                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
                ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage
                ║ NRL [ EF ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 6.25% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
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                Klow [ F ] [ Courageous ]
                Evolution: Parabolic Charge: 0/300 Hp absorbed
                Next Move: 8-Thunder Wave
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                ║ +0 Lv-Boost
                Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three. (3 becomes 1, and 5 becomes 2)

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                ║ ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
                ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ NRL [ EF ]►N/A
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                Kecleon [ M ] [ Mild ]
                Evolution: N/A
                Next Move: 13-Fury Swipes
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                ║ +10 Lv-Boost
                Color Change: This Pokémon's type becomes the type of the last damaging moves which hit it.
                King's Rock: Trade evolution for Poliwhirl / Slowpoke. All physical attacks have a 1/10 change to flinch
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                ║ GST [ PH ][ ç• ]►Lick: 30: 7/10 Chance to Paralyze
                ║ NRL [ PH ][ ç• ]►Bind: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse
                ║ NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times
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                Gastrodon [ M ] [ Timed ]
                Evolution: N/A
                Next Move: 54-Recover
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                ║ +0 Lv-Boost
                Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Smooth Rock: Will add 2 more turns to the effects of Sandstorm.
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                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ GRD [ PH ][ • ]►Thousand Waves: 80: Traps Target as long as user remains in battle. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ ICE [ SP ][ ~ ]►Blizzard: 110: 3/10 Chance to Freeze
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
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                Krabby [ M ] [ Bold ]
                Evolution: 28
                Next Move: 29-Protect
                ╠═════════════╝
                ║ +10 Lv-Boost
                Shell Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves.

                ╠═════════════
                ║ WTR [ SP ]►Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
                ║ NRL [ PH ][ • ]►Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
                ║ GRD [ SP ]►Mud Shot: 55: Lower targets speed one stage
                ║ NRL [ EF ][ ç• ]►Metal Claw: 50: 6/10 chance of raising user's physical attack one stage
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                Tentacruel [ M] [ Relaxed / Mild ]
                Evolution: N/A
                Next Move: Lv44 Hex
                ╠═════════════╝
                ║ +10 Lv-Boost
                Liquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.

                ╠═════════════
                ║ PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate. Z-Effect: Increase physical defense by one additional stage.1 Layer- Poisons Opponent. 2 Layers- Badly Poisons Opponent
                ║ NRL [ SP ][ ç ]►Wring Out: Does damage depending on how much HP the opponent has. [ 100-75% HP: 120 ][ 74-50% HP: 80 ][ 49-25% HP: 60 ][ 24-5% HP: 40 ][ 4%-1HP: 10-dmg, ]
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𝑶𝑶𝑪 Always open to interactions!
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JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Tue Dec 04, 2018 11:09 pm
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User Image►The next day~ "Damn it, it's not even the right one and I can't pull it in!?" Jasper yelled over the straining engine directing the Walker to step back. The sound of metal on metal, slamming pistons and hydraulics nearing their breaking points. The smell of thick black smog billowing from exhaust pipes. The Walker was struggling to reel in a Mantine. and even though Jasper was correct, this wasn't the one they were after, he couldn't release it remotely. Fortunately, they had spoted their pray earlier that morning so perhaps this might spire in into retaliation?
Fremy watched as the beast of a machine took a strained step back digging one of its six hydraulic legs into the sand. Gouging a massive hole where it now found purchase and began pulling against the pokemon's might. This had gone on long enough. Time to intervene. "Braviary, Noctowl, Noivern. Hunting time!" She called releasing the trio of birds from their Poke'balls. "Don't let it escape, or else~" Each took turns in harassing the Mantine in order to weaken its resistance. Fremy had to admit she was impressed. Despite being entangled in a net, and being badgered from above, it still held out for longer then she could have possibly have imagined possible. But nothing was forever and eventually exhaustion set in and it couldn't resist anymore.
In a heartbeat, the Walker lurched forward nearly ejecting Jasper. He managed to hold on just barely. A second later the Engines, having gained the leverage they needed, regained a regular rhythm. The wire cable began haling in the catch. Weepinbell made to take on the task of downing this prey but Fremy waved it off. "No, conserve your strength, Wobbuffet can take this one, I'm sure." She wasn't but it stood to reason it was probably strong enough to settle the matter. She estimated there was probably about a 30% chance it couldn't. A negligible risk factor considering the net gains on Experience it would earn from winning such a match.

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𝑺𝒕𝒂𝒕𝒔

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Free Item count: = Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. 8/10
Area Item count: = Nevermeltice: Ice type attacks do +30% damage 18/30
╠══════════════════╣
Wild Encounter: 4
NPC Encounter: 136
Moving Location: 3
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Berry growth 1: [ G-25 / 2-5 ] 07 Coba:
Berry growth 2: [ G-25 / 2-5 ] 07 Tanga:
Berry growth 3: [ G-25 / 2-5 ] 07 Yache:
Berry growth 4: [ G-25 / 2-5 ] 07 Kebia:
Berry growth 5: [ G-25 / 2-5 ] 07 Shuca:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Ivysaur, Weepinbell, Krabby and Gastrodon

╔═══════════════════╗𝓐𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 230 Lv: 23 Exp: 05/26 Kecleon
FP: 03/10 Hp: 240 Lv: 24 Exp: 25/32 Ivysaur
FP: 00/10 Hp: 110 Lv: 11 Exp: 14/16 Gastrodon
FP: 02/10 Hp: 160 Lv: 16 Exp: 20/25 Swablu EXP-S
FP: 00/10 Hp: 260 Lv: 26 Exp: 19/22 Weepinbell
FP: 00/10 Hp: 050 Lv: 23 Exp: 20/24 Wobbuffet
╠══════════════════╣ 𝓘𝓷𝓪𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 070 Lv: 07 Exp: 13/17 ♦Klow
FP: 00/10 Hp: 150 Lv: 15 Exp: 02/19 Scarave
FP: 03/10 Hp: 240 Lv: 24 Exp: 17/26 Parasect
FP: 01/10 Hp: 210 Lv: 21 Exp: 12/16 Noivern
FP: 00/10 Hp: 170 Lv: 17 Exp: 10/21 Inkay
FP: 01/10 Hp: 160 Lv: 16 Exp: 09/16 Braviary
FP: 04/10 Hp: 150 Lv: 15 Exp: 05/20 Rapidash
FP: 01/10 Hp: 150 Lv: 15 Exp: 13/20 Noctowl
FP: 01/10 Hp: 100 Lv: 10 Exp: 13/15 Dodrio
FP: 01/10 Hp: 100 Lv: 10 Exp: 02/15 Xatu
FP: 02/10 Hp: 070 Lv: 07 Exp: 05/17 Vulpix
FP: 00/10 Hp: 030 Lv: 27 Exp: 00/15 Krabby
FP: 00/10 Hp: 280 Lv: 28 Exp: 00/15 Tentacrual
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𝑴𝒐𝒐𝒅: Slightly aggrivated, impataint

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𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: To catch a Mantine!

𝑵𝒐𝒕𝒆: ~

𝑵𝑷𝑪 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Jasper

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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔

Encounter

Lv27 Tentacruel Vs Weepinbell
T1
Kingler = Leer -1/6th Def
Weepinbell = Power Whip: 120: +10Lv =130 x2= 260
Tentacruel Hp 0
+20 Exp
Swable +10Exp

Lv27 Mantine Vs Wobbuffet
T1
Mantine = Take Down: 90
Wobbuffet Hp 140/230
Mantine Hp 245/270
Wobbuffet = Counter: 180 -10Lv =170
Mantine Hp 75/270
T2
Mantine = Take Down: 90
Wobbuffet Hp 50/230
Mantine Hp 50/270
Wobbuffet = Counter: 180 -10Lv =170
Mantine Hp 0/270
+20 Exp
Swable +10Exp

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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Ammo: Bean Bag: None lethal blunt force impact projectiles used to injure but not kill
Ammo: Tranquilizer Dart: Used to render a Pokemon unconscious
Ammo: Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them
Ammo: Gas Pellet: A gas-filled cartridge use to harm not kill targets
Net Box: a small metal box that when thrown releases a Net to ensnare a target
Adjusting Cage: Using the same size shifting technology as a poke'ball, this cage can increase or decrease in size depending on its contents
Smoke Grenade: Released a thick smog
Flash Grenade: Releases an ear piercing noise as well as a bright flash of light
Drone: Remote controlled airborne surveillance drone
Net Snare: A trap used to capture Pokemon
Electric Tripwire: A trap used to paralyze and injure Pokemon.

Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information

x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions
x1 Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade
x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna
x1 Mysterious Incense Stick: Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts.
Dragon
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto:
Hoenn:
Sinnoh:
Unova:
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
x1 Mystic Water: Water type attacks do x1.2 damage.
x1 Altarianite: Atk 1.3 / Sp.Atk 1.3
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
x1 Brush: +3 Appeal
x1 Shampoo +3 Appeal
x1 Conditioner: +3 Appeal
Cute: 8 Smart: 2
Cute: 7 Smart: 2
Cute: 6 Smart: 2
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
x8 Potion: Heals up to 50 HP [ 3 posts ]
x3 Super Potion: Heals up to 100 HP
x1 Antidote: Removes Poison & Badly poisoned status effects
x1 Paralyze Heal: Removes the Paralyzed status effect
x14 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
▂▂▂▂▂▂
[ G-35 / 2-5 ] x4 Sitrus: Restores 150HP
[ G-35 / 2-5 ] x1 Lum: Heals all status conditions
▂▂▂▂▂▂
[ G-25 / 2-5 ] x4 Rindo: Reduces damage from a super effective Grass attack by 50%
[ G-25 / 2-5 ] x5 Passho: Reduces damage from a super effective Water attack by 50%
[ G-25 / 2-5 ] x3 Occa: Reduces damage from a super effective Fire attack by 50%
[ G-25 / 2-5 ] x4 Wacan: Reduces damage from a super effective Electric attack by 50%
[ G-25 / 2-5 ] x5 Chople: Reduces damage from a super effective Fighting attack by 50%
[ G-25 / 2-5 ] x6 Roseli: Reduces damage from a super effective Fairy attack by 50%
[ G-25 / 2-5 ] x1 Charti: Reduces damage from a super effective Rock attack by 50%
[ G-25 / 2-5 ] x1 Kasib: Reduces damage from a super effective Ghost attack by 50%
[ G-25 / 2-5 ] x1 Haban: Reduces damage from a super effective Dragon attack by 50%
[ G-25 / 2-5 ] x1 Colbur: Reduces damage from a super effective Dark attack by 50%
[ G-25 / 2-5 ] x5 Payapa: Reduces damage from a super effective Psychic attack by 50%
[ G-25 / 2-5 ] x5 Babiri: Reduces damage from a super effective Steel attack by 50%
[ G-25 / 2-5 ] x5 Chilan: Reduces damage from a Normal type attack by 50%
▂▂▂▂▂▂
[ G-35 / 2-5 ] x3 Custap: Causes the holder to go first once when HP falls below 25%
[ G-35 / 2-5 ] x1 Hondew: Adds 1fp point
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[ G-25 / 2-5 ] x1 Aguav: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x1 Wiki: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x3 Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x2 Kee: Increases phsyical Defense by 1/10 upon being hit by a Physical Attack
▂▂▂▂▂▂
[ G-25 / 2-5 ] x2 Cheri: Cures Paralysis
[ G-25 / 2-5 ] x2 Chesto: Cures Sleep
[ G-25 / 2-5 ] x6 Pecha: Cures Poison
[ G-25 / 2-5 ] x6 Rawst: Cures Burn
[ G-25 / 2-5 ] x2 Aspear: Cures Freeze
[ G-25 / 2-5 ] x3 Persim: Curses Confusion
▂▂▂▂▂▂
[ G-20 / 3-5 ] x1 Pamtre: +3 Beauty +1 Cute
[ G-20 / 3-5 ] x1 Watmel: +3 Cute +1 Smart
[ G-20 / 3-5 ] x1 Spelon: +3 Cool +1 Beauty
▂▂▂▂▂▂
[ G-15 / 3-6 ] x10 Oran: Heals 50HP
▂▂▂▂▂▂
[ G-10 / 3-5 ] x1 Bluk: +1 Cute
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
-----------Basic---
x10 User Image - Blocked by "Display Image" Settings. Click to show. Poka'Ball Effectiveness: Basic [ 3 posts ]
x2 Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon.
x13 User Image - Blocked by "Display Image" Settings. Click to show.Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character
-----------Great---
-----------Ultra---
╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
TM Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
TM Rock Tomb: 60: Lower targets speed one stage
TM Substitute: User loses 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
TM Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
HM ç•Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn
HM ç•Cut: 50:
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓
[ G-40 / 1-3 ] x5 Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
[ G-40 / 1-3 ] x3 Lansat: Raises critical hit ratio by two stages when HP falls below 25%

