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Posted: Thu May 03, 2012 10:29 pm
Quote: Halloween Immigration Form Name: Eisheth Zenunim Gender: Female Race: Horseman Former Clan: Famine Job: Alchemist Status: Citizenship Granted
Welcome to Halloweentown! You are cleared to enter the Lost Clans Sanctuary. Please note that while a scientific digest on the properties of Fear found in the local flora will be more appreciated in a scientific journal rather than in the middle of immigration forms. Thank you. Want to know more about Famine clan, Eisheth's background, secrets of potion making and pony riding? You can ICLy ask Eisheth any question in this thread, consider it sort of Groanspring!
_______
LOOKING FOR PLOTS: - New friends and colleagues. Eisheth might behave strange, she still needs time to get used to the changes, but she's a social being, and requires a society to be a part of. She's mostly looking to get in touch with the remaining Famine members, and other horsemen, as well.
- Learning something new that may help her in achieving her goal. Eisheth would love to gain any sort of knowledge and power she can. In return, she's ready to teach what she knows: alchemy and the traditional ways of her clan. *This also means interacting with Halloween denizens.
- Enemies: hunters, and any humans. Eisheth would love to dive into harvesting fear, and she would sell her Fear particles to be able to fight with the hunters. She really wants a revenge.
- Any kind of plot concerning the idea of Apocalypse. Eisheth hates humans, and Apocalypse would be her final goal.
NOT REALLY LOOKING FOR:
- Romantic relationship. CURRENTLY DATING GORGEOUS MEIArt by Pach
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Posted: Thu May 03, 2012 10:33 pm
LOST CLAN
The Horseman Name: Eisheth Zenunim Nicknames: just Eisheth Gender: Female Age: -- Adult
Original Clan: Famine
Job Role: Alchemist
Alchemists are the scientists of the Clan, those specifically in charge with testing of crops, creating and controlling new plagues, and destroying as well as creating material, specifically from crops and agriculture, though this could extend to healing herbs and other sources of poisons as well. They usually work together in teams to create "group projects" to showcase.
Personality:
BRIEF RESUME: If you would like just a short resume, a couple of words to characterize Eishteth, it would be simple: NOT NICE. NOT FRIENDLY. NOT HUMBLE. IN ANY POSSIBLE WAY. And, what's even more important, she is very PRACTICAL, again, in any possible way. She mostly values practical skills, and in any given situation will try to act according to the practical needs.
Mystic: Eisheth is all about mysticism. Unstable one, she speaks with the plants, and gazes at the stars; she tries to forecast the events of tomorrow, and often closes her eyes in the middle of a conversation diving into her unconscious. Talking to others she sometimes speaks with enormous monologues full of scientific terms or slang, or foreign words completely ignoring others, or she just speaks to herself, yet, sometimes she also falls into deep silence not hearing (or pretending not to hear) an interlocutor.
Social: However, it's not really that simple: grown in the Famine community, and getting used to work in groups, as Alchemists normally do, she's clearly a social creature, yet traumatized by the destruction of her society, and the death of her friends and fellow alchemists. Eisheth understands she needs friends, she needs to form a new group around herself, the group she will be comfortable working in. Logically, she sees potential friends and allies in remaining members of Famine, simply because they are used to the system of social order and hierarchy she comes from. Concerning the fact not so much horsemen survived, she is also open to any other horseman from other clans (she has her superstitions, but she's ready to get over them). Halloweeners... not so much. At least, not before they prove they qualify, and could be trusted.
Contemptuous/Racist: She probably had heard about the Halloween and its denizens before the events took place, but, of course, she never cared about it. Now Eisheth is in a difficult situation: the alchemist is clearly thankful they were allowed to dwell here (though, to tell the truth, she doesn't think it would be too hard to find a good place to set, if they were not). However, a natural clansman pride and a brief observation tells her that Halloweeners are trash: they are weaker, they are not talented, they are careless, too sophisticated, too pampered, too urbanized. Horsemen are better in every possible way, so... why should they fall to their knees and beg for anything? However, despite being racist, she is quite cynical and reasonable enough to understand they aren't in the best situation to argue... yet. Halloweeners come in big numbers... so perhaps, it's a good idea to use them to reach her ultimate goal.
