Mt. Mortar is a large cave in Johto with three entrances on Route 42. Part of the large range of mountains north of the Johto region, it is known to be a confusing maze-like area with an interior cave known as the Waterfall Cave. It is an optional cave to enter, but contains many valuable items and Pokémon.
-5 rp posts are required, then roll a 10-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
Huey faltered in his steps at the mouth of Mt. Mortar, and he leaned forward to try and peer into it. What stared back was a looming darkness that swallowed everything up and left the rest to a person's imagination, with only the occasional fluttering of a Zubat's wings to break the silence. The boy bit his bottom lip and turned to look back at Dianna for her opinion. It took a little longer for her to form one, still squinting at the cave and beyond when Huey turned to her; eventually she gave a shrug, however, and gave the blonde a pat on the head before tromping in. Huey shuffled once in place, waited until his starter was about seven feet away, and then chased after her.
Active Party
⇨xxN A M E: Dianna - Pignite
T Y P E: L E V E L: 32 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Odor Sleuth - Allows fighting & normal attacks to hit a targeted Ghost pokemon
320/320 HP | Status: None | 25/26 EXP | Next Move; Level 36 - Assurance
⇨xxN A M E: Honey - Munchlax
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Jolly: Ignorant; Gluttonous; Motivated w/ treats ABILITY: Thick Fat: Fire and Ice-type moves deal 1/2 damage HOLDING: N/A ATTACKS: Chip Away - 70: ignores any changes to the target's physical Defense or evasion Lick - 30: 7/10 Chance to Paralyze Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Frustration - 100: -20 per FP
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
200/200 HP | Status: None | 07/28 EXP | Next Move; Level 20 - Screech
⇨xxN A M E: Beep - Mareep
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle- 50 Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage Thunder Wave - Paralyze opponent Thunder Shock - 40: 4/10 chance of paralysis
170/170 HP | Status: None | 14/22 EXP | Next Move; Level 18 - Take Down
⇨xxN A M E: Dutch - Granbull
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Hardy: Jovial; Bombastic; 'Old Man' persona ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn Outrage - 120: Inflicts damage for 2-3 turns attacking, then user is confused. (Generate a number between 2-3 for turn count) Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis Bite - 60: 4/10 Chance to Flinch target
170/170 HP | Status: None | 02/22 EXP | Next Move; Level 19 - Headbutt
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 06 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: N/A ATTACKS: Harden - Raise users physical defense one stage Tackle - 50 Mud-Slap - 20: Lower targets accuracy one stage ---
60/60 HP | Status: None | 07/16 EXP | Next Move; Level 07 - Headbutt
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Bite - 60: 4/10 Chance to Flinch target Hyper Voice - 90 Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
180/180 HP | Status: None | 05/28 EXP | Next Move; TM - Earthquake
Inactive Party:
⇨xxN A M E: Noc - Buneary
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Naughty: Frivolous; Lover of puns; Belligerent ABILITY: Limber - The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Pound - 35 Ice Punch - 75: 3/10 Chance to Freeze Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Foresight - Allows fighting & normal attacks to hit a targeted Ghost pokemon
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Frustration
⇨xxN A M E: Sol - Buneary
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Gentle: Practical; Mature; Pacifist ABILITY: Limber - The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Pound - 35 Fire Punch - 75: 4/10 Chance of Burn Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Foresight - Allows fighting & normal attacks to hit a targeted Ghost pokemon
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Frustration
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Icy Wind - 55: Lower targets speed one stage Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
250/250 HP | Status: None | 21/25 EXP | Next Move; Level 32 - Confuse Ray
⇨xxN A M E: Tybalt - Kirlia
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded by candy ABILITY: Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability HOLDING: N/A ATTACKS: Dazzling Gleam - 80 Psychic - 90: 1/2 chance to lower targets special defense one stage Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Echoed Voice - 40: power doubles upon each consecutive use up to 200 damage
310/310 HP | Status: None | 19/19 EXP | Next Move; Level 32 - Evolution
⇨xxN A M E: Prim - Floette
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses it's item HOLDING: N/A ATTACKS: Tackle - 50 Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering targets special defense one stage Copycat - Copies the last move used
230/230 HP | Status: None | 04/28 EXP | Next Move; Level 27 - Grassy Terrain
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
250/250 HP | Status: None | 03/25 EXP | Next Move; Level 25 - Bestow
Once Huey had caught up to Dianna he made sure to keep close, losing each other in such a large, dark cave definitely wasn't ideal. While they walked the young boy maneuvered his backpack around so that it hung off his front and not his back, which allowed him to get access to the items inside, though it certainly didn't make finding the needed item any easier. It took a bit of fishing and item shuffling before he was finally able to pull out his trusty flashlight. "There!" he exclaimed and with a bit of satisfaction flicked the switch on, a beam of light shooting out into the dark which made the ground just a bit more visible and gave him less of a chance of tripping over any jutting rocks, though that didn't mean it still didn't happen from time to time.