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:40


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                Bulbasaur [ M ] [ confident ]
                Evolution: 32
                Next Move: N/A
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                ║ +10 Lv-Boost
                Overgrow: All Grass-Type moves do +50% damage when HP drops below 33% of maximum.
                Miracle Seed: Grass-type attacks do x1.2 damage
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                ║ GRS [ SP ]►Energy Ball: 90: 5/10 chance of lowering target's special defense one stage
                ║ GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user
                ║ GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded Pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would affect them
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Scarave [ N/A ] [ Curios / Harsh ]
                Evolution: Lv's 15, 18, 21 Ext~
                Next Move: Lv-15 [ PH ][ • ]►Rock Tomb:
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                ║ +0 Lv-Boost
                Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon

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                ║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.
                ║ NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                Noivern [ M ] [ Bold & Proud ]
                Evolution: N/A
                Next Move: 23-Air Cutter
                ╠═════════════╝
                ║ +10 Lv-Boost
                Infiltrator: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
                Silk Scarf: Normal-type attacks do +20% more damage
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                ║ FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle
                ║ NRL [ SP ][ ~ ]►Boomburst: 140:
                ║ DRG [ SP ]►Dragon Pulse: 85:
                ║ FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi-invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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                Swablu [ F ] [ Prideful ]
                Evolution: 35
                Next Move: 30 Mirror Move
                ╠═════════════╝
                ║ +0 Lv-Boost
                Natural Cure: This Pokemon has its major status condition cured when it switches out.
                EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.
                ╠═════════════
                ║ NRL [ SP ][ ~ ]►Hyper Voice: 90:
                ║ NRL [ EF ][ ~ ]►Heal Bell: Cures all party's status ailments, including the user's
                ║ FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
                ║ NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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                Inkay [ F ] [ Impish ]
                Evolution: 30 upside down
                Next Move: 15-Topsy-Turvy
                ╠═════════════╝
                ║ +0 Lv-Boost
                Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
                Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
                ╠═════════════
                ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their Physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
                ║ FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
                ║ PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
                ║ DRK [ PH ]►Foul Play: 95: Inflicts damage using the target's physical attack increases
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                Wobbuffet [ M ] [ Jolly ]
                Evolution: N/A
                Next Move: N/A
                ╠═════════════╝
                ║ +10 Lv-Boost
                Telepathy: Protects against damaging moves from allied Pokémon
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first
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                ║ FGH [ PH ]►Counter: If the user was the last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ SP ]►Mirror Coat: If the user was the last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ EF ]►Destiny Bond: If the user faints target affected Pokemon faints too. Doesn't effect Pokemon switched into battle unless switched in by the effect of baton pass
                ║ NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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                Braviary [ M ] [ Proud ]
                Evolution: N/A
                Next Move: 19-Scary Face
                ╠═════════════╝
                ║ +0 Lv-Boost
                Defiant: This Pokemon's physical Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
                Cell Battery: Absorbs an electric attack and raises this Pokemon's attack one stage. Note: Consumed after effect takes place
                ╠═════════════
                ║ FLY [ PH ][ ç• ]►Brave Bird: 120: The user takes recoil damage equal to 33% of the damage dealt
                ║ FLY [ PH ][ ç• ]►Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on the second turn
                ║ NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
                ║ FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Noctowl [ F ] [ Quite ]
                Evolution: N/A
                Next Move: 17-Reflect
                ╠═════════════╝
                ║ +0 Lv-Boost
                Insomnia: This Pokemon cannot be put to Sleep. Gaining this Ability while alseep cures it.
                Odd Incense: Psychic-Type moves do +20% more damage
                ╠═════════════
                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however, if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 50% of damage dealt.Only works on Sleeping Pokemon
                ║ FLY [ PH ]►Sky Attack: 140: Charges on the first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
                ║ NRL [ EF ]►Growl: Lower target's physical attack one stage
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                Vulpix [ M ] [ Relaxed ]
                Evolution: Fire stone
                Next Move: 9-Baby-Doll Eyes
                ╠═════════════╝
                ║ +0 Lv-Boost
                Drought: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30.
                Charcoal: Fire type attacks do x1.2 damage
                ╠═════════════
                ║ FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Rapidash [ M ] [ Bold ]
                Evolution: N/A
                Next Move: 17-Stomp
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                ║ +0 Lv-Boost
                Flame Body: Pokemon making contact with this Pokemon have a 3/10 chance to become burned. Multi-strike moves trigger this ability for each instance of contact made. If a Pokemon with Flame body is in the active party, eggs will take 10 fewer posts to hatch.

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                ║ PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
                ║ BUG [ PH ]►Magehorn: 120:
                ║ FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
                ║ NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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                Parasect [ F ] [ Hasty ]
                Evolution: N/A
                Next Move: 29-Slash
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                ║ +10 Lv-Boost
                Effect Spore: Pokemon making contact with this Pokemon have a 3/10 to become induced by Paralysis, Poison or Sleep. Multi-strike moves trigger this ability for each instance of contact made. If afflicted, roll a D6, 1/2=Paralysis, 3/4=Poison, 5/6=Sleep.
                Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore +30% more HP
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                ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 50% of damage dealt
                ║ BUG [ PH ][ ç• ]►Fell Stinger: 50: Raise user's physical attack two stages if the target is KO'd
                ║ GRS[ PH ]►Spore: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Dodrio [ M ] [ Charming ]
                Evolution: N/A
                Next Move:12 Fury Attack
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                ║ +0 Lv-Boost
                Tangled Feet: This Pokemon's evasion is raised by 1 stage when afflicted with Confusion.

                ╠═════════════
                ║ NRL [ SP ]►Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis
                ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1)
                ║ NRL [ PH ][ ç• ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage
                ║ FLY [ PH ][ ç• ]►Peck: 35:
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                Xatu [ M ] [ Relaxed / Calm ]
                Evolution: N/A
                Next Move: 12-Lucky Chant
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                ║ +0 Lv-Boost
                Magic Bounce: Reflects back to the user the effect of all stat-lowering, condition-inducing, entry hazards, or none-damaging moves the Pokemon isn't naturally immune to, but only once per turn. Magic Bounce can reflect status Z-Moves, but not their Z-effects. Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it or that was just reflected by Magic Coat or Magic Bounce, or if the target is in the semi-invulnerable turn of a move like Fly.
                Destiny Knot: If the holder becomes infatuated, so does the attacker
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                ║ FLY [ SP ]►Air Slash: 75: 3/10 Chance of causing target to flinch
                ║ GST [ SP ]►Nightshade: Inflicts damage equal to user's level. Type Effectiveness Not Included
                ║ FLY [ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
                ║ PSY [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last Pokemon Center they visited
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                Weepinbell [ M ] [ Confident ]
                Evolution: Leafstone
                Next Move: 29-Knock Off
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                ║ +10 Lv-Boost
                Gluttony: Doubles the effects of berries when eaten by this pokemon

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                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
                ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage
                ║ NRL [ EF ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 6.25% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
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                Klow [ F ] [ Courageous ]
                Evolution: Parabolic Charge: 0/300 Hp absorbed
                Next Move: 8-Thunder Wave
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                ║ +0 Lv-Boost
                Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three. (3 becomes 1, and 5 becomes 2)

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                ║ ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
                ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ NRL [ EF ]►N/A
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                Kecleon [ M ] [ Mild ]
                Evolution: N/A
                Next Move: 13-Fury Swipes
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                ║ +10 Lv-Boost
                Color Change: This Pokémon's type becomes the type of the last damaging moves which hit it.
                King's Rock: Trade evolution for Poliwhirl / Slowpoke. All physical attacks have a 1/10 change to flinch
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                ║ GST [ PH ][ ç• ]►Lick: 30: 7/10 Chance to Paralyze
                ║ NRL [ PH ][ ç• ]►Bind: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse
                ║ NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times
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                Gastrodon [ M ] [ Timed ]
                Evolution: N/A
                Next Move: 54-Recover
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                ║ +0 Lv-Boost
                Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Smooth Rock: Will add 2 more turns to the effects of Sandstorm.
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                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ GRD [ PH ][ • ]►Thousand Waves: 80: Traps Target as long as user remains in battle. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ ICE [ SP ][ ~ ]►Blizzard: 110: 3/10 Chance to Freeze
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
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                Krabby [ M ] [ Bold ]
                Evolution: 28
                Next Move: 29-Protect
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                ║ +10 Lv-Boost
                Shell Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves.

                ╠═════════════
                ║ WTR [ SP ]►Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
                ║ NRL [ PH ][ • ]►Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
                ║ GRD [ SP ]►Mud Shot: 55: Lower targets speed one stage
                ║ NRL [ EF ][ ç• ]►Metal Claw: 50: 6/10 chance of raising user's physical attack one stage
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                Tentacruel [ M] [ Relaxed / Mild ]
                Evolution: N/A
                Next Move: Lv44 Hex
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                ║ +10 Lv-Boost
                Liquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.

                ╠═════════════
                ║ PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate. Z-Effect: Increase physical defense by one additional stage.1 Layer- Poisons Opponent. 2 Layers- Badly Poisons Opponent
                ║ NRL [ SP ][ ç ]►Wring Out: Does damage depending on how much HP the opponent has. [ 100-75% HP: 120 ][ 74-50% HP: 80 ][ 49-25% HP: 60 ][ 24-5% HP: 40 ][ 4%-1HP: 10-dmg, ]
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𝑶𝑶𝑪 Always open to interactions!
Company



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PostPosted: Wed Dec 05, 2018 10:17 am
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User Image►The Mantine lay unconscious on the beach. Finally beaten in battle, though Wobbuffet faired little better for the effort. A quick analysis via the Poke'Dex showed it was barely above 25% of its maximum Hp but as expected had grown at least one level. Swablu was also growing steadily by way of its Exp-Share but it would take months to evolve it and only then could she make proper use of it. A frustrating prospect but one she couldn't avoid the reality of. In the meantime, she had a valuable Pokemon to help ease the burden. Pulling from her belt an empty poke'ball Fremy captured the Mantine, adding to her possible wagers. Mantine was rare, to begin with. Each one she encountered and captured could be sold on the Black Market for a fairly high price. If she captured enough to make up a school ... She reasoned anyone with an aquarium would practically kill to own a schools worth of the elusive creatures and if on the side she kept one for herself ... well, she wouldn't have reason to tell any potential buyers of course.

Captured lv27 Mantine = Sent to Pc
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𝑺𝒕𝒂𝒕𝒔

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Free Item count: = Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. 9/10
Area Item count: = Nevermeltice: Ice type attacks do +30% damage 19/30
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Wild Encounter: 5
NPC Encounter: 137
Moving Location: 3
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Berry growth 1: [ G-25 / 2-5 ] 08 Coba:
Berry growth 2: [ G-25 / 2-5 ] 08 Tanga:
Berry growth 3: [ G-25 / 2-5 ] 08 Yache:
Berry growth 4: [ G-25 / 2-5 ] 08 Kebia:
Berry growth 5: [ G-25 / 2-5 ] 08 Shuca:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Ivysaur, Weepinbell, Krabby and Gastrodon

╔═══════════════════╗𝓐𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 230 Lv: 23 Exp: 06/26 Kecleon
FP: 03/10 Hp: 240 Lv: 24 Exp: 26/32 Ivysaur
FP: 00/10 Hp: 110 Lv: 11 Exp: 15/16 Gastrodon
FP: 02/10 Hp: 160 Lv: 16 Exp: 21/25 Swablu EXP-S
FP: 00/10 Hp: 260 Lv: 26 Exp: 19/22 Weepinbell
FP: 00/10 Hp: 050 Lv: 23 Exp: 21/24 Wobbuffet
╠══════════════════╣ 𝓘𝓷𝓪𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 070 Lv: 07 Exp: 13/17 ♦Klow
FP: 00/10 Hp: 150 Lv: 15 Exp: 02/19 Scarave
FP: 03/10 Hp: 240 Lv: 24 Exp: 17/26 Parasect
FP: 01/10 Hp: 210 Lv: 21 Exp: 12/16 Noivern
FP: 00/10 Hp: 170 Lv: 17 Exp: 10/21 Inkay
FP: 01/10 Hp: 160 Lv: 16 Exp: 09/16 Braviary
FP: 04/10 Hp: 150 Lv: 15 Exp: 05/20 Rapidash
FP: 01/10 Hp: 150 Lv: 15 Exp: 13/20 Noctowl
FP: 01/10 Hp: 100 Lv: 10 Exp: 13/15 Dodrio
FP: 01/10 Hp: 100 Lv: 10 Exp: 02/15 Xatu
FP: 02/10 Hp: 070 Lv: 07 Exp: 05/17 Vulpix
FP: 00/10 Hp: 030 Lv: 27 Exp: 00/15 Krabby
FP: 00/10 Hp: 280 Lv: 28 Exp: 00/15 Tentacrual
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𝑴𝒐𝒐𝒅: Slightly aggrivated, impataint

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𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: To catch a Mantine!