Vengeful: Ultimate goal! Eisheth hates humans. Eisheth hates the guts out of the humans. Before the destruction of the isles she only thought of them as of another type of crops: just mindless food to sustain the horsemen, goods to harvest Fear from, though the idea of Apocalypse declared by her Queen, was sort of official ideology, or eschatology she believed in. As for now, she would love to capture and torture study each of them. Witnessing the end of her world, she would love to bring the end to the world of humans, more than anything else. That would be her ultimate desire and an ultimate goal for her, no matter how much time it might take. Perhaps, it will serve the reviving of the horsemen world.
Ceremonial: Being a Famine, Eisheth is very, very reasonable and practical. She grew in a strong belief that destruction comes hand by hand with the creation, each poison has its antidote and vice versa. Even with Famine destroyed, and her Queen dead, she still feels herself a part of the clan, of a Lost Clan now, and thus she has a work to do: she would prefer a term "work" rather than "duty" or "obligations", leave those to Conquest. So, she's working on rebuilding what could be rebuilt of their homes, and that's the only right place for her she can think of.
For Eisheth the Work is essential, it's as natural as breathing is for a human. After her realm was destroyed, the goals have changed; the goals, but not the schedule. Schedule and the proper use of time always played the major role in the Famine society, so with that society no longer existing, Eisheth still tries to stick to the familiar rituals and ceremonies... perhaps, it's a kind of self-defense mechanism helping her to get over the changes. Being an Alchemist with the certain background, she prefers to work in groups, especially, if everyone understands clearly what they are doing.
Doubts: That said, "rebuilding home" isn't mentally easy. As many of her kin, Eisheth carries a deep emotional trauma caused by the destruction of the four clans, which often leads her to numerous emotional breakdowns and inner dilemmas, such as the problem of "rebuilding the home": every time Eisheth attempts to do something resembling the original version, she is stuck with the spirit of contradiction: why do we need to rebuild home? No matter, if we succeed or fail, it will just remind us of a home, and thus, will only make our pain deeper. She tries her best to deal with it, and get over it, but sometimes, it just takes time.
ABILITIES:
HP: 40
REGULAR ATTACK: 2d8 - 8 (Y2 MECHANICS)
DISTORTION: 10/10 (+2 to the final hit)
RACIAL ABILITY: Summon mount
Mount Form: [ Famine ] - Dark-grey steed, very thin, with the glowing eyes and different parts of the body. References: 1, 2.
NATURAL ABILITY: Summon weapon
Weapon Form: Hell's Welder: a chain with a sharp blade at the end in a form of a simple dragon skull. Reference: Gaia item
FEAR ATTACK: The Firefly
Fear type: The Eye (Boosts accuracy AND damage)
LVL: 2
Being an alchemist, Eisheth has a good experience in dealing with various poisons. One of her favourite creations is the "Firefly"; she always carries a little vial with the poisonous essence ready to break it. It's not a lethal poison, though, it might be much more nasty: the opponent hitting the cloud experiences various hallucinations: it could be swarms, scorpions and moths attacking them, their clothes set on fire, the air goes too hot to breath, whatever. It's just an illusion, though it leaves the enemy pretty much defenseless. Unfortunately, the poison is far from being perfect, so it lasts only for a very short period of time.
Fear Attack Mechanics The Eye: 2d4 First Dice: xxxxx 1, 2: Miss xxxxx 3, 4: Success! Second Dice: How many rounds the effect lasts. Effect: Target subtracts -4 instead of -6 to determine damage. If used and the ally uses a Fear, add +2 to the result.
