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techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Fri Jun 29, 2012 12:30 pm

table of contents
post 1 -index
post 2 rules
post 3 sign up
post 4 student list
post 5 points earned by studnets
post 6 house points to be added to the hour glass
post 7 total points earned in this class
post 8 dice rolls
post 9 current lesson
post 10 previous lessons
post 11 house point bonus
post 12 winner/previous winners
post 13 notices/announcements
 
PostPosted: Fri Jun 29, 2012 12:31 pm



rules

1. follow the tos
2.follow all guild rules
3. post in your house color or lose five points for every time i have to remind you
4. if you dont turn in the home work i will dock you 5 pts per day late
5.be civil towardds all
6. roll a single 20 sided dice for each spell cast only one spell can be cast per post
dont cast spells that you havent learned in this class you can reverse your mis fires after they have gone off
7.turn home work in with your username rp name house year and lesson name
8,hufflepuffs please post in orange/bolded black yellow hurts my eyes
9.in order to sign up for a higher level you must complete all prior levels
10if you dont tell me personally that you will be absent or that you need more time or that you are quitting the class then i will consider you still active in the clas and you will be docked pts if you dont do the cw/hw/final special circumstances such as being sick ro loss of internet ect will be exceptions to this rule
11 if i find you hav quit the class with out making a single post i will dock 10pts and you will not be elgible for the next level of charms you will not pass go and will not collect 200 dollars i put a lot of effort into this class and i dont like when people sign up and never post again
12. more rules will be added if needed please dont make me give more rules
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Fri Jun 29, 2012 12:46 pm

sign ups

class levels 1-7
please post this
Quote:
username
rp name
house
year
which class
any thing extra
 
PostPosted: Fri Jun 29, 2012 1:00 pm
student list
emotion_bigheart =hw done
heart =classwork done
scream =no hw turned in
sweatdrop :no class work turned in
emotion_bigvein = dropped from class
Gryffindor



ravenclaw
username : Pearls of Diamond
rp name : Willow
year : First
which class : Charms

Username: R0CK Goddess
RP Name: Echo Blue
House: Ravenclaw
Year: 1
Class: Charms 1


hufflepuff
username : Syreyn
rp name : Amanda White
year : Fifth
which class : Charms

username Aunt Slappy
rp name Amelia Grey
year six
which class charms 3



slytherin
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Fri Jun 29, 2012 1:01 pm


student's points

this is where i will post the amount of house ponts each student has earned in my class the student who earns the most points will receive bonus points


gryffendor

ravenclaw
username : Pearls of Diamond
rp name : Willow =18pts
year : First
which class : Charms

Username: R0CK Goddess =8pts
RP Name: Echo Blue
House: Ravenclaw
Year: 1
Class: Charms 1

hufflepuff
username : Syreyn =26pts
rp name : Amanda White
year : Fifth
which class : Charms

username Aunt Slappy =26pts
rp name Amelia Grey
year six
which class charms 3

slytherin  
PostPosted: Fri Jun 29, 2012 1:11 pm
future house points

this is how many points i have yet to add to the hourglass i will add them after each lesson is finished


Gryffindor: 0

ravenclaw
: 122
hufflepuff: 128
slytherin:0  

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Wed Jul 04, 2012 5:54 am
TOTAL HOUSE POINTS EARNED
this is how many points each house has earned this term from my class
last updated -

Gryffindor 0:
ravenclaw:0 26
hufflepuff: 0 52
slytherin: 0  
PostPosted: Wed Jul 04, 2012 5:55 am


DICE ROLLS

ok when you cast a spell we are learning you WILL use this table or lose 5 pts for your house

1-5=fail nothing happened
6-10=back fire
11-15 cast normally for your level
16-19=cast above average
20=perfect casting and is worth X2 points
use the practice dummies unless other wise stated in the lesson or for the final
dummys fires disarm if you fail to hit them with a spell
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Wed Jul 04, 2012 5:56 am
CURRENT LESSON
charms level 1

charms level 2
charms level 3


charms level 4

charms level 5
charms level 6
charms level 7
 
PostPosted: Wed Jul 04, 2012 5:58 am
past lessons
charms 1
charms lesson 1

the Engorgio charm is very usefulit is used to make things bigger to enlarge them there are many uses for this spell some include making objects bigger for demonstrations, making an item that was too small become bigger making something bigger to see the tiny details in itthere are obviously lots more uses for this charm the pronunciation is en-gorg-IO the engorgio charm is meant for objects only there is a separate spell for living things Expelliarmus spell Latin for “to expel a weapon”.This spell is used to disarm an opponent. Although a simple spell, it causes
the victim's wand to fly out of his or her hand, depriving its victim of his
or her primary weapon and means of defense. When used by many people on a
single target in tandem, the spell is powerful enough to knock the target
off of his or her feet, as was demonstrated on Severus Snape in Harry Potter
and the Prisoner of Azkaban. the pronunciation of this spell isex-spell-e-ar-mus Immobulus"Immobilise" means to prevent moving. is a very useful spell can stop enemies from approaching, can stop things that are thrown at youthe pronunciation of this spell is M-MOB-U-LUSHermione used this spell in her 2nd year to stop some Cornish pixies

charms2
charms3
charms 3 lesson 1

Locomotor

Pronunciation: LOH-ko-MOH-tor

Description: The spell is always used with the name of a target, at which the wand is pointed (e.g. "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.the castor uses their wand to point to where they want the item to go max weight it can move is 50 pounds

Suggested etymology: Latin loco meaning "to place" and Latin moto meaning "to move about"



Lumos

Pronunciation: LEW-mos

Description: Creates a narrow beam of light that shines from the wand's tip, like a torch.

