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Posted: Tue Sep 09, 2014 9:09 am
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"Very well. Let us head on to the gym."
Without another word, he headed off in that direction. Once they had arrived into the gym, he turned towards Lock to begin explaining.
"As you may know, there's more to stealth than simply being unseen. You need to be quiet, as well. I will be in the middle of the floor here with my good eye closed," he began before taking out a sheet of sticky paper, "Your task is to try and get this on me without being detected. If I hear you, I'll throw a blade. It'll be a good test of reflexes as well."
chickadeededeee Lock must travel across the gym towards Shun to try and not get noticed. This will take 5 rolls of travel. Each time he moves forward, roll 1d4. Depending on what's rolled, it'll add to his "detection level". If a detection level of 4 is reached, he will be detected. 1 - A fair bit of noise is made +3 detection 2 - It's more of a rustle +2 detection 3 - Something very faint +1 detection 4 - Completely silent +0 detection If her detection level hits 4 or more, Shun will throw a blade blindly. Basically I'll roll 1d20. And you'll roll a defense roll to that to see if he can avoid it. Also a 1d20. If she manages to reach Shun without hitting max detection, he gets to slap a sticky note on him. Keep track of how many rolls and what his current detection level is at the bottom of your post.
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