LEARNED ABILITIES:
PHYSICAL DESCRIPTION:
Eye Colour: Ungoodly green Hair Colour/Style: Currently shaved, covered by ornamental tattoos. Skin Colour: dark, bony, covered by numerous tattoos. Clothing Style/Colours: Long ornamental skirt, short coat leaving her spinal column and fins bare boned. Golden bracelets, earrings, necklace; golden string adorned by a couple of skulls used as the belt. Two skulls with the horns, presumably goats', are fixed at her back covering shoulders and temples, back horns are broken.Art by Lilwolfpard
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Posted: Thu May 03, 2012 10:35 pm
EISHETH'S MARQUEE IN THE LOST RESERVE:
Eishet's marquee is small and simple. It is decorated in a traditional Famine style, though Eisheth got used to the advantages and conveniences of the city life, and made her new home quite luxurious by the spartan Famine standards. To be honest, she's still missing the communal dorm room, but she finally started to value the luxury of her own tent.
The guestroom allows various pillows to sit and shishes to smoke:
The bedroom, quite simple one:
Alchemist's corner:
VIEWS
FAMINE:
Pluses: The best of the horsemen race. The strongest, the most talented, best organised, etc. Ideal society.
Minuses: no.
WAR:
Pluses: Good soldiers, strong, adapted to different situations.
Minuses: Not really very practical, lack a lot of skills and good organisation. AND THEY DO NOT STUDY ANYTHING. AT ALL!
DEATH:
Pluses: Got used to living in a harsh environment, have some skills. Nice forgery and crafts.
Minuses: Their heads are full of useless, unpractical trash, like their beliefs.
CONQUEST:
Pluses: The only other clan with a nice social organisation. At least, everyone is on their place.
Minuses: Too pampered living in a soft environment. Lack of survivalist skills, a lot of attention to useless details.
HALLOWEENERS:
Pluses: There are a lot of them. They are much weaker than even the weakest horseman, but they come in good numbers and can be useful.
Minuses: Pampered, capricious, weak, whiny. Don't give them any serious work. Some individuals might be quite good, but that's an exception.
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Posted: Thu May 03, 2012 10:37 pm
RP GROWTH: ??? (CALCULATE LATER) 59 / 125
RP LIST / JOURNAL HERE:
Minipets: +5 points
[ Four Clans ORP ] Closure / Farewell Ceremony - FINISHED REBUILDING HOME PHASE #1: Scavenging in the Weeping Forest - FINISHED REBUILDING HOME PHASE #1: Scavenging in Amityville SOLO - FINISHED (Word Count: 1710), +1 point Finding Trees In A Forest (Zhi / Eisheth PRP) - FINISHED (Word Count 887), +3 point [PRP] At Least Its Not Fruitcake (Meixiang x Eisheth) - FINISHED (Word Count: 1074), +1 point [ORP]CLOSURE: Decorating the Monument - FINISHED, +3 points [PAST PRP] TRANCE SOLO: Recollecting the memory - WORKING ON! [ORP] From the Woods - FINISHED, +1 point [PRP] Go With Me? (Meixiang x Eisheth) - FINISHED (Word Count: 863), +1 point
HELP! I NEED A STRANGER MONTH:
[PRP] Language we can speak (Eisheth x Aisa) - FINISHED, +1 point (word count: 1269) [1x1] Poison and Blood (Shikoba & Eisheth) - FINISHED, +2 points (complete battle) [PRP] How Does Your Garden Grow?? (Kiwi and Eisheth) - FINISHED, +3 points (side quest, Word Count: 1706)
[ORP] Of Dates and Dateless: blind date turns to be not so blind This Is Prom-oween: Amityville 2nd Annual Prom! - FINISHED, 800+ words, +1 point ORP MURDER AT THE MASQUERADE! [A Prom Murder Mystery!] - FINISHED, 800+ words, +1 point [Prom] Minipet Mixer!
[PRP] Take you walking (Eisheth x Mei) - FINISHED!