𝑵𝒐𝒕𝒆: ~

𝑵𝑷𝑪 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Jasper

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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔
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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Ammo: Bean Bag: None lethal blunt force impact projectiles used to injure but not kill
Ammo: Tranquilizer Dart: Used to render a Pokemon unconscious
Ammo: Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them
Ammo: Gas Pellet: A gas-filled cartridge use to harm not kill targets
Net Box: a small metal box that when thrown releases a Net to ensnare a target
Adjusting Cage: Using the same size shifting technology as a poke'ball, this cage can increase or decrease in size depending on its contents
Smoke Grenade: Released a thick smog
Flash Grenade: Releases an ear piercing noise as well as a bright flash of light
Drone: Remote controlled airborne surveillance drone
Net Snare: A trap used to capture Pokemon
Electric Tripwire: A trap used to paralyze and injure Pokemon.

Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information

x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions
x1 Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade
x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna
x1 Mysterious Incense Stick: Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts.
Dragon
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto:
Hoenn:
Sinnoh:
Unova:
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
x1 Mystic Water: Water type attacks do x1.2 damage.
x1 Altarianite: Atk 1.3 / Sp.Atk 1.3
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
x1 Brush: +3 Appeal
x1 Shampoo +3 Appeal
x1 Conditioner: +3 Appeal
Cute: 8 Smart: 2
Cute: 7 Smart: 2
Cute: 6 Smart: 2
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
x8 Potion: Heals up to 50 HP [ 3 posts ]
x3 Super Potion: Heals up to 100 HP
x1 Antidote: Removes Poison & Badly poisoned status effects
x1 Paralyze Heal: Removes the Paralyzed status effect
x14 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
▂▂▂▂▂▂
[ G-35 / 2-5 ] x4 Sitrus: Restores 150HP
[ G-35 / 2-5 ] x1 Lum: Heals all status conditions
▂▂▂▂▂▂
[ G-25 / 2-5 ] x4 Rindo: Reduces damage from a super effective Grass attack by 50%
[ G-25 / 2-5 ] x5 Passho: Reduces damage from a super effective Water attack by 50%
[ G-25 / 2-5 ] x3 Occa: Reduces damage from a super effective Fire attack by 50%
[ G-25 / 2-5 ] x4 Wacan: Reduces damage from a super effective Electric attack by 50%
[ G-25 / 2-5 ] x5 Chople: Reduces damage from a super effective Fighting attack by 50%
[ G-25 / 2-5 ] x6 Roseli: Reduces damage from a super effective Fairy attack by 50%
[ G-25 / 2-5 ] x1 Charti: Reduces damage from a super effective Rock attack by 50%
[ G-25 / 2-5 ] x1 Kasib: Reduces damage from a super effective Ghost attack by 50%
[ G-25 / 2-5 ] x1 Haban: Reduces damage from a super effective Dragon attack by 50%
[ G-25 / 2-5 ] x1 Colbur: Reduces damage from a super effective Dark attack by 50%
[ G-25 / 2-5 ] x5 Payapa: Reduces damage from a super effective Psychic attack by 50%
[ G-25 / 2-5 ] x5 Babiri: Reduces damage from a super effective Steel attack by 50%
[ G-25 / 2-5 ] x5 Chilan: Reduces damage from a Normal type attack by 50%
▂▂▂▂▂▂
[ G-35 / 2-5 ] x3 Custap: Causes the holder to go first once when HP falls below 25%
[ G-35 / 2-5 ] x1 Hondew: Adds 1fp point
▂▂▂▂▂▂
[ G-25 / 2-5 ] x1 Aguav: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x1 Wiki: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x3 Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x2 Kee: Increases phsyical Defense by 1/10 upon being hit by a Physical Attack
▂▂▂▂▂▂
[ G-25 / 2-5 ] x2 Cheri: Cures Paralysis
[ G-25 / 2-5 ] x2 Chesto: Cures Sleep
[ G-25 / 2-5 ] x6 Pecha: Cures Poison
[ G-25 / 2-5 ] x6 Rawst: Cures Burn
[ G-25 / 2-5 ] x2 Aspear: Cures Freeze
[ G-25 / 2-5 ] x3 Persim: Curses Confusion
▂▂▂▂▂▂
[ G-20 / 3-5 ] x1 Pamtre: +3 Beauty +1 Cute
[ G-20 / 3-5 ] x1 Watmel: +3 Cute +1 Smart
[ G-20 / 3-5 ] x1 Spelon: +3 Cool +1 Beauty
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[ G-15 / 3-6 ] x10 Oran: Heals 50HP
▂▂▂▂▂▂
[ G-10 / 3-5 ] x1 Bluk: +1 Cute
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
-----------Basic---
x9 User Image - Blocked by "Display Image" Settings. Click to show. Poka'Ball Effectiveness: Basic [ 3 posts ]
x2 Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon.
x13 User Image - Blocked by "Display Image" Settings. Click to show.Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character
-----------Great---
-----------Ultra---
╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
TM Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
TM Rock Tomb: 60: Lower targets speed one stage
TM Substitute: User loses 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
TM Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
HM ç•Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn
HM ç•Cut: 50:
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓
[ G-40 / 1-3 ] x5 Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
[ G-40 / 1-3 ] x3 Lansat: Raises critical hit ratio by two stages when HP falls below 25%

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:40


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                Bulbasaur [ M ] [ confident ]
                Evolution: 32
                Next Move: N/A
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                ║ +10 Lv-Boost
                Overgrow: All Grass-Type moves do +50% damage when HP drops below 33% of maximum.
                Miracle Seed: Grass-type attacks do x1.2 damage
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                ║ GRS [ SP ]►Energy Ball: 90: 5/10 chance of lowering target's special defense one stage
                ║ GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user
                ║ GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded Pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would affect them
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Scarave [ N/A ] [ Curios / Harsh ]
                Evolution: Lv's 15, 18, 21 Ext~
                Next Move: Lv-15 [ PH ][ • ]►Rock Tomb:
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                ║ +0 Lv-Boost
                Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon

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                ║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.
                ║ NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                Noivern [ M ] [ Bold & Proud ]
                Evolution: N/A
                Next Move: 23-Air Cutter
                ╠═════════════╝
                ║ +10 Lv-Boost
                Infiltrator: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
                Silk Scarf: Normal-type attacks do +20% more damage
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                ║ FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle
                ║ NRL [ SP ][ ~ ]►Boomburst: 140:
                ║ DRG [ SP ]►Dragon Pulse: 85:
                ║ FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi-invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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                Swablu [ F ] [ Prideful ]
                Evolution: 35
                Next Move: 30 Mirror Move
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                ║ +0 Lv-Boost
                Natural Cure: This Pokemon has its major status condition cured when it switches out.
                EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.
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                ║ NRL [ SP ][ ~ ]►Hyper Voice: 90:
                ║ NRL [ EF ][ ~ ]►Heal Bell: Cures all party's status ailments, including the user's
                ║ FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
                ║ NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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                Inkay [ F ] [ Impish ]
                Evolution: 30 upside down
                Next Move: 15-Topsy-Turvy
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                ║ +0 Lv-Boost
                Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
                Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
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                ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their Physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
                ║ FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
                ║ PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
                ║ DRK [ PH ]►Foul Play: 95: Inflicts damage using the target's physical attack increases
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                Wobbuffet [ M ] [ Jolly ]
                Evolution: N/A
                Next Move: N/A
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                ║ +10 Lv-Boost
                Telepathy: Protects against damaging moves from allied Pokémon
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first
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                ║ FGH [ PH ]►Counter: If the user was the last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ SP ]►Mirror Coat: If the user was the last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ EF ]►Destiny Bond: If the user faints target affected Pokemon faints too. Doesn't effect Pokemon switched into battle unless switched in by the effect of baton pass
                ║ NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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                Braviary [ M ] [ Proud ]
                Evolution: N/A
                Next Move: 19-Scary Face
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                ║ +0 Lv-Boost
                Defiant: This Pokemon's physical Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
                Cell Battery: Absorbs an electric attack and raises this Pokemon's attack one stage. Note: Consumed after effect takes place
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                ║ FLY [ PH ][ ç• ]►Brave Bird: 120: The user takes recoil damage equal to 33% of the damage dealt
                ║ FLY [ PH ][ ç• ]►Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on the second turn
                ║ NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
                ║ FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Noctowl [ F ] [ Quite ]
                Evolution: N/A
                Next Move: 17-Reflect
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                ║ +0 Lv-Boost
                Insomnia: This Pokemon cannot be put to Sleep. Gaining this Ability while alseep cures it.
                Odd Incense: Psychic-Type moves do +20% more damage
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                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however, if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 50% of damage dealt.Only works on Sleeping Pokemon
                ║ FLY [ PH ]►Sky Attack: 140: Charges on the first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
                ║ NRL [ EF ]►Growl: Lower target's physical attack one stage
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                Vulpix [ M ] [ Relaxed ]
                Evolution: Fire stone
                Next Move: 9-Baby-Doll Eyes
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                ║ +0 Lv-Boost
                Drought: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30.
                Charcoal: Fire type attacks do x1.2 damage
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                ║ FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Rapidash [ M ] [ Bold ]
                Evolution: N/A
                Next Move: 17-Stomp
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                ║ +0 Lv-Boost
                Flame Body: Pokemon making contact with this Pokemon have a 3/10 chance to become burned. Multi-strike moves trigger this ability for each instance of contact made. If a Pokemon with Flame body is in the active party, eggs will take 10 fewer posts to hatch.

                ╠═════════════
                ║ PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
                ║ BUG [ PH ]►Magehorn: 120:
                ║ FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
                ║ NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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                Parasect [ F ] [ Hasty ]
                Evolution: N/A
                Next Move: 29-Slash
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                ║ +10 Lv-Boost
                Effect Spore: Pokemon making contact with this Pokemon have a 3/10 to become induced by Paralysis, Poison or Sleep. Multi-strike moves trigger this ability for each instance of contact made. If afflicted, roll a D6, 1/2=Paralysis, 3/4=Poison, 5/6=Sleep.
                Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore +30% more HP
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                ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 50% of damage dealt
                ║ BUG [ PH ][ ç• ]►Fell Stinger: 50: Raise user's physical attack two stages if the target is KO'd
                ║ GRS[ PH ]►Spore: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Dodrio [ M ] [ Charming ]
                Evolution: N/A
                Next Move:12 Fury Attack
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                ║ +0 Lv-Boost
                Tangled Feet: This Pokemon's evasion is raised by 1 stage when afflicted with Confusion.

                ╠═════════════
                ║ NRL [ SP ]►Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis
                ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1)
                ║ NRL [ PH ][ ç• ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage
                ║ FLY [ PH ][ ç• ]►Peck: 35:
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                Xatu [ M ] [ Relaxed / Calm ]
                Evolution: N/A
                Next Move: 12-Lucky Chant
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                ║ +0 Lv-Boost
                Magic Bounce: Reflects back to the user the effect of all stat-lowering, condition-inducing, entry hazards, or none-damaging moves the Pokemon isn't naturally immune to, but only once per turn. Magic Bounce can reflect status Z-Moves, but not their Z-effects. Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it or that was just reflected by Magic Coat or Magic Bounce, or if the target is in the semi-invulnerable turn of a move like Fly.
                Destiny Knot: If the holder becomes infatuated, so does the attacker
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                ║ FLY [ SP ]►Air Slash: 75: 3/10 Chance of causing target to flinch
                ║ GST [ SP ]►Nightshade: Inflicts damage equal to user's level. Type Effectiveness Not Included
                ║ FLY [ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
                ║ PSY [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last Pokemon Center they visited
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                Weepinbell [ M ] [ Confident ]
                Evolution: Leafstone
                Next Move: 29-Knock Off
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                ║ +10 Lv-Boost
                Gluttony: Doubles the effects of berries when eaten by this pokemon

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                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
                ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage
                ║ NRL [ EF ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 6.25% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
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                Klow [ F ] [ Courageous ]
                Evolution: Parabolic Charge: 0/300 Hp absorbed
                Next Move: 8-Thunder Wave
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                ║ +0 Lv-Boost
                Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three. (3 becomes 1, and 5 becomes 2)

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                ║ ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
                ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ NRL [ EF ]►N/A
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                Kecleon [ M ] [ Mild ]
                Evolution: N/A
                Next Move: 13-Fury Swipes
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                ║ +10 Lv-Boost
                Color Change: This Pokémon's type becomes the type of the last damaging moves which hit it.
                King's Rock: Trade evolution for Poliwhirl / Slowpoke. All physical attacks have a 1/10 change to flinch
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                ║ GST [ PH ][ ç• ]►Lick: 30: 7/10 Chance to Paralyze
                ║ NRL [ PH ][ ç• ]►Bind: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse
                ║ NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times
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                Gastrodon [ M ] [ Timed ]
                Evolution: N/A
                Next Move: 54-Recover
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                ║ +0 Lv-Boost
                Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Smooth Rock: Will add 2 more turns to the effects of Sandstorm.
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                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ GRD [ PH ][ • ]►Thousand Waves: 80: Traps Target as long as user remains in battle. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ ICE [ SP ][ ~ ]►Blizzard: 110: 3/10 Chance to Freeze
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
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                Krabby [ M ] [ Bold ]
                Evolution: 28
                Next Move: 29-Protect
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                ║ +10 Lv-Boost
                Shell Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves.

