AMITYVILLE ACADEMY ENROLLMENT FORM Name: Locksley Blackwood Nicknames: ... Please call him Lock Gender: Male Age: 15
Faction: Reaper Race: Shadowmaster
Personality: Lock is calm. He has an inner peace about him that leaves him relatively level headed in daily interaction. He treats everything with a bored enthusiasm- he'll do it because he has to, not because he wants to. He is as expressive as the next person, but he also knows when to be peaceful and to dwell on his thoughts, rather than rush into things.
It doesn't mean he's unkind. Sheltered would be a better word for it- Lock has been raised in a somewhat more secluded area of Halloween, that doesn't quite function the same as a large boarding school. He's learning to adjust to his new emotions and situations, and hasn't quite yet grasped interactions with others. He prefers going it alone and doing what work he can individually over forcing himself to be friends with everyone. He doesn't purposely avoid people, he just doesn't want to trouble them. He'll be kind to anyone who approaches him though, in his own abrupt sort of way.
Lock is relatively levelheaded. Like any halloween citizen, he can be pushed into histeria, but for the most part he keeps himself relatively calm. He isn't riled easily by others, unless they know exactly which buttons to press. This also means that he doesn't get angry or sad often either. Unfortunately, this means he doesn't get happy easily either. Or much of anything.
Some other fun facts: - Has really shitty eyesight due to heavy underground exposure all his life, and wears glasses most of the time because of it - His familiar is a fluffy black cat named Voodoo. The cat seems to be made of compacted shadows, so it gives the appearance of a loose, disappearing state. She wears a little collar of blue ribbon, and has a very feminine likness. If you can call eyeballs and tentacles feminine. - Lock likes cleaning, particularly doing laundry. Don't ask him why, he doesn't know.
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Posted: Thu Sep 26, 2013 12:36 pm
Natural Ability:
Shadowy Hideaway: Lock can meld into his shadow and occupy a shadowy circle for a short amount of time. He cannot go through walls/move in this form. Shadowy Hands: Lock can created shadow hands that are tangible and can move small objects. They're weak and easily destroyed. Shadowy Voodoo: Lock can squish his familiar, Voodoo, into different shapes and objects as needed. He can only do so with objects he's seen, and only with enough "material" that Voodoo constitutes. He can't make enormous things or weapons, just small things like cups and scissors, etc.
FEAR:
Year 3: Lock wraps any injury in his shadows, which then work to heal the target in a soothing way. xxxxx- Mechanic: The Chill
Tier Three:CHL3 Dice: 10d4 First Dice: xxxxx 1: Miss xxxxx 2-4: Success! Amount Healed: Add up the remaining dice. Average Amount Healed: 22
Year 2: Lock creates a series of daggers made from shadows and hurls them at the enemy rapid fire.
xxxxx- Mechanic: Swift Strikes
Tier Two:SS2 Dice: 9d4 First Dice: xxxxx 1: Miss xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending. Average Damage: 10 (50%), 16 (80%)
Year 1: Lock uses the enemy's shadow to trap them in place for a few seconds. It allows him to get a few extra hits in. He's not very good at it, so it tends to fail a lot.
xxxxx- Mechanic: Double Take
Tier One:DT1 Dice: 4d6 First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack. Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack.
Posted: Thu Sep 26, 2013 12:52 pm
Shadowmasters are a branch of mages! They're a group that has specialized in manipulation of the darkness into shapes. Instead of creating shadows or manipulating their own, they instead use mediums such as boxes, chests or pots- anything that can create a dark space. It should be noted that the box/pot/pocket isn't their weapon. Instead, it is a sort of medium. In example, in a very sunny area, your personal shadow would be quite small. To ensure that they have a constant source of darkness, shadowmasters carry permanent sources of darkness, like boxes, which they then pull shadows from.
To be clear, his familiar is NOT the shadows he uses. For him, his shadows are like ink. He holds them in an inkpot (his pockets/bags) and utilizes them with a pen (his familiar). If it helps, a "fire mage" wouldn't say "fire" is their weapon, but instead they utilize magic fire via a staff. Like so, Shadowmasters use their weapon/familar to manipulate shadows. In this way, the reapers use their familiars to manipulate the shadows from within the medium.
They're more well known for their shadowyhands that emerge from walls and ceilings that carry souls away, but they are fully capable of other shapes as well.
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Posted: Thu Sep 26, 2013 1:07 pm
Lock's familiar is a black maine coot cat made of shadows. Her name is Voodoo and though she has no gender, she chooses to identify as a girl. Almost to make up for Lock's terrible eyesight, Voodoo has four eyes, which she utilizes to make "cute eyes" at any opportunity possible. Lock sometimes affectionately calls her Heichuu. She's not terribly bright (and not just because she's made of shadows) but her loveable nature makes up for it. She's very easily distracted and is very easily entertained. Voodoo tries to hold herself as a scary, dignified cat, but it really doesnt work when she's rolling around with a play mouse.