Defenders, PART II
[GM ORP] Calm Before the Storm - PROLOGUE [GM PRP] Piece By Piece - PREQUEL FIGHT WITH HUNTERS: #1, #2 - FINISHED, WORD COUNT 401, +3 points {MINIPETS STARTING ZONE 1}: #1, #2 - FINISHED, WORD COUNT 406, +2 POINTS {ZONE 6} LAND OF HOLIDAYS - FINISHED, +1 POINT {Underground Path II: The VOID zone}: #1, #2, #3, #4 - TOTAL WORDCOUNT: 429; The Tower: FINAL ZONE BOSS FIGHT - FINISHED, +3 points FINAL BOSS SOLO: Look at me - WORKING ON! +2 points _______ Totally: 11 points
REVENGE
[GM ORP] Price of Freedom - FINISHED! [HUMAN WORLD ORP] The Raid! - ONGOING! ? [ORP]One Message Unread (PAGE 15 ALL) - FINISHED! [ORP]One Message Unread - SUMMARY
♕ { THE SIEGE INTRO } Idylls of the King: README! ♕ { GENERAL PVP RULES AND HOW TO } READ ME ALL] ♞ { ZONE 1 } THE JUNGLE OUTPOST: Death solo [ZONE 1 JUNGLE]Fist blood.. this month [Eisheth x Roland] - FINISHED! ♕ { THE SIEGE END } Avalonia: conclusion { DEFENDERS END } The Jungle And Beyond
P.S. Gladiator games or Hunters strike back
{ LAIR } The Main Colosseum - FINISHED, +2 pts, +2 (800 words?) [ORP]The Colosseum Trials - FINISHED [GM PRP]The Prison Corridor - FINISHED, +3 points (818 words for final battle)
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{THE LAIR REDUX }: LAIR BASE
[ORP] You're a Bad Egg - ToT GAME [PRP] Birth of the menace (Eisheth and Iyari) - FINISHED! [PRP] Not All The Plants Are The Same (Eisheth and Lifen) - WORKING ON! [PRP] You, Me and Everything (Mei x Eisheth) - FINISHED! [PRP]From each brave eye shall sprout a tree (Eisheth/Shaheen) - FINISHED! [LAIR TASK]Entropy regained (Eris, Heidla, Salbei, Eisheth) - FINISHED!
[PRP] Is it just some acquaintance? (Eisheth x Onibi) - ONGOING! _______
THE FRIGHT NIGHT
A.L.C.H.E.M.Y. Booth: +5 pts +1 for RPing in other booths (NEED LINK) +1 Point for RPing in a booth ran by a character your character never met before ICly +3 points for going over 800 words during Part 1
{META ORP} Dream a Little Dream of Me [GM ORP * DUNGEON FINDER] The Fog Thickens...: +1 pt if you entered the Dungeon Finder thread [PVP DUNGEON GROUP 5]: +1 pt for fighting a boss [Horsemen ORP] [Sanctuary] Last Chance
The last hope? Horsemen Finale: +2 points for writing OVER 800 words during Part 2
_______ Totally:
SPIRIT WEEK
{ Student Council } Amityville Student Auction!: +3 points (+ 1 for participating in any of SC's events (just once, repeat actions don't count, regardless of which boss you fought), and another +2 for going over 600 words) { Student Council } House of Mirrors! (ORP) { Student Council } The Great Amityville Scavenger Hunt!
Booths:
{ CRAFT BOOTH } Savage Garden (Eisheth x Kiwi): +1 RP points for each booth you attend (student club or Horsemen); { STUDENT CLUB } Baking Club: +1 RP points for each booth you attend (student club or Horsemen); {STUDENT CLUB} Fright Music Club: +1 RP points for each booth you attend (student club or Horsemen) { CRAFT BOOTH } Drawgons to Color: +1 RP points for each booth you attend (student club or Horsemen)
Gymnasium ORP: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, etc: TOTAL WORDCOUNT 850+. +1 rp points for posting in the gym orp and a +2 points for going over 600 words. { SPIRIT WEEK FINALE BOSS } CONCLUSION RHYMES: 1 point for posting Boss thread.
_______ Totally: 11 points
[PRP] Once upon a shangrila (BIG BRO Danny x Eisheth): ONGOING!