Active Party
⇨xxN A M E: Dianna - Pignite
T Y P E: L E V E L: 32 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Odor Sleuth - Allows fighting & normal attacks to hit a targeted Ghost pokemon
320/320 HP | Status: None | 26/26 EXP | Next Move; Level 36 - Assurance
⇨xxN A M E: Honey - Munchlax
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Jolly: Ignorant; Gluttonous; Motivated w/ treats ABILITY: Thick Fat: Fire and Ice-type moves deal 1/2 damage HOLDING: N/A ATTACKS: Chip Away - 70: ignores any changes to the target's physical Defense or evasion Lick - 30: 7/10 Chance to Paralyze Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Frustration - 100: -20 per FP
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
200/200 HP | Status: None | 08/28 EXP | Next Move; Level 20 - Screech
⇨xxN A M E: Beep - Mareep
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle- 50 Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage Thunder Wave - Paralyze opponent Thunder Shock - 40: 4/10 chance of paralysis
170/170 HP | Status: None | 15/22 EXP | Next Move; Level 18 - Take Down
⇨xxN A M E: Dutch - Granbull
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Hardy: Jovial; Bombastic; 'Old Man' persona ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn Outrage - 120: Inflicts damage for 2-3 turns attacking, then user is confused. (Generate a number between 2-3 for turn count) Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis Bite - 60: 4/10 Chance to Flinch target
170/170 HP | Status: None | 03/22 EXP | Next Move; Level 19 - Headbutt
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 06 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: N/A ATTACKS: Harden - Raise users physical defense one stage Tackle - 50 Mud-Slap - 20: Lower targets accuracy one stage ---
60/60 HP | Status: None | 08/16 EXP | Next Move; Level 07 - Headbutt
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Bite - 60: 4/10 Chance to Flinch target Hyper Voice - 90 Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
180/180 HP | Status: None | 06/28 EXP | Next Move; TM - Earthquake
Inactive Party:
⇨xxN A M E: Noc - Buneary
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Naughty: Frivolous; Lover of puns; Belligerent ABILITY: Limber - The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Pound - 35 Ice Punch - 75: 3/10 Chance to Freeze Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Foresight - Allows fighting & normal attacks to hit a targeted Ghost pokemon
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Frustration
⇨xxN A M E: Sol - Buneary
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Gentle: Practical; Mature; Pacifist ABILITY: Limber - The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Pound - 35 Fire Punch - 75: 4/10 Chance of Burn Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Foresight - Allows fighting & normal attacks to hit a targeted Ghost pokemon
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Frustration
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Icy Wind - 55: Lower targets speed one stage Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
250/250 HP | Status: None | 21/25 EXP | Next Move; Level 32 - Confuse Ray
⇨xxN A M E: Tybalt - Kirlia
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded by candy ABILITY: Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability HOLDING: N/A ATTACKS: Dazzling Gleam - 80 Psychic - 90: 1/2 chance to lower targets special defense one stage Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Echoed Voice - 40: power doubles upon each consecutive use up to 200 damage
310/310 HP | Status: None | 19/19 EXP | Next Move; Level 32 - Evolution
⇨xxN A M E: Prim - Floette
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses it's item HOLDING: N/A ATTACKS: Tackle - 50 Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering targets special defense one stage Copycat - Copies the last move used
230/230 HP | Status: None | 04/28 EXP | Next Move; Level 27 - Grassy Terrain
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
250/250 HP | Status: None | 03/25 EXP | Next Move; Level 25 - Bestow
There was some sort of safety that came with holding a flashlight, maybe it was the fact that you had your own personal light to wave around and flash into the darkest crevices and reveal all their secrets-- if there were any to hide that is. Unfortunately Huey didn't have the luxury of exploring and kept the light trained on the road, every now and then flicking it upwards whenever he heard a startling noise-- which was almost everything-- and when he needed to check on where to go next. Of course, he didn't have an exact idea, and so he had to make blind educated guess until the darkness began to fade, receding altogether when the cave ended and they came across another entrance-- or rather, in this case, exit.