                ╠═════════════
                ║ WTR [ SP ]►Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
                ║ NRL [ PH ][ • ]►Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
                ║ GRD [ SP ]►Mud Shot: 55: Lower targets speed one stage
                ║ NRL [ EF ][ ç• ]►Metal Claw: 50: 6/10 chance of raising user's physical attack one stage
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                Tentacruel [ M] [ Relaxed / Mild ]
                Evolution: N/A
                Next Move: Lv44 Hex
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                ║ +10 Lv-Boost
                Liquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.

                ╠═════════════
                ║ PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate. Z-Effect: Increase physical defense by one additional stage.1 Layer- Poisons Opponent. 2 Layers- Badly Poisons Opponent
                ║ NRL [ SP ][ ç ]►Wring Out: Does damage depending on how much HP the opponent has. [ 100-75% HP: 120 ][ 74-50% HP: 80 ][ 49-25% HP: 60 ][ 24-5% HP: 40 ][ 4%-1HP: 10-dmg, ]
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𝑶𝑶𝑪 Always open to interactions!
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JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Wed Dec 12, 2018 8:52 am
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User Image"Ma'am. Iv been meaning to ask. What's with the new outfit?" Jasper asked indicating to her face at eye level. Fremy might have taken offense to the question had she not learned better of Jasper or perhaps not seen his hand motion. His curiosity was genuine and earnest. She considered the pros and cons of telling the truth for a moment as she stowed the captured Mantine away. She knew keeping it a secret would be difficult long-term, if not impossible. She sighed coming to the most logical of possible conclusions. One she personally disliked BUT could prove a valuable moment in their relationship for the future. Reaching up, Fremy untied the black silk band and allow it to slip off her eyes to reveal the truth of her affliction. "I have two rare ocular deformations, called Aniridia and Heterochromia. Aniridia is the failure of a pupil to form, while Heterochromia is responsible for the variation of color." She explained watching as Jasper weaved side to side to inspect her eyes. An irritation to be sure but one she was used to from people. "If we're done here~" She said bowing her head to secure the band once more. "So, I take it you can see through it?" Jasper asked now tending to her Wobbuffet's medical needs. "Yes." She answered bluntly looking out over the horizon. A boat had moved into view. It looked to be a fishing ship but she couldn't tell.
From her belt, grabbed Noivern's Poke'ball and released the black dragon-type. Without a word, she pointed out the dot on the horizon and the pokemon was off. "Something wrong?" Jasper asked looking in the direction of the boat himself now. Fremy nodded silently watching as her pokemon ascended higher and higher until he nearly vanished from view. It was a long and tense moment as they watched, and waited on bated breath. Fremy ran a mental calculation by her estimations, the odds that any rangers might have come to investigate the sounds of what might to them be cannon fire. She couldn't calculate for more than a handful of variables but she estimated the odds to be somewhere around 8%. Nothing happened at first ... then Noivern began to move back into view. Fremy cursed. "Load the walker and prepare to activate camouflage!" She commanded rapid fire recalling all but Gastrodon and the still returning Noivern. "Anticipate interception!" Jasper struggled to move. Jerking from side to side as he fought to figure out what to do by a need of importance. Fremy couldn't have him losing his cool. "Deep breaths and calm." "Right, Yes Ma'am!"

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𝑺𝒕𝒂𝒕𝒔

╔══════════════════╗
Free Item count: = Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. 10/10
Area Item count: = Nevermeltice: Ice type attacks do +30% damage 20/30
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Wild Encounter: 6
NPC Encounter: 138
Moving Location: 3
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Berry growth 1: [ G-25 / 2-5 ] 09 Coba:
Berry growth 2: [ G-25 / 2-5 ] 09 Tanga:
Berry growth 3: [ G-25 / 2-5 ] 09 Yache:
Berry growth 4: [ G-25 / 2-5 ] 09 Kebia:
Berry growth 5: [ G-25 / 2-5 ] 09 Shuca:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Ivysaur, Weepinbell, Krabby and Gastrodon

╔═══════════════════╗𝓐𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 230 Lv: 23 Exp: 07/26 Kecleon
FP: 03/10 Hp: 240 Lv: 24 Exp: 27/32 Ivysaur
FP: 00/10 Hp: 120 Lv: 12 Exp: 16/16 Gastrodon
FP: 02/10 Hp: 160 Lv: 16 Exp: 22/25 Swablu EXP-S
FP: 00/10 Hp: 260 Lv: 26 Exp: 20/22 Weepinbell
FP: 00/10 Hp: 050 Lv: 23 Exp: 22/24 Wobbuffet
╠══════════════════╣ 𝓘𝓷𝓪𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 070 Lv: 07 Exp: 13/17 ♦Klow
FP: 00/10 Hp: 150 Lv: 15 Exp: 02/19 Scarave
FP: 03/10 Hp: 240 Lv: 24 Exp: 17/26 Parasect
FP: 01/10 Hp: 210 Lv: 21 Exp: 12/16 Noivern
FP: 00/10 Hp: 170 Lv: 17 Exp: 10/21 Inkay
FP: 01/10 Hp: 160 Lv: 16 Exp: 09/16 Braviary
FP: 04/10 Hp: 150 Lv: 15 Exp: 05/20 Rapidash
FP: 01/10 Hp: 150 Lv: 15 Exp: 13/20 Noctowl
FP: 01/10 Hp: 100 Lv: 10 Exp: 13/15 Dodrio
FP: 01/10 Hp: 100 Lv: 10 Exp: 02/15 Xatu
FP: 02/10 Hp: 070 Lv: 07 Exp: 05/17 Vulpix
FP: 00/10 Hp: 030 Lv: 27 Exp: 00/15 Krabby
FP: 00/10 Hp: 280 Lv: 28 Exp: 00/15 Tentacrual
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𝑴𝒐𝒐𝒅: Slightly aggrivated, impataint

╔═══════════════════╗
𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: To catch a Mantine!

𝑵𝒐𝒕𝒆: ~

𝑵𝑷𝑪 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Jasper

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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔
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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Ammo: Bean Bag: None lethal blunt force impact projectiles used to injure but not kill
Ammo: Tranquilizer Dart: Used to render a Pokemon unconscious
Ammo: Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them
Ammo: Gas Pellet: A gas-filled cartridge use to harm not kill targets
Net Box: a small metal box that when thrown releases a Net to ensnare a target
Adjusting Cage: Using the same size shifting technology as a poke'ball, this cage can increase or decrease in size depending on its contents
Smoke Grenade: Released a thick smog
Flash Grenade: Releases an ear piercing noise as well as a bright flash of light
Drone: Remote controlled airborne surveillance drone
Net Snare: A trap used to capture Pokemon
Electric Tripwire: A trap used to paralyze and injure Pokemon.

Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information

x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions
x1 Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade
x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna
x1 Mysterious Incense Stick: Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts.
Dragon
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto:
Hoenn:
Sinnoh:
Unova:
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
x1 Mystic Water: Water type attacks do x1.2 damage.
x1 Altarianite: Atk 1.3 / Sp.Atk 1.3
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
x1 Brush: +3 Appeal
x1 Shampoo +3 Appeal
x1 Conditioner: +3 Appeal
Cute: 8 Smart: 2
Cute: 7 Smart: 2
Cute: 6 Smart: 2
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
x8 Potion: Heals up to 50 HP [ 3 posts ]
x3 Super Potion: Heals up to 100 HP
x1 Antidote: Removes Poison & Badly poisoned status effects
x1 Paralyze Heal: Removes the Paralyzed status effect
x14 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
▂▂▂▂▂▂
[ G-35 / 2-5 ] x4 Sitrus: Restores 150HP
[ G-35 / 2-5 ] x1 Lum: Heals all status conditions
▂▂▂▂▂▂
[ G-25 / 2-5 ] x4 Rindo: Reduces damage from a super effective Grass attack by 50%
[ G-25 / 2-5 ] x5 Passho: Reduces damage from a super effective Water attack by 50%
[ G-25 / 2-5 ] x3 Occa: Reduces damage from a super effective Fire attack by 50%
[ G-25 / 2-5 ] x4 Wacan: Reduces damage from a super effective Electric attack by 50%
[ G-25 / 2-5 ] x5 Chople: Reduces damage from a super effective Fighting attack by 50%
[ G-25 / 2-5 ] x6 Roseli: Reduces damage from a super effective Fairy attack by 50%
[ G-25 / 2-5 ] x1 Charti: Reduces damage from a super effective Rock attack by 50%
[ G-25 / 2-5 ] x1 Kasib: Reduces damage from a super effective Ghost attack by 50%
[ G-25 / 2-5 ] x1 Haban: Reduces damage from a super effective Dragon attack by 50%
[ G-25 / 2-5 ] x1 Colbur: Reduces damage from a super effective Dark attack by 50%
[ G-25 / 2-5 ] x5 Payapa: Reduces damage from a super effective Psychic attack by 50%
[ G-25 / 2-5 ] x5 Babiri: Reduces damage from a super effective Steel attack by 50%
[ G-25 / 2-5 ] x5 Chilan: Reduces damage from a Normal type attack by 50%
▂▂▂▂▂▂
[ G-35 / 2-5 ] x3 Custap: Causes the holder to go first once when HP falls below 25%
[ G-35 / 2-5 ] x1 Hondew: Adds 1fp point
▂▂▂▂▂▂
[ G-25 / 2-5 ] x1 Aguav: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x1 Wiki: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x3 Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x2 Kee: Increases phsyical Defense by 1/10 upon being hit by a Physical Attack
▂▂▂▂▂▂
[ G-25 / 2-5 ] x2 Cheri: Cures Paralysis
[ G-25 / 2-5 ] x2 Chesto: Cures Sleep
[ G-25 / 2-5 ] x6 Pecha: Cures Poison
[ G-25 / 2-5 ] x6 Rawst: Cures Burn
[ G-25 / 2-5 ] x2 Aspear: Cures Freeze
[ G-25 / 2-5 ] x3 Persim: Curses Confusion
▂▂▂▂▂▂
[ G-20 / 3-5 ] x1 Pamtre: +3 Beauty +1 Cute
[ G-20 / 3-5 ] x1 Watmel: +3 Cute +1 Smart
[ G-20 / 3-5 ] x1 Spelon: +3 Cool +1 Beauty
▂▂▂▂▂▂
[ G-15 / 3-6 ] x10 Oran: Heals 50HP
▂▂▂▂▂▂
[ G-10 / 3-5 ] x1 Bluk: +1 Cute
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
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x9 User Image - Blocked by "Display Image" Settings. Click to show. Poka'Ball Effectiveness: Basic [ 3 posts ]
x3 Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon.
x13 User Image - Blocked by "Display Image" Settings. Click to show.Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character
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╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
TM Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
TM Rock Tomb: 60: Lower targets speed one stage
TM Substitute: User loses 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
TM Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
HM ç•Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn
HM ç•Cut: 50:
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓
[ G-40 / 1-3 ] x5 Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
[ G-40 / 1-3 ] x3 Lansat: Raises critical hit ratio by two stages when HP falls below 25%

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:40


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                Bulbasaur [ M ] [ confident ]
                Evolution: 32
                Next Move: N/A
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                ║ +10 Lv-Boost
                Overgrow: All Grass-Type moves do +50% damage when HP drops below 33% of maximum.
                Miracle Seed: Grass-type attacks do x1.2 damage
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                ║ GRS [ SP ]►Energy Ball: 90: 5/10 chance of lowering target's special defense one stage
                ║ GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user
                ║ GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded Pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would affect them
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Scarave [ N/A ] [ Curios / Harsh ]
                Evolution: Lv's 15, 18, 21 Ext~
                Next Move: Lv-15 [ PH ][ • ]►Rock Tomb:
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                ║ +0 Lv-Boost
                Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon

