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charms 2013 summer term final starts on the 6th Goto Page: 1 2 3 ... 4 ... 28 29 30 31 [>] [>>] [»|]

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which house will win the bonus points?
ravenclaw
8%
 8%  [ 1 ]
hufflepuff
8%
 8%  [ 1 ]
slytherin
41%
 41%  [ 5 ]
griffendor
8%
 8%  [ 1 ]
house elves
8%
 8%  [ 1 ]
adonis
16%
 16%  [ 2 ]
poll whores
8%
 8%  [ 1 ]
Total Votes : 12


techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Thu May 16, 2013 5:33 am

table of contents
post 1 -index
post 2 rules
post 3 sign up
post 4 student list
post 5 points earned by studnets
post 6 house points to be added to the hour glass
post 7 total points earned in this class
post 8 dice rolls
post 9 current lesson
post 10 previous lessons
post 11 house point bonus
post 12 winner/previous winners
post 13 notices/announcements
 
PostPosted: Thu May 16, 2013 5:35 am



rules

  1. follow the tos
  2. follow all guild rules
  3. post in your house color or lose five points for every time i have to remind you
  4. if you dont turn in the home work i will dock you 5 pts per day late
  5. be civil towardds all
  6. roll a single 20 sided dice for each spell cast only one spell can be cast per post
    dont cast spells that you havent learned in this class you can reverse your mis fires after they have gone off
  7. turn home work in with your username rp name house year and lesson name
  8. hufflepuffs please post in orange/bolded black yellow hurts my eyes.
  9. in order to sign up for a higher level you must complete all prior levels
  10. if you dont tell me personally that you will be absent or that you need more time or that you are quitting the class then i will consider you still active in the clas and you will be docked pts if you dont do the cw/hw/final special circumstances such as being sick ro loss of internet ect will be exceptions to this rule
  11. if i find you hav quit the class with out making a single post i will dock 10pts and you will not be elgible for the next level of charms you will not pass go and will not collect 200 dollars i put a lot of effort into this class and i dont like when people sign up and never post again
  12. all home work to be turned via pm
  13. more rules will be added if needed please dont make me give more rules
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Thu May 16, 2013 5:38 am

sign ups
In order to take a class level you must have taken a previous class level

class levels 1-7
please post this
Quote:
username
rp name
house
year
which class
any thing extra
 
PostPosted: Sat May 18, 2013 3:10 am
student list
emotion_bigheart =hw done
heart =classwork done
scream =no hw turned in
sweatdrop :no class work turned in
emotion_bigvein = dropped from class
Gryffindor
evil-rainbow cat emotion_bigheart sweatdrop emotion_bigheart heart
Kori
Gryffindor
1st
Charms 1
Sorry that I'm late!


ravenclaw
ApostleOfTheWind13  emotion_bigheart heart emotion_bigheart heart bigheart: heart
Hailey Redgrave 
Ravenclaw
 First Year 
Charms Level One

username: vwinter1114 emotion_bigheart heart emotion_bigvein
rp name: Valerie Winters
house: Ravenclaw
year: First Year
which class: Level 1


hufflepuff

Tohru_luvs_catz  emotion_bigheart heart heart emotion_bigheart emotion_bigheart heart
Kenzie 
Hufflepuff
 First Year!!!! 
Charms One  


username Aunt slappy heart emotion_bigheart scream sweatdrop
 rp name Amelia Grey 
house Hufflepuff 
year sixth year 
which class charms 3 no 4 
any thing extra Professor Telemar I have completely forgotten which level i am 








slytherin

TheBlackCheshireCatsLover  heart emotion_bigheart : scream sweatdrop
Rabbit Dupre 
Slytherin 
First year 
Charms one 

username Mothette x emotion_bigheart heart heart emotion_bigheart bigheart: heart
 rp name Crystal Quills
 house Slytherin
 year second 
which class charms 2
 any thing extra I am peeved that my walk prevented me from being first to sign up as I had planned.  