Active Party
⇨xxN A M E: Dianna - Pignite
T Y P E: L E V E L: 33 G E N D E R: Female NATURE: Gentle: Amicable; Born leader ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Smog - 30: 8/10 Chance to Poison Heat Wave - 95: 4/10 chance of burn Odor Sleuth - Allows fighting & normal attacks to hit a targeted Ghost pokemon
330/330 HP | Status: None | 01/27 EXP | Next Move; Level 36 - Assurance
⇨xxN A M E: Honey - Munchlax
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Jolly: Ignorant; Gluttonous; Motivated w/ treats ABILITY: Thick Fat: Fire and Ice-type moves deal 1/2 damage HOLDING: N/A ATTACKS: Chip Away - 70: ignores any changes to the target's physical Defense or evasion Lick - 30: 7/10 Chance to Paralyze Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Frustration - 100: -20 per FP
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
200/200 HP | Status: None | 09/28 EXP | Next Move; Level 20 - Screech
⇨xxN A M E: Beep - Mareep
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Hasty: Eccentric; Thinks himself a superhero ABILITY: Static - The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon HOLDING: N/A ATTACKS: Tackle- 50 Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage Thunder Wave - Paralyze opponent Thunder Shock - 40: 4/10 chance of paralysis
170/170 HP | Status: None | 16/22 EXP | Next Move; Level 18 - Take Down
⇨xxN A M E: Dutch - Granbull
T Y P E: L E V E L: 17 G E N D E R: Male NATURE: Hardy: Jovial; Bombastic; 'Old Man' persona ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn Outrage - 120: Inflicts damage for 2-3 turns attacking, then user is confused. (Generate a number between 2-3 for turn count) Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis Bite - 60: 4/10 Chance to Flinch target
170/170 HP | Status: None | 04/22 EXP | Next Move; Level 19 - Headbutt
⇨xxN A M E: Gem - Aron
T Y P E: L E V E L: 06 G E N D E R: Female NATURE: Naïve: Uncoordinated, dreams of being a dancer ABILITY: Rock Head: Prevents recoil damage from attacks HOLDING: N/A ATTACKS: Harden - Raise users physical defense one stage Tackle - 50 Mud-Slap - 20: Lower targets accuracy one stage ---
60/60 HP | Status: None | 09/16 EXP | Next Move; Level 07 - Headbutt
⇨xxN A M E: Minerva - Hydreigon
T Y P E: L E V E L: 18 G E N D E R: Female NATURE: Modest: Tripolar mother: Coddler, Tough-love, Smother ABILITY: Intimidate - Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected HOLDING: N/A ATTACKS: Draco Meteor: -130: Lower special attack two stages Bite - 60: 4/10 Chance to Flinch target Hyper Voice - 90 Tri Attack - 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
180/180 HP | Status: None | 07/28 EXP | Next Move; TM - Earthquake
Inactive Party:
⇨xxN A M E: Noc - Buneary
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Naughty: Frivolous; Lover of puns; Belligerent ABILITY: Limber - The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Pound - 35 Ice Punch - 75: 3/10 Chance to Freeze Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Foresight - Allows fighting & normal attacks to hit a targeted Ghost pokemon
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Frustration
⇨xxN A M E: Sol - Buneary
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Gentle: Practical; Mature; Pacifist ABILITY: Limber - The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Pound - 35 Fire Punch - 75: 4/10 Chance of Burn Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Foresight - Allows fighting & normal attacks to hit a targeted Ghost pokemon
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 13 - Frustration
⇨xxN A M E: Yuki - Froslass