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                ║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.
                ║ NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                Noivern [ M ] [ Bold & Proud ]
                Evolution: N/A
                Next Move: 23-Air Cutter
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                ║ +10 Lv-Boost
                Infiltrator: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
                Silk Scarf: Normal-type attacks do +20% more damage
                ╠═════════════
                ║ FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle
                ║ NRL [ SP ][ ~ ]►Boomburst: 140:
                ║ DRG [ SP ]►Dragon Pulse: 85:
                ║ FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi-invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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                Swablu [ F ] [ Prideful ]
                Evolution: 35
                Next Move: 30 Mirror Move
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                ║ +0 Lv-Boost
                Natural Cure: This Pokemon has its major status condition cured when it switches out.
                EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.
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                ║ NRL [ SP ][ ~ ]►Hyper Voice: 90:
                ║ NRL [ EF ][ ~ ]►Heal Bell: Cures all party's status ailments, including the user's
                ║ FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
                ║ NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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                Inkay [ F ] [ Impish ]
                Evolution: 30 upside down
                Next Move: 15-Topsy-Turvy
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                ║ +0 Lv-Boost
                Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
                Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
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                ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their Physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
                ║ FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
                ║ PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
                ║ DRK [ PH ]►Foul Play: 95: Inflicts damage using the target's physical attack increases
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                Wobbuffet [ M ] [ Jolly ]
                Evolution: N/A
                Next Move: N/A
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                ║ +10 Lv-Boost
                Telepathy: Protects against damaging moves from allied Pokémon
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first
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                ║ FGH [ PH ]►Counter: If the user was the last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ SP ]►Mirror Coat: If the user was the last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ EF ]►Destiny Bond: If the user faints target affected Pokemon faints too. Doesn't effect Pokemon switched into battle unless switched in by the effect of baton pass
                ║ NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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                Braviary [ M ] [ Proud ]
                Evolution: N/A
                Next Move: 19-Scary Face
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                ║ +0 Lv-Boost
                Defiant: This Pokemon's physical Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
                Cell Battery: Absorbs an electric attack and raises this Pokemon's attack one stage. Note: Consumed after effect takes place
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                ║ FLY [ PH ][ ç• ]►Brave Bird: 120: The user takes recoil damage equal to 33% of the damage dealt
                ║ FLY [ PH ][ ç• ]►Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on the second turn
                ║ NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
                ║ FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Noctowl [ F ] [ Quite ]
                Evolution: N/A
                Next Move: 17-Reflect
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                ║ +0 Lv-Boost
                Insomnia: This Pokemon cannot be put to Sleep. Gaining this Ability while alseep cures it.
                Odd Incense: Psychic-Type moves do +20% more damage
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                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however, if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 50% of damage dealt.Only works on Sleeping Pokemon
                ║ FLY [ PH ]►Sky Attack: 140: Charges on the first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
                ║ NRL [ EF ]►Growl: Lower target's physical attack one stage
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                Vulpix [ M ] [ Relaxed ]
                Evolution: Fire stone
                Next Move: 9-Baby-Doll Eyes
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                ║ +0 Lv-Boost
                Drought: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30.
                Charcoal: Fire type attacks do x1.2 damage
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                ║ FIR [ SP ]►Ember: 40: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Rapidash [ M ] [ Bold ]
                Evolution: N/A
                Next Move: 17-Stomp
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                ║ +0 Lv-Boost
                Flame Body: Pokemon making contact with this Pokemon have a 3/10 chance to become burned. Multi-strike moves trigger this ability for each instance of contact made. If a Pokemon with Flame body is in the active party, eggs will take 10 fewer posts to hatch.

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                ║ PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
                ║ BUG [ PH ]►Magehorn: 120:
                ║ FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
                ║ NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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                Parasect [ F ] [ Hasty ]
                Evolution: N/A
                Next Move: 29-Slash
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                ║ +10 Lv-Boost
                Effect Spore: Pokemon making contact with this Pokemon have a 3/10 to become induced by Paralysis, Poison or Sleep. Multi-strike moves trigger this ability for each instance of contact made. If afflicted, roll a D6, 1/2=Paralysis, 3/4=Poison, 5/6=Sleep.
                Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore +30% more HP
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                ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 50% of damage dealt
                ║ BUG [ PH ][ ç• ]►Fell Stinger: 50: Raise user's physical attack two stages if the target is KO'd
                ║ GRS[ PH ]►Spore: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Dodrio [ M ] [ Charming ]
                Evolution: N/A
                Next Move:12 Fury Attack
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                ║ +0 Lv-Boost
                Tangled Feet: This Pokemon's evasion is raised by 1 stage when afflicted with Confusion.

                ╠═════════════
                ║ NRL [ SP ]►Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis
                ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1)
                ║ NRL [ PH ][ ç• ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage
                ║ FLY [ PH ][ ç• ]►Peck: 35:
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                Xatu [ M ] [ Relaxed / Calm ]
                Evolution: N/A
                Next Move: 12-Lucky Chant
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                ║ +0 Lv-Boost
                Magic Bounce: Reflects back to the user the effect of all stat-lowering, condition-inducing, entry hazards, or none-damaging moves the Pokemon isn't naturally immune to, but only once per turn. Magic Bounce can reflect status Z-Moves, but not their Z-effects. Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it or that was just reflected by Magic Coat or Magic Bounce, or if the target is in the semi-invulnerable turn of a move like Fly.
                Destiny Knot: If the holder becomes infatuated, so does the attacker
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                ║ FLY [ SP ]►Air Slash: 75: 3/10 Chance of causing target to flinch
                ║ GST [ SP ]►Nightshade: Inflicts damage equal to user's level. Type Effectiveness Not Included
                ║ FLY [ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
                ║ PSY [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last Pokemon Center they visited
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                Weepinbell [ M ] [ Confident ]
                Evolution: Leafstone
                Next Move: 29-Knock Off
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                ║ +10 Lv-Boost
                Gluttony: Doubles the effects of berries when eaten by this pokemon

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                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
                ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage
                ║ NRL [ EF ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 6.25% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
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                Klow [ F ] [ Courageous ]
                Evolution: Parabolic Charge: 0/300 Hp absorbed
                Next Move: 8-Thunder Wave
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                ║ +0 Lv-Boost
                Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three. (3 becomes 1, and 5 becomes 2)

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                ║ ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
                ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ NRL [ EF ]►N/A
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                Kecleon [ M ] [ Mild ]
                Evolution: N/A
                Next Move: 13-Fury Swipes
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                ║ +10 Lv-Boost
                Color Change: This Pokémon's type becomes the type of the last damaging moves which hit it.
                King's Rock: Trade evolution for Poliwhirl / Slowpoke. All physical attacks have a 1/10 change to flinch
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                ║ GST [ PH ][ ç• ]►Lick: 30: 7/10 Chance to Paralyze
                ║ NRL [ PH ][ ç• ]►Bind: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse
                ║ NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times
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                Gastrodon [ M ] [ Timed ]
                Evolution: N/A
                Next Move: 54-Recover
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                ║ +0 Lv-Boost
                Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Smooth Rock: Will add 2 more turns to the effects of Sandstorm.
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                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ GRD [ PH ][ • ]►Thousand Waves: 80: Traps Target as long as user remains in battle. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ ICE [ SP ][ ~ ]►Blizzard: 110: 3/10 Chance to Freeze
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
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                Krabby [ M ] [ Bold ]
                Evolution: 28
                Next Move: 29-Protect
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                ║ +10 Lv-Boost
                Shell Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves.

                ╠═════════════
                ║ WTR [ SP ]►Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
                ║ NRL [ PH ][ • ]►Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
                ║ GRD [ SP ]►Mud Shot: 55: Lower targets speed one stage
                ║ NRL [ EF ][ ç• ]►Metal Claw: 50: 6/10 chance of raising user's physical attack one stage
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                Tentacruel [ M] [ Relaxed / Mild ]
                Evolution: N/A
                Next Move: Lv44 Hex
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                ║ +10 Lv-Boost
                Liquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.

                ╠═════════════
                ║ PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate. Z-Effect: Increase physical defense by one additional stage.1 Layer- Poisons Opponent. 2 Layers- Badly Poisons Opponent
                ║ NRL [ SP ][ ç ]►Wring Out: Does damage depending on how much HP the opponent has. [ 100-75% HP: 120 ][ 74-50% HP: 80 ][ 49-25% HP: 60 ][ 24-5% HP: 40 ][ 4%-1HP: 10-dmg, ]
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𝑶𝑶𝑪 Always open to interactions!
Company



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PostPosted: Mon Jan 07, 2019 8:03 am
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User Image►Fremy mentally calculated the risks to rewards for attacking first or taking a waiting and see approach to the situation. On the one hand, attacking first might cause unnecessary casualty's. Something she'd very much like to avoid. On the other, she couldn't risk taking the chance of its occupants calling for Ranger support or worse BEING rangers. She'd have to take the risk and attack first. Either way, she couldn't stay here much longer. They needed to relocate. Preferably to a much further isolated island within the Whirl Isle.

Vukpix +238Exp
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𝑺𝒕𝒂𝒕𝒔

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Free Item count: = ☠ Black Sludge: When held by a Poison-type pokemon,restore 6.25% of its maximum HP each turn. If the holder is not a Poison type, it loses 12.5% of its maximum HP each turn. 1/30
Area Item count: = Nevermeltice: Ice type attacks do +30% damage 21/30
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Wild Encounter: 7
NPC Encounter: 139
Moving Location: 3
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Berry growth 1: [ G-25 / 2-5 ] 10 Coba:
Berry growth 2: [ G-25 / 2-5 ] 10 Tanga:
Berry growth 3: [ G-25 / 2-5 ] 10 Yache:
Berry growth 4: [ G-25 / 2-5 ] 10 Kebia:
Berry growth 5: [ G-25 / 2-5 ] 10 Shuca:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Noivern & Gastrodon

╔═══════════════════╗𝓐𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 120 Lv: 12 Exp: 01/17 Gastrodon
FP: 02/10 Hp: 160 Lv: 16 Exp: 23/25 Swablu EXP-S
FP: 00/10 Hp: 070 Lv: 07 Exp: 14/17 ♦Klow
FP: 02/10 Hp: 180 Lv: 18 Exp: 02/28 Vulpix
FP: 00/10 Hp: 150 Lv: 15 Exp: 03/19 Scarave
FP: 01/10 Hp: 100 Lv: 10 Exp: 03/15 Xatu
╠══════════════════╣ 𝓘𝓷𝓪𝓬𝓽𝓲𝓿𝓮 𝓟𝓪𝓻𝓽𝔂
FP: 00/10 Hp: 230 Lv: 23 Exp: 08/26 Kecleon
FP: 03/10 Hp: 240 Lv: 24 Exp: 28/32 Ivysaur
FP: 00/10 Hp: 260 Lv: 26 Exp: 21/22 Weepinbell
FP: 00/10 Hp: 050 Lv: 23 Exp: 23/24 Wobbuffet
FP: 03/10 Hp: 240 Lv: 24 Exp: 17/26 Parasect
FP: 01/10 Hp: 210 Lv: 21 Exp: 12/16 Noivern
FP: 00/10 Hp: 170 Lv: 17 Exp: 10/21 Inkay
FP: 01/10 Hp: 160 Lv: 16 Exp: 09/16 Braviary
FP: 04/10 Hp: 150 Lv: 15 Exp: 05/20 Rapidash
FP: 01/10 Hp: 150 Lv: 15 Exp: 13/20 Noctowl
FP: 01/10 Hp: 100 Lv: 10 Exp: 13/15 Dodrio
FP: 00/10 Hp: 030 Lv: 27 Exp: 00/15 Krabby
FP: 00/10 Hp: 280 Lv: 28 Exp: 00/15 Tentacrual
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𝑴𝒐𝒐𝒅: Slightly aggrivated, impataint

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𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: To catch a Mantine!

𝑵𝒐𝒕𝒆: ~

𝑵𝑷𝑪 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Jasper

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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔

Encounter
Capture rolls

Lv26 Mantine Vs
Lv28 Mantine Vs


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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Ammo: Bean Bag: None lethal blunt force impact projectiles used to injure but not kill
Ammo: Tranquilizer Dart: Used to render a Pokemon unconscious
Ammo: Sludge Pellet: Covers the target in a sticky glue like sludge to restrain them
Ammo: Gas Pellet: A gas-filled cartridge use to harm not kill targets
Net Box: a small metal box that when thrown releases a Net to ensnare a target
Adjusting Cage: Using the same size shifting technology as a poke'ball, this cage can increase or decrease in size depending on its contents
Smoke Grenade: Released a thick smog
Flash Grenade: Releases an ear piercing noise as well as a bright flash of light
Drone: Remote controlled airborne surveillance drone
Net Snare: A trap used to capture Pokemon
Electric Tripwire: A trap used to paralyze and injure Pokemon.

Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information.
Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information

x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions
x1 Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade
x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna
x1 Mysterious Incense Stick: Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts.
Dragon
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto:
Hoenn:
Sinnoh:
Unova:
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
x1 Mystic Water: Water type attacks do x1.2 damage.
x1 Altarianite: Atk 1.3 / Sp.Atk 1.3
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :
x1 Brush: +3 Appeal
x1 Shampoo +3 Appeal
x1 Conditioner: +3 Appeal
Cute: 8 Smart: 2
Cute: 7 Smart: 2
Cute: 6 Smart: 2
╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
x8 Potion: Heals up to 50 HP [ 3 posts ]
x3 Super Potion: Heals up to 100 HP
x1 Antidote: Removes Poison & Badly poisoned status effects
x1 Paralyze Heal: Removes the Paralyzed status effect
x14 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon feed
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
▂▂▂▂▂▂
[ G-35 / 2-5 ] x4 Sitrus: Restores 150HP
[ G-35 / 2-5 ] x1 Lum: Heals all status conditions
▂▂▂▂▂▂
[ G-25 / 2-5 ] x4 Rindo: Reduces damage from a super effective Grass attack by 50%
[ G-25 / 2-5 ] x5 Passho: Reduces damage from a super effective Water attack by 50%
[ G-25 / 2-5 ] x3 Occa: Reduces damage from a super effective Fire attack by 50%
[ G-25 / 2-5 ] x4 Wacan: Reduces damage from a super effective Electric attack by 50%
[ G-25 / 2-5 ] x5 Chople: Reduces damage from a super effective Fighting attack by 50%
[ G-25 / 2-5 ] x6 Roseli: Reduces damage from a super effective Fairy attack by 50%
[ G-25 / 2-5 ] x1 Charti: Reduces damage from a super effective Rock attack by 50%
[ G-25 / 2-5 ] x1 Kasib: Reduces damage from a super effective Ghost attack by 50%
[ G-25 / 2-5 ] x1 Haban: Reduces damage from a super effective Dragon attack by 50%
[ G-25 / 2-5 ] x1 Colbur: Reduces damage from a super effective Dark attack by 50%
[ G-25 / 2-5 ] x5 Payapa: Reduces damage from a super effective Psychic attack by 50%
[ G-25 / 2-5 ] x5 Babiri: Reduces damage from a super effective Steel attack by 50%
[ G-25 / 2-5 ] x5 Chilan: Reduces damage from a Normal type attack by 50%
▂▂▂▂▂▂
[ G-35 / 2-5 ] x3 Custap: Causes the holder to go first once when HP falls below 25%
[ G-35 / 2-5 ] x1 Hondew: Adds 1fp point
▂▂▂▂▂▂
[ G-25 / 2-5 ] x1 Aguav: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x1 Wiki: Restores 25% HP, 1/5 chance of confusion Pokemon
[ G-25 / 2-5 ] x3 Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack
[ G-25 / 2-5 ] x2 Kee: Increases phsyical Defense by 1/10 upon being hit by a Physical Attack
▂▂▂▂▂▂
[ G-25 / 2-5 ] x2 Cheri: Cures Paralysis
[ G-25 / 2-5 ] x2 Chesto: Cures Sleep
[ G-25 / 2-5 ] x6 Pecha: Cures Poison
[ G-25 / 2-5 ] x6 Rawst: Cures Burn
[ G-25 / 2-5 ] x2 Aspear: Cures Freeze
[ G-25 / 2-5 ] x3 Persim: Curses Confusion
▂▂▂▂▂▂
[ G-20 / 3-5 ] x1 Pamtre: +3 Beauty +1 Cute
[ G-20 / 3-5 ] x1 Watmel: +3 Cute +1 Smart
[ G-20 / 3-5 ] x1 Spelon: +3 Cool +1 Beauty
▂▂▂▂▂▂
[ G-15 / 3-6 ] x10 Oran: Heals 50HP
▂▂▂▂▂▂
[ G-10 / 3-5 ] x1 Bluk: +1 Cute
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
-----------Basic---
x9 User Image - Blocked by "Display Image" Settings. Click to show. Poka'Ball Effectiveness: Basic [ 3 posts ]
x3 Net Ball: Effectiveness becomes Ultra if used on Bug or Water type Pokemon.
x13 User Image - Blocked by "Display Image" Settings. Click to show.Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character
-----------Great---
-----------Ultra---
╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
TM Sunny Day: Makes the weather Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire type moves by +40 and Grass type by +30. Decreases the base Dmg of Water type move Dmg by -30
TM Rock Tomb: 60: Lower targets speed one stage
TM Substitute: User loses 1/8 of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
TM Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
HM ç•Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on second turn
HM ç•Cut: 50:
╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓
[ G-40 / 1-3 ] x5 Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages.
[ G-40 / 1-3 ] x3 Lansat: Raises critical hit ratio by two stages when HP falls below 25%

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:40


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                Bulbasaur [ M ] [ confident ]
                Evolution: 32
                Next Move: N/A
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                ║ +10 Lv-Boost
                Overgrow: All Grass-Type moves do +50% damage when HP drops below 33% of maximum.
                Miracle Seed: Grass-type attacks do x1.2 damage
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                ║ GRS [ SP ]►Energy Ball: 90: 5/10 chance of lowering target's special defense one stage
                ║ GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user
                ║ GRS [ EF ]►Grassy Terrain: Grass-type moves increase by x1.3 and restores 6.25% of max HP to all grounded Pokemon while active. Lasts for five turns. Pokemon are grounded so long as ground type moves would affect them
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Scarave [ N/A ] [ Curios / Harsh ]
                Evolution: Lv's 15, 18, 21 Ext~
                Next Move: Lv-15 [ PH ][ • ]►Rock Tomb:
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                ║ +0 Lv-Boost
                Riddle: Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding Sphiraoh). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle cannot affect the same Pokemon twice per battle but does affect ally Pokemon
                Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle.
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                ║ GRD [ EF ][ • ]►Sand Tomb: 35: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon cannot switch or flee other than by effect of a move, item or ability.
                ║ NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ║ FGH [ EF ]►Detect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                Noivern [ M ] [ Bold & Proud ]
                Evolution: N/A
                Next Move: 23-Air Cutter
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                ║ +10 Lv-Boost
                Infiltrator: This Pokemon's moves ignore substitutes and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
                Silk Scarf: Normal-type attacks do +20% more damage
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                ║ FAY [ EF ]►Moonlight: Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be used 5 times in battle
                ║ NRL [ SP ][ ~ ]►Boomburst: 140:
                ║ DRG [ SP ]►Dragon Pulse: 85:
                ║ FLY [ SP ]►Hurricane: 110: 7/10 chance of confusion, hits Pokemon in the air during semi-invulnerable stage of an attack for double damage [ 1/2 chance / 40 Dmg confusion ]
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                Swablu [ F ] [ Prideful ]
                Evolution: 35
                Next Move: 30 Mirror Move
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                ║ +0 Lv-Boost
                Natural Cure: This Pokemon has its major status condition cured when it switches out.
                EXP Share: Pokemon holding this item up to level 30 get EXP equal to 50% the base EXP (as in not including boost's from Lucky Egg and GS Ball, purely base battle EXP), gained from teammates in battle. EXP-Share holder does not need to be in-party to gain the effect. Trainers may only have one EXP share active at a time.
                ╠═════════════
                ║ NRL [ SP ][ ~ ]►Hyper Voice: 90:
                ║ NRL [ EF ][ ~ ]►Heal Bell: Cures all party's status ailments, including the user's
                ║ FLY [ PH ][ ç• ]►Fury Attack: 15: hits 2-5 times
                ║ NRL [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
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                Inkay [ F ] [ Impish ]
                Evolution: 30 upside down
                Next Move: 15-Topsy-Turvy
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                ║ +0 Lv-Boost
                Contrary If this Pokemon has a stat stage raised it is lowered instead, and vice versa.

                ╠═════════════
                ║ NRL [ EF ]►Swagger: Confuses target Pokemon, and raise their Physical attack two stages [ 1/2 chance / 40 Dmg confusion ]
                ║ FGH [ PH ][ ç• ]►Superpower: 120: Lower physical attack & defense one stage
                ║ PSY [ EF ]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns
                ║ DRK [ PH ]►Foul Play: 95: Inflicts damage using the target's physical attack increases
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                Wobbuffet [ M ] [ Jolly ]
                Evolution: N/A
                Next Move: N/A
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                ║ +10 Lv-Boost
                Telepathy: Protects against damaging moves from allied Pokémon
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first
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                ║ FGH [ PH ]►Counter: If the user was the last hit by a physical attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ SP ]►Mirror Coat: If the user was the last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
                ║ PSY [ EF ]►Destiny Bond: If the user faints target affected Pokemon faints too. Doesn't effect Pokemon switched into battle unless switched in by the effect of baton pass
                ║ NRL [ EF ]►Safeguard: Prevent all status effects for five turns
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                Braviary [ M ] [ Proud ]
                Evolution: N/A
                Next Move: 19-Scary Face
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                ║ +0 Lv-Boost
                Defiant: This Pokemon's physical Attack is raised by 2 stages for each of its stat stages that is lowered by an opposing Pokemon.
                Cell Battery: Absorbs an electric attack and raises this Pokemon's attack one stage. Note: Consumed after effect takes place
                ╠═════════════
                ║ FLY [ PH ][ ç• ]►Brave Bird: 120: The user takes recoil damage equal to 33% of the damage dealt
                ║ FLY [ PH ][ ç• ]►Fly: 90: Flies up into air and is temporarily invincible for first turn, strikes on the second turn
                ║ NRL [ EF ]►Hone Claws: Raise physical attack & accuracy one stage
                ║ FLY [ EF ]►Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Noctowl [ F ] [ Quite ]
                Evolution: N/A
                Next Move: 17-Reflect
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                ║ +0 Lv-Boost
                Insomnia: This Pokemon cannot be put to Sleep. Gaining this Ability while alseep cures it.
                Odd Incense: Psychic-Type moves do +20% more damage
                ╠═════════════
                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however, if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-5 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 50% of damage dealt.Only works on Sleeping Pokemon
                ║ FLY [ PH ]►Sky Attack: 140: Charges on the first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit
                ║ NRL [ EF ]►Growl: Lower target's physical attack one stage
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                Vulpix [ M ] [ Relaxed ]
                Evolution: Fire stone
                Next Move: Lv20 Will-O-Wisp
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                ║ +0 Lv-Boost
                Drought: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30.
                Charcoal: Fire type attacks do x1.2 damage
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                ║ FIR [ SP ]►Fire Spin: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
                ║ NRL [ EF ]►Confuse Ray: Confuses target pokemon. Z-Effect: Increase special attack by one additional stage
                ║ FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn [ 12.5% ]
                ║ NRL [ EF ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6)
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                Rapidash [ M ] [ Bold ]
                Evolution: N/A
                Next Move: 17-Stomp
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                ║ +0 Lv-Boost
                Flame Body: Pokemon making contact with this Pokemon have a 3/10 chance to become burned. Multi-strike moves trigger this ability for each instance of contact made. If a Pokemon with Flame body is in the active party, eggs will take 10 fewer posts to hatch.

                ╠═════════════
                ║ PSN [ PH ]►Poison Jab: 80: 7/10 Chance to Poison [ 6.25% ]
                ║ BUG [ PH ]►Magehorn: 120:
                ║ FIR [ PH ]►Flame Charge: 50: raise user's speed one stage
                ║ NRL [ PH ]►Quick Attack: 40: damage (Priority +1)
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                Parasect [ F ] [ Hasty ]
                Evolution: N/A
                Next Move: 29-Slash
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                ║ +10 Lv-Boost
                Effect Spore: Pokemon making contact with this Pokemon have a 3/10 to become induced by Paralysis, Poison or Sleep. Multi-strike moves trigger this ability for each instance of contact made. If afflicted, roll a D6, 1/2=Paralysis, 3/4=Poison, 5/6=Sleep.
                Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore +30% more HP
                ╠═════════════
                ║ BUG [ PH ][ ç• ]►Leech Life: 80: Restores HP to the user equal to 50% of damage dealt
                ║ BUG [ PH ][ ç• ]►Fell Stinger: 50: Raise user's physical attack two stages if the target is KO'd
                ║ GRS[ PH ]►Spore: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
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                Dodrio [ M ] [ Charming ]
                Evolution: N/A
                Next Move:12 Fury Attack
                ╠═════════════╝
                ║ +0 Lv-Boost
                Tangled Feet: This Pokemon's evasion is raised by 1 stage when afflicted with Confusion.

