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Posted: Wed May 29, 2013 10:24 pm
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Posted: Wed May 29, 2013 10:28 pm
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NAME ⋗ Na'ima Saab NICKNAMES ⋗ Na, Apprentice (Salbei only), Nanners (Hel. Only.) GENDER ⋗ Female AGE ⋗ Appears late twenties/early thirties, actual age undisclosed. It's rude to ask a lady's age.
ORIGINAL CLAN ⋗ Famine CURRENT WORK ⋗ She is studying the affects of various combinations and formulas of airborne toxins, scents, etc. on subjects (especially humans) when inhaled or come into contact in some way. She also makes a hobby of crafting potions and powders with delightfully enjoyable (to her, anyway) results!
PERSONALITY ⋗ Since achieving the role of a Sage Na'ima has lived a rather relaxed life, not one to let stress ruin her state of mind. Mistakes? Ah, there are no mistakes! Simply unexpected results that can be worked upon and refined. Her methods are very lax and carefree, and seemingly lazy, but she gets her work done and she gets it done well.
Or she did until the Isle of Famine was destroyed. She was thankfully away from the Isles that were once her home and instead out gathering materials and notes for her research, but the devastation of losing all that had once belonged to her did hit her hard. Does she let anyone know? Very rarely. She's alive and that's what's important. People she cared about are alive as well...well..some of them. Dwelling on it will not bring back her old home, they can only continue forward and make a new home.
Na'ima is, for the most part, rather friendly though she may often appear standoffish. It isn't intentional, she doesn't mean to ignore what has just been said she just is always in a constant state of curiosity. Or so she claims. It's very possible she really did just lose interest and zone out, going into 'autopilot' and giving minimal answers while taking mental notes about something else entirely. She gets bored easily, and once something stops being entertaining she has a nasty habit of shutting it out and leaving it behind in favor of the next new and interesting thing. Give her time, she'll warm up eventually.
MOUNT ⋗ An emaciated Black Zebra covered in veils and jewelry much like its rider. WEAPON ⋗ A kusarigama, a weighted chain with a sickle on one end.
FEARS ⋗ Tainted Breath (T1 Tainted Fang); Na'ima takes one of the bottles she always carries with herself, usually a powdery substance of some kind, and either blows or throws it into the face of her target.
(3d4 || First Dice: 1-3: Miss | 4: Success! || Second Dice: 1-3: Target suffers 1 damage for [third dice] rounds. | 4: Target suffers 2 damage for [third dice] rounds. || Third Dice: Determines how many turns the effect lasts.) ⋗ Elixir (T2 The Chill); Na'ima drinks from one of her bottles, this time recovering some of her lost health. (8d4 || First Dice: 1: Miss | 2-4: Success!) ⋗ Clean Slice (T2 The Battle Cry); Using her weapon, Na'ima puts every possible amount of energy she has behind the swing or strike to deal a heavier blow. (7d4 || First Dice: 1: Miss | 2-4: Full Damage || Damage: Add up remaining dice. This total is the damage dealt to your opponent.) ⋗ Think Fast! (T3 The Charge); Na'ima uses yet another bottle and throws it, letting it smash. Its contents are acidic and cause a burning sensation, plus the addition of glass scattered over the area. (4d12 || First 2 Dice: total -6 || Third Dice: total amount to target 2 || Fourth Dice: divided by 2 is the damage do your third target. Remember to round up.)
PHYSICAL DESCRIPTION ⋗ Eye Colour: Topaz (golden amber) Hair Colour/Style: Black and blood red, long and curled, often looks unkempt. Hip length. Skin Colour: Tanned Clothing Style/Colours: Very eclectic, influenced by many different Middle Eastern and African fashions as well as her former mentor Salbei. Her favorites are flowing fabrics that breathe well in desert heat; veils, sirwal pants, sashes. She is also a huge fan of jewels and various ornaments, especially if they all clink together and jingle when she moves. She is not opposed to showing whatever skin she has. Things good for lounging, comfortable, but attractive. She likes all colors (no pink pls), they don't even always have to mesh well together. Extra: Right forearm (from elbow to wrist) is skeletal, left arm from shoulder to wrist is skeletal, ribs and collar bone very defined.
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Posted: Wed May 29, 2013 10:33 pm
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Finished and TestedNAMECOLOR → TEXTURE EFFECTNAME TBD Sickly green, bubbles when opened → Liquid, smooth, no grittiness to it. Water-like in movement, no sludge quality. A general poison. Subjects smaller in size (i.e. minipets or scarelings, or human children) generally brought very close to death, but made full recoveries 8 times out of 10. Subjects larger in size (i.e. adults, large creatures, those with any kind of reasonable tolerance) generally experienced stomach pains and fevers. No fatalities.
NAME TBD Pale lavender → Liquid, has small specks of crushed petals and leaves in it. Water-like in movement, no sludge quality. Calming, it's full of lavender and other numbing herbs that can, with the right dosage in proportion to its intended target, put the drinker to sleep. Subjects smaller in size generally slept 20 minutes to 3 hours. Subjects larger in size generally slept 30 minutes to 1 hour.
ARSENIC Bottle A: White → Solid, crushed into a fine powder. Bottle B: Clear, completely colorless → Liquid, smooth, no grittiness to it. Water-like in movement, no sludge quality. The bottle almost looks empty. Can have fatal results. May also cause dizziness, vomiting, hair loss, convulsions, and attacks vital organs. No testing was necessary.
