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Posted: Mon Jul 07, 2014 6:26 pm
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NAME OF CLASS: First Aid 101 PROFESSOR NAME: Professor Cricket
General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!
Each student is given a dummy to work on, though they may choose to partner up in fixing it.
Mechanics: Roll 1 20-sided dice, what you roll is what your student gets to work with...
Dice Rolls and What they Mean! 1-4 - Broken Bone 4-8 - Fever 9-12 - Heat Stroke 13-16 - Hypothermia 17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.
After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers
Total Results and their Meaning 1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon! 7-12 - You do an average job, nothing extraordinary, but passable! 12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!
What Repeating Numbers Mean No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all. Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it. Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!
If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!
Then you split up your 4 sided dice to work on fixing it up!
Bonus Mechanics: For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.
YOU LOSE/FINISH THIS CLASS WHEN... - You are finished rolling both sets of dice and rping out the results. That means you have to START OVER to try again! You may do so in the same thread or a new one if you decide to attempt again at a later date.
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[A.V.] rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Mon Jul 07, 2014 7:13 pm
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There was a lot Mia had been neglecting, and one of them happened to be her schoolwork. She had, at the very least, finished all the homework and assignments from her previous classes, but as of lately, she had... never really bothered attending new ones. There were things on her mind and... other things to deal with, and after being at a standstill for who knows how long, she decided it was finally time to pick herself up, and get back to being the A+ student she used to be.
And so, the first class she decided to pick up was the first aid one, because after her fight with Andrew, she realized a good defense led to a good offense, and it was totally because her shield wasn't strong enough that she lost. Totally.
At least, the task she was given seemed simple enough. A training dummy, and the first thing she had to cure was a fever. Fevers practically cured themselves, right?
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[A.V.] rolled 4 4-sided dice:
2, 1, 3, 1
Total: 7 (4-16)
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Posted: Tue Jul 08, 2014 7:26 pm
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Looking over the tools given, Mia frowned. Did one even NEED tools to cure a fever? Well, maybe, a hot water packet, a towel and... a thermometer, to check their temperature? Seriously, this stuff was child's play.
Taking the few materials she deemed acceptable, she went to work on the dummy, and after some time, the fever was cured, though it seemed the nurse wasn't happy with her skimping on supplies. It was better using less than more, was it not? And the fever was cured, which was her sole objective.
... well, she supposed just doing it once wouldn't make her an expert at anything, and maybe she should try her hand at other complications.
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[A.V.] rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Tue Jul 08, 2014 7:34 pm
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While the term "practice makes perfect" wasn't one Mia usually adhered to, because after all, she always made sure the first try was perfect, it didn't hurt to get a bit more practice in, in this case. Mia couldn't deny she wasn't much of a fighter, and in terms of strength, she knew she'd lose to those who focused on physical strength.
Besides, healing always had its uses, and despite doing her best to keep out of harm's way, something ALWAYS ended up happening. While it was sad there was nothing that could heal her clothes from such mishap, she could, at the very least, heal some wounds, maybe. Scratches and scars were something she never hoped to get. Or, at least scars. Scars were permanent.
It seemed, this time, she was going to work on curing hypothermia. Wasn't this like... the opposite of a fever?
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[A.V.] rolled 4 4-sided dice:
2, 1, 2, 3
Total: 8 (4-16)
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Posted: Fri Jul 11, 2014 5:37 am
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[A.V.] rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Fri Jul 11, 2014 5:42 am
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[A.V.] rolled 4 4-sided dice:
2, 4, 3, 1
Total: 10 (4-16)
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Posted: Fri Jul 11, 2014 6:55 am
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[A.V.] rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Fri Jul 11, 2014 7:02 am
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[A.V.] rolled 5 4-sided dice:
2, 4, 2, 3, 1
Total: 12 (5-20)
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Posted: Fri Jul 11, 2014 7:08 am
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