                ╠═════════════
                ║ NRL [ SP ]►Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis
                ║ NRL [ PH ][ ç• ]►Quick Attack: 40: (Priority +1)
                ║ NRL [ PH ][ ç• ]►Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage
                ║ FLY [ PH ][ ç• ]►Peck: 35:
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                Xatu [ M ] [ Relaxed / Calm ]
                Evolution: N/A
                Next Move: 12-Lucky Chant
                ╠═════════════╝
                ║ +0 Lv-Boost
                Magic Bounce: Reflects back to the user the effect of all stat-lowering, condition-inducing, entry hazards, or none-damaging moves the Pokemon isn't naturally immune to, but only once per turn. Magic Bounce can reflect status Z-Moves, but not their Z-effects. Magic Bounce cannot reflect a move if the Pokémon with Magic Bounce is immune to it or that was just reflected by Magic Coat or Magic Bounce, or if the target is in the semi-invulnerable turn of a move like Fly.
                Destiny Knot: If the holder becomes infatuated, so does the attacker
                ╠═════════════
                ║ FLY [ SP ]►Air Slash: 75: 3/10 Chance of causing target to flinch
                ║ GST [ SP ]►Nightshade: Inflicts damage equal to user's level. Type Effectiveness Not Included
                ║ FLY [ EF ]►Tailwind: Speed of all active party Pokémon increases two stage for 4 turns
                ║ PSY [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last Pokemon Center they visited
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                Weepinbell [ M ] [ Confident ]
                Evolution: Leafstone
                Next Move: 29-Knock Off
                ╠═════════════╝
                ║ +10 Lv-Boost
                Gluttony: Doubles the effects of berries when eaten by this pokemon

                ╠═════════════
                ║ PSN [ EF ]►Poison Powder: Poisons Opponent [ 6.25% ]
                ║ NRL [ EF ]►Growth: Raise user's physical & special attack one stage
                ║ NRL [ EF ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 6.25% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
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                Klow [ F ] [ Courageous ]
                Evolution: Parabolic Charge: 0/300 Hp absorbed
                Next Move: 8-Thunder Wave
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                ║ +0 Lv-Boost
                Illuminate: The number of posts it takes to encounter wild Pokemon is reduced by three. (3 becomes 1, and 5 becomes 2)

                ╠═════════════
                ║ ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage
                ║ NRL [ PH ][ ç• ]►Wrap: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ NRL [ EF ][ ~ ]►Tail Whip: Lower targets physical defense one stage
                ║ NRL [ EF ]►N/A
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                Kecleon [ M ] [ Mild ]
                Evolution: N/A
                Next Move: 13-Fury Swipes
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                ║ +10 Lv-Boost
                Color Change: This Pokémon's type becomes the type of the last damaging moves which hit it.
                King's Rock: Trade evolution for Poliwhirl / Slowpoke. All physical attacks have a 1/10 change to flinch
                ╠═════════════
                ║ GST [ PH ][ ç• ]►Lick: 30: 7/10 Chance to Paralyze
                ║ NRL [ PH ][ ç• ]►Bind: 15: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ PSY [ SP ]►Psybeam: 65: 4/10 Chance to Confuse
                ║ NRL [ PH ][ ç• ]►Fury Swipes: 18: hits 2-5 times
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                Gastrodon [ M ] [ Timed ]
                Evolution: N/A
                Next Move: 54-Recover
                ╠═════════════╝
                ║ +0 Lv-Boost
                Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Smooth Rock: Will add 2 more turns to the effects of Sandstorm.
                ╠═════════════
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ GRD [ PH ][ • ]►Thousand Waves: 80: Traps Target as long as user remains in battle. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
                ║ ICE [ SP ][ ~ ]►Blizzard: 110: 3/10 Chance to Freeze
                ║ NRL [ EF ]►Pain Split: Adds User and Target current HP together then divide it evenly between the two.
                ╚═════════════


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                ╔═════════════╗
                Krabby [ M ] [ Bold ]
                Evolution: 28
                Next Move: 29-Protect
                ╠═════════════╝
                ║ +10 Lv-Boost
                Shell Armor: This Pokemon cannot be Critical Hit and takes 10% less damage from contact moves.

                ╠═════════════
                ║ WTR [ SP ]►Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
                ║ NRL [ PH ][ • ]►Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
                ║ GRD [ SP ]►Mud Shot: 55: Lower targets speed one stage
                ║ NRL [ EF ][ ç• ]►Metal Claw: 50: 6/10 chance of raising user's physical attack one stage
                ╚═════════════


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                ╔═════════════╗
                Tentacruel [ M] [ Relaxed / Mild ]
                Evolution: N/A
                Next Move: Lv44 Hex
                ╠═════════════╝
                ║ +10 Lv-Boost
                Liquid Ooze: This Pokemon damages those draining HP from it for as much as they would heal.

                ╠═════════════
                ║ PSN [ SP ]►Acid Spray: 40: Lower targets special defense two stages
                ║ WTR [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse
                ║ PSN [ EF ][ ~ ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate. Z-Effect: Increase physical defense by one additional stage.1 Layer- Poisons Opponent. 2 Layers- Badly Poisons Opponent
                ║ NRL [ SP ][ ç ]►Wring Out: Does damage depending on how much HP the opponent has. [ 100-75% HP: 120 ][ 74-50% HP: 80 ][ 49-25% HP: 60 ][ 24-5% HP: 40 ][ 4%-1HP: 10-dmg, ]
                ╚═════════════


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𝑶𝑶𝑪 Always open to interactions!
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JadeRabbitEmperor

High-functioning Garbage

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Koukaze

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PostPosted: Sat Feb 12, 2022 6:08 pm


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Giovanni Versechi

Olivines Troublemaker






The Portal disappeared just as quickly once they crossed over the glwoing section. Now Gio, Skarmory and Lucario were tumbling down towards an island in the middle of an ocean from what seemed like mikes up. Gio looked out an saw Olivine Harbor the Lighthouse gleaming in the distance. "Ok you two, heres the plan. We dont get this we might be done here." he tightened his grip on both Pokemon, "Lucario Im gonna flip you over top of me and Skarmory when I let go your going to have to catch your wings." he thought about it for a second. This was absolutely crazy less than ana few hours ago he had never flown on a smaller Pokemon. Now he was expecting that same Pokemon to catch him and another Pokemon mid-air. "Once you have them fly under me and be ready Lucario gotta catch on also." on three he thought "3...""2...""GO!!!" Gio shifted his weight as he let go of Skarmory and tried to throw Lucario up.

Lucario was not liking this plan as he couldn't sense anything from where he was. When Gio tried to throw him he reversed the momentum. Instead swinging onto Gios back, promptly wrapping himself onto his Trainer.

"Not the plan bud, but as long as she catches us no harm no foul." Gio rolled in the air looking back for the bird. She had readjusted already, but seemed to be in shock her Trainer let go. "Come on Girl! We've traveled all over. We cant die here." he wasn't sure if she could hear him, but Skarmory definitely reacted. She used the one move she loved using. Brave Bird. Shooting down like an arrow blown out a cannon. It wasn't more than a second or two before the pair floated next to each other. Giovanni shot out an arm reaching for the Steel Type. He wrapped himself around and breathed a sigh of relief.

"Good stuff, dont stop get us safely on that island." she understood but had a different idea. Almost immediately she sped up dive bombing, only slowing down moments before impact. Lightly landing on a rock she flicked Gio and Lucario off "SKAAaaa" she screamed in disapproval.

Lucario jumped off Gio's back landing on the rocky beach. This was much more comfortable. Solid ground, not only that but so much Aura was around him. Pokemon further in the Island and Pokemon below them in what he assumed was water. He wondered previously what it would be like if he was unable to sense Aura, to be completely blind. After that experience the entire idea was behind him. Now he realized just how large the world actually was. They were falling for what felt like forever. He had never been in a situation where so much fear ran through him, it was scarier than the Mansion he was kidnapped in. For brief moment he fully expected Gio to show his incompetence again. Never before had Gio failed to save him, but the recent number of accidents gave him a moment of doubt. He walked closer to the water before plopping down he could mope.

Gio picked himself up with a quick dust off "Well as cool as that was girl, I think you should get some rest." he pulled out her Ball and returned her. The arms of the Trainer shot to give back before he leaned forward with his waist. He greatly over exaggerated a stretching pose giving a loud sigh as his arms went back. "Lets not do that again and only fly in emergency situations from now on." he scratched his head looking around. Four big islands could be seen lingering above the misty night water. "Whirl Islands? Its the only set of islands I know of south of Olivine. What do you think boy?" turning his head to Lucario one could see the mental exhaustion in them both. Lucario didn't move a muscle.

"Its night so lets head into the cave, try to get some sleep." Gio didn't have a tent only a sleeping bag. So the next best thing was natural shelter. Inside his backpack was one last fire log, and since there was no sticks on the island it needed to last. He walked right up underneath the lip of the cave before turning around. The fire log was held between his hands. "Lucario I know your tired but we can rest inside and I need your help with this log." Lucario stood up and turned with a menacing shadow of distraut, "Im thinking cutting it in thre..." in a flash Lucario had sped the full distance, grabbed the log out of Gio's hands, chopped it, caught the bigger piece and flicked it before kicking it into the wall snapping it in half. The last piece he let hit the ground but made a punching motion that unleashed a small flame right onto it. Another flash saw him resume the same mope just against one of the cave walls. Gio was amazed at the speed and flashy move. "See thats the stuff we need in battle. The unrelentless precision with a cool ruthless style." he did a really bad looking crane kick once he picked up the two pieces not on fire.

The Trainer was quickly reminded of another stroke of luck as the sounds of crying could be heard within his shirt. "Cerro, Cerro, Cerro. I didn't forget about you," he lied picking her out of his sleeve. "Come here lets not cry its all safe I promise look." he showed her the fire and room. She started to cry louder and when she did the shadowy haze around Lucario grew larger. Gio placed her on the ground before beginning to rummage in his bag. "Right I get it, juuust a second." what he grabbed was the Oranguru's Ball. "Lets see how this goes." One flash of red light later and the monkey was out. Just like before she immediately ran over to Cerrobend and picked her up.

After a few moments there was silence, only the sounds of waves and the fire could be heard. "You know, you are amazing my friend. Think you could keep us safe till morning? Its been a crazy day. As you can see everyone is grumpy." Gio asked while pulling out his sleeping bag. The Oranguru waved the leaves in the one hand as if saying she didn't care. Right, Gio thought, sleep. He laid down and tucked himself up by the fire.

Oranguru stood up and walked over closer to the entrance. She had seen something shining under one of the rocks. After lifting it up a circular disk could be seen. Once she picked that up it immediately shattered. An electric pulse could be felt through her body. She turned her head towards Giovanni and he was knocked out cold. One quick wave of the leaf and a bolt of Thunder dropped down striking a Mantine jumping out of the water.

Oranguru Vs.

Lvl 28: Mantine
Oranguru Used Thunder!
It's Super Effective!
110+40(lvl bonus)=150×4(Effectiveness)=600-10(lvl bonus)= 590 Damage
Mantine fainted

Lvl 26: Mantine
Oranguru Used Thunder!
It's Super Effective!
110+40(lvl bonus)=150×4(Effectiveness)=600-10(lvl bonus)= 590 Damage
Mantine fainted

Lvl 27: Krabby
Oranguru Used Thunder!
It's Super Effective!
110+40(lvl bonus)=150×2(Effectiveness)=300-10(lvl bonus)= 290 Damage
Krabby fainted

Lvl 25: Tentacool
Oranguru Used Thunder!
It's Super Effective!
110+40(lvl bonus)=150×2(Effectiveness)=300-10(lvl bonus)= 290 Damage
Tentacool fainted

Lvl 27: Zubat
It's Super Effective!
110+40(lvl bonus)=150×2(Effectiveness)=300-10(lvl bonus)= 290 Damage
Zubat fainted

Lvl 26: Seadra
It's Super Effective!
110+40(lvl bonus)=150×2(Effectiveness)=300-10(lvl bonus)= 290 Damage
Seadra fainted

Lvl 25: Seel
It's Super Effective!
110+40(lvl bonus)=150×2(Effectiveness)=300-10(lvl bonus)= 290 Damage
Seel fainted

Lvl 28: Krabby
Oranguru Used Thunder!
It's Super Effective!
110+40(lvl bonus)=150×2(Effectiveness)=300-10(lvl bonus)= 290 Damage
Krabby fainted

Lvl 25: Seadra
It's Super Effective!
110+40(lvl bonus)=150×2(Effectiveness)=300-10(lvl bonus)= 290 Damage
Seadra fainted

Lvl 28: Tentacool
It's Super Effective!
110+40(lvl bonus)=150×2(Effectiveness)=300-10(lvl bonus)= 290 Damage
Tentacool fainted



Every thirty minutes or so another Pokemon would jump out of the water onto the island. Oranguru was being a little over protective not letting most even on the island. Real early in the morning from a crack deep in the cave a few Carbink popped out to see what was going on. Upon watching the Oranguru for some time they decided to go back from where they came.

Almost an hour later a Pokemon that looked like an evolved Carbink emerged from the same hole. It was a dark shade of pink almost purple. It floated towards the group speaking "Why do you cause such damage. You are disrupting the order of our home. Please leave." Lucario popped up, the Aura that was radiating off the new Pokemon was more of fear than threatening. "You know not of wh-" Oranguru directed a bolt of Thunder inside the cave above the Pokemon causing rocks to start falling. One knocked the Pokemon on the head knocking it out. Lucario realizing this was bad, ran as fast he could grabbed the Pokemon and placed it outside. He then returned back into the cave grabbing Gio. Who was still locked in dead sleep so he dragged his Trainer out. Oranguru side stepped to the outside avoiding the cave in completely. The Lucario started to chastise the monkey, "Things may be that drastic in that other world, but you can not act like that here. If you put Giovanni in trouble I will destroy you." The Oranguru not liking being threatened, responded by preparing up a ball of Psychic energy. "No, you need to understand your place." he had been using Laser Focus and pinpointed a weak spot. In a flash he delivered a chop behind the neck of the Oranguru, who collapsed being knocked out herself.

It was right after this Gio began to wake up. He yawned and stretched inside his sleeping bag before getting up. There was no glance over towards the carnage that had unfurled. Gio just turned towards the Sea before relieving himself. Apparently the thought had not even crossed his mind that he didn't wake up where he fell asleep.