NAME TBD Deep red, similar to the color of blood → Liquid, smooth, no grittiness to it. Water-like in movement, no sludge quality. The bottle almost looks empty. When ingested, it goes safely through one's entire digestive system until it reaches the bladder and bowels, where it sits and stops all further function.
NAME TBD Clear, completely colorless → Liquid, smooth, no grittiness to it. Water-like in movement, no sludge quality. The bottle almost looks empty. Causes a spike in fever and rips apart one's internal organs, causing internal bleeding and vomiting.
NAME Dark blue → Solid, crushed into a fine powder. Causes swelling of the throat until the entire windpipe is closed and constricted too tightly to breathe.
NAME TBD A pale purple with a very, very slight tone of pink in it → Solid, crushed into a fine powder. A mild hallucinogen. Strongest when inhaled, can also be sprinkled on food or in drinks, or absorbed through the eyes. Causes dizziness, disorientation, and paranoia. Subjects were noted as having experiences ranging from hearing voices to constantly worrying about figures moving in their peripheral that were not there.
PSILOCYBIN Pale brown, almost clear → Liquid, smooth, no grittiness to it. Water-like in movement, no sludge quality. A stronger hallucinogen. Sensory effects, particularly in vision. Subjects spoke of colors and shapes, sounds echoing, pitches in sounds raising or lowering. 'Time slowed down', things changed shape, one subject mentioned an elephant...Incomplete and TestingNUMBER FIVE Red → Solid, crushed into a fine powder. When heated and inhaled, it attacks the water in one's body and corrupts it. The result has a similar appearance to blood when exposed such as by way of vomiting, urination, crying, spitting, etc.; it causes massive dehydration of the body.
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Posted: Wed May 29, 2013 10:36 pm
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Posted: Mon Jan 19, 2015 1:21 pm
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Posted: Mon Jan 19, 2015 1:22 pm
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Her name was Melisende.
From a very young age she was forced to grow up far, far too quickly. It hadn't always been that way, as a baby her family had been decently well off. They had a house, they had enough money to get by, things were going well. Melisende couldn't tell you what happened, or if the stories of them being anything except what she grew up as were even true or something stories her mother and father told her as means of giving her hope that things would turn out all right one day. Perhaps they were trying to comfort themselves more than her. But Melisende grew up on the streets of her village, and she loved it. The village was her playground; her and the other children who lived near her learned every nook and cranny of it. From the rooftops to the cellars, they managed to find ways to get in and out of all of these places and very rarely did they get found out. It happened, but only if one was stupid and amateur about it.
Eventually the dirty little girl grew into a beautiful young woman, with lightly tanned skin from being out in the sun and working all day and dark hair that often appeared unkempt and messy if she didn't keep an eye on it. But three times a week she would take care of it; she would dress herself up, go out, do a bit of work here and there, and return home. It as monotonous, it was boring, it was surviving.
It wasn't quite living, but it was surviving.
Things became more...interesting when Melisende one day spotted him. She had been following closely alongside a particularly oblivious older gentleman, prepping herself and getting ready to take those money bags right off his fat a**, when she nearly collided with the man. She gasped and spun on her heel to avoid it, her hands flying up to her hood to keep it pulled up over her head and obscuring her face as wide hazel eyes gazed up at the face of a handsome man. He looked down at her as she quickly apologized, mildly curious at first but quickly turning to incredibly curious before she ran off. Melisende shoved past the man she had been planning to rob, sloppily missing the entire bag she had been aiming for and instead rounding the nearest corner. She scaled the wall, using window sills and cracks in the building to hoist herself up onto the roof.
As she looked down the man appeared again. He had hurried after her, but as he rounded the corner himself she was already gone and out of sight. She frowned. Why did he follow her? He was trouble. However, just as these thoughts entered her mind he looked up. She quickly backed away, hurrying off again to get out of sight and lose him. But she could swear she heard booming laughter behind her, something about beauty and cleverness. He was dangerous, she would need to start avoiding him now that she had come across him.
But..at least that would be something different.
"I'm home," Melisende called out as she entered the abandoned tower she called home with her mother and father. Her father looked up from what he was doing to greet her with a smile.
"Stay out of trouble this time, Mel?" He teased affectionately while his daughter removed her cloak and hung it on their coat rack. Melisende simply smiled and tossed down a small bag of coins as she passed the table he sat at. The man took it, dumping it out and counting it all. "Huh..you usually get more than this. Quiet day?"
Melisende gave a frown as she nodded her head and began climbing up the stairs. "Mm, I heard tomorrow is supposed to be better with all the merchants coming in for harvest season, guess none of them wanted to come by early. I'm getting some rest." She didn't wait for an answer. She continued silently up the stairs, the only sounds she made being the slight tap of shoes on wooden steps and the creak of old wood as she climbed two flights to the next level. They had certainly upgraded from a shack, but this still wasn't quite Melisende's end goal. Nevertheless...it was dry, it was warm, it was home. She sighed as she approached a small bed, working her way out of her day clothes and just climbing into the bed and under the blankets. She closed her eyes..
Na'ima sat up suddenly, a hand lifting to rest against her forehead. What..
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Posted: Mon Jan 19, 2015 1:23 pm
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Posted: Mon Jan 19, 2015 1:32 pm
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Posted: Mon Jan 19, 2015 1:33 pm
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Posted: Mon Jan 19, 2015 1:34 pm
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Posted: Mon Jan 19, 2015 1:34 pm
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Posted: Mon Jan 19, 2015 1:35 pm
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