THINGS TO REMEMBER
~Please take time to read these so you wouldn't make mistakes.
1. Take note that your HP and MP only recovers to MAX everyday at 12:00 AM GMT, the official time of digimon battle city. If your digimon has been damaged by a wild digimon, you must keep their HP and MP that way until 12:00 AM strikes on the clock.
2. Wild digimon are ALWAYS seeking for battle. Peace talks won't work.
3. Battling wild digimon is a challenge and at the same time a piece of cake since they might inflict twice their offense or as low as 1 can be added to their damage. Be warned because it is Unpredictable basing from the numbers generated and your rolls.
4. Tamers can battle as much wild digimon as they want in a day, however be warned since their HP and MP does not refresh after every battle with a wild digimon.
5. In friendly tamer battles in the tamer battle forum and tournaments,
your digimon's HP and MP will refresh after the battle.
It is a good way to train.
6. If you have damaged a wild digimon and you got KO'd, the next tamer who claims the wild digimon thread and battles that digimon will have to fight that Digimon as if it never was fought.
7. You can run away from battles
If you run from a battle your digimon loses half of their stats until 12:00 AM GMT.
8. YOU CANNOT BATTLE A WILD DIGIMON IF A TAMER IS ALREADY BATTLING IT/ THREAD HAS BEEN CLAIMED BY A TAMER.
9. Add the bonuses as seen on the wild digimon's stats to your digimon after you defeat the wild digimon in that thread.
10. When your digimon gets KO'd in the wild digimon thread they never die but instead, another tamer can claim that wild digimon thread by re-claiming the thread
11. If you have made an error regarding the number of your roll/etc. DO NOT DELETE THE POST. But instead, indicate that the previous post was an error and repost it again. Deleting leads to a punishment.
12. If your digimon has a habit of being KO'd regularly by opponent digimon they CAN turn into Numemon or other hideous digimon you can think of.
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TUTORIAL
A wild Raremon appears!
HP: 1200/1200
Offense: 480
Defense: 450
Speed: 320
Brains: 311
Bonuses:
+ 50 Offense
+ 50 Speed
(Wild digimon do not run out of MP, therefore their MP will not be displayed. Also, since wild digimon do not have tamers, a random number would be generated per turn to be added to their offense)
*The one who claims the thread will be the one to generate the attacks of the wild digimon and at the same time their own digimon.
~Please take time to read these so you wouldn't make mistakes.
1. Take note that your HP and MP only recovers to MAX everyday at 12:00 AM GMT, the official time of digimon battle city. If your digimon has been damaged by a wild digimon, you must keep their HP and MP that way until 12:00 AM strikes on the clock.
2. Wild digimon are ALWAYS seeking for battle. Peace talks won't work.
3. Battling wild digimon is a challenge and at the same time a piece of cake since they might inflict twice their offense or as low as 1 can be added to their damage. Be warned because it is Unpredictable basing from the numbers generated and your rolls.
4. Tamers can battle as much wild digimon as they want in a day, however be warned since their HP and MP does not refresh after every battle with a wild digimon.
5. In friendly tamer battles in the tamer battle forum and tournaments,
your digimon's HP and MP will refresh after the battle.
It is a good way to train.
6. If you have damaged a wild digimon and you got KO'd, the next tamer who claims the wild digimon thread and battles that digimon will have to fight that Digimon as if it never was fought.
7. You can run away from battles
If you run from a battle your digimon loses half of their stats until 12:00 AM GMT.
8. YOU CANNOT BATTLE A WILD DIGIMON IF A TAMER IS ALREADY BATTLING IT/ THREAD HAS BEEN CLAIMED BY A TAMER.
9. Add the bonuses as seen on the wild digimon's stats to your digimon after you defeat the wild digimon in that thread.
10. When your digimon gets KO'd in the wild digimon thread they never die but instead, another tamer can claim that wild digimon thread by re-claiming the thread
11. If you have made an error regarding the number of your roll/etc. DO NOT DELETE THE POST. But instead, indicate that the previous post was an error and repost it again. Deleting leads to a punishment.
12. If your digimon has a habit of being KO'd regularly by opponent digimon they CAN turn into Numemon or other hideous digimon you can think of.
----------------------------------------------------------------
TUTORIAL
A wild Raremon appears!
HP: 1200/1200
Offense: 480
Defense: 450
Speed: 320
Brains: 311
Bonuses:
+ 50 Offense
+ 50 Speed
(Wild digimon do not run out of MP, therefore their MP will not be displayed. Also, since wild digimon do not have tamers, a random number would be generated per turn to be added to their offense)
*The one who claims the thread will be the one to generate the attacks of the wild digimon and at the same time their own digimon.