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Posted: Sat Jul 26, 2014 11:29 am
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Posted: Sat Jul 26, 2014 11:31 am
Table of Contents
Post 1 ȫCert Post 2 ȫ Table of Contents Post 3 ȫ Svardkell Post 4 ȫ Abilities Post 5 ȫ History Post 6 ȫ Dorm Room || Workshop Post 7 ȫ Relationships Post 8 ȫ RP Log Post 9 ȫ Photo Album Post 10 ȫ Possessions || Mini Pets Post 11 ȫ Growth Post 11 ȫ Credits After that: Solo's and PRP posts
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Posted: Sat Jul 26, 2014 11:44 am
Svardkell Otkelson Name: Svardkell Otkelson (See-vard-kell Oot-kel-son)(oot as in boot) Nicknames of Svard or Kell.
Gender: Male Age: Mental age of early 20's (actual age is much older)
Clan: Death Job: Jewelcrafter (Needs to take test to get the actual goodies.
Jewelcrafters have the unique capability of manipulating Fear-imbued gemstones and matter and giving them a stronger power. They also are well versed in metal smithing and weapon crafting, combining their abilities together to create strong Fear-powered weapons, tokens of blessings, and specifically, accessories, Omens, that empower various areas of Fear. Their priority is armoury, to create armour and craft trinkets that will help protect their clan. They can also harvest Fear and embue it into their items.
Personality: Quiet: Svardkell is normally a quiet man. He likes things pristine, elegant, quiet... things like winter... Mess, loud or annoying sounds irritate him.
Rigid: Everything must have it's place. Things that don't belong or distort things around them are the worst in his opinion. He judges based upon first meetings and does not give second chances. To change is to lose (in his mind) so he dislikes to change his ways or methods. Because his people now live in a place they do not belong (they belong back home!) he is feeling very off kilter and unsure. Not that he'll show it, but he feels it. The Coming of the Tower:
With the tower as their new base, Svarkell feel's no longer out of place. His people have a home once more. It's not the old home, but perhaps it feels... right to him. Well, all except the distortion and the weird red ugly thing where a fountain should be. That is... upsetting to him.
Methodical: Svard prefers to do things by the book, following a set procedure and get things done slowly. Efficiently and effectively is his motto. He's a little disgruntled by all the changes, but winter storms come quick and fast so he's used to things happening fast. Doesn't mean he likes it. He prefers a steady and slow to moderate pace so changes makes him grumpy. Having to do things in a rush is irritating. Things like surprises that could've been avoided anger him. People doing things in the wrong order, or by the seat of their pants also annoys him. There's a way to do things so why are people messing around? It it isn't broken don't fix it.... He does his best to rise above the annoyances... but sometimes he can't resist making snide comments, looking down upon others, or snapping and yelling at them. Creating a mess can drive him into a fury, acting by the seat of your pants is merely irritating. Mess is a no-no. He likes things in their places.
Stately: He acts this way most of the time. Always sit up tall and straight. Walk proudly with shoulders back and head up. Be proud of who you are and your work. Your work reflects upon you so if it's messy.. well you must be a mess. He believes, utterly and absolutely believes, in Death and the Priestess. He is... wary of Medea. His leader (Death) has.. changed, isn't what he used to be. Is this good? Is it bad? He doesn't know. But for now he will wait and watch. And hope things can be returned and the crazy lady that likes the ugly red glowing crystal will stop being crazy.
Proud: Svard is a proud man, he dislikes being looked down upon, being questioned, being mocked. He is proud of his work, whether it be something he made, a task he performed or a sparring session. As a crafter of weapons, he strives for perfection and is disgusted when he falls short of is goals. A weapon needs to be at its best so the user can count upon it.
Berserk: Despite all his attempts to be aloof and calm, he's got the blood of a berserker in him. He cannot help but love the thrill of battle; the blood, the screams, the action. He is still quiet even in battle: he makes no sound, only a feral grin of berserk thrill showing his love of death and war. He has a nasty habit of going berserk in fights (real or sparring...). When he gets mad, he gets really mad and there's always a chance of going berserk. Berserk means he lives for the fight, he won't recognize friend from foe and just wants to fight and see blood. But.. he's ashamed of this. Here he wants to be quiet and respectable.. and yet he goes wild when mad! The whole berserk thing is kinda embarrassing.... He won't apologize for it, but he'll feel awkward when others bring it and the effects up.
He had been an Ashen soldier in the past, but when he found he couldn't control himself, he requested to be taken on as a Jewelcrafter, where he would not be harming his fellows (he hopes) nor interfering with the collection of Fear, as a raging person does not collect fear... though they can generate a lot. Plus his rigid ways made him... not the best at being a soldier. But his perfectionist and rigid ways are useful when crafting!