By this point Lucario had already made it over towards the mystery Pokemon. When Gio noticed he began to follow suit, "Morning boy, what'd you find there?" The Pokemon appeared to be rock on the lower half with some kind of purple gems coming out of the head. In the middle was a white fluff that looked metallic. "Wow... Okay... Now Im certain this is a Legendary Steel Type. Probably Rock Steel." The Pokemons eyes shot open then blinked quickly. "Steel Type" Gio tripped backwards falling on his bum. "Lucario it talks!"

"It talks!" the Pokemon copied looking at Lucario. "Or maybe just mimics," Gio got on his knees and leaned forward staring deep at the eyes of the Pokemon. "What. Is. Your. Name." he asked. The Pokemon blinked again. "Can. You.
Understand. Me?"
it blinked again.

"Who am I?"

"Thats what I asked."

"Would you happen to know? I presently don't seem able to jog my memory"

"Well Im not gonna lie. I have no idea, but I think you might be a Legendary Pokemon. A Steel Type." he stood up and posed before pulling down the brim of his hat. A thumb behind a clinched fist brushed his nose before jabbing his shoulder. "Im from Olivine City and an absolute specialist in Steel Types. Giovanni Versechi's the name and wrecking Gyms is the game."

"So you think I am Steel Type?"

"Yes."

"Why"

"Like I said I'm a Steel Type specialist."

"Hmmm I see, so then it must be true. However that does not yet reveal who I am."

"It doesn't matter."

"Rude!"

"Nah let me explain. See you dont seem to be able to remember anything. So if you would let me be your Trainer, I can show you who your ment to be."

"What might that be?"

"One of best on the best Trainers team." it giggled "Im supposed to just believe that?" Gio sharpened his eyes while scratching the side of his head. "Well I mean yeah. Lucario here is one of the toughest Pokemon I've ever met, but even he cant do it all alone." he looked over towards said Pokemon and winked. "Seems logical but how will I know I am safe in your care."

Gio folded his arms in disbelief. "I see a little test of strength huh? Lucario lets show this one how we do it." Gio shot a hand towards his Mega Lancher. Lucario jumped backwards before Mega Evolving. He cleared his mind as if calming it. Next he began to use Laser Focus. Finally he shot up into the air before starting to charge a gaint sphere of Aura. As it grew Lucario brought it from his side to above his head. The ball of Aura grew to be three times his size before Gio snapped his finger. Almost instantly Lucario shot the ball towards the sky. It shot off with great speed before eventually fading out of sight. Lucario returned to the ground and reverted back into his normal form. Gio whistled in approval "I can teach you to be that strong." it blinked again slightly intimidated. "Surely strength alone can not be all you have to offer?" Gio frowned thinking. He dug into his back pocket reaching for his Rare Candy bag. "How about I give you one of these Candies and offer you a Poke Ball? I wont just throw you on the side of the road or abuse you. Plus Im not sure how but if you ever remember who you are Ill bring you anywhere you want to go." The Pokemon thought for a long moment. It reached out for the Rare Candy, but Gio pulled it back some. "You can have it if you join me." he grabbed another one "Actually Ill give you two. If I was lying why would I give you a choice. After all I have some Poke Balls that would make sure a I caught you. If you say no Ill leave and you never have to see me again." Gio set both Rare Candy and a single Poke Ball on the ground. Then he walked over to Lucario. "Then once we leave here, Ill take you to a Gym. We can always go from there, but what I can teach you'll never forget."

"Like a name perhaps for starters?"

"Oh yeah!" gio said turning to face the Pokemon. "Well maybe you will remember yours later, but for now on account of it being February and that purple gems you got. Amethyst?" The Pokemon seemed to think about it for a very long moment. Some Mantine could be seen jumping in the water of the morning sun. One might think they were running from something if they had witnessed the Thunder the night before. "That sounds wonderful, mind you if only temporary" Amethyst ate the Rare Candy one at a time before pressing the button on the Ball. It rolled three times before clicking. "I guess that means we are off to catch a train. No boat so we gotta fly."

Giovanni switched out Amethyst's Poke Ball for Skarmory's. He let her out of the Ball. "Small trip this time lets keep it as low as safely possible. Goldenrod City, Olivine is just north of here so lets get right to it." She cawed as if insulted. It wasn't her fault they entered that weird teleportation thing. Even more so how was she supposed to predict that weight change. No one had ever rode on her back before! Regardless there was no chance of that happening. At least now she new what to expect. Gio and Lucario got on her back and they took off.




[0000 Words]




TR: Thunder Used
Oranguru Gained 185 Exp
TR: Psychic Used
Essence of Diancie Used(Party Lvl average 54.333) Claimed at Lvl 54
x2 Rare Candy Used





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User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.
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Bag


Outfits



Normal Clothes
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Cold Weather outfit
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Rain Outfit
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Halloween Costume
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My Active Party




User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. ( Metagross ) genderless █ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Metor Mash-90(7/10 Chance to raise Attack +1)
█ ◆ █►▐ - Dragonbreath-60(7/10 Chance to Paralyze)
█ ◆ █►▐ - Steam Eruption-90(7/10 Chance to Burn)
█ ◆ █►▐ - Zen Headbutt-80(3/10 Chance to cause Flinch)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item:
Ability:Clear Body This Pokemon is not affected by moves that cause stat changes
Hp: 530 Condition:
Lv: 53Exp: 10/20


User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show. ( Oranguru ) female█ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Future Sight
█ ◆ █►▐ - Thunder-110
█ ◆ █►▐ - Psychic-90
█ ◆ █►▐ - Zen Headbutt-80(3/10 Chance to cause Flinch)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item:
Ability:Inner Focus This Pokemon does not flinch
Hp: 590 Condition:
Lv: 59Exp: 11/26



User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. ( Amethyst ) genderless █ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Dazzling Gleam-80
█ ◆ █►▐ - Rock Slide-75(4/10 Chance for Flinch)
█ ◆ █►▐ - Psychic-90 (1/2 to lower target Special Defense)
█ ◆ █►▐ - Skill Swap
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item:
Ability:
Hp: 560 Condition:
Lv: 56Exp: 01/17



User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. ( Lucario ) male █ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Blaze Kick-85 (1/10 chance to burn)
█ ◆ █►▐ - Swords Dance-Increase Physical attack by two stages
█ ◆ █►▐ - Psychic-90 (1/2 to lower target Special Defense)
█ ◆ █►▐ - Laser Focus-Garuntees next Attack is a Critical Hit
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item:Lucarionite
Ability:Justified/(Mega) Adaptability
Hp: 760 Condition:
Lv: 76Exp: 30/49



User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. ( Skarmory ) female █ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Swift-60
█ ◆ █►▐ - Steel Wing-70 (1/2 chance of raising physical defense)
█ ◆ █►▐ - X-Scissor-80
█ ◆ █►▐ - Brave Bird-120(deals 1/4 recoil)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item: Sky Plate
Ability:Sturdy
Hp: 460 Condition:
Lv: 46 Exp: 08/22



User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. ( Empoleon ) male █ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Blizzard -110-1/3 chance to freeze
█ ◆ █►▐ - Surf-90
█ ◆ █►▐ - Metal Claw-50-1/2 chance of raising attack
█ ◆ █►▐ - Yawn
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item:none
Ability:Defiant
Hp: 580 Condition:
Lv: 58 Exp: 08/22




My Inactive Party



User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. ( Embold ) male █ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Sacred Sword-90(ignores stat changes)
█ ◆ █►▐ - Kings Shield-Protects against atacks and lowers opponents attack if contact is made(Priority +4)
█ ◆ █►▐ - Iron Head-80(4/10 chance to cause the opponent to flinch
█ ◆ █►▐ - Night Slash-70(1/10 chance to hit critically)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item: Dread Plate
Ability:Stance Change
Hp: 370 Condition:
Lv: 37Exp: 27/41

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. ( Rusty ) male █ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Thunder Fang-65(4/10 chance to paralyze, 3/10 chance to flinch)
█ ◆ █►▐ - Fire Fang-65(4/10 chance to burn, 3/10 chance to flinch)
█ ◆ █►▐ - Ice Fang-65(4/10 chance to freeze, 3/10 chance to flinch)
█ ◆ █►▐ - Earthquake-100
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item: Choice Scarf
Ability:Sheer Force/(Mega) Sand Force
Hp: 410 Condition:
Lv: 41Exp: 25/42



User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. (Cerrobend ) Female █ █ ◆ █
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
█ ◆ █►▐ - Tackle-50
█ ◆ █►▐ - Protect
█ ◆ █►▐ - Self Destruct-200
█ ◆ █►▐ - Bug Bite-60
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Next Move wanted:Lv
Held item:none
Ability:Defiant
Hp: 100 Condition:
Lv: 10 Exp: 01/15



User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show. ( Magnezone ) genderless █ █ ◆ █
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█ ◆ █►▐ -Spark-65(7/10 chance to Paralyze)
█ ◆ █►▐ - Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
█ ◆ █►▐ - Magnet Bomb-60 ingnores accuracy and invasion
█ ◆ █►▐ - Electro Ball-40 base with increase based on how many stages of speed Pokemon is over target. 150 max
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Next Move wanted:Lv
Held item: Magnet
Ability:Analytic
Hp: 350 Condition:
Lv: 35Exp: 3/33



User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show. ( Poipole ) ??? █ █ ◆ █
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█ ◆ █►▐ - Venoshock - 65 - damage is doubled if target is poisoned
█ ◆ █►▐ -
█ ◆ █►▐ -
█ ◆ █►▐ -
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Next Move wanted:Lv
Held item:none
Ability:Beast Boost Boosts Special Attack after knocking a Pokemon out
Hp: 250 Condition:
Lv: 25 Exp: 01/15




Main Bag




Items:

Exp Share
Everstone-×2
Big Mushroom-x2
Balm Mushroom-x0
Rare Candy-x3
Lava Cookie-x2
Jellicent Juice Box-x7
Roman Candle-×1
Choice Scarf-Steelix
Steelixite
Metal Coat
Magnet-x1- Magneton
Dread Plate-Aegislash
Sky Plate-Skarmory
Lax Incense
Black Flute-x0
Lucky Coin-×0
Lucky Egg-x3
Heart Scale-x1
Berserk Gene-x3
Sacred Ash-x1
Dianciete

Balls:

Clover Ball
Masterballs-x2
Poke Balls-Unlimited
Helmet Balls-x3

Berries:

Sitrus Berries-x0
Oran Berries-x5

Key Items:

Pokedex-x1
Mega Launcher-equipped on left hand fixed with Lucarionite
Poke Gear
Snag Machine-unequipped
Mysterious Incense(Not Using)
(Captured)
1.Charmander (captured)
2.Charmander (captured)
3.Cyndaquil (captured)
4.Torchic (Delivered to Olivia/Mega Stone)
5.Cyndaquil (Delivered to Darren)
6.Chimchar (Delivered to Darren)
7.Fenniken (Delivered to Darren)
8.Tepig (Delivered to Darren)
9.Torchic (Delivered to Darren)
10.Larvesta (Delivered to Darren)

TM Case:

TM: Psych Up
TM: Brick Break
TM: Fire Spin
TM: Thunder Wave
TM: Bullet Seed
TM: Draining Kiss
TM: Charge Beam
TM: Icicle Spear
TM: Rock Tomb
TM: Thunder Punch
TM: Fire Punch
TM: Ice Fang
TM: Dazzling Gleam
TR: Thunder(Used)
TR: Psychic
TR: Infestation
TR: Earthquake
TR: Dragon Pulse
TR: U-Turn
TR: Rock Tomb
TR: Water Pulse
TR: Bulk Up
TR: X-Scissor
TR: Attract
TR: Thunderbolt
TR: Swords Dance(Used)
TR: Shadow Ball
TR: Giga Drain
TR: Toxic
TR: Grass Knot
HM: Cut
HM: Strength
HM: Fly
HM: Surf
HM: Rock Smash



Badge Case




Badge Count=13/64

Kanto: ( 6 / 8 )
Boulder Badge
Cascade Badge
Thunder Badge
Rainbow Badge
Soul Badge
Marsh Badge

Johto: ( 4 / 8 )
Zephyr Badge
Hive Badge
Plain Badge
Fog Badge

Hoenn: ( 2 / 8 )
Stone Badge
Knuckle Badge

Kalos: ( 1 / 8 )
Bug Badge



Pokegear Numbers



1.Professor Elm
2.Fey
3.Aiden
4.Alice Flowers
5.Rosette Fairmont
6.Shayna Snow
7.Misty
8.Cerbera
9.Isis Nikon
10. Arezu
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.




Post Counts

Posts to leave:
3/3
Posts for wild encounter:
216/5
Posts for trainer encounter:
158/15
Item search=TR: Stealth Rocks:
01/20

Need to Claim:
Eveolite
30/30
Choice Specs
30/30
Metronome
30/30

To be claimed:

Off camera claim:



Quotes and OCC

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❷ Johto Region

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