HISTORY: When Lock was very little and manifested Voodoo for the first time, he was absolutely devastated. His friends were summoning snakes, moles, badgers, dragons- a whole slew of nasty, scary monsters that were perfect for Halloween. What did he get? A cute, adorable, cat. In other words? The ugliest, most useless thing possible.
Voodoo tried to be friends, she really did. She tried bulking herself up to impress him. She tried to sync herself to his desires as best she could. If he wanted a magic spell, she gave it twice as hard. If he wanted her to jump, she leapt over entire mountains if need be.
However, all of this went unnoticed. Lock kept her unsummoned unless he absolutely needed her. All of this time she went ignored and unnoticed, Voodoo festered. Her eyes began to dull, eventually becoming empty sockets of glowing energy. Her form became less tangible, merely shadows that were dissolved instantly.
Her soft affection became calloused berating. Her effort she put into everything became utter laziness and intentional harm to Lock. Lock stubbornly refuses to address the problem, and instead just gives her less and less time on the surface.
Voodoo is determined to break free from Lock somehow. She is dangerously rebellious and will do anything to pay Lock back for his mistreatment of her.
Posted: Thu Sep 26, 2013 1:10 pm
Year 3 -> ALUMNI 1 point can be: - One piece of fanart drawn by you for anything related to shop (max 5 points this way) [x] [x] [x] [x] [x] - One complete regular rp [PRP] [ORP] [6] (see next post) - One complete classroom rp [8] (see next post) - One complete homework assignment [HW] - Five minipets grown to their final stage (1 point per 5, up to 5 points can be earned this way)
2 points: - One complete 'battle' roleplay with filled out roleplay actions [BATTLE] (see next post) - One complete classroom roleplay run by a GM [2] - Character 'plot assistance' (ie for events) [x] - One gm-modded event with point prizes (to be linked), where you included your character [EVENT] (see next post) - Student is awarded a Pumpkin Seed by staff for outstanding work/achievements/something! [x]
TOTAL: 16
Year 2 -> 3 1 point can be: - One piece of fanart drawn by you for anything related to shop (max 5 points this way) [1] [2] [3] 4] [5] - One complete regular rp [6] [3] [1] (see next post) - One complete classroom rp [1] (see next post) - One complete homework assignment [HW] - One complete battle, with just rolls [x] (see next post) - Five minipets grown to their final stage (1 point per 5, up to 5 points can be earned this way) [5]
2 points: - One complete 'battle' roleplay with filled out roleplay actions [2] (see next post) - One complete classroom roleplay run by a GM [2] - Character 'plot assistance' (ie for events) [x] - One gm-modded event with point prizes (to be linked), where you included your character [49] (see next post) - Student is awarded a Pumpkin Seed by staff for outstanding work/achievements/something! [x]
Year 1 -> 2 1 point can be: - One piece of fanart drawn by you for anything related to shop (max 5 points this way) [1] [2] [3] [4] [5] - One complete regular rp [1] [CLUB] [ORP] [SOLO] (see next post) - One complete classroom rp [OPEN CLASS] (see next post) - One complete homework assignment [HW] - One complete battle, with just rolls [x] (see next post) - Five minipets grown to their final stage (1 point per 5, up to 5 points can be earned this way) [5]
2 points: - One complete 'battle' roleplay with filled out roleplay actions [BATTLE] (see next post) - One complete classroom roleplay run by a GM [3] - Character 'plot assistance' (ie for events) [x] - One gm-modded event with point prizes (to be linked), where you included your character [43] (see next post) - Student is awarded a Pumpkin Seed by staff for outstanding work/achievements/something! [x]
Estel:A fellow mentee of Shun. Very formidable. Kills people with kindness. Too soft, too soft, too soft!
Brenley:A good friend. What a BRO
Piper:Ugh ... She knows how to live.
xxxxxxxxxxxxxNeutral:
Nim:She was helpful I guess. Pony.
Quillan:He was less helpful. Cool horns.
xxxxxxxxxxxxxDislike:
Name:Lock's Words Voodoo's Words
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Posted: Thu Sep 26, 2013 2:04 pm
Posted: Thu Sep 26, 2013 2:07 pm
Given To: Nobody
Received: Nobody
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Posted: Thu Sep 26, 2013 2:09 pm
Pumpkin Spice: You can now passably pumpkin spice flavour/scent anything. Obtained Here. Sweet Sinnamon: By the infusion of evilly delicious spices, you student can now outside of battle, make any food they touch palatable and vaguely taste like there is a bit of a sweet kick to it. In battle they just smell good. Which is nice if they start to get a bit sweaty I suppose. Costume Power: At any point he can transform into his costume from Selene's class which consists of a broom, a (fake) pirate's sword, blue fairy wings and a skull mask.
Posted: Thu Sep 26, 2013 2:09 pm
TiH Ideas and what not (c) all the amazing artists listed on the front page Tih B/C Shop (c) Zoomutt, Lizbot, and Marushii Lock's Official Art (c) Inu-Mitsu, lucyal Lock (c) Me! 8D