Hatred of Hunters: Hunters took away his home, they displaced his people, they made a mess of things. He despises them. Loathes their very existence. Want to send him into a frothing berserk rage? Be a hunter, an ally of hunters, tell him Hunters aren't so bad... He dislikes/despises all humans, but won't harm them unless they are Hunters.
Extra: Svard loves to carve, sit by a fire, eat some meat, drink some apple cider... He cannot hold alcohol... AT ALL! He also feel cold a lot, hence the heavy gear even though it's not really winter outside. His rooms will always have a fire going when he's in them, even when it's warm outside.
Likes: Perfection, cleanliness, elegance. Apple cider, fur. Dislikes: Hunters. Alcohol, impulsive behavior.
Hobbies: Wood carving, creating things, cooking.
Physical Description: Tanned skin, with slightly darker markings along his cheeks. Tall and broad, his frame is covered in leather armor and furs: blues, browns and whites. A greats fur trimmed blue mantle hangs from his shoulders. He is covered from the shoulders down, the only skin showing is his face. He has blue antlers that crown his head, they spring from the blue crown with a skull attached to it(Those horns aren't real, they are attached to his hat. He just likes antlers is all... ). Ribbons tie some more keys to the skull and crown. About his waist is a thick belt to which more keys hang from and two sprint like things are chained to.
Eye Color: Dark Blue Hair Color/Style: A mane of wavy brown locks. Clothing Style/Colors: A winter theme warrior clad in leather and fur with keys hanging from his belt. Heavy cloth and fur, with boots, gloves and a long mantle. Blue and brown leathers and furs with white cloth. Notes:
He loves keys; keys are ways to keep things locked up in their proper places.
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Posted: Sat Jul 26, 2014 11:58 am
Abilities ȫ Natural Ability:
Summon Mount: All horsemen are able to summon a mount to travel. Mounts can only be summoned off battle and are unable to attack: they are literally an extension, or a "projection" of the Horsemen's own form/ Fear. They hold for as long as the Horsemen has Fear to use, and work like the natural form of many Halloweeners, which means their mounts are also on lockdown in various areas around Halloween.
A very pale brown Elk. Male: with a huge rack of antlers.He wears only a simple blanket with geometric designs in blue and white under a simplistic saddle. Light chains with bones and keys hanging upon them cling to the saddle and bridle. (The keys are like they ones that hang from his outfit) Antlers have the chain/key decor as well.
Weapon Form: A Scythe with a twisted wooden staff and a blade that looks like ice. The bottom has a lantern hanging from it as well as some keys. A banner flies near the top.
Fear Manifestation: Replacing his clan symbol is the symbol of Confidence.
ȫ Fear Ability: Can only use one T1-level Fear once per battle.
Year 1: Type: The Bite(Supportive type move)
Ice Drain: Through his training and work, Svardkell has learned how to better manipulate Fear. He prefers to use his scythe as the focus and drain Fear from others through that, but he can steal Fear to heal himself so long as he can touch them with his hands or any item he's used on a daily basis. (Like those keys he always has on him, or his work tools.) When he does drain away some Fear, it leaves behind a chill where the hand/weapon/tool hit.
Types of Fear I am Using
ȫ Learned Ability: Can only use 2 in battle!
Name: Learned in Successful completion of XX
Battle Effect: Words Non-battle Effect: Words
ȫ Fighting: Battle Guide has all the info, also has a list of the Attack/Defense dice that different years roll.
HP: ??
To Attack ## ( Greater than 0 means I hit) Damage: The number rolled on the To Hit die minus the modifier (I roll 2 D6 and get 8. 8-6=2. I deal 2 damage!). Defend ?? (cannot attack while doing so) You can defend another, this means that I do not get the defense and take full damage while the other person subtracts my defense roll from what ever damage they take.
Code to post: [b]HP:[/b] Your HP Value. [color=red][b]Damage:[/b][/color] The amount of damage you to do your target. [b]Target:[/b] Who are you attacking? [b]Effect:[/b] List any effects you suffer here. Did your opponent set you on fire? Did their special Fear attack inflict poison? Does your character's attacks leave their opponent slightly chilled? Use this space to keep track of any battle or RP'd effects for convenience.
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Posted: Sat Jul 26, 2014 12:03 pm
History must fill in
He was an Ashen soldier once upon a time, but now he prefers to craft instead of kill. Less chance of the berserker getting out!- I do realize that I will need to take the Job Quest
Is now jewelcrafter.