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Lonely: Overprotective of Huey; Awkward around other pokemon; Sadistic ABILITY: Snow Cloak - This Pokémon's Evasion Rises by one stage in a Hailstorm HOLDING: N/A ATTACKS: Icy Wind - 55: Lower targets speed one stage Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Draining Kiss - 50: Restores HP to the user equal to 3/4 of damage dealt
250/250 HP | Status: None | 21/25 EXP | Next Move; Level 32 - Confuse Ray
⇨xxN A M E: Tybalt - Kirlia
T Y P E: L E V E L: 31 G E N D E R: Male NATURE: Timid - Reluctant; Advisor; Can be persuaded by candy ABILITY: Trace - Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability HOLDING: N/A ATTACKS: Dazzling Gleam - 80 Psychic - 90: 1/2 chance to lower targets special defense one stage Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Echoed Voice - 40: power doubles upon each consecutive use up to 200 damage
310/310 HP | Status: None | 19/19 EXP | Next Move; Level 32 - Evolution
⇨xxN A M E: Prim - Floette
T Y P E: L E V E L: 23 G E N D E R: Female NATURE: Impish: Mute; Playful; Prankster ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses it's item HOLDING: N/A ATTACKS: Tackle - 50 Fairy Wind - 40 Energy Ball - 90: 1/2 chance of lowering targets special defense one stage Copycat - Copies the last move used
230/230 HP | Status: None | 04/28 EXP | Next Move; Level 27 - Grassy Terrain
⇨xxN A M E: Cloud - Togepi
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Bold: Oblivious; Cheerful; Painfully optimistic ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more HOLDING: N/A ATTACKS: Charm - Lower targets physical attack two stages Metronome - 0-250** Damage is normal type regardless of move used. (The only exceptions to this are Hidden power, Fling, Nature Power, & Weather ball.) Psychic - 90: 1/2 chance to lower targets special defense one stage Yawn - Makes the target drowsy, at the end of the next turn the foe is put to sleep. This move will fail if used on a sleeping target
*** 1-0, 2-10, 3-30, 4-50, 5-60, 6-80, 7-100, 8-150, 9-200, 10-250. You are free to choose an attack that deals a corresponding or close amount of damage as what is used but it will always be Normal Type. Moves generated by Mentronome cannot be Super Effective
250/250 HP | Status: None | 03/25 EXP | Next Move; Level 25 - Bestow
XXQuest Item - EXP Share: 13 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute : 1 / 10 XXWild Pokémon Encounters: 314 / -- XXTrainer Encounters: 512 / 15 XXTraveling Post: 1 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Oh. Crap. This cave system was... rather massive. Sebastian felt a chill run up his spine as squinted against the dimness of the tunnels as he stood in the entrance. He had the sneaking suspicion he might become lost if he opted to venture any further inside; that would've definitely ruined his plans. He'd already lost time getting lost once, he certainly didn't want to do it again. After a moment of thought, he decided the best course of action would be to stick with eyesight of the cave entrance. At least then, once he felt better about his teams strength, he could immediately head back and out. That made the most sense.
Walking a bit further in he released Spade, giving the twitchy Mightyena a scratch behind the ears. "Hey boy, how are you doing?" He inquired, standing back up squinting against the dark again. The Mightyena gave a little grunt, eyeing both trainer and strange rodent on the man's shoulder as well. That was a new face. Sebastian smiled down at him. "We're going to do some training, okay Spade? I want you tough for the next fight." Spade twitched and gave a little bark, immediately setting his nose to the ground and beginning his search for pokemon to battle.
