OOC
[ Task of Conquest: ] The Virus
This task requires a group of AT LEAST three initiated members (students or Horsemen), to a max of five members. They may go anywhere in the Human World using the portal catacombs in the Lair. These catacombs lead to small human world towns only. All players must follow these steps to successfully create a virus and then harvest the Fear from their virus. Follow the steps listed.
gaia_crown [ Step 1: ]
- The virus must first be created, from Fear. All players must imbue their Fears TOGETHER into a Fear-storage container. They may choose to use their natural ability, a Fear item they have, for example, something they won from school, or even something as simple as something a part of them, such as their hair or piece of clothing, a lab chemical or plant, etc etc, and PLACE IT INTO THE Fear storage container.
- Rp out all results as usual
- Roll a 10-sided dice. Conquest clans members roll 2d8 instead
1- 3: The Fear level from your offering is extremely weak.
4- 7: The Fear level from your offering is average.
8 - 10+ The Fear level from your offering is very good.
- ALL ROLLS ARE THEN averaged between all players. So if we have three players who rolled 2 + 5+ 10 that equals 2+ 5+ 10/ 3 = 6 TOTAL virus points. ROUND UP.
gaia_crown [ Step 2: ]
- After everyone has rolled and rp step 1, they can all now move to step 2, distributing the virus. Let the Fear-storage container do its work, for a little bit. Then, it is time to release it into the Human Town. You can release it anywhere in town: in a local water supply, spread it to the animals first, or simply attempt to find the local shelter to see if humans will pick up on it. As this virus is Fear-based, its requires Fear to be evoked from the atmosphere. That means you need to make the town nervous and paranoid so that their natural defenses drop. Only then will the virus do its work, seeping into the Human's own paranoia to stir their Fears even further and eventually kill them. There can be physical effects, this is up to you, or the virus can be entirely psychological/ fear-based. Talk it out with the rpers as to what you'd like the virus to look/ be like.
- All players can roll two times MAX. Rp out all results as usual.
- Conquest clans members get an extra roll
- Roll a 100-sided dice:
1- 2: You manage to find a shelter with old, elderly people. They are easily scared by your movement, as they think they see shadows, something moving in the corners. The Fear Virus seizes them easily and you gain your first victims. +2 virus points.
3- 4: You see some livestock milling around, well, the human livestock sort. Some strange dull cattle-like creatures. They are easily spooked by your presence and succumb easily to the virus. This is good news, it means the humans will directly consume your virus. +3 virus points.
5 - 6: You try to scare a group of Humans that look very busy in their household but they pay you absolutely no attention. They look way, way too happy, chatting with each other as they work. You cannot even evoke simple Fear here.
7- 8: You see a group of children, and they see you immediately, screaming. Human children are the most susceptible to Fear after all, with their wild imaginations. Their parents don't seem to be as susceptible though, the virus does very little for them as a whole. +1 virus points
9-10: You find a broken-down, decrepit place that resembles a haunted house. There are young Humans who are keen on exploring the inside. You scare them easily, and it is only a matter of time before they succumb to the virus as well. +2 virus points.
gaia_crown [ Step 3: ]
Once you have enough victims who have succumbed and you are happy with your result, you can now gather the Fear you have collected. Simply match your virus points to see how many Fear Points you have collected.
- You can conclude the town as your wish: destroy it, watch it rot itself, however you please.
1- 5 virus points: 1 Fear Point
6 - 12 virus points: 3 Fear Points
13 - 16+ virus points: 5 Fear Points
This task requires a group of AT LEAST three initiated members (students or Horsemen), to a max of five members. They may go anywhere in the Human World using the portal catacombs in the Lair. These catacombs lead to small human world towns only. All players must follow these steps to successfully create a virus and then harvest the Fear from their virus. Follow the steps listed.
gaia_crown [ Step 1: ]
- The virus must first be created, from Fear. All players must imbue their Fears TOGETHER into a Fear-storage container. They may choose to use their natural ability, a Fear item they have, for example, something they won from school, or even something as simple as something a part of them, such as their hair or piece of clothing, a lab chemical or plant, etc etc, and PLACE IT INTO THE Fear storage container.
- Rp out all results as usual
- Roll a 10-sided dice. Conquest clans members roll 2d8 instead
1- 3: The Fear level from your offering is extremely weak.
4- 7: The Fear level from your offering is average.
8 - 10+ The Fear level from your offering is very good.
- ALL ROLLS ARE THEN averaged between all players. So if we have three players who rolled 2 + 5+ 10 that equals 2+ 5+ 10/ 3 = 6 TOTAL virus points. ROUND UP.
gaia_crown [ Step 2: ]
- After everyone has rolled and rp step 1, they can all now move to step 2, distributing the virus. Let the Fear-storage container do its work, for a little bit. Then, it is time to release it into the Human Town. You can release it anywhere in town: in a local water supply, spread it to the animals first, or simply attempt to find the local shelter to see if humans will pick up on it. As this virus is Fear-based, its requires Fear to be evoked from the atmosphere. That means you need to make the town nervous and paranoid so that their natural defenses drop. Only then will the virus do its work, seeping into the Human's own paranoia to stir their Fears even further and eventually kill them. There can be physical effects, this is up to you, or the virus can be entirely psychological/ fear-based. Talk it out with the rpers as to what you'd like the virus to look/ be like.
- All players can roll two times MAX. Rp out all results as usual.
- Conquest clans members get an extra roll
- Roll a 100-sided dice:
1- 2: You manage to find a shelter with old, elderly people. They are easily scared by your movement, as they think they see shadows, something moving in the corners. The Fear Virus seizes them easily and you gain your first victims. +2 virus points.
3- 4: You see some livestock milling around, well, the human livestock sort. Some strange dull cattle-like creatures. They are easily spooked by your presence and succumb easily to the virus. This is good news, it means the humans will directly consume your virus. +3 virus points.
5 - 6: You try to scare a group of Humans that look very busy in their household but they pay you absolutely no attention. They look way, way too happy, chatting with each other as they work. You cannot even evoke simple Fear here.
7- 8: You see a group of children, and they see you immediately, screaming. Human children are the most susceptible to Fear after all, with their wild imaginations. Their parents don't seem to be as susceptible though, the virus does very little for them as a whole. +1 virus points
9-10: You find a broken-down, decrepit place that resembles a haunted house. There are young Humans who are keen on exploring the inside. You scare them easily, and it is only a matter of time before they succumb to the virus as well. +2 virus points.
gaia_crown [ Step 3: ]
Once you have enough victims who have succumbed and you are happy with your result, you can now gather the Fear you have collected. Simply match your virus points to see how many Fear Points you have collected.
- You can conclude the town as your wish: destroy it, watch it rot itself, however you please.
1- 5 virus points: 1 Fear Point
6 - 12 virus points: 3 Fear Points
13 - 16+ virus points: 5 Fear Points