Needs reaction to new building going up (he's very happy about it. A home! Wandering things need their places.. it's too messy. He dis;likes the fountain of red stuff though. It doesn't belong there he thinks. And where's death? What's they do to his leader?
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Posted: Sat Jul 26, 2014 12:11 pm
Dorm Room Svardkell's dorm lies inside the fourth level of the Tower, the Death Horseman floor.ȫ DEATH FLOOR
The Training quarters is a narrow field full of ground traps (spines) and aerial traps such as swinging weapons and projectiles. This is the toughest of all training courses, and it will require skill for horsemen to overcome all odds. The library is where horsemen can peruse the manuals and legacies of their clan. Currently their archive is a little bare, so the only thing it archives are the habitats mostly of wild minipets and some risque romantic adventures by various aspiring horsemen novelists. The forge is a large molten area, a giant forge in the center connected by gated off sections to walk through. It is a great place to refine all armour and jewelry with the extreme temperatures. The temple of silence are the praying quarters. Here, horsemen may find solace, and also this is the best place to invoke Trance. The temple quarters is where all Death horsemen reside: the rooms are modest themselves, though the furniture may be extravagant through the rugs and tapestry. The rooms face a small cliff edge, giving them the illusion of being all clustered to one side. They come equipped with bathing facilities, a meditation chamber, and a wide open balcony.
ȫ Svardkell's Rooms: info and stuff
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Posted: Sat Jul 26, 2014 12:14 pm
Relationships ⇢ FAMILY
Name✖ clan.
info and personality a bit Looks: info
⇢ HALLOWEEN
⇢ HORSEMEN
⇢ HUNTERS
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Posted: Sat Jul 26, 2014 12:16 pm
RP Log Language and Slang of TiH Ѧ = 800 words NOT reached. 0 Points ӂ = 800 words reached, +1 Point! Ѯ = Class! +1 point ₰ = Homework, +1 Point (+)= plus # of +'s amount of points (Events) Ongoing Completed: (+++) [Event] Hade's Kitchen Tryouts Drabbles: RP's done as Quest in Events:Enrollment thread
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Posted: Sat Jul 26, 2014 12:19 pm
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Posted: Sat Jul 26, 2014 12:21 pm
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Posted: Sat Jul 26, 2014 12:24 pm
Growth To grow to the next and only stage, 125 points and a 6 months cool down
Quote: You earn 1 point for every: - One piece of fanart drawn OR commissioned by you for anything related to the shop. (max 5 points per year this way) - One complete RP; you must have written at least 800 words in that RP for it to count as a point. - One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point. - One complete homework assignment for a class that assigned it. -----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count! - One complete battle, with just rolls (800 word count not required) - Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way. - One complete solo, at least 800 words long
You earn 2 points for every: - One complete battle RP; must have filled-out RP actions, not just dice rolls. - Character 'plot assistance' (ie for events) - One complete GM'd classroom rp
Extreme word counts (10k+) gets you extra, as do Gm run Special Events. Total points: 22/125 Cooldown ends January 26 2015 Minipets: 5/5 Fanart: 0/5 RP's:
Classroom's:
Homework:
Drabbles:
Events: Hade's Kitchen
Tryouts +3 rp points for participation.
Day Zero
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Posted: Sat Jul 26, 2014 12:29 pm
Credits Svardkell's personality and idea belong to me His official Y1 art is chimarii! Emblem by Lucyal Banners belong to the shop. To the Lovely staff at TiH for making this awesome shop :3
Staff Lizbot, Maru, and Zoo: For spending long gruelling nights on this. Srsly. Orestae for the gorgeous front illustration, and demon_pachabel for the Deus and Horsemen illustrations. Also Sosiqui for the amazing thread revamp! EVERYONE INVOLVED in contributing and helping this get started with ideas and art! In the Name of the Moon!: For helping establish clear Gaia RP guidelines and a concise shop standard, in addition to various other things too nmerous to count (like how many times we've made off with your couches). TiH considers Moonshop to be its sister-shop, go check it out! Tim Burton's The Nightmare Before Christmas: For its awesomness, obv. Also Beetlejuice and all those other creepy-fantastic movies. Soul Eater: For inspiration on the academy setting and use of weapons, as well as drawback to certain elements such as Insanity. Bleach should probably be in there too. Because having Hunters based off divisions sure wasn't inspired by that (AND NEITHER WERE CLEANING KITS)
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Posted: Tue Nov 25, 2014 4:26 pm
Hade's Kitchen Tryouts Sign Ups Didn't pass the tryouts.
Participation: + 3 bonus rp points
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