In the mean time, Sebastian took a seat on a nearby boulder, setting the Pichu down on the ground in the process. He fished out one of his pokeballs, releasing Gin as well. The Whimsicott gave a little chirp and wiggle, blinking and looking from Sebastian to the strange Pichu right next to her. She'd noticed him before, but this was probably their first true interaction. "Why don't you two relax a bit, okay?" Both gave him a sort of questioning look. Riiighhhttt....
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((OoC:
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ACTIVE POKEMON
Lvl: 52, Napoleon "Naps" the Typhlosion♂ | Exp: 33/39 | HP: 520/520
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to Lower's Opponent's Defense One Stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets physical defense one stage. Howl:The user howls loudly to raise its spirit.Raises user's attack by one stage. (1/10 tot. DMG) ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks ç•Quick Attack: The user lunges at the target at a speed that makes it almost invisible. 40 DMG (Priority +1) ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 3 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 14 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 2 / 10 XXWild Pokémon Encounters: 315 / -- XXTrainer Encounters: 513 / 15 XXTraveling Post: 2 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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"Oh, here Spade." Sebastian remarked, digging in his bag a moment and producing one of those mushrooms. He recalled that Pichu still had one, still surprisingly gripping it in fact as he leer-ingly interacted with Gin. Sebastian still didn’t understand why the pokemon hadn’t eaten it yet. Oh well. He held the mushroom out to the Mightyena, who sniffed it and twitched before finally consuming it. He gave a little shiver as he recalled a move, giving Sebastian a bit of a look and a bark before resuming his search for pokemon to battle.
(Spade forgot Howl! He learned Play Rough!)
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((OoC:
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ACTIVE POKEMON
Lvl: 52, Napoleon "Naps" the Typhlosion♂ | Exp: 34/39 | HP: 520/520
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks ç•Quick Attack: The user lunges at the target at a speed that makes it almost invisible. 40 DMG (Priority +1) ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
-----
Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 15 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 3 / 10 XXWild Pokémon Encounters: 311 (+1, -5) / -- XXTrainer Encounters: 514 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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It didn't take long for Spade to encounter his first wild pokemon. Enough sniffing around and he found himself facing off with a large gaping mouth above his head, with squinty little eyes peering in his direction. It was long before the pokemon gave a bit of a screech, flipping down from the ceiling and spreading it's wings in a fierce display of threat. Spade twitched but readied himself, tail going erect and gaining the eerie sheen as he pounced to strike first.
Battle Summary
A lvl. 21 Golbat appears! (210 HP; Infiltrator; Air Cutter, Confuse Ray, Bite, Astonish)
Round 1 Spade used Iron Tail! 100 + 20 = 120 – 10 = 110 DMG 210 – 110 = 100 Golbat (100/210 HP) Defense lowered by one stage!
Shell Bell activated! 110 / 8 = +13 HP Spade (340/340 HP)
Round 2 Spade used Iron Tail! -110 DMG 100 – 110 = 0 Golbat fainted! +15 EXP to Spade!
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((OoC:
-
ACTIVE POKEMON
Lvl: 52, Napoleon "Naps" the Typhlosion♂ | Exp: 35/39 | HP: 520/520
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks ç•Quick Attack: The user lunges at the target at a speed that makes it almost invisible. 40 DMG (Priority +1) ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 16 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 4 / 10 XXWild Pokémon Encounters: 307 (+1, -5) / -- XXTrainer Encounters: 515 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Spade twitched his nose as the Golbat fluttered away in defeat. Well, that certainly hadn't been much of a battle. Apparently it thought it could surprise him in some fashion; too bad those ghost antics didn't have any effect on him. Not that the Golbat could've known. Either way, Spade continued along searching for more pokemon to battle. Sebastian wanted him to get stronger and well, he intended to do just that. He actually recalled that'd been a bit of time since he'd been in a gym battle. Did he still have the skill? Sebastian must've thought so if he wanted to use him. All the thinking stopped though as a figure appeared around the corner to confront him. Time to battle.
