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[REAPER] Millie's Room

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Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sun Nov 25, 2012 1:45 pm


Acceptance Letter
Quote:

The Acceptance Bin stared at the application. It stared, and stared, and stared. If it had eyes it would have squeezed them shut as it tried to tap into its inner magic and channeled it into the paper it so spied.

After ten seconds of nothing happening, it ambled over to the student application and ate it up. Nom nom nom.


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PostPosted: Sun Nov 25, 2012 1:47 pm


Table of Contents

1. Acceptance Post
2. Table of Contents
3. Enrollment Application
4. Room and Pet collection
5. Relationships
6. Possessions
7. Class Log
8. RP Log
9. Growth Point Counter
10. Scrapbook
11. Emblems Collected
12. Misc.
13. Credits

Alicia Firestar

Fluffy Shapeshifter


Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sun Nov 25, 2012 1:48 pm


Enrollment Form


AMITYVILLE ACADEMY ENROLLMENT FORM
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Name: Milicent Davenrose
Nicknames: Millie. She goes by Millie instead of the uptight name her parents gave her.
Gender:Female
Age: 17 but looks and acts much younger

Faction: Reaper
Subclass:Sorceress

Natural Ability: Enchanting: Millie can enchant items with spells.

Personality:
Millie loves to be around others and will often do whatever the group wants. She is a people pleaser and will try to help others when she can to gain their favor or friendship.

To say that Millie is clumsy would be the wrong word. Things just tend to not go her way when Millie tries to do something, especially around electronics. She's broken three skellyphones without ever dropping them. She's been banned from faxing anything important from her parent's house because the last time she tried using the fax machine, she ended up returning a bowl of confetti to her father. When she first tried to learn enchanting through her own merits, she ended up knocking herself out and severely injuring her brothers. Being this way all her life, Millie just sees these events as being perfectly normal and continues to be her chipper self even when others are clearly frustrated with her attempts to help out.

Her naivety lends her a more childish nature and can be quite gullible at times. More focused on fun than whatever job she's doing, she prefers to play games that teach her things rather than strict book studies.

This is all front however. Millie feigns ignorance simply because she can. By pretending to have child-like innocence, she avoided the wrath of her parents when things went awry. She knows full well that her 'clumsiness' won't win her friends, but taking it all in stride and smiling usually gets people to forgive her rather quickly. Millie is rather sensitive and feels genuinely hurt when her "happy go lucky" tactic doesn't work. She'll be crying in her dorm room later on.

Why are they enrolled in Amityville Academy? It was her parents that first suggested it.
Millie of course jumped at the chance so she could get far away from her stifling, overbearing parents and learn more about her world instead of the tiny circle of reapers that was her village. Surely a school could teach her to be a better sorceress? Maybe by going to the academy, she will lose this clumsiness of hers and grow into a force to be reckoned with.

FEAR Ability: GO AWAY! Millie channels FEAR into her spear by moving it in a circle all the way around her, point down and nearly touching the floor. She then hurls the energy at an opponent. [The Gambler's Chance.]


Physical Description: Standing at 5'2", Millie is quite short.

Eye Colour: Red
Hair Colour/Style: Her brown hair has a slight purple tinge to it. Her hair is braided so they lay to the sides.
Skin Colour: See Reference
Clothing Style/Colours: See Reference
Extra: Her weapon is named Esu.
References: Here
PostPosted: Sun Nov 25, 2012 1:50 pm


Room and Pets


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Millie's got spaces for books, a small desk and a bed. Nothing too extravagant as Millie does not spend much time in her room. She -does- have a curio shelf entire empty bookcase where she keeps items of interest such as her pin collection and any purple nick-knacks she's collected over the years.

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Millie's fish that she brought from home. It sits on a shelf above her bed.

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-A dragon egg Millie obtained from a field trip. It has not hatched yet.
-Candles won from Elk's cafe during scarentines. When lit they attract a certain minipet, but Millie has yet to convince them to stay.
-A foxfire appeared in her room a few weeks ago. It seemed to appreciate Millie's collection of purple pillows.

Alicia Firestar

Fluffy Shapeshifter


Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sun Nov 25, 2012 1:50 pm


Relationships



+Zephyros (Eranas) A somewhat grumpy Quetzalcoatl demon that appears to not be very comfortable in his human form. Partnered with Millie during orientation.
Ofelia (Rown) A hunter. Millie's not sure what to make of her yet, but she did enjoy the hunter's company. If they weren't supposed to be sworn enemies, Millie would attempt to befriend her...
Belladonna A really friendly third year witch.
Roch A punk third year reaper who taught Millie about how hunters work.
PostPosted: Sun Nov 25, 2012 1:52 pm


Possessions



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First Aid Kit
Fits on a belt
Quote:
1. Gauze Roll (medium)
2. Gauze pad x 5 (large)
3. Box of Bandages (varied sizes, contains 20 self-adhesive bandages)
4. packaged antiseptic wipes (come in sets of 10)
5. A FEAR injection pen (similar to en Epipen IRL. Comes in sets of 2)
6. Box of cotton swabs
7. Fast acting cold packs (sets of 3)
8. The Gold Potion - Good against infections
9. The Red Potion - Restores energy used topically.
10. Medical Tape
11. a pen light
12. A hot glue gun that seems to run on FEAR (ouch)
13. The Black Potion - numbs the body from pai
14. tube of anti-burn gel
15. A piece of chalk-keeps liquids contained.


