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Posted: Sat Aug 11, 2012 4:11 pm
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The trail of wreckage that barreled down a singular hallway was more than obvious. Several Famine soldiers were already headed the same way - the prisoner quarters where several powerful Hunters had been spotted: they were trying to free their own kind.
There was another blast of light, as the corridor directly beneath them collapsed entirely, sandstone structure crumbling into pieces, pulling everyone down. As the smoke and sand cleared, inside the broken-down corridor were vague shapes, blurs. Figures clashing again each other. Two Hunters, perhaps three, perhaps more, taking out a small group of horsemen easily. They seemed to know exactly where they were going: a small door to the far end, still barricaded by more horsemen.
"Don't let them get to the prisoners!" One of the Famine members managed to claw the attacking Hunter heavily in one arm before he dissipated instantly at the blast of light directed towards him. More of them went flying.
OOC THE PRISON CORRIDOR/ PREVENTING ENTRY: 200/200 HP - Your goal is to STALL the NPC Hunters in the prison corridor until hopefully more backup comes along. ALL HORSEMEN/ INITIATES ARE INVITED, EVEN ONES WHO HAVENT ATTACKED/ RPED YET. - The NPC Hunters have a cumulative total of 200 HP, but the more you damage them, the less damage they do. - At 200 HP, they do an auto 6 damage a turn, at 150 HP they do an auto 4 damage, at 100 HP they do an auto 2 damage until defeated. - Before you attack roll a 4-sided dice. This determines your POSITION, NORTH, SOUTH, EAST, or WEST. You must do this every time before you attack. - If you are NORTH, you are at the exit, facing the exit OUTWARDS. This is the direction the Hunters came from. They are turned away from you so all your attacks do TWICE as much damage - If you are SOUTH, the Hunters are FACING you, trying to get towards the doors at the far end. All auto damage they do to you is DOUBLED. - If you are EAST or WEST, your attack is normal. You are to either side of the Hunters. - The space is VERY LIMITED, a single hit can send you flying, especially from the charged blasts of the Hunters. That means every single time after you attack, you will need to reroll a 4-sided dice and roll a direction again. This is where you are thrown. - You have UNLIMITED attacks (until you cannot attack any more) - Make sure at the bottom of your post to IMMEDIATELY EDIT YOUR POST with the cumulative HP of the Hunters so everyone knows!
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Blade Kuroda rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Aug 11, 2012 4:29 pm
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Blade Kuroda rolled 2 8-sided dice:
2, 3
Total: 5 (2-16)
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Posted: Sat Aug 11, 2012 4:30 pm
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Blade Kuroda rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Aug 11, 2012 4:38 pm
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Blade Kuroda rolled 2 8-sided dice:
3, 7
Total: 10 (2-16)
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Posted: Sat Aug 11, 2012 4:39 pm
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medigel rolled 2 4-sided dice:
1, 1
Total: 2 (2-8)
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Posted: Sat Aug 11, 2012 4:50 pm
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medigel rolled 2 10-sided dice:
8, 7
Total: 15 (2-20)
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Posted: Sat Aug 11, 2012 4:54 pm
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medigel rolled 2 8-sided dice:
1, 6
Total: 7 (2-16)
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Posted: Sat Aug 11, 2012 4:59 pm
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Yayoi rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Aug 11, 2012 5:09 pm
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Yayoi rolled 2 8-sided dice:
4, 3
Total: 7 (2-16)
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Posted: Sat Aug 11, 2012 5:15 pm
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xoxomenai rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Aug 11, 2012 5:27 pm
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Ice Queen rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Aug 11, 2012 5:30 pm
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Ice Queen rolled 2 8-sided dice:
4, 4
Total: 8 (2-16)
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Posted: Sat Aug 11, 2012 5:35 pm
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Syusaki rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Aug 11, 2012 5:38 pm
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Syusaki rolled 2 8-sided dice:
4, 1
Total: 5 (2-16)
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Posted: Sat Aug 11, 2012 5:39 pm
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The grip on her weapon loosened and then tightened as she attempted to worm her way around the area. It was tighter than what Jay would have preferred. In fact, the War horsewoman felt tempted to spread her wings and take to the air, but just before she could unfurl them she realized that would only make her an obvious target. Lips curled into a grimace as she began to reluctantly tuck her wings in again. As much as she loved flying, Jay also knew that now was not the time to be completely stupid. Eyes narrowed, she bent her knees and rushed forward, her blade raised and glinting. Her attention locked onto an obnoxious white coat and Jay lunged for the hunter. As quick as she would like to imagine herself to be, this hunter was quicker. Dagger clashed with sword with a loud, echoing clang. Teeth gritting together, Jay attempted to press forward until she realized she didn’t have the strength to do so. Reluctantly, she pulled back, but the hunter continued toward her. Their lips were set into a thin line as they cleanly brought their sword down on Jay. She squawked, but managed to hold in another yell as they hit her again. This time, she could even feel the sensation of being thrown through the air in another direction.
HP: 36-6x2 = 24 Damage: 0 wtg
Hunter HP: 170
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