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[Lost Clans] Erintis' Sanctuary Goto Page: 1 2 3 [>] [»|]

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Wyntre IceBlade


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PostPosted: Mon May 07, 2012 4:56 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |


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Immigration: May 7th 2012
RP: #838b8b


Immigration Papers
Halloween Immigration Form

  • Name: Erintis
  • Gender: Female
  • Race: Horseman
  • Former Clan: Death
  • Job: Priestess
  • Status: Citizenship Granted


Welcome to Halloweentown! You are cleared to enter the Lost Clans Sanctuary.

Did you know: When a Halloween citizen chooses to "retire" permanently, they simply return their Fear back to Halloween!
PostPosted: Mon May 07, 2012 5:00 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



01. Immigration
02. Table of Contents
03. About Erintis
04. Abilities
05. Family and Friends
06. Thoughts
07. A History
08. Companions
09. Assets
10. Art
11. Growth
12. Credits

Pg 2
Keeping the Culture


Wyntre IceBlade


Kawaii Shapeshifter

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Wyntre IceBlade


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PostPosted: Mon May 07, 2012 5:02 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



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Name: Erintis - Name comes from the Old Norse. Erin coming from eagle or hearth. Tis(Dis) coming from Icelandic origin meaning Priestess or Female Guardian Sprit.
Nicknames: NA
Gender: Female
Age: -- 16

Original Clan: Death

Job Role: [ Priestess - Death ]: All priestesses, are, without fail female. They are born with stronger capabilities, or these abilities manifest in them over time: the ability to harvest Fear, the ability to learn the traditions and arts of their clan, and the ability to invoke trance: the art of illusion and realm creation. There is one Head Priestess that watches over the order.

Personality:

Before the fall:


Erintis was a very patient and quiet priestess before the isles fell. She took her work seriously and found herself trying to perfect her abilities even at a younger age. She never paid any mind to the things around her always taking everything else for granted. She just knew that the same thing would happen every day, it would be the same until the horsemen had achieved what was needed.

During the battle:


Erintis had been sent away to learn more about the traditions of the clan. There needed to be some that remembered the history, and she had been chosen due to her nature of focusing on one task. It would be easier, they said, to have her go off the isles and learn, a younger generation would be able to remember the events of their past longer. She had felt the destruction quickly after it had happened. Her life, her rites, her culture had been destroyed and all for what? The only thoughts she had was why, and who could do such a thing.

As the realisation that most of her peers and her culture had been destroyed Erintis thought long and hard about what she would do. The pain was almost unbearable. All those souls lost, but she didn't know them very well. She realised in that moment that her whole life up until the destruction of her home was spent without much physical or emotional connections. So what if she knew all the rituals, or even if she could try and hone her abilities at her age. She realised that even if there were survivors out there she was alone.

Aftermath:


Medea had survived, it seemed as if others had as well. But there was only a handful, there would be a lot of work to be done and a lot of culture to rebuild. Upon arriving at Amityville, she realised there were many things different. Not only with the others, but also with herself. There was no more Death, Conquest, Famine and War those proud clans had been scattered to a point where only a few remained and they were now the Lost Clan. Her old nature of taking those around her for granted seemed petty and childish. She now needed to work along side those she might not have given the time of day to. She is still proud of her job and decided that she would gladly help with any rebuilding efforts. She would also make sure that their culture was remembered.

Erintis would not be alone, no she would try and change that aspect. She would still be dedicated in her work, still be proud of her work. But now, she wouldn't take everything around her for granted. Starting with the awe she felt at such a change in atmosphere, this place was nothing like the isle she grew up on. She would make sure that she helped protect this new home, as well as the knowledge of the Clans.

Overview


Erintis is still quiet and reserved, but is trying to come out of that shell a little. She is awkward in situations that she hadn't studied, but being the type of person she is, she is willing to take that extra step to learn about all that she can. Her attitude towards other clans and classes has changed drastically, she still has moments where she tries to flee from others and dive head first in to her work but those are starting to become very rare instances as she remembers the devastation she felt when her home fell and she was alone.
PostPosted: Mon May 07, 2012 5:04 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



Mount Form: Mount
Erintis' mount is a gray horse that fades to a dark gray that seem to vanish in to shadowy whisps. She has golden adornments much like her rider.

Weapon Form: Boline
Erintis being a priestess identifies with a small but sharp boline. It is a sickled shaped knife used mainly in rituals. Her boline is made of a goldish metal and fear imbued moonstone.