 
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Thu May 23, 2013 4:49 pm


student's points

this is where i will post the amount of house ponts each student has earned in my class the student who earns the most points will receive bonus points


gryffendor
evil-rainbow cat -1pts
ravenclaw
ApostleOfTheWind13 194pts
vwinter1114 -48pts


hufflepuff
Tohru_luvs_catz 138pts
Aunt slappy 19pts

slytherin
TheBlackCheshireCatsLover -138
Mothette x  152pts  
PostPosted: Thu May 23, 2013 4:50 pm
future house points

this is how many points i have yet to add to the hourglass i will add them after each lesson is finished


Gryffindor:-40

ravenclaw
: 20
hufflepuff:16
slytherin:38  

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Thu May 23, 2013 4:51 pm
TOTAL HOUSE POINTS EARNED
this is how many points each house has earned this term from my class
last updated -

Gryffindor -25
ravenclaw:60
hufflepuff: 75
slytherin: 86  
PostPosted: Thu May 23, 2013 4:52 pm


DICE ROLLS

ok when you cast a spell we are learning you WILL use this table or lose 5 pts for your house

1-5=fail nothing happened
6-10=back fire
11-15 cast normally for your level
16-19=cast above average
20=perfect casting and is worth X2 points
use the practice dummies unless other wise stated in the lesson or for the final
dummys fires disarm if you fail to hit them with a spell
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Tue Jun 04, 2013 2:59 pm
CURRENT LESSON
charms level 1
charms lesson 3
Accio
Pronunciation: Various suggestions have been made, including:/ˈækioʊ/ AK-ee-oh/ˈæksioʊ/ AK-see-oh/ˈæsioʊ/ a**-ee-oh
Description: This charm summons an object to the caster, potentially over a significant distance.
Suggested Etymology: The Latin word accio means "I call" or "I summon". In the Hungarian translation, the spell is called "Invito", possibly from the word "to invite". An object can be placed under counter-enchantments to prevent it being summoned magically. 

Protego
Pronunciation: /proʊˈteɪɡoʊ/ proh-TAY-goh
Description: The Shield Charm causes minor to medium jinxes, curses, and hexes to rebound upon the attacker. It can also cause a shield to erupt from the caster's wand. This Charm was created by Trevor Poor
Suggested Etymology: Latin protego meaning "to protect".Notes: cannot block unforgivable curses .

 Incarcerous
Pronunciation: /ɪŋˈkɑrsərəs/ ing-KAR-sər-əs 
Description: Ties someone or something up with ropes.it is used mostly after a battle to make the people who might try to escape be tied up so they won't run
Suggested Etymology: English incarcerate meaning "to imprison" or "to confine",via Latin carcer meaning "prison."

Reducto 
Pronunciation: /rɛˈdʌktoʊ/ re-DUK-toh
Description: Enables the caster to explode solid objects. power of the spell is relative to the power of the caster
Suggested Etymology: Latin reductio meaning "to explode".





charms level 2
charms 2 lesson 3
Furnunculus  curse
Pronunciation: /fərˈnʌŋkjuləs/ fər-NUNG-kew-ləs
Description: Causes the target to become covered in boils.
Suggested etymology: Latin furunculus originally meaning "petty thief" but later used to mean "boil" in English this spell becomes more powerful when mixed with the bat boogey hex and can alter the affect to something unknown when used on malfoy in that combination malfloy was turned into a slimy octopus type thing 

Quietus
Pronunciation (KWY-uh-tus)
Description Reverses the effect of Sonorus, making the caster's voice normal in volume. Can also be used by its self to make you speak very queitly so only those standing next to you can hear you level of quiteness depends on the will of the caster cant be made completly silent with this spell
Suggested etymology: "quietus" Latin quiet, peaceful

Sonorus
Description Makes the caster's voice carry over long distances. is the counter to quietus the loudness of ones voice can be controlled by the will of the caster
Pronunciation (so-NO-rus)
Suggested etymology: "sonorus" Latin loud