Battle Summary
A lvl. 20 Machop appears! (200 HP; No Guard; Foresight, Low Sweep, Karate Chop, Low Kick)
Round 1
Spade used Play Rough! It’s super effective! 90 + 20 = 110 x 2 = 220 – 10 = 210 DMG 200 – 210 = 0 Machop fainted! +15 EXP to Spade!
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((OoC:
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ACTIVE POKEMON
Lvl: 52, Napoleon "Naps" the Typhlosion♂ | Exp: 36/39 | HP: 520/520
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks ç•Quick Attack: The user lunges at the target at a speed that makes it almost invisible. 40 DMG (Priority +1) ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 17 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 5 / 10 XXWild Pokémon Encounters: 303 (+1, -5) / -- XXTrainer Encounters: 516 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Another easy opponent. Maybe he was strong enough already? But he could afford to get stronger; he owed Sebastian that much. The man had been rather good to him since the Mightyena had ended up in his care. It was still a rather crazy - and painful - reminder how that all came to happen. Sometimes, he wondered what his old trainer might've been doing right about now....
Battle Summary
A lvl. 20 Golbat appears! (210 HP; Infiltrator; Air Cutter, Confuse Ray, Bite, Astonish)
Shell Bell activated! 110 / 8 = +13 HP Spade (340/340 HP)
Round 2 Spade used Iron Tail! -110 DMG 90 – 110 = 0 Golbat fainted! +15 EXP to Spade!
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((OoC:
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ACTIVE POKEMON
Lvl: 52, Napoleon "Naps" the Typhlosion♂ | Exp: 37/39 | HP: 520/520
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks ç•Quick Attack: The user lunges at the target at a speed that makes it almost invisible. 40 DMG (Priority +1) ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 18 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 6 / 10 XXWild Pokémon Encounters: 299 (+1, -5) / -- XXTrainer Encounters: 517 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Did they miss him? Did they think about him from time to time? He didn't really consider what they thought he was doing as he was certain they'd left him for 100% dead. After all they had just abandoned him on the doorstep of Sebastian's family home. He felt a double twitch occur at the thought. Sure, he hadn't been moving but why hadn't they considered taking him to the pokemon center? That poison hurt and he had to suffer through it for a long time...
Another figure from the shadows of the cave tunnels. Spade needed to focus on the now and not the past. He was a mutt on a mission!
Round 1[ Spade used Play Rough! It’s super effective! 90 + 20 = 110 x 2 = 220 – 10 = 210 DMG 230 – 210 = 20 Machoke (20/230 HP)
Machoke used Seismic Toss! It’s super effective! 23 + 10 = 43 x 2 = 86 – 20 = 66 DMG 350 – 66 = 284 Spade (284/350 HP)
Shell Bell activated! 210 / 8 = +26 HP Spade (310/350 HP)
Round 2 Spade used Play Rough! It’s super effective! -210 DMG 20 – 210 = 0 Machoke fainted! +15 EXP to Spade!
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((OoC:
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ACTIVE POKEMON
Lvl: 52, Napoleon "Naps" the Typhlosion♂ | Exp: 38/39 | HP: 520/520
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks ç•Quick Attack: The user lunges at the target at a speed that makes it almost invisible. 40 DMG (Priority +1) ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
-----
Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 19 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 7 / 10 XXWild Pokémon Encounters: 295 (+1, -5) / -- XXTrainer Encounters: 518 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Spade hadn't expected to get thrown across the cave tunnel like that. Luckily, he took down the Machoke once he'd scrambled his way back to his paws. He was actually wincing from that one; those fighting types certainly weren't afraid of the dark in any sense of the manner. He could hear someone shifting behind him, glancing back to see a concerned Sebastian getting up from his seat and frowning in his direction.