Suggested etymology: Latin lumen meaning "light".

Notes: The counter spell, Nox, extinguishes the light. The caster of this spell can cast other spells while this spell is in effect. can harm creatures sensitive to light such as vampires

doesnt work against magical darkness







Muffliato

Pronunciation: MUF-lee-AH-toh

Description: Keeps nearby people, or those to whom the wand is directed, from hearing nearby conversations. useful for protecting private conversations or for keeping important info from prying ears

Suggested etymology: English muffle meaning "to make a sound less distinct by covering its source"
charms4
charms5
charms6
charms7
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Wed Jul 04, 2012 5:59 am

bonus house points
at the end of term which ever person has the most pts earned will recive a bonus of +20 pts for their house
 
PostPosted: Wed Jul 04, 2012 6:02 am

winner of bonus points/past winners

Winner of this terms bonus pts is aunt slappy
past winner rose avery
x_EnDrIa_x
The Queen Lana
Riku Masen
vivacious_red(highest amount of points ever in charms with 139 pts)
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Wed Jul 04, 2012 6:21 am
announcement and notices

  1. class was finished on july 4th
  2. since this is a special term and we are at the world cup we will have more spells avaible as extra credit that will be based on flying and other such charms like the ones that create bludgers extra cred will be worth up to 10pts each spell learned
    3.lesson 1 up july 25th 2012
 
PostPosted: Wed Jul 04, 2012 6:23 am
final info

running comentrary of the duel between the mermaid shaped dueling dummies and the students

  1. the dummies will get to fight back the merpeople cursed my dueling dummies
    You will have 10hp
  2. you will take the first turn then i will roll as the dueling dummy
  3. in order to determine how powerful your dueling dummy is you will roll 1one hundred sided die that number will be your oponets hp
  4. you may not attack other players or their dummy you may heal any other person or your self(must heal self if hp is not full)
  5. after you finish your oponet or your oponet defeats you, you will recieve points based on how creative you were with your charms how many attacks how many
    Heals damage take and wheather you were able to win








dice system
roll one(1) 20 sided dice and use them for these results
1-3 nothing happens(no damage no pts)
4-6 the spell you were attemping to cast doesnt work the way its supposed to and it hits the caster instead(1 damage to self)
7-9 the caster heals for 2hp(1pt for the casters house)
10-12you succeed in hitting your target with a weak version of a spell of your choice(1damage 1 pt for house)
13-15 you succeed in hitting you target with an average version of the spell of your choice (2 damage and 2pts for house)
16-17 you hit the target with an above average version of the spell of your choice( 5 damage 4 pts for house)
18you heal your target for 5 pts(no points)
19 you cast your spell but it hits a random target
20 you attack twice in one turn doing double damage with your next attack(this stacks x 3) 10pts
 

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,790 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Wed Jul 04, 2012 6:24 am
current home work and class work
ok for those that dont have time to search through the current lesson for the homework/classwork im going to be posting it here so you can find it really quick

charms 1 homework/classwork

home work
1. where does the roots for the alohomora spell come from and what do they mean(2points)
2.name a good use of the cheering charm and explain your reasoning(2 points)
3. what would you use the confundus charm for explain your reasoning(2 points)
4.whatspell does the alohomora spell counter(1 point)
5.what does the alohomora spell do(1 point)
6.what does the confundus charm do(1 point)
7.what is the main purpose for the cheering charm(1 point)

class work
role play a situation where you must use the alohomora spell
practice casting all the spells we learned today
role play a time when you had cast the confundus charm on some one or when you had been the target of the charm




charms 2 homework/classwork

charms 3 homework/classwork

classwork cast each spell once on the animated practice dummies
homework
1.what does the duro spell do?(1pts)
2. what does the Densaugeo spell do?(1pts)
3.what does the Expulso spell do?(1pts)
4.what is the suggested etymology for all 3 spells(1pts)
5.true or false densaugeo is very useful in battle(1pts)
6.can a duro spell affect organic material?(1pts)
7.can the expluso spell affect humans or other living creatures(1pts)
8.what two things are caused by the casting of an expulso spell?( 2pts)
9.generate 3 more spells that havent been generated yet these may appear in a future lesson


charms 4 homework/classwork



charms 5 homework/classwork


charms 6 homework/classwork


charms 7 homework/classwork
 
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