Diffindo
Description Spell that cuts something open.
Suggested etymology "diffindo" Latin cleave, open
Pronunciation dih-FIN-doe



charms level 3

charms 3 lesson 3 I
mpervius (Impervius Charm) 
Pronunciation: /ɪmˈpɜrvi.əs/ im-PUR-vee-əs 
Description: This spell makes something repel (literally, become impervious to) substances and outside forces, including water. this spell is not a combat spell it is a spell meant to protect your stuff from liquids use this spell before you go swimming through rivers and your stuff will not be damaged very useful for keeping things such as fire starters quills and parchment 
Suggested etymology:"im-" prefix from L. not + "pervius" L. letting things through

 tarantallegra 
Pronunciation: /təˌræntəˈlɛɡrə/ tə-RAN-tə-LEG-rə 
Description: Makes victim's legs dance uncontrollably, so the victim cannot control his or her movements (recalling the tarantella dance).
Suggested etymology:"tarantella" It. dance associated with the tarantula, from Taranto, a city in Italy + "allegro" It. fast 
this is a good spell for distracting and confusing your oppenet or if you really need dance skills you could use it on your self 

Rictusempra (Tickling Charm) 
Pronunciation: /ˌrɪktəˈsɛmprə/ RIK-tə-SEM-prə 
Description: The subject experiences the sensation of being tickled
Suggested etymology: Latin rictus meaning "open mouth", and Latin semper meaning "always".
Notes: This spell takes the form of a jet of silver light this spell makes them have to use silent magic which is harder to do it may be a way of countering the quietius spell this is untested in that way 

charms level 4

charms level 5
charms level 6
charms level 7
 
PostPosted: Tue Jun 04, 2013 3:00 pm
past lessons
charms 1


charms2
charms3
charms4
charms5
charms6
charms7
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Tue Jun 04, 2013 3:01 pm

bonus house points
at the end of term which ever person has the most pts earned will recive a bonus of +100 pts for their house
 
PostPosted: Wed Jun 05, 2013 5:02 am

winner of bonus points/past winners

Winner of this terms bonus pts is ApostleOfTheWind13 winning 25pts (new high score for charms with 219 pts total)
past winner rose avery
x_EnDrIa_x
The Queen Lana
Riku Masen
vivacious_red
aunt slappy
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Wed Jun 05, 2013 1:23 pm
announcement and notices

  1. class was finished on june 6th
  2. since this is a special term we are in the middle of summer i will have extra credit spells extra cred will be worth up to 10pts each spell learned
  3. lesson one up with bonus spells

 
PostPosted: Thu Jun 06, 2013 12:39 am
final info

running comentrary of the duel between the mermaid shaped dueling dummies and the students

  1. the dummies will get to fight back the merpeople cursed my dueling dummies
    You will have 10hp
  2. you will take the first turn then i will roll as the dueling dummy
  3. in order to determine how powerful your dueling dummy is you will roll 1one hundred sided die that number will be your oponets hp
  4. you may not attack other players or their dummy you may heal any other person or your self(must heal self if hp is not full)
  5. after you finish your oponet or your oponet defeats you, you will recieve points based on how creative you were with your charms how many attacks how many
    Heals damage take and wheather you were able to win








dice system
roll one(1) 20 sided dice and use them for these results
1-3 nothing happens(no damage no pts)
4-6 the spell you were attemping to cast doesnt work the way its supposed to and it hits the caster instead(1 damage to self)
7-9 the caster heals for 2hp(1pt for the casters house)
10-12you succeed in hitting your target with a weak version of a spell of your choice(1damage 1 pt for house)
13-15 you succeed in hitting your target with an average version of the spell of your choice (2 damage and 2pts for house)
16-17 you hit the target with an above average version of the spell of your choice( 5 damage 4 pts for house)
18you heal your target for 5 pts(no points)
19 you cast your spell but it hits a random target(roll a six sided die 1= Mothette x 2= apostleofthewinds 3= Tohru_luvs_catz 4= Mothette x 's dummy 5=apostleofthewind's dummy 6= tohru_luvs_catz's dummy
doing 2 damage to target if one of the dummies +2 points if one of the students -5 points )
20 you attack twice in one turn doing double damage with your next attack(this stacks x 3) 10pts
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
Reply
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