"Spade, you okay?" The man inquired, genuine concern etched on his face. Spade gave a little bit of a bark, twitching and trying his best to look unphased from the battle. The sound of squirming in the rocks next to him redirected his gaze from his trainer, focusing in on the little purple rat that had appeared. Right, he would show that he was in fact, just fine.
Lvl: 52, Napoleon "Naps" the Typhlosion♂ | Exp: 39/39 | HP: 520/520
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks ç•Quick Attack: The user lunges at the target at a speed that makes it almost invisible. 40 DMG (Priority +1) ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
-----
Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 20 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 8 / 10 XXWild Pokémon Encounters: 296 / -- XXTrainer Encounters: 519 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Sebastian frowned as he saw Spade struggle to take down the Rattata that had attacked him. He quickly rushed over to the Mightyena, kneeling down and wrapping an arm around the dog and pulling him back a bit. Spade twitched and gave him an uneasy look in response, watching as the long haired man knelt down to check him over.
"Geeze… you okay Spade?" Sebastian remarked with sincere concern in his voice as he looked him over. Spade gave a little grunt in response watching Sebastian a moment before following after him as he motioned they return to his bag and other pokemon. Quickly he dug through his bag, fishing out a couple of potions and applying them to Spade. The poor thing winced at the healing but ultimately he appreciated it. It certainly felt better.
Once he was certain that Spade was okay, Sebastian had to take a moment to decide what to do next. He wanted Spade to do some more training but maybe it was better to have someone else along to help. But … who. Actually, it was probably a good time to think of the battles after this one. He pulled out his PokeGear once more, checking on what the next gym would be. Apparently it was right up in Cianwood –though Olivine was the next city he’d have to visit- which was a fighting gym. He took a moment to think about that; Korrina had been a fighting type gym too and he’d used… Deuce for that. He couldn’t help wince at the thought. Greeeattt. Just great. With a bit of a shiver up his spine he moved his team around and pulled out Deuce’s pokeball as well as Rummy’s. He might as well do a bit of training concerning contests and all…
-
((OoC:
-
ACTIVE POKEMON
Lvl: 53, Napoleon "Naps" the Typhlosion♂ | Exp: 1/40 | HP: 530/530
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks ç•Quick Attack: The user lunges at the target at a speed that makes it almost invisible. 40 DMG (Priority +1) ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
-----
Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 21 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 9 / 10 XXWild Pokémon Encounters: 297 / -- XXTrainer Encounters: 520 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
After a moment of starring at the pokeball, Sebastian finally gave a sigh and unleashed both Rummy and Deuce. He was ready for ribbons to suddenly wrap around his neck and choke him to death. When that didn’t immediately happen though, he opened an eye –he’d closed them on instinct too- noticing that Deuce seemed more caught up with the darkness and Rummy chittering away happily at his friend. Well it was good to know that at least Rummy could distract him.
Spade noted the discomfort of his trainer, moving to be closer and in-between the pair. The pink pokemon narrowed his gaze at the motion, glancing between Sebastian and Spade. Already, annoyance was etching its way across his face. What did this fool want now?
"So… Deuce." Sebastian started, shifting a bit to dig into his bag. He kept an eye on the pokemon just in case he decided to attack him in the process. When nothing happened, he produced his TM case. "I know you don’t really like me but, I want you to start training a bit for some future battles." When all he received was a blank, annoyed stare, he just nodded. He fetched the one TM he’d bought, putting it into the scanner before standing and stepping over. Still keeping his distance to some degree, he knelt down and gestured.
"I’d like to teach you something then… to maybe help you." He remarked, offering the device out. "Is that okay?" The Sylveon stared at him with a dissatisfied look, ribbons flickering a bit a bit before he gave the slightest of nods. Rummy stared, body wiggling in excitement. How nice to see this two interacting in such a friendly fashion!
