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Posted: Tue Aug 12, 2014 10:18 pm
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~~ Who are the Mirthhood?
The Mirthhood will begin as a Wind Tribe-only club (gang, really) dedicated to wreaking havoc with the surface world. Theft, vandalism, crop circles, whatever the B'alam equivalent of public indecency would be, and general trolling will be on the table. Initiation into the Mirthhood is the theft of an object from one of the grounders below. Without getting caught. Kidnapping and murder will not be allowed at first, as they're not as fun as theft.
In the future, as other tribes take note of these juvenile delinquents and retaliate, the Mirthhood will evolve into a full-on pirate subculture and possibly a colony as well. At this point, kidnapping and murder will be on the table. As time goes on, membership in the Mirthhood may open up to like-minded grounders, such as Water Tribe, who want to run around being vicious criminals.
All of this, of course, is in the future. At the moment, the stated goal of the -Hood is to make fun of the barbarians of the ground world by making life utterly miserable for them. It's fun!
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Posted: Tue Aug 12, 2014 10:26 pm
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Posted: Tue Aug 12, 2014 10:36 pm
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~~Perspectives
The philosophy of the Mirthhood; this will change over time, but for the time being, this is the philosophy of the -hood when it is formed:
Sex/Gender: Nantil, Tahtill, makes no difference. You say you're either one of those, we'll accept whatever you say. The reason why we're the Mirthhood, or just "the -hood" for short is because we are neither brother nor sisterhood--but both simultaneously.
Tribe: Wind tribe is the best. End of discussion.
Loot: At the moment, the Mirthhood are not particularly materialistic. Materialism is for the surface barbarians. What you do with your loot after you've stolen it is up to you. You can give it to someone who has nothing, you can use it to decorate some place, you can use it as bait, you can just throw it over the side of the floating mountain. Doesn't matter. If it's wearable, you can even wear it, though some members might get suspicious about your loyalty to the tribe at that point. The only rule is that you can't give it back to the person you stole it from.
Religion: You're free to practice whatever religion you want, but the founder, Pele, is devout. Blaspheme in front of Pele and you will get clawed in the eye. But that's just a personal thing for her. Whatever flies your island.
Mating: Love--excitement! Danger! Mortal peril! DO IT.
Idols: The only material good that is actually valuable (besides food). Idols are protected by all members of the Mirthhood as possible future companions. Surface tribe idols are the only things we will never steal.
Cubs: They're adorable, they're playful, they're an inspiration! Keep 'em around.
Violence: If it's necessary, don't hesitate to be violent. But be aware! Wind Tribers are flimsy. It just comes with having bird wings. So be careful when picking a fight, because your bones break more easily than surface B'alam. Must be all that gravity or something. Better to stab someone in the back than look them in the eye.
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Posted: Tue Aug 12, 2014 10:47 pm
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Posted: Tue Nov 04, 2014 2:37 am
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Posted: Tue Nov 04, 2014 8:30 am
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Posted: Tue Nov 04, 2014 9:22 am
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