[FIELD CLASS] Making Inkjars: FINISHED. +2 points for rounds 1 and 2, +1 for going over 800 words; [Instability Portal]Greyout [Eisheth, Sharra, Mmur, Eira]
SEVEN KINGS???
{GM ORP} Rise to the Occasion
NEW TIMES
[PRP] Over the hills and far away (Eisheth x Medea): ONGOING! [GM ORP] Hostile Takeover - DONE [ Disneyland ] And then revenge will be- - ONGOING
_______ [CONTEST SOLO] DEUS EX SOCIETY SIEGE (Eisheth): alternate timeline/universe contest.
Growth Points 125 growth points to grow to a horsemen's final stage with a 6 month cooldown
You earn 1 point for every: - One piece of fanart drawn OR commissioned by you for anything related to the shop. You can claim a maximum of 5 points per year this way. - One complete RP; you must have written at least 800 words in that RP for it to count as a point. - One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point. - One complete homework assignment for a class. -----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count! - Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way. - One complete solo, at least 800 words long.
You earn 2 points for every: - One complete battle RP; must have filled-out RP actions, not just dice rolls.
You may earn ??? points for: - Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded.
You may earn bonus points for: - EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.
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Posted: Sat May 05, 2012 10:38 pm
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Posted: Mon May 07, 2012 10:01 pm
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Posted: Mon May 07, 2012 10:11 pm
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Posted: Sat Jul 21, 2012 2:44 pm
J O U R N A L O F T H E A L C H E M I S T
The Weeping Forest: A very strange place: cold and dry, though the trees seem to survive there quite well. Old. And gnarly. Not edible (tested).
Flora: Faiyum said he has no idea about Halloween flora either. Shocked. If Faiyum is confused with these plants, it might be a long term project to study them.
Minipets: Strangely enough, Halloweeners don't use their pets as the workers. What are they actually using them for? Needs further investigation. Looks like they using them just for... showing off?... Very strange. Heard that Conquest clansmen used to have some animals just for... the beauty of it? Like koi ponds. Must be this weird Conquest stuff. Halloweeners are insane: I thought they might keep the pets as the food resource, but they are too small for that, and they don't emanate sufficient amount of fear. Weird, weird habits.
Arts: Met a Conquest artisan called Zhi. He explained the concept of arts. Very strange and unpractical: they do some difficult stuff without aiming for any certain goals, without any specific purpose, except for, again, "beauty". But what is the purpose of this "beauty"? Need to borrow some manuscripts and study the subject further.
IDEK STUFF:
to take Mei... Bookmark for the journal... just for fun...
FRIGHT NIGHT POCKET STUFF:
x 3
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Posted: Mon Sep 10, 2012 2:10 pm
HEROES OF AMITYVILLE CARDS: PACK 1PACK 2PACK 3PACK 4PACK 5PACK 6PACK 7PACK 8Common rarity: ITEM Fear Candy x 2 ITEM Fear Core x 2 ITEM Nergal Eye x 5 ENVIRONMENT Haunted House x 1 EVENT Cricket's Babies x 5 EVENT Walkerbird x 5 ITEM Silver Seed x7 ITEM Flashlight x 6 EVENT All my friends are dead x 10 ITEM Malcolm's Staff x 5 ITEM Shun's Twin Daggers x 4 DEMON Y1 Riler x 2 GHOST Y1 Pepin Molyneau x 2 MONSTER Y1 Yǐn Cáng x 3 MONSTER Y1 Jericho Bloodbane x 3 MONSTER Y1 Unstabul Itches x 3 Uncommon rarity: REAPER Malcolm Fiad DEMON Breck MONSTER Norvegicus Rattus MONSTER Avery Chase GHOST Cricket ITEM Phoenix Flames MONSTER Y2-Yǐn Cáng REAPER Y2 Shun Kuroda Rare rarity: Rare Monster Hellma Shox
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Posted: Fri Oct 05, 2012 12:50 am
© Eisheth the Horseman of Famine by santime; © Official Art by TIG; © Shop and concept by Zoo, Liz and Maru; © All art by respective artists.
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