With that figured, Sebastian gave his own little nod, teaching the move to the pokemon. Dues shivered and stared at the man once the move had been taught, his gaze leery before he shifted it away. Spade grunted a bit, glancing between his trainer and his pokemon.
"Alright so… I want you and Spade to go out and train a bit okay? Then we’ll head out for the gym, okay?" Dues gave a little huff, still staring at Sebastian before finally skittering off into the cave, ignoring the surprised look the Mighyena gave before following after. Well… at least there was no choking.
(Deuce learned Hyper Beam! He forgot Quick Attack!)
-
((OoC:
-
ACTIVE POKEMON
Lvl: 53, Napoleon "Naps" the Typhlosion♂ | Exp: 2/40 | HP: 530/530
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricty is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 22 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 10 / 10 XXWild Pokémon Encounters: 293 (+1, -5) / -- XXTrainer Encounters: 521 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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...And it didn't take long for him to find something to choke either. Or attack anyways. The Sylveon was incredibly annoyed to see the Machoke step from the shadows and flex in his direction. Was that some kind of comment on his current appearance? Did this thing think it was tougher than him just because he was pink? Was that it?
Oh he'd show it. He would. Show. It.
Battle Summary
A lvl. 20 Machoke appears! (200 HP; No Guard; Knock Off, Revenge, Seismic Toss, Low Sweep)
Round 1
Dues used Swift! Pixelate activated! It’s super effective! 60 + 20 = 80 x 1.3 (Ability) = 104 x 1.3(Item) = 135.2 x 2(Effectiveness) = 270.4 – 10 = 260 DMG 200 – 260 = 0 Machoke fainted! +15 EXP to Deuce!
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((OoC:
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ACTIVE POKEMON
Lvl: 53, Napoleon "Naps" the Typhlosion♂ | Exp: 3/40 | HP: 530/530
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 1 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
XXQuest Item - EXP Share: 23 / 50 (-10 from Slapjack's Pick-Up) XXArea Specific Item - Black Flute: 1 / 10 XXWild Pokémon Encounters: 289 (+1, -5) / -- XXTrainer Encounters: 522 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Spade twitched a bit, startled as he watched the Sylveon take down the Machoke in a single shot. He didn't even give it a look at all as he continued on along the tunnels. Well that was certainly not something he expected to see. His ears twitched though and his attention shifted when he noticed yet another purple rodent appearing from a hole in the tunnel wall. The pink pokemon didn't seem to notice it, leaving the hound to deal with it.
Shell Bell activated! 110/8 = +13 HP Spade (303/360 HP)
Round 2
Spade used Iron Tail! -110 DMG 110 – 110 = 0 Rattata fainted!
+15 EXP to Spade!
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((OoC:
-
ACTIVE POKEMON
Lvl: 53, Napoleon "Naps" the Typhlosion♂ | Exp: 4/40 | HP: 530/530
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. ~•Razor Leaf: Sharp-edged leaves are launched to slash at the opposing team. 55 DMG; 1/10 Chance to Critically hit.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target Howl: The user howls loudly to raise its spirit. Raise user's physical attack one stage Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Assurance, Level 32]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness ~Dazzling Gleam:The user damages opposing Pokémon by emitting a powerful flash. 80 DMG Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Peck: The target is jabbed with a sharply pointed beak or horn. 35 DMG. (Flying Move: +1 Priority from Gale Wings)
[Next move: Roost, Level 25]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Shield Dust: Damaging moves used by the opponent will not have an additional effect
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Poison Powder:The user scatters a cloud of poisonous dust on the target. Poisons opponent. Stun Spore: The user scatters a cloud of paralyzing powder.Paralyzes opponent. Sleep Powder:The user scatters a cloud of sleep-inducing dust around the target. Puts target to sleep. Decreased chance of working when used on the same target multiple times.
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ~Tail Whip:The user wags its tail cutely.Lower targets physical defense one stage. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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Lvl. 10 Yamask
Lvl. 10 Haunter
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 4
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Mightyena) Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 2 Rare Candy x 4 Heart Scale x 2
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5