FEAR Ability:
Blessings of Death (The Chill)

Erintis is able to manipulate her fear to a healing wave to either herself or others she deems worthy. Since she is a priestess and mainly spent her days in temples she is content to help her fallen allies instead of trying to fight head first.

The Chill

The Chill
Your basic heal with no fuss and no muss. Can be used to heal the user or a target, but cannot be used to restore Barrier HP.

Tier One:
Dice: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 10


Tier Two:
Dice: 8d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 17


Tier Three:
Dice: 10d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 22

Note #1: You cannot go over your maximum HP.
Note #2: You cannot restore Barrier HP.
Note #3: You cannot give excess HP to another character. You can only heal one character at a time with this Fear.


Learned Abilities:


Useful Information new horsemen info


Wyntre IceBlade


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Wyntre IceBlade


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PostPosted: Mon May 07, 2012 5:06 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |




Those I have deemed worthy ♥
Those I have deemed unworthy
PostPosted: Mon May 07, 2012 5:06 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



Views on the Clans



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Conquest: She is interested in learning about the other clans. She never really mingled with them before. And now that she is part of this new clan she feels that learning about them and their culture might be vital to their continued survival.







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Famine: She is interested in learning about the other clans. She never really mingled with them before. And now that she is part of this new clan she feels that learning about them and their culture might be vital to their continued survival.








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War: She is interested in learning about the other clans. She never really mingled with them before. And now that she is part of this new clan she feels that learning about them and their culture might be vital to their continued survival.








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Death: Her own clan, she misses everything about the structure and life but is happy that some survived. And their culture and teachings had as well. She will be willing to do anything to help her clan mates.










Views on the Factions



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Amityville: A bit curious towards these students and this place. They seem so much alike and yet so different from what she is used to. One thing is for sure she wants to get to know this place a little better.






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Hunters: Utter hatred towards those who had caused the destruction of her home. She isn't one to act upon her feelings very often but she's pretty sure that Hunters might be the first to taste her wrath if she were to come face to face with one.





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On the Destruction of the Clans: She is still heart broken over the loss that everyone felt. But the slow rebuilding is helping some of that pain she feels.


Wyntre IceBlade


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Wyntre IceBlade


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PostPosted: Mon May 07, 2012 5:07 pm


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Background...

| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |
PostPosted: Mon May 07, 2012 5:10 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



User Image - Blocked by "Display Image" Settings. Click to show.

Little Ghost, found Erintis
in the Weeping Forest shortly
after she embarked on helping
her clan gather supplies.


Wyntre IceBlade


Kawaii Shapeshifter

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Wyntre IceBlade


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PostPosted: Mon May 07, 2012 5:30 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



Clan tokens: User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Mon May 07, 2012 5:33 pm


| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



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Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
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Wyntre IceBlade


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PostPosted: Mon May 07, 2012 5:41 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



.:sᴛᴀɢᴇ 1:.

.:Fanart:.
.....1 2 3 4 5

.:Reg RP's:.
.....Planting the Trees - 3 RP Points
.....Scavenging - 1 RP Points
.....To Trance of Not to Trance - 3 RP Points
.....A Source of Water - 3 RP Points

.:GM Events:.
.....

.:Classes:.
.....

.:Homework:.
.....

.:Roll battle:.
.....

.:Minis:.
.....1 2 3 4 5

.:RP Battle:.
.....

.:Horsemen Tokens:.
.....71

Total : 10/125

Growth Points
125 growth points to grow to a horsemen's final stage with a 6 month cooldown

You earn 1 point for every:
- One piece of fanart drawn OR commissioned by you for anything related to the shop. You can claim a maximum of 5 points per year this way.
- One complete RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete homework assignment for a class.
-----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count!
- Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way.
- One complete solo, at least 800 words long.


You earn 2 points for every:
- One complete battle RP; must have filled-out RP actions, not just dice rolls.


You may earn ??? points for:
- Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded.


You may earn bonus points for:

- EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.
PostPosted: Mon May 07, 2012 5:44 pm


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| Immigration | Sanctuary | Erintis | Abilities | Relationships | Thoughts | A History | Companions | Assets | Art | Growth | Credits |



Shop Concepts © Zoobey, Lizbot, & Marushii
Official Art © Pach
Erintis © Wyntre IceBlade
Graphics & Layout © kuromeez
Fanart & Etc © Respective Artists


Wyntre IceBlade


Kawaii Shapeshifter

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