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From Prom Night

Alicia Firestar

Fluffy Shapeshifter


Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sun Nov 25, 2012 1:53 pm


Class Log



Year 2

[FIELD CLASS] The Theory of Existential Crisis+2
[CLASS] Teamwork and You+2

Year 1

First Aid: 1 +1
Orientation: WC1,165 +2
First Aid Basics: 1 +2
Demon Contracts 101: 1 +2
Far From Home, and Left Behind: 1 +2
Trapping a Dragon! 1 +2
Intro to Natural Forms 1 +2
To Make A Contract 1 +1
Inkjar: Transmogrification 1 +2
PostPosted: Sun Nov 25, 2012 1:54 pm


RP Log


Year 2

[FIELD CLASS] The Theory of Existential Crisis+2
Year 1

PRP Skip to my... what now? (Mille/Belladonna)
[PRP] Lost and Confused. (Millie/Ofie) WC: 1,728 +1
[PRP] Chasing Treats (Terra & Millie) WC: 1,058 +1
[PRP] Hunting is good for the soul... (Millie x Roch) WC: +1



User Image1 2 3 4,5,6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 Battlefield ->23 22 23 24 25 26 27 Death Solo->28 29+ 30 31 32 33 !!! 34 35 36 37 38 39 40 41 42 WC: 5,449

Solos: 1 +12
________________________________________
________________________________________

User Image - Blocked by "Display Image" Settings. Click to show.Speed Booth: 1
Cricket:1,
Batty's: 1
Haters: 1
Cafe: 1
Scarentine: 1
Luna: 1
Forest : 1
Moira: 1
Whack-a-poof: 1
Room of Romance: 1
Free Candy: 1

Alicia Firestar

Fluffy Shapeshifter


Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sun Nov 25, 2012 1:55 pm


Growth Calculator

Year 2

Classes:
[FIELD CLASS] The Theory of Existential Crisis+2
RP:

ARTS!:

PETS:

TOTAL:2/50
Year 1

Classes:
First Aid: 1 +1
Orientation: WC1,165 +2
First Aid Basics: 1 +2
Demon Contracts 101: 1 +2
Far From Home, and Left Behind: 1 +2
To Make A Contract 1 +1
Inkjar: Transmogrification 1 +2
APTITUDE EXAM! +2

RP:

PRP Skip to my... what now? (Mille/Belladonna) +1
[PRP] Lost and Confused. (Millie/Ofie) WC: 1,728 +1
[PRP] Chasing Treats (Terra & Millie) WC: 1,058 +1
[PRP] Hunting is good for the soul... (Millie x Roch) WC: +1
12 Kings Meta +12
Scarentines RP +16

ARTS!: 1 2 3 4 5+5

PETS:
1 2 3 4 5 +1
1 2 3 4 5 +1
1 2 3 4 5 +1
1 2 3 4 5 +1
1 2 3 4 5 +1

TOTAL:54/50

Growth Points:

You earn 1 point for every:
- One piece of fanart drawn OR commissioned by you for anything related to the shop. You can claim a maximum of 5 points per year this way.
- One complete RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete homework assignment for a class.
-----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count!
- Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way.
- One complete solo, at least 800 words long.


You earn 2 points for every:
- One complete battle RP; must have filled-out RP actions, not just dice rolls.


You may earn ??? points for:
- Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded.


You may earn bonus points for:
- EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.


Growth Requirements:

Year 1 to Year 2: *( There is a 4 month IC cooldown from Y1 to Y2)
50 growth points + final exam (pass or fail) = graduation to Year 2
PostPosted: Sun Nov 25, 2012 1:56 pm


Scrapbook

Alicia Firestar

Fluffy Shapeshifter


Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sun Nov 25, 2012 1:59 pm


User ImageEmblems CollectedUser Image

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PostPosted: Fri Dec 07, 2012 8:22 am


Learned Abilities

Beginner First Aid
Battle Effect: Once per battle, roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your attack turn for this.
Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.
+2 to this roll 1

Beginner Desperate Chance
Battle Effect: Once per battle, you may choose to roll 2 12-sided dice and subtract six from the result. However, due to the sudden change in your outfit from invoking this ability, you skip your next 3 turns (the outfit remains all throughout the battle)
Non-battle Effect: A character acquires the ability to randomly sparkle. Ooh-ahh...

Alicia Firestar

Fluffy Shapeshifter


Alicia Firestar

Fluffy Shapeshifter

PostPosted: Fri Dec 07, 2012 8:23 am


Credits:
Shop Concept by Zoobey, Marushii, & Lizbot
Character design by chimarii
Other arts by each respective artist
PostPosted: Tue Apr 16, 2013 6:22 pm


Stuff that still needs to be logged!
(KH RP)
??
(Magical Girl RP)
http://www.gaiaonline.com/guilds/viewtopic.php?t=23747343&page=5

Alicia Firestar

Fluffy Shapeshifter

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